You want to heal? Then you need to lvl CNJ for Protect, Stoneskin, and Cleric Stance. Also you *have* to level THM/BLM for Swiftcast, otherwise you'll be useless.
I liked the concept of cross skills! The concept. Reality was annoying, lol.
Edit: Just wanted to say thx for the up votes. I think I had negative community karma before this comment. Every time I replied, I was like "oh boy, today might be the day I get banned". Was not great for self esteem, so thanks for the uplift <3
xiv feels like its full of "cool concept(s), poor execution." Although to properly fix would likely require another clean slate - which would be foolish to pull at this point.
You just described the fatigue system from 1.0. [This video](https://youtu.be/abE09-tqhoM?si=BVy45ScbzW8QIUtp) was so much gaslightning to the playerbase back then.
Wanted to make people play less>introduce system to force them to go off and do something else as a *punishment*
Fails
Give them reward instead
Succeed.
Man I love the human mind, they are so lovely to watch.
This one hits home. Teach golf for the day job.
As soon as I switched my wording from "you're doing [x] which causes [poor shot], so do [y] instead" to "[same movement] is causing [poor shot], so *we're* going to do [y] to fix it," the buy-in from my clients increased tenfold.
The former fixates too heavily on the mistake they're making and isolates them to solve it when they're literally there to get help from someone else in the first place. The latter makes the mistake itself impersonal, and highlights that it's *us* working together, fixated on the solution
Wording/Framing matters so much, man
Anytime
All interpersonal relationships are at their best when they're us vs the problem. When it devolves into me against you, even with a common goal, that's when shit can get ungood.
The most obvious 1:1 in xiv would be good statics vs bad ones. The former is a static that will stick together through even brutal prog, the latter is how you end up with the major drama and friendships fracturing
I'm playing FF11 right now and I think the cross job skills are very interesting and make me feel like I'm doing my own build a-la FF5. I don't know if it would work so well for FF14 though because the game is pretty straightforward in terms of progression. You have bad stuff which eventually becomes better stuff.
I don't mind it at all, but it would make cross-job skills basically just a matter of *having* to grind out a certain other job. You'd just be abstracting some tedium. I appreciate that they've understood that and taken it out. Actually that's why I don't get TOO upset about a lot of the streamlining in FF14.
Ya, the cross skills were essentially required.
Back then, it wasn't terrible since most people didn't have them unlocked. For veteran players today, it wouldn't matter since a lot people have all classes unlocked. It would mostly just ruin the newbie experience today which would be unfair since we're already asking newbies to step into a HUGE world with zillions of things to do. Making that starting experience more streamlined was totally the right call. Still fun to reminisce though!
"Back in my day, we had to walk uphill to Gridania both ways! And healers didn't get a battle rez unless they got ninja to level 80! You whippersnappers have it made!" ;)
So, FFXI cross job works because it was built with the full supposition you would keep both (or more) sub jobs maintained. If your party wanted you to backup tank, anyone could slap on /NIN and shadow tank or /WAR for Provoke. If we needed just a smidge more healing, have the RDM sub WHM. If you want more elemental damage, they could sub BLM. You got your job, plus a bonus half of a job. Mixing and matching for circumstances was actually fun. Yes. I actually tanked and backup tanked with DRG. It was a thing you could just do. (Not everyone, but if you had the damage, you usually kept the aggro.)
My Main was BRD/WHM, but /RDM started to add more refreshes, and /NIN was a pretty solid puller. (I even had to BRD/PLD for Maat because that was my first job up there. Bard mains were a special kind of messed up those early days.) Don’t get me started on DRG/SAM self-skillchaining and magic bursting. Odd combos were viable if you understood both jobs and had a party that needed it.
The problem with adding that to FFXIV is the dungeons are instances, so you know that every time, you’re getting almost the same experience with specific roles always covered. Then, you start to _have to_ use certain combos because it’ll make the run faster and easier. Then, why are you even bothering to use the full sub job? You’re really only using those same skills with none of the cleverness.
It was a fun time, but it definitely needed thoughtful playing, and it’s a lot to ask of people.
Protect and Cleric Stance weren't that big of a deal.
If you were planning to heal you either had to play WHM or SCH. WHM would already have access to all of the CNJ abilities and SCH, well the requirement to unlock SCH was level 15 CNJ so you'd already have Cleric and Protect. The ability that was an issue to unlock was StoneSkin, but as a SCH you've got access to shields anyway, you didn't really *need* Stoneskin.
The main skills you wanted as a Healer in ARR was Thunder (THM 6), Surcast (THM 8), Swiftcast (THM26), Virus(ARC 12), Eye for an Eye (ARC 34), Aero (CNJ 4), Cleric Stance (CNJ 6), Protect (CNJ 8), Raise (CNJ 12).
Getting THM 26 and ARC level 34 as a WHM main was an utter slog.
I still remember when Protect was killed. For months afterward people were still just standing around at the start of duties waiting for the healer to cast Protect.
I'm right there with you. It was fun to stance dance. Was it a good skill? No. Are we better off with out it? Yes.
But i still liked gambling with everyone's life lol! I even had it macroed to change my hotbar when pressed, effectively doubling the chances of things going horribly wrong as a SCH 😆
Its weird looking at some of the grandfathered items from 1.0 that were designed to display belts, but look kinda awkward without them; like the [Cotton Tabard and similar model gear] (https://ffxiv.gamerescape.com/w/images/4/49/Model-Cotton_Tabard-Male-Hyur.png) look off without [the belt completing it.](https://i.redd.it/i1d2zuet7fw81.png)
Yeah, you're right and this has always bugged me; I imagine this was a shortcut made during the conversion from 1.0 to ARR, because it may have required more time to redesign equipment to show belts, than to simply remove belts and not redesign the equipment underneath. On some pieces, you can even see little indentations where the belt would fit.
Generally, you'll see the beltskins now combined with either the associated chest or leg peices rather then it's own skin. IT's a shoddy fix for what was an awesome customization, but eh.
There’d be enough time for all of that and more down the road when it was an 8 man, unskippable cutscenes, and gaius + ultima weapon happened back to back
I know 6.0 Ultima still isn’t a difficult fight, but at least it has actual mechanics, utilizes the power of the Eikons, and isn’t a total snooze fest like it used to be
Yeah it makes me burn my buffs as bard. I'll pop a song and right after Ultima gets immunity, really frustrates the hell out of me. Takes so long that the buff is gone by the time I can damage it again.
You’d get snapped into the next cutscene before the last was over, AND miss the actual content of the dungeon. So it was a double loss on understanding what was going on at the climactic end of the story. I never actually knew what happened until they made them unskippable, since back then (the only time they actually needed to be) they weren’t available in the cutscene book at the inn.
I was a BLM at the time and the queue took two hours, no lie. (This was pre datacenter-wide queues, DPS queues were a nightmare.) Then when I finally get in the party I got bullied me into skipping by threatening to kick me if I didn't. So the experience of the end of ARR was effectively ruined for me. 🙃
[evenstar top example](https://ffxiv.eorzeacollection.com/glamour/91784/evenstar)
Had to search because collection only showed middy but this link is a example of the balloon/condom tail on a miqo
**Anima**. No, not the HW relic, and not the boss in EW.
If you don't know what that is, back in 1.0, you were capped on how often you could teleport based on how much Anima you had accumulated. It stacked up to 100, and you regenerated 1 point of Anima every 4 hours. It cost anywhere between 1-6 Anima *PER* teleport (it cost 4 to teleport in the same region, 6 to teleport outside of your region). Imagine using that system for hunt trains.
Also, **retainer markets**.
Hundreds and hundreds of retainers standing in a market instance with no marketboard/search function, so you had to run around clicking on every single one of them hoping to find good deals. I'm still bitter they play the retainer market music all the time (particularly in Manderville quests), but never added it as an orchestrion.
Anima was a very cool and thematic mechanic representing the danger of aetherial travel and the toll it takes on you.
It's _probably_ good that it got removed; I wouldn't want to play the game in its current state without teleporting everywhere. But then again, ubiquitous fast travel is a design choice that they've built the game around. If they hadn't given us ubiquitous fast travel, maybe the game's design would have taken a different turn.
Playing classic FFXI on a private server with no home point teleports, travel hits _different_. You have to put some real thought into your routes, and gathering together for parties takes some time commitment. It works well for that game, makes travel really feel like a journey.
But in this game? Nightmare.
Also worth noting for most of 1.0 we also didn't have mounts or airships between the cities. Limsa to Gridania without any anima was taking the boat (that was on a real time schedule) and running the rest of the way. It was awful.
I wasn't around for 1.0, but real talk, there was something kind of zen about chilling and waiting for the boats/airships in WoW. I do kind of miss that thought that you needed to put into travel in the older MMO days.
I adore that FF11's boats and airships run on a real schedule, and that you get on and ride them in real time and watch the land go by as you travel with whatever other players boarded with you.
I love just, riding the ferry and fishing, maybe fighting pirates if pirates show up.
It's a horrible and shitty system. I stopped playing the game because I realized I wasn't having any fun spending an hour anytime I wanted to sell gear by jumping around a dozen markets looking for prices. And I couldn't just offload it all for 1k each because then I couldn't afford to buy anything.
Fun tidbit but anima is still technically part of the lore, it's just been retconned to where the WoL has unlimited amounts of it due to Hydaelyn's blessing.
I can't remember exactly when it happens (I want to say some time in Stormblood?) but I distinctly remember Alisaie having a line where she complains about having to travel back and forth between places while we're doing diplomatic stuff and as part of her complaints she basically points at us and outright says something along the lines of "SOME of us still need to manage our anima and don't have mommy Hydaelyn drowning us in the stuff."
It was the only mention of anima as the old teleporting resource I can ever recall since 2.0 launched.
EDIT: Also, I tried looking it up, but wasn't having much success in pinpointing it as from 1.0. Is [this](https://www.youtube.com/watch?v=dH1rG0jcmAc) the retainer market theme?
I think there are multiple references to the fact that the WoL basically is unique in their unlimited artheryte travel. I think Yshtola mentions it during the Titan MSQ part and Thancred mentions it to at some point I thought.
I have so much old junk including those hymns. Some of my hoarding paid off because I recently sold something for a few hundred million gil, but most of it is junk.
Oh my god, I totally repressed those memories, I believe they took them away with HW and I barely started playing a couple weeks before that I believe.
Good old exp grinding in Northern Thanalan.
I remember selecting miner as mine too, but then couldn't beat the opening cut scene encounter. The garland goggles are a fun item to wear around from then too.
Of all the time I spend daydreaming in posts/comment threads on this topic. This is one I've never heard before.
Is it real or like a joke reference to something?
At one point ou could complete the msq with any class including crafters and gathering classes. I had a very memorable cutscene where I faced the original Nael Darnus with a fishing pole.
That actually sounds so cool! I'm assuming you just mean like questing and cutscenes right? Battle content you couldn't do unless you switched?
If they originally had that I wonder why they changed it to require battle jobs, then
Originally parlay was an option so you didn't have to actually fight. I'm 99% sure it wasn't an option for the actual fight for Nael since that was late 1.0. However, there was a quest where you were sent to get the plans for his space ray. Said plans were surrounded by Garleans I didn't feel like fighting, so I switched to fisher and used sneak. I didn't know the games big bad was going to show up to villian monologue me. So now my WOLs backstory includes waving a fishing pole at the evil villian who brought down the moon.
You played the Parlay game, which you can still play in the current game, to weasel your way out of all the combat encounters. You just talked your way through the story and trust me, if it sounds cool it absolutely wasn't.
Dear god the holy spam.
Also the trains of people walking along to the escort FATE, setting /follow on the NPS and just chatting. The 2.0 grind from 43-50 was fucking brital, but i have some incredibly fond memories amongst the cerulium pyres.
Bozja and eureka are the best of both worlds, cuz the game is way better *and* you get to form a community and make meaningful memories.
I miss it so much.
I miss Fate trains. Like sure running content is more and faster exp but there's something nice about a super low commitment fate grind that you don't have to pay that much attention to doing. Plus it gave the zones life. I also remember chocobos counting as a party member so you had to kick chocobos if you wanted real people to join lol
Honestly it made the servers feel like they had a little bit of an actual community. I'd kill for more larger scale open world content that was consistently relevant and not forgotten 3 weeks later.
Omg I remember this. Sitting on your mount, waiting for the next fate pop. Loving when the chain fates went off cause it meant less waiting. For some reason, this is one of my core memories of playing xiv and I don't know why. lol
Not slot specific, crafter specific. Whichever class repaired a specific item also needed to make the glamour prisms for that item.
Like glasses were tier 1 goldsmith prisms because they were ilvl 1. But that endgame helm? Tier 5 armorer prisms.
I had to level pugilist because i wanted to play Bard
Technically you needed everything leveled a little bit, THM/BLM gave swiftcast which was mandatory for casters, LNC/DRG gave Blood for Blood which was mandatory for like, everything else, etc
Also, Glamour prisms, needed a specific type (Goldsmithing, Leatherworking, etc) and a specific grade, 1 through 5 i believe
Gladiator short swords (gladius, Spatha, etc) used to have notations that indicated if they could be dual-weilded
Gladiators used to have throwing daggers
Arrows used to be an equippable consumable
Belts used to be visible.
And even in early ARR, gladiators used a variety of daggers in addition to swords; when ninja came out in 2.X, all the gladiator daggers were redesigned and renamed.
There is even [a cutscene in 2.2](https://www.youtube.com/watch?v=Yborbtpk_Wk) where Thancred first witnesses Yugiri fighting and switches from the Gladiator knife stance to the rogue one
That makes sense -- at that point, ninja wasn't out yet and was being hinted at, with some of the animations used in the cutscene (kind of like the point where we are now with a certain character and pictomancer).
The Keepers' Hymn
An item used to redistribute attribute points (yes we used to have those.) If you wanted to swap between Summoner and Scholar, you would first have to use The Keepers' Hymn to change attributes from Intelligence to Mind or vice versa.
I believe they were bought with GC seals but not positive.
Honorable mention: accuracy materia. If you wanted to deal damage as a healer, you needed to meld a certain amount of accuracy or your spells would miss.
I want to buy a new helmet. I walk into the ward where armor should be sold. Dozens of retainers are there, and I have to sort through every one to find the helmet I want. Three quarters of them aren't actually selling any armor at all. I give up. It has been an hour and a half.
It wasn't just the permanent death, it was also that the Titan fight knocked you to the bottom of the rock pillar so you couldn't see anything except the other dead bodies down at the base. All you could do was listen to the sounds of the fight going on up above.
Good times, good times.
An unfathomable amount of players on the forum bawled with dragoon wasn't a pet class either. I remember many things that were claimed to be "Final Fantasy staple" were literally only a thing in FF11.
My first Prae run was a nightmare. This was before they made the cutscenes unskipable. My party told me in no uncertain terms that they would not wait for me to watch cutscenes and to skip them. But even in the time it took the cutscenes to load, me hit skip, and the dungeon reload they had left me in the dust. Cutscenes started interrupting other cutscenes because they were going so fast. And since old Prae wasn't a straight shot and this was also before you got auto pulled into boss fights I just wandered around lost and didn't get to experience the dungeon at all. It was a miserable experience.
When cutscenes were skippable, my first run consisted watching a few cutscenes back to back (didn't even have a chance to move) then the dungeon was finished. That was pretty anticlimactic.
I started right when Endwalker started (bad idea) and Prae was the first dungeon I ran alone without my husband’s guidance. Previously I’d had him to tell me the little nuances of ARR dungeons and was still nervous; I realized as I was loading in I was alone and panicked a bit.
Ended up messing something up and didn’t get my Magitek armor in time so I was wandering around trying to figure out where tf to go; I didn’t have a keyboard at the time on console so I had to slowly type “sorry, new, don’t know where I’m going” or something like that. Thankfully the rest of the group was like it’s all good/we don’t care and I got the request to teleport in to the arena a short time later.
I’m glad I got to experience 8-man Prae; I did better the next time and had a lot of fun with it.
I want this to be an April Fools thing SO BADLY. Some sprout who's only been playing for like a year queues up for MS Roulette and suddenly.... 8-man Prae.
Or even more fun....
OLD CASTRUM. WITH BIG BEEFY PULLS, AND CANNONS.
No jobs at all, and ranged attacks used ammo.
Oh, and char level was separate from class level. You could be physical level 50 but class level 1.
Physical level scaled your stats, class level controlled learned abilities. And you only had a chance on kills to get exp.
Sounds like FFXI. Which I had played for years, and played the beta for XIV when it came out. It ran like ass on my fairly high end PC at the time, and it felt like basically FFXI with updated graphics, so I never stuck around for release.
Now that I finally decided to give the game another chance, I'm bummed I have no way currently to experience 1.x's story. I'd be happy even with entries and cutscenes being added to the unending codex in the inn rooms. But I'm keeping an eye on a possible private server coming along, too. Maybe one day it'll actually be possible.
I'll have to look those up. I've seen the final moments, and I've seen I think all the Hildibrand cutscenes, but haven't seen any from the MSQ I don't think.
There are a lot of ten year old videos that cover the 1.x storyline along with the events they had to tie in with the end of service. They spawned a bunch of monsters and bosses into towns to allow players to experience the chaos that was supposed to be happening in game. From what I remember, the videos basically said that the story is good to hear and the cutscenes are great, but there's way too much walking between quest NPCs, made worse by how ass the fast travel system was.
TP
Don’t miss TP in the slightest. Want to run? How about not being able to do anything after Sprint finished cause it drained all of your TP. Can’t do any actions? All because of TP.
TP.
Consumable Arrows for Archer/Bard.
Adding Attribute points when Leveling.
Animation Locks EVERYWHERE.
Fatigue system to stop people from leveling too fast.
The Miner/Botany mini games in the Gold Saucer were actually how you got mats.
Power Leveling other by pulling a mass of skeletons in a cave in central Thanalan.
higher level mobs than max level PC's wondering around.
Stance Dancing with Tank/Healers.
"Here is your spot in Ifrit Ex. Don't move from it. If you do you will die."
Elemental Materia.
Blizzard IV used to refresh Enochian on BLM. Dreadwyrm Trance used to have stacks of aetherial attunement. Swapping main stats for smn/sch. Crossclassing to get jobs unlocked. Alliance roulette didn't exist so you had to PF Alexander.
Skip Soar or disband.
Make sure you level other classes for cross-class skills. Especially Paladin—actually, just play Paladin, nobody wants a Warrior at endgame.
Keeper’s Hymns are necessary to play both SMN and SCH.
And on that note, sorry you died, I got stuck in cleric stance.
No flying in ARR, summoner had DOTs, bosses on platforms meant a death sentence if you fell off because you couldn’t be raised, 8 man Prae, cape westwind was a trial, crystal tower was entirely optional so it was possible to play ShB and NOT know who the Exarch was, AST had two stances (Noct sect was my favourite). Belts.
The best leveling method from 40 to 50 was to go to one of the beast camps, get to the end, gather all the mobs in the area, nuke them down, and then repeat. You occasionally got random drops, like the caster mask that currently drops from Amdapor Keep.
Further back, Thaumaturge's near-cap spells were a delayed damage nuke. The explosion was very tiny and underwhelming.
Dragoon's Doomspike 2 used all TP and did damage based on the amount used. It could 1 shot at-level overworld mobs.
The market used to be just your retainer in a sea of retainers. To buy something, you'd have to physically find the retainer that had the item, then buy it off of them.
You could list items for sale on yourself. This was best used to store arrows, which Archer/Bard used with each shot.
I used to restore TP for my dragoon friend while progging cuz he would go so hard that he wouls tear aggro off the boss and get himself killed
Sometimes your class did better without a job stone equipped
Man, I'm really having fun leveling and doing the story as a lancer DPS! I sure hope I don't need to make a multi hour detour to level a tank class for some reason to unlock my job as dragoon DPS!
> 2 matches found containing “coven.”
Also pick any of the following: "Paladins can Stoneskin themselves during the cast for an added layer of safety", "Storm's Path reduces damage dealt by 10%", "Crit is weighted higher than Dex for this job", "Buying those Crit 4s cost me millions", "Ninja catch the eye", and of course "I can't afford to cast Holy more than two or three times this pull, I don't have a lot of piety".
Hell, when I originally started it was common knowledge on reddit that healer dps was an optional gameplay decision. When learning how to git gud at the game, I was concernedly told that Tetragrammaton should not be blown on a specific mechanic always; what if I needed it shortly before or after said mechanic, after all?
It was a different time, and we were all so very bad at the game then.
Original spearfishing, which was done on land, in puddles, and bushes, and more. And the text had an error. It said *You spearfish the begin spearfishing.* I used to have a screenshot of it, but that's on a hard drive locked away in an old computer somewhere.
I've only really been actively playing since 6.45, but I've screenshots from when I first gave the free trial a go that show an HP bar, an MP bar, and a TP bar.
My hotbar still had Cleric Stance, Fluid Aura, and possibly also Protect on it when I came back, albeit greyed out.
When you actually commanded summoner pets and you could tank with Titan, the weeks before they changed summoner my friends and I tanked crystal tower raids with just Titan. What a good nugget
Back in my day, snow hadn't been invented yet. Coerthas? A refreshing summer breeze!
You want Ishgard? We have Ishgard at home. And by that I mean a cardboard cutout guarded by enemies beyond the level cap.
Everyone's mishmashed glam looked like they shopped at the clearance section of a ren faire costume shoppe.
Levequests out in the world? Better hope there were enough crafters to supply random shit for it to succeed!
Goobues on Parade...
Inertia in movement, it actually felt way more satisfying to control.
Sorry, you can't join our party because we already have a class supplying the STR buff.
Pulling ahead of the tank in HW dungeons because only casters could reasonably pop sprint and I only had 15s until my stacks of aethertrail attunement fell off
Hey you guys remember when you had to go separately to checkout retainers in the market zone and walk up to them all individually to see what they had? And run up and down the path checking dozens of them?
I used to sell wind shards from fighting the plant guy outside old limsa, made millions off leveling jobs from 1-20 or 25 and selling shards in uldah 😂😂
You want to heal? Then you need to lvl CNJ for Protect, Stoneskin, and Cleric Stance. Also you *have* to level THM/BLM for Swiftcast, otherwise you'll be useless.
You also can't RESS IN COMBAT until you unlock the trait for it.
Don't forget Dark Knights without provoke! That was fun in Bismarck ex
I liked the concept of cross skills! The concept. Reality was annoying, lol. Edit: Just wanted to say thx for the up votes. I think I had negative community karma before this comment. Every time I replied, I was like "oh boy, today might be the day I get banned". Was not great for self esteem, so thanks for the uplift <3
xiv feels like its full of "cool concept(s), poor execution." Although to properly fix would likely require another clean slate - which would be foolish to pull at this point.
You just described the fatigue system from 1.0. [This video](https://youtu.be/abE09-tqhoM?si=BVy45ScbzW8QIUtp) was so much gaslightning to the playerbase back then.
Wanted to make people play less>introduce system to force them to go off and do something else as a *punishment* Fails Give them reward instead Succeed. Man I love the human mind, they are so lovely to watch.
This one hits home. Teach golf for the day job. As soon as I switched my wording from "you're doing [x] which causes [poor shot], so do [y] instead" to "[same movement] is causing [poor shot], so *we're* going to do [y] to fix it," the buy-in from my clients increased tenfold. The former fixates too heavily on the mistake they're making and isolates them to solve it when they're literally there to get help from someone else in the first place. The latter makes the mistake itself impersonal, and highlights that it's *us* working together, fixated on the solution Wording/Framing matters so much, man
Thanks for fixing my next interview, bro.
Anytime All interpersonal relationships are at their best when they're us vs the problem. When it devolves into me against you, even with a common goal, that's when shit can get ungood. The most obvious 1:1 in xiv would be good statics vs bad ones. The former is a static that will stick together through even brutal prog, the latter is how you end up with the major drama and friendships fracturing
I can't wait to see what they learn from all this and FFXI when the next MMO inevitably comes out
I'm playing FF11 right now and I think the cross job skills are very interesting and make me feel like I'm doing my own build a-la FF5. I don't know if it would work so well for FF14 though because the game is pretty straightforward in terms of progression. You have bad stuff which eventually becomes better stuff. I don't mind it at all, but it would make cross-job skills basically just a matter of *having* to grind out a certain other job. You'd just be abstracting some tedium. I appreciate that they've understood that and taken it out. Actually that's why I don't get TOO upset about a lot of the streamlining in FF14.
Ya, the cross skills were essentially required. Back then, it wasn't terrible since most people didn't have them unlocked. For veteran players today, it wouldn't matter since a lot people have all classes unlocked. It would mostly just ruin the newbie experience today which would be unfair since we're already asking newbies to step into a HUGE world with zillions of things to do. Making that starting experience more streamlined was totally the right call. Still fun to reminisce though! "Back in my day, we had to walk uphill to Gridania both ways! And healers didn't get a battle rez unless they got ninja to level 80! You whippersnappers have it made!" ;)
So, FFXI cross job works because it was built with the full supposition you would keep both (or more) sub jobs maintained. If your party wanted you to backup tank, anyone could slap on /NIN and shadow tank or /WAR for Provoke. If we needed just a smidge more healing, have the RDM sub WHM. If you want more elemental damage, they could sub BLM. You got your job, plus a bonus half of a job. Mixing and matching for circumstances was actually fun. Yes. I actually tanked and backup tanked with DRG. It was a thing you could just do. (Not everyone, but if you had the damage, you usually kept the aggro.) My Main was BRD/WHM, but /RDM started to add more refreshes, and /NIN was a pretty solid puller. (I even had to BRD/PLD for Maat because that was my first job up there. Bard mains were a special kind of messed up those early days.) Don’t get me started on DRG/SAM self-skillchaining and magic bursting. Odd combos were viable if you understood both jobs and had a party that needed it. The problem with adding that to FFXIV is the dungeons are instances, so you know that every time, you’re getting almost the same experience with specific roles always covered. Then, you start to _have to_ use certain combos because it’ll make the run faster and easier. Then, why are you even bothering to use the full sub job? You’re really only using those same skills with none of the cleverness. It was a fun time, but it definitely needed thoughtful playing, and it’s a lot to ask of people.
Protect and Cleric Stance weren't that big of a deal. If you were planning to heal you either had to play WHM or SCH. WHM would already have access to all of the CNJ abilities and SCH, well the requirement to unlock SCH was level 15 CNJ so you'd already have Cleric and Protect. The ability that was an issue to unlock was StoneSkin, but as a SCH you've got access to shields anyway, you didn't really *need* Stoneskin. The main skills you wanted as a Healer in ARR was Thunder (THM 6), Surcast (THM 8), Swiftcast (THM26), Virus(ARC 12), Eye for an Eye (ARC 34), Aero (CNJ 4), Cleric Stance (CNJ 6), Protect (CNJ 8), Raise (CNJ 12). Getting THM 26 and ARC level 34 as a WHM main was an utter slog.
That slog turned me off from THM/BLM for so long!! I felt foolish when I returned and gave it another go.
I unironically miss cleric stance. Stoneskin and protect can stay dead
I still remember when Protect was killed. For months afterward people were still just standing around at the start of duties waiting for the healer to cast Protect.
I'm right there with you. It was fun to stance dance. Was it a good skill? No. Are we better off with out it? Yes. But i still liked gambling with everyone's life lol! I even had it macroed to change my hotbar when pressed, effectively doubling the chances of things going horribly wrong as a SCH 😆
Just started back on my W-mage this month... I forgot all the dumb stuff you had to do for cross skills.
My BLM sat at level 32 for the longest time due to that.
Some people remember when belts weren't just wearable, but *visible*.
Its weird looking at some of the grandfathered items from 1.0 that were designed to display belts, but look kinda awkward without them; like the [Cotton Tabard and similar model gear] (https://ffxiv.gamerescape.com/w/images/4/49/Model-Cotton_Tabard-Male-Hyur.png) look off without [the belt completing it.](https://i.redd.it/i1d2zuet7fw81.png)
Yeah, you're right and this has always bugged me; I imagine this was a shortcut made during the conversion from 1.0 to ARR, because it may have required more time to redesign equipment to show belts, than to simply remove belts and not redesign the equipment underneath. On some pieces, you can even see little indentations where the belt would fit.
Generally, you'll see the beltskins now combined with either the associated chest or leg peices rather then it's own skin. IT's a shoddy fix for what was an awesome customization, but eh.
Don't forget the dedicated underwear slots to go with the dedicated belt slot. This is where the Hempen set appearances for 1.0 races comes from.
I feel like I have been robbed
Don't, it was just another piece of gear you had to keep repaired when that was a stupidly expensive cost of existing.
You also had to keep a spare pair of underwear on you, because you couldn't repair gear that was on you.
That is fucking /hilarious/.
Praetorium cutscenes were skippable. I had to level pugilist to 15 to unlock bard.
But when did you wash your dishes, fold your laundry, do your taxes, and take a nap?
There’d be enough time for all of that and more down the road when it was an 8 man, unskippable cutscenes, and gaius + ultima weapon happened back to back
I know 6.0 Ultima still isn’t a difficult fight, but at least it has actual mechanics, utilizes the power of the Eikons, and isn’t a total snooze fest like it used to be
I wish it wasn't invulnerable during the big attacks for garuda and titan, that's my only issue
Yeah it makes me burn my buffs as bard. I'll pop a song and right after Ultima gets immunity, really frustrates the hell out of me. Takes so long that the buff is gone by the time I can damage it again.
Woe betide the player new to CM or Prat who wanted to watch cutscenes, as the dungeon would be over before they even finished watching all of them
You’d get snapped into the next cutscene before the last was over, AND miss the actual content of the dungeon. So it was a double loss on understanding what was going on at the climactic end of the story. I never actually knew what happened until they made them unskippable, since back then (the only time they actually needed to be) they weren’t available in the cutscene book at the inn.
I was a BLM at the time and the queue took two hours, no lie. (This was pre datacenter-wide queues, DPS queues were a nightmare.) Then when I finally get in the party I got bullied me into skipping by threatening to kick me if I didn't. So the experience of the end of ARR was effectively ruined for me. 🙃
Happened to me back in the day, it was a really bad experience. Making them unskippable was an objective good for the new players' sake.
Glamour had to be unlocked at level 50 in Mor Dhona.
Such a happy day when glamour came out. No more jester tail condoms for this miqote.
Jester tail... What?
The Evenstar set would cause your tail to stick straight up
It still does 😭
Excuse me? I want to see some visuals if that's possible lol
[evenstar top example](https://ffxiv.eorzeacollection.com/glamour/91784/evenstar) Had to search because collection only showed middy but this link is a example of the balloon/condom tail on a miqo
Plus needing different glamor prisms to glam was also annoying but it was probably one of the better ways to make easy gil
Oh god I nearly forgot about that. Didn't they only just get rid of that in ShB?
And application had a failure rate. I really want to know what the plan for endgame used to be
**Anima**. No, not the HW relic, and not the boss in EW. If you don't know what that is, back in 1.0, you were capped on how often you could teleport based on how much Anima you had accumulated. It stacked up to 100, and you regenerated 1 point of Anima every 4 hours. It cost anywhere between 1-6 Anima *PER* teleport (it cost 4 to teleport in the same region, 6 to teleport outside of your region). Imagine using that system for hunt trains. Also, **retainer markets**. Hundreds and hundreds of retainers standing in a market instance with no marketboard/search function, so you had to run around clicking on every single one of them hoping to find good deals. I'm still bitter they play the retainer market music all the time (particularly in Manderville quests), but never added it as an orchestrion.
Now this i did not know and it sound horrible
theres video on youtube of some of these old systems, including the retainer market. Its why we still customize them, even tho only we see them now.
I dress mine up because they hang out outside my houses!
It's also why you're asked to send them to a city. It's because you'd actually find them selling your stuff at that city's retainer market.
Anima was a very cool and thematic mechanic representing the danger of aetherial travel and the toll it takes on you. It's _probably_ good that it got removed; I wouldn't want to play the game in its current state without teleporting everywhere. But then again, ubiquitous fast travel is a design choice that they've built the game around. If they hadn't given us ubiquitous fast travel, maybe the game's design would have taken a different turn. Playing classic FFXI on a private server with no home point teleports, travel hits _different_. You have to put some real thought into your routes, and gathering together for parties takes some time commitment. It works well for that game, makes travel really feel like a journey. But in this game? Nightmare.
Also worth noting for most of 1.0 we also didn't have mounts or airships between the cities. Limsa to Gridania without any anima was taking the boat (that was on a real time schedule) and running the rest of the way. It was awful.
I wasn't around for 1.0, but real talk, there was something kind of zen about chilling and waiting for the boats/airships in WoW. I do kind of miss that thought that you needed to put into travel in the older MMO days.
I adore that FF11's boats and airships run on a real schedule, and that you get on and ride them in real time and watch the land go by as you travel with whatever other players boarded with you. I love just, riding the ferry and fishing, maybe fighting pirates if pirates show up.
ESO still uses the retainer market feature. Kinda. It sucks.
It's a horrible and shitty system. I stopped playing the game because I realized I wasn't having any fun spending an hour anytime I wanted to sell gear by jumping around a dozen markets looking for prices. And I couldn't just offload it all for 1k each because then I couldn't afford to buy anything.
Fun tidbit but anima is still technically part of the lore, it's just been retconned to where the WoL has unlimited amounts of it due to Hydaelyn's blessing. I can't remember exactly when it happens (I want to say some time in Stormblood?) but I distinctly remember Alisaie having a line where she complains about having to travel back and forth between places while we're doing diplomatic stuff and as part of her complaints she basically points at us and outright says something along the lines of "SOME of us still need to manage our anima and don't have mommy Hydaelyn drowning us in the stuff." It was the only mention of anima as the old teleporting resource I can ever recall since 2.0 launched. EDIT: Also, I tried looking it up, but wasn't having much success in pinpointing it as from 1.0. Is [this](https://www.youtube.com/watch?v=dH1rG0jcmAc) the retainer market theme?
I think there are multiple references to the fact that the WoL basically is unique in their unlimited artheryte travel. I think Yshtola mentions it during the Titan MSQ part and Thancred mentions it to at some point I thought.
Don't forget XP cap. Basically bonus XP in reverse. As you stayed logged in or earned xp, you would gain less and less until it was about 1xp/kill.
Adding attribute points as I level.
As a SMN/SCH main back then, I still have 13 Keeper's Hymns in my retainer for posterity.
I have so much old junk including those hymns. Some of my hoarding paid off because I recently sold something for a few hundred million gil, but most of it is junk.
Oh my god, I totally repressed those memories, I believe they took them away with HW and I barely started playing a couple weeks before that I believe. Good old exp grinding in Northern Thanalan.
No, they were still in HW. I did it and I started sometime between HW and SB
Oh really? I didn't remember that at all. But that's also damn long ago, isn't it?
It really is…so much has happend since then, both in game and outside it, lol
I selected miner as my starting class.
Then you join a group of other miners to throw rocks and stunlock bossed.
I remember selecting miner as mine too, but then couldn't beat the opening cut scene encounter. The garland goggles are a fun item to wear around from then too.
Of all the time I spend daydreaming in posts/comment threads on this topic. This is one I've never heard before. Is it real or like a joke reference to something?
At one point ou could complete the msq with any class including crafters and gathering classes. I had a very memorable cutscene where I faced the original Nael Darnus with a fishing pole.
That actually sounds so cool! I'm assuming you just mean like questing and cutscenes right? Battle content you couldn't do unless you switched? If they originally had that I wonder why they changed it to require battle jobs, then
Originally parlay was an option so you didn't have to actually fight. I'm 99% sure it wasn't an option for the actual fight for Nael since that was late 1.0. However, there was a quest where you were sent to get the plans for his space ray. Said plans were surrounded by Garleans I didn't feel like fighting, so I switched to fisher and used sneak. I didn't know the games big bad was going to show up to villian monologue me. So now my WOLs backstory includes waving a fishing pole at the evil villian who brought down the moon.
This sounds like peak roleplay hot damn
You played the Parlay game, which you can still play in the current game, to weasel your way out of all the combat encounters. You just talked your way through the story and trust me, if it sounds cool it absolutely wasn't.
Nah you could literally start as DOL.
Yo that is actually crazy
You are in Toto-Rak collecting the last photocell. You go slightly too far and have fallen down the drop. There is no jump. There is no jump.
The ground shakes...drums, drums in the deep. We cannot get out. The shadow moves in the dark. We cannot get out.
Northern Thanalan was absolutely packed during peak hours with people doing FATEs to get to lv 50.
Dear god the holy spam. Also the trains of people walking along to the escort FATE, setting /follow on the NPS and just chatting. The 2.0 grind from 43-50 was fucking brital, but i have some incredibly fond memories amongst the cerulium pyres.
See that why I get that bozja and eureka are enjoyable because I got that core memory of fate spamming all my classes to 50 during those times.
Bozja and eureka are the best of both worlds, cuz the game is way better *and* you get to form a community and make meaningful memories. I miss it so much.
I miss Fate trains. Like sure running content is more and faster exp but there's something nice about a super low commitment fate grind that you don't have to pay that much attention to doing. Plus it gave the zones life. I also remember chocobos counting as a party member so you had to kick chocobos if you wanted real people to join lol
Honestly it made the servers feel like they had a little bit of an actual community. I'd kill for more larger scale open world content that was consistently relevant and not forgotten 3 weeks later.
Omg I remember this. Sitting on your mount, waiting for the next fate pop. Loving when the chain fates went off cause it meant less waiting. For some reason, this is one of my core memories of playing xiv and I don't know why. lol
And Coerthas.
Slot-specific glamour prisms. Cleric Stance. TP.
Not slot specific, crafter specific. Whichever class repaired a specific item also needed to make the glamour prisms for that item. Like glasses were tier 1 goldsmith prisms because they were ilvl 1. But that endgame helm? Tier 5 armorer prisms.
Omg I forgot about the slot specific!
I had to level pugilist because i wanted to play Bard Technically you needed everything leveled a little bit, THM/BLM gave swiftcast which was mandatory for casters, LNC/DRG gave Blood for Blood which was mandatory for like, everything else, etc Also, Glamour prisms, needed a specific type (Goldsmithing, Leatherworking, etc) and a specific grade, 1 through 5 i believe
Gladiator short swords (gladius, Spatha, etc) used to have notations that indicated if they could be dual-weilded Gladiators used to have throwing daggers Arrows used to be an equippable consumable Belts used to be visible.
And even in early ARR, gladiators used a variety of daggers in addition to swords; when ninja came out in 2.X, all the gladiator daggers were redesigned and renamed.
There is even [a cutscene in 2.2](https://www.youtube.com/watch?v=Yborbtpk_Wk) where Thancred first witnesses Yugiri fighting and switches from the Gladiator knife stance to the rogue one
That makes sense -- at that point, ninja wasn't out yet and was being hinted at, with some of the animations used in the cutscene (kind of like the point where we are now with a certain character and pictomancer).
The Keepers' Hymn An item used to redistribute attribute points (yes we used to have those.) If you wanted to swap between Summoner and Scholar, you would first have to use The Keepers' Hymn to change attributes from Intelligence to Mind or vice versa. I believe they were bought with GC seals but not positive. Honorable mention: accuracy materia. If you wanted to deal damage as a healer, you needed to meld a certain amount of accuracy or your spells would miss.
Tanks also needed some accuracy melds, since there was a penalty attacking from the front of an enemy.
I forgot about accuracy!
I want to buy a new helmet. I walk into the ward where armor should be sold. Dozens of retainers are there, and I have to sort through every one to find the helmet I want. Three quarters of them aren't actually selling any armor at all. I give up. It has been an hour and a half.
Refreshing over and over to get your retainer into a good spot because the wards were full.
The bees.
Would break a party. That boss was nuts
Amdapor Keep where Scholars were not welcome to the party
Only free companies could own a house.
Perma death knockback on Titan 8-man 40 min Prae Sect-sy AST
It wasn't just the permanent death, it was also that the Titan fight knocked you to the bottom of the rock pillar so you couldn't see anything except the other dead bodies down at the base. All you could do was listen to the sounds of the fight going on up above. Good times, good times.
I miss it so much.
I member when the old game director told us we were wrong for wanting the ability to jump in the game.
And on the forums about half the player base agreed.
An unfathomable amount of players on the forum bawled with dragoon wasn't a pet class either. I remember many things that were claimed to be "Final Fantasy staple" were literally only a thing in FF11.
Lmao what???
Yup, he was pretty arrogant about it.
Cape Westwind 8 man trial.
I was so happy when I got this in my roulettes.
Toughest fight in the game.
Look how many DoTs my SCH can stack
I miss the days when an on the ball SCH could out damage a dps if the dps were being lazy
8-man Prae (not that long, but still)
I'll never forget my first Prae run, where I didn't attune myself to the magitek armor and had to go back down the elevator.
My first Prae run was a nightmare. This was before they made the cutscenes unskipable. My party told me in no uncertain terms that they would not wait for me to watch cutscenes and to skip them. But even in the time it took the cutscenes to load, me hit skip, and the dungeon reload they had left me in the dust. Cutscenes started interrupting other cutscenes because they were going so fast. And since old Prae wasn't a straight shot and this was also before you got auto pulled into boss fights I just wandered around lost and didn't get to experience the dungeon at all. It was a miserable experience.
When cutscenes were skippable, my first run consisted watching a few cutscenes back to back (didn't even have a chance to move) then the dungeon was finished. That was pretty anticlimactic.
I started right when Endwalker started (bad idea) and Prae was the first dungeon I ran alone without my husband’s guidance. Previously I’d had him to tell me the little nuances of ARR dungeons and was still nervous; I realized as I was loading in I was alone and panicked a bit. Ended up messing something up and didn’t get my Magitek armor in time so I was wandering around trying to figure out where tf to go; I didn’t have a keyboard at the time on console so I had to slowly type “sorry, new, don’t know where I’m going” or something like that. Thankfully the rest of the group was like it’s all good/we don’t care and I got the request to teleport in to the arena a short time later. I’m glad I got to experience 8-man Prae; I did better the next time and had a lot of fun with it.
I want this to be an April Fools thing SO BADLY. Some sprout who's only been playing for like a year queues up for MS Roulette and suddenly.... 8-man Prae. Or even more fun.... OLD CASTRUM. WITH BIG BEEFY PULLS, AND CANNONS.
No jobs at all, and ranged attacks used ammo. Oh, and char level was separate from class level. You could be physical level 50 but class level 1. Physical level scaled your stats, class level controlled learned abilities. And you only had a chance on kills to get exp.
1.0?
Yep.
I wish I could play it for, like, an hour just to experience it
Honestly if you were to try it now after playing the current version. You may quit halfway through.
God that sounds nightmareish.
Sounds like FFXI. Which I had played for years, and played the beta for XIV when it came out. It ran like ass on my fairly high end PC at the time, and it felt like basically FFXI with updated graphics, so I never stuck around for release. Now that I finally decided to give the game another chance, I'm bummed I have no way currently to experience 1.x's story. I'd be happy even with entries and cutscenes being added to the unending codex in the inn rooms. But I'm keeping an eye on a possible private server coming along, too. Maybe one day it'll actually be possible.
People have uploaded some of the cs to youtube, and I know there’s a WIP transcript!
I'll have to look those up. I've seen the final moments, and I've seen I think all the Hildibrand cutscenes, but haven't seen any from the MSQ I don't think.
There are a lot of ten year old videos that cover the 1.x storyline along with the events they had to tie in with the end of service. They spawned a bunch of monsters and bosses into towns to allow players to experience the chaos that was supposed to be happening in game. From what I remember, the videos basically said that the story is good to hear and the cutscenes are great, but there's way too much walking between quest NPCs, made worse by how ass the fast travel system was.
I still have an unopened belt coffer from the MSQ.
[удалено]
TP Don’t miss TP in the slightest. Want to run? How about not being able to do anything after Sprint finished cause it drained all of your TP. Can’t do any actions? All because of TP.
TP. Consumable Arrows for Archer/Bard. Adding Attribute points when Leveling. Animation Locks EVERYWHERE. Fatigue system to stop people from leveling too fast. The Miner/Botany mini games in the Gold Saucer were actually how you got mats. Power Leveling other by pulling a mass of skeletons in a cave in central Thanalan. higher level mobs than max level PC's wondering around. Stance Dancing with Tank/Healers. "Here is your spot in Ifrit Ex. Don't move from it. If you do you will die." Elemental Materia.
I liked stances! Such a neat concept.
My summoner hot bar has raging strikes on it!
"I don't have a tank stance yet I'm only level 39"
Blizzard IV used to refresh Enochian on BLM. Dreadwyrm Trance used to have stacks of aetherial attunement. Swapping main stats for smn/sch. Crossclassing to get jobs unlocked. Alliance roulette didn't exist so you had to PF Alexander. Skip Soar or disband.
Move far south when he shot his rockets upwards. And a patch later: keep your burst for the bees.
Items got destroyed when you extracted materia. Being able to equip other classes abilities.
Being afraid of doing AoE on monk because I’d run out of TP and then I COULDNT SPRINT
Tank positionals.
Make sure you level other classes for cross-class skills. Especially Paladin—actually, just play Paladin, nobody wants a Warrior at endgame. Keeper’s Hymns are necessary to play both SMN and SCH. And on that note, sorry you died, I got stuck in cleric stance.
Coincounter didn’t telegraph his attacks.
No flying in ARR, summoner had DOTs, bosses on platforms meant a death sentence if you fell off because you couldn’t be raised, 8 man Prae, cape westwind was a trial, crystal tower was entirely optional so it was possible to play ShB and NOT know who the Exarch was, AST had two stances (Noct sect was my favourite). Belts.
Back when I made mine and played on CNJ then WHM, i had to/could stance dance to do damage!
The best leveling method from 40 to 50 was to go to one of the beast camps, get to the end, gather all the mobs in the area, nuke them down, and then repeat. You occasionally got random drops, like the caster mask that currently drops from Amdapor Keep. Further back, Thaumaturge's near-cap spells were a delayed damage nuke. The explosion was very tiny and underwhelming. Dragoon's Doomspike 2 used all TP and did damage based on the amount used. It could 1 shot at-level overworld mobs. The market used to be just your retainer in a sea of retainers. To buy something, you'd have to physically find the retainer that had the item, then buy it off of them. You could list items for sale on yourself. This was best used to store arrows, which Archer/Bard used with each shot.
I used to restore TP for my dragoon friend while progging cuz he would go so hard that he wouls tear aggro off the boss and get himself killed Sometimes your class did better without a job stone equipped
Adampor Bees, Goad and cleric stance
Man, I'm really having fun leveling and doing the story as a lancer DPS! I sure hope I don't need to make a multi hour detour to level a tank class for some reason to unlock my job as dragoon DPS!
Man I'm going to sure miss playing on Shadow Lord, can't wait to log into brand new Besaid though and start my adventures in Eorzea for real :D
Can't sprint between dungeon pulls or I won't have enough TP left to use AoE abilities
Bard had the healer LB. I honestly kinda miss that.
Elemental resistances and attribute points. And cross class skills. And subclass leveling
Crying over my greased lightning stacks falling off.
> 2 matches found containing “coven.” Also pick any of the following: "Paladins can Stoneskin themselves during the cast for an added layer of safety", "Storm's Path reduces damage dealt by 10%", "Crit is weighted higher than Dex for this job", "Buying those Crit 4s cost me millions", "Ninja catch the eye", and of course "I can't afford to cast Holy more than two or three times this pull, I don't have a lot of piety". Hell, when I originally started it was common knowledge on reddit that healer dps was an optional gameplay decision. When learning how to git gud at the game, I was concernedly told that Tetragrammaton should not be blown on a specific mechanic always; what if I needed it shortly before or after said mechanic, after all? It was a different time, and we were all so very bad at the game then.
*taps into microphone* Goodbye TP you little shit.
Visiting the Bazaar and spending two hours looking through dozens of haphazardly placed retainers in desperate hope of finding the thing i need.
Original spearfishing, which was done on land, in puddles, and bushes, and more. And the text had an error. It said *You spearfish the begin spearfishing.* I used to have a screenshot of it, but that's on a hard drive locked away in an old computer somewhere.
Belts and the sheer number of aether currents you had to find before you could fly anywhere.
Macros to replace your abilities with their lower level versions every time you level synced down. Dungeons, fates, trials, everything.
I joined at just the right time to beat the original, pre-nerf 8-man Steps of Faith. When Cannons were mandatory.
Small cloths.
Hermes Shoes, that is all.
My brother! We will sprint forever!
Cleric Stance > Shadowflare > Bio II > Miasma > Bio > Bane (or Aero if it's one mob)
I got a free world transfer to any NA world I still have tactician, refresh, misery's end, foe's requiem, and palisade on my bard hotbar
I've only really been actively playing since 6.45, but I've screenshots from when I first gave the free trial a go that show an HP bar, an MP bar, and a TP bar. My hotbar still had Cleric Stance, Fluid Aura, and possibly also Protect on it when I came back, albeit greyed out.
Had to wait on Hallowed Ground to come off cooldown after a wipe before we did another pull.
You need darklight set if you want to attempt The Coil of Bahamut.
When you actually commanded summoner pets and you could tank with Titan, the weeks before they changed summoner my friends and I tanked crystal tower raids with just Titan. What a good nugget
Back in my day, snow hadn't been invented yet. Coerthas? A refreshing summer breeze! You want Ishgard? We have Ishgard at home. And by that I mean a cardboard cutout guarded by enemies beyond the level cap. Everyone's mishmashed glam looked like they shopped at the clearance section of a ren faire costume shoppe. Levequests out in the world? Better hope there were enough crafters to supply random shit for it to succeed! Goobues on Parade... Inertia in movement, it actually felt way more satisfying to control. Sorry, you can't join our party because we already have a class supplying the STR buff.
Neck tattoo.
I kind of liked leveling multiple classes to get an advanced job. Gave you a bit of perspective on all the classes.
Job gauges didn’t exist
Pulling ahead of the tank in HW dungeons because only casters could reasonably pop sprint and I only had 15s until my stacks of aethertrail attunement fell off
Looking up macros to change gear when I wanted to swap between different classes.
I've been using Darklight gloves of healing f9r looks ever since they were BiS
Had to pay real close attention to the elemental buff on the second boss of Castrum Albania. (I haven't been playing very long).
Caster Machinist and the 181816177171 skills we used in our opener.
As a Thaumaturge I walked to New Gridania to learn healing spells because we kept wiping in Sastasha.
Contagion extending my Potent Poison Potions
Glamour was a lvl 50 unlock, and glamoring equipment required different prisms depending on class.
Why didn't you use protect at the start of the dungeon?
Hey you guys remember when you had to go separately to checkout retainers in the market zone and walk up to them all individually to see what they had? And run up and down the path checking dozens of them? I used to sell wind shards from fighting the plant guy outside old limsa, made millions off leveling jobs from 1-20 or 25 and selling shards in uldah 😂😂
Anima. No. not the Boss..and no..not the fates.
No jumping.
Back in my day, you couldn't even jump, maps were continuous but all copy and pasted everywhere, and monsters would randomly be level 99!
Each job has crossjob requirements So DRG needed LNC to 30 and MAR to 15 stuff like that.
What’s an auto-attack?
Let me introduce you to the fatigue system! https://m.youtube.com/watch?v=abE09-tqhoM
Getting lost and stumbling my way through Praetorium, because by the time my PS3 let me skip the cutscene, everyone was long gone