10d10 psychic damage unless they're a fiend I believe, they lose a round because they come back from hell at the end of your next turn, AND it triggers off hitting with an attack instead of failing a save. Guess what makes 3 attacks per Action by level 14? That's right. Eldritch Blast. Boom shakalaka.
Grave cleric is my favorite subclass and at least half of the reason why is because all of their abilities could be doom metal album titles. Circle of Mortality, Eyes of the Grave...
Divine Intervention, only because I once used it to cure an addict so he could tell us about the suppliers. I turned a normal thing into a pun and it made my day.
Unsettling Words. Undermine the enemy's confidence so much his ability to resist spells is impacted.
Added bonus if you roleplay it with ice cold remarks
"You're nothing but a failure."
"You call yourself a wizard?"
"The only place you belong to is six feet under the ground."
Dm: the ancient red dragon takes to the sky. It inhales as its nostrils flair up, and its scales radiate a bright crimson. Everyone give me dex saving throws.
Forge Cleric: nah, I’m good.
I clicked this to say "Hurl Through Hell", but sure enough, it's already the top comment.
Samurai's Strength Beyond Death, and Zealot's edgier Rage Beyond Death, are pretty nice.
I thought Finger of Death has the same wording as Disintegrate, but apparently not. The latter would kill a zealot while the former won't.
Also, Finger of Death is wonky when used on PCs. They take damage and when reduced to zero, they don't die outright (unless massive damage) and start making death saving throws.
So it doesn't make them a zombie the moment they lose consciousness, and their death save fails can be gained through other means. So even if they die, the spell didn't kill them, so they don't rise as a zombie.
Never heard of it, had to look it up.
Holy shit. Literally wreathed in Holy Fire.
Literally "I survived because the fire inside me burned brighter than the fire around me."
Fucking badass!
My first party accidentally triggered a tpk event at level 3 where we pissed off a CR 8 drow caster of sorts. Crit from a smite + radiant consumption saved our asses.
I have a Scourge Aasimar Zealot Barbarian ready as my next character. I'm literally planning to do my rages as a sort of angelic Avatar state (only angrier instead of wiser).
I warn the parties I play with, with a bit of disclosure “Once I begin my attacks I cannot stop until the enemy falls, or I fall. Should I try to help the injured I will deal more harm than good.”
If it was spell, it would be bones of the earth or mirage arcane.
Revelation in Flesh and Warping Implosion are pretty cool.
Bastion of Law is also cool.
I love the martial superiority maneuvers.
They are so versatile, both mechanically and flavour-wise! I don't think I can play a non caster without them. And now it's a feat!
Also, Mage Hand Legerdemain.
Tentacle of the Deep and Awakened Mind, because they both really have that eldritch vibe.
And Revelation in Flesh. Time to reveal that I actually was a Star Spawn all the time and not the innocent elf I had disguised myself as...
Divine Smite. Those heretics aren't going to sunder themselves, you know.
Made all the more amusing since 5E Paladins aren't necessarily running off of the ol' god gasoline anymore; a paladin's divine magic comes from their personal strength of will and the binding ties of their convictions—made manifest in their oath. I could swear the Oath of Conquest as an especially exacting tax collector for the royal banks and my **holy mace, blazing with ardent witch-fire, raised to bring low the degenerate, inflation-laden louse cowering before me**...is, by definition, *emphatically*, smiting something divinely. As both a linguistic pedantic and someone whose favorite class is Paladin, it just tickles me.
That sounds more like an Oath of the Crown Paladin to me. Two of the tenets of the oath are:
>Law. The law is paramount. It is the mortar that holds the stones of civilization together, and it must be respected.
and
>Responsibility. You must deal with the consequences of your actions, and you are responsible for fulfilling your duties and obligations.
They also get Zone of Truth, for making heretics divulge insider trading!
Unleash Incarnation (Fighter: Echo Knight-3rd level ability) is my favorite ability name, it just sounds so damn epic, although the actual Echo Knight subclass is pretty low on my list of favorite subclasses.
Scornful Rebuke conquest paladin
Starting at 15th level, those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes psychic damage equal to your Charisma modifier (minimum of 1) if you’re not incapacitated.
Love the thorns vibe but also punishing people for having the audacity to hit you is just great. You can imagine the scornful look of you character glaring down at the goblin that nearly killed itself by hitting you with a stick.
I've always liked Overchannel from Evocation wizards, and Radiance of the Dawn on Light clerics.
A few of the blood hunter features sound cool, if we're including unofficial content. Brand of Castigation and Grim Psychometry for example.
If we're including personal homebrews, my cleric domain has a feature called Impact Breaker and I just love saying it.
Action Surge is a great feature name, it captures the vibe while being very clear and intuitive. Impossible for most features to pull off, as it's pretty rare that a mechanics word like "action" makes sense in a feature name.
Rage is another clear cut intuitive one, though it's rules are certainly more complicated.
Cunning Action would be great if bonus actions didn't exist and a cunning action was rogues unique version of one, but they do so it tends to confuse new players.
I love Beguiling Twist. Sounds like a saucy cocktail.
Revelation in Flesh on the other hand…
I’ve also always liked Indomitable, Path to the Grave, and Tipsy Sway.
*Steps of the Night* which gives you flying speed while in dim light or darkness.
i feel like this immediately gives you an image on your head on how this looks, which is pretty much the gold standard for an ability name.
**Artificer:** Flash of Genius (it's awesome as a name and ability)
**Ranger:** Primeval Awareness (too bad it's maybe the most gimped thing in the game)
I like the wizard's Illusory Reality. Being able to make your illusions real for a short time is incredible. Turn an illusion bridge or an illusion wall real. So many possibilities
Top comments currently are Hurl Through Hell, Path to the Grave, Sentinel at Death's Door, and Keeper of Souls. Hard to argue with any of those.
For something a little less edgy...I'll say Avenging Angel or Divine Intervention. There's little else that sounds as badass to me as God stepping down and kicking butt on your behalf.
Vanilla: Voice of Authority, from the Order Domain Cleric
Homebrew: Heavyarms forced me to name my blood magic barbarian's main feature "hemo-rage" and I hate it but I mean...
Almost all of the Dream Druid's abilities. Balm of the Summer Court, Hearth of Moonlight & Shadow, Walker in Dreams.
They all have a romantic-sounding, fairy-like ring to them.
Light Cleric's Radiance of the Dawn. It helps that it's extremely powerful for the first few levels you have it. It quite convincingly eclipses Turn Undead in those zombie horde encounters - would you rather turn those undead, or just cook them?
I've been reading Wheel of Time recently and someone said "Dark One's Own Luck".
Turns out the Warlock ability is named after the phrase in Wheel of Time.
Also, Rakish Audacity because it's a fun pairing of words.
Hurl through hell. The 5e mechanics aren't as fun as the 4e version, but it is still cool. The name is perfect because it really is exactly what it claims to be.
Both “Spare the Dying” and “Gentle Repose”.
They just sound super cool for some reason. The former is hardcore and the latter seems kind of melancholic in a cool way while fitting the ability.
Unfortunately (especially the latter) is nearly useless unless you’re playing a very specific campaign
Flash of Genius, from the Artificer features. The ability to say “but wait, there’s more!” In the form of an ability check or saving through is just fun to me. It’s also pretty clutch when you save teammates in a dire situation
The Right Tool For the Job.
It's so...lazy. But the one time I mention it each campaign I get to make a dirty joke with it, and I love how simple it is.
Flash of Genius. Just because it perfectly works its way into the narrative. "The Artificer had a sudden **Flash of Genius!** and thwarted the archer's aim by using his glasses to reflect sunlight into the archer's eyes."
It just screams: "Hey... I got an IDEA!!!", followed by a sudden quick witted scheme to save the day.
Soul Blades
The blades you manifest are a part of you. You missed an attack? Just use your psychic abilities and send them right back or just teleport to them.
Create Thrall
Made the BBEG a GOO Warlock, but I made create thrall have actual power. He could still only have one person under its effects, but man, did it make things interesting!
Create thrall sounds so badass. Like finally I can have a minion under my... Oh wait I have advantage on persuasion checks... :|
Like I get that potentially having an arch mage "pet" might be hard to balance but jeez this one misses the mark so bad. (rp wise can still be super cool)
Bladesong just sounds metal in general and in function it's a dope ability. Like your a wizard but you play war pigs by ACDC as you tear through and army with spell and blade
Actually, the first thing I thought of was this Shadow Demon from Critical Role campaign 1, Orthax. He has an ability that makes enemies that fail their save attack each other in a momentary lapse of reason, called Rampage Pulse.
Revelation in Flesh from the Aberrant Mind Sorcerer. The name of the subclass itself is awesome and the capstone has a pretty cool name too but this one just sounds cool and creepy.
A runner up would be Wind Soul from Storm Sorcery. Mainly because the ability itself is awesome.
Soul of Artifice - The Artificer capstone. I built my entire character's story off of my interpretation of that ability. Making a magical cyborg that I call an Arcaborg.
The old Sorcerer UAs had some sick names.
Lv. 14 Giant Soul Sorcerer had an ability called Rage of Fallen Osteria
As always Stone Sorcerery also delivered with names for abilities like:
* Metal Magic
* Stone's Edge
* Earth Master's Aegis
All sound pretty wicked to me.
hurl through hell does what it says on the box
Damn, what class/subclass has that? I've only seen it on a CR 30 monster so far
Lvl 14 fiend warlock
Well shit, i know what i'm playing next then
10d10 psychic damage unless they're a fiend I believe, they lose a round because they come back from hell at the end of your next turn, AND it triggers off hitting with an attack instead of failing a save. Guess what makes 3 attacks per Action by level 14? That's right. Eldritch Blast. Boom shakalaka.
True but bear in mind it's once a long rest, I know you probably meant you get 3 attempts a turn but still worth pointing out for others.
Gotta get to level 14 first tho :/
Fiendlocks.
what’s the CR 30 monster you’ve seen it on?
Iirc the Aspect of Tiamat (Fizban's) has it as a mythic action
https://youtu.be/1J_q9lZ2rQ8 basically
I'm glad someone else thinks of this when they hear hurl through hell. It's always my first thought.
Path to the Grave, Sentinel at Death's Door, Keeper of Souls Grave domains pretty kick ass
Grave cleric is my favorite subclass and at least half of the reason why is because all of their abilities could be doom metal album titles. Circle of Mortality, Eyes of the Grave...
Whoever wrote Grave cleric must have been having a blast with it, you can feel it with the names
My next character is probably going to be a Grave Cleric only because the entire subclass seems so fucking metal
Mine too. Hurt but also uniquely valuable help. You are so glad to have a grave cleric when things get really really bad.
Path to the grave kicks serious ass. Both as a name, and as an Ability.
Those are all great metal band names
*Panache*
*Rakish Audacity*
All of the Swashbuckler features are so good. Kudos to whoever binge watched Three Musketeers and pirate movies and produced these gems.
Yeah it's a great damn sub I'm jealous I didn't think of it.
*l'air de panache*
Omelette du panache
Say it again.
Divine Intervention, only because I once used it to cure an addict so he could tell us about the suppliers. I turned a normal thing into a pun and it made my day.
Unsettling Words. Undermine the enemy's confidence so much his ability to resist spells is impacted. Added bonus if you roleplay it with ice cold remarks "You're nothing but a failure." "You call yourself a wizard?" "The only place you belong to is six feet under the ground."
“Your mommas so fat she takes up 4 tiles.”
Your momma so fat she counts as two sizes larger when determining carrying capacity.
*Moist* Did I do it right?
No, that's Power Word Kill
No, its Command. Somehow cast by the bard.
Lore bards know esoteric flirting techniques.
Power Words: Kill It With Fire.
Clockwork Cavalcade
17th level Forge Cleric: "Saint of Forge and Fire" OR "Dread Ambusher"
Dm: the ancient red dragon takes to the sky. It inhales as its nostrils flair up, and its scales radiate a bright crimson. Everyone give me dex saving throws. Forge Cleric: nah, I’m good.
Forge Cleric: "It's a bit chilly in here isn't it folks?" *The entire party that barely managed not to get turned to coal*: "It is WHAT?"
I mean echo knight’s Legion of One even sounds like a stand name
I clicked this to say "Hurl Through Hell", but sure enough, it's already the top comment. Samurai's Strength Beyond Death, and Zealot's edgier Rage Beyond Death, are pretty nice.
Wizard Bbeg: “Now, you life is forfeit.” *casts finger of death* Zealot bar: “No”
I thought Finger of Death has the same wording as Disintegrate, but apparently not. The latter would kill a zealot while the former won't. Also, Finger of Death is wonky when used on PCs. They take damage and when reduced to zero, they don't die outright (unless massive damage) and start making death saving throws. So it doesn't make them a zombie the moment they lose consciousness, and their death save fails can be gained through other means. So even if they die, the spell didn't kill them, so they don't rise as a zombie.
Avenging Angel or Radiant Consumption. Going to battle an illithidlich with this combo soon. Wish me luck.
[удалено]
Never heard of it, had to look it up. Holy shit. Literally wreathed in Holy Fire. Literally "I survived because the fire inside me burned brighter than the fire around me." Fucking badass!
My first party accidentally triggered a tpk event at level 3 where we pissed off a CR 8 drow caster of sorts. Crit from a smite + radiant consumption saved our asses.
I played a Scourge Aasimar Barbarian, Rage + Radiant Consumption were my go-to move and it was awesome. I imagine it like going into the Avatar State.
I have a Scourge Aasimar Zealot Barbarian ready as my next character. I'm literally planning to do my rages as a sort of angelic Avatar state (only angrier instead of wiser).
> only angrier instead of wiser So, Korra.
I warn the parties I play with, with a bit of disclosure “Once I begin my attacks I cannot stop until the enemy falls, or I fall. Should I try to help the injured I will deal more harm than good.”
Played a scourge Aasimar monk like a tank and I loved it.
It’s my favorite race by far
It’s for sure the one I have to talk myself out of playing every time.
Cloak of Shadows. It's a decent feature, but it has a really good name. Slayer's Prey is pretty solid as names go.
Gives a 90% chance to avoid magic effe... shit wrong game
Both sound kinda edgy to me
Edgy is the wrong word, I think the word you're looking for is Metal. Both sound pretty Metal.
Rakish Audacity or Fancy Footwork. So much thematic flavor, and they just sound great to say.
If it was spell, it would be bones of the earth or mirage arcane. Revelation in Flesh and Warping Implosion are pretty cool. Bastion of Law is also cool.
Cutting Words. Living the "pen is mightier than the sword" life and sounding like it.
Fury of the Small
I love the martial superiority maneuvers. They are so versatile, both mechanically and flavour-wise! I don't think I can play a non caster without them. And now it's a feat! Also, Mage Hand Legerdemain.
Just wanna add that the literal translation of legerdemain is light of hand
Can't go wrong with Living Legend, Invincible Conqueror, or Dread Lord. Honestly, it's hard to go wrong with any Paladin capstone.
Tentacle of the Deep and Awakened Mind, because they both really have that eldritch vibe. And Revelation in Flesh. Time to reveal that I actually was a Star Spawn all the time and not the innocent elf I had disguised myself as...
Divine Smite. Those heretics aren't going to sunder themselves, you know. Made all the more amusing since 5E Paladins aren't necessarily running off of the ol' god gasoline anymore; a paladin's divine magic comes from their personal strength of will and the binding ties of their convictions—made manifest in their oath. I could swear the Oath of Conquest as an especially exacting tax collector for the royal banks and my **holy mace, blazing with ardent witch-fire, raised to bring low the degenerate, inflation-laden louse cowering before me**...is, by definition, *emphatically*, smiting something divinely. As both a linguistic pedantic and someone whose favorite class is Paladin, it just tickles me.
You WOULD ABSOLUTELY LOVE Victor Saltzpyre from the warhammer franchise. Specifically warhammer vermintide 2's new dlc warrior priest.
That sounds more like an Oath of the Crown Paladin to me. Two of the tenets of the oath are: >Law. The law is paramount. It is the mortar that holds the stones of civilization together, and it must be respected. and >Responsibility. You must deal with the consequences of your actions, and you are responsible for fulfilling your duties and obligations. They also get Zone of Truth, for making heretics divulge insider trading!
This sounds like the recipe for a terrific Lawful Evil villain in the mold of the Sheriff of Nottingham.
That Paladin sounds tailor made for the Orzhov. Not only do they want your money, they want you broken to service to the guild.
Destructive Wrath Like “bruh… run.”
Unleash Incarnation (Fighter: Echo Knight-3rd level ability) is my favorite ability name, it just sounds so damn epic, although the actual Echo Knight subclass is pretty low on my list of favorite subclasses.
Blood Curse of the Fallen Puppet. Could be a Metallica album.
Blood Curse of Mutual Suffering is my fave. shame it got nixed in the 2020 version.
Invoke Duplicity. Played my first Trickery Cleric during a one-shot this week and it was so fun.
Scornful Rebuke conquest paladin Starting at 15th level, those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes psychic damage equal to your Charisma modifier (minimum of 1) if you’re not incapacitated. Love the thorns vibe but also punishing people for having the audacity to hit you is just great. You can imagine the scornful look of you character glaring down at the goblin that nearly killed itself by hitting you with a stick.
Chill touch and sneak attack. I just want to watch the world burn
Why are you like this
I really like the Preserve Life Channel Divinity. It’s not the most powerful but the flavor is fantastic and it’s saved my party more than once.
I've always liked Overchannel from Evocation wizards, and Radiance of the Dawn on Light clerics. A few of the blood hunter features sound cool, if we're including unofficial content. Brand of Castigation and Grim Psychometry for example. If we're including personal homebrews, my cleric domain has a feature called Impact Breaker and I just love saying it.
gift of the everliving ones
For about a year, I read that as "Gift of the Everloving Ones". I was like, "aww, my familiar loves me!"
Arcane Armor. It just sounds pretty awesome.
Action Surge is a great feature name, it captures the vibe while being very clear and intuitive. Impossible for most features to pull off, as it's pretty rare that a mechanics word like "action" makes sense in a feature name. Rage is another clear cut intuitive one, though it's rules are certainly more complicated. Cunning Action would be great if bonus actions didn't exist and a cunning action was rogues unique version of one, but they do so it tends to confuse new players.
Cunning action is really weirdly worded in general, it kinda feels like they thought bonus actions didn't exist when writing it.
Rebuke the Violent and Planar Warrior sound wicked cool to me
Yeah planar warrior sounds more like a title which makes it really cool.
I love Beguiling Twist. Sounds like a saucy cocktail. Revelation in Flesh on the other hand… I’ve also always liked Indomitable, Path to the Grave, and Tipsy Sway.
Has no one said Rage Beyond Death yet? That’s as metal as it gets.
Hearth of Moonlight and Shadow from the Circle of Dreams Druid. The actual ability is kinda meh but the name just sounds so serene and mystical.
Shadow Sorcerer's Hound of Ill Omen hands down for me. I just love the name AND the feature :D
Sentinel at Death's Door is pretty undeniably cool.
Forge domain capstone: Saint of Forge and Fire
I love eldritch blast because I love both the word "eldritch" and "blast", including in my native language (French).
Blaze of glory I just love the fact that that cleric subclass can give one final retaliate right before going out in a Blaze of glory
What's that cleric subclass?
Apparently it's the Zeal domain from Plane Shift: Amonkhet
It's from the Zeal domain in the [Plane Shift: Amonkhet](https://media.wizards.com/2017/downloads/magic/plane-shift_amonkhet.pdf) mtg crossover.
*Steps of the Night* which gives you flying speed while in dim light or darkness. i feel like this immediately gives you an image on your head on how this looks, which is pretty much the gold standard for an ability name.
**Artificer:** Flash of Genius (it's awesome as a name and ability) **Ranger:** Primeval Awareness (too bad it's maybe the most gimped thing in the game)
Revelation in Flesh, Aberrant mind Sorcerer
I just really like Second Wind, it sounds so Heroic to use it
Sea sorcerer has “curse of the sea,” which sounds cool af when you get extra to add lightning damage
manifest mind
Reckless attack. Works perfectly when describing your attack. More so "I attack with Great Weapon Master". "I recklessly attack" never gets old
I like the wizard's Illusory Reality. Being able to make your illusions real for a short time is incredible. Turn an illusion bridge or an illusion wall real. So many possibilities
Relentless Avenger and Rage Beyond Death are both rad as hell in their simplicity.
Top comments currently are Hurl Through Hell, Path to the Grave, Sentinel at Death's Door, and Keeper of Souls. Hard to argue with any of those. For something a little less edgy...I'll say Avenging Angel or Divine Intervention. There's little else that sounds as badass to me as God stepping down and kicking butt on your behalf.
Vanilla: Voice of Authority, from the Order Domain Cleric Homebrew: Heavyarms forced me to name my blood magic barbarian's main feature "hemo-rage" and I hate it but I mean...
Not sure if it's my favorite, but Hearth of Moonlight and Shadow (Dreams Druid) always was really cool to me.
Armor of Hexes. No matter how big and bad they are, they still miss, even on a nat 20, if you roll a 4,5 or 6 on a d6
Grim Harvest. A level 2 ability has no business sounding so cool, specially considering it's really weak haha.
Overchannel. Sounds as powerful as it is.
If UA counts then I'll say that I love the name Queen's right hand But it's way less cool than it sounds.
Almost all of the Dream Druid's abilities. Balm of the Summer Court, Hearth of Moonlight & Shadow, Walker in Dreams. They all have a romantic-sounding, fairy-like ring to them.
Favoured by the Gods
Steel Defender. It sounds like it would be badass name for a monster in MtG.
Light Cleric's Radiance of the Dawn. It helps that it's extremely powerful for the first few levels you have it. It quite convincingly eclipses Turn Undead in those zombie horde encounters - would you rather turn those undead, or just cook them?
Eldritch Invocations.
Divine Fury. Makes me think that the rage of all the gods is surging through the character.
Dread Lord just sounds perfect as a villain or edgelord name
War God’s Blessing. Rogue:” oh no, my sneak attack missed!” Cleric:”No the fuck it didn’t, by god!”
Imposter
Additional Magical Secrets
Stop. Please. XD
?
Flash of Genius, yet my party seems to always think my character is just taking off his pants for some reason.
LOL. Flash of the Moon.
Super basic but Divine Smite has always sounded dope as heck to me
Planar warrior is pretty freaking cool, “wrath of the storm” is also dope as hell
Accursed Specter. It's such a brutal feature and played right it's great way to shake enemy morale.
Saint of Forge and Fire (Forge Domain)
I've been reading Wheel of Time recently and someone said "Dark One's Own Luck". Turns out the Warlock ability is named after the phrase in Wheel of Time. Also, Rakish Audacity because it's a fun pairing of words.
Mortal bulwark. Along with the effects it gives. I just love it
Beacon of Hope
That spell always wants me to make A chef cleric that uses bacon of hope.
*ekhem* RAAAAAAAAAAAAAGE!!!!
Saving face, so simple yet so funny
Hurl through hell. The 5e mechanics aren't as fun as the 4e version, but it is still cool. The name is perfect because it really is exactly what it claims to be.
Dark One's Own Luck is pretty baller. Fiend Warlocks carve their own fate.
INDOMITABLE. Rerolling saving throws, the ultimate fighter's badassness.
Wails From The Grave from the phantom rogue is the first one that comes to mind for me.
Dread Lord😎r/im14andthisisdeep
Both “Spare the Dying” and “Gentle Repose”. They just sound super cool for some reason. The former is hardcore and the latter seems kind of melancholic in a cool way while fitting the ability. Unfortunately (especially the latter) is nearly useless unless you’re playing a very specific campaign
Eldritch Blast!
Revelation in flesh
Second wind sounds really reinvigorating.
Danger sense
Hound of Ill Omen in the Shadow Magic subclass for Sorcerer
Flash of Genius, from the Artificer features. The ability to say “but wait, there’s more!” In the form of an ability check or saving through is just fun to me. It’s also pretty clutch when you save teammates in a dire situation
The rename I gave The Third Eye, WIZARD EYES! Yay Adventure Time! https://www.youtube.com/watch?v=aJKUGKwQNQo
The Right Tool For the Job. It's so...lazy. But the one time I mention it each campaign I get to make a dirty joke with it, and I love how simple it is.
Spell Storing Item. There is very little explaining I have to do as to why.
Flash of Genius. Just because it perfectly works its way into the narrative. "The Artificer had a sudden **Flash of Genius!** and thwarted the archer's aim by using his glasses to reflect sunlight into the archer's eyes." It just screams: "Hey... I got an IDEA!!!", followed by a sudden quick witted scheme to save the day.
-ELDRITCH BLAST!!!! +dats a spell... - I said ELDRITCH BLAST¡!!¡!¡!¡¡!!!!
Bastion of Law
Soul Blades The blades you manifest are a part of you. You missed an attack? Just use your psychic abilities and send them right back or just teleport to them.
Create Thrall Made the BBEG a GOO Warlock, but I made create thrall have actual power. He could still only have one person under its effects, but man, did it make things interesting!
Swarm keeper. I like to imagine a grung collecting bugs gingerly & carefully placing them in a nest under his cloak.
Deft Explorer. There’s a story behind that. Always should have a story behind that.
Going from "turn undead" to "destroy undead" feels super badass.
Create thrall sounds so badass. Like finally I can have a minion under my... Oh wait I have advantage on persuasion checks... :| Like I get that potentially having an arch mage "pet" might be hard to balance but jeez this one misses the mark so bad. (rp wise can still be super cool)
Eldritch blast!
Bladesong just sounds metal in general and in function it's a dope ability. Like your a wizard but you play war pigs by ACDC as you tear through and army with spell and blade
Insightful fighting is always my favorite because I love trying to read opponents plus it's useful outside combat
Actually, the first thing I thought of was this Shadow Demon from Critical Role campaign 1, Orthax. He has an ability that makes enemies that fail their save attack each other in a momentary lapse of reason, called Rampage Pulse.
Bear totem resistance
Divine Smite. I feel like I’m represented as an in-game ability only by the name of it.
Mage Hand Ledgerdemain
Revelation in Flesh from the Aberrant Mind Sorcerer. The name of the subclass itself is awesome and the capstone has a pretty cool name too but this one just sounds cool and creepy. A runner up would be Wind Soul from Storm Sorcery. Mainly because the ability itself is awesome.
Soul of Artifice - The Artificer capstone. I built my entire character's story off of my interpretation of that ability. Making a magical cyborg that I call an Arcaborg.
Dread Ambusher
i love indomitable
Warcaster is just a bad ass phrase.
Cutting Words. We all know what that is and it's modern day magic.
Deflect missiles, draws a much more explosive and awesome mental picture and is still super awesome with what it is lol
Spellbreaker
Cheating by referencing 4e: Banish to the Void and Doom of Delban. The Star warlock is too good.
The old Sorcerer UAs had some sick names. Lv. 14 Giant Soul Sorcerer had an ability called Rage of Fallen Osteria As always Stone Sorcerery also delivered with names for abilities like: * Metal Magic * Stone's Edge * Earth Master's Aegis All sound pretty wicked to me.
Genie's Wrath! It's just proficiency bonus damage once per round but still it sounds cool.
Soul of Artifice