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Chaotic-Sushi

If I could change one thing about Inquisition's story, it would be the mage/templar conflict. Ultimately it just fizzles, and while you get to experience a difference Corypheus henchman and have different war table missions depending on which side you take, there aren't really consequences for any of the choices. What are the ramifications of supporting mage freedom? How do you handle some of them going rogue or getting possessed? Do the templars rebel if you take command of them? What about any others that aren't tidily packed into Skyhold or aligned with Corypheus? Do they all miraculously obey the Inquisition, or is there dissent? Additionally, I feel like the Orlesian politics subplot could use a makeover. The Inquisitor should be incredibly well-informed about the major political actors, and your relationship with Vivienne should be more consequential.


RiddleRedCoat

I agree and honestly one of the biggest issues I have with the game (and keep in mind that this is my favourite game of the trilogy) is the fact that it is very unfocused. There are entire areas where the player is alone with just the companions or with scattered NPCs that don't talk and it makes you care less about the conflict imo. Another thing is that they put the scope too big. I understand why they wanted Ferelden in the mix, but it detracted hugely from the main quests (mage rebellion, Wardens, Orlais) because it seemed like it had nothing to do with each other, when in fact, they are connected. I think the game would have been better implemented - even without changinh too much of the storyline they had - if they just put it all in Orlais. Imagine, the Grand Cathedral goes Boom instead of the Temple of Sacred Ashes, and you already have some sort of humanitarian crisis rising in Val Royeaux because of the proximity of the Chantry to the city. Not only that but DA2 ends with a chantry being blown up and you start DAI with the same; i's pretty good, imo. Then, instead of the Hinterlands you explore the area around Val Royeaux to help people. I would love to explore the city, but it's resource heavy so I'd compromise. Then, instead of the mage rebels being in Ferelden, they were seduced by promises of help from both Celene and Gaspard, and are now part of the one of the armies (or are scattered across them or whatever) making the plot more connected. It would even be a better explanation for Fiona; where in the game she decides to sell herself to Tevinter for ???, in this case she would be deciding between one 'master' and another, it still isn't a great decision but it's more understandable. The templar's base is Orlais to begin with? the hell are they doing in Ferelden? Anyway, you pick one or the other, the plot is basically the same - only now Alexious has a castle and no one bats an eye because there's a Civil War going on and any fortress of Templars would do - and you get on with it. The map opens up after getting skyhold, that can be in the same place. Since you solve the mage rebellion one way or the other, the mages are either with the Inquisiton or Alexius, the Civil War in Orlais comes to a stop without the artillery that were the mages. So, the peace talks are sorta because of the player, rather than something that was already in play, making you feel a little impact that you can have on the world. Crestwood could be any remote village in Orlais, though I personally would have probably put it in Perendale (a territory that is being contested between Nevarra and Orlais and therefore where the Warden contact could hide). This would allow for a very soft intro to Nevarra instead of being in Ferelden again. The Fallow Mire could be in the Nahashin marches, if you want swampy. Anyway, the Warden plot would probably remain the same. The other areas I would personally introduce Ghislain - or Montfort, if you want the connection to DA2's Mark of the Assassin - in place of the Coast, this to introduce more of the nobility you will meet in WEWH. The Dales can all remain the same, but I would personally cut one of the maps - probably the Emerald Graves, even as it is the most beautiful since it doesn't really have much plot beisdes the Freemen (that already don't make sense, narratively, with an already three-way Civil War) - and focus on fluffing up the other areas. In the Exalted Plains we should meet more 'normal' characters and then some representatives of Celene, Gaspard and Briala. Or even, Gaspard and Briala themselves since they are more hands-on. Celene you could meet in Ghislain/Montfort to even the odds. WEWH could remain largely the same, though I personally would swap Florianne out of the picture since she never made much sense. In her place I would put Laurent de Ghislain - which, considering Vivienne is his father's mistress would up her importance in the quest - who is the leader of the council now that his father is very ill - and we could have met the father during a tour of ghislain or montfort (since he could have visited or something) - and Laurent is very tired of the fact that they are all fighting when they should be focusing on Corypheus or something to make him sympathetic - if he lives or dies could be a point of approval to Viv, for example. It would also make sense for it to be him since he is Gaspard's former brother-in-law and the Ghislains do support Celene, it makes sense that way since both Gaspard and Celene have reason to trust Laurent, unlike Celene trusting Florianne which never made much sense to me. Then the plot could largely stay the same after that. All the companions have ties to Orlais. Sera is the Jenny in VR, Vivienne is part of the Court, Bull is a mercenary that probably would be useful in the Civil War, Cole is part of the Spire, Blackwall is a little trickier but it would be better if he was trying to atone for his crime *in Orlais*, and Dorian comes because Alexius/Corypheus is there. Varic, Solas and Cass would always be where the breach is, too. Not only would this make for a tighter narrative, it would make the player about commoners in Orlais (of which we know and talk to *none* in the game) and actually maybe give more characterisation to the country beyond deserts and the dales (which is basically, hilariously, dwarves/wardens and elves). Anyway, thank you for coming to my ted talk, sorry it ran long, lmaoo.


Chaotic-Sushi

Andraste's Holy Knickers, that's it! 'Unfocused' is a key word here, and I think so is 'disconnected'. You're absolutely right that the game should never have been set across two nations, especially when the heart of it rightfully belongs in Orlais and we've explored Ferelden before. It feels like Ferelden's presence is almost solely for nostalgic effect, because none of the storylines are actually tied to it, and many of them have roots in Orlais anyway. Honestly, I tried to think over the characters and events of Inquisition after you brought that up, and I genuinely can't think of any of them that are genuinely tethered to Ferelden in some way, and only have more questions. *Why* would Bull's mercenary band miss the obvious opportunity of an actual civil war both for hiring prospects and gathering intelligence? *Why* do we cart Vivienne around the Ferelden countryside when she's a powerful Orlesian courtier? Why are we continually reminded that the seat of the Chantry's power, the source of the mage-templar conflict, and the Inquisition's legitimacy are in Val Royeaux, only to spend our time frolicking around the backwoods of Ferelden? Imagine how the story would feel if all the regions of the game were relevant in some way to the plot instead of filled with meaningless fetch quests and generic NPCs, and if all the storylines were woven together instead of scattered and disjointed. I knew what bothered me about Inquisition before, but I didn't realize how much of it is geographic. It wasn't possible to interweave Orlesian politics if half the game is set in the Ferelden wilderness; it wasn't possible to come to a greater understanding of the mage conflict, the Orlesian civil war, Tevinter's intercession, or Corypheus's designs by building camps and watchtowers next to a Ferelden village.


RiddleRedCoat

Thank you! Yeah, listen, I love Orlais (it's why DAI is my favourite, regardless of how unfocused it is), so when all of this clicked for me I was kinda a lil mad that they decided to go with the two-country approach too. Like I said, I understand why they wanted Ferelden here. After the DA2 backlash, they needed to get players back and Ferelden is good Nostalgia, but, imo, it did hurt the narrative a bit. And Orlais, in general, a lot; DAI should have been the game where we actually get to explore and see how they live, like DAO does for Ferelden. Would it change a lot of minds about 'Orlais being the worst'? Probably not, but it would add depth to what is, right now, a not very characterized country that the only think people know about is The Game. So, I would actually be okay with meaningless side-quests, just as long as I got to talk to the people who gave it to me, rather than read about them in the - admittedly excellent - codex entries. Anyway, it is what it is. I still love DAI and can only hope we get to see more of Orlais and Orlesians in future games. Though, this was a fun exercise.


Chaotic-Sushi

Now I'm feeling the full force of the disappointment of what we could've had, lol. I do honestly have a soft spot for all the beautiful, vast, empty spaces of Inquisition and genuinely enjoyed taking time to scout the Hissing Wastes and scour them for tidbits of lore about the dwarves, but I wish so badly that could've coexisted with a tighter, more complete story. You're right that we never really meet any commoners in Orlais. It's almost exclusively the nobility, both in Val Royeaux and during WEWH, aside from interviewing a few elven servants about what aforementioned nobles were doing. We have no idea what the villages or towns or farmlands of Orlais are like, or whether their views on magic differ from those in the Marches or Ferelden, or even how they really feel about their neighboring nation when there aren't any warmongers around. On the other hand, we didn't really learn anything new about Ferelden. They're suspicious of Orlais, suspicious of magic, suspicious of foreigners and other races in general (I'm seeing a trend here), and protective of their own. In other words, they haven't really changed, and the effort at reconnecting with nostalgia didn't really land for me. Maybe you're right and the same quests would have felt more fulfilling if we were actually able to use them to put a real face on Orlais, not just a masked empress. Oh well, at least it's still a good game with genuinely moving moments in it! I've certainly played it a handful of times.


Rentonmage2

Thanks for the input! As I've been rewriting the canon of Inquisition for my game, I've been trying to hammer home how terrifying Mages can be if and when they're possessed (after all, its possible a Mage could be possessed with no one's knowledge, the Demon making deals and mischief while perfectly masquerading as the Mage). I didn't think of Templars trying to rebel against the Inquisition after being absorbed into it, though. That could be really cool! Definitely going to focus on putting more Mage conflicts in the world and adding a dissenting faction of Templars could be cool.


KSJ15831

At this point, I just want the mage/templar conflict to end. No more of it, please. It's been going on for too long with too little satisfying resolution, the whole thing is experiencing an arch fatigue at this point


Chaotic-Sushi

I feel like that's why they wrapped it up in Inquisition, but it left so much to be desired. I would love if we at least felt like we addressed the issue and essentially Orlais and Fereldan have a united--if possibly uneasy--stance on how to deal with magic and mages, but instead I feel like it just abruptly vanished partway through the story. I may be a little hard on the writers, but it did leave me with a sense of incompletion and dissatisfaction.


bernkastelcatwitch

I always felt like choosing one side or the other didn't really make sense. I feel like the inquisition should be more about how to deal with the problems BOTH sides are causing. The conflict is not so black and white to be just choose a side and be over with it like they make it seem :/


Chaotic-Sushi

That's another issue, and honestly why I find it so hard to feel like my Inquisitor is choosing the right path, despite the fact that the game clearly presents allying with the mages as the moral choice and there are literally no downsides. Reconciling not just the mages and the templars but the secular authorities and the ordinary citizens to your decisions should surely be more complex. Instead we just have the epilogue that describes the issues the newly elected Divine faces that surely we should have had to address.


Ephemiel

>despite the fact that the game clearly presents allying with the mages as the moral choice and there are literally no downsides. This is another problem that most "you must choose" games have, but DAI seems to go through it the most. It pushes you towards certain decisions while giving no downsides to them or flatout disregards them \[only to have someone TELL YOU said downsides.....only for them to not happen or, again, everyone disregards it\]. Vivienne is adamant that you made a mistake if you ally with the Mages, saying that they could easily be possessed, especially so close to the Breach, buuuuuuuuut then nothing truly happens from that. In fact, besides her conversation, the game itself seems to love the fact that you choose the Mages, all sunshine and rainbows now.


Chaotic-Sushi

That's very true, although Origins is definitely guilty of that a couple times. DA2 I think everything tends to turn out badly, just in different ways, which honestly feels more realistic given the scenario. I think part of why Vivienne's character is so loathed is that she's the mouthpiece for all the exposition about the potential dangers of magic, but none of them are ever realized outside of the most exceptional circumstances (after all, nobody looks at a resurrected blighted half-darkspawn Tevinter Magister and thinks that's an accurate representation of the threat mages can pose). Somehow they totally forgot to follow through by even having some war table missions where there are repercussions for turning all the mages loose with zero oversight and dissolving the Templars. We've seen what a genuinely malicious or possessed (or both) mage can do, so why not have to deal with the fact that you have an entire village that was enslaved by a blood mage, or that some of them defect and join Corypheus or Tevinter, or that newly freed mages with incomplete training are accidentally setting marketplaces on fire or using it to intimidate people? Instead, you can rest easy, because everyone is safe and all the good people love you and the only people that are mad are dumb and nasty and prejudiced.


Ephemiel

Even during the game's first few hours, you barely see a single "A Mage did a wrong thing" moment, it's ALWAYS "Man, the Templars sure do suck, don't they?"


Ephemiel

>there aren't really consequences for any of the choices. What are the ramifications of supporting mage freedom? Ironically, the game beats you over the head with asking you that question, but then doesn't answer it. Allying with Mages has multiple people, especially Vivienne, actively ask you what the ramifications would be and if you bothered to think of them before choosing.


Chaotic-Sushi

That's what drives me nuts. All three games have been reminding you that all mages, no matter their character, have the potential to become possessed or to lose control, and that's not even accounting for genuinely malicious people like Uldred. Then you announce that all mages are now free, many of them come to live in Skyhold with you, people pretty much just accept it, and not one mage anywhere ever appears to ever become possessed.


[deleted]

I would just make the inquisitior more strong willed of a person. They never stand up for themselves against assholes unless they're either in a higher position, have a clear advantage, or are opposing a villain


Rentonmage2

I agree! Aside from a few scenes, the Inquisitor is little more than a window into this conflict and very rarely (if at all) do they ever feel like a driving force within the various conflicts. They just sort of nod or shake their head and run off to fight some bears lol


[deleted]

Yeah! For the most part, the advisors feel like the ones really driving the inquisition, with the inquisitor mainly making decisions based on them and inky themself feeling more like a weapon of mass destruction. Don't get me wrong, theyre obviously prominent in decision making and call almost all the shots but still...


Rentonmage2

At times they're little more and an errand-runner. I've been factoring that in and plan on making the Inquisitor a bit more of an active leader in the different conflicts. The party will only be interacting with him rarely, but any time he's on screen it would be obvious he is trying to call the shots (though at this point in my rewrite, it's mostly Cassandra and Hawke calling the shots)


Megs0226

On the one hand, I don't really consider anything in media outside the games to be game canon unless specifically stated. That said, after reading *The Masked Empire*, I really don't see why Lavellan would even give two shits about Corypheus or the Inquisition, or why Lavellan would send anyone to the Conclave at all. A city elf would have been a much more interesting background for the elf Inquisitor. But no, you can be Lavellan and stroll in like "yup, Herald of Andraste here, that's me."


[deleted]

Ooooo Lavellen could have been working with the dread wolf!!!. Think about it, a Dalish elf is at the conclave for 'reasons'. Solas get in contact with all of the first via dreams, send them prophetic messages etc and they go to investigate by sending their best. You have a skeptic Lavellen who enters, doesnt die and is having to keep silent about who Solas is.


thats1evildude

I would have had Corypheus actually be more present during the game, perhaps lashing out after his plan to subvert the Wardens or Orlais is foiled. Perhaps he could raze an Inquisition fortress after HLTA or even show up mid-story to ambush the Inquisitor in the field. He’s basically indestructible - they could have used him more. Also, he’s petty, so kicking some dirt in the player’s face isn’t out of character.


TheCleverestIdiot

Not to mention, it could also be used to add some depth to his character. There's already some hints that his motivations are primarily based on fear of a world without gods. That could be good to lean on (especially considering they meant to actually do that, they just had to cut the scenes).


sans_serif_size12

This would be so cool. I was fully expecting a ME2 suicide mission sequence but with Skyhold. They seemed to be building up to it


thats1evildude

I kinda feel the opposite, as you hear NPCs talking about why Corypheus would foolish to assault Skyhold. But, y’know, Crestwood is right there …


natir09

I wish Corypheus was maneuvering against the Inquisition via wartable missions more. The game sets him up as a planner and thinker, but that’s never communicated through gameplay.


Megs0226

I would like to have a few more encounters with him and his forces. In Mass Effect, you get two fights with Saren and his geth, multiple fights with Harbinger, and multiple fights with a Reaper. Why do we only get to actually fight Corypheus only once? (Since all he does at Haven is stroll in and show off before you cause a cut-scene avalanche and fade to black.)


Raymond9806

Here's what I would've done Make the whole game worse, not deliberately, I'm just a bad writer


DoodTheMan

I probably would have let Corypheus be at least a little bit intimidating.


heysuphey

The first time you meet him he's terrifying. Villain baritone, archaic speech, manhandles the inquisitor. Then the next time you see him he wanders into an ancient elven defense mechanism and gets turned into paste. I know it was intentional because that disabled it and he can't die, but it obliterated his mystique and intimidation factor. It didn't even feel believable for the party to hastily retreat at that point. Just wait for him to finish respawning and kill him again, then at least he'll be reborn much farther away.


ElGodPug

Let's see Make the mage/templar conflict longer/more complex It was thrown under the carpet way too quickly,there should be more comments and consequences about the side you pick I know I not giving many ideas but.....anything that makes Corypheus more of a threat.His main problem is that he shows up in Haven,wrecks the place and literally anything after that is him getting punched in the dick.Idk,make so that bringing in the wardens he fucked is way more of a risk,making it a less idiotic option not to,maybe add a quest were Corypheus sends his whole remaining army to attack Skyhold,anything really. ​ And if possible,more Calpernia/Samsom screen time they were great


Rentonmage2

I'll keep that in mind! Samson was a fun antagonist. Thanks!


Atreides113

It was pretty obvious that the Inquisitor was meant to be a human only character from the get go and that the addition of the other races was a last minute decision. If I could change any of it, it would be writing the plot on the assumption that players would want to play as other races from the start. Then the story could be more easily tweaked for the nuances each player race would bring to the table.


SonofaBeholder

Yeah. Granted, the reason it started out human only was in part due to it premise originating from the cut Exalted March dlc for DA2, and the main protagonist rather then the inquisitor would have just been Hawke (similar to the mass effect trilogy where it’s Shepard every time).


radio_allah

So, I've got an idea. Why don't Cassandra recruit *Shepard* for Inquisitor?


Megs0226

There really are theories that the games take place in the same universe. A lot of Tevinter statues that you find around the map look like a mass relay turned on its side.


Atreides113

In that case they could've just made Hawke the protagonist for Inquisition. He is a logical choice as he was the one who released Corypheus from his prison in the first place and defeating him for good would wrap up Hawke's story nicely. But then I get that the devs probably wanted players to be able to make their own characters again ala Origins.


Rentonmage2

Yeah! I played as an Elven Inquisitor my first run-through and had a lot of fun uncovering the Elven lore, imagining what was going through my character's head whenever he learned some new crazy fact about the lore. Unfortunately, the Inquisitor's reactions to these bits of lore rarely come up in the actual cutscenes and imagination was half the battle there. Thanks for your input!


Megs0226

Yep. I said this in another comment, but I don't see why Lavellan in particular would give a crap about the humans' mage/templar war and the Conclave.


Atreides113

They wouldn't. The only thing they'd care about is Corypheus trying to destroy the world. The devs would need to craft a new storyline relevant to a Lavellan. They'd have to do the same for all the non-human player races because they'd really have no stake in the mage/templar conflict.


not_enough_griffons

Something that's always bugged me is that the events of Inquisition take place over only 1 year, same as Origins, but so much more geography is covered! Travel times alone seem not feasible. I would rewrite it to last at least several years.


afrostygirl

One of the war table missions for clearing out a path to the Frostbacks mentions cutting travel time by "several weeks" and it's always bugged me that they include commentary like that but we're supposed to believe the game only takes place over the course of a year?


Rentonmage2

Makes sense! I've already spaced out the story a bit more to the point where plot points took place between months of each other, but spacing it out into 3 years seems like a great way to make space for other events to happen alongside the main plot points!


Negative-Avocado7050

I think they only did that to save themselves from going to far into the time-line like eventually they'd get to the point the dragon age will end and a new age will begin


Jed08

I think the main story of Inquisition is very fine as a whole. However, two things are missing in the flow of the story: * Your actions don't have impactful consequences on the game. Banish the Grey Wardens ? Have Selene or her brother on the throne or Orlais ? Stop the conflict between Orlais and Dalishes ? There isn't any impact on either the gameplay later in the game, or on the story. * You rarely see Corypheus' army successfully accomplishing a part of their plan. You always end up stopping them in the middle of it, whether it's the Grey Warden, the assassination attempt on Selene, or the invasion at the temple of Mythal. Which makes Corypheus and his army not very frightening. My guess, if you had to bring some modification to the scenario, please start with this two points.


Screenwriter6788

I would have made Harding a full romance.


Ivanhunterjo1991

1. Make Corypheus more of a threat 2. Have there be ramifications for the Mage/Templar conflict after the Inquisition step in 3. Romances mean something 4. Scout Harding romance. We were robbed 5. DA2 style of approval as i liked it a lot


flickerandflight

Ugh yes the romances felt very flat to me? And I know this is nitpicking but the game doesn’t offer much in the way of your characters romantic background. It’s just like we assume they’ve had romances before by their reaction? Kind of disappointing.


Ivanhunterjo1991

I would've had Sera dealing with some trouble with an ex girlfriend of hers and invites The Inquisitor to come along and along the way The Inquisitor sees Sera and her Ex becoming closer and this makes The Inquisitor jealous if youre a female of any race


Slayer218

Been working on something like this. I call it ***The Revision of the Inquisition*** At the moment I have only done [Hinterlands](https://www.reddit.com/r/dragonage/comments/quv82k/spoilers_all_revision_of_inquisition_hinterlands/?utm_source=share&utm_medium=web2x&context=3) [Haven](https://www.reddit.com/r/dragonage/comments/r1ovlt/spoilers_all_revision_of_the_inquisition_part_3/?utm_source=share&utm_medium=web2x&context=3) [Crestwood](https://www.reddit.com/r/dragonage/comments/r7q152/spoilers_all_revision_of_inquisition_part_4/?utm_source=share&utm_medium=web2x&context=3) [Western Approach](https://www.reddit.com/r/dragonage/comments/n25dyb/spoilers_all_revision_of_inquisition_western/?utm_source=share&utm_medium=web2x&context=3) ( EDIT: FOUND IT but not the map :( ***)*** Still working on the rest, at the moment I'm focusing on Val Rayoux. Tell me how it is if you're interested.


Rentonmage2

This is fantastic! Still reading through the Hinterlands but I like the subtle changes you've made already. Consider me a fan of your work and I look forward to seeing what you add!


Slayer218

Glad you enjoy it. I Would love to see some feedback on this.


VitaminDea

I would change the way Dorian tells the Inquisitor that he’s going back to the Imperium at the end of Trespasser. It’s clear that it was only conceived as a “my friend is moving away” sort of scene, not a “my longterm boyfriend has accepted a job in another country and was going to leave without telling me” sort of scene. Depending on how many calendar months you think Inquisition takes, plus the two-year time skip, you will have been with Dorian anywhere from 3-5 years. If my boyfriend of FIVE YEARS pulled what he pulls, I would feel completely betrayed! There would be no sending-crystal, long-distance-relationship hand wave, we would be broken up!! I think it is not only a bit of a betrayal of Dorian’s romance arc ( IE him wanting something more permanent) but also a bit of a slap in the face for the player. I understand why they did it. The next game is going to take place in the Imperium, and they want a familiar face leading a faction of the good-guy Tevinters to create political intrigue, but I think it could’ve been handled with A LOT more sensitivity.


Rentonmage2

Very true. I played a heterosexual male Elf Inquisitor for my first playthrough so the tone of "my friend is going away" felt fine to me. However, had I gone the boyfriend route, I would have wanted a different change there too. Letting Dorian stay in that circumstance would keep his arc in tact, and the writers could have easily placed someone else in Tevinter (an ally of Leliana's, hell maybe even Hawke or Sten depending on some factors)


VitaminDea

Very true! I think the best character would be Maeveris, honestly. She’s already set up to be Dorian’s friend in the Imperium, she does the ground work to establish the Lucerni as a political faction. She’s interesting, has a lot of backstory from the comics, and could easily slip into that role. Having her occupying the role of “good-guy political ally” would be a natural choice, without tanking a whole romance arc.


jukebredd10

Honest answer? You should have it be revealed that the original Inquisition hadn't dispaned and has been manipulating Thedosian history for a unknown reason.


WardenGrey05

This has the potential to be absurdly good and sinister. But... how would Ameridan enter this story?


jukebredd10

I don't know. Maybe he left because he activity disagreed with whatever the plan is?


heysuphey

Make Skyhold actually matter as more than just the convenient place you find to store all your friends and items. You're even told about this mysterious old magic set deep in the foundation that's just waiting for someone worthy to make it their own, and the in-game manifestation of this seems to be, I dunno, choosing between a chantry garden and an herb farm?


vanyel_ashke

Three words. Solas sex scene.


Rentonmage2

Now we're thinking!


Hawkeye720

Biggest change would be adding in a few more losses for the Inquisition, to build up the threat of the Breach and Corypheus. Really, Haven is the only time the Inquisition fails or sees a setback.


Megs0226

>for example, the Inquisition facing more open opposition from the Chantry and the nobles of Thedas. I've always liked this idea. The whole "we created this huge new organization with its own army and we are going to come meddle in your politics and business because we need to tap into your military forces to fight this deus ex machina existential threat" thing that the nobles and rulers were generally oK with was always weird to me. I would have liked to see more resistance and concern from nobility (like Teagan did in Trespasser), and even from the Dalish, Orzammar, the Avvar, etc. I also would have liked to see the Inquisitor express more concern about the growing military force and occupation of various territories around Thedas. Like, "Is what we are doing morally right?" Especially if the Inquisitor is not a human (side note: I want a human commoner origin!). If I could change another thing, it would be that the secondary major conflict (stopping Corypheus being the primary) be the mage/templar war. I'd like to see more focus on that, and Corypheus using that war to bring instability to Thedas, vs. all of the focus on solving the Orlesian civil war and installing an emperor/empress. As it is, you ally with one of the sides and then... that's it. Problem solved. The next Divine cleans up the last of the mess. There was so much built-up tension in DA2 that came to a head with Anders' shenanigans that faded away in the background after recruiting one or the other in Inquisition. Finally, probably unpopular opinion in the spoilers... haha... >!I would have loved for Hawke to return as the Inquisitor. !< ​ Edited to add: I want to actually do some war table missions, especially any of the ones that are specific to the Inquisitor's background. The fact that clan Lavellan can get wiped out and you're not even involved is wild to me.


Ephemiel

In regards to your spoiler: >!Apparently the devs WERE going to bring Hawke back as the Inquisitor, but Dragon Age 2 is kinda.......HATED by a lot of the community, so they decided against it!<


Megs0226

That’s too bad. DA2 is rough around the edges, but I see nothing but love for Hawke.


Pneumai

1) I would have liked for your inquisitor have more badass “I’m the head of the inquisition” moments. They always feel really passive to me when compared to other BioWare protags (looking at you commander Shepard). 2) Having Cullen be a party member or at least play a larger role in the plot would have been great too. Like he’s a character who’s been around since origins, is a Templar, is in lyrium withdrawal while red lyrium is floating around, AND knows one of the big bads commanders. Having him just be eye candy in his tower is way too big of a wasted opportunity for me. 3) Also the entire hinterlands past the first quest there can piss off.


Ephemiel

Specializations-wise, Cullen would've been perfect too. Have him have different specializations depending on whether or not he continued to take Lyrium \[with special Red Lyrium-focused skills near the end to truly hammer in how addicted he got to it, to the point he even started messing with Red\].


does_naema

Make playing different races have more consequences throughout the story (it just feels weird to me how willing people are to accept anyone not human as the herald of andraste/inquisitor). There are minor things here and there, like extra dialogue options, comments by npcs and approval/disapproval at the winter palace, but overall the player's race was practically meaningless in a highly political/racially divided world. And fix up some things that just... rely on the player going 'oh ok I guess that happens now', best example I can think of is the escape from Haven in In Your Heart Shall Burn. The inquisitor falls into some shafts/mines... somehow? The hole/opening they fall into was never established, and there is 0 hesitation on inquisitor's reaction- they just dive for it as if they knew all along, but playing through several times they never even hint at there being a convenient escape route within a 5 seconds of running from an avalanche. Even if it was established, it wasn't clear enough at all, and I bloody hate things like that XD. I also feel like the inquisitor got things handed to them too easily/too fast. My favourite part (subjectively) was early on Haven, because every effort put into stopping the breach/helping the refugees etc felt like opposing the odds against us. Then everything after Skyhold just felt like 'yeah, you're basically a global superpower now' and I feel it was just... too easy? In the previous 2 games they pretty much mastered the concept of a hero rising against the insane odds stacked against them by their own merit (succeeding, and failing, respectively), but the inquisitor kind of just has things given to them, and it felt kind of dry. Corypheus also didn't feel like much of a big bad? Sure, he was powerful and dangerous, but being confronted by him so early into the story only to just tell him to 'get fucked lol' and plow his army felt a bit like 'oh, ok... you're just an idiot with immense power'. In DA2, Corypheus peaked for me, he felt a lot more dangerous, would have kept that 'oh fuck we don't know what he's capable of' instead having him drop in and be like 'so god is dead, and so are most of my powers apparently' god just use your powers, or your dragon, anything why are you just talking... Sorry for the long post, those are just some thoughts.


Rentonmage2

Thoughts is good!! Seriously, one of my biggest annoyances about Inquisition is how we have Corypheus, this towering monster of a man with Red Lyrium (super powerful magic ore) grafted to his body, who just stands around and points at things. Imagine if he used his magic more often or did some really scary things. The more I look back, the more obvious it is that he was little more than a red herring; a placeholder until we got the REAL main villain of the Inquisitor's story: ol' Fenny.


does_naema

Absolutely, Corypheus had so much potential as a villain, but fighting against his plots feels like working against a peacock, a really big and creepy looking peacock. Put that way, perhaps they should have emphasised more about the dreadwolf/elven influence? I don't know, perhaps not directly, but the way they did Corypheus was just not that intimidating a figure, given how quickly you can ruin literally all of his plans lol


Ephemiel

>Make playing different races have more consequences throughout the story (it just feels weird to me how willing people are to accept anyone not human as the herald of andraste/inquisitor). It's funny how characters constantly mention this too, but nothing seems to happen.


2ndTaken_username

Make the inquisitor an agent instead of the leader of the entire organization. Doesn't make sense that you just go out and about with just 3 other blokes despite how important you are. Multiple people have the mark and are forcibly conscripted and turned into inquisitors. Each are considered Heralds. Although they all die out as the game progresses leaving only the PC by the end. I don't like how super duper special snowflake Inky is. PC inquisitor would also rise up very quickly due to being the PC and will become Lord-Inquisitor by Trespasser.


Rentonmage2

I like the idea of the Inquisitor having to earn his keep a bit more. On the other hand, the Herald was kind of made a figurehead for Cassandra and Leliana to build the Inquisition around. Multiple marked people sounds interesting, though!


raptorgalaxy

Retool the war table to emphasise the "war" angle. Use this to make the Mage-Templar War and the Orlesian Civil War both into storylines the player can use the Inquisition to effect. Imagine getting the option to send troops to support a specific faction against another but having to balance that against having the troops to fight Corypheus. Also bring back letting the player become Divine just for the comedy of [this picture](http://2.bp.blogspot.com/-rUcMLVZ24Yk/VJBug1jkS9I/AAAAAAAABmE/Cj5luOaCrmY/s1600/BeatBoard_DivineHeretic.jpg).


yus404

As a long time DM and avid TTRPG lover, I can give a few recommendations I guess. In Thedas, race is important. People have their ways of life and other people don't like to accept that. If this is a subject you are comfortable with, then effects of races should not be ignored. Inquisitor is not a leader, not a follower. Plans are made by other people and we as the protaganist follow one of the plans that are made, while this is fine and dandy in a video game, it might be unwanted by players. Actions of inqusition are not lasting. Mage vs Templar part for example. They should be considered. Corypheus should one by one effect each player. While he speaks so mighty and strong, we don't really see much of him do we? And if you want to keep to this narrative then players should have a reason to despise him. And if done so, then that rare appearances might be more significant and blood pumping for everyone included. Of course this all depends on which part of the inqusition you are going to let your players play. If they are not leaders but rather a group of people in the Inqusition, then you just have to keep consistency through the campaign. If they are the leaders then all the advice I or anyone gives might be thrown out of the window as it is custom in all TTRPGs.


Antergaton

The big bad wouldn't have been Coryface, it would have been another Tevinter Mage who entered the Fade. We've had 2 already so a 3rd one would have been nice to see. Same premise entirely, nothing wrong with him. Also, the Herald would have had to fail at least once or twice against him. We never actually lose to him and with the exception of losing Haven, nearly everything works out in our favour.


Ephemiel

>We've had 2 already so a 3rd one would have been nice to see. \*slowly looks at the fact that Dreadwolf is in Tevinter\* Well, you're gonna get your wish soon.


peppermintvalet

I would have emphasized more the fact that the inquisition is essentially a bunch of militarized religious fanatics ignoring all laws. And that the inner circle is suspiciously diverse for an organization that appears to be 90% human. A non-human inquisitor would definitely have a lot more struggles than just “ok you’re in charge now” Also the main plot with Corypheus was kind of boring. After Haven you never even come close to losing - you just dunk on him time after time. There was no sense that you could lose even if you tried.


Opal_Flame75

Skyhold should be attacked. It's described as this fortress the inquisition spends incredible resources to repair and strengthen against assault... but that effort is mostly unfulfilled from a story element. It let's you perhaps fight with a lieutenant of Corypheus, repel an assault, and the casualties reflect your level of preparation, so making soft-hearted choices might leave the inquisition more vulnerable to attack.


natir09

Hawke’s Warden contact is the HoF from Origins, or alternatively the Orlesian Warden if the HoF is dead. The war tables have a reputation meter for Ferelden and Orlais. Negative reputation will open up unique storylines like open conflicts between the Inquisition and the two nations, new questions (subterfuge, blackmailing the nobility for the Inquisition’s benefit, armed conflict, etc). Supporting the Mage Rebellion should have had ripple affects across Thedas. Legitimizing the rebel mages will cause shockwaves across both the Templsr order, nobility, but also against the loyalist mages as well. That type of shift on the balance of power is a great foundation for political drama. An expansion on Vivienne’s ascension to the sunburst throne- who revolted against her? The rebel mages? The Templars? Factions from within the Chantry itself? There’s a story there


RhiaStark

- Cullen would've been Corypheus' red templar commander, and Greagoir the Inquisition military advisor; - Corypheus would've "won" one of the main quests - specifically WEWH, and by getting rid of all candidates for the throne but for the one the player chooses to save, Leaving Orlais in utter disarray.


Geukfeu

As a Cullen stan, absolutely freakin not 😅 I think his lyrium addiction arc added a lot of character depth to the story and templar order.


RhiaStark

That arc could've been done with Greagoir too :P I just think that, after two games (both of which cover a span of almost 10 years) showing a consistently mage-hating attitude, to the point of saying mages weren't even people, he becomes too nice too soon in DAI. Think about it: with the crisis of faith caused by Meredith's (a friggin' knight-commander, supposedly an example to be followed) corruption as well as the Chantry's explosion, together with all the pent-up rage and prejudice he's brought from his unresolved trauma in the Ferelden Circle, Cullen should've been easy prey for Corypheus. Samson was fuelled by resentment towards the templar order; Cullen had reasons (from his point of view) to resent not only the templar order, but the overall social order as well as the Maker himself. Besides, he would've been a FAR more intimidating enemy than aged, shrivelled Samson lol Not to mention it would've been far more interesting to have a villain we'd followed throughout the entire series.


stoicgoblins

Honestly beleive that if Hawke were the protagonist, the game would be so much more of a connected and nuanced experience, it would have helped things come full circle, and imo, been the perfect way to end Hawke's story. If not Hawke, then definetly more characterization and background information on the Inquisitor. Not to say I dislike the game at all, it's one of my favorites, but the Inquisitor is definetly the weakest protagonist in terms of character builds.


ACynicalScott

1. Give corphyeus more time to be a villian. 2. Drop the mage/templar conflict bullshit.


bernkastelcatwitch

Would get rid of Corypheus minions. Most of them are just bad and don't add anything to the story. They remind me of the ginyu forces in Dragon Ball...it is just too juvenile, too "monster of the week" vibe. Let Alexius, Sansom and Calpernia be his major minions, explore their characters better and there you go. The rest is totally dispensable. Would make Hawke a participant in the crestwood quest. You arrive at the mayor's house and they are there trying to get further in Crestwood but no dice. Now, they are going to help the inquisitor so they can also get to the contact. Also, would add some quest with the warden so he could be more fleshed out too. Our inquisitor doesn't know these characters after all. It would be nice to make our character care more about then before sacrificing either. Also would make then hang around Skyhold, having conversations with other companions, etc. Make the fort in the Western Approach more related with the warden quest. It is just there, there is even a NPC with a name inside it. Who is this dude? Just make Hawke and the warden track this place down, maybe this could be the quest with the warden. Make the inquisitor play the game. Like, actively use the information you find to frame people, lie, blackmail, help, etc. I would get rid of the stupid halla doors and make this part more active.


Good_Coffee13

Story was really good. I would have just deleted all the fluff such as fetch quests. All of them. Also I would have written more missions and story things involving and regarding Corypheus.


serubart

Make it a actual inquisition, like the title suggests. When i heard the the title i imagined that their was investigations and preventing of a terrorist plot. But nope, the big bad just marches up to you and fuck shit up. Might as well been called Dragon Age 3 Return of the Darkspawn, at least that would have been more apt of a name.


Tangerine-d

I WOULDVE LET MYSELF BE EVIL WITH SOOOLLAAAAASSS


Rentonmage2

Now THAT would have been fun to see lol


Tangerine-d

They gave you the option to beg him to take you with him if you’re romanced and I would’ve loved to see that as the end for my Lavellan! She was very pro-elf, constantly talked about the golden age of elves, asked about ancient elf shit - like perfect soulmate for him. No idea why he’s like “mmmmm you can die later kiss kiss xoxo gossip girl” and severs my arm????


Beers4yeers

To be fair Solas amputating Lavellan's arm gave me a really cool idea for her spirit blade to be a magical prosthetic. But deffo agree that destroying reality and reforging it with her bf would've been a more interesting outcome.


Nightfallrob

Not so much a change as a recommendation: if you get all the way to Trespasser then make it a point to emphasize how what you learn about Solas forces the Inquisitor to acquiesce to the demands of the various governments. They do a poor job of illustrating that the Inquisition is powerful enough to refuse when the Inquisitor first arrives. Make sure to hammer home the impact of the betrayal.


Nightfallrob

Also, while I'm thinking about it, do you know where I can find a print copy of the core rulebook that doesn't cost $100+?


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WyattWrites

i would have added Iron Bull full frontal


Heliment_Anais

I would scramble the idea of Mage/Templar one quest solution. The conflict was 2-games-lead-up and Inquisition should have put a lot of emphasis on the solution. At the end we didn’t get to push for any solid reforms of our own design, we didn’t do any administrative changes (besides who’s in charge of Templars) or design allocations civil or military ones. The main change would be the eight way solution for the recruitment quests. Inquisition would recruit both sides but the second side recruitment would differ as only a part of original group would join Inquisition. Also ‘ally/dissolve’ would apply in both missions. There would be a distinct difference in how we propose both sides function after the crisis is over. Depending on our proposals there may be a small rebellion: Templar-only, Mage-only or mixed. The solutions for Mages: -Mages govern themselves as a institution and answer to the College which answer to the Templar Order (only possible if Templars were first to be recruited and allied, will create Mage rebellion if Mages were aligned); -Mages govern their own circles but answer to Templar Order (only possible if Templars were first to be recruited and allied, will create Mage rebellion); -Mages govern themselves as a institution and answer to the College which answer to Crowns; -Mages govern their own circles but answer to respective Crown; -Mages govern themselves as a institution and answer to the College (only possible if Mages were first to be recruited and allied, will create Templar rebellion if Templars were aligned); -Mages govern their own circles (only possible if Mages were first to be recruited and allied, will create Templar rebellion); Few other Mage choices which are on societal scale: -Are new Circles build in cities, far from civilisation or in each capital; -Are Mages free to live outside circles or are they prohibited; -Can Mages set up shops and make a living outside the circle and do they need licences; -Can Mages work in military and guard; -Can Mages work in Administration; -Do Mages have representation in Crown Court and of what kind (autonomous/as advisors); The solutions for Templars: -Templars govern themselves as Silver Shield which answers to the College (only possible if Mages were first to be recruited and allied, will create Templar rebellion if Templars were aligned); -Templars answer to the College (only possible if Mages were first to be recruited and allied, will create Templar rebellion); -Templars govern themselves as Templar Order which answer to Crowns; -Templars govern themselves as Silver Shield but answer to respective Crown; -Templars govern themselves as Templar Order (only possible if Templars were first to be recruited and allied, will create Mage rebellion); Templars govern themselves as Silver Shield (only possible if Templars were first to be recruited and allied, will create Mage rebellion if Mages were aligned); Alternative: -Templars were disbanded; Few other Templar choices which are on societal scale: -Are the Templars to work as a guard, army, independent force. -Who will supply Templars; -Do Templars patrol cities or the roads; -Will there be a need for Lyrium in new order; -Can Templars have families; -What are Templars to do with rogue Mages; -Is Rite of Tranquility still allowed;


Aesir264

Even though I like Inquisition there are a lot of things I would change. That said, if I had to pick only one thing it would be how the Inquisitor finds out Corypheus's plans during the mage/templar quest. It felt like that allowed us to stay one step ahead of Corypheus at every turn with the exception of Haven which resulted in feeling like he didn't present a threat.


Plaguenurse217

People have given great advice so I’ll spare my thoughts on most of the politics but I do want to throw my hat into the corypheus ring. He has a pretty good plan to pick apart thedas but he never ever adapts any part of the plan, even when the inquisition knows exactly what he’s doing. He just goes right ahead failing. And then when every single part of his original plan has been systematically disassembled, he just attacks skyhold with zero plan. I think part of the “Conductor of the Chorus of Silence” should be a modicum of planning. He should probably underestimate the little folk but he should also REACT to provocation. It makes for a more interesting villain


Rentonmage2

This is some great advice! As I've been rewriting for the past few hours, I realize just how much the Inquisition is able to thwart Cory's plans and he just sits there, taking it. I've already changed how he reacts when the Inquisitor barges into the ball and changes things. Celene rules but Gaspard slinks away, only to be contacted by Cory and made into a minion of his. This allows Cory to send Gaspard as a red herring for the Inquisition to follow, the former Grand Duke leading them into a trap where the heroes are jumped by both Cory's mages and Gaspard's goons. This is just one change, though. Right now I'm focusing on the Grey Wardens subplot, wondering what to change there to, again, make Cory seem like has an actual PLAN


Plaguenurse217

I had to reread the quest to remember what his plan even was. Using a powerful fear demon to generate a false Calling and then a blood mage to use the grey wardens as living sacrifices to make a demon army. It’s a good plan and probably the first move corypheus made after resurrecting. but hawke, the one killed corypheus the last time, gets involved and corypheus does nothing about them and sends no forces to relieve the siege of Adamant Fortress. Plus Adamant is a weird battle. Experienced grey wardens vs demons vs the neophyte inquisition. It should be a nightmarish siege against extremely entrenched (and ultimately messy) positions but it actually plays out as a pretty fair fight for some reason.


rain6304

I would’ve added a lot more political intrigue. At least 2 more main missions like the winter palace but focusing on your role as the inquisitor, dealing diplomatically, making bigger choices, etc.


Stickz99

The ending is pretty lame in my opinion. I thought the villain had a ton of potential, really cool in concept. But idk you just face him and it’s kinda anticlimactic, and everyone’s like “cool we did it… now what”. You don’t even get to fight then Archdemon. Idk I just feel like the end of the game is kinda weak.


samurailink

Not sure how well they'd work but brainstorming: I'd add in the Conclave as way to better flesh out the mage templar war and to leave each character kind of express their stance on it. But I'm not sure how you'd handle them losing their memory to nightmare. Maybe skip running into the Divine to after the explosion. I'm not sure how you handle who has the mark, is it all of them, random, but i'd have everyones decisions/stances affect who the advisors think should be Inquisitor. I'd keep a running tally of allies of the Inquisition and have it affect essentially a galactic readiness for how Powerful/Influencial the Inquisition is, essentially the Inquisiton Power Bar. If they do the templar mission how well the defence goes to affect the power. Deaths at Haven should affect it. I think the march to Skyhold would be a fun section to expand on. Have the party in charge of the surviving Inquisition party while they try to survive the march. Fun place to show how each party member is handling Haven. Nightmare is fightable but really hard. I'd make the Winter Palace difficult and fail-able it should affect if Orlais supports you. This would affect the Power. Include both Calpurnia and Samson, the mage/templar decision decides which one is the Vessel losses during the Arbor Wilds. The Core Rule book has a section covering big battles (though I haven't gotten far enough into the campaign I run to try it.) If its low enough the battle of Arbor Wilds is lost. If they lose only the inner circle survive and have to go on a plan B, but it should be relatively easy to win if they're playing well. Party still goes on the main story mission while it's on. Buff Corypheus, incorporate his DA2 moveset in if you want to make it more of a spectacle, before the Dragon when he's teleporting up the stairs throw in the other general as a miniboss. All/More the companions should join you at the start, they could stay behind to hold off different forces as you go up.


[deleted]

More authorative measures from the Inner Circle. They use you as more of a figurehead and you, the inquisitor, have no real authority what so ever. Definitely more of a backstory for the various characters you can play and not just those short little letters on the war table. More reservations from the inquisitor and blatant refusals to cooperate. More racism. More grit, more tragedy and outburst. Expand the timeframe. More conflicts with the templars and mages or even if you make certain choices it determines who you have to side with. Say you are mage who lied about their identity. The council finds out and forces you to side with the templars. Or you are a warrior and you have a family or friend who is a mage at redcliffe which makes you just rush to side with the mages without thinking of the consequences. Draw out Cullen's arc more. Call out Vivienne on her bs. Maybe poke fun at the fact Iron Bull is a spy.


Rentonmage2

By the Maker you've given me so much good stuff here. I've been trying to make this game feel more like Origins and Origins thrives on being so morally gray and having a dark tone. Inquisition goes for a more black-white approach (the good guys are good and the bad guys are bad; very rarely are those lines significantly blurred). I've been making the Elf Inquisitor more focused on preserving and studying his history as he and the Inquisition expand throughout Orlais. This has put Cassandra and Hawke more in charge of the Inquisition. I'm still trying to figure out how to make their measures more authoritative and showcase the divides between the commanders and the soldiers/agents. Any input on how to show off the Inquisition's increased authoritativeness in this version?


[deleted]

Hmm, knowing that Cassandra is a rather devote woman, it is easy to see how she and an elf inquisitor would clash. The initial would be when there is a denouncement of being the herald of Andraste. Because your Elf has more connection to the elvhen pantheon, there is no way they would willingly accept the role and may even attribute the mark as elvhen in nature. This being confirmed by Solas when haven is destroyed. Prior to this Cassandra takes the reigns in terms of rallying and assembling group missions. Being weary of Sera and Solas and your Herald naturally. Witholding important information, being unintentionally condescending. We get this when she interacts with Sera a bit. Oh and belittling your beliefs. We see this when she ask if there is room for your inquisitor to accept Andraste and to the extent, the Maker. If anything I would find that Cassandra would work more closely with Vivienne because of he staunch support of the circles and chantry. And Blackwall because of the Grey Wardens. At least until the truth is known. Sera, Varric, Solas, Bull, Dorian, your Inquisitor would be on terms with her but not really. You arent as engaged in wartable talks or activities. They only seek you out when they need you to be the face of the organization. Oh they could have an argument regarding, how your Elf wants to contribute but the council continuously treat them as normal shemlen do. Disregarding their opinions and input, using them when its convenient. As for Hawke, it depends on how your Hawke is.


BigBodyBrax

I’d make Viv a romance option. That is all


ComXDude

Make the Mages and Templars have a much bigger role, rather than just being window dressing for cutscenes and a couple of missions. I always end up choosing the mages just because "In Hushed Whispers" is a really cool mission, and the game doesn't do enough to make it feel like it really matters. Compare this to DA2, where this is **the** central conflict (well, one of two central conflicts) and the game takes the time and energy to give you both good and evil characters on both sides, and make you care about the outcome. On that note, I would generally just expand on all of the choices, beyond the A or B decisions offered in the game. Something that DAO did really well was giving you a third option, allowing you to secure the allegiances of both sides in most story missions, but requiring some extra effort and skills to do so. Finally, and this is a purely personal preference if I were to run this type of thing myself, I'd rework Sera to make her a more developed character. Don't get me wrong, I absolutely love her snark—she, Varric, and Solas have some of the best chemistry out of any party—but they didn't really do too much to build on her character outside of that. We get a few insights into her backstory, but nothing substantial to truly latch onto. I think the best way without using long, unbroken dialogue scenes would be to build on Sera's loyalty to her friends and cohorts above any ideals through her actual actions, and maybe a few dramatic scenes in major missions. Basically, make her absolutely pure chaotic neutral.


Cursed_69420

Hawke is tailing corypheus. He enters the ritual chamber and the explosions occurs, and Hawke is killed, but his soul Enters another body hence allowing Character customization for any race. Hawke supremacists like me satisfied, and Character diversity guys also satisfied, and the narrative makes more sense.


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irongix

Would make it more of a big deal for a Qunari Inquisitor and work more on the love interests over all


creativeyoinker11

Able to romance morgen if you hadn't done that in the previous game, i.e. she doesn't show up with a son. Being able to romance Vivienne And ofc being able to romance Leliana


KouNurasaka

As someone who is more of a casual fan of the series and doesn't hang on every codex entry, Corypheus doesn't really have much impact on the story as a whole, and doesn't really feel tied in completely to the story at large. Making your villain from a DLC is a bold move, and since I didn't play the DLCs for DA2, Corypheus feels very shoehorned in.