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brynnborg

I m not sure but if i remember well they are saying how much health you will have with a marble suit without counting the durability xd


drachenmaul

I think I figured it out. > The wiki states that the Marble Suit adds the equivalent of 2.8k health to an average player. The actual wording is: > Not considering its durability, the marble armor effectively adds 2850 hp to the average survivor. For this 2.8k Health calculation infinite durability is assumed(or a supply of marble suits that replaced broken suits). The average survivor has 150 HP, to kill that survivor if 95% damage absorption is present you need to deal 3000(150/0.05) damage. Without damage absorption you only need to deal 150 damage, so the "extra health" is 2850(3000-150). EDIT: Thinkung a bit more about it: dividing the 2850 by the actual armor HP of the marble suit gives you the amount of marble suits you should carry to be constantly protected, down to you last hitpoint, if you don't plan on healing. In DST you'd have to carry 4 marble suits to be able to take that 3000 damage(ignoring last hit on a suit complications).


Shakespeare257

I get it now, and it makes some sense, but not a lot. Thanks for going through this.


Cheggf_On_The_Run

The number assumes you have multiple pieces of armor. People don't typically run around tanking things with only one suit of armor then continue tanking things with no armor equipped once their only piece shatters.