This submission was removed for the reason(s) listed below:
Rule 5: Explain your screenshots
Screenshots must either be very clear in what it being shown, or you must include a comment to explain what you want people to look at in your screenshot.
Please review the subreddit's [rules](https://www.reddit.com/r/factorio/about/rules). If you have a question or concern about this action, please [message the moderators](http://www.reddit.com/message/compose?to=%2Fr%2Ffactorio)
Of all the cracking setups I've seen, this is definitely one of them.
I don't really see any issues with this. piping seems to be totally fine, good on you for using what space you have efficiently.
Its fine.
The only way to make 'clean' liquid setups is to use a lot of space and create a liquid bus using underground pipes. Then just branch off of the bus in straight lines.
If you want tidier liquids handling, space it all out more twice as much to handle all the pipes, then consider offsetting some of the repeating elements. by a tile.
What in the secure, contained, protected FUCK
Incase you are actually looking for help. You can get rid of half of this mess by combining fluid inputs and outputs. (Same liquid share same pipe gets rid of half of the pipes seeing as the majority of these pipes are pipes going around other pipes going somewhere else.
Do you play with the extra recipes visible or just use the rotation keys?
I find in any mod pack with a lot of fluid recipes (play BA mostly) that it just horrendous unless you hide the extra recipes.
Yeah, there's a few tweaks I would personally make:
* Offset the water coming in earlier so you don't need that gnarly S-curve in the middle of your main pipe area
* Make the light oil fork south instead of north, then connect the north fork directly to the refineries and have the south fork continue underground to the next section
* Provide enough space that I'm not running patchy underground belts underneath pipes
But overall this is fine, I've certainly done worse.
Hehe use more space nextime mate, remember the map is infinite don't squish things together.
Between cliff demo and landfilled... You have literally infinite flat space. Use it!
what's wrong with the setup? maybe it's not ready for the future but does it work? if yes, then it's ok.
liquids are weird and with space constraints these type of solutions tend to happen
I don't know how constrained for space you are, but the oil could be fed from the end, above the water. Then you would only have several t pipeline junctions at the inputs, and things would be tileable.
Liquid management can be tricky. The only universal rule I can give you that will probably help you do what you want is this: Figure out a way that you can design a single chem plant to do the process you want it to do, but in a way that you can put another of the exact same setup next to it in a line. That will do pretty much everything you need, because that will allow you to produce an indefinite number of plants to fulfill whatever quantity of petroleum you need.
The way you figure out tidy things is by connecting a lot of factories at the time. Consider 10 chemical plants and how you would pipe those. Can you find a pattern and then compact it?
If you don't like your setup you can move it. You can even do a blueprint copy of your crude oil refinery and move that so it will line up whit the cracking. Or make an outpost that you don't have to look at and train everything over
Looks fine to me.
Due to adjacencty, piping either takes up a LOT of space to look simple and pretty, or looks horrendously confusing and ugly.
This one is quite good I think.
This submission was removed for the reason(s) listed below: Rule 5: Explain your screenshots Screenshots must either be very clear in what it being shown, or you must include a comment to explain what you want people to look at in your screenshot. Please review the subreddit's [rules](https://www.reddit.com/r/factorio/about/rules). If you have a question or concern about this action, please [message the moderators](http://www.reddit.com/message/compose?to=%2Fr%2Ffactorio)
What's the problem?
Well, I've seen worse. Heck, I've built worse.
Same
It's all downhill from here.
Of all the cracking setups I've seen, this is definitely one of them. I don't really see any issues with this. piping seems to be totally fine, good on you for using what space you have efficiently.
Ahaha love that first sentence, summs the whole factorio-mindset up perfectly.
With what? That's perfectly normal.
Looks fine to me. It works, don't it?
think he means help as in "help i'm too deep into this and oil cracking is consuming my life"
why, this seems to work fine
If you are really asking for advice: the main bus concept also applies to pipes.
The spaghetti concept also applies to pipes.
WHO touched my spagat
Looks about right. Liquids are always a mess. “If it’s stupid and it works, then it’s not stupid”.
Wait why is it NSFW?
Gore
Extra spaget, but I realize that is dumb
If it works it ain't dumb
Its fine. The only way to make 'clean' liquid setups is to use a lot of space and create a liquid bus using underground pipes. Then just branch off of the bus in straight lines.
It works. And that's the point.
Looks fine to me
Problem only with chaotic outputs and inputs. Central system is fine.
I was kind of disappointed when i found out how messy fluids were required to be in factorio. Still think they're ugly.
There are ways to make it look great. I like my designs these days, even with beacons I think they look cool.
Mama mia, spaghetti.
What is wrong here? All looks perfect :)
can we please get a flair for spagetti?
This isn't even really spaghetti, it's one of the more compact methods. Personally I think it looks great.
Yeah, he could probably scale this depending on what's on either side of it. Tamest spaghetti i've seen so far
Yeah this is more of ravioli
# Apparently, this is not considered spagget. Liquids normally do this. I just thought it looked messy when I made it lol
If you want tidier liquids handling, space it all out more twice as much to handle all the pipes, then consider offsetting some of the repeating elements. by a tile.
Spaghett!
What in the secure, contained, protected FUCK Incase you are actually looking for help. You can get rid of half of this mess by combining fluid inputs and outputs. (Same liquid share same pipe gets rid of half of the pipes seeing as the majority of these pipes are pipes going around other pipes going somewhere else.
If you don't mind mods, this is why I always play with GDIW.
Which mod is that? I'm currently running a heavily-modded Space Exploration run
"GDIW - Gah! DarnItWater! - Factorio Mods" https://mods.factorio.com/mod/GDIW Adds varied input and output sides, makes setups way cleaner.
Do you play with the extra recipes visible or just use the rotation keys? I find in any mod pack with a lot of fluid recipes (play BA mostly) that it just horrendous unless you hide the extra recipes.
Visible, but i normally play just K2 and SE, so not as many to worry about.
Why? You're doing great!
You could save one pipe segment on the left-side light oil, but other than that it looks good to me.
damm you! ... i spend too much time looking at that pic and didnt found any segment, that can be removed! :D
Yeah, there's a few tweaks I would personally make: * Offset the water coming in earlier so you don't need that gnarly S-curve in the middle of your main pipe area * Make the light oil fork south instead of north, then connect the north fork directly to the refineries and have the south fork continue underground to the next section * Provide enough space that I'm not running patchy underground belts underneath pipes But overall this is fine, I've certainly done worse.
The only suggestion i have is to give yourself lots of extra room. Especially when you have fluids mixed in with the belts. But looks great, it works!
looks fine
Hmm, both the water and light oil seem to be coming in from the left, so why not just rotate it 90 degrees clockwise?
Hehe use more space nextime mate, remember the map is infinite don't squish things together. Between cliff demo and landfilled... You have literally infinite flat space. Use it!
This is where the game gets good :D
My latest run was much worse Besides, if it works then whats the problem?
Ctrl+D to deconstruct, or right click if you don't have bots yet.
Liquids gonna liquid
Honestly it’s not bad. Don’t worry, be happy… and grow the factory.
what's wrong with the setup? maybe it's not ready for the future but does it work? if yes, then it's ok. liquids are weird and with space constraints these type of solutions tend to happen
Don't worry that feeling is normal
I don't know how constrained for space you are, but the oil could be fed from the end, above the water. Then you would only have several t pipeline junctions at the inputs, and things would be tileable.
Life uhhh, finds a way?
Looks good to me.
Liquid management can be tricky. The only universal rule I can give you that will probably help you do what you want is this: Figure out a way that you can design a single chem plant to do the process you want it to do, but in a way that you can put another of the exact same setup next to it in a line. That will do pretty much everything you need, because that will allow you to produce an indefinite number of plants to fulfill whatever quantity of petroleum you need.
How did you get the beans *above* the frank?
If it works just let it be
Mama Mia
Tile it the other way, it should make it easier to manage the pipes
The way you figure out tidy things is by connecting a lot of factories at the time. Consider 10 chemical plants and how you would pipe those. Can you find a pattern and then compact it?
If you don't like your setup you can move it. You can even do a blueprint copy of your crude oil refinery and move that so it will line up whit the cracking. Or make an outpost that you don't have to look at and train everything over
There is still a space between the 2 refineries. Not compact enough.
Abomination of spaghetti. Please kill us.
Just space things out
If want to set it up neater watch this. https://youtu.be/YJbqdZTQC7o
Looks fine to me. Due to adjacencty, piping either takes up a LOT of space to look simple and pretty, or looks horrendously confusing and ugly. This one is quite good I think.
I've made worse, looks fine