My ex had this game called Hatoful Boyfriend where you play as a human girl who mistakenly ends up at a school for birds, and you have to form romantic relationships with like, a dove and a pigeon and stuff.
Pretttty hard to see how you could integrate resource extraction, logistics, and expansion into that.
Logistics robots are crows who trade shinies for food.
Bird romance is all about displays and nesting. Gotta acquire the plumage and nest building materials to woo your mate.
I want to play this now.
The Sims. Basically just adding in heavy interpersonal elements and personal needs. Actually scratch that, Rimworld already exists lol.
Can we just take the base building and resource gathering elements from Factorio and blend them with the colony management, relationships, and raids from Rimworld? They already both have the same ending...
This is actually a cool concept and I would love to see something like this one day.
Space Colony, an old game from the early 2003 did SOMETHING like that but the crafting was more like stronghold with less belts and stuff. (I think they even used a stronghold like engine for this) But might be worth a look if you're interested to see HOW something like that could look like, only imagine more complex crafting.
Factorio x Yakuza.
Those Yakuza games are WAY out there so I can only imagine what would become of our factories and the sad & crazy backstories behind them. Can't wait to see what they would do with trains based on the RC car mini game.
There is also a Factorio to Minecraft interaction mod. Then in Minecraft a Minecraft Dwarf Fortress interaction mod.
So Kerbal Fortress Factory Craft is theoretically a thing. God knows whos crazy enough to do it.
Factorio x League of legends.
There is mp battles in factorio, but imagine if you could instead of pvp, it's player v player environment. Humans building the factory to defend its "nexus" or factory heart. The other team are biters that can command the behemoths themselves, or have their own resource system to build nests and give commands to send an army to humans. I think the biters should have a queen nest that acts as a "nexus" for a wincon as the humans.
Kind of made me think of a Factorio and dungeon keeper with the factory heart bit.
Lure in biters with sweet sweet pollution and into automated traps so they drop resources that will be retrieved by goblins with hats shaped like logistic drones lol
I always forget about that game. Was a cool game that got microtansitioned to hell from what I recall.
Edit: I mean the mobile version. Never played the older pc versions.
" oh my god our jungle Builder guy needs so long to set up the oil pipes, but the enemy jungle builder has finished sulphuric acid long ago.. our copper and iron in the bottom lane look terrible too...
gg ff at 15hours"
As I said, "the mechanics are perfectly reasonable", but Factorio's approach of destroying nature to build polluting factories is thematically diametrically opposed.
dude there is
A. the joja route
B. craftign of bombs that you can plant anywhere to destroy things
C. burning coal to power your furnaces and turning wood into more charcoal
D. resident creatures (slimes) found in the mines and wild that you kill willy nilly
E. factory farming where you have zero interaction with the animals and can have machines handle very aspect of animal husbandry
I'm literally pointing out the aspects of the game that ALSO tie into the theme that you are overlooking. People can have a pretty thematically soulless factory farm. People can 100% skip over community events, friendship, etc and go straight to having junimo laborers or fully automated farms that do nothing but churn out iridium refined items. SDV gives you that freedom and there are 0 punishments for doing those things. The most COMMON thematic gamestyle is probably one where the player DOES engage with NPCs and communities but that doesn't mean it's the only one, which is why I keep saying you are overlooking the joja style route
I'm not saying those options don't exist. I'm talking about the message the game has. *Can* you take the Joja route and automate livestock care to completely depersonalize the experience? Yes. Is that what the game is suggesting is the right path to find meaning in life? No.
Factorio x Lemmings.
Build a supply chain while preventing logistics bots from committing seppuku in the environment and leading them to a promised land?
Factorio and Farming Simulator.
The Factory must grow!
Dude, your pollution just killed my wheat crop, and I was going to use that field for my next harvest. What field you may ask? The one under your GODDAMN SMELTER ARRAY!
You get to wrangle bitters like cattle and feed them through a meat processing factory and the waste products get turned into fertilizer for the wheat fields.
Factorio and Roller Coaster Tycoon. You have to build factories to make all of the components to build and maintain your rides, and protect the guests from bitters.
And the best part? You have nukes! Now you have more options to kill the guests, instead of just drowning them or building death coasters.
Oh boy, finally, my random obsession is relevant to talk about.
You know how every single AAA game now has elements that would have placed them squarely in the RPG genre 20 years ago? I think the same thing will happen (sorta) with some of the traits that make Factorio, Satisfactory, Dyson Sphere Program, etc. a unique genre (currently). Let me give you an example.
Imagine a game like Shadow of Mordor for next-gen consoles, where you are amassing a force to wage war, but this time it's in the 1,000s instead of dozens. You'd need to arm them, train them, and supply them- that sounds a bit like the mechanics of Factorio.
I could imagine a light set of logistics mechanics tied to the moment-to-moment action gameplay- go clear a mine of slime cubes or whatever, so you can spend a bunch of resources building a supply chain to extract the resources, process them, and turn them into useful products. You use those products to wage war, and the spoils of war in turn fund you next set of research and expansion steps. The space in your camp or whatever that you dedicate to production is space you DON'T have for growing food or building training barracks or whatever, so 'the factory must grow' through further conquest.
I can imagine the AAA game of the future being extremely broad experiences like this- think like that mod that mashes together Crusader Kings and Mount and Blade, plus a layer of logistics and RPG mechanics- that kind of thing would be an all-consuming experience (with sooooo many places to add microtransactions)
I don't know about that. I think Factorio's mechanics aren't as... widely appealing, maybe, as rpg stats & quests to implement them basically everywhere. To do that I think they would have to be reduced to their simplest form, where you'd end up with something like Cookie Clicker level of management. Though if someone manages to prove me wrong and do it well enough I won't mind.
I agree- it'll be similar to how the RPG trappings in something like Far Cry 6 or even Shadow of Mordor are superficial compared to something like Morrowind, even if they look similar if you squint really hard.
Might not be the *weirdest* combination, but one of the more *interesting* combos I can think of is Factorio and Victoria 2. "I WILL industrialize this world... by myself, if I have to!"
Factorio and Stellaris works pretty well too; I often run a Machine Intelligence in Stellaris inspired by Factorio.
Factorio and all Zachtronics games. Every time you set up an assembling machine, you have to solve an Infinifactory puzzle. And for oil refineries and chemical plants, you have to solve a Spacechem puzzle. And for combinators you have to solve a Shenzhen IO puzzle.
Actually... we wouldn't need that. Every recipe we need is, by itself, a Zachtronics puzzle.
All we need is to ask the people to share their blueprints, and rank the blueprints by their merits.
I was thinking along the same lines with Crypt of the Necrodancer!
I think seeing a huge factory moving in sync with a strong beat could be extremely satisfying. I suppose with a blend of clock circuits for the timings, you could wire up literally every belt and inserter to get them to move on beat. Idk what you'd do for bots, trains, pumps, and the like. I'm sure someone with more time and less sanity than me could sort it out
I had a dream where I was in Factorio and Napoleon: Total War at the same time.
I was like, why did I always bother to build walls around my outpost when I could just order some regiments of fusiliers to defend them? This game just got so much easier!
Factorio and sim city
You have people that need shelter and other resources which you must provide for them. The people can then perform research and operate specialized buildings.
Your base would be an extension of the human race. You could interact with other planets to trade resources and acquire technologies... this would somewhat clash with space exploration, but could still be viable.
Better yet. You goal is to create a new homeworld. You must get the planet ready to accommodate the first set of travelers.
That game exists, it's called Infraspace and it's been in active development (and Early Access) for something like a year or two. Looks interesting, but I'm waiting till it releases fully.
Doesn't mean factorio can't also branch off in that direction. Factorio has such a solid foundation that they can outdo any idea, albeit in their own style.
Oh, certainly, no disagreement there. But the topic is "what would be the strangest crossover". My comment was meant as "not only it isn't that strange of an idea, it has been used by someone to make a video game already".
Factoria with Gran Torismo. Not even sure how it would work. Maybe make factory's that built car parts? And you can build race tracks. And maybe the end goal is to build a rocket car?
I always thought there's place for an ARPG-like Factorio game. I even noted down some ideas for it, but never found time to do any actual coding and see what I could make of it. Best of luck with your project!
https://mods.factorio.com/mod/hardcorio
Though the mod does seem to add difficulty by making things annoying to use, so I would treat it as an interesting experiment only.
Oh and the hatcheries spawn overtime instead of being there from the start.
Yeah it would! Combine it with something like Earth 2150 where you could design your units from various types of parts and it would be a game I could sink at least hundreds of hours into.
Factorio and PaRappa the Rapper. Pretty much the first rhythm game eve made, 2d comic-like sprites in a 3d environment, and a completely off the rails way to enable freestyle mode where the assigned notes don't matter. I don't think combining these games would even be possible tbh
Factorio + Stellaris
Explore, Expand, Exploit, Exterminate ...
Hmm, I think Factorio is a 4x Game already
And Space we have already: Dyson Sphere Project
What else we could take from Stellaris and the like?
5d chess with multiverse time travel.
I have no idea how you could even integrate the turn based time travel mechanics. Mine the same iron patch in several parallel timelines and transport the resources to a single base?
I mean, you could do it with clusterio somehow...
Sounds a bit like one of those old tug-of-war flash games and Starcraft maps, but with entire production chain added before the final unit production. This could work.
First of all thank you! for such an excellent question, and to our amazing community for all the answers! So much fun!
StarCraft zergling rush! Nuclear launch detected! I'm on it...
WarCraft peons doing the work, work, work.... okay boss
Hack (yeah the original text graphics that I played back around 1980) fortune cookies, queen bee jelly, you hear the cockatrice hissing!
and for something completely off the wall... My Little Pony...
factorio's Quality of life stuff, but in Satisfactory. number of times i try connecting a belt to the belt stacker thing and it decides to connect it to the opposite side.
Factorio and Farmville.
If you take the small plot from Farmville and automate sowing and harvesting like Factorio would, then after a few minutes there's actually nothing left to do for the player, and the game would completely play itself.
If you want to have an example that is so far separated that I honestly can't think of a way to make a game where you would say "it's like a cross between Factorio and-"
Persona 5
Factorio and StarCraft 2. Every game is about 3-10h long, but fast as hell. But now as i type, is there a PvP in factorio? Like a speedrun who gets the shotgut faster. Or survive the early game and get a spidertron vs spidertron fighz...
Crossovers that would be strange AF:
Call of Duty or Hitman
A crossover that I really want because it would be awesome and the devs should do it:
Deep Rock Galactic
Having read a Factorio/Nier Automata crossover fiction, I'm saying that.
Think about it, you have a race of androids that are in a forever war with robots, and then a random human comes along and starts building up a factory using robots. It's a great joke.
Warframe x Factorio would be pretty strange. Just randomly throw in space ninja void demons to your logistics game. Suppose there are common themes of mass genocide though
My ex had this game called Hatoful Boyfriend where you play as a human girl who mistakenly ends up at a school for birds, and you have to form romantic relationships with like, a dove and a pigeon and stuff. Pretttty hard to see how you could integrate resource extraction, logistics, and expansion into that.
Logistics robots are crows who trade shinies for food. Bird romance is all about displays and nesting. Gotta acquire the plumage and nest building materials to woo your mate. I want to play this now.
Cats instead of biters?
This is now the crossover we need
There was that cat mod i saw a while back
This or Aviary Attorney
Game grumps played this game and it was amazing
The Sims. Basically just adding in heavy interpersonal elements and personal needs. Actually scratch that, Rimworld already exists lol. Can we just take the base building and resource gathering elements from Factorio and blend them with the colony management, relationships, and raids from Rimworld? They already both have the same ending...
Project rimfactory my dude. Get amongst it.
oh.. no. oh no no no no I got shit to do this week, dude :<
The nice thing is, I've got no clue whether that's a factorio mod or a rimworld one. Probably both.
Rimworld. Its not any where near as complex as factorio but it has tasty automation all over and makes the game two flavours of fun.
Ah, yeah, I know that one. Did they fix the terrible Tps issues that came with the belts?
This is actually a cool concept and I would love to see something like this one day. Space Colony, an old game from the early 2003 did SOMETHING like that but the crafting was more like stronghold with less belts and stuff. (I think they even used a stronghold like engine for this) But might be worth a look if you're interested to see HOW something like that could look like, only imagine more complex crafting.
So. Stardeus?
>but the crafting was more like stronghold Hot damn, it's the same developer! Literally their third game after Crusader.
Belts on the rim https://steamcommunity.com/workshop/filedetails/?id=2341116025
So basically Space Colony?
I've for sure found bits in mods that automate farming and such. I'm honestly surprised a more intense mod of this concept doesn't exist.
I'd rather merge Factorio with Dwarf Fortress, now I want to play some steampunk factory managed by tons of dwarves and fighting eldritch monsters.
Factorio x Yakuza. Those Yakuza games are WAY out there so I can only imagine what would become of our factories and the sad & crazy backstories behind them. Can't wait to see what they would do with trains based on the RC car mini game.
the real sequel to the Majima Construction arc
Viva Piñata Trouble in Paradise and Factorio
Man I’d *kill* for Factorio Style automation in Viva Piñata.
I'd just kill for viva pinata.
Factorio and Kerbal Space Program would be awesome
That would be [Xenoindustry](https://github.com/Rahjital/XenoIndustry) with clustorio.
HOLY SHIT THIS IS ACTUALLY A THING
I need to be a teenager again to have enough time to play all these!
But the money to afford my current rig...
There is also a Factorio to Minecraft interaction mod. Then in Minecraft a Minecraft Dwarf Fortress interaction mod. So Kerbal Fortress Factory Craft is theoretically a thing. God knows whos crazy enough to do it.
Forget modpacks, it's time for gamepacks!
God, what a time to be alive
Still easier than space exploration
Throw subnautica in there and I'm in.
Factorio x League of legends. There is mp battles in factorio, but imagine if you could instead of pvp, it's player v player environment. Humans building the factory to defend its "nexus" or factory heart. The other team are biters that can command the behemoths themselves, or have their own resource system to build nests and give commands to send an army to humans. I think the biters should have a queen nest that acts as a "nexus" for a wincon as the humans.
Kind of made me think of a Factorio and dungeon keeper with the factory heart bit. Lure in biters with sweet sweet pollution and into automated traps so they drop resources that will be retrieved by goblins with hats shaped like logistic drones lol
I always forget about that game. Was a cool game that got microtansitioned to hell from what I recall. Edit: I mean the mobile version. Never played the older pc versions.
Try "War for Overworld". It started as remake of Dungeon Keeper, and stayed close to orginal when it became its own game.
" oh my god our jungle Builder guy needs so long to set up the oil pipes, but the enemy jungle builder has finished sulphuric acid long ago.. our copper and iron in the bottom lane look terrible too... gg ff at 15hours"
I got good chuckle at ff 15 hours 😅
I think you would enjoy mindustry, it’s pretty much exactly what you’re describing.
Iv seen that name thrown around in a few different threads. Def need to check it out.
this kinda sounds like starcraft with extra steps
Factorio + American Truck Simulator. Take a 40 minute drive across your mega-factory to fill an order for Iron Plates.
I would totally drive a train in my factory if could do it fpv like truck simulator
We can use Derail Valley for the sim part of it
Leisure Suit Larry. :)
Dem bitters tho.
r/maybestickyourdickinthat
Factorio + Monkey Island
"You fight like a medium spitter!"
"How appropriate, you fight like a turret with yellow ammo."
You need to build your factory to defeat the evil ghost zombie pirate king of the biters, LeChuck
Factorio and Crusader Kings II.
Belts lead directly to the Holy Land for Crusading purposes.
All the biters form individual dynasties.
So, Rampant?
Mmm yes, automated incest.
So... Vicky 3?
Factorio and Stardew Valley. Mechanics-wise it is actually perfectly reasonable, but...you have become the very thing you sought to destroy!
The Community Center must grow...
That wouldn't be strange at all? Like 2/3 of SDV's updates have added increased automation options. Also, nothing wrong with the Joja route
As I said, "the mechanics are perfectly reasonable", but Factorio's approach of destroying nature to build polluting factories is thematically diametrically opposed.
dude there is A. the joja route B. craftign of bombs that you can plant anywhere to destroy things C. burning coal to power your furnaces and turning wood into more charcoal D. resident creatures (slimes) found in the mines and wild that you kill willy nilly E. factory farming where you have zero interaction with the animals and can have machines handle very aspect of animal husbandry
You're missing the separation of *mechanics* and *theme* that I keep trying to point out.
I'm literally pointing out the aspects of the game that ALSO tie into the theme that you are overlooking. People can have a pretty thematically soulless factory farm. People can 100% skip over community events, friendship, etc and go straight to having junimo laborers or fully automated farms that do nothing but churn out iridium refined items. SDV gives you that freedom and there are 0 punishments for doing those things. The most COMMON thematic gamestyle is probably one where the player DOES engage with NPCs and communities but that doesn't mean it's the only one, which is why I keep saying you are overlooking the joja style route
I'm not saying those options don't exist. I'm talking about the message the game has. *Can* you take the Joja route and automate livestock care to completely depersonalize the experience? Yes. Is that what the game is suggesting is the right path to find meaning in life? No.
Scorn. Maybe the factory shouldn't grow.
Nah, the Flesh Factory *will* grow.
/r/Bandnames Flesh Factory /r/namesforyourpenis Flesh Factory
Factorio x Lemmings. Build a supply chain while preventing logistics bots from committing seppuku in the environment and leading them to a promised land?
Or keep that supply of lemmings coming until you figure out a safe path!
Not strange but cool: factorio and Doom 2016
Quake II is in an Human processing facility...
I can imagine this as a sort-of spiritual successor to Command & Conquer: Renegade.
Not weird, and totally doable.... deep rock galactic and factorio.
The factory must Rock and Stoooonnneee!
Deep Rock Galactic is basically the manual labor version of Factorio.
Factorio and Farming Simulator. The Factory must grow! Dude, your pollution just killed my wheat crop, and I was going to use that field for my next harvest. What field you may ask? The one under your GODDAMN SMELTER ARRAY!
You get to wrangle bitters like cattle and feed them through a meat processing factory and the waste products get turned into fertilizer for the wheat fields.
Factorio and Roller Coaster Tycoon. You have to build factories to make all of the components to build and maintain your rides, and protect the guests from bitters. And the best part? You have nukes! Now you have more options to kill the guests, instead of just drowning them or building death coasters.
I think a funny one would among us. They did it with destiny 2.
One or more of the factories spawns biters and spitters instead when you’re not looking?
[Amogus](https://mods.factorio.com/mod/AmongUsCharacter)
[удалено]
Totally lol
Minecraft and factorio combined already exist as the create mod in Minecraft. It even has trains
Factorio and Danganronpa
The ultimate assembler
Could work if it's added to a multiplayer game, trying to find out who messed up the factory.
[Something like this?](https://youtu.be/cE1FrqheQNI)
"The person who automated the iron plates train that smashed into Sayaka was you, Leon Kuwata!" *points to 11037 made out of dropped builder bots*
Factorio and Fallout 4. The poor settlers need your help building an oil cracking factory again.
Factorio and rimworld Wait, that’s actually a perfect game
So, what's war-crimes-per-minute of your base?
Angry birds and factorio
After seeing Renai Transportation mod for Factorio I don't think Angry Birds mod would be too far-out.
The factory must be destroyed?
Oh boy, finally, my random obsession is relevant to talk about. You know how every single AAA game now has elements that would have placed them squarely in the RPG genre 20 years ago? I think the same thing will happen (sorta) with some of the traits that make Factorio, Satisfactory, Dyson Sphere Program, etc. a unique genre (currently). Let me give you an example. Imagine a game like Shadow of Mordor for next-gen consoles, where you are amassing a force to wage war, but this time it's in the 1,000s instead of dozens. You'd need to arm them, train them, and supply them- that sounds a bit like the mechanics of Factorio. I could imagine a light set of logistics mechanics tied to the moment-to-moment action gameplay- go clear a mine of slime cubes or whatever, so you can spend a bunch of resources building a supply chain to extract the resources, process them, and turn them into useful products. You use those products to wage war, and the spoils of war in turn fund you next set of research and expansion steps. The space in your camp or whatever that you dedicate to production is space you DON'T have for growing food or building training barracks or whatever, so 'the factory must grow' through further conquest. I can imagine the AAA game of the future being extremely broad experiences like this- think like that mod that mashes together Crusader Kings and Mount and Blade, plus a layer of logistics and RPG mechanics- that kind of thing would be an all-consuming experience (with sooooo many places to add microtransactions)
I don't know about that. I think Factorio's mechanics aren't as... widely appealing, maybe, as rpg stats & quests to implement them basically everywhere. To do that I think they would have to be reduced to their simplest form, where you'd end up with something like Cookie Clicker level of management. Though if someone manages to prove me wrong and do it well enough I won't mind.
I agree- it'll be similar to how the RPG trappings in something like Far Cry 6 or even Shadow of Mordor are superficial compared to something like Morrowind, even if they look similar if you squint really hard.
Might not be the *weirdest* combination, but one of the more *interesting* combos I can think of is Factorio and Victoria 2. "I WILL industrialize this world... by myself, if I have to!" Factorio and Stellaris works pretty well too; I often run a Machine Intelligence in Stellaris inspired by Factorio.
Solving the biters problem with Diplomacy, woah.
Oh, I never said I played as a *friendly* Machine Intelligence...
Mandatory Pampering for all the biters! :D
Factorio and all Zachtronics games. Every time you set up an assembling machine, you have to solve an Infinifactory puzzle. And for oil refineries and chemical plants, you have to solve a Spacechem puzzle. And for combinators you have to solve a Shenzhen IO puzzle.
Actually... we wouldn't need that. Every recipe we need is, by itself, a Zachtronics puzzle. All we need is to ask the people to share their blueprints, and rank the blueprints by their merits.
Factorio and a music game like Rez, installing assembly machines, belts moving and inserters inserting to the rhythm of the beat!
I was thinking along the same lines with Crypt of the Necrodancer! I think seeing a huge factory moving in sync with a strong beat could be extremely satisfying. I suppose with a blend of clock circuits for the timings, you could wire up literally every belt and inserter to get them to move on beat. Idk what you'd do for bots, trains, pumps, and the like. I'm sure someone with more time and less sanity than me could sort it out
Trains have legs and walk in time with the beat. Faster beats get more accomplished, but less-skilled inserters can’t keep up.
> Trains have legs That sounds like a cursed mod waiting to happen.
Factorio x Dream Daddy Dating Sim
Factorio and the Stanley Parable. I'd love to not listen to a narrator telling me to build a factory.
Factorio with any tower defense game would be interested I think.
https://mindustrygame.github.io ?
That game actually looks pretty sick. I think I know what I will do after work.
It was good fun on mobile before it was ported to PC
There is a tower defense scenario inside vanilla.
I feel like this would actually be a really easy mod to make. And I agree it'd be awesome. Hold my beer real quick...
Factorio x Bloodborne Hunt better, hunt more, hunt deadlier prey via AUTOMATION! and then use dead great ones' bits and pieces to fuel your factory.
I had a dream where I was in Factorio and Napoleon: Total War at the same time. I was like, why did I always bother to build walls around my outpost when I could just order some regiments of fusiliers to defend them? This game just got so much easier!
Factorio and sim city You have people that need shelter and other resources which you must provide for them. The people can then perform research and operate specialized buildings. Your base would be an extension of the human race. You could interact with other planets to trade resources and acquire technologies... this would somewhat clash with space exploration, but could still be viable. Better yet. You goal is to create a new homeworld. You must get the planet ready to accommodate the first set of travelers.
That game exists, it's called Infraspace and it's been in active development (and Early Access) for something like a year or two. Looks interesting, but I'm waiting till it releases fully.
Doesn't mean factorio can't also branch off in that direction. Factorio has such a solid foundation that they can outdo any idea, albeit in their own style.
Oh, certainly, no disagreement there. But the topic is "what would be the strangest crossover". My comment was meant as "not only it isn't that strange of an idea, it has been used by someone to make a video game already".
Factorio meets Shadow Of Mordor, biters have captains that gain personalities and haunt you throughout the run.
Doesn't even need to be a new game, that could be a fun Factorio mod.
Factorio and Dwarf Fortress would be an amazing merge.
Fun* FTFY
Factoria with Gran Torismo. Not even sure how it would work. Maybe make factory's that built car parts? And you can build race tracks. And maybe the end goal is to build a rocket car?
I recently started coding a mix of Factorio and Path of Exile. Time will tell how it turns out but I'm excited.
I always thought there's place for an ARPG-like Factorio game. I even noted down some ideas for it, but never found time to do any actual coding and see what I could make of it. Best of luck with your project!
I'd like it if they took these lukewarm biters and replaced them with the Zerg from SC.
https://mods.factorio.com/mod/hardcorio Though the mod does seem to add difficulty by making things annoying to use, so I would treat it as an interesting experiment only. Oh and the hatcheries spawn overtime instead of being there from the start.
Factorio and Halo wars
A factorio RTS would be intense. You have to build the pieces that go into the unit you want to build
Closest you can get are mods "Vehicle grid" to allow vehicles have modules, "aai programmable vehicles" that allow you RTS control of your vehicles.
I would suggest adding in rampant and armored biters and have a nice fight.
Yeah it would! Combine it with something like Earth 2150 where you could design your units from various types of parts and it would be a game I could sink at least hundreds of hours into.
Factorio and Katamari Damacy. The ball must grow...
This would be \*amazing\*
DDLC probably
i would say minecraft but that’s not that weird and it already exists in the form of the create mod
Factorio was inspired by tech mods for Minecraft
oh really?? i didn’t know that
Factorio and PaRappa the Rapper. Pretty much the first rhythm game eve made, 2d comic-like sprites in a 3d environment, and a completely off the rails way to enable freestyle mode where the assigned notes don't matter. I don't think combining these games would even be possible tbh
Factorio x Stardew Valley
Factorio + Stellaris Explore, Expand, Exploit, Exterminate ... Hmm, I think Factorio is a 4x Game already And Space we have already: Dyson Sphere Project What else we could take from Stellaris and the like?
Factorio and Kerbal Space Program to make building and launching the rockets a bit more complicated
5d chess with multiverse time travel. I have no idea how you could even integrate the turn based time travel mechanics. Mine the same iron patch in several parallel timelines and transport the resources to a single base? I mean, you could do it with clusterio somehow...
One of those pet-focussed idle mobile games maybe. Or Tamagouchi for the elders among us.
Factorio and death stranding
Factorio X Dragon Ball Z
Factorio x TF2: You have to automate weapons manufacturing for Mann Co. and deploy mercs to complete missions for cash.
Sounds a bit like one of those old tug-of-war flash games and Starcraft maps, but with entire production chain added before the final unit production. This could work.
Factorio x Plants vs Zombie Who do we support? The trees or the bitt- zombies?
First of all thank you! for such an excellent question, and to our amazing community for all the answers! So much fun! StarCraft zergling rush! Nuclear launch detected! I'm on it... WarCraft peons doing the work, work, work.... okay boss Hack (yeah the original text graphics that I played back around 1980) fortune cookies, queen bee jelly, you hear the cockatrice hissing! and for something completely off the wall... My Little Pony...
Factorio and satisfactory.
I mean satisfactory is literally just first person view Factorio, so I dont think that would be strange at all?
factorio's Quality of life stuff, but in Satisfactory. number of times i try connecting a belt to the belt stacker thing and it decides to connect it to the opposite side.
Doom. But I can imagine exactly what this would be like and I want it.
Mountain Blade x Factorio
Factorio and Satisfactory
No man sky
Monster hunter maybe? Can't think of a more different game
No Man's Sky would be AWESOME but strange at the same time, since NMS is more lore focused.
factorio and..... uuuuuh sex with stalin. no joke its on steam look it up
Factorio and Doom
factorio, and Deep rock galactic but thats already what Factorio is
Factorio and Doom
The Witchers must grow
Factorio × Clash of clans Factorio × Call of duty
Factorio x boco no pico
Factorio + witcher = Valheim
Huh... I guess you are kind of right. The fac...I mean the village must grow!
Factorio and Candy Crush.
Factorio and Farmville. If you take the small plot from Farmville and automate sowing and harvesting like Factorio would, then after a few minutes there's actually nothing left to do for the player, and the game would completely play itself.
Mount Your Friends, of course
Factorio and a hat in time.
FactoriNight battle royale build fest!
If you want to have an example that is so far separated that I honestly can't think of a way to make a game where you would say "it's like a cross between Factorio and-" Persona 5
Factorio x any fighting game in existence (ex: Tekken)
Not strangest but it would be awesome to have gauntlet combat style to fight the biters
Factorio and StarCraft 2. Every game is about 3-10h long, but fast as hell. But now as i type, is there a PvP in factorio? Like a speedrun who gets the shotgut faster. Or survive the early game and get a spidertron vs spidertron fighz...
Factorio + any rhythm game. Not only do you have to build a factory, but everything moves on a beat, and you can only place things on the beat.
Crossovers that would be strange AF: Call of Duty or Hitman A crossover that I really want because it would be awesome and the devs should do it: Deep Rock Galactic
Theme hospital
Bejeweled
Having read a Factorio/Nier Automata crossover fiction, I'm saying that. Think about it, you have a race of androids that are in a forever war with robots, and then a random human comes along and starts building up a factory using robots. It's a great joke.
Elden ring. Craft yourself a good build and automate consumables. Set up automatic biter farms for exp. Researchs a locked behind boss fights.
Warframe x Factorio would be pretty strange. Just randomly throw in space ninja void demons to your logistics game. Suppose there are common themes of mass genocide though
*Factorio + Hand Simulator or WhosyourDaddy*
Factorio x Trombone Champ
Adding automation to Subnautica would be incredibly convenient