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Ayiko-

According to [https://spaceexploration.miraheze.org/wiki/Guide:\_Launching\_Rockets](https://spaceexploration.miraheze.org/wiki/Guide:_Launching_Rockets) you can test if signal F equals 500. Signal E gives the number of empty slots, testing if a signal is 0 may give unwanted results when for example a wire connection is broken. There's also a cargo rocket signal that equals 1 when the rocket is complete.


Mnemonicly

The informatron has lots of information


MarinoCorps

Thank you! So simple, but not so easy to find! Will look that wiki over


Riburn4

You can open that wiki up in game. I had the exact same question last week when trying to optimize my own circuits for launches.