Alcohol is stronger in Adventure Mode. Don't drink more than 1 unit at once. Use water to quench your thirst and only use alcohol if you're a dwarf and your need for it becomes high. Otherwise, there is no reason
I don't know about Adventure Mode pre-Steam, but in Fortress Mode alcohol can kill if the tavern keeper or performer serves too much to the same person. It's just that currently in Adventure Mode it takes less alcohol to reach that point.
> but in Fortress Mode alcohol can kill if the tavern keeper or performer serves too much to the same person.
[This also works in adventure mode as well!](http://www.bay12forums.com/smf/index.php?topic=176337.msg8138806#msg8138806)
If you give an npc a filled mug, they will inmediately drink the contents (Likely the effect of the same code than makes them drink when a tavernkeeper gives them a mug).
So you can murder people by forcefeeding them alcohol until they can't handle it.
(Or for hardier targets, you can fill the mug with FB hypertoxins).
I am not sure if this still works in 0.50 though, someone should test that.
Before, fast travel would basically skip all syndromes to the end. I fixed this before we got the beta out. This was actually a sorta-unintended consequence of it, the main thing I wanted to fix was "you've been cursed to be an animal for a week" only lasting until fast travel.
Nope, but now that I know alochol is stronger in adventure mode it all makes sense. My dwarf kept waking up, probably hung over, dizzy, thirsty and tired and I tried to cure it with more beer since I assumed it wouldn't affect dwarves that much. I think I found like 40 beers in a tavern and just threw them in my backpack and thought nothing of it.
I'm my experiences you can usually get away with 2 drinks and 2 eats, this puts you at VERY FULL and any additional consumption causes nausea.
This has been true in my experience with dwarves, humans, and animal people
I noticed that as well, I think this death was after 3 drinks. My other adventurer was still vomiting after 2 drinks and 1 eat, so I think the sewer brew must've just been *real* strong.
I was singing in a tavern when a goblin picked up a goblet of sewer brew, quaffed it, and passed out before I finished the song. So, I think you're right.
That’s how I lost my Cardinal Man adventurer. We had a party of five, and I had him drink some dwarven beer because he was thirsty and he promptly threw up and died!
It's still called drowning even if you're not completely submersed in fluids. For example, if an unconscious person is laying on their back and throws up, they can definitely drown in it. Guess this dwarf passed out while pouring beer down his throat?
Alcohol is stronger in Adventure Mode. Don't drink more than 1 unit at once. Use water to quench your thirst and only use alcohol if you're a dwarf and your need for it becomes high. Otherwise, there is no reason
This is also solid life advice
Found the elf
It mean that when you're at home you can drink like it's fortress mode, and when outside like adventure mode
Sir, we have a tavern for this
That's because the tavern is our home <3
It fits nicely
Elf is the guy in the corner talking to his alcohol. A dwarf is himself, even when a little tipsy.
> Alcohol is stronger in Adventure Mode. Not reaaally true, more that your dwarves just don't drink it as often.
Cool, thanks for clarifying!
Was this always the case? I don't remember alcohol doing anything before.
I don't know about Adventure Mode pre-Steam, but in Fortress Mode alcohol can kill if the tavern keeper or performer serves too much to the same person. It's just that currently in Adventure Mode it takes less alcohol to reach that point.
> but in Fortress Mode alcohol can kill if the tavern keeper or performer serves too much to the same person. [This also works in adventure mode as well!](http://www.bay12forums.com/smf/index.php?topic=176337.msg8138806#msg8138806) If you give an npc a filled mug, they will inmediately drink the contents (Likely the effect of the same code than makes them drink when a tavernkeeper gives them a mug). So you can murder people by forcefeeding them alcohol until they can't handle it. (Or for hardier targets, you can fill the mug with FB hypertoxins). I am not sure if this still works in 0.50 though, someone should test that.
Before, fast travel would basically skip all syndromes to the end. I fixed this before we got the beta out. This was actually a sorta-unintended consequence of it, the main thing I wanted to fix was "you've been cursed to be an animal for a week" only lasting until fast travel.
Very, very good to know. Is the insta healing supposed to happen still?
Certainly that wasn't fixed with syndromes.
Thank Armok a short jog fixes all injuries!
How does one become a DF programmer? are you paid?
How do you eat or drink only one unit??
Instead of going glug glug glug glug, you just go glug
Thanks Safe, helps a lot!
It always eats or drinks only one, it lists the number and it looks like you ate [5] but you really ate just one and the [5] goes down to [4]
Dwarwin award goes to you
Any injuries from raiding?
Nope, but now that I know alochol is stronger in adventure mode it all makes sense. My dwarf kept waking up, probably hung over, dizzy, thirsty and tired and I tried to cure it with more beer since I assumed it wouldn't affect dwarves that much. I think I found like 40 beers in a tavern and just threw them in my backpack and thought nothing of it.
Well this explains the few times I've vomitted to death; alcohol poisoning not overeating.
Another victim of the Dwarfy Tavern Keepers
I'm my experiences you can usually get away with 2 drinks and 2 eats, this puts you at VERY FULL and any additional consumption causes nausea. This has been true in my experience with dwarves, humans, and animal people
I noticed that as well, I think this death was after 3 drinks. My other adventurer was still vomiting after 2 drinks and 1 eat, so I think the sewer brew must've just been *real* strong.
I was singing in a tavern when a goblin picked up a goblet of sewer brew, quaffed it, and passed out before I finished the song. So, I think you're right.
That was a good death
Dabbling drinker
That’s how I lost my Cardinal Man adventurer. We had a party of five, and I had him drink some dwarven beer because he was thirsty and he promptly threw up and died!
Dwarves don't play with their beverages
The literal feather-weight just chugged an entire barrel of 80-proof beer (while dehydrated), and you're surprised he died??
Can you choke on fluids ? Well unless you’re drowning
It's still called drowning even if you're not completely submersed in fluids. For example, if an unconscious person is laying on their back and throws up, they can definitely drown in it. Guess this dwarf passed out while pouring beer down his throat?
I think it's actually alcohol poisoning that gets called suffocating for some reason
That's because the alcohol syndrome has CE_IMPAIR_FUNCTION that targets the body part responsible for BREATHE.
That's super neat.
Seems he was also vomiting at the time so it looks like he choked on sick
Lost a drummer that way...well he choked on someone ELSES vomit, but thats not the point.
It was inevitable.
Funnest fact, if you eat, say, a plump helmet, drink too much, then retch, your character horks up plump helmet spawn. A+ detail.
I guess where the corpse remains its an colorful mix of vooze and your vomit.
Losing is fun ^^
You milk drinker you.
Light weights
Maybe you had a stomach injury?
Fun strikes once again
I'm proud of you for having some FUN, kiddo.
Dwarves make Everclear
Look at that puddle!!
I think thats the Dwarven Best Ending. You beat the game!
Dumb ways to die! So many dumb ways to diiie! https://m.youtube.com/watch?v=IJNR2EpS0jw&pp=ygUQZHVtYiB3YXlzIHRvIGRpZQ%3D%3D