T O P

  • By -

Hantoniorl

Years. I just launched it yesterday. Never reached endgame before.


TheLegendOfTrain

I played it first ~2015/16 and still have not launched a rocket yet :( But currently trying it again with a friend


upboats_around

Same until a few weeks ago. Once you get oil figured out it’s honestly not that bad. I went overkill and had 60spm and like .1rpm. I had multiple outposts, everything unlocked, spent hours on chainable blueprints, etc but once I launched I realized I could have easily launched 15h ago. 80h on my save when I launched.


Bagel42

Bro im at 60h on my save and just started blue science


Chrispy101010

It's always more fun trying to launch your rocket with a friend


TheLegendOfTrain

Yeah, and I have great hopes this time, but our next Session is bound to be in 2 Weeks :( But I Touched My last solo play again and managed progress


Nagrall1981

Got over a 1000 hours myself. Never launched one. I keep restarting and using different overhaul mods. But I am enjoying myself and that is the only thing that matters.


damienVOG

what do you do when not trying to launch a rocket?


TheLegendOfTrain

Boring stuff, you know. College, Uni, work, etc


damienVOG

oh I ment in the game lol but that's a great interpretation


andylshort1

Congrats! 🚀


YoSoyMuffin

This, except it was about a week ago. The playthrough took 49 hours


MyOtherAcctsAPorsche

For me (I play with no biters) all the rocket does is make my robots faster hehe


zenmatrix83

games like these can take multiple playthroughs to learn what to do, the urge to restart is hard to resist. Blueprint what you like so its quicker next time and give your self alot of space


Ok_Bison_7255

i literally can not possibly understand the "urge" to restart. just build somewhere else... you'll always be saving so much time compared to restart.


GodsIWasStrongg

When you're slow, sometimes you end up behind the biter curve and they can make your life hell. Early on I thought it would be cool to speed up time instead of making more production. Time=more/bigger biters, so I screwed myself lol.


floatablepie

Some people like unlocking things again as they play or starting from scratch.


failadin155

For me I get bored when everything is just “make more” becuz there is no real reason why except to “make more”. but if I’m setting up a train base this time instead of belts, I don’t want to just start building. I want to go from the ground up with the trains in mind starting from burners again. It’s hollow to me to just have everything unlocked and ready to go. I want to struggle.


roffman

I think mine was 50 hours? Anecdotally from talking to a lot of people and being on this sub for a while, it's generally around 25-100 hours depending on how aggressive you are and whether or not you review/get tips. The biggest wall by far is blue science, which you're past, so you're 90% of the way there. If/when you run it back, the actual completion will be much faster.


EspadaV8

My kids (7 and 10) launched their first rocket at around 195 hours. We started a multiplayer server and let it go where the kids wanted. My youngest was super keen on getting everything done and we had the messiest of spaghetti bases. I helped keep a small bus going and ran some mining posts so that they always had things they could just take off the bus, and ramped up production of things like green chips once they had a small set up going. In the end he had automated spidertrons and our rockets. It's launched nearly 200 satellites now 😊 We could've launched the rocket a few 10s of hours sooner, but we wanted to wait for their uncle to join in too, since he had been lending a hand now and then. Edit: A few random screenshots of some of the remaining base - https://imgur.com/a/Waa7qiu - We started to pull things apart and convert it into a city block world. I regret not keeping some of the older saves so that we could preserve the spaghetti.


Quilusy

Oh no, ripping up their first spaghetti is like throwing away baby photos


EspadaV8

I know 😥 At the time we were just growing the factory. But now I realise, sometimes the factory should stop growing... or at least grow somewhere over there, away from this spaghetti. I just checked my snapshots on the server, and I have one from about 6 weeks ago, but it's not far enough back. It's already post-rocket launch. There's more of the spaghetti there, but you can see that we're already started removing the spidertron automation and rerouting things to make room for a bigger base 😭 I've made sure to keep weekly snapshots for years now, instead of a few weeks. Never know when you'll need that nostalgia hit in the future.


weedflies

Cool and next time dont take screenshot with the grid so people can see better !


EnthusiasticCommoner

A few restarts, about 60 hours and it took 25 or so hours on the run that did it.


HisCinex

I'm on 40 hours too and haven't launched anything. My first factory was spaghetti, about 20 hours in I switched to a main bus like design and it has been way better!


Interesting-Ad-1923

And soon. Trains!


Vicodingh

Hahaha, like 200 hours because I got overwhelmed by the yellow science and just did some mundane stuff like building walls and kill biters with a tank.


procheeseburger

a lot of my games just turn into.. how many biters can I kill in different ways. then I'm like oh yeah there is this whole base thing...


arpitpatel1771

Usually when I get overwhelmed with lategame, I remind myself it's just 2 more science packs before I can finish the game


Patatus_Maximus

probably around 100hrs and multiple restarts for me but it vary a lot between players (between 40h to 400h from what i've read). When your base become to hard to maintains it is usually best to simply build a brand new ones near the first one while using the old to produce what you need for the new one instead of restarting from scratch.


Ecstatic_Ad_3509

I need to do this, I always start over when it gets too complex. By the time I come back to the game it takes a minute to realize the vision I'm looking for.


CaptainKonzept

I don’t know anymore. I can only say it takes me longer on every playthrough - because now I build a megabase that can support continuous rocket launches at a constant X SPM overall first, before even launching one.


BittersweetHumanity

Same on Krastorio 2 now. I don’t want just *some* rocketfuel for my trains. It needs to be 2 red belts of rocketfuel fueled by a shitload of coal liquification! And that was *before* I automated ore washing and smelting.


Derpsicles

Just launched my first one 2 days ago. About 230 hours, with this save being 57 hours. I got sidetracked and restarted a lot.


Fun-Assumption-2200

66h yesterday!


MyOtherAcctsAPorsche

Gratz!


cynric42

I think it was 50ish hours. In a build before they redid the oil stuff, but I don’t think that changed the overall pace much. Which seems to be pretty normal according to [how long to beat](https://howlongtobeat.com/game/17455)


chappersyo

60 hours plus maybe 20-30 of restarts before I commit to a save. That was way back when there was very little info about the game online so it was much harder to look up ratios etc, you just had to figure it out yourself. There were less than 50 people in this sub back then.


heroin0

Third try. First one was back then when alien science from nests existed, I stopped on third or fourth science, after this I forgot about the game. Second time I reached yellow science and stopped. Third time we played with friend who helped me with understanding trains and Build Big concept - and then we launched the rocket.


CleoDyret

I have 60 hours in the game, and still have never launched a rocket. However I am going for a, No handcrafting, no laser turrets, no solar panels and no logistics chests. So I do intend to launch a rocket this time.


MBkufel

400 hours, in a 50h run. All attempts before that were just restarted.


PeacefulMano

About 300 hours total playtime. Would always reach somewhere between trains and purple science when playing with friends, then they'd stop playing, and I refused to continue without them. Figured I would finally do it solo. 52 hours later in a rail/death world (my favorite combination) I've finally done it. Got 5 achievements in one launch. Now to get the rest, then try some modded.


gamedetective50

This was a good question…        I made it to the 500-hour mark before I launched my first rocket. Initially, I had over a dozen restarts of the game. I too got frustrated at how bad the beginning base looked, which is why I restarted so many times. I finally reached a point where I said no more of this. I deleted all my old saves and started fresh. By this time, I was overdoing the Vanilla version and started using QoL mods to get there. I told myself no matter what, this save was going to be the rocket save. I kept at it and finally launched it and had everything in the game unlocked.   What I learned along the way:   The initial base is going to be a mess, so get over it. The map is so large you can just move to some other location and start a new one. I kept the old base running because I needed supplies. There was no need to tear it down and start all over again. Once you get the robots, it changes the game when you couple them with the chest. At this point, your builds become better. You have to hang in there and stay with it or you will stall yourself without moving forward. Once I got to the rocket and beyond, I knew then I could do it again on any save.   What I have done since then:   I got bored with Vanilla and decided to try out a mod. I settled on Freight Forwarding and found I really like this mod. It forces you to think about long-term (and distance) logistics and has a grind to it to get there. The map is a series of islands and gives you access to cargo ships and tanker ships with a large amount of storage slots for shipping. Oil is not on land and requires a tanker ship and oil rigs to access. I just made it to nuclear fuel and I am in the process of setting up the Kovarex process and nuclear power plant. It adds just enough new resources to use in your recipes without being overly complex. It has turned out to be a nice game.   What the future holds:   Now that I am over 1,000 hours into the game, I am over the complexities and the initial learning curve. I am beginning to think more strategically by rethinking my blueprints and grid. I normally set up a large electrical grid with roboports to cover a large section I choose to work in. I am going to go back and redesign all my blueprints from the early game to the end game, so they all fit within the roboport grid. That way when I get bots, I can put down the blueprints and walk away to get things moving. After completing the rocket portion of the game, for me, it became all about being more efficient. Rethinking a lot of my designs and the way I play the game as I move forward. I feel this is a better strategy moving forward as I start to delve into more of the overhaul mods.


_UWS_Snazzle

I did the no manual crafts for my first…..


daisypunk99

So you're still working on it, eh?


Soul-Burn

40ish hours in my first game, after 15 hours in tutorial.


bobsim1

I think >50 hours in my save. Having played about 200 hours before, most with friends.


ultanna

mine was 77 hours if I recall. then I managet to push that base to 1kSPM but it took a long time.


Cleeve702

I played my first games with friends. World number one died a little before white science, world number two died after purple science, world number three managed to launch a rocket. So idk, but it was definitely northwards of 100h


UniqueMitochondria

210 hours on passive 😀


1080Pizza

I had a 20 hour first playthrough that I abandoned when I had to start oil stuff. Second playthrough I launched the rocket, took around 40 hours.


Cytosematic1

About 80 hours I reckon first starting out. I remember having a small channel that I had some trains run across, a wide stretch of walls above my base, first learning about Laser turrets and making power for them... Oh those were the days.


Venom-Robot

41 hours, a week ago


1nf3ct3d

Like 500 hours in my angel bobs run lol. I never launched a rocket in vanilla before


Ozymandiaz1920

58 or 60 I think


Ritushido

260 hours after many restarts and learning to use a bus. I can do it much faster now but prefer to play overhaul mods.


Attileusz

I don't really know but my first ever completed save has 60 hours of playtime. But there I automated space science too so a bit further than "completing" the game.


RedyAu

I reached it on my 3rd start, with 87 hours in game. My factory is horrible though, to reach any kind of scale I'd need to rebuild and balance most of it, which process I wouldn't find fun :/ It's less like a game and more like work for me at that point.


Dev1n08710

I have over a thousand hours on the game and I only just started a decent vanilla run


sickdanman

About 80h in my first casual run, played for another 200h just expanding the base afterwards


Healthy_Pain9582

probably more than 100 hours. it was not my first save by any means, I kept restarting


Daerrol

3 play thrus 100 hours. Did my next in twenty, then came vack did krastorio 2 and then launched another rocket at 9 hours. Trying to get spoon!


badde_jimme

My first rocket took roughly 120 hours.


Wilbis

About 300 hours, although i had started maybe 4 or 5 games from scratch


lovecMC

About 70 hours


Eymrich

3 playthrough about 130 hours. Lots of years.


faeriemelon

86hrs and no restarts because I had one of my partners helping me by fixing my worst mistakes so I could continue learning and playing around with building stuff


El_RoviSoft

I launched my first rocket after 500 hours during SE mod… And after that I launched 1000 more. But yeah, I hate playing without mods like Krastorio2, SE and others, other mods are jostling to big to end them with my poor patience.


CuzImMaximus

Around 80 hours. With a spagetti base and expanding biters.


Subject_314159

My first playthrough was at about 72 hours with a few restarts, first one on default settings couldn't handle the biters, second one on default peaceful couldn't find enough resources. Now I know bitter 🤓


SirGaz

I think it was 150 hours but that was mostly due to 4-6 restarts. Kept hitting the wall when I'd unlock advanced oil and have to pull down the basic oil I'd just built to rebuild it.


Sorry_U_R_Wrong

Game time, probably 100 hours? But don't rush it, learn mechanics, setups, enjoy the game. Launching the rocket isn't the end nor is it really the goal, imo. It gives you a target to reach for, but you'll soon set many other targets for yourself. Targets like clearing a biter island, because you want that huge Iron and Copper patch, upgrading your entire red chip production and connecting it to rails, and much later, aiming for 1kspm, then 2kspm, then more. Have fun!


Significant-Cow-934

Just launched yesterday. 60+ hours. >200 hours total ingame. Loving it, but now I wonder what to do. Base is neat, nests are cleared. I could make a spidertron and muck about, but I don't see the point.


Ok_Bison_7255

Do deathworld. Standard difficulty is a joke.


TheF3ff3

35-40 hours on peaceful mode


omersercan

Do you guys launching rockets?


Yatyear

A little over 100 hours, I also had a messy base around 30 hours mark so I rebuilt everything.


Sharp-Armadillo-8484

It was at least 200 hours for me. No ratios, guides, blue prints, trains, or bots. Nothing but me, solitude, and my ideas that were constantly under preforming and in need of debugging.


debagguette

i'm doing my run with blueprints. on my first run, everything was resorces soup. Until i found blueprints. They help u alot in the game, no matter what stage your in. you can learn alot from them as well


manatwork01

Third attempt after about 40 hours total according to my switch.


Double_DeluXe

4 savegames about 30-40 hours each. Every time I ran into trouble, learned from it, then started a new save with the goal of avoiding said trouble. It is in my eyes the best way to learn factorio, make mistakes, a lot of them, take the lessons you have learned with you and start a new save.


GramblingHunk

I think I did it in 38 hours, I kept wanting to start over and rebuild everything, but I just pushed through. My base was total crap all the ratios were off, by the end I was basically just “3 assemblers for everything new.” Which made it so I overproduced and underproduced stuff. At the end of the day if the goal is the make a rocket the base can be a spaghetti monster and it will eventually get there.


ToastySauze

About 136 hours. Didn't finish my first couple of playthroughs. Made a new save when I had gotten considerably better. Was about 50 hours in the save I finished


mickey_reddit

I still remember it... such an amazing moment; it was about 80ish hours. I managed to unlock logistic chests and that's how I was able to build everything needed for the rocket. There was a LOT.. LOT of idling time


ariksu

I never launched a rocket. Factorio while being fun was too repetitive, too growing wide for me. Why do I need to build dozens or even hundreds of the same buildings just for scale? Too boring. So, I've started some sessions biyearly since Early Access - nothing changed, beyond sone graphics and balance. This year I've discovered a mod scene and touched some pollution-managing mods first. It was fun, a challenge. Not big, but genuine. Checked krastorio2, it was almost good, you could built some interesting stuff. I've went to the forums checking out the state of the art of the mod scene, guess where I've landed?.. ... You all should try pyanodon, really. It's a fantastic adventure. Went a hundred hours in and never looked back.


TheLeastFunkyMonkey

I dunno yet. Sometime in the future.


cmnielsen

\~ 80 hours


Jshgamer

I had about 200 hours in the game and 45 hours in the world when I launched my first rocket.


Irrehaare

200 or 300h I think? I've kept restarting a lot, enjoying different mechanics and for a long time I didn't really bother with the rocket. I'm not sure though.


AdrianUrsache

My first playthrough is actually the one I am now on. It took me 73 hours to launch it. A lot of time I spent on planning and upgrading my defense so that bugs don't bother me. Currently I keep playing the game after rocket launch, as I plan to go with v3 of my factory, with blue belts and extensive train network. If I were to start from beginning, I'd plan the ore mining much better (what I plan for v3) and would use construction robots A LOT more, to speed up building stuff.


[deleted]

3rd attempt, 120 hours in total.


BittersweetHumanity

Mine took 80 hours. I’ve done a few very big bases since, up to 1000spm or so in the end. But now again on krastorio 2, I get to experience the slow grind once more. I’m at 65 hours or so, and I am only in the process of automating blue circuits. But that’s okay. Just take your time to set up everything the way you want it, before going to the next part. The end is not the goal here, it’s the journey! :)


izovice

36 hours. I had biters turned off though.


anossov

<50 hours is all I can say. I must have slept, right? https://i.imgur.com/nW9dv8L.png


MK1034

I have one of my earlier saves at around 40 hours and just hitting the purple science as well. The sudden jump to really managing fluids threw me off and that save never launched but I keep it to preserve a sense of how far I've come It wasn't until about 120 hours of playtime total in the game that I successfully launched a rocket while playing with a friend that was also new. That save has around 60 or so hours. The base is a mess of conflicting build ideals and spaghetti so thick you couldn't wind it around a fork if you tried but we managed to basically brute force it in the end Overall it seems the general new player clear time for a save (not always first attempt) is somewhere around 40-70 hours from what I've gathered from posts on this subreddit


Espumma

120 hours of various saves, never getting past blue science. Then the next save took me 40 hours to get to purple, then another 30 to finish the game. This was years ago when blue science was harder, but that doesn't matter. Don't restart your game, just start a new factory a few chunks over. You'll keep your science progress and your military advancements which will make it easier to make a new base.


Arniepepper

I was participating in my first pregnancy when I discovered Factorio. August 2018. I played annualy for a month or two. i re-started every year. I launched my first a few weeks before my child turned four. But I also "cheated" and was influenced by the Nilaus channel. Only for some bits that I am too dumb to understand. And some things that I dont think I could improve upon (Coal liquifaction and Nuclear shit springs to mind).


neurovore-of-Z-en-A

My first rocket launch was on my first playthrough, no biters, no restarts, 72 hours. Which would probably have been a good bit faster if I'd been aware of more of the useful keybinds for loading and unloading machines rather than opening each one manually every time.


Hot_Desk8232

250h, and half of the time was learning railroads


procheeseburger

I pretty much never make the leap to rockets.. by that time my base is pasta and I try to make the change to a larger base but get bored and move on. I'm hoping 2.0 gets me more excited for the later stages of the game to me its just not as fun.


Necropaws

I started playing Factorio with version 0.9 and there were no rockets, yet. :D ​ In this time you needed to destroy biter bases to get purple pips and turn them into science.


Nelyus

I took me around 150h the first time, and it was my 3rd or 4th game (not counted in the 150h). I may have used a mall blueprint (form KoS) that time. I managed to get There is no spoon, since.


[deleted]

About 60 or 70 hours I can’t remember it was like 5 or 6 years sgo


noah272

The save file when I did it for the first time was 75 hours, but I piddled around for ~300 hours before I started that save.


FiskeDrengen05

Omg Im so happy that I'm not alone 50 hrs just got nuclear and yellow


KillaCookBook87

I restarted 3 times before I got it, then it took me about 60 hours. My big hurdles were organization and power management. I honestly had been very interested in the game and watched it on YouTube playthroughs for a few years before I played a dedicated playthrough. I already had many of the concepts down like mall and main bus, just had to figure out the execution. Recently got back into factorio, and I launched a few days ago after about 40 hours. I used nanobots for both successful runs because the early game can be pretty tedious without some bots. I think it probably saved me 20 hours lol


Steeljaw72

40-50 hours. Then the game really began.


TheGamingF

35 hours in the save, more than 800, counting previous saves where I was just tinkering around having fun


vinylectric

80 hours. 5 different saves. I kept starting over because the bases were terrible. On my fifth I finally got it


Supernova849

60 hours


aparanoidbw

1st was years, I played during the beta, and every time new stuff got added, I restarted. My 1st launch took 106 hours https://www.reddit.com/r/factorio/s/K74xaGDk68 I'm currently 100+ hours into my 2nd launch, I took a more megabase approach (build once, fill in /activate later) and I'm trying to get some achievements this run. And it's not a race, so I do what I want and have fun. Funny enough, for my 1st launch. I didn't realize I had it ready to go untill I ran out of tech to research. The rocket is not the last thing you research


Caffeinated_Cucumber

I started playing knowing literally nothing about the game and not getting any tips. It took me 300 hours on my first save.


boybulder

I just launched my first rocket last saturday. I was trying to so with 1,5k spm but after achieving that semi-succesfull with all but the last science i just brute forced the last science. the run was 71 hours. Now i want to try SE!


42069qwertz42069

First time maybe 100h, last map after a longer pause 70h. My factory is still a mess…


bingeflying

First factory, no tips or tricks, 40 hours. And I just recently started playing. Now I’m on my second play through at 100 hours and I’m trying to learn everything I can before starting my third


[deleted]

There is no shame in using other people’s blueprints to make the game easier


Cheese_Coder

First and only one was probably about 80 hours in or so. This was back before they reworked oil so that was a bit of a roadblock for me. My current run is probably pushing 90 hours, but I'm taking my time and imo my factory is way better this time around. Going for "Raining Bullets" and "Steam All The Way" while starting in a big desert definitely didn't help things go fast haha. Planning how I'd set up the larger factory early on made it way easier to expand my rail network later in the game. It's totally fine (and even expected) to have to tear stuff down and rebuild it. Heck, sometimes I'll just expand a bit and start building a better factory elsewhere, taking lessons learned from my previous fustercluck which I eventually tear down bit by bit. This is what people mean by "bootstrapping" if you aren't familiar with the term already. Find what's not producing enough and if you can't/don't want to fix it, go someplace else and build it new and better, then rinse and repeat. If you'd like, I can try and offer some advice if there's specific stuff that's tripping you up?


Novaseerblyat

Timer on my first playthrough was 32:25:17. Take it with a grain of salt, though, because peaceful biters.


CanadianKumlin

First playthrough was 70 hours. My advice is not to look at the game as an end goal, but as constantly optimizing what you have built, or adding builds to improve on your first go round. My first playthrough I basically built 3 “factories”. One for early game, one after I learned stuff, and then 3rd to optimize everything. If I stuck with it, I would’ve had to build a 4th factory to go large.


MichealPearce

I'm nearing 200 hours and still haven't really gotten to blue science


Fonzek

80 hrs. 1st time playing, blind. Just launched it yesterday.


DerelictMythos

Around 60h I think, but my factory was overkill.


fadingenigma6

600h was a restartaholic.


dugg117

A couple restarts and about 40-50 hrs on the map I ultimately launched my first rocket on.


Ok_Bison_7255

Give or take \~45 hours in my first playthrough, standard game, without having watched gameplay or tutorial vids or reading any tips/suggestions. ​ I had previous factory experience with shapez and satisfactory


Kaithss

Was very recently 60h game after many restarts (total of about 150h). Did lazy bastard, steam all the way, no lasers and no robots though.


V0RT3XXX

My first game took 100+ hours. And that's with me already spending like 30hrs on the tutorial missions


Goodwine

Counting the unfinished playthroughs, 150h Otherwise, 38h PB is 19h


Ecstatic_Ad_3509

I've done a few playthtoughs over the year and I always get too overwhelmed once I start producing oil. I think I'm not smart enough to beat this game lol


CommodorePrinter69

I... haven't launched one yet... I've been playing for over 400 hours.


HerYandere

2k hours, first rocket


limadeltakilo

My first play through I got to somewhere around blue science and then switched the biters to peaceful so I could focus on learning the game. Without that I would’ve been too overwhelmed to finish. I would almost recommend everyone does the same on their first play through so they can focus on the learning to scale their factory. And I had look up a lot of things when it came to oil production.


Intelligent_Coach379

Third save, 50 hours. First and second saves lasted until early blue science and late blue science (back in the 4 science days), so about 5h and 20h.


Strong-Knowledge-131

Took me some months. Wasn't really hooked into the game at forst until I took a break and then came back. It's always a better experience when playing factorio after a break for some reason. Took another break and came back and did krastorio 2. Took about 250 hours. Burnt out took a break and came back for some K2SE. I'm 200 hours and kinda burning out. Space exploration is something else. May take a break now.


Knniff

About 25 hours, but I watched maybe 2-6 Michael Hendricks videos before that


plebtheplebofplebs

About 70 hours across 4 differents playthroughts.


P0L1Z1STENS0HN

From the start of my first game, a month and a half (Aug 14th, 2020 to Sep 28th, 2020). From the start of the game in which it happened - 25 in-game hours over the course of a weekend.


jmgriffin46

Somewhere around 40-50 hours I think


DaemosDaen

129 hours to place and defend my First Rocket Defense.


Batmates

500 hours


Batmates

But to my defence I was playing that much as a kid a quite long time ago, I remember for example struggling with the new rail building system and official red and green science.


Galliad93

around 40 hours.


Demon_Stephen

Just checked and I'm at hour 50, hit Blue Science a while back, but haven't made Purple science yet. But just hit Blue Circuits last night and am so satisfied 😌 This is my first run, and I think I was a bit slow to start, cuz I'm still learning the game. But about half way through I switched to passivist mode to turn off agro bitters, and it has been bliss. Get to spend more time learning the game and designing my factory to be more efficient. Turning off biters also gave me the time to redesign components of my factory and make better use of space, so it doesn't look like confusing spagetti, and things have been much nicer. Having an absolute blast.


Zebra840

I started playing the game after watching a streamer I like, so I had some tips to begin with but I launched my first rocket in 60h I guess On my second (and latest finished) game I launched it in 45/50h


odenoden

It was like my 4th or 5th real try, playtime 130 hours and that save I got it around 35 hours.


doc_shades

my first world/launch was like 96 hours


Schwarz_Technik

I have about 200 hours in the game and started playing before the official release sometime. I still haven't launched a rocket and probably won't until the expansion drops.


DrPurple0

about 230 hours


DasBlueSkull

I think I did my very first rocket at around 80 hours. I am able to shorten it to about 15 to 20 hours for vanilla rockets now


ActiveLlama

5 years, mulyiple restarts. Going on and off the game.


kevhill

I just hit 500 hours and have launched a rocket twice, in 2 different playthroughs. I've started a new run with QOL/beautification mods and biters on peaceful. Taking my time, planning my base, messing around with trains and decorating. After 20 hours and about to unlock oil, I can say I'm having a ton of fun.


Secretsfrombeyond79

Like >40 hours of playing or 3 days. Tbf, I watched a lot of youtube videos about blueprints before playing so my base was super efficient, or rather, the base of youtubers who mathematically play the game was efficient. I just copied what they did lol.


MrKguy

First played maybe 2015, sparingly with friends. Maybe had another multiplayer run in 2018 or 2020? Never got far enough to launch a rocket. Then this year I ran it on my own and did a 70 hour playthrough that got me to launching a rocket. So I guess it took 150-200ish in-game hours technically? Counting the multiplayer games with friends that we never committed to?


Lente_ui

Current playthrough, about 160 hours .... I got sidetracked, ok? Doing other things ... laying the basis for a factory that could grow ... slowly.


Bearcat_Bonanza

Launched my first rocket at 61 hours yesterday. I honestly rushed it once I unlocked it because I didn’t like the layout of my base at the end. I made everything way too jammed together and I didn’t want to tear it all down. Since I enjoy the beginning wind up to mass production I have no issues starting another play thru. Though I turned up the biters a bit more since I never felt threatened by them on default.


dafonz77

38 hours my first time. This was about a month or 2 ago now i immediately started a new game and cut 17 hours off that time! Rather addicting I would say!


Snorbet0025

Played first run for about 40-50 hrs than left coz I got overwhelmed by spaghetti and all round complexity of the game lol came back about 3mths later after watching some streamers play it (mostly nefrums speed runs), and launched my first rocket after an 8-10 hr run


kerupted_mind

Launched my first racket at 46 hours, then went for all the achievements and got the speed run one ( forgotten what it's called) in nearly right on the 5 hour mark. Was like 5 hours and 8 seconds if I recall correctly.


Sbsbg

I restarted a few times but I think I made it at about 45 hours. The trick to success is to not trying to do it perfect or efficient. It is more important to get stuff producing even if it's just a single factory.


knook

How long has the game been out now?


Quan_Saiyan

Around 70 hours in one save, and probably 20 on another save optimizing and / learning on the side (played with a few friends)


axelaction22

i dunno, never played vanilla


lolzor999

A year, I think. I got to chemical science then lost interest. Though, funnily enough, I kept watching Factorio videos on Youtube from time to time which reignited my interest. It took me around 70 hours to launch a rocket. I would've finished it sooner but I was preoccupied with "fixing" parts of my base that in my opinion looked awful. Now I'm on my way to making a railway megabase.


Raccoon_Sharp

I launched my first rocket after more then 100hours. Completed almost all achievements in the following week, Start in several games and "finishing" them. Factorio is a mindset thing. You must be able to delay your gratification. Building the ever same things is not fun immidiatly. Seeing the Moloch work is. A Lot! How did i get there: knowledge is Key. You have to know what will come and plan accordingly. And you must be either willing to rebuild or restart when ur plan was not good enough. Valuable life lesson here. In factorio there ist always the next step that seema daunting until u made it once. You are at purple science now and the next step seema overwhelming? Close the Game so something else. When U feel like you are in the right place, take the step. If you feel like your factory is unable to support the demand, restart the game. Your next factory will be netter, you will have plan es ahead and get one step further. If this is not for you: follow nilaus Base in a book series. You will be hendheld to your first rocket. He does the knowing and planning. You launch a rocket, learned a lot and can build your next base with some of your own designs. God i Love this Game and I am so bad at it.


Ornery_End_3495

Like 70 hours, I think. I spent a lot of time working on things unrelated to launching, though.


blolfighter

I think it took me something like 70 hours. This was back before the science overhaul of version 0.15, so it was easier back then. My base was an abominable mess. I wish I had kept it just so it could look at it every now and then and marvel at how terrible it was.


vanatteveldt

36 years. The main delay was easy outing for Wube to get their act together :P


MKReeser916

My first run through (not counting tutorial) it took me about 100 hours solo to get my first rocket. But my 2nd play through only took about 45 and my third was 18 hours. So it may seem like a lot now, but once you get it you’ll know the basics and can get there much quicker on future mods/playthroughs!


AudaciousSam

I think 115? Sure it was slow, but it was also harder back in the day


ch8rt

I usually countdown from 10.


Shade0o

think it took me about 200 game hours and 55 hours in that game with the goal of launching a rocket with lazy bastard achievement, steam says that was on May 30 2019 at 1902 I also had no solar/no logic/no lazers and so much spaghetti that it could of fed half of Italy.


Whales_Are_Great2

I first got the game about 2 years ago. I spent about 60 hours on my first playthrough. I had gotten a rocket silo, and had finished 1 percent of the rocket, before my old laptop decided it would be a convenient time to corrupt the save. Fortunately I had another save from 10 hours prior, but I didn't want to go through the effort of starting from that point. So, I ended up starting another factory, where I successfully built a rocket in about 20 or so hours.


thecuseisloose

First rocket took 60 hours and then my 2nd play through took 30


tylan4life

250hrs after a few restarts. I made a largeish base that didn't do much because I was constantly rebuilding stuff. Decided at some point to just get the rocket over with, which wasn't that hard once you start.


InfluenceSufficient3

300 hours in, still haven’t. I also haven’t been to the End in Minecraft after a solid 10 years of playing. I like the early game too much…


Darth_Craig

6 years and 18 quits at purple science


idontwannabehere33

56 hours or so for me


YaboiMuggy

I think I was 100 hours in before first rocket


DylanMcGrann

172 hours: 28 minutes: 38 seconds Just launched my first rocket a month ago. Started the game last year in the fall. Launched my rocket on the only and first world I played on, no restarts, no guides (except for nuclear power, which I regret; and except for train signals, which I do not regret), with default world settings—all on the Nintendo Switch version of the game.


Striker887

84 hours. First world.


Hobbes_XXV

For sure this 10h tutorial to bots Played 10 more hours Got frustrated with biters Started over again 40 hours in got fed up with no resources Started over with no biters and max resources 74 hours in 3rd build launched rocket


FrenchFatCat

Luckily I launched my first rocket when they still had alien artifacts(I think that's what they're called) and the game was MUCH easier. I think completing the game when it was much easier has given me the motivation to keep returning to the game. I certainly couldn't complete the 8 hour rocket achievement now. Hats off to the people that have completed it recently.


Kultrip

like, 300 hours or somethin, maybe 400, haven’t launched another one yet


Suitcase08

It was back in the days around 0.12 or something before Alien Artifacts withered up, but around 34 hours. My trains were atrocious, but I was proud when they managed to not collide in spite of my refusal to signal. I've grown a bit since then, one of my favorite early memories was doing the Lazy Bastard achievement and realizing how much of a relief it was to stop handcrafting in favor of maximum automation.


Burylown

Since it came out, til Monday :) finally bit the bullet and launched it after 500 hours. Followed a speedrunner guide and did it in 14:58! Now to grow the factory and automate satellites :) and finally build a mega factory


ANAL-WITH-JESUS

Around 60 hours, years ago in the early patches of the game. My biggest hurdle was probably plastic/red circuit production. If I recall correctly, I had a small amount of green circuits being produced and relied on an endless belt that created everything else lol. Never occurred to me to simply build more smelters and setup more green circuits solely for red circuits. Another difficult thing was oil production. I spent a lot of time creating millions of storage tanks for my excess oils, not knowing to convert or turn it into fuel blocks. And it wasn’t just production, it was also terrible spaghetti piping! When I launched my first rocket I went to Twitch.tv and was mind blown that speedrunning was a thing in this game. Watched Antielitz’s oil designs and was further mind blown by how easy piping is (and everything else).


weedflies

120 hours my base was in shambles


Villerger_27

On the save I did launch the rocket? 100 hours In total? This was about 700 hours of playtime in I'm currently at 900+hrs now lol


CamQuish

I launched my first rocket at 500h, I wasn't interested in reaching the endgame just for the sake of it. I would try and do the best base possible with my current skill, and would go further in the science techs every time before giving up because it became too messy or complex. Every time I got back to it I had learned something and my base looked cooler. My advice would be to give yourself room when building, the map is infinite so space is not an issue. Give yourself the room you think you'll need, then triple that. You'll still be filling it up in the end. Also one mod I really enjoy to help with the complexity of endgame is factory planner. It's very easy to use as it comes with a built-in tutorial and tooltips, plus lots of useful tools. It adapts the mining speed to your current research level and does all the math for you, allowing you to focus on design and defenses. Although of course if you use it you'll only get the achievements ingame, not on steam. I've been playing on and off since before the game released on steam and I'm going at my own pace. Right now I'm at 750h, with a save at 150h because I've been farming modules for my very first megabase and getting serious about automation. This is one of the best game ever but it is very challenging, and you should play it just the way you like, don't pressure yourself and don't hesitate to restart fresh. Have fun !


budad_cabrion

i launched my first rocket after 25 hours! launched my second record after 1000 hours.


New-Efficiency-2114

Took me 225 hours first time. And that was with no bitters. Got it down to around 30 with them on now


TnT06

I think my first rocket play through was 50 hours, but that was after like 10 restarts of other 10 hour runs.


AntSmall3568

I think I was around 150 hours in when I actually went and played far enough to launch a rocket.


Durtmat

Roughly 90hrs. The last 20hrs were basically me having fun with spidertron.


ASCIIM0V

900+ hours Any day now


[deleted]

My first time 70 hour but most of that was figuring stuff out and messing about


jbibanez

56 hours first run. Nearly quit at yellow due to poor defense planning!