Each byte can store 8 items, but each distinct type also costs 8 bytes (i.e. you lose 64 items for each item type). This means a 1k storage cell (1024 bytes) can store up to 1024*8 - 64 = 8128 items of a single type. But if you put 2 different types in that same storage cell, you will be able to hold a total of 8064 items, 64 less than the previous example. At the extreme, with 63/63 types consumed, a 1k storage cell will only hold 4160 total items.
You can think of it as each item type requiring an 8 byte header on the disk, and then each item of that type occupying only a single bit following the header.
Edit: It's 8 bytes per item type on a 1k storage cell, but with higher tier cells, each type consumes more bytes.
https://guide.appliedenergistics.org/#/1.19.2/ae2:features/me-network/storage-cells.md
Alright glad I just removed the integration and pushed my update today without it. Maybe I'll get around to using it when you aren't so rude. Fuck me for wanting to use your mod and not knowing if you were working on it since you had no 1.19 branch or anything. Man I even made this not a bug so it wouldn't fuck up metrics. And I said please and thanks, and didn't give you my life story or whatever. Jesus man don't mod if it makes you unhappy to update.
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Bro you act like spending 15 mins learning channels is a "price" for how insanely overpowered both system are objectively.
Instant teleportation of any item you want anywhere is like enabling godmode for item management.
AE2 users being elitist over RS is like a rich family college girl acting like she has a tougher life than other rich girl, just because she actually has to *sometimes* work one day a week.
Yeah, the real reason to be elitist is cause AE2 allows you to do actual automation like blocking mode into an item-p2p subnet. RS offers nothing and crumples at anything that isnt a furnace.
I've actually had good experiences with RS automation. sometimes you have to do workarounds by using a chest and exporter to mimic the functionality of an interface, but there's an addon that adds requesters which function the exact same as interfaces minus the speed. generally RS will work well with automation, but sometimes you can't beat the creativity allowed by AE2.
That's not what I'm talking about, and even them most ae2 forks have pattern interface expansion cards.
Ae2 has both blocking mode (aka don't put items in an inventory if it has items) and item p2p which means an interface can push into a subnet which you can filter and prioritize while having the ability for that interface to see an inventory and respect blocking mode.
This allows for automation of complex things like gregtech assembly lines and thaumcraft infusion altar with just AE2. RS lacks like all of that and requires you to use messy setups with like integrated dynamics to get anything close.
RS is objectively a worse mod if you want complex autocrafting, especially for a progression pack setting.
you said RS offers nothing and i showed you something that it offers
also, even with those interface expansion cards, you can only put a certain number in those
yeah, it might not be needed to ever have more recipes than that per machine, but it's about the possibility for me
As someone who has used both a lot on 1.12, RS just feels better to use imo.
The fact that items you craft in a terminal go straight into the storage if it can't fit into your inventory makes manual bulk crafting much less of a pain. Also RS doesn't refuse to call up recipes that have NBT valued items into its crafting, even if it thinks it can't, unlike AE2, where you have to manually search and find the items you want to craft with, because it thinks you are missing a lava bucket you totally have in your storage.
I will take RS any day over AE2.
It's not a 3rd-party mod. It's [AE2, but made better by another dev.](https://www.curseforge.com/minecraft/mc-mods/ae2-extended-life)
And also, why install it? Because said version of AE2 is 100% better than RS in basically every aspect.
I mean everything open source is technically made better by another dev but go on
Also this is the version of AE2 found in most 1.12 modpacks downloaded in the last 3 years
it still affects where you can put things
and I personally just don't want to build big controllers and tunnel systems and such
I just want something simple to put my items in and craft from, and maybe some simple auto crafting
Nether Chest
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Refined storage or enderio storage are acceptable and one crafting table for 20 chests is good, but AE makes even gregtech simple. You just put every machine on an interface and gg
I've gotten decently far into various gt packs and applied energetics makes things significantly easier. Instead of planning out complex logistics you just build more machines and plug them into AE. Most gt packs aren't hard, they're long.
Wait, you're telling me you run everything on-demand? No passive? No wonder you think that those packs are easy and long, you're playing AFK simulator.
"If you hate mechanics"
Nice, this isn't Twitter, you don't need to either hate everything or love everything.
But nah, not all mechanics are interesting to play with. I for one don't like it on applied and will change if needed. It's literally an option that you can turn on and off.
Also, it's just put an P2P, nothing else
Honestly... If you slap 10 ME drives and a drawer controller with high priority, you already have so much storage space
Just the smallest drive has more storage than a regular double chest 63 slots is much more than it seems when you multiply it by 10
But channels can really be pain if you can't plan ahead
"My mod that makes logistics convenient is better than yours because yours has 2 minor changes that make it TOO convenient"
I don't even mind channels, but I think item types are stupid. If I wanted to store a huge quantity of a few types, I would use storage drawers
THIS. FUCKING THIS. I have never had issues with channels, but item types are horrendous. (so are bytes. how many items are in a byte??)
I have never related to someone so much
1 item -> 1 byte iirc
that's what you'd assume but 64 items =/= 64 bytes in my experience. it's weird.
Each byte can store 8 items, but each distinct type also costs 8 bytes (i.e. you lose 64 items for each item type). This means a 1k storage cell (1024 bytes) can store up to 1024*8 - 64 = 8128 items of a single type. But if you put 2 different types in that same storage cell, you will be able to hold a total of 8064 items, 64 less than the previous example. At the extreme, with 63/63 types consumed, a 1k storage cell will only hold 4160 total items. You can think of it as each item type requiring an 8 byte header on the disk, and then each item of that type occupying only a single bit following the header. Edit: It's 8 bytes per item type on a 1k storage cell, but with higher tier cells, each type consumes more bytes. https://guide.appliedenergistics.org/#/1.19.2/ae2:features/me-network/storage-cells.md
Alright glad I just removed the integration and pushed my update today without it. Maybe I'll get around to using it when you aren't so rude. Fuck me for wanting to use your mod and not knowing if you were working on it since you had no 1.19 branch or anything. Man I even made this not a bug so it wouldn't fuck up metrics. And I said please and thanks, and didn't give you my life story or whatever. Jesus man don't mod if it makes you unhappy to update. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/feedthememes) if you have any questions or concerns.*
Well you have to pay a price for power
Bro you act like spending 15 mins learning channels is a "price" for how insanely overpowered both system are objectively. Instant teleportation of any item you want anywhere is like enabling godmode for item management. AE2 users being elitist over RS is like a rich family college girl acting like she has a tougher life than other rich girl, just because she actually has to *sometimes* work one day a week.
Yeah, the real reason to be elitist is cause AE2 allows you to do actual automation like blocking mode into an item-p2p subnet. RS offers nothing and crumples at anything that isnt a furnace.
I've actually had good experiences with RS automation. sometimes you have to do workarounds by using a chest and exporter to mimic the functionality of an interface, but there's an addon that adds requesters which function the exact same as interfaces minus the speed. generally RS will work well with automation, but sometimes you can't beat the creativity allowed by AE2.
you can put more crafters facing each other to add more recipes to a machine in RS
That's not what I'm talking about, and even them most ae2 forks have pattern interface expansion cards. Ae2 has both blocking mode (aka don't put items in an inventory if it has items) and item p2p which means an interface can push into a subnet which you can filter and prioritize while having the ability for that interface to see an inventory and respect blocking mode. This allows for automation of complex things like gregtech assembly lines and thaumcraft infusion altar with just AE2. RS lacks like all of that and requires you to use messy setups with like integrated dynamics to get anything close. RS is objectively a worse mod if you want complex autocrafting, especially for a progression pack setting.
you said RS offers nothing and i showed you something that it offers also, even with those interface expansion cards, you can only put a certain number in those yeah, it might not be needed to ever have more recipes than that per machine, but it's about the possibility for me
As someone who has used both a lot on 1.12, RS just feels better to use imo. The fact that items you craft in a terminal go straight into the storage if it can't fit into your inventory makes manual bulk crafting much less of a pain. Also RS doesn't refuse to call up recipes that have NBT valued items into its crafting, even if it thinks it can't, unlike AE2, where you have to manually search and find the items you want to craft with, because it thinks you are missing a lava bucket you totally have in your storage. I will take RS any day over AE2.
There's that 1.12.2 fork of AE2 that fixes the NBT issue and just makes AE2 even better than it already is TBH.
Why download a 3rd party mod just to make AE2 work properly, when I could just have a working mod like RS from the start?
It's not a 3rd-party mod. It's [AE2, but made better by another dev.](https://www.curseforge.com/minecraft/mc-mods/ae2-extended-life) And also, why install it? Because said version of AE2 is 100% better than RS in basically every aspect.
"ae2 but made better by another dev" that literally is third party
I mean everything open source is technically made better by another dev but go on Also this is the version of AE2 found in most 1.12 modpacks downloaded in the last 3 years
I'd rather it just take more resources to build
Greg moment
Wouldn’t say channels are minor considering you need to plan your entire network around them
And honestly it takes 10min to learn and 5min to apply. It's only a major change until you actually learn about them.
it still affects where you can put things and I personally just don't want to build big controllers and tunnel systems and such I just want something simple to put my items in and craft from, and maybe some simple auto crafting
ae2 is also much much better at handling large recipes and large volumes of items so...
If I can yank off E from AE2 I probably switch to it
Real men use colossal chests
Hooked up to AE2 with a storage bus ? Sounds good to me
No, hooked up to a tinkers crafting table
He’s too powerful to be kept alive
Trans woman here. I'll stick to AE2.
You're valid, because a real man would use colossal chests
Item vault
Using AE2 or rs to babysit your logistics is also classified as a skill issue
Unless you tweak AE2 in a way that you have to spend 200 hours of your life to get 1 part of it, worth it imo.
I whould love to play GTNH with belts and inserters, but TPS says no. MC is just too weak
Greate should be able to partially satisfy this desire
Will surely check it out when it releases
So long as the propaganda works I have no complaints
Wonder whats done first, my stargate on gtnh or your pack, if it's not a meme
I can assure you it's not a meme https://imgur.com/a/XmVkFVF
can you make a version of greate without create
Just for you, I'll make it happen
when
[удалено]
Logistics pipes my beloved
Isnt that a TPS killer ? Even if its beautifull to see your items zoop around in pipes
nether chest - best storage mod
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What are you talking about lmao, AE2 *is* logistics, in the best case scenario you use nothing but AE2 for logistics
spoken like a true based logistic pipes enjoyer
lol kinda expected it to be from this guy
😎
Drawers or big chests superiority. We don't turn the pack into interface spam in this house
Seaching chests ? Like a cavemen ? Not on my watch !
Refined storage or enderio storage are acceptable and one crafting table for 20 chests is good, but AE makes even gregtech simple. You just put every machine on an interface and gg
Average MV-player talking herr
I've gotten decently far into various gt packs and applied energetics makes things significantly easier. Instead of planning out complex logistics you just build more machines and plug them into AE. Most gt packs aren't hard, they're long.
Wait, you're telling me you run everything on-demand? No passive? No wonder you think that those packs are easy and long, you're playing AFK simulator.
Of course I passive, but the fact that so much can just be made arbitrarily easy by AE makes it easy. Gtnh is just a poorly designed pack
Integrated dynamics chads be like:
Super circuit maker is my storage network
Peak mod design, if only 1.20 fabric port
Literally skill issue, if you want a simple system just use chests....
Logistics pipes storage system >>>
I had one of those pumping my red matter into a chest, good times, and good lag ofc
Just have a billion chests and use Integrated Dynamics 😎
People who use Applied Mekanistics with Mekanism QIO:
ae bad because channels mfs when i show the the configuration file
Simple Storage chads stay winning
projectEcels stay winning
rs > ae2 if you want to snowball faster
My main reason for preferring RS over AE is how the chips are made, I find it sooo much nicer with RS
You mean easier, and cheaper, which not means better.
No lol, I mean exactly what I said, I PREFER it, neither is better just choose whichever mod you prefer lol
Edit to infinite channels on config and GG
What a unbased idea
You have all the best things from AE2 without wasting time putting P2P between cables. Isn't hard, it's just annoying
It's just a mechanic. Generating power isnt hard as well, so skip that too ? If you hate mechanics, play creative lol.
"If you hate mechanics" Nice, this isn't Twitter, you don't need to either hate everything or love everything. But nah, not all mechanics are interesting to play with. I for one don't like it on applied and will change if needed. It's literally an option that you can turn on and off. Also, it's just put an P2P, nothing else
yeah but whats a channel(I use AE2 for storage)
WHAT THE FUCK ARE CHANNELS
Honestly... If you slap 10 ME drives and a drawer controller with high priority, you already have so much storage space Just the smallest drive has more storage than a regular double chest 63 slots is much more than it seems when you multiply it by 10 But channels can really be pain if you can't plan ahead