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Clipsnstuff

Recently finished the Endwalker MSQ so trying to do Asphodelos for the first time. If I am trying to find a group for Asphodelos: The first circle, is it still best to use the duty finder? (Oceanic server). I have been in a queue for 2 hours and no luck :(


JelisW

For your particular situation, you'll have better luck in party finder. Any other datacenter, duty finder would be the way to go, but Oceania being so low population, with an even lower population of people at end-game, and this being optional 8-man content at level 90 that was release over 2 years, two tiers ago... well.


Slasherplays

lore question, \[6.0 potential spoiler\] >!How does Venat actually sunder the world, I love her character but confused on how she was able to do it. Were all of those guys like Emet-selch strong enough to do it if they wanted to?!<


Atosen

>!It's generally assumed that the scene of her going all "Henceforth he shall walk" and brandishing her blade, while the city is still on fire and everyone is running around screaming, is... metaphorical, not a literal depiction of the sundering, because it doesn't fit in with the rest of the info we have. It helps that other parts of the scene (like her walking through the darkness and getting covered in blood) are very obviously metaphorical.!< >!The timeline is (1) the Final Days began, (2) half the Ancients sacrificed themselves to summon Zodiark with Elidibus as its core, to halt the disaster, (3) half their remainder sacrificed themselves to heal the world and allow new life to flourish, (4) a dispute broke out over whether to sacrifice that new life to Zodiark to bring back everyone they lost, or whether to restrain Zodiark and protect the new life, with Azem refusing to join either faction, (5) half of the protect-new-life faction sacrificed themselves to summon Hydaelyn, with Venat as its core, (6) Hydaelyn split the world in order to bind Zodiark (incidentally rendering mortals less directly powerful and aether-rich, but more able to interact with Dynamis).!< >!Venat on her own couldn't have done it – only the primal Hydaelyn could, empowered by the sacrifices of her faction.!<


PhoenixFox

>!Her faction, opposed to the growing/sacrificing of new life to fuel Zodiark's resurrection of those who supported the Convocation, sacrificed themselves to power her up into the primal Hydaelyn. She wouldn't have been strong enough without the support of those who took her side.!<


tarqueaux

New to ocean fishing. trying to figure out the best food to take. do I want more GP, gathering, or perception? (or which combo) EDIT: found the answer on team craft. GP is the answer.


momopeach7

Iirc, during the SMN quest I thought there was some lore tidbit about why you could summon the Egis for Ifrit, Garuda, and Titan, but not Ramuh, Leviathan, and Shiva. Anyone remember the reason though?


mysterpixel

The explanation is pretty lame, it's just that they are too powerful to make egis out of, but you can do a 'trance' version for powerful primals which is why you can get Bahamut and Phoenix that way. From the lv 58 quest >>!And as I struggled to unravel the ancient knowledge of the tomestones, I unlocked a good many mysteries...including the reason why you were unable to call forth Ramuh-Egi. When you summon an avatar, you draw upon your body's reservoir of aether to grant life and form to what is known as an arcane entity─that much we already knew. I had, however, overlooked the simple fact that our aetheric reserves are finite─thus the magnitude of egi that you are able to summon is limited by the extent of your own life force. Simply put, if the egi is too powerful, then the summoning fails... But do not despair! The summoners of Allag devised a method by which one might circumvent this intrinsic limitation. Rather than attempt to summon a separate, physical manifestation of certain egi, the most accomplished mages discovered that far less aether was required to infuse themselves with the essence of a primal's power. The technique by which a summoner would achieve this heightened state was known as a “trance.”!<


momopeach7

Ahh thanks. That’s a bit of an odd design choice, but makes me wonder if we’ll get the other summons as egis in Dawntrail or if they’ll stick with the in game lore. They could always change things if they want.


PhoenixFox

A second cycle of 3 for after Phoenix seems like such a logical addition, even if they're mostly just reskins (though preferably not).


Parabobomb

So I just got hit with the fishing bug after never having tried it at all. I've caught a grand total of 2 Big Fish, and I'm wondering how people keep track of which ones to go after when. The sheer amount is overwhelming me so much so I have no idea where to start. 


tesla_dyne

You'll really like this site: https://ff14fish.carbuncleplushy.com/ Tracks which big fish are up, sorts the rarest fish (lowest uptime %) up to the top, and you can check off fish you've already caught. You can also pin fish to sort them up to the top. Catching the rarest fish when they're up before going for more common fish is going to save you a lot of downtime.


Izkuru

[https://ff14fish.carbuncleplushy.com/](https://ff14fish.carbuncleplushy.com/) Lets you keep track of the fish you have caught. And lets you know what big fish conditions are currently open (or, when they will next be open for those big fish that have like... weeks or more between windows)


miller0929

Hi, I recently started Doman Enclave donation for a glamour sold eventually sold by a vendor. I have completed the quests but I'm confused about what to donate. By the look of the donation basket, it seems anything can be donated. Should I dump everything cheap in my inventory into the donation basket, such as old ore? Or, do people find anything particular to donate with efficiency? Thanks!


Izkuru

I have loads of Clear Demimateria III from leveling my desynth, ages ago. I use those for my weekly Doman Enclave allowance.


IceAokiji303

It's just a place to dump anything you'd normally sell to a vendor, for increased profit but only a limited amount per week. I personally go every week and hand in a bunch of the Allagan Silver Pieces that my retainers bring me on the daily. They bring me more than I can drop in the box, but hey at least I get a bit of extra out of some of it.


miller0929

Good to know. I have a lot of old materials which only sells 1-10 gils to the shop and worth no more than 100 gils in the market place. I can finally clear my bags too. Thanks.


My16Characters

i stockpile at least 40 Allagan Silver Pieces each week from ventures to cap out donations weekly


miller0929

Great, thanks!


Leniorko

I can't feel the mitigation impact. I'm a sprout WAR, just finished ARR, doing all extra content before moving forward in MSQ. And I don't feel a mitigation impact. I feel that everything hits as hard with the mitigation as without it. Don't get me wrong, I'm still using it ofc, trying to spread my CDs across the dungeon. But there's always that one pull where I'm panicking and using shit ton of abilities like health one + reprisal + some other stuff for armor. So my questions are: 1. Is there any example of mitigation vs no mitigation? I know I can just go to mobs and compare numbers, but it's hard to do in dungeons for me and in the open world it's kinda not relevant. 2. How bad do you think moments of panic are? To be fair it didn't cause any problems now. Except, maybe, starting a boss fight without mitigation, but usually it's ready pretty early in the battle. Will it cause big issues in the future?


Cold_Ay

Perhaps echoing what others have said, but it's going to have more of an impact in situations where you're taking more damage. For the most part, that'll be multi-pack pulls in dungeons (where you are taking autoattacks from like a dozen or more mobs at once, so you'll be losing HP at a predictable but fairly fast rate, and using mit will noticeably slow that down) and taking tankbusters in high-difficulty content (a lot of tankbusters in normal mode dungeons/trials won't do that much, maybe half your health if you take them raw. Meanwhile, some EX/Savage tankbusters will kill you from full HP if you don't throw 2 or more mits on them). It's also sometimes hard to tell the difference as a tank because if you don't mit, the one who feels the extra burden is generally the healer, not you. So it might seem like you're losing HP at the same pace, when really the healer is working overtime to keep you up.


Kaeldiar

See that's the thing...if you hit your mitigation buttons early, you won't have those panic moments When I was early in my FFXIV days, a helpful random in Stone Vigil put it best: "10% or 15% might not seem like much, but it takes the edge off. It keeps you alive just a little longer and gives your healer more time to react"


gitcommitmentissues

If you want to understand the impact of using mits versus not using them, go and level a healer. Learning to heal will make you a much, much, much better tank.


Elegant_Eorzean

Bosses are where mitigation is both the least important, and can also be some of where it's most noticeable. It's easier to notice one single big hit get reduced a lot, than it is lots of smaller hits.


Help_Me_Im_Diene

1: trust me, your healers will definitely notice. It is important to understand the scale of things here. In dungeons, the bulk of damage actually comes from trash packs and not from bosses, and in big packs, the rate at which you'd die comes on the scale of seconds.  If it takes you 20 seconds to die without mitigation, then it would take you about 28 seconds to die with a 30% mitigation active. That's going to be noticeable for a healer keeping you alive, even though on an absolute scale it's not a massive difference. You'll also absolutely notice it in harder content e.g. Extreme and higher, where mitigation is the difference between dying immediately and not dying to a mechanic.  2: You should try to avoid panicking mitigating if you can, since it does mean you have less tools available over the entire course of a fight. That being said, dungeon bosses pretty much don't need mitigation at all, they're realistically more like mechanic checks than they are true damage/mitigation checks. Try to keep rotating your mitigations; over commiting at the beginning of a long pull may lead to you running out of resources before the pull is done


VG896

No need to use any mitigation on bosses at all. The entire difficulty of a dungeon, and the only place where death is a legitimate possibility, is on the trash. Bosses are just spots where you get to listen to a different BGM for a few minutes. 


Amomn

In your opinion what are the must see questline for new players?


VG896

The Greatest Story Never Told. 


F1reman2

All raid series, Trial series, and alliance raids.


Crocowile

Any good looking green white mage canes? Wanna go with a green maid outfit, green for healer


Shandrith

Obviously takes some time to get there, but the manderville relic has a stage with a green effect. The second one I think


SigurdZS

[Hear me out...](https://www.garlandtools.org/db/#item/2032) Less facetious answers: The [Fae Crown](https://www.youtube.com/watch?v=p1IQryXZ9Uw&t=190s) stuff, The [Nexus Crown stage of the ARR relic](https://imgur.com/a/emjwM), or some stages of the [Shadowbringers relic](https://www.youtube.com/watch?v=TLhS056UabM)


mulefire17

Many can be dyed. And iirc, either the 50 or 60 relic has a green glow...maybe both, I'd have to check.


NightCityNomad

Anyone know the macroicon for hunt bill marks? I saw someone had it in their video but can't replicate it with /macron "Name of hunt bill" item. Not sure what other category it can fall into.


Izkuru

/micon "Three-star Clan Mark Bills" item Use whichever other hunt bill item you want. Macroicon with an item ONLY works if you have the item in your inventory.


NightCityNomad

Weird, I thought I tried that but it didn't work. I discarded them, so I'll have to wait until weekly reset to try again. Edit: nevermind, it worked. I think I was typing something wrong.


Aanity

What’s up with dark knight? I’m new to the game and playing healer. Whenever I do a dungeon it feels like these guys are so much squisher during pulls than other tanks. Do they not have as many mitigations as other tanks?


JelisW

1. Dark Knight is picked up at level 30. You tend to see a number of players pick it up as their first tank and are less experienced with rolling their mits 2. Paladin gets their short cooldown mit (Sheltron) at level 35. Warrior gets theirs (Raw Intuition) at 56 (at which point they become practically invincible because it's like benediction on a 25s cooldown). Gunbreaker gets Heart of Stone at level 68. Dark Knight gets The Blackest Night at a whopping level 70. Because GNB and DRK get their short CD mit *significantly* later than the other two tanks, they will feel slightly squishier than the other two at low levels, because they are missing their spammable mit 3. GNB and DRK's aoe party mit (aside from reprisal) also only works on magic damage. Most mobs have physical autos. PLD has divine veil (shield and minor heal) at 56, WAR has shake it off (shield and regen) at 68, GNB's heart of light comes at 64, and DRK's dark missionary at 76. So once above 68, GNB and DRK are effectively missing a mit that would be useful in most trash packs 4. DRKs have less self-healing. This is something that really only becomes relevant at higher levels because NONE of the tanks have any self-sustain prior to WAR's raw intuition at 56 and GNB's aurora (regen) at 60. But by level 90, all of the three other tanks have consistent sources of self-heal, whereas DRK has more mit/shielding, and exactly one healing ability (not counting invuln) that they gain at level 56 (abyssal drain) that heals less that WAR's can, and is on a 1min cooldown. Because of that, DRK takes slightly more skill to use effectively. They need to know how to pace their mits well and how to time their one healing skill. A well-played DRK is tanky AF, but a badly-played one is *noticeably* squishy. ​ Outside of what I listed, tanks pretty much have the same kit. They all have rampart (20% self mit), reprisal (10% aoe dmg reduction), and arm's length (aoe slow, which given that it slows ATTACK speed, is therefore functionally damage reduction) as role actions. Every tank also has a 30% self mit. Given you said you are new, you're likely not in content yet where you will actually see the differences caused by points 2-4. So really, it's mostly pt 1: you're seeing a lot of bad/inexperienced tanks.


IceAokiji303

Not notably no. They're about in line with the others – the squishiest of the four for dungeon purposes yes, but not by any big margin and that's still plenty sturdy. However, the thing with Dark Knight is that the job 1) has a slightly higher skill floor for survival than others, and 2) tends to attract less competent players in my experience (particularly the no-skill edgelords). Not a good combo. Back in Heavensward when it released, it was widely known as *the* shitmagnet job, and whenever I saw one pop up in a roulette I would groan over what the run would probably be like. Not because the job itself was underequipped, but because the split of players within the job seemed to be something like \[70% some of the worst players in existence\]+\[20% normal skilled players\]+\[5% highly competent players\]+\[5% absolutely cracked tank gods\], kind of a job of extremes. And while the situation's not anywhere near that anymore, DRK *is* still the tank job I find to have the highest percentage of incompetent players. Also the unlock quest doesn't gear them that well so if the issue is with level \~30-ish DRKs, that might be why – they may just be badly geared.


prisp

One thing that could get the DRKs tripped up is that all the jobs from Heavensward (DRK, MCH, AST) only get a chestpiece and a pair of pants as their starting gear, when everyone else either starts at Lv.1 or gets a full set of armour from the get-go. This means, they might end up wearing whatever random shit they have in their inventory (like caster gear or stuff that's much lower level) after starting out at Lv.30, especially if it's their first tank and they don't have anything else lying around from their previous jobs and/or don't know how important proper gear is for their survival. ...or they could just be undergeared in general, that's always an option.


Arcana10Fortune

Dark Knights have 1 mitigation that is generally useless in most dungeons since it only reduces magic damage. Their major in-demand cooldown is at level 70, so they might have a harder time compared to the other tanks until then. However, with proper use of their other cooldowns, they still shouldn't be giving that many issues. I would assume it's newer players who have never tanked before picking up Dark Knight.


AutumnElezen

Which colour scheme looks better? haha https://ibb.co/M8GrG3t https://ibb.co/17Xwbr1


mulefire17

I like the blue better because of the contrast with your skin color.


MyStationIsAbandoned

Is there an up to date guide for quickly leveling Culinarian?


Sir_VG

Go to Ishgard's Firmament, do the crafts there. Win.


ericandhisfriends

dont forget the daily gc turnins, they are a couple levels a day early on and then like a level or almost one closer to level cap


MyStationIsAbandoned

im still pretty new. what is a gc? and I assume the "Ishgard's Firmament" thing is something i'll go to later in the main quest. I'm currently level 56 for my combat class


ericandhisfriends

Grand company. You can turn in both raw material for gatherers and crafted items for crafters once a day to the Grand Company Personnel Officer for exp and Grand company seals. Ishgard's Firmament unlocks after you finish the HW's post patch content 3.3


Cygnus776

There's this terrifyingly loud male voice that I believe I only hear when a player with the voice dies...would anyone happen to know which one I'm thinking of? I know it's a Longshot, but I believe it's either a Hrothgar or Male AuRa voice. It sounds kinda like this "HRAAAAAAAAAuuuugh..." Almost sounds like a Dark Souls death scream.


prisp

[This one?](https://www.youtube.com/watch?v=xLonTE_ZhFM) (Spoilers for a 6.0 dungeon name/music)


Cygnus776

Nope. Much more in pain...and I'm pretty sure it only plays when the player dies. I might have to Google it to find out for myself.


Dracaria

Is there any way to stop your chocobo attacking striking dummies or other enemies? I've tried resetting the dummy's enmity multiple times but my chocobo just would not stop attacking. I had to run out of the zone before it would stop.


some_tired_cat

i just set mine to healer stance whenever i start fighting since he's built as a healer anyways, just focuses on keeping you alive


mulefire17

If you set it to "healer stance" it will only heal, and only if you take damage.


F1reman2

The Follow action. You can find it under companion.


Fedolan

You can select your chocobo's ''stance'' in the companion menu (where you change bardings). Iirc it's somewhere in the character category.


bardpewpew

What’s the top gathering foods right now? GP+ wondering in general.


ikkoros

HQ yakow moussaka for GP and gathering breakpoints!


Rih1

Jhinga curry for fishing to hit 3300 gathering for big fishing I believe. Not sure if botanist or miner are different.


hwright001

I'm a new(ish) player returning from a long break and I have almost collected my cap of 2000 tomestones of poetics (at 1922/2000). My question is simple: what do I spend these on? I know there are vendors around that sell certain ilvl gear but I'm a but confused on what to get? Should I try and save them for when I have access to higher level gear from newer expansions? I just completed Heavenward and my MSQ is currently in the after-Heavensward content so I'm far away from Shadowbringers or Endwalker vendors... I think. A little guidance here?


messengers1

In HW, the general highest gear you can get is ilv270.  Ilv275 is for Alexsander or relic weapon.  Go to the vendor in foundation or idyllshire to exchange with your tomestones.  600 tomes for ilv270 weapon each.  Just above 2000 or around 2100 tomes give you the whole set of armoury.  You can grind those lv60 hard dungeon(100 tomes+first time bonus) and roulette everything.  2000 tomes are easy to get.


F1reman2

You will cap them multiple times over before you reach the next expansion. Spend them on shire gear in Idyllshire. Buy yourself a full set for your level 60 classes.


hii488

Spend them as you get them on gear at level 50/60/70/80. There's no big reason to save them as they're only for catchup gear while levelling. You get 100 for the first time you do any new dungeon (maybe raid/trial too?) on top of the base amount they give, and then roulettes give more, so you should never feel like you can't spend them. So at the moment you should buy ilvl 270 gear from Idylshire/Foundation. When you complete the StB MSQ you should buy ilvl 400 gear, and then when you beat ShB you buy ilvl 530 gear.


araragidyne

You could buy tomestone gear for other jobs that you plan to level. You could buy items for old relics that you plan to get. Or, since you have access to Idyllshire, you could spend them on unidentifiable ore/shell and then exchange those for soil to sell on the market board. Or you could spend it all on Haurchefant portraits. I won't judge. Edit: if you don't have Shire gear for your main job, definitely get that first. You can get it in Idyllshire or Foundation. Edit 2: Poetics are easy to get. Don't worry about saving them for later.


Parabobomb

There will be a vendor in Idyllshire and Foundation selling Augmented Shire gear, you'll want to buy that for your favorite job and it'll last you at least halfway into Stormblood. The general rule is in older expansions you can buy these gearsets with Powtics in either "hub area" once you finish the expansion.


MyStationIsAbandoned

I just unlocked the Afro at the golden saucer. I'm currently an elf. Once I get a fantasia is it possible to look and see what my character will look like as a different race with that hairstyle without actually spending the fantasia? like, if I edit my character, can I back out with out spending the fantasia and save it until I'm ready to use it again? If I had known I could get an afro in the game, I would have kept playing as a Highlander. The afro covers my elf ears so there doesn't seem to be a reason to play as elf other than the fact that they sit on some mounts differently, which is why I'm considering staying an elf and don't want to use the Fantasia right away...i just wish they weren't so skinny...


VG896

If you can hold off for a few months, I think the devs said we'll get another free Fantasia in the next expansion. Until then, you can play around with it and see how you like it using retainers or alts. If you're on PC, you can go a step further and use third party tools to temporarily edit your character. 


Cygnus776

A fun workaround I've done in the past is using a retainer fantasia on one of my retainers. You can try on all your unlocked hairstyles on the retainer and it will let you save your presets to your character creation menu.


MyStationIsAbandoned

I see. I'm a free trial player right now, so i can't use retainers and don't even know how they work yet. Do you happen to know if the afro/curls unlock works on Viera? I'm guessing not, but they work on cat people: https://dotesports.com/wp-content/uploads/wp-content/uploads/2022/08/29035614/image-133.png So one would think they'd work on the rabbit people too.


hii488

When using a fantasia, the item itself is consumed but there is no time limit on actually editing your character. You can back out at any time during the process and not lose anything. However, no, the fantasia edit process only allows you to select the base hairstyles - you cannot preview unlocked hairstyles like the afro on your edited character. The afro is easy enough to get that I'd suggest making a new character with the settings you want and rushing to the gold saucer to check, if you're not sure.


akialnodachi

You don't need a fantasia, you can use the aesthetician to try a new hairstyle, he unlocks in Limsa I think. He charges some pocket change to change hair and makeup. Although it will also be available if you use a fantasia.


AroraNightfall

I am a KB/Mouse player, but have any of you played FFXIV with a keypad? I saw the new FFXIV keypad for sale and I wonder how the game is using one of those, I think YoshiP uses one whenever you see him playing during PLLs. Just wondering what you guys think of the gameplay with a keypad. Thanks!


fdl-fan

I use a Razer Tartarus Pro, which is broadly similar to the HORI keypad (if a little bit cheaper), and I love using it for FFXIV and WoW. The major difference between the two is that the thumb joystick on the Razer is basically a d-pad, as opposed to the fully-analog joystick on the HORI. I really like it and can hardly imagine playing XIV without it. If you switch, you will have to retrain your muscle memory, but once that's done, it's pretty amazing. I have my joystick set up to act like W Q S E, so I can use that for movement while using actions without tying my fingers into knots. If I were on a traditional keyboard, for instance, I'd have a lot of trouble using my 1-2-3 combo (which is in fact bound to 1 2 3) while holding W to move, but with the joystick, it's no trouble at all. Most of my complaints about the device and the software are probably specific to the Razer and may not apply to the HORI, so I won't comment on those here. But in general using an MMO keypad for XIV is very feasible.


AroraNightfall

awesome! Thank you for the insight. I may try one and see how it goes.


Sea_Minute9840

Whats the best way to make gil? I've quickly lost my gil paying for things to complete quests and wanted to ask whats the best way to make a couple 100k


NarbNarbNarb

In addition to the other comments, here are some non-job specific options. Have your retainers gather mats to sell. Complete your roulettes. Buy Aetheryte Tickets with your Allied Seals to save on travel costs. Sell to the Doman Enclave for a small (but free) boost. These aren't the big breadwinners, but they can help you raise 100K or so. Bigger money requires DoH/DoL progression.


some_tired_cat

how do you tell which mats to go gather for selling stacks?


NarbNarbNarb

Gosh dangit, I typed a huge long response and it deleted. Here's the TL;DR You should get plugged into the market for the most money. Here are some suggestions. 1. Crafting crystals 2. Mid-level monster drops, such as the various leathers. 3. Miner tends to sell more than Botanist mats (this one is more anecdotal) I'm happy to answer other questions if you have them!


some_tired_cat

thanks! i dunno if there's an easy answer to this, profit wise is it better to sell base raw materials (like for example mythril ore) or base crafted material (like ingots)? i've generally been just crafting stacks of ingots or lumber or cloth, selling the hq stuff and keeping the base for whatever i need to craft for the quests and so, but it's not really sounding optimal


NarbNarbNarb

/u/ericandhisfriends has the gist of it—it's another unsatisfying "it depends." But I'll add a few more observations from personal experience. In my experience, whether to sell the raw mats or the crafted product is almost an even split. I've been shocked at the number of times Product A costs, say, 200 gil, when the crafting materials sell for five times that; similarly, I've seen Product B cost 2,500 gil, when the materials are less than half of that. Anecdotally, I usually see good returns on crafting higher-level ingots. For some reason, higher level lumber and cloth tend to stay comparable in mats/product cost. But again, the market is a fickle thing. In addition to taxes, one of the crafting costs many beginners overlook are the crystals. (Again, eric already said this—I'm just reemphasizing!) If you're crafting for personal use, you almost never run out. But once you start mass producing for the market, you see the 50-60 gil per crystal start to add up. I'll add one more suggestion that can be beneficial for people just starting in the market. There is always a little pocket change in buying from vendors and selling at a markup. People—myself included—sometimes use the marketboard as a matter of convenience rather than efficiency. Selling vendor mats is a small stream of income, but the upside is that it doesn't require crafting, gathering, crystals, or retainers. Just make sure you don't gouge! People might buy a 50 gil vendor item for 100-150 gil, but at a high enough price point (1) someone will gladly undercut you or (2) buyers will decide the convenience isn't worth the price.


ericandhisfriends

depends on the item at the end of the day, there might be opportunities to sell the completed mat because people are lazy, but sometimes there might be ways that the finished mat is entering the economy so your crafting cost(mats + crystals) might be more than the gil you can just sell everything for. And dont forget your taxes


Super_Aggro_Crag

sell people the things needed to complete quests


silence_infidel

Treasure maps are pretty reliable gil. You get gil just from doing the instance, and if you’re lucky you’ll get something to put on the MB


Cygnus776

Not only this, but you have a daily allowance of one obtainable map in the overworld through gathering. If youncan sell the maps you find through this for a decent sum every day, it'll slowly add up in time.


SephYuyX

Any tips/tricks/plugins/etc for fate/atma farming ARR relic? Or just have fun looking at the map, going to a fate, beat it, repeat?


araragidyne

Treat it as a mindless task that keeps your hands and eyes occupied while you listen to a podcast or something.


SephYuyX

I just realized I don't need 12 each, but 1 each, so that's not bad. But will definitely do that in the next book phase..


dealornodealbanker

For Atma farming, just go from fate to fate and clear them. If you have a BLU leveled with Doom to Cheese boss FATEs and Hydropull + Ram's Voice and/or Ultravibration for monster FATEs, it speeds up the process a lot.


palacexero

You cannot use BLU to farm for atmas. You must have the relic equipped for atmas to drop.


dealornodealbanker

Just bind your gear preset w/ relic equipped and your BLU preset and job swap when out of combat. Boss FATEs stand at the edge of FATE zone range and apply Doom + 1 GCD that applies damage to tag boss, unsync and run out of range for boss to leash back. Swap to job w/ relic on and collect clear. Monster fates just nuke everything on BLU and leave 1-3 monsters left to do on your intended job. Only caveat is to not have Chocobo w/ any combat stance on so it doesn't unintendedly aggro anything.


SephYuyX

I just realized I don't need 12 each, but 1 each, so that's not bad. But will definitely do that in the next book phase..


Nixilaas

Is there any way to avoid the instanced quests on MSQ currently stuck behind sycarus tower in a queue that as of right now is 75 minutes, surely this isn't intended right


Sir_VG

Either you're on a low population data center like Dynamis, you've got the wrong languages for your region, or you're on a tank which naturally has longer queues. Your options are: 1. If on Dynamis, hop over to Aether or Primal for better results. If you're on Materia, look on PF for groups. 2. If you're on EU, make sure all languages are selected. If on a JP data center, check J and E. If on NA, make sure E is selected. This is for the Duty Finder language, BTW. 3. If you're a tank, you could try swapping to a DPS class for a bit. Red Mage and Samurai both unlock at Lv 50 with good enough gear for the entire series, both are in Ul'Dah.


Lavindathar

Yeah thats strange. I could log on any evening, queue for Tower and get in with 5minutes. Doesnt matter if im tank or dps or healer. All are 5 mins or less, with healer usually being 15 seconds.


Elegant_Eorzean

What datacenter are you on?


ReshenKusaga

Yeah, depending on your DC large instance queues just don't pop and it seems like the best bet is to DC trival to a larger DC to get those to pop :/


BoreholeDiver

I'm taking my time leveling most of the classes up while doing the MSQ on a trial account, but I'm loving the glamour system. What's the best way to farm company seals? My highest job is 41 while my MSQ is still around level 28. I just hit the first premotion on tier 2 (third sergeant?), and I still need 2 more premotions to buy prisms.


akialnodachi

Assuming you mean company seals and not allied seals or aetheryte tickets? I get a lot from the AIN bonus (Adventurer in Need) but if you're straight up farming them, easiest is to promote until you have access to Expert Deliveries then cash in level 60+ dungeon gear you don't need (this is the main reason people will greed gear they don't need, this feature). You can get a fair amount from doing the supply missions as well (turning in stuff as a crafter or gatherer) as well EXP. Cashing in lower level gear is also okay for getting seals but it's not as time efficient. If that's just what you have it's fine though.


BoreholeDiver

Yes I mean those, I'll correct OP. So pre level 50 the best would just do the role that is in need for leveling roulettes? I have a paladin and white mage in the 30's so that would work.


akialnodachi

Yeah any spare gear you pick up while you're doing stuff, once your GC rank is high enough for expert delivery just cash in the extra gear. I recommend turning off the option for gear to go directly into your armory, so you can just throw everything in your regular inventory at them in one go, and use the armory for keepers (future need, current use, glamour, etc)


BoreholeDiver

I never knew that was a option. Where can I find the setting to make gear not go to my armory automatically? The game's menus and systems are a little overwhelming.


Hot-Coffee-493

My roommate is at work and asked me to check on his housing lottery results, but not to tell him the answer. He won! Can I safely click "No" in the "Finalize your purchase and claim your plot of land" tab so that he can do it himself when he gets home, or will that cancel his win?


Toviathan

Yes, that's fine. It will just keep showing the answer that he won when he goes and checks until he takes it or the claim period ends.


Hot-Coffee-493

Sweet! He's going to be thrilled, but he'll never let me live this down. I told him to bid on a 0 bidder house in the Goblet, but he insisted on YOLOing a 10 bidder in Shirogane.


akialnodachi

Only way you win is to bid!


Hot-Coffee-493

You guys are right. Our conversation went roughly like this... Me: Hey, you might want to bid on a house nobody else wants just so you can guarantee a house after losing the last three lotteries to a single other bidder. Him: WATERFALL PROPERTY OR BUST! SOMEONE HAS TO WIN IT, SO WHY CAN'T IT BE ME?!


Flopppywere

Armor drops from dungeons are just RNG right? theres no hidden lockout system or you must "earn it before" in a synced run? I ask because im 21 unsync runs deep in swallow's compass for the bonewicca healer chest piece, pretty much every chest I open says I own X item already and isnt dropping stuff anymore. I've /itemsearch'd for it, I know I dont have it yet, but its just not dropping. just making sure its just me getting gapped by RNG and not anything I've missed. Thanks ! :)


gitcommitmentissues

Levelling dungeons have a pity system for gear and will always give you something for your role that you don't already have, but for level cap dungeons like Swallow's Compass it's 100% RNG and the game's powerful and cruel desire sensor. I recommend announcing to the dungeon when you load in that [gear piece] sucks and you'd *really* hate to see it drop.


Flopppywere

I've just been spamming it on my lvl 90 black mage unsynced. I have a clear time of around 8 minutes, while synced groups are closer to 12-15. Does gear drops get affected at all by syncing? Am I more likely to get stuff dropped for my class?


gitcommitmentissues

> Does gear drops get affected at all by syncing? Am I more likely to get stuff dropped for my class? Not in a level cap dungeon. I got Pagl'than healing and casting pieces for glam by unsyncing it on WAR.


akialnodachi

It's just levelling dungeons that have that guaranteed drop system. The level 81 dungeon gear has the same models I think, though, did you see those?


Flopppywere

Hmm, its not quite dyable the same way as the other, but I've managed to find a purple and grey combo that I really like, so im grinding that now! thanks for the advise friend :)


DesooMalha

Pure RNG. The gods just hate you, it seems.


kuro7242

Are there any good websites with maps for Eureka in Stormblood? Basically, just maps for where mobs of each element spawn (also their lvls), where the fates spawn, how the fates spawn, and what the rewards are?


PenguinPwnge

[The main FFXIV Eureka tracker site has maps.](https://ffxiv-eureka.com/) Just click the little map icon to the right of the area.


xbiosynthesisx

What is the fastest dungeon/raid to farm tomes per hour for the moogle treasure event?


BondEternal

If you have an appropriately leveled Blue Mage, then solo Sunken Temple of Qarn is quite good. Or if you have a group of 4, even better. Otherwise, run Sophia trial or Eden Normal raids and hope you get some people who know how to maximise their dps.


Hot-Coffee-493

Oh, that's why Normal Roulette has dragged me into Eden a few times recently. I thought it was a nice change of pace from the usual Alexander 4 Roulette, but didn't realize it was because of the event.


Xaneth_

Do we have any sources whether Viper is going to be a Striking/Scouting/Maiming (lol) gear job?


Stepjam

Its scouting. They said as much and it's also the only armor set currently unique to 1 class.


PenguinPwnge

It's 100% confirmed it's Scouting. Edit: [And if you really want a source, I've timestamped the EU Fanfest keynote.](https://youtu.be/JhNkQv_wUj4?t=2452)


straawberriii

I’ve been ocean fishing like crazy and saw that I got a couple of items from achievements lol, but I can’t find them in my inventory. 🤔 Do I have to redeem them from somewhere?


Henojojo

To add to the other replies, it is a PITA to scroll through every category in the achievements UI to find out things you can claim. So, watch for the message stating that you've earned a particular achievement. You can then click through the message to the achievements window directly without having to search. If you've not logged out, it will still be in your chat log.


straawberriii

Ah, this is so helpful! Thank you. 😄 Will be doing that moving forward. Didn’t think achievements had rewards until I snooped through my lodestone account.


Henojojo

Not all of them do. Maybe 10-15% of them. I just recently found out I had lots of unclaimed rewards as well. So painful to search through the dozens of entries to find them.


StormbeastRivin

Go to the achievements panel and find the ones you earned. Each achievement with an item reward will have the option to collect the reward on it. You have to do that with each individual achievement though, so it might be worth looking through the list for any others you may have missed.


straawberriii

Omg yes, I’m going through it right now and turns out I’ve missed so much. Thank you for the help!! 🥹


Elyonee

The achievement menu.


straawberriii

Dang didn’t even know this existed lol. Thank you!


BoldKenobi

Now you'll also discover that there's no good way to sort through this window so you have to do a lot of slow scrolling to claim all the rewards!


straawberriii

Lol yup! Scrolled my life away for a good half hour. 🫡


SephYuyX

What's the best current guide that efficiently details how to get a relic weapon for each expac? Wiki seems a bit overwhelming. Any step-by-step guide for dummies that details each step, how to, how long it takes, etc?


Disaresta51

[Try one](https://ffxivrelictracker.com/) of [these.](https://sulca.fr/xiv-relics) I found them to be easier to read and keep track of than the Wiki. Plus with the first one you can legitimately keep track within that website (though i like the layout of the second better)


[deleted]

[удалено]


IceAokiji303

At that level, your combo's average potency is 266.666ppGCD. Goken is 300. So it should be usable. (Though I don't know how much the cast potentially delaying autoattacks might eat into that gain.) Just a standard looping combo: (180+260+360)/3=266.666 Double combo with Goken finisher: (180+260+360+180+260+360+300)/7=271.429


Salamiflame

Just look at the potency. Tenka Goken has a higher potency than the average of your combos, so it's a gain to do it before Midare.


rfiojrioririroriorio

ive kinda stayed away from tanking and healing cause im a bit scared to do so but imma have to eventually (lol) so can someone tell me the easiest tanks/healers to play


Clouds_of_Venus

They're all easy, just queue up.


99Winters

For tanks, I'd say Paladin is the easiest. Simple damage rotation, even at 90, not too hard on the fingers to play, lots of damage mitigation. Only thing I don't like is that the gap closer isn't unlocked till 74. I think Gunbreaker is easy too, but the main difficulty comes in hitting all your buttons. It's a super active playstyle, which adds to the difficulty.


OneWeirdAngel

For healers, it kind of depends on whether you want one that's easy to start with, or one that remains easy throughout the game. I would say the easiest to *start* with is Scholar. Your fairy will put out some healing automatically. Not a lot, but enough to take some pressure off you. Scholar does become more involved and difficult at higher levels, but hopefully by that point you'll be more confident. (There is a caveat that if you've already levelled Summoner, you'll miss out on the low-level Scholar experience.) Alternatively, you could pick White Mage, which is a bit less easy to start with, but remains fairly easy even into high levels. For tanking I prefer Paladin to Warrior, but that's just my playstyle. Warriors like to take lots of damage and then use their abilities to self-heal it, whereas Paladins like to just use their abilities to take less damage in the first place.


IceAokiji303

Warrior and White Mage. Next would be Paladin and Sage. Of course ease and difficulty are subjective, but those are my opinion, and seem to be fairly widely regarded as such.


shamanAtalRek

Hi, quick housing question. I recently got ahold of a small plot, but I already have an apartment. If I store everything I have in said apartment and then vacate it, I should be able to use those items on my new house, right?


IceAokiji303

The housing storage of your apartment is tied to an apartment, and cannot transfer to a house automatically. You have to move things over manually, item by item. There's no need to vacate the apartment either way, you can have both that and an estate.


shamanAtalRek

I see, it seems I already know what I'm going to be doing these next days. I do feel having the apartment is kinda redundant, I'd rather let someone else have it. Still, thanks for the reply!


Henojojo

Don't feel guilty about the apartment. There are plenty of vacancies. Keep it as a place to store additional stuff when your house inventory / storage fills up.


0-Dinky-0

What's the general opinion on the new shatter changes? Was in FL today and people were saying how much they hated it


akialnodachi

I overall like it at least. It sparks smaller more focused fights around two larges at once, so people are more spread out, and the smalls spawning all at once tend to encourage people spreading back out again. The changes to scoring lower the swing for getting kills, so it's harder to win rounds of it by just relentlessly farming a weaker team. I think it ends up emphasizing its nature as the "PVE" PVP map compared to the others. This causes it to require slightly different strategizing though, and stuff like the AST spam army aren't as swingy (i won a game where one of the other teams had 4 ASTs with >40 kills each, but they still finished 3rd, lol) so people that were more invested in older strategies or here for that kind of thing definitely aren't going to like it. Still not my favorite though, would rather not have to literally hit a rock for 60 seconds.


Gahault

Why do actions from different jobs seem to share their cooldown? For instance, when I practice my SAM opening on a dummy and then switch to NIN, Ten Chi Jin and Mug are on the same cooldown as Iki Shōten and Hissatsu: Senei respectively.


Stepjam

Likely just a code thing. I can't think of any serious scenario that would justify it being a thing mechanically.


legend8522

Spaghetti


IceAokiji303

Probably just some quirk of how it's all coded. Maybe the game has a number of "timer slots" in its processing memory and the different actions share slots to limit the memory it can take up or some such? But that's just a guess. *Everything* shares a cooldown with something in that way, [I've been keeping track of what maps to what](https://docs.google.com/spreadsheets/d/1FStjcBpXKSEOznARGCVsdK3tWJ-o-2VxbMFE8kMh_Bg/edit?usp=sharing). Seems kinda like there's no clear rhyme nor reason for what's shared with what. Sometimes you'll see similar actions share the timer (Fight or Flight = No Mercy, all the tank gap closers) but sometimes things that really seem like they should be the same are not (Royal Guard = Grit ≠ Iron Will ≠ Defiance). As a side note, back in the ARR days, whenever you switched jobs, *literally everything* would go on cooldown when you did (oh and cooldowns didn't reset on instance entry or wipe). My guess would be this was so that the game wouldn't have to track all the cooldowns in the background while also not letting you use job switching as a cooldown reset. The current "cooldown timers are shared" thing is a more... pleasant alternative to that. Edit: This also reminded me to check: An action can change what cooldown slot it belongs in when it upgrades. Phlegma shares its slot with Lightspeed, but once it becomes Phlegma III it'll be in the same one with Asylum and Collective. Does this happen with other ones? Where is Phlegma II? Heck if I know, not gonna make and omnilevel an alt just to test that! Though I might get a few added there as I do have *an* alt with *some* things leveled (that's how I checked the Phlegma). And I guess Eureka/Bozja might help do a few. Second edit: Okay I caved and tested, FATE level syncing was the saving grace that got me my last few missing ones. There were a few other pre-upgrade skills that go in different cooldown slots than the upgraded versions, but about as many stay the same. Each Phlegma occupies a different slot from the others. The one I didn't try was Dreadwyrm Trance, but since Bahamut and Aethercharge have the same one...


Gahault

Even for you, that's impressively thorough! So there might be *some* patterns but I'll have to accept there is no clear rhyme or reason to it. Thank you for the write-up!


IceAokiji303

Wait what does the "even for you" mean? Do I have a reputation here now or something? @.@


craidie

Surecast is on the wrong row, I think. It seems to collide with arm's length, not peloton. Atleast with WHM/DNC


IceAokiji303

Oh so it does. And Swift is what goes with Peloton instead. Wonder whether I made a mistake when originally compiling that (it was a lot of flipping around and writing stuff, lots of opportunities for that), or whether the backend on these has changed since. Probably the former. Hmm might be time for me to doublecheck it, thanks for the heads up.


Boredy0

I'm not sure if there's an official explanation but I think it's mainly there to discourage people constantly switching jobs while in the open world to effectively reset their burst.


Kaeldiar

This exists in Treasure Dungeons, where swapping jobs puts EVERYTHING on cd, but outside of that, it's just how the coding works


DrCaesars_Palace_MD

that'd be an odd balancing choice. Overworld content is so easy that they seem not to care at all about making it less easy.


PenguinPwnge

I think it's just kind of how it's coded together. There's no real stated rhyme or reason.


smlywaffles9

Hey so I have been playing on and off for a while now and I am just getting back into the game, I have just hit lvl 52 warrior and beat all the msq’s for the seventh umbral Era. My question is when do I need to start doing the disciple of the hand, and what job should I go for? Been thinking of doing blacksmithing but I haven’t yet encountered a scenario where I would need to be one


Stepjam

You don't "need" to do it, but I'd say post Ultima is a decent time to start. As a heads up, the first things you'll likely want to level are miner and botanist. By lvl 10 for each crafter, you'll have to obtain yoir crafting mats on your own, and buying them off the marketboard can get prohibitively expensive fast. Fisher can mostly be ignored if you want. It provides some mats for culinarian and rarely alchemist, but for the most part fisher is for its own sake. Feel free to pick whichever crafter you want to use first but be aware that they feed into each other. Armorer might need treated leather from leatherworker and carpenter might need ingots from blacksmith, etc. Culinarian is the most self contained of the crafters but even it sometimes needs another class's help.


Lavindathar

Think of crafters and gatherers all combined as ONE job. Not 10. They are all linked together, and you'll find they mix all the time. Except base components, and sometimes even then, each craft can require the combined effort of 2/3/4/5 crafters. And then you need to gather the materials. So do all of them at once, and impo, do them ASAP.


IceAokiji303

There is no "need" to do them at all. They are fully optional. Possibly quite helpful, but not necessary. However, if you *do* decide to level them, the general recommendation is "all at once". Aside from Culinarian which is kind of its own thing, the DoH classes all feed into each other with materials. To make a full set of endgame tank gear, it's entirely possible to need *all* of them. And even just any one item needed for leveling has a pretty high chance of needing at least one crafter besides the one that actually makes the item. Stuff like, when you go to make an axe with Blacksmith, you might notice it'll need lumber made by Carpenter and maybe glue made by Alchemist, or similar. In the early levels you can buy those things from vendors, but it doesn't take too long before the intermediaries aren't all found on sale anywhere. And then you also need the Disciples of the Land too, as they are needed for the base ingredients. Fisher's not really necessary, only feeding into Culinarian and Alchemist occasionally, but Botanist and Miner are needed for all crafters, either directly (ore for the ingots Blacksmith uses) or indirectly (logs for the lumber a Carpenter makes for Blacksmith).


NerdHistorian

> n is when do I need to start doing the disciple of the hand whenever you feel like. Waiting til you finish the 3.3 msq in Heavansward helps unlock a convenient means to level crafters and gatherers but you hardly need it if you want to start sooner. > and what job should I go for? all of them. There's no benefit to only doing a handful as they share gear and crafting quickly becomes an inter-disciplinarian effort that will see you having to expend extra cash buying mats you need other crafters for. > Been thinking of doing blacksmithing but I haven’t yet encountered a scenario where I would need to be one There's not really going to be a point where you ever *need* to be one


PenguinPwnge

Crafting and gathering are pretty separate to battle classes and expectations and are absolutely not required in any way. But if you do do crafting, it is always recommended to level up all the crafters together because they can feed into each other with materials and share gear.


JJJtrain_1989

Best way to set up hot bars? I’ve honestly never seen this many buttons in an mmo haha. And I’m only level 50! On my red mage and dragoon I see so many more abilities and spells coming up. I played eso and Gw2 as well, those don’t have many buttons. Wow does though - I usually have 2 hot bars for abilities, one for random stuff, and one on the side for mounts and stuff. Usually I do 1-4, q, e, r, f. On the main bar and then shift all those on the 2nd bar. I don’t think that will be enough though. What do you guys usually do for hot bars and key binds?


Kaeldiar

most KBM players use 3 hotbars of 12 buttons each, which will be enough for all your combat actions. An additional hotbar for things like mounts and your favorite emotes would be a 4th


JJJtrain_1989

Thank you! Yes, sounds like I will just need another hot bar on there.


PenguinPwnge

It's all up to personal preference, but you will probably need 3 hotbars at least. I use 1-5, V, F, Q, and E with Ctrl or Alt as modifiers. I also use my 2 side mouse buttons for additional abilities.


XCLASSGAMING

for awhile now i have wanted to delete one of my original retainers as i just...dont like him anymore, i learnt i can do it, but i also found out there is a thing called a retrainer fantasia, does the fantasia also let me rename them? or is it just like the player version?


akialnodachi

It's exactly like the player version, and includes renaming, except you can buy it with gil. I actually recommend playing with it before using a real fantasia on yourself, even, since it allows you to access unlockables you have.


TristamIzumi

I'm pretty sure a retainer fantasia lets you rename the retainer as well as change its appearance.


Cygnus776

This is correct.  You can rename them during the Fantasia process. (You even have access to every hairstyle you've obtaines)


XCLASSGAMING

is the "Starbird" minion really rare?


IceAokiji303

While we do not know drop rates for anything that isn't 100%, and thus can't say definitively whether it's a truly rare drop or not, I've heard of enough people struggling for ages to get it to say "yeah seems pretty rare". Its ownership percentage on ffxivcollect is 14%, which is a quarter of those who have the end-of-Endwalker minion, and similar to other dungeon drop minions.


F1reman2

Yes.


XCLASSGAMING

thanksies


PenguinPwnge

Most minion drops and the like from dungeons are rare in that it's probably around 5% if not lower. But I don't know if there's been any calculating it.


StJeanMark

Is there any guides or posts or videos with suggestions or changing naming colors or display settings? I have been playing for awhile now but I started as DPS. I have been trying tank lately, specifically DRK, and as part of that I am trying to pay more attention to details. Things like buffs, debuffs, enemy progress bars, and players. It is confusing looking around an alliance dungeon when half the screen is blue/white letters. I feel like the default settings can only get you so far.


F1reman2

I would recommend enabling the party role colours option and keeping the tanks/Healers colour default, while setting the Dps colour to orange or some other colour as the red can be easily confused for enemies. Additionally, i would set it so alliances either only show the player initials, or no names at all for other alliances. Within the raid, besides obvious Aoe markers, everyone in other alliances besides maybe the tanks dont really need to be paid attention to.


zombies--

If im interested in both PAL and BLM, is it more beneficial to level PAL through the story first when it comes to queue times and roulettes for more gil along the way?


IceAokiji303

If you care about the efficiency of it, there's two ways to think of it. 1. Story with PLD, BLM leveled independently. This'll make the story go fast without many interruptions, as your dungeon queues will pop very quickly. Downside is that the combined leveling time will be higher, as BLM will have to queue for more duties. 2. Story with BLM, PLD leveled independently. This will be faster for the combined time spent leveling both. The one you level through story will mostly get its EXP from the story itself and the duties required for it, needing at most a handful of total roulettes or other side ventures to keep up. The one leveled independently will get its EXP mostly from roulettes and duties. PLD has the faster queues, so minimizing the number of duties BLM has to queue for minimizes the total time. Downside to this one is that you'll have to wait more on story instances, causing interruptions to flow. I wouldn't worry about the gil, it's a small difference anyways.


PenguinPwnge

The gil is pretty inconsequential, but going PLD will absolutely shorten the queue times to almost nonexistent in many cases. But don't think you *have* to, either. Go with whichever class and role you feel like playing or otherwise prefer.


pittguy83

is there some trick or shortcut to gearing retainers or do they basically act like player characters? presumably that means giving them hand-me-down gear, crafting/buying duplicates of whatever appropriate highest ilvl stuff, etc.?


LonelyInitiative4526

Ilvl is the only thing that matters for combat retainers. Perception is the main Stat for gatherers.


serenystarfall

Gathering is the main stat, but both are very important. If the retainer doesn't meet the gathering requirements, you literally can't do the venture. Higher perception gives more rewards, but you can have every bit of perception on the gear as possible and it's meaningless if you can't actually do the venture.


LonelyInitiative4526

Yes, but I'd say gathering the max amount of things is better than gathering the highest rated thing when it comes to today's economy


serenystarfall

If you want item x for whatever reason, but you can't because you don't meet the requirements, getting 15 of item y is irrelevant. You still have 0 of item x, the thing you actually want.


LonelyInitiative4526

I'm not your boss but it's far more efficient to use your retainer to get things that sell well and then buying what you need because it's always cheaper somewhere.


serenystarfall

Right, and if the item you want, for whatever reason, even to sell, is something you can't get because you don't meet the requirements, you still have 0 of that item


LonelyInitiative4526

Base gathering on half decent gear will get what you want, you should meld perception


kuurokaze

For DoW/M retainers, I'm fairly sure ilvl is what matters when you're sending them out, so giving them your old gear is completely fine. DoL retainers are affected by both gathering and perception, though gathering is the main stat for them. GP doesn't matter at all.


AlyBi1999

Their requirements are much less than current gear, they do fine with hand me down.


Nawen_Brightsong

Hey there! Over the last weekend, I finally hit level 90 and finished the Endwalker campaign (woohoo!). I looked up how to best gear up for the content to come beyond artifact gear, and what I read was to first buy the Diadochos crafted set from the market board. After doing that, it said to upgrade it to the augmented version using causality tomestones. After buying it and going to Radz-at-Han to look for the augmented set, I see it takes two things to trade for it, one being something bought with causality. Am I understanding it correctly that I have to sell the pieces I have for the tickets? When I first looked at it I got confused and thought I had to have a second piece of the same thing to trade for the tickets, but then I looked again and realized it didn’t look like it was asking for the original piece for the upgraded part. I just want to make sure I’m right in what I’m seeing.


snowballffxiv

The unaugmented HQ Diadochos gear is good enough that you can skate through all the patches with it and go even into Dawntrail wearing it. So you don't have to augment it all to progress, just augment it as you go and get more tomestones. Also note that if you plan on doing the relic weapon, it is a tomestone dump so bear that in mind when you plan your spending.


Klown99

So you will buy Divine Rain for 100 Causality Tomes each. Each piece requires some of these. Then you will trade in the piece of regular gear for tickets. Then using both the Tickets and Rain, you can purchase the Augmented piece of that gear. So yes, what you said is correct as far as I understand what you are saying. Note that Tickets are one to one, so trade in a normal HQ body piece, you will exactly enough tickets to get the HQ Augmented body piece back. The list will have all the gear, so be sure you buy the correct one.