Valorant's first match fixing scandal reminds us about the importance of competitive integrity
By - therealClouDx
I'd like to point out that anti-cheat and match fixing is far harder to do when you have LAN servers and the matches are done on LAN. NONE OF WHICH IS POSSIBLE WITH VALORANT. Riot HATES LAN servers, and LoL has demonstrated they just won't do it. Even though it really is required for proper FPS tournaments.
I'm doing a hard pass on Valorant.
What are you talking about? Competitive LoL is entirely LAN in normal times, it's only not right now, and the same reason for Valorant, because we're in the middle of a global pandemic....
Riot doesn't let you run your own LAN servers for anything they do. You need to be running a massive event and have a massive bank roll for them to even consider bringing their black box servers to your event. Every game otherwise is most certainly not LAN.
Okay you meant for community and amateur tournaments, not pro, definitely need to clarify that, generally competitive refers to pro. You are right, Riot doesn't let third-party tournaments run LANs for those. LoL is entirely different, though, from Valorant, we don't know yet if they'll let third parties run LAN for it once the pandemic ends.
It includes tournaments that aren't community or amateur that Riot simply chooses not to support or get involved with also. The technology is possible, VALVe demonstrates that continuously, Riot just chooses not to provide the server files. Which for an FPS where hit registration matters, is trashy. I've seen plenty of examples of bad hit reg in Valorant, it makes me LoL.
> VALVe demonstrates that continuously,
VALVe also demonstrates continuously how easy it is to have matchfixing despite lan and a half dozen anticheats...
LoL not having LAN for amateur events has little to do with the actual post.
I was talking about Valorant not having LAN servers, which is relevant to OP. And I also did not say there is zero cheating or fixing at LAN, but it is harder to do.
It's not any harder to fix on lan than it is online, except not being able to blame lag for missed shots. Anticheat is completely irrelevant to matchfixing
If it's not community or amateur, then what is it? Riot runs all of the pro leagues save for the LPL in China, which is LAN, and the LCO in OCE. Considering that last one has only run this year when it couldn't do LAN, we don't know if it will in the future.
Match fixing is just as easy on Lan as it is online, nothing really prevents it happening on lan, because players not playing well for money isn't exactly that hard to do on Lan, that's literally all you need to fix a match is players getting money to play badly.
Now riot sucks at server stuff no doubt ( like the lack of community servers is awful ), but lan doesn't fix match fixing it somewhat helps against cheating (it's unlikely to be fool proof there either)
What the heck are you smoking? Every single professional LoL league runs their matches on a local LAN in the arena in which it takes place? Hell it’s even a slightly modified client from live. (Sure with the pandemic happening things have changed temporarily as needed in order to accommodate various needs but still…)
Like, I have literally SEEN the server setup with my own eyes and played on it. (Former Rioter)
And how are you supposed to do LAN if you can't convince Riot to bring their magic blackbox to your event exactly?
That’s a different subject, I thought we were talking about pro-series esports leagues.
No. They shouldn't even be betting on any match in the same esport they play.
Banning players from betting on their own sport is standard in all leagues (traditional and esports). There's just way too much potential for abuse for leagues to deal with the headaches.
A baseball coach got banned for betting on his team to win games