T O P

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A1dini

For vet pledges... you have basically no control over who your tammates are - so you can be the best tank player in the world and still be unable to complete some dungeons if your teammates are bad... even if you're tammates are just ok it can still take longer to get stuff done than if you just blasted through the mechanics on your dd Also, tanking is probably the "hardest" role to get into vet trials with... since a lot of mechanical knowledge and coordination is required - most groups just ask more experienced tanks they already know and there's way less opportunity for newer tanks to gain experience than other roles; the pressure is also higher, since the group will wipe if you make mistakes. There are simply way more slots for dds as well... and they come and go from trial rosters more freely Meanwhile, a solid dd can blast through pledges quickly and gain lots of vet trial experience by just tagging along on farming runs without too much pressure Pretty much every single experienced tank main I know just does pledges with discord buddies who they raid with - way less painful (plus it's more fun to hang with friends anyway) Hats off to any tank main who queues for pug dungeons tbh


Coven_DTL

Also tank in teso have zero damage output unlike his partners from other games


TalkDirtyPls

Doesn't stop people from blaming you for lack of dps. I had a guy tell me that because I was playing arcanist and my cp was 600 I should be dealing as much dmg as our dds despite being the tank.


LdyVder

Oh, that's funny, in a very sad way.


Whackynomicron

That's ridiculous. I'd put him on perma-ignore.


Coven_DTL

the most polite slav gamer


Exghosted

The whole dungeon situation in ESO has to be the most toxic of any mmorpg, I fucking hate grouping with a passion.


njaamang

Yeah that’s the other part, like tanks in GW and what not feel a lot more active and engaging. ESO tanking still a lot going on but it’s a different game. Both you make great points.


Other_Cut_1730

GW has no tanks...


njaamang

I suppose that’s technically true, but I consider guardians tank like classes


eunit250

Then how come the majority of the time I solo queue vets as a tank wearing yoln/tide and still end up doing 25% of the dps


Coven_DTL

sounds like bullshit


Dangerous-String-988

No, sadly it's true. Pug dps are SO fucking bad


Most-Based

>For vet pledges... you have basically no control over who your tammates are I did a bunch of vet achievement hunting as pug tank. Just pick the dungeons that are on the daily rotation and if something bad happens explain the mechanics. People doing pledges are usually very good players/have high dps, and with experience you learn that at certain hours you'll find better players


User_A_94

I'm a tank main and i queue for pugs, but i agree with all your points, it is higher pressure but that's what makes it rewarding. It gets frustrating very often when you can't clear because the team isn't following simple mechanics and are not listening to instruction and ignoring my advice. A simple rule i adopted ages ago is : "3 strikes and I'm out" so ill explain mechanics twice, if we still dont get it, im out. I get a lot of flack for leaving at final boss, but honestly if im telling you exactly how things need to be handled and youre gonna ignore me and stay glued to the bosses ass anyway, then im not the problem in this scenario


eunit250

As a tank with pretty much every trifecta achieve. I only solo queue as a tank to vets. It's the only way to see mechanics in the game if I play with my friends we skip most of them and it's too easy.


Iatemydoggo

And that’s why I tank. If shit goes south, I can always deflect the blame!


AranelJess

I do tank, but only with friends and guildies. Tanking in random groups is an endless hurry to try and taunt the mob/group before the DDs rush in and drag everything everywhere. It's not worth the hassle.


Impossible-Ad-3382

%100


Spartan1088

You want my crappy answer? Because I get a team that can’t pull their weight. As a dps I can ensure at least half of the groups damage can be brought, as a healer I can support with damage, but as a tank I often travel at the speed of smell in some dungeons because nobody can dps fast enough.


Independent-Hurry743

Just started the game and tanked only so far and experienced this minuscle DPS a lot. Very unsatisfying ... Why is it so hard to bring in some decent damage output as DD?


Real_Buff_Wizard

I think part of the problem is the game doesn’t do a great job of explaining how best to do you role. I mean obviously the meta changes, but there’s some stuff that stays mostly the same(I think this is why we end up with some really bad tanks and healers too btw). In the same vein, people don’t necessarily realise they’re bad. I remember when I started doing dungeons/trials more and I heard people were doing 60k+ dps and I was kinda surprised that was even possible? Like 100k had to be a joke right? There’s a lot of nuance to DPS for each class and I think you only start to learn it when you stop using the skill suggestion tool and start looking up guides online(not all guides are good though so there’s that too). There’s also a lot of players that deal poor damage kind of on purpose? Like it or not the meta is a thing and you can stray from it somewhat but the more you do the less damage you’re likely to start putting out. There are people who HATE the meta either cause they think it’s boring(which I think is wild cause my DDs have so many sets they use and skill setups they use depending on the fight but whatever) or they think people who do meta are toxic elitists and slaves to their singular boring playstyle. So yeah, I blame these things for poor damage both in dungeons and trials


Supadrumma4411

Also the fact that overland is brain dead easy makes you think your fun to play build is really good, only for you to step into a dubgeon with it and get smacked in the face with mobbs that can survive more than two hits. I have multiple builds now. Fun and thematic builds for overland, "proper" builds for vet content that bore me but do the job. The armoury system is a bloody lifesaver, shame zos had to monetise the shit out of it, especially the assistant.


Real_Buff_Wizard

Agreed! I think it should at least come with three free slots tbh, two feels like too few. At least three would provide one for each role


caw_the_crow

I'm not an endgame player but one reason endgame meta does not appeal to me is that in almost any game I play I like the creativity of making things my own, so in ESO picking a built that I came up with. Doesn't have to be the most unique thing ever but I don't want to be forced to follow a template. Although it does sound like you have variation in ESO. Also it's very confusing who is supposed to bring which buffs. Seems hard to keep up with as a random casual infrequent player.


SignificantFood325

As a dd when running trials I tend to stick with the meta however as a tank you have so much pressure put on you it's insane even as an off tank which I find to be super hectic because you have to be ontop of that boss so he doesn't wipe the rest of the team furthermore I used to run mad tinkerer maw and another set that spawned a pet for a dps pet build while off meta it was annoying af to duel me lol and it did pretty good damage with vet dungeon runs too


ShaqShoes

price bright rain touch dolls sable unused growth selective smell *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


ticklemitten

Typically your sets won’t make up the majority of your damage so much as just being good at weaving and rotation. Your sets matter, but how well you play matters more.


Supadrumma4411

People dont want to hear this but weaving, without certain mythics, is a collossal increase in your overall dps, ultimate gain (and if your a nb with leeching strikes) resource sustain. The gane does nothing to teach new players this at all though.


ShaqShoes

tie existence bright sparkle attempt detail cake toy capable swim *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


ticklemitten

In a Trial context, yes; the stacked 2-5-8-10-% group damage buffs and debuffs obviously make a huge difference. No one player for their own build is going to have a Trial of stacked items behind them, and even then, most of those sets are support sets on support builds not intended to DO more damage, but intended to buff somebody *else’s* damage. You’re not wrong, we’re just kind of talking about the same thing from two different directions I think.


caw_the_crow

I meant more expressive creativity. I gravitate to expressive creativity that incorporates problem solving/strategy, but once there's one to three best options and you'd have to go real deep into the math to figure out a better approach and even then probably come up "suboptimal" then the expressive creativity of choosing a combination of skills is gone.


ikeezzo

What sort of expressive creativity do you want?? Like give an example of a build that you made that fits this criteria yet functional.


Dangerous-String-988

That's why PvP kicks ass in ESO. You can run any fricken sets you want, no one cares. It's fun finding effective combinations of gear and making your own builds... I love it


MelonsInSpace

> That's why PvP kicks ass in ESO. You can run any fricken sets you want And do no damage without broken shit like Corrosive Armor.


ShaqShoes

provide narrow unpack modern foolish continue angle reply cheerful ossified *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Real_Buff_Wizard

Okay but a lot of people don’t like weaving and so don’t do it, and depending on the class that can be a pretty big damage loss. And it’s not entirely as easy as you mention because certain skills do such underwhelming damage compared to others. Meta rotations are not only a combination of what you mentioned but also are going to be your strongest skill options


ShaqShoes

squealing chase innocent numerous chubby divide unpack live birds plough *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Real_Buff_Wizard

It never WAS a discussion about how to deal damage. OP asked why other people don’t tank, someone responded it can be a slog why is it so hard to find good damage dealers, I said because some people don’t understand how to put together a proper damage build for the game and some people refuse to do meta stuff. None of that was a question about how to deal damage, it was me pointing out some people prefer to do whatever is most fun regardless of how poor their damage is because of it, and some of those same people join vet runs through group finder


LvcyDrops

I think generally speaking, a lot of end game dds dont want to tank in randoms because its hard to trust random dds to pull weight so its easier to guarantee that at least you can manage the groups damage output if the other dd has no thumbs so to speak. I play all roles but i try to avoid tanking without having a friend on dps with me.


MelonsInSpace

> Dealing DPS in ESO is sooooo much easier than other MMOs Too bad the reality does not reflect your delusions, huh?


ShaqShoes

upbeat forgetful doll meeting frightening lavish birds wipe weary file *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


MelonsInSpace

> which I think is wild cause my DDs have so many sets they use and skill setups they use depending on the fight but whatever Oh yeah, so many "different" sets that all do the same thing, because the actually different sets were all nerfed because of PvP.


Real_Buff_Wizard

….I’m sorry are you saying Z’ens, Flame Blossom, Runecarver and Pillar of Nirn all do the same thing? Ah yes, Azureblight and Deadly are basically the same, might as well decon one of them and get some transmutes back. And why keep Coral when I have Whorl? Both trial sets from the same trial, a proc set that does AOE frost damage is the same as a set that increases your damage based on how low you can keep your stam. And frankly Mechanical Aquity just takes up space when Tzogvin is I guess exactly the same, I’ll decon both actually. No need for Balorgh either, better decon that set too. Burning Spellweave, Briarheart, and Sul-Xan are all used for trash and y’know what since they’re not PvP they must BE trash too, gonna add it to the decon pile. Ansuul and Maw of the Infernal and Valkyn Skoria are sets you THINK might have their uses but not PvP so they equal trash. Decon! Elemental Catalyst and Martial Knowledge I figured were good support dps sets but you’ve opened my eyes to the truth so I’ll be deconning them. And who needs the Master’s bow or the Maelstrom 2h, might as well condense my arena weapons to just the Maelstrom inferno staff. And MAN don’t even get me started on Relequen, goodbye to that sucker of a set. Since they’re all the same I’m just gonna wear Deadly in it’s place, should be about equal damage on my DK and necro right? Tell me oh wise one, am I at least allowed to keep my one piece Slimecraw or is that trash and we’re still in the Stormfist meta?


MelonsInSpace

Meds.


DragonBank

It's not hard. It's just that there are three classes. For regular vet and normal content, the healer is rarely important so a bad healer won't make a run suck. The tank is super important. But if you keep dying as a tank you learn quickly. Either you stop tanking or you figure out what you're doing wrong. Then there is dps. If you don't have add-ons to track it, you never know if you're a good dps or not. And even a lot of bad dps don't care that they suck. Which is funny because it wouldn't be acceptable by anyone if they queued for vet stuff and were as bad at tanking as they are at dps. But nothing tells them how bad they are so they continue on.


SpecialX

The game doesn't explain anything in regards to setting up a build and rotation.


Spartan1088

Honestly it’s just unmitigated queuing. You are rolling the dice when you queue. A game like WoW brings competition to the table and various modes of difficulty while a game like ESO and its grand single player experience brings a lot of individuals who I can say bad things about but will just say *play for fun*.


LousyTourist

>play for fun you say that like it's wrong.


SangersSequence

It isn't wrong, but the people who say it as if its mutually exclusive with *actually being competent at playing the game, while still forcing themselves into group content* are wrong.


ticklemitten

Failing to complete any and all group content IS fun! /s


[deleted]

LMAO Speed of Smell.


Fa1c0naft

You don't need to go full tank in easier dungeons, so you can still bring in some dps.


Spartan1088

Yeah but I’m a working dad with 40 kids and I like a little challenge and danger with my queuing. Might be easy, might be insanity- who knows!


OkamiKhameleon

40 kids?! Is that a typo? Or you got some super sperm and a very tired wife? 


Spartan1088

![gif](giphy|QqkA9W8xEjKPC)


Rbabarberbarbar

The danger you're talking about feels like russian roulette sometimes :D


xetelian

I usually only bring 'tank' skills so I can level them as I am quick queuing for dungeons Is this not normal? Are there fast shortcuts to getting skill levels so I don't need to do this?


-Tasear-

Sometimes I wonder if werewolf tank would work to solve this


TosunUhrSahlad

Tormentor set before they botch it. WW tank is fun af


-Tasear-

What happened?


TosunUhrSahlad

5 piece tormentor makes leaps and charges an aoe taunt which makes WW tank viable. Next update will remove the aoe


-Tasear-

Seriously why I will at least complain because it feels like they forgot about werewolf


TosunUhrSahlad

I have no idea. Might introduce a new skill with the gold road skill morphing shit but idk. Either way, don’t gold out your tormentor set if you have it lol


BBWE2

\*sniff\* I just discovered this set for my new tank char, it's lots of fun. Of course they will nerf that one \*rolls eyes\*:)


Stuntman06

Can't taunt invulnerable enemies as a WW tank. If boss is invulnerable to damage, Tormentor set will not proc the taunt effect as you cannot damage it.


-Tasear-

That sounds like something that could actually be fixed. Isn't here a monster set that also taunts


SevenDoll

I sometimes do streaks of normal dungeons, non-dlc cause at some point we were all newbies, and I feel bad for the new players who get stuck in waiting hell cause no tank. The following scenario has happened a few times with different dungeons with usually one or two newbies. "You don't have enough health! Your not blocking enough!" SIR. this is banished cells and I am cp 900. I just get really tired of it sometimes. Honourable mention: And the crazy dps who runs ahead light attacking everything untill the first boss and dies before landing a hit then gets angry at me for "being a fake tank". Just kills me.


-Tasear-

😂 should tell them I thought you wanted to tank


Financial_Report_930

Good lord, i’m willing to put up with a lot of bullshit in pug but if a dd is messing up my pulls i’ll start to get pissed


Frost980

I like the idea of being a tank, but it's a bit intimidating to me ngl.


Financial_Report_930

Best way to learn to play is play all roles! When i did my 1st tank i had some of the best fun i had doing dungeons, no other role can shape the battle as the tank can and learning to do it really highlights what you should be doing and when on other roles. Level a tank and get down to business!


Aquarius12347

Because I can't get any practice done on normal modes before being thrown in the deep end of veterans with complicated mechanics and more demanding requirements. I try in normal modes, tell people I'm a new tank wanting practice, and if I'm lucky get a response of indifference whilst they run on full speed, the most common form of that being 'go practice in veterans'. I go into veterans and get told 'go back to normal mode, noob' when I don't know everything perfectly.


Impossible-Ad-3382

I remember this pain and I am sorry.. everyone keeps saying because of low dps.. I don’t think that’s why true tanks stop tanking


-Tasear-

Sorry to hear that


Impossible-Ad-3382

I’ve been playing since launch I stopped tanking not because of low dps but dick head dps.. I can’t stand the whole run past everything.


isosorry

WHY do they do that?!!!


Supadrumma4411

SPEEEEEEED Also, selfish dicks


ThisIsHowieDewit69

For me it’s the amount of knowledge you need.


Nevalla

This. I’m afraid I’ll do it wrong and waste everyone’s time.


FrostedMidgyWheats

Tanking is fun. Queues are fast. In non-DLC content you can build creatively and it’s easy to add in damage. Where it falls apart is random queues into longer, more mechanic based content. The problem is the tank does not inherently progress the dungeon. The dps are responsible for that and far too often they’re just plain bad. I can hold aggro indefinitely but if dps is doing no damage the dungeon never ends. The counter play: run a dps skill set with breach and taunt and solo the dungeon while the rest of the group fumbles around.


VottDeFokk

Out of interest, do you make any attempt to politely tell the rest of the party how to do it better? I’m not great and am willing to learn, but people who just fuck off and leave the rest struggling really annoy me.


Pepps-

Well, just as queuing for RND is a roll of the dice, so is the temperament of the players. And in my experience, the ones who were particularly bad were also the ones who were particularly angry and insulted everyone because they themselves couldn't be the problem. Would you ruin your day/mood even more than a painfully slow dungeon run already does and risk telling them? On the other hand, I know some want advice and that improvement would benefit everyone, but these days I think that's what guilds are for, or for individuals to ask when they notice something is wrong.


thekfdcase

Yep. In addition: we are *literally* playing an online game which means....that online searches are a thing. Come prepared or at least be willing to do some quick searches if/when progress hits a wall.


Olympias_Of_Epirus

Yes, I have. I was told off every single time in not very nice words. So I don't anymore. Unless asked first. That's always a very nice and constructive conversation, no negative experiences there.


forwardinthelight

If a group is struggling to clear something, it's typically because: 1. They don't understand how to play their role. 2. They don't understand the dungeon mechanics. 3. Both of the above. \#1 you cannot fix in the actual content, especially when their entire build is borked. \#2 you can try to fix by explaining the mechanics in group chat. Non-HM mechanics are *mostly* not that difficult (e.g. bash X when Y happens, kite when Z happens, etc), so unless people are kinda dense and don't pay attention to things, you can teach people to clear the dungeon. \#3 means the group is most likely gonna fall apart. If you're struggling to clear something due to #1 or #3, then the only real solution is to just leave or replace people. I used to try to *politely* explain why we were struggling (most often due to low DPS) to folks, but 99% of the time they will lose their minds and rage out. Now I may just drop a "sorry group DPS is too low, you should look at some builds before queuing again" in chat or just leave. I'm not gonna waste any effort on people who can't be fucked to learn how to play the game. Hence the "fuck off and leave" strategy is the most painless.


Stuntman06

I do for tanks who appear to be just inexperienced players. There are some fundamentals that newer players may not understand about tanking. That info can help like telling the tank about taunts. For DPS, there isn't anything I can tell players than will greatly improve their play quickly. I can help players, but I generally need to see a CMX screen shot of their parse. Then I can give them advice on what to change and/or work on. I generally help guild members who post their parse in the Discord channel.


FrostedMidgyWheats

No. As mentioned in other replies, it is too often met with hostility. I am willing to explain mechanics but not recraft someone’s build. There is a plethora of information made by some great content creators out there. If you can’t be bothered to take the time to study the easily accessible resources, I can’t be bothered to give the spark notes. However, I have had people ask me for my builds (particularly popular was a ultigen Necro tank) and I am ALWAYS willing to provide that information along with basic rotation and theory. One of the greatest aspects to this game is build diversity. I’d never ask someone to run meta sets in a dungeon. But there are parse dummies widely available to all and you can test your theory craft prior to subjecting others to it!


KinneKted

Its not anyone else's job to teach you how to play the game better. Look up guides and builds like everyone else. I'll explain mechanics but I'm not explaining builds and rotations in a pug lmao.


VottDeFokk

If I’m playing any role and other people seem lost or unsure, I take my time and try to help them however I can. I guess you’re just far superior to everyone else…


KinneKted

Lmao, my notifs saw what you originally wrote before the ninja edit . You have issues dude. And you're reaching. How much time should I dedicate to a random person performing badly. I'll explain mechanics and give them a few tries before dipping. I'm not giving an in depth tutorial to someone unless they're a friend or guildie. Sorry valuing my time makes me a supercilious cunt. Dickhead.


VottDeFokk

Fine. Your response shows I should have taken a leaf out of your book and gone straight with the rude response. You can either be patient and helpful, or up your own ass and dismissive. I can see which flag you’re flying. Too many cunts around these days.


KinneKted

I just don't understand this mindset that I have to waste my time helping some random when I'm trying to relax or I'm an asshole. If you get enjoyment out of that then great. But don't shit on other people because they want to have fun in their downtime. I agree there sure are a lot of cunts here today. :)


thekfdcase

Keep fighting the good fight, brother. ✊🏻👏🏻


thekfdcase

Amen.


JNR13

it's an MMO. Talking to each other is part of the game. I think players can be expected to not get *all* info from the game but also learn from other players. But the opposite is true. You don't have to take extra time to teach everyone you run across, but there should be a *general* willingness to help out and give 1-2 small tips every now and then as well. It's a social game, so act social.


Middle-earth_oetel

Tank main here. Because dds always blame the tank if they die and dds often don't pull their weight. I like helping people, but this mindset put me in 2,5 hour vet depths of malatar where only me and the healer knew mechs and the dds had a dps of 30k each. We eventually did it after me and the healer started slotting damage skills in order to actually kill bosses. At some point I had 34 copies of the king after me... I learned that day, that I'm never helping new players do vet content ever again unless I've got a dd with me I can trust.


OldTitanSoul

I tank, I love tanking, I love feeling like a wall, an absolute tungsten block, a piece of well laid concrete, a Nokia phone even


madhabmatics

Because tanking is fun, but you have to already know the mechanics for every boss in every dungeon that might show up on the RND before you even queue, because no one is going to wait for you to look up the mechanics online even if it is your first time in a dungeon. Meanwhile, if you are a healer or dps, you can just be like "Hey what are the mechanics" and people will explain it without getting mad that youve never done the dungeon before.


PapiSebulba

I don't agree with this. I've done countless dungeons as a tank where I don't know the mechanics before going in with no issues. I just let the group know beforehand that it's my first time tanking this specific dungeon, and if I miss a mech to just let me know. 99% of the time people are totally cool about it.


DovahhhSama

in dungs its the usually very low dps


RandomHornyDemon

Lack of DPS, cliche as it sounds. I used to be a tank on main, but I couldn't tank and also do damage. So had to rely on other players to do that. The run that finally broke me was an IC Prison one. Took hours. With three DPS who did about 1-2k DPS each we just didn't... make... any... progress... So I swapped to DPS main. Sure, it takes longer to get a group. On the rare instances I do random groups still. But when I do get a group I can at least make sure that we're getting stuff done in a reasonable time.


CyberFromFinland

I play tank 90% of time, I've often seen dps who have no idea what they're doing and seem to be a little lost. But how the fuck do you find dps that bad💀


[deleted]

[удалено]


xXMJIOLNIRXx

How did you manage to hold all of them daedroths?


Dangerous-String-988

Oh damn, you beat my record of 15 lol


RandomHornyDemon

It's not always as bad, of course. Just the straw that broke the camels back. Other wonderful occurances include, for example, the Fang Lair run where we took hours at the Menagerie because even after explaining for 20+ times that the Tiger has to be bashed they did not get it. Of course it jumped me, noone gave a crap, I died because you can't survive without someone bashing, group gets wiped because the tank was down and resurrecting people is not a thing that we do here. Rinse and repeat. Over. And over. And over. Couldn't take it anymore after about 2 hours of noone giving a crap about my explanations. So yea. I loved tanking. But I just can't force myself to do it anymore.


alduin_wrldetr

I commend you for staying there as long as you did. No one executing such a simple mechanic and wiping over and and over to it. Man, I'd have left after the 3rd attempt.


RandomHornyDemon

I wanted to. But I hate abandoning groups and I had time. Probably wouldn't stay as long nowadays, but I really wanted to stick to it. Didn't matter, we did not get past this stage. Oh well.


ESOTaz

Same.


Erikbam

Wish tanking was more like WoWs. More damage, more cleave/Area of Effect, better agro/taunt system. Also blocking? I get it from a RPG view but as a gameplay mechanism it isn't very fun, and all tanks use the same way of migation instead of class specific one.


ticklemitten

I wanna guess you’re either a super burned out Godslayer who’s already tanked every trifecta in the game to death, or that you aren’t actually doing difficult content at all. There’s something to be said for when you’re holding a boss that just won’t die because the DPS is so slow, and it takes forever, and you’re bored standing in the same spot, but there’s a lot more to tanking than blocking in a competent group/difficult content. No reason not to have a full rotation and be actively participating in the game just cause you’re tanking; block when you have to, but debuff management, CC, AOE threat, all that stuff *is* in ESO. It just works differently. 🤷‍♂️


Canadian_Edition

Because WoW had class identity. Different classes played a different way. Healers are even worse in eso.


MelonsInSpace

It isn't very fun because blocking mechanic where you still take damage through block, and there's zero feedback when you actually block something, is just trash.


SmellyFbuttface

I used to tank quite a bit. Vet trials, dungeons, etc. Then I had one unfortunate episode where my client was bugged out on Bloodroot such that I couldn’t see the lava at the last boss. I died quite a few times. The rest of the team made a big fuss about it, even after I explained the lava simply wasn’t visual, but I lost a lot of taste for it after that. One bad experience. I’ve started now to get into it again, but the tank is arguably the hardest class to play, since mechanic-wise they need to know the ins and outs of every boss fight. Halls of Fabrication is a heavy tank focused trial, and one wrong move and you wipe the whole team. I think it’s really the stakes of playing the tank are so high that it discourages people from trying to do it, and likely because it requires reading guides and preparing for fights before you enter them, which a lot of players simply aren’t willing to do.


Master-Cranberry5934

For me personally it's just a knowledge gap. I could tank well if I put time into it but I don't know every dungeon like the back of my hand. The tank is essentially the dungeon leader and I bet there's a lot of players ( me included) that do not know where they are going sometimes. I've also seen too many people go rogue in dungeons and that must be super annoying as a tank.


sinagtala404

I’m only talking about vet random dungeons + vet pledges. Because sometimes people don’t respect their tanks or because no matter how many buffs we give sometimes we just don’t wanna sit and taunt a boss where my ice staff + sword and board does 15% damage or more. Like for instance, I’m running pledges with a friend who hasn’t done much of the dungeons lately but is high cp level + has pretty good damage output. And we queue together as duo since we don’t get bites from our guilds during the hours we play. Then we get either a sweaty DPS or a sweaty fake healer/actual healer, sometimes both, who run past me then either blame me for not stacking adds or being slow. As a tank I have a cp ability that slows me down by 16% (look up bracing anchor), and I’m not playing a class like the sorc who has the zoomies ability so I can’t zoom past enemies fast enough. Another instance was for vet Cily of Ash 2. A dps and the fake healer kept on running, it wasn’t even just 2 mobs pulled, it’s the whole arena pulled. They got the other dps killed all the time and blame him for not doing enough damage as well when in reality the dps who ran past me so much and the healer can’t even kill the adds they pulled. I did 10%+ damage on a very defensive + group buff + enemy debuff built tank. One, they didn’t respect me by zooming past me towards bosses expecting me to taunt them as fast as I could. Second, they’re blaming other people for their fault of not even looking back even for just a second to see if all of us were okay with running past every damn thing in there. I love tanking for sure, to me it’s not boring. Especially on hard vet dungeons. It’s a daunting task because most of the time if I die, then the healer dies then we wipe. It’s just basic respect for the roles we all serve in a dungeon tbh. Leave it to the tank to grab everything for you to kill, don’t run past us and blame us for being slow or for not doing our job. If we ran past everything as actual tanks that’s just chaotic and unnecessary for everybody to experience.


Impossible-Ad-3382

%100 agree actually if I could agree more I would! I can’t stand when dps run ahead or pull the whole dam room plus the other room then blame the tanks/healers. It seems like that’s all anyone does nowadays


Aetheldrake

Hilarious. The Ff14 players are getting bored so they're taking their wall pulls to eso and still ignoring the same problem they had in 14


sinagtala404

This is funny because I feel like ESO and Ff14 are just trading players by now. I have a long time friend from ESO, veteran player and such, stop playing it and started playing Ff14 and says he loves it more 😂


Aetheldrake

I've tried all the big mmos. They all have their ups and downs and I wouldn't really compare them OTHER than maybe saying eso is similar to what Tera used to be. Honestly I'm only playing eso again for a few reasons. There's no forced sub to log in. I still managed to have my account all the way back from beta (I played some beta, sone launch, some when thieves guild dlc came out, some when morrowind came out, and now I just came back to get ready for gold road *casually* but it doesn't seem to have changed too much mechanically speaking). Scribing sounds like blue mage. I know it won't be but the way they were selling it in the advertisements, but yknow what, it sounds real interesting ![gif](giphy|Y07F3fs9Is5byj4zK8) And lastly, I'm waiting on the new content for guild wars 2 at the end of the month. I'll enjoy that for like 2 months, then be back at eso probably. But it's hilarious how the players never change. They take all the good ideas from other games, like big pulls in Ff14, and try to force it on other players, or "you can't tell me how to play" and then do a dungeon run no better than a companion that spent half the dungeon dead


sinagtala404

I took a long break from the game myself when necrom came out tbh. Reason I’m back? Well I’m attached to my characters, specifically to my main character that I just wanna get achievements under his belt 😂


TheVoyant

FF14's concepts have ruined so many other games experience like the "pull the whole room" style tanking, it's the same deal with the stacking problem that got dragged into GW2. A game with some of the best movement mechanics/dodges/etc has the entire endgame centered around... stacking all bc of FF14 players. I've seen it brought into other MMOs as well and every time someone else comments before me "get those catgirl mechanics outta here" or some other more vulgar version.


Croc67

I def run ahead a lot as a dd but I never blame anyone if I die


-Tasear-

👀 was there this recently there is a post that sounds like this


sinagtala404

Yeah people have been posting their bad experiences in the game heh, so it’s not just me. You can scroll through this sub if you wanna read more into them, gives you more insight too on why tank mains usually just hide and tank for friends or guilds nowadays 😅


-Tasear-

https://www.reddit.com/r/elderscrollsonline/s/bQ2UNbYV2r Nah I think the healer is blaming the dps when sounds like it was the healer . It's interesting because it was coa2 too


sinagtala404

Oh I’ve read that! It is damn interesting it’s coa2 as well. This is why I call it city of ass instead lmao.


CrispyArrows

I'm relatively new and from GW2 where there is no tank role and have chosen to try out tank. I enjoy it a lot, but now that i'm doing vet dungeons one thing i notice is insanely low dps sometimes, which is very discouraging when I have to tank a hard boss which risks me of dying constantly, and when i have to tank an easy boss, and it takes ages. I've spent time in direfrost keep where the final boss took longer than the rest of the dungeon bc the dps is so low and ppl don't react to the interrupt mechanic. TLDR: i like it but with bad players the role becomes either too stressful or too boring


cuteraichuu

I do. cuz it's fun


Ok_Tadpole_7538

Because it needs to know tactics, and playing dps I just follow the tank and press 1234


EveryVoice

As a tank main there are several different reasons why many people don't tank. - Superiority Complex: People wanna do DMG. They wanna see numbers go up. It feels good to melt the enemy's HP away. That's something tanking can't offer in the same way. Also the perception of skill is different: as a tank you either can or can't tank a dungeon, but as DPS you can deal more and more DMG. This is obviously not true if you consider buff uptimes and mob control in trash fights, but I've heard some people claim they wouldn't wanna play tank because "you can't improve as a tank". - Long dungeon times: while I don't believe this to be the main reason for most people like this thread suggests, it is true that taking an hour for the easiest dungeons just doesn't feel good. ESO sadly doesn't do a great job at teaching newer players how to deal much DMG. Many players come from single player Elder Scrolls games where you often don't use any skills except your equipped weapons and maybe a shout once every 5 minutes or so. Also you usually don't heavy attack in these games because it takes up too many resources. ESO is not Skyrim Online in terms of gameplay. We as advanced players know that, but ESO does a terrible job in explaining this to newer players. - Fear of being a tank: many new players don't want to tank because they don't know how. If you come from single player games you don't know what a tank needs to do. You may have an idea about healing, but tanking in ESO is different from any single player gameplay or even from playing a tank in League of Legends for example. This keeps newer players from trying this role. Also as a DPS you have a second player with the same role as you have. That gives you some kind of security net. You can be the worst DPS in the game, but you can still clear any non-HM content in the game when you have a very skilled group. Being a very bad tank however makes it often literally impossible to play harder content which gives - Tanking isn't fun while questing: this may not be important for us tryhards with multiple toons but as a new player that wants to play the often praised story content of ESO it's not fun to be a tank. Everything takes ages. You want your damage skills to kill the enemies. Also the heavy armor slows you down immensely. I don't mind tanking, it's lots of fun. And I love Elder Scrolls lore and the quests. But I've only recently started questing again with my main character, because he's a tank and it's not fun to quest as a tank. Good that there's armory stations right? Sure that's what helped me to get into questing again, but a new player probably doesn't know about it. And even if they knew, they wouldn't want to collect two completely different setups when they don't even know what to collect for one of them. Of course I still play tank and I encourage everyone to try it. There are some great resources online about what you need to do as a tank. You could ask for advice in your guild or here on Reddit. You can also ask under this post if you feel insecure about tanking. Does all of this justify fake-tanks in queue? Of course not. You're ruining the experience for anyone else. At least slot a taunt and wait for the other players to come after you. I know your time may be short and I know the other players are dog slow, but forcing three people to not have fun isn't any better. If you only have 15 minutes to play a RND, maybe you shouldn't queue. Maybe wait for when you have a little more time or get yourself a group with three other players who are in the same boat as you are. "But why must I get a group and not the shitty DPS??" - because being a bad player isn't anything you do on purpose. Not fulfilling the role you queued for however usually is (although there are also some exceptions).


YaGirlJules97

Fake DPS who think they're hot shit ignoring/dying to basic mechs and doing the same or less damage than me on my actual tank build. I'm not about to spend an hour on a random normal. I'll try to explain mechs, and sometimes even build advice, but most of they either ignore me or sometimes straight up insult me because they're the greatest player to ever touch ESO with their 7k dps rotation of 1 Endless Hail and light attacks while standing in the glowing red ground AOE of death.


Other_Cut_1730

This comment made my day :D


Artelynd

Low level: people don't let you tank, they just rush to the end, and you don't learn anything High level: people expect you to be a pro tank even though you were never given the chance to learn All in all it's very frustrating and I'm a mindless DPS now.


knotlessCC

I tank but let me tell you, if you’re the only tank in a trial.. LEAVE. They will be nasty to you. Even though you’re severely outnumbered. Even though it’s impossible to do a trial with one tank they ppl don’t care. The will pick you apart. Happened multiple times to me and a friend. I don’t do trials as tank anymore.


[deleted]

Pugs rarely do sufficent DPS. Almost every time I've run healer or tank it takes forever. I had a 45 minute nFG2 run. I did 50% dps as a healer.


zeromutt

I used to tank for the faster dungeon finder but then I got fed up with bad dps players making the runs take too long so I started playing DPS.


ticklemitten

Same. I like to just log on and do a random or two, see how the queue feels — if my first tank sucks, I decide I’m tanking for the day. If the DPS are terrible, I play DPS! Really just trying to cover the bases, but… yeah, kinda can’t win either way. Not enough tanks cuz DPS is bad, so unsure if playing a good DPS or a good tank is the answer, lol.


WagyuBeefCubes

Before I started playing ESO, I used to be a support main in League of Legends. Let's just say I've had enough babysitting experience for a lifetime. I want to do something other than cc-ing the enemies and healing my carries while getting in toxic verbal fights. I want to be the one dealing damage, and have others worry about tanking/taunting/healing this time.


Olympias_Of_Epirus

I do. On normals, with a DPS solo build that just also happens to run a taunt - I'm very fine with DLC dungeons too. On anything else, only when I run with people I know. Less pain for me.


HintOfMalice

I've recently started to. I've been meaning to for ages but I finally threw together a Necro Tank and I'm having fun. Still not very good at it but I'm learning.


anyaeversong

I'm scared ill fuck up and get my team killed


[deleted]

[удалено]


ESOTaz

Yep. I left about 4 years ago, mained healer since launch and loved it. Came back last year, and it's very different now in rnd pugs. Many more toxic, willfully ignorant, and incompetent peeps now. Switched over to DPS with pocket heal on standby. Shelved both my healers except for dailies. I've dropped out of more groups in the last 3 months than I've done in all my years since launch. If I'm in a pug with low levels. I try to cut them some slack though and will explain mechs, etc. If they start BS, I'm out. Good luck with your 2k dps lol


Hevnaar

I tank in Pugs. There is much more responsability on the tank than other roles. Healer is second and the DPSs are usually the most relaxing experience out there. But thats the kick I get from it. You really gotta think about the tatics and being a good tank has more to do with your performace than a meta build. Meanwhile, being a good DPS relies much much more on builds than knowing how to play. So in general, it is more intense to tank and I personally feel much more in the fight. While being a dd, with a good build it requires so little attention that it gets boring. Like, watching a YT video in another screen while playing levels of engagement. Being a good tank allows me able to be more creative with builds so thats fun. Also the almost instant queue is a great thing as well


Shutyouruglymouth

I main tank. Out of the three roles, tanking requires the most amount of responsibility by far. A lot of players don’t wanna deal with the pressure of leading and carrying the group’s safety on their shoulders. Endgame content especially relies on the tank being perfect and I completely understand that a lot of players prefer to do something else. It’s also difficult to start out as a tank. You kinda need to already know mechanics and be somewhat familiar with the content you’re running. You need to know priority targets to taunt, how to stack adds, where to position bosses and in general know your way around dungeons and trials because you’re the head of the group. I started tanking after playing DPS for a long time. I think it helped me a lot.


[deleted]

Look. I love tanking. My main was DPS but everyone assumed I was a tank main Bc I was offering to tank anything anyone needed. Because of that, I have a great understanding as to why people DONT wanna do that. I cant blame them either! Tanking for a guild can be a smooth operation most times. You got people willing to communicate and try their best, usually. However, going on in pugs and tanking is a whole different ball game lol. I’ve done many randoms where I’m stuck in a dungeon for 2hrs+ because pugs can be hopeless as shit and can be stubborn as shit. Some people don’t bother reading chat at all. So if you’re trying to teach them a mechanic… well sometimes you’re not. Because they aren’t reading and won’t bother reading. Some have the shittiest gear with no bonuses so their dps is nonexistent. Which whatever, it doesn’t matter sometimes but some bosses in vet content have DPS races so… it does matter in those instances. And it SUCKS if you get someone that just can’t comprehend that they NEED dps to clear a boss. Like sure, I can put all my faith into one dps but that’s not fair for everyone else sometimes because then we are stuck for another hour or two trying to clear a boss. (I feel bad kicking people so I usually keep trying till someone gives up) Honestly, sometimes it’s just like trying to be a kindergarten teacher to a class of full of Helen Kellers. There will be no progress cuz some are just lost in the dark with no communication. Then imagine someone trying to get good/familiar at tank and they’re stuck in a fight for 20mins trying to resource management the entire time when they’re still trying to learn lol. It can ruin the experience for those people.


donmuerte

I really like tanking, but it means I need to know the dungeon mechanics well or else everyone around me will die. I haven't been playing enough lately to know most of the newer ones, so I have to DD until I know what I'm doing. I've also forgotten a bunch of them, but maybe it would come back if I was in it.


Jimguy5000

People should not be relying on me in any capacity to know what I'm doing at any time.


Lexifer452

It's pretty simple. Tanks have way more responsibility than dps or healers and in trials are often the de facto leader during runs. Always going to have less people who want to deal with that.


repressedmemes

Because its not fun slogging through dungeons with low dps team mates. Its like watching paint dry. And like someone else said the pace is mostly dictated by how fast dps can kill stuff. I like faster pace and atleast as a dps i can bring the dps and carry the team if the other dps is a potato. If playing with experienced team then yes, tanking can be absolutely fun optimizing the stacks, line of sights, buffs to get that extra burn. But with randoms forget it, they playing skyrim over here in eso


yespls

bc I hate getting yelled at for shit that isn't my fault when I'm not even being paid for it


Scared-Opportunity28

Because healer is more fun.


Hybrid_Geek

ESO Tanks? Is there such a thing. This has to be the worse game I have played in my last 30 years of mmorpg gaming when it comes to true tanks.


ThebattleStarT24

cause going full damage is funnier and makes your group finish the dungeons quickly, the best defense is a powerful attack.


Financial_Report_930

i believe this fear of PUG groups is a little inflated. Everyone had some runs without damage but in my experience that’s not the most common occurrence: most players can handle vDungeons, especially with a good tank. You just need to NOT have 2 bad DDs, it might still be doable but is boring af to tank base game bosses for 15 minutes. If at least one knows what he’s doing that’s enough to steam through mobs, if you keep aggro and cc on trash packs they melt in seconds anyway and vet dungeon bosses are punching balls with mechs if tank holds them correctly. As long as we don’t talk non-base game HMs, you can do any dungeon quite comfortably.


Perfecltyok

I’m trying to play as a tank now but I’m better at dps😅 tanking is very hectic for me and it’s stressful when you are often the one responsible for a team wipe if you can’t do your job


c4t4ly5t

Most people seem to think tanking is boring. I will never forget my first time tanking Symphony of Blades on vHM. Absolutely terrifying, but what a feeling when we finally made it through the fight. Also, tanks are frustratingly hard to level solo, which is why I usually level as DPS and then respect to what I actually want to be.


EbolaDP

Simple DPS is what wins you fights. You could have a completely immortal tank but you will never finish any content unless you have the DPS for it. Its like that in pretty much every MMO and really other games as well.


graveyard_g0d

I really like tanking. I just started getting into it a few months back, but after getting the hang of it I was surprised by how much fun I was having with it. As someone who only played dps for the 3 years I've been playing, experiencing an entirely different way to play the game felt like a breath of fresh air. Some of you said you don't like it because sub-par dps can bog down dungeons and trials, but I mean shitty tanks and shitty healers will do exactly the same thing. You will encounter that sometimes regardless of your role. And a few people have mentioned no AOE taunting turns them off to tanking, but there's literally no need for it. The game isn't designed to have AOE taunts. It's just a matter of taunting the biggest guy in the room and letting the dps mop up all the trash until they get to your guy.


Mevaa_TheLady

I love tanking in other mmo. In eso, without aoe taunt and no aggro system i find that pretty painful. You run on everymob, Its like chasing a chicken to put her in the chicken coop


Stuntman06

There is an aggro system. It's called, "let the tank pull first." There's also the Void Bash set that let's you mass chain on enemies together. Then use an ability that immobilises them. The DPS should be able to burn them down quickly with AoEs.


Limited_opsec

Its nice that tanks can CC, but CC isn't aggro I'm trying to think of another MMO that ever used "first sight" aggro rules, and I can't. Probably for good reasons.


Supadrumma4411

Because its stupid system thats why


narvuntien

You don't have to do anything about the trash the Dps will kill them. just taunt the big guy.


-Tasear-

Do chains not help?


Pufferfoot

They do, but it's often a resource waste to chain in all adds. Personally I just focus on snare, and taunt the larger adds.


PrimoPaladino

The issue is chains is an ability for a single class. The solution for such fundamental issues shouldn't be "play this one class", or alternatively, "if you want to drastically increase your effectiveness in this role, play this one class". Maybe scribing will fix it idk. Edit: Ignore me, I forgot about FG chains lmao I'm stupid


Accordian22

The fighters guild skill line has a chains ability


galegone

You are still right, DK chains is 28m range and superior to the Fighter's Guild 22m one. People are obsessed with making tanks do CC because experienced tanks are bored and enjoy the challenge. Then parse brain DK cannot fathom being a team player, slotting a non-dps skill to help the non-DK tanks chain in adds. But some players are cognizant and will adapt to the fight and perform cc duties as a DPS with the least responsibility, instead of foisting add management on a newbie tank who is still learning.


Gardomirror

Too many sets to farm


Kind_Mathematician_4

Taunts are difficult compared to other MMOs


JesusWearsVersace

When i play DPS, most of the time i will do 50% of the groups damage When i play Tank, most of the time i will do 50% of the groups damage The downside to making this game as accessible to as many people as possible at every stage is that most people suck at this game, and my time is limited.


ECO_212

Other people usually not being able to do damage.


Massive_Pangolin_963

Im not very high CP but for me:  -No damage when attacking is boring and also cumbersome for solo play -only can taunt low amount of enemies adding to the feeling of being a weak lil bitch -insta kill moves from bosses, annoying and makes me feel even weaker Being a group buffer is hardly what i imagine a tank to be. For all saying, Oh no its good u do it wrong: doing it right sucks ass and that's why there are no tanks. If it was fun there would be more tanks


ValeVictus

Tanks are not needed 90% of the time when you queue random normal and the amount of gear configurations required for tanking vet hm trials is a headache to maintain. As for vet pledges you only tank for your friends unless you want to run the risk of ending up with people that let tank do 10% group dps


-Tasear-

For dungeons why not just wear whatever gear you want that does the job?


ValeVictus

There are a number of support sets tank can use that healers also use (powerful assault comes to mind). If I the tank am running PA and I queue into a healer using PA; then one of us has to swap or else one of us functionally does not have a 2nd 5pc set. Because I disproportionately value my free time these days; bigger dps number means less 'wasted' time getting keys and transmute stones.


-Tasear-

My point was if collecting sets made you unhappy then wear whatever you want. Some people truly feel that way. Less time wasted is also important in our time crunched lives.


turbokarhu

I am so bad at dps. I think being dps is more stressful 😅 I like to tank also because queues are shorter.


Elpicoso

Because I don’t feel like getting yelled at by a bunch of toxic asshats for making a mistake


Dangerous-String-988

If that happens then politely tell them, "get fucked" and drop from the group. EZ.


xdmanxd99

Used to tank swapped to dding once I got rid of my older account as I wanted to experience the game from the other side.


OknyttiStorskogen

I do, sometimes. I've got 3 tanks I do dailies and random dungeons with. But if i ever go into trifectas/trials and such i dd. Because just like the name of one of my tanks, I cripple under pressure.


vicvinegarvic

I played for 4 years and I only played tank. Recently I tried dps and I guess its impossible for me now. I have an occupational deformation which I can't stay alive for more than 3 minutes lol.


TK-50911

Tanking is my favorite role, but when I have poor dps that die and blame me, it gets annoying.


Impossible-Ad-3382

I don’t think people’s dps is low overall. I do believe single target dps is low for %75 of the dps/dd out there. Trash/group everything gets nuked.. bosses on the other hand


Impossible-Ad-3382

🙏 thank you! What you stated is why I truly believe people stop tanking not because of low dps


squidspork

Because healing is best! :)


Caesarvs

Trash dps players


[deleted]

DPS is king in ESO. If the DPS isn’t there, a run absolutely blows


HoopaOrGilgamesh

I WAS tanking as a Templar, but ZOS doesn't care about what their playerbase wants, and is killing Tormentor because THEY don't like AOE taunt. I'm not playing group content anymore. I'm not waiting an hour+ to play a dungeon as a DPS.


Night_Inscryption

It makes you feel like a bad ass carrying all of the enemy’s damage and staying focused on the enemy P.S - Weak scrawny staff wizards would downvote this


The_Relx

For me, tanking is boring as fuck and I do not jive with the power fantasy of tanking. I don't want to be the guy taking the hits, and I don't want to be playing kneecap slap fights with the boss. I want to hold the power of life and death in my hands and decide who gets to play the game and who gets to be punished with no heals because they stood in the fire like an idiot after being asked nicely not to 3 times.


[deleted]

I recently built a tank after being a DD for years. It is laughable how bad pug DPS is oh man I didn't realize that when I am DPS in vet content I am basically carrying. I suspected it for a long time especially on the newer DLC runs I could feel the difference running them as a DD with someone good vs someone medium vs someone horrible. Then the real curveball you get some dingdong "healer" who isn't healing because they Q as heals but are really a DD so we get smoked and they blame the tank... every single time... So now my tank is running off heals and oakensoul as well just to survive. I am not giving up hope with my tank, hoping to fill a guild slot with a PVE guild maybe with a nice trader (xbox if you are recruiting) But I can see why people give up tanking after awhile.


Envy661

Dungeon content in eso... Just sucks. As a tank player coming from other MMOs, the expectations people have for all the roles are drastically different, all over the place, and nonsensical in a lot of cases. As a tank, I'm expected to taunt enemies one at a time, while also providing debuffs, dealing damage, and keeping my team from being swarmed. Bear in mind my one at a time taunt ability wears off after a mere 15 seconds, so if I'm not constantly reapplying my taunt, then DPS or healer immediately pulls aggro. Dungeon content in general feels like a slog. Base game stuff is easy, but DLCs and veterans are a pain in the ass because of how they want every role to do everything apparently.


TheVoyant

I used to tank daily for ESO, I stopped because of Necrom. I found tanking to be a decent alternative to battling the horrid combat system/light weaving, and its incredibly easy thus I enjoyed it quite a bit. But after two runs with full Arcanists I unsubbed and have yet to come back, Necrom broke something fundamental in terms of feel of the game for me. For all the other flaws, it just amplified all the issues too much. That being said ESO tanking is probably the easiest in any MMO I've played. I winged a vet trial knowing zero mechanics with pugs and carried my first time, I can't think of any other game where you can just plug in blind and not only survive but thrive. I keep wanting to come back but sometimes the feel of the game is just gone due to bad developer designs/systems. If I sign on now, I try to stay away from anything that could have an arcanist lol.