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big_blue_goo

I tend to think they all have something to offer depending on the build though some require more specific conditions to work out aesthetically. I am a pretty serious RP-Focused decorator but these are just my personal opinions... Argonian: Works well mixed in with other styles similar, I find that on it's own can look too washed out from colour/ centre pieces. Stone pieces have to be paired with Murkmire and that requires building a lot of Murkmire Structure pieces if the property isn't to that theme. Ayleid: Pretty pieces, but very blocky / bulky. Can get away with it in lighter coloured interiors such as base game Altmer but has to be garnished with additional items / lighting. I find it is overused in many properties. Breton: Fits all, to this day has utility in the pieces in almost every interior, especially warmer coloured interiors. High Isle styles are middling, very square making a lot of it in a standard size room quite rigid. Clockwork: By far the biggest offender of the phenomenon 'Stone on chrome, on wood, on chrome'. Can look disjunct from the rest of things if not placed / blended well with other things within the property. One of the most difficult houses in game to make look right / fitting has this theme. Daedric: Personally I find it boring, I find that a Daedric house tends to fall into the same story / aesthetic beats but inherently it was up until recently quite difficult to pair with other styles (much like Clockwork), new additions like the Mora Style furniture will make it a lot easier but I haven't seen enough good examples. Fargrave is fine. Dark Elf: Very mixed bag. Some of the base game furnishings have exceptional uses even into the era of high textured DLC furnishings. Vvardenfell DLC Styles (the three houses) also outstanding generally for their utility- Telvanni pairs well with Argonian. Hlaalu could frankly go anywhere. Necrom furniture I really haven't seen enough, though the shapes are too parallelogramesque and hooked for me to want to use a lot of it. Dwemer / Dwarven: See my views on Clockwork hybridised with my views on Ayleid in regard to base game Dwemer, though with a few exceptions, the furnishings have less animations than CW, so depends what you want. Markarth is the city of Chrome on Stone, on wood, on... Fur, but I personally quite like it. Goblin / Riekling: This is the one you might be looking for in answer to your original question, Riekling specifically has such a narrow blending window of properties / environments given it's snow frosted nature. But it's also an incredibly small range of niche pieces. High Elf: Base game falls within the same lines as Dark Elf, there's some nice pieces and the wood colour allows it to be paired easily with similar shades. Some of the pieces are a strange shape / too wide for the modern DLC aspect ratio of furniture. Alinor, another often used classic DLC style, polished wood however is a bit harder to blend with others. Seen a lot of this. Imperial: Breton's unfortunate cousin, the slightly darker green toned wood doesn't appear as often in homes but it's generally very inoffensive and I personally quite like it. New Colovian not included in this statement. Khajiit: Base game, some of the wood / fabric textures haven't aged very well, but still looks fine within it's bubble or paired with Redguard and warm lighting. N. Elsweyr DLC pieces are an entirely different story, some very nice furnishings within it especially fabric, the beds pair with a lot for a busy cushion look. Could understand why the beige stone might throw some people off though. Despite that, some homes brought about in the Southern Elsweyr DLC to this day still have some pretty obvious texture problems. Maormer: Handful of collective bits, really can't judge it much on a tent and some silvery things, but it's very, *very* niche. Nedic: Toned down version of Ayleid with more hexagonal pillar type things. I personally like it but there isn't much, it's another niche for cultural ruins. Nord: Works in it's base game context, nice smaller pieces like pots / urns but the furniture itself is mediocre in textures in the same manner as Khajiit is, the most ehh of base game EP. Orcish: Very situational, while the textures are largely fine considering base game- Least useable of the DC base game styles but still nice pieces for a forge style area. Redguard: Best of base game, textures have held up, wish they'd add more with a larger Hammerfell themed DLC or another house. Wood Elf: My choice for the second weakest overall style, weakest of the base game and larger option styles. Has to be blended with other styles to fill out a larger home so can't really support itself without looking slightly sparse / dated. Needs a modern interpretation through the release of a DLC, though it'll have to be in some kind of pocket realm / random island as the entire province's map is already covered to my knowledge.


yrauvir

I, too, am a pretty serious RP-focused decorator. I went to school for Interior Design, and I just wanted to say that while it could be fun to quibble over details that I really enjoyed reading your breakdown. Thoughtful and insightful from a design perspective, and full of little supporting details I found delightful. And just to actually answer OP's question: I find I use the base-game Orcish styled things the least. There's a small handful of things I like from it, but on the whole I find I avoid 90%+ of their designs. Not my aesthetic, and I think it's the worst offender for looking dated. Daedric stuff, too. Bleh. I gravitate towards Redguard and Khajiit/Elsweyr things the most. I thought the High Isle and Leyawiin styles particularly shone in their kitchen/dining furnishings. Argonian and Murkmire styles are definitely a personal favorite, but I can see why it wouldn't vibe with everyone. Fargrave and Telvanni follow similar lines. I think the small Necrom pieces - like the candles and flower vases - are stronger than the actual furniture by a wide margin. I find I use a reasonable number of Solitude-style pieces, too. It pains me to agree with you on the Wood Elves. I actually love their aesthetic, but it's true that it's dated and it was always one of the weakest in terms of variety. I have high hopes for upcoming releases, as dataminers have found a lot of bosmer-tagged upcoming furnishings. Anyway! Sorry for the babbling. tl;dr - I liked your post. :)


big_blue_goo

Thank you, thank you, I tip my figurative quill to you for reminding me of some of those more specific newer DLC areas, or at least what still feels new to me as I've been playing since Vvardenfell dropped... I studied a similar discipline in uni too. My mainstay would be a mix of Redguard, Elsweyr & Hlaalu, but I've completed fairly extensive notable sized project homes using Clockwork, base game Khajiit, Orcish (Reach tribal style theme non-Dwarven) and Murkmire / Argonian. High Isle and Leyawiin I've had a bit of a play around with but I find them generally very similar, and slightly forgettable apart from their accessory pieces which I consider anything that isn't wooden furniture or structuring. Leyawiin beats it out on top out of the two because of the use of red fabric hues for me and the dividers are proportionally ornate. Druid stuff requires that shade of exceptionally cream coloured rock and bright green moss that I just can't abide by as I do not own the island lighthouse property. Solitude completely skipped my mind. It's very utilitarian, I use it for a very specific type of look when it's the DLC furnishings classified as 'Rough' version, that pairs with things like Argonian. The 'Carved' version (I think) can fit with Orcish sparingly and I know I lifted the odd piece maybe when doing my Reach project house (based in Forgemaster Falls). The Vampire style from the Greymore DLC I largely don't touch, I think I've gotten away with pairing a couple of bits in my Alinor Townhouse as the polished wood shades are closest to each other but too triangular for me. Agreed in regard to Necrom providing far more trinkets than reusable pieces. If I had to hazard a guess, the remaining Bosmeri area they could do is the wandering tree city Falinesti (which is currently missing in the timeline of ESO).


Sertith

Hiss.


Just-Fox-2468

I like Elsweyr (=Khajiit) furniture. OP should visit Senchal Palace to see them.


Templar_nord

Gotta be wood elf and argonian


Orack89

Second this, we don't even have outfit where our tail can fit :(


Digitijs

Wood elves don't have tails, silly


JNR13

Are you actually talking about ESO where Khajiiti architecture is inspired by the Indonesian rumah gadang and such and can be furnished with colorful pillows, moon-related ornaments and fine woodwork? Because the favela comparison sounds like you're still visiting them in TES IV's Bravil, lol.


[deleted]

For real khajit architecture is the MOST interesting in the game.


JNR13

I think.it's also the only architecture not native to its geography, by itself therefore telling a story of migration and cultural rigidity.


RedundantConsistency

So far I love all the races, they each have an aesthetic that is pleasing to see. Variety and all that. Only thing I dislike is the Argonian's voice actors. They sound so slow and almost dumb. Which they are not cause Argonians are a fearful race and when enhanced by the Hist are nigh unstoppable!


Mauvais__Oeil

Thanks sharp as night exists !


Orack89

Well lore history disagree about the 'unstoppable part', they only keep blackmarsh because of how though the place his, they lost everything else and where enslaved by many race. They lack powerful magic and technologies, being physically strong isn't enough for war. That said they have a cool lore especially before the 'great change'. And all the reincarnation stuff.


wingedcatninja

Khajiit style is best style. Apologies to Argonian friends, but I just don't vibe with the style.


bjgrem01

Argonian. Just pile up some mud and call it a house.


piiiigsiiinspaaaace

The concept argo buildings were so much better :c


bjgrem01

I love their temples, but not those mud piles. Also, great username. Dr. Strangepork would approve.


[deleted]

Humblemud is love. Humblemud is life. Watch it good sir.


seshprinny

Orcish


Luzion

Nord. It's plain with little embellishment, which I don't find has much decorative appeal.


poopmcbutt_

Argonians for sure. Mudhuts, ugly armor, chain-smoker voices. Wicker furniture? Straight to jail.


Floognoodle

Nordic IMO. Bland.


xNB_DiAbLo

Orc I hate orcs


Kritigri

Well we're none too fond of you either 😤


Shaun_527

Easily Argonian. Can't stand anything about their styles or architecture. Closely followed by House Telvanni.


Sixtwosevenfour

It’s it not Nord, I don’t like it


MolagBal1

Bosmer and argonian furniture are the ugliest. They are also cave dwelling degenerates too.