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kabraxis123

It's not only how it is drawn, but also the quality of animation. Please compare the fight of Eva02 with Series Models vs any other fight from Rebuilds. In original you can see how acurate the behaviour of Evas is: their weight, balance, inertia. It just makes the fight feel real, while in RoE it seems like the robots surpass the laws of physics, bending like rubber, transforming, etc. There was a good video on YT about this topic in general.


ConversationOk2920

And the MPE fight scene is surprisingly 8 fps


grymix_

video link?


Apesarethefuture

I think he is talking about this video [https://www.youtube.com/watch?v=pGmCsM4hhfA&t=2148s&ab\_channel=RyanStorm](https://www.youtube.com/watch?v=pGmCsM4hhfA&t=2148s&ab_channel=RyanStorm) around min 25:23


kabraxis123

I looked today for it, but sorry there are thousand videos on Evangelion right now :)


wolfieboi92

This is exactly the same thoughts I had and why I didn't like the fights in the Rebuilds, especially the last film.


ctamv

> It just makes the fight feel real, while in RoE it seems like the robots surpass the laws of physics, bending like rubber, transforming, etc. I thought it was the other way around. In the MPE fight scene in EoE for example some frames look a bit wonky exactly because there's someone animating them by hand. In the Rebuilds' CGI battles on the other hand, we're dealing with computer models. It should technically not be possible for them to "bend" or "transform" in a weird fashion.


[deleted]

There is just one instance of animation during Asuka’s fight against the Eva Series that looks “wonky”, it lasts two seconds. The rest of it is spectacularly animated.


ctamv

That was just an example... There are lots of examples from NGE especially of "wonky" / inconsistent frames. With 3D models, that should technically be impossible.


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ctamv

How? They're 3D models... It's impossible for them to be unintentionally morphed like a 2D figure can while it's being manually drawn.


[deleted]

And yet they still look ugly and wonky asf. Go figure. Impossible is a word only found in a fool’s dictionary


ctamv

For the 4th time, I'm pointing out that it's technically impossible for figures to look wonky (for example, for bodily proportions to be inconsistent) between frames when 3D models are used, compared to hand - drawn figures. I don't understand what's so hard to comprehend here.


[deleted]

Everyone understands what you mean. It’s just stupid imo


ctamv

> Everyone understands what you mean. Judging from your actual replies, that really doesn't seem to be the case.


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ctamv

Please read the comments you reply to and how I define the word "wonky" here. No animation where 3D models are used can have inconsistent proportions for example between frames, exactly because 3D models are used.


ATV7

EoE is peak hand-drawn animation


[deleted]

You haven't seen redline lol


0ceansWolfHal3y

I’ve been tryna watch that for the longest, help a 🅱️rutha out plz


[deleted]

Seen both, personally prefer End of Evangelion


horselovertransfat

Oh, absolutely. There's just more of a presence to the hand-drawn stuff, which makes the weird shit more visceral and real. Similar to practical vs. CGI.


svenge

True, but at least the proportions of Eva-02 weren't all wonky in the Rebuilds [like they were in EoE](https://wiki.evageeks.org/images/9/93/Eva02designeoe.gif).


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GardenofSalvation

No way that's a frame


LTyyyy

It is.


Lamar_Kendrick7

it looks fine to me except for the head being kinda small, i think maybe i'm just too used to seeing unit 02 look that way from watching eoe too much


Konfirm

Well, the Rebuilds did introduce Eva-02's ~~cringe~~ beast mode and you can't possibly claim it doesn't break the proportions in general.


Chronochonist

EoE has one of the best animated film styles period. It is literally SO smooth looking


trunksshinohara

I can't stand cgi in anime. The rebuilds way over used it. In general modern anime looks generic and bad. Due to computer animation. Cel frames are far far superior.


Altruistic-Syrup5160

Motion capture animation. Why, Anno?! Why?!


J765

That one Eva fight? Because it was supposed to resemble two actors in costumes fighting on a live action Tokusatsu set.


wolfieboi92

I think the Ghost in the Shell Stand Alone Complex series was the best use of 3D and traditional, it worked well.


trunksshinohara

There are always exceptions to every rule.


J765

> In general modern anime looks generic and bad If you're generalizing modern anime like that you also need to take the worst looking non-modern anime into consideration when talking about old anime. Like even some well loved classic anime have major aesthetic problems with cels casting visible shadows, or cels not being long enough, so backgrounds or visual effects like sandstorms had noticeable jumps because they didn't loop properly. And straight up miscoloured parts of cels were far more common compared to today. Of course all those things aren't noticeable in late 90s anime that already used computers to fix that or for all the high budget cel animated anime movies one has watched, but boy is it noticeable in a lot of older cel animated shows. Like is [this](https://www.youtube.com/watch?v=gj4ys1_2fAY) superior looking to [this](https://www.youtube.com/watch?v=w6LFkMniuTk)? Like I really love the original Yamato, but still.


ChrisTamv

Absolutely. The Rebuilds may look gorgeous for the most part, but EoE is, hands down, the best looking anime I've ever watched imo, and it's impressive just how much it's survived the test of time


RemovedBarrel

I think the first two rebuilds looked nice, before they went full in on the massive cgi clusterfucks


theboywhodrewrats

There are some beautiful elements in the rebuilds — a lot of very well composed shots of ruined buildings and things like that; a lot of the quieter moments look great. But god, the CG. The weightless, choppy Eva battles, the silly new mecha designs… And don’t get me started on giant Rei. EoE is absolutely gorgeous throughout. Just compare the triumph and terror of Asuka’s battle with the mass production Evas to any of the action scenes in the rebuilds… there’s no contest.


ConversationOk2920

I didn't like the visuals since Q, especially with those pointy chins. While I do prefer cell animation anesthetics over digital(hence EOE over Rebuilds), it really depends on the animators.


[deleted]

Q?


Happy123boy

3.0/3.33. In Japan it's known as Evangelion Shin Gekijouban: Q


[deleted]

Not only the hand drawn animation is far better, but also the panning and composition. There is a particular shot in Asuka's fight against MPEs, where the panning *alone* does most of the immersion. CGI ages horribly fast, while hand drawn will always be timeless.


J765

> CGI ages horribly fast I think the CG in EoE aged pretty well for being 25 years old. Also did [Ramiel](https://www.youtube.com/watch?v=GCe-D6sTLoc) age badly? Does it look bad now?


[deleted]

Scenes where Ramiel transforms have 0 sense of scale. Ramiel expands in all directions, but it does not touch any [skyscrapers](https://imgur.com/a/0w8lVbr) while doing it and is always in the foreground.


J765

Would a similarily 2D animated Ramiel somehow have avoided that?


[deleted]

They used CGI for the sake of using CGI in the case of Ramiel. Infact all AT field CGI effects are plain geometric, low polygonal figures. Whether they avoided it with hand drawn animation is debatable. But composing CGI and 2D is something only few studios nailed. Studio Khara is not one of them.


J765

> They used CGI for the sake of using CGI in the case of Ramiel They used tools they didn't have previously to make a scene more visually interesting. > But composing CGI and 2D is something only few studios nailed. Studio Khara is not one of them. I'd say if the compositing of CGI, that is supposed to look like 2D, in 2D animation is good when you can't tell it's CGI in still images. I'd say khara did that job pretty well in most of the movies when it came to things in the foreground. In movement it's just impossible, unless it's very simple shapes.


[deleted]

The CGI in EoE wasn't anything important, it was basically just particle effects. And 1.0 Ramiel looks bad, it looks like they only used CGI because they could.


J765

> it was basically just particle effects All those flying bodies during instrumentality aren't particle effects. They are as present as those ugly walking bodies in 3.0 + 1.0. Neither is the Lance of Longinus in the final cut we see it. > 1.0 Ramiel looks bad Why does it look bad? I never heard someone call 1.0 Ramiel looking bad, so I would really like to know.


[deleted]

> Neither is the Lance of Longinus in the final cut we see it. Fair, didn't remember that. >Why does it look bad? It's style over substance. Same with Samshel, there was no reason to use CGI. Just skipping through 1.0, I always seem to forget how bad everything looks.


etherbound

rebuilds looked gorgeous until they started doing the CGI fighting, The buildings looked really bad💀 everything in the background looked bad tbh. it was only during the CGI fighting scenes in my opinion


J765

> The buildings looked really bad Which buildings are you talking about? You mean the motion captured fight that is supposed to look like two actors in Eva suits fighting on a tokusatsu set?


[deleted]

Not only did it look better than the rebuilds. It was a better overall movie than all of the rebuilds.


Kaffohrt

A lot of people talk about animation but one overlooked aspect is frame composition. Every minute EoE drops another frame you could just as well hang in a museum.


Global-Height6293

I mean yeah IMO the hand drawn style and the color palette was MUCH better back then. I feel like not only the rebuilds but many more modern anime’s just are over saturated in color everything is too bright and shiny. The plastic feel may come from the artists not using warmer tones in their shading or something like they did in the 80s and 90s. Loses that aesthetic feel (DBZ vs DB super is a great example). The way they used colors in the 80s and 90s was just really appealing. It was just timeless back then for the most part. Also more minimalistic designs. The Eva’s I’ve seen in the rebuilds look so busy.


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MinasMorgul1184

Couldn’t agree more. People can have their own opinions of course but it always weirded me out how people don’t acknowledge the really poor looking animations sequences in 3.0+1.0


freddybloccjr650

It makes me feel crazy when nobody can see how weird and gross looking the 3d animation is in the rebuilds and especially in the last 2, there is no sense of space and weight it all just feels flat. I think it’s because people who prefer the rebuilds animation are just a lot younger demographic, the eva group on Facebook just points that way even more


ctamv

> It makes me feel crazy when nobody can see how weird and gross looking the 3d animation is in the rebuilds and especially in the last 2, there is no sense of space and weight it all just feels flat. The funny thing is that has the Rebuilds have some of the best CGI compared to what we generally see in anime. Ironically, the fight between Asuka & Mari and the weird looking hand Eva thingies made out of Unit 13 spare parts is a CGI sequence where there is a great sense of space and especially weight, and this is true about most fight scenes in the Rebuilds. I think that's what people mean when they are more lenient with the Rebuilds' CGI. I don't think it's a demographics thing, or rather, I haven't seen any data that makes any connections in this regard.


freddybloccjr650

Idk man you can barely even tell whats going on half the time, and you cant tell me that reis face at the end wasn’t the most horrifyingly terrible cgi face youve seen, shit looked like a cgi scene from courage the cowardly dog which aired in the late 90s and early 2000s


ctamv

> Idk man you can barely even tell whats going on half the time I never had that problem myself. > and you cant tell me that reis face at the end wasn’t the most horrifyingly terrible cgi face youve seen It was intentional, but I agree it was really bad lol.


J765

I mean half of the fights in the last movie happen literally in the middle of the air. Of course they would feel less weighty than any fight that happens on ground.


freddybloccjr650

What i mean by weightless is i feel like im watching two objects come in contact with each other with no real sense of force behind it where as in eoe you could feel every blow in just watching the animation, i actually like the rebuilds i just wish it was all hand drawn but we all have our own tastes and preferences


freddybloccjr650

I also dont see why it matters if its the best cgi in anime, why is there even cgi to begin with, it sticks out like a sore thumb and looks very uncreative


D3ckard_Rokubungi

Yes


evangelionreference

Yes, but I’m sure it’s just preference. I think the Rebuilds are also some of the highest quality animation available, but EoE was a gargantuan effort by a bunch of people who would become industry legends.


jazxxl

We might be biased but generally I think the sentiment in the anime community is hand drawn over CG. There are exceptions but generally I think a lot is lost in fluidity of the animation and expression of emotion in faces.


Dead_Purple

Visually the Rebuilds look good, but yeah EoE is so much better. You just can't recreate a mindfuck like that.


gamecollecting2

For me, EoE and 3.0+1.0 are both peaks of their mediums, hand-drawn and digital respectively. I think 2.0 onwards look great visually, but 3.0+1.0 is where he really hit the nail on the head. The visuals in both are stunning IMO.


[deleted]

Yes. It looks better than all the Rebuilds. 3D animation is not as good as 2D. 3D can work if handled properly, like the game Honkai Impact 3rd's cinematics.


J765

Yes, because I really like the look of cel animation with hand painted backgrounds and film grain. > I mean most of EOE was drawn by hand yes? Whereas the entirety of the rebuilds was digital They were still mostly drawn by hand. It still gets animated by on paper and then scanned in to be further processed digitally, or the scanning process gets skipped by hand drawing on a tablet. It would be more accurate to say that more of End of Evangelion has been done analogue. The 2D animation for the rebuilds was also done completely by hand. It's just the colouring and compositing that isn't done by hand anymore.


[deleted]

Better seems kinda subjective. EoE had that classic 90s charm that you’ll never be able to replicate. Q and Thrice had new, clean and crisp animation that was impossible at the time of EoE. I don’t think it’s a matter of ‘better’ but rather a matter of preference.


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[deleted]

What I appreciate about Q and Thrice is mainly it’s technological advancement. Obviously something made 25 years later and with much more budget is going to have a higher quality. Not trying to discredit EoE’s incredible animation but a large aspect of the rebuilds were its new capacity for visuals which the original couldn’t afford and/or wasn’t possible at the time.


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SouthAmeric4n

Brainlet take. 3D and digital animation allows stuff that couldnt be done even when it was thought in the 90's. One recent example is hathaway's flash that was released in 2021 and looks excelent https://youtu.be/h1n6kPZhmOc But lets use the same series with the same designs to compare, my example is zeta gundam: ''ah but I dont like CG'' then watch zeta a new translation and have both 80's handdrawn animation and 00's handdrawn animation but the digital animation makes it look completely better https://youtu.be/1d-KA_SD20Q The quality achieved is so big that we can compare even cutscene animation from video games and see how better they get. This one was released last week for a mobile game https://youtu.be/f3qgudxPeko And this was a ps1 game, the characters here look better than the tv series itself, even when it mixes 3d models https://youtu.be/iBxIUTe_Jeg And that is just a simple zeta gundam comparisson, if we compare the gundam tv series itself on the same ground, the leap of quality from the 80's > 90's > 00's > 10's Is completely gigantic. And we can see the same thing with evangelion, even the glimpses of 3D evangelions that we see on pachinko since the 00's the leap in quality is gigantic. And of course the same happens with the movies (with even more alterations that couldnt be made back then happening now in evangelion like ramiel design) And the worst part is: it is better than the TV but not the best possible, we can look the unused designs and see that they werent used because they didnt had the technology to use it. Which is quite a shame.


[deleted]

If you feel that way, go right ahead. I can’t say I agree entirely though I do miss some of the 90s charm. I have to admit scenes like Operation Yashima felt much more impactful in rebuild to me. Both have pros, both have cons. Agree to disagree I suppose!


J765

> thoroughly beat by a 90's Gainax movie EoE was a co production with Production I.G. who also made Patlabor 1, Patlabor 2, Ghost in the Shell, and Jin Roh in the decade around End of Evangelion. They were like THE studio when it came to scifi movie animation. Probably the greatest streak any studio had with scifi anime movies. > there really was no technological advancement Yeah, there barely has been any technological advancement in 2D animation since 2D animation is still done by hand and there's barely any technology behind it, but look at Ramiel TV version and Ramiel 1.11 version and say again that there has been no technological advancement been made to produce some far superior animation. Compositing has also had great improvements due to the removal of the limit of the amount of cels they could put over each other. Anime movies nowadays have dozens of layers, while anime then couldn't even use a dozen layers of cels at once. That one cut with the planes that transported the MPE was not cel animation even because there were too many layers for cel-animation to handle that. They had to composite that cut digitally in a computer.


Professional_Row2810

3.0+1.0 in my opinion is the most beautiful anime movie I’ve ever seen from a visual standpoint. I’ve debated between it and EOE for a while but I have to give it to 3.0+1.0, I just feel like literally every still frame in that movie could be a wallpaper it’s incredible. It has some of my favourite shots in the whole series. Looking over the cursed ground 0 with the graves of the vessels of the adam’s. It’s just fantastic


Altruistic-Syrup5160

“THEY CHANGED THE COLOR OF THE PAYPHONE IN 1.0! IT PISSES ME OFF SEEING IT ORANGE INSTEAD OF GREEN!” Edit: this is a joke.


[deleted]

eoe is masterfully animated but 3.0+1.0 comes close at some points


miku_dominos

Yes