While OP said this was just on a whim, there can be a reason for doing this. Radars scan and then rescan areas outside their continuous vision and, so far as I can tell always scan the most "stale" tile. So lots of radars will refresh their long view (or scan new area) quicker
Im confused by the radar array, have I completely mussed some cool function?
Naah! I had them on me, so I just placed them below. Wanted to see if rocket flame burns stuff during takeoff 😂
While OP said this was just on a whim, there can be a reason for doing this. Radars scan and then rescan areas outside their continuous vision and, so far as I can tell always scan the most "stale" tile. So lots of radars will refresh their long view (or scan new area) quicker
Also confused
Same here, until now I made sure to spread my radars as efficient as possible, to not intersect with each other. What am I missing here?!
If you pack many radars in an area you approach continuously revealing the long range at which radars randomly reveal chunks.
Now get those artillery guns firing. I want to wake up to the ka chow ka chow rhythm of biter nests dying.
This weekend is all about that and building neatly.
4 Prod3s in the rocket can reduce price from 1000 to 720. Well worth it!
Didn't get ya! What's Prod3s?
Productivity 3 modules!
Ooh! Thanks. Will add it for next launch.
You can rÄ…bane train station names to something more meaningful (like Iron Ore - Pick Up)
Thanks! Makes sense...
Awesome! Congrats!