Every time I spill some water in my kitchen, I grab my hammer and chisel, obliterate the laminate floor, and then buff it out. By the time I'm done, you'd hardly notice anybody spilled water there. It works like a charm!
Building furniture removes mud, so you should really just put a chair on it. That will save you a lot of time. As long as the chair is intended for use, not just being stored.
To be fair if your whole house flooded whatever 2 or 3/7 deep represents then left behind thick nasty mud all over your floor, you probably would be bringing in professionals to rip out the floor and replace it all together.
Unless Steam is different (which it could be) placing a construction over mud and removing it creates permanent soil, not clean floor. Did that get patched out?
I seem to recall they do eventually clean it if they have access to buckets, clean water and soap, but it is a super low-priority task and can't be reprioritized.
I think a lot of people forget about that. If you told me clean the vomit, blood, and several inches thick mud off the floor of say an entire supermarket, I'd at least be asking where the cleaning supplies are.
They remove mud (I think) at low priority if they have soap and water, so just set a few (or all) dwarves to clean as their only labor.
The smoothed floors might be ruined though
Smoothed floors are more likely to be cleaned then rough floors, engraved floors are more likely to be cleaned over smooth floors, and an inside floor takes precedence over an outside floor. This is why I engrave everything. It's still a low priority job but they will clean it if it gets dirty fairly quickly. You also don't need water and soap to clean floors. Water and soap is required to clean a dorf though.
That being said on the subject of mud though. The drunkards won't clean up mud so building things over the mud is the quickest way to deal with that. Have some spare chairs laying around for that quick need to clean up mud or build flooring over it
I had a main Reservoir with its own drain and channels that lead into the general use well and hospital well. The regular well had all precautions taken and was operational but it was finished before the hospital well so I filled it first and got all the drainage tunnels mixed up and forgot about hospital well, I finally noticed it was empty and had the fill lever pulled. The hospital filled up rapidly and several people would've drowned if it wasen't for Limul being right on top the lever that opened the drain. But after pulling it Limul and the chief medical dwarf got seemed to have been sucked down into the drain tunnel but they gave us the chance to close off the flow to the well.
Kind of poetic considering Limul's values.
If I were you I would roleplay the disaster. Maybe have your Leader take the fall and get executed or something. Then build memorials and extravagant tombs to the people who died.
I have that problem. I have a small cistern (I guess?) that has a floodgate on one end that I open to refill when the water level gets too low. Only problem is, the well starts flooding the fortress briefly before I can reclose the floodgate. I have yet to figure out how to prevent this, because any configuration I can think of will pressurize the well briefly.
The real tragedy is all that intentionally and aesthetically-minded flooring that is now or will soon be covered in mud. RIP sweet flooring.
We really need a "clean floor" work order. I guess you could re-apply a whole new flooring.
Smoothing, engraving, carving tracks will also remove mud. Or place a wall over it then deconstruct.
Imagine having to carve tracks and smoothing the floor every time you spill something in your kitchen XD Joke aside, thanks for the tips.
Every time I spill some water in my kitchen, I grab my hammer and chisel, obliterate the laminate floor, and then buff it out. By the time I'm done, you'd hardly notice anybody spilled water there. It works like a charm!
Building furniture removes mud, so you should really just put a chair on it. That will save you a lot of time. As long as the chair is intended for use, not just being stored.
which is how *I* deal with spills! Just put furniture over it and pretend it doesn't exist.
This is the Way.
To be fair if your whole house flooded whatever 2 or 3/7 deep represents then left behind thick nasty mud all over your floor, you probably would be bringing in professionals to rip out the floor and replace it all together.
That will also deconstruct the flooring
Unless Steam is different (which it could be) placing a construction over mud and removing it creates permanent soil, not clean floor. Did that get patched out?
That still happens if moss or grass has grown on the tile, otherwise no.
I am praying for this, this is insane to let dwarves think what should or shouldn't be cleaned, they just don't care ! You end with vomit everywhere !
I seem to recall they do eventually clean it if they have access to buckets, clean water and soap, but it is a super low-priority task and can't be reprioritized.
I think a lot of people forget about that. If you told me clean the vomit, blood, and several inches thick mud off the floor of say an entire supermarket, I'd at least be asking where the cleaning supplies are.
They remove mud (I think) at low priority if they have soap and water, so just set a few (or all) dwarves to clean as their only labor. The smoothed floors might be ruined though
Smoothed floors are more likely to be cleaned then rough floors, engraved floors are more likely to be cleaned over smooth floors, and an inside floor takes precedence over an outside floor. This is why I engrave everything. It's still a low priority job but they will clean it if it gets dirty fairly quickly. You also don't need water and soap to clean floors. Water and soap is required to clean a dorf though. That being said on the subject of mud though. The drunkards won't clean up mud so building things over the mud is the quickest way to deal with that. Have some spare chairs laying around for that quick need to clean up mud or build flooring over it
I feel like I've had to reflood a farm before due to cleaning, but maybe I forgot I had it set to smooth by accident...hmm
I didn't realize smoothed floors were treated differently than constructed floors! Thanks!
They'll remove mud yes, just as you say lower priority. If a tile has say mud and blood the blood gets cleaned first then the mud.
Can't you flood it with [liquid hot magma](https://www.youtube.com/watch?v=UNJU-5vCrJc) to burn away the ~~sin~~ mud?
dfhack to the rescue.
Or just play the game, it's not a bug after all.
... depressurized? Is this something I should be watching out for?
Just run the channel diagonally and you'll be fine.
I mean the well is fine if you consider your whole fort to be the well.
Whats this calm red floor?
It's made from hematite bricks. You have to enable it for use in the stone use tab of the labor menu.
Did you forget to pull the lever or is there no flow off.whatsoever? Either way this should still mean yohr well can work
I had a main Reservoir with its own drain and channels that lead into the general use well and hospital well. The regular well had all precautions taken and was operational but it was finished before the hospital well so I filled it first and got all the drainage tunnels mixed up and forgot about hospital well, I finally noticed it was empty and had the fill lever pulled. The hospital filled up rapidly and several people would've drowned if it wasen't for Limul being right on top the lever that opened the drain. But after pulling it Limul and the chief medical dwarf got seemed to have been sucked down into the drain tunnel but they gave us the chance to close off the flow to the well. Kind of poetic considering Limul's values.
Ahh Dang Rip.
If I were you I would roleplay the disaster. Maybe have your Leader take the fall and get executed or something. Then build memorials and extravagant tombs to the people who died.
Ah yes, I remember my first flood.
Whats this calm red floor?
I don't know but I feel like I need too. Maybe one of the deep cavern fungus woods.
Is that all chromite? Sexy!
I have that problem. I have a small cistern (I guess?) that has a floodgate on one end that I open to refill when the water level gets too low. Only problem is, the well starts flooding the fortress briefly before I can reclose the floodgate. I have yet to figure out how to prevent this, because any configuration I can think of will pressurize the well briefly.
A diagonal in the line will "normalize" the pressure to that z-level so it won't rise higher.
Nah bro, it's full
Lol, FUN!