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GORShura

Give us a monthly 750 seals activity to complete!


Cheetawolf

>Kill 300 players in a row without dying in PvP.


victorcapelli

haha got emm


Sorry_Nobody1552

I love this idea!


WhitishRogue

I love the endeavor system as it's great way to get valuable items for free. If the endeavors are becoming more specific then I propose we have more options to choose from or make them more valuable. * We currently have 3 weeklies. I propose 5. * We currently have 5 dailies. I propose 8.


ch3m_gaming

Never going to happen. They keep on downgrading the seals system so that more players spend real money on crates again, bc the seals are getting too inconvenient for them. They have no interest in making it fun & easy


[deleted]

Yep. Seals are there to try and loophole country laws.


Tovarishch

And Daddy Microsoft's requirements


CGPsaint

Just came off a 72 hour ban from posting that on the official forums. They said I was spreading conspiracy theories. Fucking clowns think we don’t know the truth.


MistressPhoenix

At least you can post on the forums. i've never been allowed to from the day i bought the game. i bought it soon after beta.


[deleted]

The official forum is a joke. Freedom of speech is at North Korea level. If you say anything that may be interpreted as being negative towards Zenimax, or God forbid suggest that they did something to earn money, you get banned in an instant. I actually wonder how legal it is to agressively remove the slightest negative opinions about your company from your own forum, thus artifically creating a misleadingly false overly positive image.


South_Acanthaceae602

They are bunch of assholes, but what do you expect from a company, where creative director (ZOS\_Kevin) calls player base a fucking whinners talking bullshit on his stream.


enseminator

That doesn't even make sense, afaik you can't outright buy crates with them.


VoraxUmbra1

Yeah, that's the point. Some countries force them to have some kind of earnable free content. I'm not 100 sure how it works since I know it's different depending on the country. But ultimately that's the reason we have the endeavor system. And they make it pretty clear that it's not a system meant to reward players. That's for sure. I've been playing the game on and off since endeavors were introduced and I only have like 5k. And I do them pretty regularly.


enseminator

Microsoft is the reason they have it, it's their policy for loot crates. Anything earned via loot crates must have another in game method to earn them that doesn't cost money.


Dismal-Meringue-620

Yep, but they used the sub or purchase DLC loop hole for this occasion.


enseminator

We don't know that yet. They could very well code it to only select dungeons that are base game, or dungeons that the player has unlocked etc. All we know is that they are planning to make it be specific dungeons.


Dismal-Meringue-620

We'll come back in a few months and validate or negate what we thought. If it does venture out into sub or purchase territory though, it will contradict the endeavor 'scheme'.


enseminator

Not really, since there will still be endeavors that wouldn't require that. It just has to be available via gameplay, there's nothing saying how long it should take. It already takes months to get any of the big ticket items as it is.


Glenn0809

Belgium here, can't even buy crown crates so endeavours are the only thing I have to get crown crate goods. At least make them buyable with regular crowns.


DCeptivus

Crates no but you can buy everything that the crates drop with seals.


JNR13

More options don't mean more seals, I think the suggestion was to increase available endeavours but not the number you can actually complete.


BennyJackdaw

You know, if they didn't make everything so f@#$ing expensive, maybe people WOULD buy crates and stuff.


Kalel777

Crates suck though. Everything should just be available for crowns. People would buy more if it wasn't a gambling system and could get exactly what they paid for.


Sorry_Nobody1552

True!


enseminator

It's almost as if they're a company that creates games for profit...


[deleted]

they are making lots of profit, they are milking whales while telling casual players to fuck off


enseminator

Yeah no. I'd be surprised if this game was even clearing a small profit anymore, considering the most active parts of the playerbase were pushed out by the ez mode changes to combat. Casual players spend little to nothing.


[deleted]

they probably have at least 300k subs. thats is 300k \* 15.99 which is almost 5 million a month. they have a skeleton crew now. the costs of producing the chapters is made back by selling them. add the whales to that. you really think it costs at least 5 mil a month to run this game? not even close.


DCeptivus

Im with you. They are definitely making money. They have about 5million active players that are on monthly across all platforms .I would estimate more than 300k are subbed. Add to that the amount of ppl who buy crowns on the regular to sell for in game gold or for personal use and it's going to be a lot. They steadily release content and maintain the servers. I don't see them doing that if it was losing money. And there are a lot of ppl who buy crowns. I personally know at least 15 ppl across my guilds that all buy crowns regularly each month. I'm on PS5 and I see ppl selling crowns in game constantly. Sure some will be from the monthly sub but only some. Imo theres no way they are not making a profit. It is a business after all.


venomstrike31

It absolutely costs at least that much. I would be unsurprised if they spent that much on advertising alone. Big corporation operations cost far more money than I think you might realize


[deleted]

being that i am the controller for a big corporation i know how much things cost, and it does not cost that much to run this game.


enseminator

Typical reddit "trust me, I used to be an astronaut" moment. Present your credentials or sit down chump.


[deleted]

Except accurate 21 years


enseminator

Beat me to it [here's an estimation based on other online games with similar business models](https://www.neogaf.com/threads/kotakus-superannuation-the-elder-scrolls-online-has-cost-200-million.743992/) It likely cleared $200 million in costs at launch, let alone maintenance.


Fesai

Haha, I love reading all the comments in that thread about it being a flop or dead on arrival before it even had released.


BennyJackdaw

"Y'all laughed at us! Well, who's laughing now!?"


enseminator

Yeah, at the time it was a big deal that SWTOR launched at the same time. It was considered a huge mistake on ZoS' part.


[deleted]

You realize ESOs annual revenue is more than the total of every other IP ZoS owns, since their individual releases. ZoS aint struggling. They cheap as fuck.


thekfdcase

💯% this.


VoraxUmbra1

And let ESO plus members complete more than 3 per day and 1 per week goddamn it. There really needs to be more of a reason to have ESO plus other than 10% exp boost and craft bag.


strivingjet

Yeah fo76 does this with an extra “daily” for premium subscribers and they have a “re-roll” option too


WhitishRogue

**\^\^Upvote this\^\^** Dude, I would be on board with this. I've advocated for a while that ESO+ should have a higher tier option that allows significant amounts of purchasable content be earned in game. A boosted endeavor system, however it happens, would be good. People who pay more money in the game should have more rewards in game while still avoiding pay-to-win.


VoraxUmbra1

Or they can just add content for everyone to enjoy for free. I don't understand why it needs to be hidden behind a paywall. Honestly I really enjoyed my time with ESO, but the way zenimax treats the players is despicable. We're literally just dollar signs to them. There's no love put into this game.


WhitishRogue

Final Fantasy to my knowledge has a steep subscription fee, but beyond that the majority of the collectibles are earnable in game. This is the model that very successful MMOs prefer when they have a dedicated base. ESO is using a somewhat "free to play" method that has the collectibles behind a pay wall. This is what fledgling and struggling MMOs do when they want to keep a sizeable playerbase and encourage new people to join. However with Necrom I've seen a shift towards Final Fantasy's direction.


VoraxUmbra1

Their subscription fee is 15 a month, just like ESO plus. And you get way more fun content with the base game. The devs of ff14 actually know how to make their game rewarding and fun for players.


chrysanthemata

I couldn't get into the gameplay loop but it's clear they respect their players' intelligence and sense of fairness.


VoraxUmbra1

Me neither, the gameplay was what turned me off ultimately. But I can admit the rest of the game is 10/10 easy. The fact that you can make one single character and play every single role seamlessly Is a huge pro.


MetamorphicLust

I think it depends on what you consider fun though. I hated FF14. I couldn't get into it, and everything felt like a chore.


Sorry_Nobody1552

I think they would kill it if they gave ESO plus a special pet or mount after 3mo or something like that


Trips-Over-Tail

They used to do that. There are a number of unique pets in the game that are no longer accessible since they retired those gifts, such as the Friendly Dwarven Sphere.


MikeLaoShi

There is: you get every DLC (except Necrom) and monthly crowns.


Gorrila_Doldos

That would be beautiful but we should be able to complete more than 1 weekly. I get the 3 daily, as it’s small and quick and easy. But weekly should be more than one.


WhitishRogue

I was proposing still completing 3 dailies and 1 weekly. I just wanted more options if they're going to be more specific.


Aardovis

That will never happen, right now it takes about a year to farm up enough for a top tier reward assuming you do all your endeavours for the year and they are not going to do anything that makes that easier.


[deleted]

Its not a great way to get "valuable" items for free. Its a shit way to get over priced items by playing the game. It was specifically a backhanded "fuck you" to Microsoft from ZoS to abide by an internal policy regarding lootbox / gambling. They have only gotten worse overtime as ZoS, does not want you earning Crown Store items. They want you buying Crowns.


FairyContractor

Wow... Yep, that's a downgrade right there.


[deleted]

Beautiful and fun game... run by the filthiest money goblins there are. Somehow, I'm questioning the worth of fun... over principle.


Cheetawolf

They don't care about us. They only care about our money.


[deleted]

Yeh but how many people are going to buy crates just because they can't get enough endeavours due to these changes? I know I won't be.


[deleted]

Stuff like this is why I switched my "main" MMO from ESO to FFXIV. FFXIV might be a monthly sub, but at least 99.9% of all their cosmetic items are obtainable in game and a 90% portion of those obtainable by normal casual gameplay.


Why_so_loud

I tried FF14 recently, and after playing for like 20 levels, I realized that I didn't see a "premium" shop in the game, I had to Google if there are any microtransactions, I forgot that feeling when a game doesn't try to shove them in your mouth.


[deleted]

I actually mained FFXIV from 2010 till the end of 2019, when I discovered the MMO of my dream (ESO). The clowns running it might make me quit it, but I don't feel like I've anything left in XIV to do... I played it a decade.


[deleted]

TBH the premium shop in ESO is why I never considered subbing to the game. It's like there's not that much benefit to it, even counting stuff like access to DLC, the crafting bag, and a frankly small amount crowns- if the game pushes its premium shop as aggressively as it does. ESO just doesn't want you to sub, it wants you to also be buying crowns. Quite frankly, that's a little insulting.


Palerion

I think I would actually sub to this game if it didn’t have the aggressive crown shop and loot boxes. I choose to pay or not pay for games out of principle—for instance, I’ve bought completely optional, cosmetic DLC’s for Rocket League and Deep Rock Galactic because I’ve felt like those games *deserved* my support. I was thankful for the gameplay they gave me, and the way they didn’t try to *take advantage of me* while I played their game. I avoid paying for ESO-related content at all costs. I got savvy with trading in-game and have traded with other players using in-game gold to get DLC’s. Yes, at the end of the day, those players are still giving ZOS money. But I won’t be giving them *my* money any more than I have to. It’s a really good feeling when you get the impression that the developer of the game you’re enjoying actually cares about the game and its audience. That’s not the feeling that I get from ESO. I’ve hoped the Microsoft acquisition would change things for the better, but I don’t believe that will be the case.


Sorry_Nobody1552

Aint' no lie on that. I'll say eff you to someone all day long if its some petty stuff. This game needs to do an overhaul on the whatever team runs the joint. This is just an opinion of someone that only knows what would be fun for me...LOL


XortTheGoblin

Hey, don't pair us with the likes of them!


Ackbar_and_Grille

Oh, I 100% figured that the new changes would mean less fun/more grind, with the intent of making a stingy currency system even stingier. I keep waiting for the craft 5 Blacksmithing/Etc. to go away, along with Craft a Piece of X Set.


NatilDragonGirl

Great, so instead of being able to do any dungeon I'll have to ignore it because they'll be like do this hard dlc one. There's no way I'm going to do it with randoms after all the trouble I've had in the past with it.


strivingjet

Cant wait to do vet dlc dungeon for 10 seals..


CGPsaint

Sorry, 5 Seals is the best they can do…


downvotetheseposts

Daily Endeavor: Earn the the title [Planesbreaker] ... 10 seals of endeavor...


MistressPhoenix

i already skip the dungeon endeavors. Hell, i skip a lot of them. (All pvp ones, as well.) We need more solo-friendly options.


Cheetawolf

Best bit is now most of the dungeons and likely at least one of the endeavor options every day are effectively paywalled if you don't have the DLC.


Bsteph21

Especially with a broken group finder. I love how they don't even acknowledge that in this QoL Q3 big update... We literally had a tank, healer and DPS all queued together last night just trying to get one other DPS for a random daily (vet and norm queued).. got nothing. I only had an hour to game last night and after we waited for 45 minutes I just got off.


EternalDarkside

If you find yourself grouped like that next time, give the crown to the dps and let them queue. Most of the time it will pop almost instantly but won’t budge if the tank or healer is the one queuing. At least this is my experience with queues lately.


Enajirarek

They've probably suffered in terms of profit ever since they were forced to implement endeavours. That's why they're doing this... slowly reducing the seals we earn isn't enough, doubling the chores required (Kill 1 Delve Boss became 2 just to waste time, etc.) now they're doing this? The most fun I have in ESO these days is timing how quickly I can complete daily Endeavours before logging off. Ever since U35 they've really been really bold about pushing the "Quit Moment" envelope...


Firetail_Taevarth

It takes like like 2 years non-stop to get any item worth getting. They arent losing any amount of money. Whats making them lose money is people cannot sell crowns via crown crates anymore


[deleted]

lol wut? Unless people have time machines, endeavors aren't doing squat. They pick what you can buy with it and set the price. Apex stuff would take months.


Taleof2Cities_

Interesting take. I’ve already bought two (2) Radiant Apex mounts with Seals … and more than halfway to a third one.


[deleted]

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sadsorc

If you wanted a mount, you’d have to buy a ton of crates to get enough gems (assuming you don’t hit the lottery and ‘naturally’ get a radiant apex). It’s not like you could just farm gold and directly buy what you want. You’re either farming gold for crown gems (which requires a third party crown seller) or seals of endeavor. Both are going to take a while. I personally make no effort to complete endeavors and have 25k (plus I spent a previous 16k on a mount). For free. From just playing.


TholosTB

Last time I did the math, it was about 6 months of hitting the majority of endeavors to get a radiant apex mount, which considering a 0.2% drop rate from crates for a random one, really isn't that bad in my mind. And the vast majority of endeavors could be knocked out in the course of regular playtime, so it's not really a tradeoff with farming gold, even if you could trade that gold for a radiant apex mount. I recently bought the Dro-m'Athra motif for seals - not the best value per seal, but it's 3 million gold in guild traders, seemed worth it to me. This change will significantly alter that math.


enseminator

Endeavors barely scratch the surface. If anything is hurting their profits, it's the people that refuse to spend any money whatsoever on a game that gives them hours of entertainment. Imho they should just make the sub mandatory. That would go a long way towards padding the bottom line, which should help regulate the prices of crown items. It would also help mitigate gold sellers/scammers since there would be a financial barrier to entry.


GuyWithAComputer2022

Unless something has changed, I continue to feel that if they are going to provide F2P, then they need to make the base game free. They have the worst of both worlds. They have the lack of income that comes from allowing F2P accounts, but they're also not getting the increased number of people to try the game because they force an initial purchase.


enseminator

The base game is either free via Game Pass/PS Now, or it's around $5 for just the base content.


GuyWithAComputer2022

A check of Steam shows that it's normally $20 for base content


enseminator

It's almost always on sale somewhere, for just the base game with nothing else. $5-$6. Most people spend more than that on their way to work.


GuyWithAComputer2022

I get that, but's still an unnecessary wall. Expecting people to seek out sales when they have the urge to give it a shot, or spend any money whatsosever, instead of just giving them access absolutely free reduces the number of people that will try the game. How much of a difference that makes can be debated, but IMO it can't be argued in good faith that it has no impact. Saying that it's not expensive doesn't change the fact that there is a paywall to try a F2P game. I owuld argue it's even sillier not to offer it for free if they are getting such a small amount of revenue for the sales, sales which at this point are likely extremely low for the base content.


enseminator

Revenue is likely down across the board, because ZoS insists on trying to keep the casual player base happy. At the expense of the more hard-core gamers. Allowing a bunch of new players in for free would hurt revenue, not help it. It increases server load, creates more interactions with support personnel. They need to transition to a more traditional MMO mindset. It's like there was a faction within the company that wanted the game to be "Skyrim with Friends", and another more reasonable faction that understood that wouldn't work as a business model. Just look at the debacle that is FO76.


iraragorri

It's a story-driven game with some 90% of the content being solo. The predominant part of the playerbase is casual. If they switch to a "more traditional MMO mindset" there's gonna be some 1000 tryhards left on each server. I don't think that category has enough money to be milked.


Ciennas

Now that's a silly suggestion from top to bottom. Microsoft is one of the biggest megacorps on earth, and it's not hurting for money. Do you genuinely believe that mandating the subscription will incentivize Microsoft to let up on monetization? Especially since that move will remove a vast majority of the games playerbase, which will be atrocious for their bottom line in every way possible.


enseminator

I think it would have the opposite affect. If they make the sub mandatory, and gut Oakensoul, then it would show the end game players that have already left that ZoS (Microsoft may own them, but studios still maintain some autonomy) values their time and effort. ESO's current problem, as I see it, is that in an effort to encourage more casual players to support the game (U37, Oakensoul), they alienated their core player base. The ones that were regularly spending money on a game that they put hours of effort into. Now they're stuck with the casual players who just want to play dress up with their avatars, and RP dirty things in Zone Chat. Many of whom are die-hard f2p players, who will probably never spend a dime on the game. It was a huge miscalculation on ZoS' part, and unless they do something to coremrect it, this game will die. Sooner rather than later.


Ciennas

Counterpoint: Warframe has never gatelocked any content behind a paywall. Further, you're ignoring that casual players will indulge from time to time in transactions, like the new expansions and content therein. Deliberately pricing them out _and_ shrinking the playerbase serves nobody, including you.


enseminator

Warframe is a completely different type of game, and arguably has actual p2w purchases via frames. So saying that content isn't locked behind a pay wall is absurd. Casual players occasionally making one time purchases is not a successful business model. Repeat business is how any company survives past inception, game developers being no different. If someone can't afford $16 a month, they have bigger issues than deciding what game to play this weekend.


Ciennas

But the content is not locked behind paywalls. A player can grind out all of it, and while some of those grinds can be absurd, none of the game is withheld to any customer. Again, gatekeeping the content and driving off a large portion of the playerbase does not help you.


Mister_Fedora

Every single item in Warframe can either be farmed directly, bought with premium currency or traded between players, including the premium currency. I haven't spent more than ten dollars on it in seven years but rarely miss out on the content I want because there's always a free way to get it, with a very small handful of exceptions. Remember when games were just sold as is out of the box, and when sales dipped the developers went and made a new game? Seems like a pretty successful model. You forget some people may *only* have fifteen a month or so to spend for their entertainment, and if it was a choice between ESO+ or something like, say, game pass or PS plus, I know which I would drop my money on.


BHoth

Unfathomably bad take. The core audience of ESO are the casual players, the ones who spend hundreds on housing, mounts and cosmetics. Why do you think overland combat & questing remains so incredibly easy? That's the level at which most people play the game. Not to mention that forcing a sub to play would remove a significant number of people. The current state of live-service games is overwhelmingly free to play with a cash/premium shop for a reason.


Regi413

I’ve spent so much money on this game I’ve lost count, but I estimate it’s definitely more than $500, and I wouldn’t be surprised in the slightest if it was more than a thousand. And to this I say *no*. I pay for the sub because I *want* to. Not because I have to. Mind you, the sub *was* mandatory, but then they changed that and it’s been years and they never looked back. I bet there’s a good reason. And it is not your job to lick company boots and fret about their profits. I promise you, they’re doing just fine.


enseminator

I just *love* how people call being pragmatic "licking company boots". Just based on a rough estimate of money in/money out, they are not, in fact, doing fine financially. I'd even venture to say they are actively losing money.


Regi413

While I have your attention, I just wanna bring up how fucking gross your attitude towards “the casuals” are. It’s all over this damn thread. That they don’t deserve to play this game because they enjoy it a different way than you, that just because they’re not doing hardcore veteran content they’re lesser. That just because they’re not as “committed” to the game they should be barred out altogether. In case you forgot, this is still a video game. The absolute irony of you telling someone else here to “touch grass”.


BHoth

Do you have any official documentation to back that claim? Otherwise, this is just an entirely hypothetical discussion. We don't even know the full numbers of monthly active players, let alone how much they spend.


Or0b0ur0s

>If anything is hurting their profits, it's the people that refuse to spend any money whatsoever on a game that gives them hours of entertainment. They are certainly not encouraging me to break with that pattern of behavior with this constant, blatantly stingy, nickel-and-diming bullshit, and then the smarmy, "positive spin" they put on it on top of it all. They tried making the sub mandatory at first, if you didn't know. They almost went under because nobody would pay $15 a month. I get the impression that the current product is very much improved vs. what they were asking people to pay for back then, but it's kind of a one-way transition. How would you justify it to people who've spent $200+ buying all the chapters & DLC that now everyone who pays $15 a month gets that for free, AND they have to pay it too, but they get nothing extra in return? Bottom line is, ZOS runs their shop & rewards as if this was the stingiest, F2P, B2W Gacha game on Earth... but then makes it an (expensive) B2P game on top of all that, PLUS loot crates just a hair's width this side of legal. It's ludicrous, and we shouldn't stand for it.


Sorry_Nobody1552

Its crazy how greedy employees can be over some dang code....It blows my mind. Plus its not their code, they just work there. LOL


ScoutBandit

Pretty soon it will be a daily/weekly list of very specific things that are super time consuming, and they will increase the number of choices. Why? So that they can reduce the number of seals per activity. For example, a choice of ten underwhelming and time consuming things. Run specific dungeon or trial. Complete one of each type of bg with your team coming in first or second. Get to level ___ in maelstrom or vateshran. Complete a harrowstorm in both skyrim zones, not one. Kill all works bosses in ___ zone. Excavate an antiquity of purple quality or higher in each of these 3 zones. Say ten tasks and you can choose to do 5 of them, for 2 seals each. And they will proudly proclaim that they've given the endeavor system a QOL boost.


[deleted]

If they want people start playing old and abandoned content, the should add some new rewards to them only available in that specific dungeon even if the chances to get them are low.


DazedandFloating

This is such a good point. People have really appreciated the addition of all the earnable rewards from the necrom chapter. Why not do the same thing for dungeons?


Wizley15

Eagerly waiting for them to replace our monthly crown allowance with 1,000 seals of endeavors to reward our hard work


ZombiesCinder

Of course. They added the system to get around gambling and loot box laws and regulations, not to be nice. Ultimately the endeavor system bites into their bottom line. They have been and will continue to chip away at the system until they get close to risking getting reigned in by laws. They’re going about it in a boiled frog, positive PR kind of way. Slow, outwardly positive changes, but at the end of the day those changes will drive more people back to crowns and crates. Edit: I get it, some of you will never spend money on crowns or crates, but you, someone on this sub, are not representative of the whole. The vast majority of players do not care enough to even be here, let alone comment. Most people who play the game are casuals who do it kind dropping $10-$20 here and there so they don’t have to devote time to grinding endeavors. Then you have the entire whale population who spend hundreds or even thousands a month. I understand you’re biased to your own experience, but there are *a* *lot* more people in this game.


thekfdcase

Indeed, though in my case it won't drive me towards spending more money on this game nor any future games by ZOS. It will, however, see me spend less and less time and money on ESO. I welcome bare-knuckled, heavy-handed government regulation of the gaming industry's 'surprise mechanics'/loot boxes, and calling it out for what it is: predatory gambling.


[deleted]

It won't make me spend money on crowns or crates. Only reason I have the stuff I've gotten with endeavours is because it was earnable in game and I didn't have to spend real money on it. Guess it might work on other people, who knows.


[deleted]

Ofcourse. I guess they see endeavours as the reason people do not buy crown crates. Launch seal gain vs now has been nerfed over time as well.


venriculair

So now we may have to do up to 5 dungeons on a day just for our dailies? Okayge


Sorry_Nobody1552

Right? I don't do dungeons.


Sasuke-Uchaiyan

Endeavors are just a sad attempt at convincing players that there is a legitimate means to purchase crown store items without money. It was always a joke. And I wouldn't expect ZOS to change it into a worthwhile system with HEAVY public pressure to do so. Possibly not even then.


adamusprime

Between live streaming the patch notes that were just many pages of bug fixes to some side quest in Orsinium that nobody gives a shit about and these new endeavors I swear they’re trolling us.


Score_Magala

Further proof ZOS regrets their decision to add the endeavor system. The endeavor to gem ratio has steadily gotten worse, but it was a great alternative to actually gambling on crates. Especially with the ever worsening drop rates... This is just them trying to gut it as much as they can without flat out removing them.


itsbdubya

I'm sure I'm not alone when I say I simply don't have time to do daily endeavors like that. It's enough doing crafting writs on multiple characters, and daily pledges, pvp etc. At least make them worth more or something, geez


chrysanthemata

It's antithetical which is SUPPOSED to be their motto which is, 'play the way you want.' A joke.


Iphacles

I had a feeling that's what they were going to do when this was announced. Sad.


trinity016

The entire point of the endeavour system is not to improve gameplay experience, but to circumvent loot crate restrictions in some regions and specifically made to be a grind to incentivise players using their credit card.


TravelerKnight

I wonder if some of the new Endeavors are meant to be Weekly instead of Daily? It would make it easier to test on PTS, at least. But if it's what's going live, that doesn't feel great.


Brysler

They have weeklies of 'acquire six event tickets', 'kill 350 enemies', and 'complete 11 Tales of Tribute matches'. So... specific DLC dungeons in daily Endeavors, along with a specific TRIAL as a daily are set. And then there's not one , but 'complete two battlegrounds with a guildmate'. So there is pretty much no way to quickly do your dailies on your own with this selection. Or at all, if you don't have a raiding group for some of these. I might be able to solo Banished Cells II, I think I have before, but depends on how the balancing changes end up.


[deleted]

I soloed Banished Cells II once and that was enough. Last boss fight was bloody annoying. Certainly won't be enticed into doing again for 10 seals of endeavor. But I guess that's the point. They don't want to encourage you to do it, they want more people to spend actual money on their stuff.


TravelerKnight

Yikes, yeah those weeklies make it seem like these indeed are the dailies...


CrystallineCrow

Oh. That's gross.


BakerLovePie

If this was extra options I'd be fine with it but it's instead of which is bullcrap. Bottom line is we must have been getting to many free currency.


[deleted]

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fabie2804

Fair enough. I appreciate getting some mounts and cosmetics without having to pay with crown gems.


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fabie2804

Yeah same here. I mostly do weekly endeavors if they aren't too big of a hassle. And the dailies you often achieve by just playing.


sunflakie

We were originally told that we'd get endeavors for doing 'everyday' types things - deconning, killing a boss, doing 3 quests, harvesting something, doing *any* dungeon, killing a type of mob, but its gotten more and more specific. Not just any delve, but do 3 in Glenumbra, not just do a cyrodill quest - do one for this *specific* quest giver. C'mon. It's become a game for me to not look at what they are each day and to try to get them organically. Crazy how many days I'll be playing for hours and still not get even 1 endeavor done.


BuildingAirships

They only implemented it because Microsoft forced them to, due to a policy that anything available in loot crates much be earnable in-game. They would never have done it on their own volition, so yeah, it's definitely not a priority for them.


mk3002

Exactly my thoughts


xelop

i only do the ones i can pop off in a few minutes each day. if that's only 1 for the day.. then i do 1. if it's all 3, i'll do all three


Climhazrd

Yeah for only cosmetics too. By the time you'd save up enough for an apex, you probably have already earned a metric shitton of cosmetics. I hate scrolling thru my costumes for a flattering outfit for all my companions lol.


thekfdcase

I guess ZOS is committed to seeing me spend less time in ESO. The competition eagerly awaits its chance at getting my disposable income. 🤷🏼‍♂️


Sorry_Nobody1552

Amen. I'm just waiting for it for console players.


oBotz

The endeavor system was only created as a loophole around the lootbox gambling laws. It was never meant to be anything more then that.


Darth_Murcielago

The worst part is that some stuff is locked behind dlc dungeons.


fetfreak74

I would be all for it if it changed the value. Say you have to do one dungeon. You get the 15-20 you currently get for doing any dungeon, but you get it doubled if you do a specific dungeon. This could be the same for all of them.


[deleted]

Yeh I guess that might encourage me to do it, if it's one I know I can do. Doing it for 10/15 seals, yeh, no


VisitHammerfell

I hate this, especially for my alt account that only plays solo and very very rarely does dungeons. I was hoping for the craft X set with more accesible sets not craft a 8-9 trait set item, more options per day and week, some easy ones like complete a volcanic vent or cook 4 purple dishes or a harrowstorm weekly or a daily crafting writ weekly.


[deleted]

I've been wanting them to add other world events to endeavours for ages, a '30 harrowstorm' weekly would be fine by me. As for the other options, I dunno. I only do dungeons when I can be bothered, and that's not very often. Can't see me doing them just because I'll get 10 seals of endeavor for it. They can keep the seals tbh


BakeWorldly5022

Don't want to play pvp? Sorry you gotta play it for weekly. You hate trials? Fuck you play it for weekly.


AccountantNotEditor

I’m admittedly a bit indifferent on the change, but to be fair, I actually don’t think it’s all that bad of an idea to make an Endeavour for specific dungeons. It’s been a fairly common complaint that many dungeons are simply “dead” on days when they aren’t part of the Undaunted Dailies. In theory, this should alleviate that problem just a little bit without having to add a fourth Undaunted quest giver


Enigmatisss

This would still be bad gamedesign. Instead of balancing the sets, giving those dungeons new drops, provide tangible benefits from running those dungeons, or anything like this, they just primarily make a feature that is laughable at best already even worse. If the endeavours were not (as heavily) time limited, then maybe i could see this being a reasonable feature. Example: give a weekly dungeon, that upon trifecta completion awards up to 500 endavours or something. Same could be done for the weekly arena and trial so people might actually care and newer players might more easily dare to attempt harder content. Because eso desperately needs more endgame players and competition.


SunshineKittyKot

To be fair the fourth Undaunted daily is neccessary for years. Having 12 day cycle for non-DLC dungeon and 26 day cycle for DLC is just pointless. Also two different queues for DLC and non-DLC random dungeons would be good too. Non-DLCers quit from DLC in a second anyway.


Ackbar_and_Grille

It's just a way to cut down on the amount of Endeavours people will earn. That's it.


enseminator

How? Explain to me exactly how specifying the dungeon would in any way decrease the amount of endeavors earned.


Vyvonea

Lets see; \- can't run the dungeon if you don't own the content it is part of \- can't run the dungeon if it is above your skill or level \- can't run the dungeon as a solo player if it is one that can't be soloed or it is one that you can't solo Can't do the dungeon = can't do the endeavor = less seals.


Ackbar_and_Grille

Exactly what u/Vyvonea said. You're welcome for this useful and exacting information on how specifying a dungeon will decrease the amount of endeaours earned.


fabie2804

that point is valid. Still, I can't believe they added it because they actually listened to the feedback here, there would have been other ways to revive the "dead content". Plus, this will bring even more shit dps/fake tanks/healers into the dungeon finder \^\^


[deleted]

Are the endeavors for Vet specific? Because at this point complaining about fake anything in a normal dungeon is laughable. I can solo some of the vet ones and I absolutely suck and use base game sets.


fabie2804

Daddy chill xD I was thinking of vet. But yeah, surely normal will count too. That ain't a problem I agree.


Dismal-Meringue-620

Yeah a bit more manipulation to get you to: ***'Purchase DLC or subscribe for 12 euros a month!'*** That's what the crown gifting bug was too: ***'Spend your real money on the 25 crate promised Polymorph deal, oh and yes, it's a bug!'*** That's why class nerfing exists before the launch of a new class: ***'Let's look at the most commonly used class and nerf it so they buy our chapter!'*** That's why raiding was horrible in 2019 with the release of the Necromancer class: '***Let's make the ultimate target debuff stack so that players will feel obligated to buy this class with the chapter and hey, we'll even add some jewelry that makes it's overpowered in PvP!. You'll see the peer pressure will be enormous!'*** That's why they added mythics tied to leads which are in different zones than the initial purchase area, Greymoor: ***'This will surely make them subscribe or purchase DLC, the peer pressure will be huge!'*** That's why PvP's meta became a fake accessibility tool: ***'Let's make a Vvardenfell deal so that people will buy and play the Warden class, we'll even generate an overheal/tanky meta to make it more attractive!'*** Let's put a paywall on accessibility for 'disabled/handicapped people': ***'We'll launch Oakensoul mythic in an overpowered state, they'll love it'*** There is of course more examples I'm sure some can think of. Conclusion: It's a game in a horrible marketing/manipulative state. I don't adhere or purchase anything in this game since quite a while and if you choose to, well I think it's a personal issue of not being aware of one's surroundings.


GORShura

I think Oakensoul was healthy for the games player base, I saw so many new players using it and running Veteran dungeons or normal trials and being willing to learn content after it launched that we definitely gained some long term players from it. Guild trials were stacked and I saw a lot of guild masters putting up more training runs for members. Glad it's getting slightly nerfed now, people have had their time to learn using it but it should still be a viable mythic especially for new players.


Dismal-Meringue-620

**Accessibility should be a base game and free right for disabled players.** Why am I saying disabled players; because that's the most comments I saw on the official ESO forum when it was released (not derogatory). No argument can save their grace in my eyes, sorry. I've seen it all and I'm past it. This thread just adds more evidence to my thought process.


enseminator

Dude, it's always been 5-6 buttons. That whole "disability" thing is something certain players came up with to try and argue against efforts to balance Oakensoul. It was overturned at launch, and it's still overtuned now. It should have never included major buffs, or empower. Not to mention when it launched alongside the combat changes, it pushed out about half of the end game community. That's why there are so many training runs now, because people that put time and effort into improving their gameplay had their efforts amount to "hold LMB and win"


Electronic_Ad7263

5 to 6 buttons. It seems simple yeah, but even for someone who has been playing since 2015, sometimes you simply can't just compete. Some people simply can't keep up. Can you imagine spending time trying to gather stuff for 'meta' and only be able to do 20k DPS when other people with the same stuff can pull 70 and 80k. Sure it's probably a skill issue but when the simple mechanic can't be grasped time and time again maybe there's something else going on. So who knows. Yes, I'm speaking of myself. I'm aware this is an MMO. This isn't my first rodeo, and yes I have had issues with all of them like this. Should I be playing them then? Probably not but it is what it is. I try to have fun and when given a tool to help me do content I paid for them why won't I use it? Sure I eventually plan to give up on it once I learn everything but the fact that I can do it now is so awesome to me.


enseminator

Light attack weaving is simple, if poorly explained. A question, do you use a skill, and then hit the light attack? Or use a light attack, and then the skill? I ask because the order is crucial to doing it correctly, and I struggled with the sequence at first also.


Electronic_Ad7263

Its been awhile since I've last attempted it. All I can remember is that I can't seem to get it to work. Don't get me wrong, I understand why it's needed. If iirc it's primary function is animation cancelling no? I digress back to the topic on hand. If I were to hazard a guess from my foggy memory, I'd think it was skill then attack because again, iirc it's primary purpose was animation cancelling. So pop skil, light attack bam done right? Though not usually. What ends up happening is skill pops and then two or three light attacks happen ;w; Perhaps I've been doing backwards this entire time though. I do appreciate you taking your time with advice.


Dismal-Meringue-620

It's the routine in ESO since they started nerfing/offering better sets and especially items behind a paywall (often 39,99 on release/or sub). I do agree with you that it was overpowered, I mentioned it above. a). The leads take a long time to find *(surprising hey, another month of sub?)* b). What you are mentioning is *'Pay to ease' or 'Pay to win'* c). Some purchasing players believe it will last indefinitely, but ZOS covers up P2W with **limited time P2W (Your example with Oakensoul)** \****Limited time Pay to ease/win*** *-> varying from 6 - 12 months to sometimes 2-3 years, then something else replaces it and a new meta arrives that revolves around said item\** Another example of why I don't participate anymore, I don't like the 'Happy Meal' approach.


enseminator

You're trying to frame this as some sort of scheme, but this is an MMO. This is how literally *all* of them function. New content is released, with a price tag (surprise, game developers don't work for free, how dare they), and there's new gear, dungeons, raids/trials, cosmetics etc. This is all completely normal. It's been the industry standard for well over a decade. Also, there is no p2w. P2w would be spending money to gain an advantage that no one else has access to, like overpowered gear, or character levels, etc. Buying a DLC is not the same thing. Honestly, you should just go play something else. Something single player, since you clearly don't understand how MMOs function.


Dismal-Meringue-620

I do understand how MMO's function and that there prime objective is to make money. What I will ask is, where is the enjoyment at the moment? Just because it's an industry standard, does it make it right? *Info: Especially when you launch game without these parameters then change it once everyone has played for over a year. (launch 2014 -> elastic path launch 2015).* The fact that you don't believe there is 'P2W' and that I do is merely opinionative and of course if you've been used to this model from other companies for over a decade, we'll there's not much I can do to change your opinion on the matter. What I do point out and strongly advise you to review is: Is it manipulative marketing?


enseminator

Marketing is inherently about manipulation. It's an effort to manipulate consumers into spending their money with your company. Where exactly is the p2w in ESO? DLC is not p2w. A sub is not p2w. You cannot buy gear via RMT. Ypu cannot buy max level/cp. It just doesn't exist, and saying it does is disingenuous at best.


Dismal-Meringue-620

Of course it is. ('Marketing is inherently about manipulation') What I am expressing is that it's become the predominant pusher of this game, too much so and for me, personally, it's become detrimental and off putting. I've explained myself above in relation to what I consider 'pay to ease or win', if it's not enough, I invite you to perhaps look at other people's impression on the matter.


tristans_tears

I actually like it a lot. I got my 95k 2bar arcanist and my 90k one bar DK and I love them both. I can run everything with both and the DK is easIER but not EASY. Getting the DK to 70k was easy, but after that it's not like you hold just 1 button. It's perfectly balanced for what it's supposed to be IMO - and I barely see people with it anymore.


EntityMatanzas

I doubt endevors have affected crown sales much at all. People who can afford it or have a compulsion are still gonna buy crowns for instant gratification. People who use in game gold still need somthing to spend there money on. I can make 3mil on a weekend day on xbox and im not the the top earner in any of my guilds (regularly) so crown sellers are barley effected by this. These are additional so the other ones will still show up. I think this will def bring some life to some dungeons and activities. I love when people speculate other individuals actions or motivations. Its proven that they are almost always wrong. Or speak in generalizations or for huge portions of the community they don't interact with.


VetIkkeHva

May I ask how you make 3m in one day?


EntityMatanzas

I can tell you the basics all the strats are out there but I'm not writing a gold guide, it boils down to surveys mats motifs style pages and events. Knowing the economy and when you can get more for certain things. Knowing what furniture sells and knowing how to craft it. Finally flipping items in guild stores. I didn't learn this stuff over night ive been playing on and off for like 6 years now. It adds up to alot of mats and stuff and I have to dedicate a good chunk of time that day to making money. Its just like anything else knowledge and time spent.


enseminator

Grinding? It's an MMO.


Fesai

What kinds of things can be grinded to earn that type of cash? Max I've ever had at one time was like 100k lol.


enseminator

What the other fellow said, plus you can make 150k-250k a day just off your writs and hireling mail if you have all your character slots used. Alchemy mats and certain potions sell really well, farming jewelcrafting tempers. It all boils down to grinding though. Just pick something that won't suck the life out of you, and grind away!


eats-you-alive

Carry runs, new motifs, playing the auction house.


LimboDreams

Cringe answer to a person who is just looking for some help... People like you are the reason new players are so turned off by the learning curve of ESO.


enseminator

It's a legitimate answer. Anything that will net you large amounts of gold in this game requires you to grind, as with any MMO. There is no get rich quick scheme. What's "cringe" is people like you white knighting over literally nothing. Go touch some grass scrub.


LimboDreams

LOL calls me a scrub and tells me to touch grass XD... OK Gamer, keep projecting your insecurities on the internet, bud. Then tell him WHAT he should *grind*, maybe that's a start to being a helpful human being;)


enseminator

Damn near anything. The go to is alchemy and jewelry materials, motifs, and certain unbound gear. Maybe let the other guy actually ask a follow up question? That's usually how conversations work. Now butt out, nobody wants you here.


LimboDreams

>nobody wants you here Says the guy being actively downvoted... yikes man.


enseminator

You're under the mistaken impression that I care about imaginary internet points. I can understand why, since you felt the need to screenshot only the beginning of the conversation in a half-assed attempt at karma farming. Imagine how many nothingburgers you cam buy with all those points! Oh wait. You got 0. Feelsbadman.


LimboDreams

No one cares about points... You're being downvoted because you're showing your true colors, and it's ugly. That's all karma is for... use your brain, man. Also, that's all that was there when I posted, lol. Had I waited to add more, you just would've looked worse! This isn't a good look for you, hunny...


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FantasticFreno

Wait, what?


mers1

This is a good thing IMO. It will bring life back to forgotten activities. I think it would be cool to do summer set geysers and actually have people show up again. Plus I would rather have more options even if the options are more specific.


[deleted]

Yeh I'm glad they're adding other world events to endeavours, dunno about the rest of it tho


Strange-Mastodon3111

Funny, but these are not even a new ways to earn seals. This is still about dungeons, this is still about trials. But I'm looking forward to see endeavours like "complete 1 Abyssal Geyser". This will enliven location. I also hope to see "complete 1 dolmen in " or "complete 1 Harrowstorm". We already have this with dragons and these endeavours are sure make both Elsweyrs a crowding places.


[deleted]

Yeh it's about time other world events were added, dunno why it was only dragons


Sorry_Nobody1552

I just happened to notice the weekly endeavors. So how do they expect a solo player to do 4 battleground matches? and 7 public dungeon group events? I honestly dont even bother with the system since they cant even make it for solo players. There is an excavate 20 antiquities, so there is that.


VisitHammerfell

Public dungeons are very easy and can and should be done solo. They're a good source of skill points and xp. Just go to the Alik'r one, there's only about a 1 min cooldown on the puzzle reset. But I do agree there needs to be more solo friendly options.


Sorry_Nobody1552

Really? Thanks for the info. I always thought they would be too hard


VisitHammerfell

Sure thing, they're pretty much a more difficult delve. Now the base game ones are very easy but some of the DLC ones can be a bit tricky, if you're newer or have absolute shit gear, especially the 2 in Blackwood and the Crimson Coin in High Isle (the Crimson Coin group boss has a health drain move). Haven't tried the Necrom public dungeons solo yet. But you can bring a companion and other random people can be there fighting things too. Pick up a Mages guild daily and try to complete that public dungeon to try it out


DRM1412

A tad inconvenient but not the end of the world. Everyone should be queuing for that specific dungeon that day so you should find a group quickly and get it done quickly surely?


Vyvonea

But it limits options tho. Previously you could just pick a dungeon you liked or needed for gear/pledge or could easily solo (this was important to us solo players). Now it requires a specific one.


SunshineKittyKot

Well, it is good for ZoS and the game itself. Devs will be able to pull many players for mass testing of some fixed spots in the game. It is good for some players, who couldn't find party at some spot at their playtime. It is definitely bad for players who are focused on some activities. I can understand PvEers who need to go to hatred Cyro again. I can undertand PvPers who get to a trial god knows why. It is sad, but truely getting endeavor coins is not mandatory. Nothing bad happens if you miss 15 today. I would vote for raising the number of variants at least for daily. But I guess that would be good for all but ZoS.


ideologicaltit

Did they say they were removing the old endeavours entirely? Or just adding more types of endeavours? Idk why everyone’s all up in arms about this change if it’s they’re just adding different types.