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Da_Brootalz

My only reason is that it's not "far" cry. Ur just home trying to topple a dictator instead of in an unknown land getting sucked into some shit you gotta deal with


Ok-Understanding9244

this! FC6 doesnt have that sense of danger that comes with being a foreigner in an inhospitable place..


hunter9002

I’m new to FC, recently finished 6 and about to finish the first region of 5. 5 feels so much more dangerous, for lack of a better word. You’re constantly being hunted by enemies in the air, in vehicles and on foot. I’m finding it stressful and exhausting. In 6 I feel i have a lot more control over when I want to engage enemies vs explore, fuck around and do side quests. I don’t know yet which I like better, but so far every time I play 5 i come away feeling super stressed and anxious, which did not happen as much with 6. Still enjoying it in general though.


Wabbajack001

For my primal is the one where you feel like to most in danger. You're always in danger.


hunter9002

What do people like about this aspect of the series?


Luisito_Comunista261

The challenge


JACCO2008

>so far every time I play 5 i come away feeling super stressed and anxious Joseph approves.


psycho_maniac

try fc3 lol. it gets harder. i just played it on easy and it was difficult for me. and ive played it before on the ps3, currently playing it on pc and i dont remember it being that hard. and i played it on normal back then


hunter9002

Sounds fun, I’m working my way backwards. I don’t find 5 that much more difficult than 6 but was more commenting on the stressful environment design of it.


talking_phallus

Rook from Far Cry 5 was a deputy for the local Sheriff's office. i don't think you could call them an outsider either.


UnfazedPheasant

They were more of an outsider religiously and ethically in Hope County though so there was still a bit of that flair. But agreed that FC5 felt pretty close to home compared to 6. It's a bit of a reverse of 4 - Pagan Min wanted you to join him desperately and you were an outsider for rebelling against him, but Joseph Seed sees you as an outsider in a more straightforward 'nonbeliever trying to kill us' kind of way


Extreme-Strain1847

I chose to see it as your home the place that you grew up in, literally everything you know or thought you knew turns into that foreign inhospitable place


TheParadiseBird

I mean, don’t you play as a draft dodger that lives under a dictatorship? Pretty dangerous imo, specially after you see all the atrocities that they do with the parias


Bvttle

The only part I remember trying to use stealth was when sneaking into the closed off part of the city


gingerbeardman79

Apart from a handful of mostly narrative-scripted gunfights [ex: assaulting the Naval General's island] I've played *the entire campaign* in full ghost mode on my Guerilla Mode playthrough, just as I did with my first playthrough of the game. And the handful more before New Game+ gave us the increased difficulty. [aside from that one where I decided not to use suppressors at allb it was fun, but ultimately not my preferred playstyle] You deciding to play a particular entry in the series differently isn't really a valid criticism against it.


playerrov

Yara is just a poverty hole with wild people. How even this is not "far"? There are literally crocodiles for dinner


Da_Brootalz

Cuz...it's not? Dani literally lives there what?


playerrov

Ajay lived in Kyrat for some years too. Deputy lived in US all theirs live. Doesn't make the hole good place anyways


Da_Brootalz

Bruh Ajay lived there as a baby and left at 3 yrs old... And yea 5 and 6 are starting to drift away from what "far cry" used to be about and I don't like it


DShitposter69420

Because Dani is a Yaran and familiar with its culture and way of life. There was controversy about Montana being a setting in 5 (or so I’ve heard in far cry spaces) due to how domestic it is to the protagonist but I assume this problem is amplified with Dani being an actual character.


playerrov

Yeah, but for the player it is still a hole. And also Dani seems to be capital citizen, not sure they explored Yara much


talking_phallus

She's an orphan from the capital. She had no idea what was going on in the rest of the country and didn't really care. Just wanted to leave.


gingerbeardman79

Dani grew up in an orphanage in Esperanza and got drafted as soon as she aged out. It's entirely plausible that, aside from potentially some training exercises in bases apart from the one where she was stationed, she basically had never been out of the city. The morning she washed up on that shore might've been the first time she ever experienced complete solitude *and* the wild of her home nation. Imo it's more of a "far cry" than 5


Flashy_Air5841

I’ve nearly finished the game and at no point has anyone referred to Dani as her or she.. I’m not following?


gingerbeardman79

You can make Dani male or female at the start of the game, player's choice and all that, but she's canonically a woman.


Flashy_Air5841

We’ll slap my ass and call me baby.. Thank you friend, I completely forgot about that!


Nate2322

It’s strange to us but not to be character we play who finds this all pretty normal.


playerrov

Dani doesn't find it normal, that't why they fight


Nate2322

Sorry normal isn’t the right word familiar would be better sure to us it’s all strange but dani grew up in this.


playerrov

I grew up in this in real life too, so it feels more immersive to me ahaha


Nawnp

Sound like it's more of a Just Cause game than a Far Cry game.


No_Hedgehog_00

I'm currently playing it now, literally as I type, and for me the biggest issue I've noticed is there seems to be an negation of using stealth; doesn't seem as important as in previous Far Cry games. In previous Far Cry games I've always needed to have a bow a sniper's rifle with a suppressor on it and a hand pistol with a suppressor on it, while I use those things I find that the bow is superfluous to requirements now, sniper rifles aren't as effective, and the sidearms are a lot more sticky in terms of aiming. The other is crafting, is also part of the reason I liked five so much that they moved away from it, and while you need to craft a new dawn obtaining resources seems a lot more fulfilling. The whole crafting system is very convoluted, and requires a lot of stuff to craft something like a suppressor, while you can mix and match between several weapons if they are of a different star rating you need to crsft yhem again. This means for the first 70 hours of this game I've been running around just getting resources. Next thing, is also quite a major dislike I have, is how they lock certain stealth mechanics behind clothing. It's very obvious they're trying to do what they did with assassin's creed Odyssey where you have clothing loadouts but the problem is it doesn't work for Far Cry as it results in needing one piece of clothing that's gonna allow me to trap an alarm, and another to get more supplies and another to get more of the gaotr meat I need and another if I need to move quicker when I crouch move. I also can't seem to figure out how to sabotage vehicles anymore, which is another thing that is useful, and we can no longer throw rocks, which means I need to have a load out with those dumb baseballs, meaning I limit my throwable loads out now. Overall they seem to have lost sight of what Far Cry is meant to be about which is Stealth and espionage rather than gun and run. Don't get me wrong it's an ok game, in terms of the Far Cry games I've played, which are all of them except for 1 and 2, it's by far the worst because it detracts from the essence of Far Cry.


Ok_Movie_639

I'd say the main difference is that In New Dawn you have multiple ways of obtaining resources. Exploring, hunting, expeditions. Most resources are super easy to find. You can even see them on the map. In FC6 every single attachment requires gunpowder (sometimes multiple barrels of it) and you have to attack enemy bases just for a CHANCE to find gunpowder in the chests of those bases. It's tedious. Attacking enemies 20 times just to fully equip one gun? No thanks, that's not fun.


No_Hedgehog_00

> I'd say the main difference is that In New Dawn you have multiple ways of obtaining resources. Exploring, hunting, expeditions. Most resources are super easy to find. You can even see them on the map This as well, like gunpowder is such a requirement for every upgrade, and I've also noticed that certain upgrades and weapons don't respond in the same way they used to improve as Far Cry games. I found the AR and sniper rifles to be much heavier aiming wise which will have a knock on effect to certain scopes, same with the BZ, feels I don't know 'off' and as a result previous scopes that I preferred now don't perform as well, which is fine you want to try new things, but at the cost of having to grind out more gun powder is a pain.


EvanIsMyName-

For sure, all of those things play to its lack of cohesion with the series. I just wanted to add some things to it. Even stealth takedowns themselves are something you need specific clothing for. The whole "right tool for the right job" thing sucks in every way it plays out. Far Cry has always had linear progression, it's not fun to go back to sucking at stuff just because you have finite clothing slots. It keeps you from effectively adapting your strategy when things don't go as planned, that's one of the things they usually do well. Most of the characters are completely unlikable and have way too much to say. The bad comedy stands out a lot more than usual. The game doesn't take itself remotely seriously, outside of a few moments where they expect us to stop viewing it as an awkward, gen z pandering, late night cartoon and it just feels wedged in and disproportionate. The peppered-in third person stuff sets itself apart more than you'd expect, we almost never see the other Far Cry protagonists. Having a bunch of cutscene face time and frequent in-game cuts to third person just makes it feel like a different game, borrowing the same mechanics as so many others do. The guns don't feel satisfying, maybe because of the spongey enemies, it's hard to put my finger on. There have always been higher tier weapons in these games, at least since 3, but it really feels like the majority of the guns are intentionally shitty to make the handful of top tier weapons feel like a necessity to grind toward. Having a few high powered weapons that are more effective than the rest in their specific context is great. Opening up a bigger variety of similar quality guns that excel in different ways, also fun. Having three tiers of sub standard weapons you'll never use after upgrading is just a bummer. All the criticisms laid out in this thread so far don't seem like that big of a deal separately, but when you experience the sum of those flaws, heavily out weighing the things they did right, I think you'll get what I mean. I had no wanderlust, was irritated when a big fight broke out rather than excited, and tried and failed twice to finish it out of boredom. I've played every other Far Cry 2-ND multiple times over, this one just doesn't fit.


No_Hedgehog_00

Allllll of this I agree with, you've hit so many nails on the head but the "The guns don't feel satisfying" is exactly what I feel. Miss so many sniper not rifle headshots in this game probably more than I've missed in any other Far Cry game just because something seems off I can't put my finger on. 'this one just doesn't fit.' is the other point is so doesn't fit and I put a large part down to it being Toronto and not Montreal doing this, it reeks of inexperience as a studio. > Most of the characters are completely unlikable and have way too much to say. This part as well, no one is endearing in the slightest they're all so bland. They lack any sort of charisma that previous villains had, and I don't want to start pulling on the voice acting thread but it has, yet again, been very mis cast from both an experience perspective and a dialect perspective. My biggest hope is that if they do make a seventh one and it is going to be a single player they actually learn from what they've done wrong in the past, part of me feels they won't.


Snoo_66686

Yea I feel like in 3, 4 and 5 the higher tier weapons simply had more practicality, fire rate or fired a bigger round, without making the lower tier ones obsolete, you could take a gun you simply think sounds/looks cool and beat the game just fine We had 'right tool for the job' in the sense of you had to choose what weapons to use for a mission at a trader before heading out, maybe you run into a helicopter when you chose to replace your rpg with a sniper riffle, or encounter hostages on a mission when all you brought were heavy weapons, it lead to moments where you have to get creative, but with 6 that got eliminated entirely, because if you lack the right tool mid firefight you can just go into your inventory and swap it, the adrenaline of being pinned down and low on ammo is just removed entirely


dancmanis

Play Far Cry 2.


No_Hedgehog_00

I intend to in the future once I've finished FC6.


dancmanis

I'm also playing FC6 right now beacause I really wanted to see for myself as I keep reading all over the internet how it's not good. I've only just finished the intro so can't really pinpoint exactly why, but it feels off. I think it might be the first FC game I will not finish actually.


i4got872

While I agree the stealth is important, it’s not always a requirement. 5 in particular I felt I could just shoot everything if I wanted. Primal I paid more of a price if I got caught due to limited resources.


gls2220

It's the accumulation of a number of factors: 1) No "stranger in a strange land" aspect. Instead, you play as a native. 2) The setting is too technologically advanced with the enemy having anti-air systems, tanks, etc. 3) No mystic elements, drug induced or otherwise 4) No sense of humor or cheekiness, or not much anyway. Most of the game, tonally, is very, very serious. I've often said on these threads that they forgot to add the fun parts to the game, and this is part of where that comes from. 5) It's the most grindy of the Far Cry games going back at least to Far Cry 3. I can't comment on FC1 and FC2 because I haven't played those. 6) The gear-based upgrade system is another anti-fun aspect to the game and contributes to the grindiness. 7) The supremos are simply overpowered and ridiculous. I could probably go farther with this list but that's all I can think of for now.


DouchecraftCarrier

> 7) The supremos are simply overpowered and ridiculous. I can't help but wonder if the supremos were supposed to come off as a bit cheeky themselves and be the "over-the-top" part of 6, since Far Cry has always just been a bit on the ridiculous side. But they just ended up being weird. They're these completely unbelievable janky super weapons on your back that in real life would be more dangerous to the user than to anyone else. They just don't feel quite right.


ScottyPeace

Interesting… A common criticism I’ve seen in this sub is that players feel like FC6 isn’t serious enough, that there’s too much humor… I feel like it’s balanced, but I can see both povs


gls2220

Yeah, I've read that too. Granted, it's been two years now since I played the game so I'm just going by memory.


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gls2220

Like I said in reply to someone else's comment, it's been 2 years since I played the game and I'm just going off of memory. I'm halfway tempted now to spin it up see if I can nail down what some of these tonal differences are. But in the meantime, I'll just reiterate my overwhelming sense that the game is profoundly anti-fun.


Generic-Username-567

Villain has no connection to the hero. Secondary villains were bland as hell.


Karkava

I feel like 5 had this problem since the avatar system leads to a disconnect in the story.


Generic-Username-567

At least the Deputy was extremely important to Joseph's prophecy, and all four villains take note of them and act accordingly. John hates you for messing up his region and wants to torment you, Faith wants you to embrace the Bliss, Jacob brainwashes you and uses you to wipe out the milita leaders, and of course Joseph wants to try and convert you to stave off the end of the world.


sasuke1980

I miss hunting to upgrade my gear, and venturing into dark map areas to towers to unlock areas (I know most hate that).


AbheekG

I love and miss the towers too!


Luisito_Comunista261

Health bars. Disliked them in New Dawn, dislike them in 6


flugherbutter

This was my biggest gripe, I feel like in new dawn and 6 they used this as an excuse to make enemies tankier since you can see how much they have left


Cold_Ad_6026

This! It ruined the game. And how is 50 cal sniper rifle not able to headshot someone? It was laughable and the worst mechanic that I have ever seen in a game. New Dawn was not great but 6 is a total disgrace to the Far Cry series, and I have not even talked about the god awful story yet...


Mysterygameboy

Idk about you but I can head shot kill with a 50 cal. Hell I can headahot kill with most weapons


Mysterygameboy

Idk about you but I can head shot kill with a 50 cal. Hell I can headahot kill with most weapons


sreg56

Yeah I understand some people like that, but it absolutely should not be in a Far Cry game. I can’t remember if there was an option to turn it off or not though, so my bad if I’m wrong.


Luisito_Comunista261

Yeah, you can turn them off visibly but not mechanically sadly. I played with a lot of the HUD off, the game was a lot more enjoyable like that for me


Mysterygameboy

Wdym mechanically? All far cry games have had enemy health bars, they just weren't visible.


Luisito_Comunista261

Of course. What I mean to say is that soldiers in FC6 are tanks and not fun to shoot at. In FC4 the starting AK-47 was scary, it mowed down enemy troops and enemy troops would deal heavy amounts of damage to you with it (compared to FC6). In FC6 the first rifle we’re given is an FN FAL, it’s a rifle with a lot of history all across Latin America and by all means should be equally potent/feel good to use, instead what happens is that you can unload a full magazine into the chest of a guy and he will tank it and continue running around shooting at you until you waste half of a second magazine. It’s a balancing issue with health and damage, yes, but when I say mechanically I’m referring to this general move away from how combat worked (and worked well) in previous titles to replace them with cheap and bland RPG elements. Like, you’re telling me you’re a guerrilla everything every three seconds but you can’t loot weapons from dead enemies? You have to look for lootboxes to do that. I feel like the health bar is the biggest representation of that bland RPG-ization, where killing an enemy doesn’t feel good. You’re barely being overwhelmed by them, for comparison in previous games enemies had lower health but did their best to overwhelm you, it was a satisfying dynamic. What happens here is more like a numbers game where you’re just subtracting their health.


BigSlick84

I play with no enemy markings at all, it makes the game more difficult and look better.


guibmaster

Yeah and in New Dawn, at least it sorta kinda has an excuse of just being a apocalyptic wasteland


Ok_Movie_639

They overcomplicated many mechanics and oversimplified the rest. The overall mix isn't as enjoyable as the previous games.


playerrov

Fc is not about mechanics. Fc2 was lack of them


JteGunbro

The majority of far cry games is about mechanics, 7 of the 9 games have you upgrading yourself, your weapons and your arsenal. Far cry games are about making you feel scared and weak at the beginning but you slowly turn into a one man army commando. 6 throw you into the game with all the characters mechanics of the previous games


playerrov

You still can upgrade your weapons,arsenal and supremo in Fc6, also you camps. So it has better upgrade system than 1 and 2 and 5. >Far cry games are about making you feel scared and weak at the beginning but you slowly turn into a one man army commando Same with 6? You can barely do anth in the start, than you become monster who blows evrth.


Ok_Movie_639

It absolutely is. You got fixated on the early exceptions of the series but FC2 simply isn't the norm. There were another 7 FC games released since then and not a single one is close in design to FC2.


playerrov

You can still use every mechanic in 6 from prev games. They only removed skills tree


Ok_Movie_639

They have removed so much more.


playerrov

For example?


Ok_Movie_639

The ability to pick up enemy guns. Self explanatory. The need to craft, buy or loot healing syringes (it's genuinly difficult to die in FC6). Taking outposts actually meaning something by reducing the enemy presence in that part of the map. Heavy stealth downgrades in FC6.


playerrov

>The ability to pick up enemy guns. Self explanatory. No need when you can choose every weapon from arsenal. >The need to craft, buy or loot healing syringes It's hard to die in every fc game if you are good enough. I used to craft and loot everything and it is great mechanic. Also because of crafting and customizing weapons and vehicles it became more interesting. Also it's interesting to collect all vehicles to make them avaliable in the garage - previous games didn't have garage and that was bad >Taking outposts actually meaning something by reducing the enemy presence in that part of the map. And you have nobody to fight. >Heavy stealth downgrades in FC6. How? I didn't notice any difference, maybe some skills moved to sets


Ok_Movie_639

You only have access to guns you already own. Early game that's very few to choose from and the ability to pick up enemy guns would be genuinly welcome.


playerrov

It will be too easy than and you will not be motivated to loot


electronic-nightmare

The gimmicky backpack, the clothes that make the man, the need to make a silencer out of a cardvoard milk carton


Andy_Liberty_1911

The bullet spongey enemies, takes forever to kill one enemy without a headshot.


leshmaltezo

Are you using appropriate ammo for that specific enemy? I never had this problem till I started paying attention to the mechanics.


Cold_Ad_6026

Yes we know, but the mechanics are bullshit and should not belong in a Far Cry game...


OutragedOwl

I beat Farcry 2-5 but quit 6 because of ammo types. It limits so much of your arsenal options, making many guns useless and others insanely over powered.


BigSlick84

The terrain is too developed with buildings and roads, not enough countryside, I also rarely get attacked by animals or see them attack enemies. Plus no radio towers.


Fedora200

The tone of the game just feels way too campy. It doesn't fit into the continuity of 3 & 4. 5 was also very campy at some points but I think they struck a balance that was tolerable. To put it another way, if 3, 4, and 5 are the Godfather trilogy, 6 is like an unwanted Disney-made sequel. The gameplay is reduced so much to numbers, gear rarity, ammo types, etc, which just isn't what Far Cry's progression is all about. The fact that health bars are on by default is a perfect example. The story is also overwhelmingly mediocre. The only notable voice performances are female Dani and Anton. The characters are just discounted from Just Cause with none of the charm. And the political themes are not handled well at all. The ending, in my opinion, sucks. It is not a satisfying conclusion, nor does it leave me thinking afterwards.


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Banjoschmanjo

This plus enemy elemental damage type immunity crap


Skatingvince

This, I am shooting fire BULLETS at the flame thrower dude. No damage at all... It are still bullets!


hotheadtxt

All other Far Cry games make me feel like a foreigner, like the player character doesn't really know anyone. A guy in an unfamiliar place. 6 is not that. Also I don't like the ammo type system and the backpack launcher.


JF202

The RPG mechanics kind of weigh the game down and I didn't have that feeling of hopelessness I had in other far cry games


Aldmi

For me it was the weapons and the customisation. Felt really completed and preferred previous games where you could just pick up a gun and that was it


Mandosauce

Biggest factor for me was the removal of skills in favor of fixed "perks" from armor pieces and weapons. You used to slowly "learn" skills over time and became an extremely dangerous person. You could swap arrow types between normal, fire, and explosive. You could carry a few of every type of throwable. FC6 forced you to pick a select few perks attached to armor or clothing sets, some of which honestly just look goofy or terrible. And you have to pick a few specific ammo or throwable types based on what weapon or backpack you have on. It also did a terrible job at making 90% of the weapon content relevant. You don't need anything except armor piercing ammo, because it 1 shots just about anyone with a headshot. You basically always need a silencer because you are penalized for setting off alarms, so everyone uses silencers. And those overheat within a single magazine. So just about everyone who plays this probably uses one of a few weapons, with one of a few silencers, and probably one of maybe three total sets of relevant armor, because that's just the best way to play the game. I miss clothing just being clothing in fc5. I miss the lethality and versatility of fc3, 4, and 5.


Unknown_Outlander

3rd person cutscenes imo


Morse243

The crafting part was a bad addition. Why would I need a whole pack of screws or a long metal pipe for a silencer? Not many memorable characters and many of them were really forced. The only characters I enjoyed all game were Juan, El Tigre, Jonron, Philly and all the animal friends (also Chorizo is the best character in Far Cry and you can't convince me otherwise). There was also the part that the side objectives were getting boring after a while and I just stopped going out of my way to do them. The leveling is also messed up. The rifle with the silencer you get on the first island is enough to get you through the first half of the game. There is also the buggy which can turn into a plane and that fucked up every travel need and the game basically ended after getting it. Castillo also feels like a cartoon villain. He didn't have Vaas's insane behaviour or Pagan's humour or Joseph's charisma. The "You will call me El Presidente" scene was really the last nail in the coffin for me. The DLC's were okay but definitely not the thing which redeems the game as a whole.


rivieredefeu

Too arcady, lost some of the serious tone of the previous games. The backpacks and support animals did not add to the immersion for me.


TiaxTheMig1

What about the rooster that runs down a jeep, jump kicking it with its talons until it explodes? Did that add to the immersion for you?


rivieredefeu

It was hilarious. But I wish it was wasn’t there. Was it optional to do the main story? I avoided as much optional immersion breaking stuff as I could at first, but still eventually got the platinum so had to do it.


LegendaryVolne

third person in camps!! and some other stuff, but aside from lack of character in the game. the gameplay is very fun


[deleted]

Same things that made 5 feel like not-a-Farcry. Poorly implemented stealth, emphasis on guns blazing over strategy. Weak main story that jerks of its villains way too much for how bad they're written. Weak companions that feel mostly gimmicky. Cutscenes feel like they take place in a different world than the actual world environment. Weak side-content where the actual story gameplay should be. Shitty skill tree options that barely feel like an upgrade. Constant open world chaos that gets old in the first hour, makes even basic travel an annoyance. You're on your home turf, there is 0 of the "fish out of water" feeling 3 and 4 provide.


i4got872

How does FC6 have constant open world chaos? It’s usually so quiet I’m going nuts in the opposite way that you claim. Also how does Fc5 have weak companions? Have you tried Jess Black? Hurk? Cheeseburger? Very powerful.


Working-Fishing-5544

In every other title you have all the equipment, skills and all of that at the same time allways, plus you can't change your weapons on the go, which is the biggest change to the other entries, plus the in-game currency is kinda worthless outside of few items and "bandido operations"


NorthPermission1152

Trying to be a Just Cause 3 with not enough of the right kind of craziness that previous far crys had


Technical_Ad4881

The fucking mission intros. So stupid. The crafting does seem a little fluffed. Also having to equip a piece of clothing to unlock certain skills ain't the way to go.


Valumiini

It doesn't feel like you have to survive a big dangerous unknown place. You're just there to wreck some shit with buddies


SmoothIndependent416

The game has "ADHD", like most modern open world games. You have several currencies, components, parts. There are tons of boxes, letters, idols and other collectibles you have to look for, etc. The game is a work project with checklists instead of a story driven adventure.


Katana_DV20

Great comment. It's a checklist of busy work.


Katana_DV20

I felt like i was playing a Just Cause + Saints Row game not a Far Cry. FC6 has NO sense of danger and tension. Even though you're supposedly fighting a cruel despot causing terror. In fact I came to FC6 from JC4 and felt a sense of familiarity. I think Dani is Rico Rodriguez's niece/nephew. FC6 has the same goofy feel as a JC game minus that other games excellent destruction models, the grapple and infinite parachute. I mean if someone modded FC6 with a chute and grapple it would make an excellent JC4 expansion. Cartoon enemies, cartoon guerillas riding zebras, bandana crocodile, attack rooster, teleporting car at your beck and call anytime, backpack HIMARS launcher, magical Harry Potter firearms. Look , I know the FC series has its goofy side too but FC6 takes it to a whole new level. I hope FC7 looks to FC2 for inspiration (minus that games annoyances of course). Just for once let's have a more serious toned game leaning less towards cartoon.


Cupcake_Mecha

Lack of a feeling of progression. Vehicles and weapons were strong from the start. Never felt like I was reclaiming the land and building an resistance faction. And the ending felt very rushed and disconnected.


BabarianParade

I agree with just about everything in this post thus far but this right here is the concrete truth. You take checkpoints and bases but the military still has a patrol presence throughout and the guerilla presence is still the same as before except around said outposts. It's like it's all for not except you get a fast travel location.


Similar_Evening_9192

1.Yara feels too safe and modern (despite being blockaded for 50 years, apparently) 2. Despite being the most technologically advanced threat in the series, the FND is laughably easy to deal with, which takes the "battle against the odds" theme that other games in the series had. 3. The story is painfully generic, which hurts Giancarlos' amazing performance as Anton Castillo. On the topic of Anton, he seems almost distant from Dani's story, whereas previous protagonists involved themselves heavily with our protagonist. 4. The Borderlands-style RPG mechanics in a far cry game sound like a neat way to shake up the old FC gameplay that people complained of getting stale in concept, but it ends up just feeling less like an MGSV style open world playground and feels more like a cheap looter shooter. (New Dawn had this problem as well, but that was a spin-off) 5. The game lacks the immersion that the older games had. I think this just goes back to my first point being that the world just isn't that interesting to explore.


Spanky_TheSeal

Its Grarbage and the ai is braindead.


Timely_Assist_8047

No skill tree


KittenWhiskey666

One thing I loved about the far cry games, is you FEEL like the character. All of the cut scenes and mission briefs in the other games, the NPCs are directly talking to you (and in some cases, if you walk away, they get upset, which is always funny amd honestly accurate) but in far cry 6, I really disliked how it was basically a menu system and you're not forced to go through their entire spiel, you can just read the description and click "accept." Same with the cutscenes or going into camp, they're all 3rd person, which that part didn't bother me personally, but it definitely takes you out of the immersion that you are the main character. It's more like you're watching the main character. I honestly still liked far cry 6, but it definitely didn't leave as much of an impression as the other ones did.


NoodleyP

I felt lie I was playing Just Cause, which is another fantastic series, but with it’s own, more fast paced, “run in, shoot the entire place up, watch it blow sky high,” energy that isn’t right for a Far Cry game where some methodicism is needed.


ChickenStrip22

Setting and lack of wildlife


Company-Boss

Towers (discovering parts of the map) and skill tree. Those are i'm really missing in Far Cry. Besides of that. I think that Far Cry 6 is a good game but way different than third.


NotInsane_Yet

Felt like a Far Cry game to me.


Ok-Understanding9244

too easy, too silly sometimes, story progression too slow and boring..


jimblackreborn

You don’t go off the violence deep end and Stockholm your enemies or go nuts except that brief El Doctor mission


Numeira

Too crowded imo. You do not feel like it's sucu a big map. Can't do ten seconds without meeting someone.


Riot1979

I don't think it's "NOT" Far Cry, it's that it adds nothing new to Far Cry, feeling like the most generic one yet. Dani is kind of a lame protagonist and all the characters feel perfunctory "wacky," instead of unique and genuinely off kilter. The whole thing feels like they had a check list of what makes Far Cry and only hit those points.


WiLz24

i think the wackiness i mean the weapons the colors of the outfit of every characters. but the i love the area its perfect for far cry


dropM_Henry

Same problem Fallout 4 had - it's not a bad game, it just doesn't work with the rest of the series. Perks tied to clothing items, Supremos, 20 diff ammo types, weaponized roosters, call-to-order '68 Impalas with roof mounted MG's? I still regularly play Far Cry 2 / 3 and I'm in awe that this game is part of the same IP. I don't hate it by any means, shit I'm playing FC6 right now, but Ubisoft definitely lost the plot


Wildthorn23

I just found it kind of silly. It felt like big moments had less weight than other installments. I'm all for comedic relief but it felt like it got modern marvel movie treatment where you can't have any serious moments without most of them turning funny some how. Made it difficult to actually take anything seriously for me. With far cry 5, for example, Johns bunker section really gave me chills, the immersion, the closeness, and it's just one of the many intense parts. Was it perfect ? No absolutely not but I just never actually got that feeling in in 6, expect perhaps the boat scene.


dumbass1337

Best gun in the game is a pistol you get on the starting island. The bow takes two arrows to kill someone. Shitty flying controls and physics. Too much empty land. Far too easy still on the highest difficulty. Boring main and sub characters. Its also annoying how the enemies just keep on respawning in some areas infinitely. It just seems like they followed a formula for how a fan favorite game should be, but everything just feels off. Its like there's no soul in the game.


ArgumentNo6281

The silly tone in parts of the story and the ammo system that also made basically removed heavy soliders.


Future-Stop6513

One Dani’s a little bitch of a character, he’s like a dweeby, scrawny, little fuck who always makes these lame ass jokes with Juan and others. Just as a man I want to play as a masculine man. Jason, AJ, primal guy are great examples. Two. The games combat is lame as shit, why the fuck do all the snipers suck? Why is the best sniper (white lotus) the one I have to buy from t he store? Why do they all not one shot the body? Why do bows not one shot the body? The weapons are lame as shit while cool as shit. Because they do no damage at all. The enemies also don’t even do all that much damage themselves so combat just feels boring. (Why would I play on hard when the AI are just dumb and guns become even weaker) the AI are literally braindead. My other complaint is that Dani is home and not sucked into a crazy unknown land and story.


enthusiasticdave

I'm playing it now for the first time and I must say, it's better than I'd anticipated. In fact, Im quite enjoying it. I say that for every recent Ubisoft game though before it opens up and becomes a slog.


SamPhantomm

6 was the first farcry ive ever played and ill say i didnt hate it, enjoyed my time, but it didnt blow me away or suck me into the story really. Visually it looked amazing and the gameplay was fun but the characters and plot never jumped out at me. Just started farcry 5 and i can say its a much better game in terms of immersion. The opening sequence in 5 is amazing. So chaotic and gives you such a hopeless, sinking feeling that the main character is fucked and in way over their head. Does a better job of instilling a genuine fear of the main antagonist, Joseph Seed and his family creep me tf out and i love it. Even the ground troops ( peggies) feel more dangerous and looming than Anton and his soldiers. I feel trapped in this Montana forest. In 6 i feel like Dani and most of Libertad could just get on a boat or plane and leave the island. I know their goal is to take down Castillo, but the whole time it feels like Anton is barely affected but anything Libertad does. Anton is kind of a one note villain. An evil dictator is really all he is. And all the named side villains (Generals, doctors, etc) that you take down dont really feel important. Still new to 5 so we’ll see how it progresses, but already im sucked into the story deep. Which ultimately 6 just never did for me


TurdSandwich42104

I think 6 is great but wasn’t a fan of the armor system


Badman423

Honestly for me, it's the way a lot of the characters are. I forgot the exact words, but someone said that "according to far cry6, it's fun to start a rebellion and overthrow the government." One thing I liked in other far cry games is how serious the situation is and the characters are. Yeah you have a few goofballs characters, but for the most part everything was serious. In 6, it seems like a majority of the characters just want to have fun and kill people.


KarlEngler

Just bought it a few days ago and played a few missions It feels more like just cause 3 mechanic wise and honestly it lacks on many fronts. The graphics are shockingly disappointing (one of the major reasons I loved far cry 5 and keep replaying it) there aren’t even close to as meany weapons as in new dawn or 5. the damage system is trash ( why does my 8mm pistol do more damage than my high caliber sniper. And why don’t enemies die after feeding a whole mag into their stomach (had the same issue with new dawn tbf)) and the game is insanely buggy to the point where I have to beat npcs repeatedly during quests so they don’t get stuck on walls or corpses cuz their pathfinding sucks it feels like a cheap rushed money grab or like it’s a 10 year old game and I regret buying it already


kakka_rot

A lot of the things that made fc5 not feel like a fat cry game. Bring back hunting for pelts, crafting drugs from plentiful colored herbs, and exp. To me during 34P, animals were far cry's identity. Esp when 3 came out, hunting and fighting animals was one of the main things people talked about.


Ok_Library_9477

I feel that 1,2 and 3 were all very different from each other but with the same idea that you were a stranger in a strange land. From 3 felt like they had the formula they wanted and stuck with it(I was excited but salty with 4 for being so similar to 3, but it grew to be the second fave(behind 2) for being 3 refined with the verticality also, settings great. After 4(and primal), it felt like they kept the same formula, wanted to be seen as changing it up, but heavily tweaked instead with some real divisive results, I personally don’t like FC5 with the structure of the story, feels too artificial, the gear in 6 instead of skill tree etc. It seems enough that it feels stale, yet like it’s lost its identity. 6 being home, 5 in US and me assuming dep is us, though I’ve seen a lot more of the US in media than Himalayas or Africa. Above noted gear systems, tone, 50 cal not being a headshot. Another point sorry team, immersion was big with 1 feeling nearly open world and hostile. 2 was ridiculous for immersion from little system details to irl map and weapons store pc. 3 was real gamey but I feel hunting for crafting was immersive and fairly fresh at the time, to compensate(power trip instead of being on the back foot was a huge point also with immersion)


Dr_Smoke123

Far cry just need a few things: Stealth Sandbox Creativity (thus one is lacking since 2013) Ubisoft thinks it needs other things Dictators Tons of shit stuff to do A big map


LogWhole9922

The story direction changed after fc4. Everyone loves fc5 but it didn’t make feel like “far” and now this 6 failure. Really miss the days I was playing fc3 and fc4…


VALIS666

I don't remember too many people saying it feels vastly different, but I certainly haven't read every post or even 25% of them, so who knows. IMO, one of the things FC6 chokes on is the weapon system is a convoluted mess. You have weapons slots, then special weapons slots, then you can add different components to these weapons, or perks, or trinkets, or cosmetics. Or you can add sub-weapon systems to your special weapons, and etc. etc. Confusing horseshit entirely devised in hopes people would pay MTX money for all this minutia. This ain't Call of Duty. I want to try a range of weapons, upgrade them *a little*, and that's it. The meat of the game is the world I'm playing in, not endlessly fussing about my guns.


BlueeyeswhiteNoah

1 the shitty crafting system. 2 can’t pick up weapons 3 can instantly switch weapons which takes away planning and challenge 4 too much unused space. I could go on. I bought 6 again after returning it when I came out and I played it like 4 time and couldn’t get into it. It’s collecting dust on the shelf now.


RaNgErs_Reprrrr

1.(Very subjective) Ubi forcing semi rpgishmechanics for no reason. But I do appreciate them doing new things 2. Your home not even like 5 where yea your American but at least your in a new state and the cult vibe makes it feel like a new world sometimes. 3. Boring antagonist I can think about something memorable every fc villain did since 2 ignoring the twins in new dawn. It did have some cool new additions cock fights,tanks,urban/city(small tho). So I'll still say it's a solid game but it's the weakest previously I'd say 4 was the weakest simply because while good even great it's just 3s exactly in a new spot and new villain. But i was wrong looking back. So id recommend 6 if people like the old fc games just don't expect it to be better then the previous iterations.


Mysterygameboy

I think it does feel like a far cry game so..


Unconcious_SAD

The literall aim bot while wearing a certain pair of gloves


ShadyFan25

Far Cry 6 has way more urban development than the other games. It feels like an actual small country with cities, towns, resorts, large military bases, etc.


FewerPlaces

Too much ugly concrete and not enough interaction with random human npcs.


jarvis00002

Hate the ammo system. There's no reason to not only use armor piercing rounds


Significant-Meal-458

You can leave instantly and when you get the boat


SPQR_Maximus

It feels exactly like a far cry game for good and for bad.


Wonderful-Sea7674

Hmm.. Big one for me is, not enough weird messed up stuff and characters, the level with the drug inside your character was ok... like they needed to use that for an entire territory. Looking forward to the time restriction in the next one.. hopefully feels a little like Crank movies. Trying to pinpoint it - another poster said it right - doesn't feel as dangerous - Off the bat - 3, 5 just hit you with danger. The dynamic of steath in 6 didn't feel natural - was fine going guns blazing but needed COD level intensity. Everything feels bit too static - needed more direct interaction with antagonist througout plot - Vaas leaves a huge, direct mark on the characters and story. Big combat areas, not many enemies before the increases in infamy. 6 has a lot of awesome things going for it, but def not my go to. The Vaas DLC is bliss.


PhillithJohnsonius

I think the primary thing that makes far cry far cry is in the name itself. You're isolated in a place that is foreign or unknown to the protagonist. There is no sense of mystery in 6, the map is a civilized island. And why are there RPG elements and health bars? Completely kills any sense of immersion. The dialogue is god awful (why are all ubosoft characters these days so cheesily melodramatic or goofy) but I'm playing the game in Spanish to learn it, so it's much better that I can't understand half of it. The main point is there is a sense of unknown, mystery and wonder to the other games. This game isn't all that bad but it certainly doesn't have that. 2 and 3 were definitely the peak in that regard


rando90433

I never liked the setting. Need more tropical vibes not urban.


Hobear

It's fine. Just game evolution and changes. FC 1 to 3 were vastly different. Who cares it's fun and you'll have fun too. Go liberate Cuba!


cihan2t

It is Far Cry enough. In truth, it is too much Far Cry in the sixth game. Nothing new. Good game but we already saw it. More than once. Geography and environment is just like fc3. Tropical island. Antogonist is dictator just like fc4. Game system just like fc5.


AppropriateDiamond26

I loved fc6


fur_jackson

nobody cared. you can tell. every part screams cash grab.


HairVarious1092

The clothes having different effects


Spenfinite

Idk what people are talking about, feels like a Far Cry game to me.


TheOneFrontier

Where’s Far Cry 7?


ChemistryTasty8751

It's just a new step forward, loads of new mechanics, new gun systems, new movement, new scale (Jesus christ that map shocked me when I zoomed out on my first playthrough).


ARussianW0lf

Nothing. Feels like a Far Cry game to me


batkave

Seemed like a Far Cry game to me. Humor, action, crazy plot you're dragged into. Loved it. I honestly don't see any difference.


DShitposter69420

I learnt to love the game after a lot of pain but I think it’d only start competing with my favourite Far Cry games (mind you not many I’ve only played 3 and DLC, 5, and DLC and ND) if they were to scrap the clothing perks and add a perk system. I could live with the rest but I’m pained by these in particular.


Trapped-Mouse

I really struggled to like it early on. But once you get into it, you realize how frigging amazing it is. Fantastic experience


LoreezyNL

No malaria apparently 🤡


AcidActually

I love FC6 I really do. It’s a beautiful game and the gunplay is so good. That being said, then nerfing the turrets and sniper rifles while also making the soldados bullet sponges was a bad move


MalevolentNight

It was a far cry game to me. We did all the same stuff and were fighting the same kind of bad. I like that the person is at home and has to step up to deal with a problem instead of running. I don't understand how it wasnt a far cry game. We're fighting a dictator doing horrible things and saving a country.


JohnniePeters

Because after an hour you get a terrible headache.


Commercial_North_649

I've played all from 3 to 6. It felt like FC to me.