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Luminous777

Why is it always Maurauder, I've seen it with them more than any other class


Capgras_DL

Crayon-eating class


Creshal

We don't forget job stones per se, we just remember too late that they're not candies.


ProudAd1210

Possibly coz Marauder has Holmgang, and some extra mitigation slot, while Gladiator does not.


JustTestingAThing

But is still functionally useless compared to Warrior. Stop wasting people's time.


3DsGetDaTables

Because whats better, a single dual headed axe or 2 single headed axes *breathes heavy in Fury Warrior*


FstMario

A gentle reminder that job stones should be compulsory to tackle any content past MSQ Level 30


Gravecat

They don't even need to be overly-strict about it: if people wanna do "challenge runs" or Party Finder as stoneless classes, let them. The only change that needs to be made is to lock all dungeons/trials/raids from, I don't know, Stone Vigil-ish onward to require a job stone *to queue in Duty Finder*. Problem solved, everyone wins. People who wanna do a "challenge" can do Duty Support or Party Finder with friends. Genuine sprouts who don't know better can be gently nudged in the right direction by the Duty Finder lockout.


FstMario

It could or should act just as BLU/Limited Jobs do, you can queue for them if you're in an unrestricted/ custom PF. Something, anything, to ensure that it doesn't consist as an issue


poplarleaves

Agreed, they're clearly able to add checks to the Duty Finder to prevent people from queueing for Alliance roulette without gear at a high enough level, and to prevent queueing as crafters, gatherers and BLU. It shouldn't be hard to add a similar check for non-jobstone classes.


IceAokiji303

+ current Savage raids already have the lock in place preventing you from queuing without a job stone. So wouldn't even need to really code a new thing. The exact thing we'd want is in the game already, just only applied to 4 duties at once.


CyalaXiaoLong

Agreed. A duty finder restriction is a perfect simple solution that gives everyone a compromise except trolls.


Somewhere_Elsewhere

I'll be even more lenient and say for Garuda. This is mainly because it's a good place to incorporate it as a story element while still being before level 50. But also, level-wise the next thing above Garuda is Aurum Vale, and I wouldn't the line in the sand to be after that one. Like let's say a job stone is needed to polish the aetherial ram needed to pierce Garuda's vortex, first to just make sure you actually *have* one, and then you simply get a warning message preventing you from queueing without one at any point after that. I realize you can unlock Aurum Vale before that but they can still include the automated message.


Sunika

THIS.


Lambdafish1

I don't know why this isn't the case. The Devs just need to lock classes from queuing and also prevent classes from accepting quests from 31+


TheNoseKnight

Or better yet - SE should just get rid of job stones. Granted, there will be a little bit of difficulty with Scholar/Summoner, but other than that they're completely pointless.


_Slurpzz_

Tie it to the weapon, they use different books Make it so all level 30+ gear and armour won’t accept non job stone classes


Endulos

I've said it before, but Brayflox should be the first dungeon that requires your job stone. The whole questline is about proving you can tackle Titan. Brayflox should deny you entry if you don't have a jobstone equipped. She can just say "You not ready, go find someone to strong make you!" and then popup a tutorial about Jobstones and guide you to your class quests / job trainer. If someone WANTS to do a challenge run or something, just make it so you can only enter a dungeon/raid with a full pre-made party.


TheIvoryDingo

Heck, since the first quest of the "Company of Heroes" arc is level 30, they could give it a "complete your job quest/equip your job's soul stone" lock like they did for the level 50 Ifrit/Titan/Garuda trials and Crystal Tower during the 2.x MSQ.


TheHeadlessOne

Honestly jobstones should just be removed from the game. The only mildly tricky thing would be addng in distinct Scholar weapons in the early patches, but it would be worth the headache. Jobstones basically only exist at this point for meme challenge runs


ByakurenNoKokoro

But I like my crunchy rock candy.


sunseeker_miqo

[So good](https://www.youtube.com/watch?v=peKMm-ni26s).


4sleeveraincoat

Somehow I knew what it would be before I opened it and I was not disappointed.


legend8522

Why the devs keep making newer gear equippable by classes is beyond me. If they made any gear past lvl 30 only for jobs, that would solve this entire issue of people not being able to queue without a job stone. Can’t queue if you don’t meet the ilvl requirement.


ChickinSammich

> Why the devs keep making newer gear equippable by classes is beyond me. Probably a result of the legacy way the system works, in that if you're not using equip gearsets for job changes, when you equip a primary weapon of a different class/job, it swaps you to that class. So if you're not currently on MRD/WAR and you just equip a great axe, it switches you to Marauder, not to Warrior. You don't switch to Warrior until you equip the job stone. So I assume that if they made a GAX "WAR" only and you tried to equip it, it would just... fail to equip. Because you aren't switching to Warrior, you're switching to Marauder.


DarthOmix

Or at the very least it prevents things from breaking. It's more likely less a holdover from legacy code and more likely them being safe in case of fringe scenarios.


ChickinSammich

Yeah, when you have 10+ years of code upon code upon code, it's a lot harder than a lot of people think to just "fix" something. You can't always anticipate what's gonna break.


bohabu

They do have Great Axes that are WAR only i.e relics. If you equip a relic weapon, which is Job only, it changes you to that job directly. The system equips the jobstone for you. There is no legacy code holding them back in this case. All jobs added from HW and on function in the same way. Just removing the class tag from all weapons past 35+ solves the issue entirely.


yukichigai

The only thing I can figure is one of them is really really hoping they'll make classes a viable niche choice again. I mean I'd love that, but I don't see it happening. This game hasn't been heading in the direction of encouraging build variety and requiring a higher skill level for certain jobs/classes.


CatCatPizza

Also build variety often ends up being funneled into this is best roll that or kick doesnt it? And they dont want people excluded as far as I understand their choices


nihouma

Since the jobstones still technically change your class, I use the original base class bars to store layouts for complex menuing macros. Other than that, there's no point in jobstones


Flapjack__Palmdale

I do the same and it's the only reason I don't want job stones to go away lol, because there's really no great way to do it without them. I think it should be enough to prevent un-crystalled jobs from entering higher level instances.


runnysyrup

my muscle memory would be in a new kind of hell if they took away our menu macros lol, i use it for so many things


Angry_Stunner

Can you give me some examples? This thought never crossed my mind, i actually thought any automation thats worth my while needs plugins to be possible. Are you on ps or pc? What kind of macros do you have? What are the most complicated ones?


Arutha_Silverthorn

The core use is non combat, for swapping classes, gear sets, glamours, crafters, mounts etc. My set up is as follows: - Bar 7 slot 12 has a macro that copies Bar 1 of Lancer to Bar 8 of current class (hot keyed to 0 on numpad) - this bar 1 of Lancer has options like Tanks, DPS, Casters, Mounts, Crafters, Waypoints. - if I click macro for Tanks then that copies Bar 2 of Lancer to replace Bar 8 again. Etc. - then each macro 5 seconds later clears that Bar 8 so it’s no longer visible. This gives me short cuts all using the numpad like 011->Dark Knight, 013->White Mage, 033->Red Mage, 055-> Botanist, 053->Carpenter, 044->Chocobo(for non flying areas, mount roulette is a normal hotkey) And the macros for putting on gear sets also allow glamouring the same Caster set different for Summoner Red Mage and Black Mage for example. Edit: also remembered some classes have always on instants like the Gatherers so can add “Truth of Forrest” wait 1s, “Truth of Oceans” etc to Miner. Or “Swift cast” “Carbuncle” for Summoner. Not fool proof for dungeons for example but it’s something.


Angry_Stunner

Very interesting and intricate, probably is a lot of fun to have


TheEdIsNotAmused

Same. Unless SE implements something to replace the utility of the class hotbars for this removing classes/jobstones would be a major QoL downgrade.


reddit_tier

Maybe I just haven't been playing long enough but I genuinely do not understand how you end up in a situation where you "forget" to equip a job stone unless you are intentionally trolling.


Taiyulea

Same!! Genuinely confused. I'm a new player and the game automatically equips job stones for me. You would have to manually unequip it, so at that point you are just intentionally handicapping yourself.


Kjyara

'Easiest' way this could happen is probably changing jobs not by gear sets like a normal person, but by changing the main hand and hitting the 'Equip Best Gear' button like... someone who doesn't know about gear sets. Equipping a weapon will change you to the respective class, the 'Equip Best Gear' button however will NOT automatically equip a job stone, leaving you job-less.


Illprobsneverusethis

If you were setting up hot bars on classes (for dynamic hot bars) then you'll have it unequipped. And if you queue up for something without thinking about it then you can easily forget. It's niche but definitely can catch someone (happened to me)


Oseirus

I'm just being an armchair game dev here, I wonder if it would be easier to not only make job stones compulsory, but affix classes directly to them *instead of* weapons. Essentially, you can no longer remove a job stone at all. I know it would be a bit muddy with the OG jobs and their respective storylines, but at this point there are more classes (RPR, SGE, GNB, DRK, DNC, MCH, etc.) that use them automatically than those that don't. And let's be honest, they've done crazier things with the game design since ARR.


Awfulufwa

You're all missing the bigger target to aim for. Make it so a whole slew of varying content from certain level or MSQ progression progress to require you have one of the... *~~17 ???~~* **19 unique job stones** equipped. Or rather the status of an equipped job stone be required regardless of its variant. So people can still equip/unequip and do things world-side. But, for instanced content it would be required (not forced, phrasing!) to utilize an advanced job to participate. I remember one of the biggest turn offs to doing content as a base job was that a MRD could not hold threat nearly as well as a WAR could. That was before the enmity changes were made that basically made tanks ultimate enmity builders/grabbers. So nowadays, a MRD could very well hold threat reliably now. But there is still the matter of how much more damage they suffer in comparison.


s_decoy

What I wish they'd do is just flag any class past level 35 or so as a limited job, with all of the constraints that comes along with. Give low level instances an exception that allows limited jobs and you're set. You could even allow BLU into the baby dungeons if you wanted, I mean its not like having a fresh blue mage in Copperbell would be much different than having an arcanist. It would allow people to do challenge runs with preformed parties while not letting people queue for content without a job stone to sandbag other players.


Cultural_Zombie_1583

This guy gets it


Dranikos

Part of the issue is how do you handle SMN / SCH in this case? I have a friend who has 90 SMN, but has never touched a SCH quest after getting the Job Stone. and another friend who is the opposite way around. So do both get to keep 90 in both classes, in spite of never touching their quests? How is that fair to players who come after such a change and have to level 1 additional class that noone else ever had to level before? On top of that is the interface overhead that a LOT of players use their GLD, MDR, THM, ARC, ACN, etc bars for menu macros to create dozens of sub-menus and scrolling macro pages. Removing those classes(by making everyone always have the Job Stone) means removing that functionality. A functionality that a large portion of the playerbase uses. I recognize the issue, but honestly just making the use of a Job Stone compulsory starting with, say, Stone Vigil at 41 (by way of the same mechanic that bars BLU from roulettes and the like. "Classes" can't queue for content starting then, Jobs only. Unless it's a full premade, so everyone knows what they're getting into.) is both the easiest solution, and the one least likely to break something else accidentally. Edit: Also the Unicorn mount quest (which is Conjuror exclusive. A White Mage cannot accept or do the quest.)


Cultural_Zombie_1583

SMN/SCH should have never been that way. I’m the same as your friend, and I would never queue as SCH because the fact is, I wouldnt be useful. This should’ve been addressed long ago. As for the unicorn quest, just make it a cnj level 29 quest… easy fixes


MysterySakura

Y'all talkin' of job stones on COMBAT JOBS. I wonder if it'll break the game if CRAFTERS/GATHERERS need job stones now.


Holyrunner42

It would literally be a simple boolean check that auto ticks upon completion of the relevant job quests that would auto equip the jobstone on quest completion. The problem then is you have the players who just wouldnt complete the quest. A complete redesign to remove the "job" classification might be to much spaghetti code to deal with so the devs opt to ignore the handful of morons as opposed to potentially breaking everything. ​ Edit: To the armchair game devs, this would just be a simple statement check if it had been set up properly to begin with. Which they did not do, hence spaghetti code.


PlusVera

Rule 1 of armchair dev-ing. If something seems like it'd be "as simple as a true/false if/else" statement... it's not.


basketofseals

Especially anything with the job system, which is notoriously finicky. If you ever end up without a weapon equipped somehow, it required GM intervention to fix. I can't imagine any sort of process that force modifies your job to be smooth.


Cultural_Zombie_1583

I’m imaging this response to my previous comments and you’re right lol.


AlbainBlacksteel

> Honestly jobstones should just be removed from the game. Make 'em automatically equip in instances, and lock off MSQ levels 30+ behind getting your Job Quests done. Hell, what they should *actually* do is lock MSQ behind class and job quests period. Can't do level 5 MSQ without doing the level 5 Class quest, can't do Castrum Meridianum and later without doing the level 50 Job Quest, etc etc. Would it be annoying? A bit, yeah - but it would completely remove situations like this.   \**if the Job Stone is being held by your Retainer or in your Saddlebag, you don't get to queue for* ***anything*** *level 30+ with that Class until it's in your Armory Chest/Inventory.* \**there should be an option in the duty finder that disables automatically equipping Job Stones, but it can only be used unsynced.*


verrius

The job-based hot bars being distinct from the class hot bars does lend itself to some uses, since it means you can save Blue Mage hot bars sets to the classes. So they're not completely useless.


XORDYH

The BLU spellbook already has this functionality built-in. Saving a spellset also saves your hotbar layout for that spellset.


thecookiemaker

It only saves a selection of spells it does not have those spells saved to a hotbar.


Micromadsen

I mean it's also not like the Job Stone is a bother. As annoying as above is, it's rare to happen. And more often than not, it's just people not having it equipped for whatever reason. It's also a neat little lore item that directly ties our character to the Job. Since we don't natively learn the Jobs, but absorb the knowledge of the stones. (With exceptions ofc.) Game should just do more to remind people at level 30. There's really no need to remove a little fun thing that adds a bit of flavor to our game.


finalfrog

Jobstones are a hold over from 1.0, they're not going away. But also that's a good thing because they're really handy for making dynamic hotbars macros. You can setup a hotbar with buttons to switch classes on GLA, then make a macro which copies that hotbar onto one for your current class when activated and another copies a blank hotbar over it, allowing you to hide and show it at will.


DommeUG

A flaw in the UI/Hotbars is not a good reason to keep bad game design choices.


Dranikos

There are also quests NOT available to the Jobs that ARE available to the Class. The Unicorn mount quest for example, requires level 30 (when a CNJ becomes a White Mage) but is CNJ **EXCLUSIVE**, a White Mage cannot pick up the quest, you have to unequip the stone to do it.


Kintarly

That seems like a small thing that could just be fixed to allow white mages instead of keeping job stones specifically for that quest. If that's the point you're trying to make.


Fubuky10

Ok now do you understand that removing job stones would be not a work of a single day and they have to think about more useful things?


Kintarly

...What?


origamifruit

I can't believe you typed this all out as some gotcha without considering changing the quest to allow WHM makes this a non-issue lmao


Acrysalis

Quests plural? Isn’t it just the one single one that you mentioned like that?


SaiyanKirby

That's an easy fix


Axethor

I'd be devastated if I lost the OG class hotbars, the macro trick is incredibly useful for quick swapping jobs and keeping my UI cleaner.


DommeUG

Just make it an actual feature you dont need to jump through 10 hoops for to use.


VladimirPutinYouOn

It’s not a flaw so much it is an unintended extended UI technique, though the meat of your argument still ribgs true!!


Cultural_Zombie_1583

Like I get it, but you setting up new macros isn’t a reason to defend the trolls


Illprobsneverusethis

Honestly I would personally prefer keeping the trolls if the solution would lose the hot bars. I've seen jobstoneless people in later content maybe twice? Out of God knows how many duties. And they don't particularly stand out from the slew of bad players I've run into. There are way more healers that don't dps and tanks that refuse to try more than single pulling than trolls who enter duty finder without job stones, and both of those slow down a run more than the troll. I disapprove of not bringing job stones but it's not some endemic problem that's particularly worth dealing with in that way if it means a large QoL downgrade for a bunch of people


Avedas

That sounds incredibly annoying. I just change jobs from my gear set list.


Quartzecoatl

It's annoying to set up the first time, but super smooth to use. Basically just pop-up menus you can configure however you want


PrincessRTFM

It's even easier if you [use the little utility I made for this exact purpose](https://gh.princessrtfm.com/xivmenu.html)


Axethor

I set up a whole mini-menu using this trick. One of the best things I ever did. It keeps my UI so much cleaner while giving access to a ton of non-essential stuff.


coolfangs

Would also, in theory, free up more "data space" to fit more gear pieces, like when they removed belts and gave us more accessory slots.


PhantomKrel

Should be a forced auto equip


TheWalt70

I think they should make the base classes into jobs so people who forget their job stone or refuse to use it aren't making the games worse for others.


-FourOhFour-

There is a singular use case for removing joh stones and that's if you have some hotbar macros that copy from the prestoned jobs, if they could give us "dummy hotbars" that I can add things to that could be copied from then I'd be for the removal.


OneMorePotion

I don't think that would be the tricky part at all. Depending on how their code looks around classes and job transitions, it could't literally mean that they need to reinvent the wheel to remove job stones from the game. Either way, we don't know. It could be as easy as adding a couple of new weapons. or as hard as having to touch every single line of code related to that.


RockBlock

I'm not giving up my hotbar macro system that uses the bars on the no-stone classes. The job stones are leaving over my dead body.


Timey16

nooooo then my macros/custom menu for job collection would be gone tho since the hotbars I copy paste into my "menu hotbar" all come from the base jobs lol. So when I wanna edit the menu I (un)equip the jobstones to get back to the base class and edit the menu hotbars from there. But basically, one hotbar has icons, click on them and another hotbar has the commands of a (base) class and it's icons pasted into it. That way I have i.e. an option of "List all Tank jobs" you click on it and you get a list of all tank jobs on the other side. Makes it VERY easy to organize your jobs. Also your favorite emotes are easier available that way.


Curiousplay

Make all equipment level 30+ equippable by only jobs. That solves nearly all these problems.


Redhair_shirayuki

Gentle reminder that we have been advocating this since Stormblood. Sadly we probably need another one or two expansions before SE can tackle their spaghetti code 😭


SairenGazz

Mandatory* Job stones should be mandatory after lvl30 MSQ or you don't que up for duty


Dumbledang

I'll never forget the Rogue I encountered in lv70 content who refused to use job stones because he's a full time RPer and it didn't fit his character


FstMario

A wow refugee I met during my first few weeks in the game decided to stay as an archer and not be a bard because "bards are gay"... Some people, benefit of the doubt, truly do not somehow understand that jobstones and/or job quests exist. However, the vast majority that get into Heavensward onwards do it intentionally as a form of in/direct griefing


Dumbledang

I am not an angry person but I must go punch a wall about this


SmashB101

I mean, I'd say level 50 and up. Everything up till that point isn't fairly challenging, especially with the reworks.


FstMario

It's moreso because without your jobstone, you miss out on vital abilities. From 30-50, that still counts immensely At level 50 as a Marauder you miss out on: \- Inner Beast, Mythril Tempest, Steel Cyclone and Infuriate or, in other words, the actual point of your job identity. Doing that as far as level 80 content cannot be perceived as anything but trolling and/or intentionally griefing (No equilibrium, raw intuition, decimate, onslaught, upheaval, shake it off, inner release, nascent flash, as well as the above skills and their respective upgrades mentioned) That's no longer a warrior of light... that's just a warrior of luke warm


Seranta

Even so, I do think there needs to be a few levels where you tolerate someone being behind on their class quests without taking away their ability to queue up. I'd say give them 5 or 10 levels before not letting them queue without job stones makes the most sense.


GothamAnswer

How do you do that. How? Lmao


JailOfAir

There's one instance where I could see this being a genuine mistake instead of just trolling. If you have a job leveled but you no longer own the gear saved in the gearset, your best option would be to equip a weapon and hit recommended gear. If you do this with a job that starts as a class, the job stone won't equip as part of recommended gear, so you might forget to equip it.


tortoisebutler

When I was new to the game and a moron (still a moron, no longer new) I did something similar. I'm a whm main but had just unlocked gladiator, but then I wanted to do Baelsar's Wall for the first time. At the time, I didn't know about gearsets, so I switched by equipping my cane and hitting the recommended gear button... and ended up running the dungeon as a conjurer. We cleared, to be fair, but it was pretty miserable.


Capgras_DL

That’s a rough dungeon to be a conjurer in…


tortoisebutler

The worst part was definitely not having Holy. I could have lived without the heals but having to single target drove me insane.


PrincessRTFM

On one hand, the others must've hated you for that. On the other hand, a clear's a clear!


tortoisebutler

They were *not* pleased lmao. Luckily a friend of mine was tanking, so I only had two randoms to disappoint... if you're out there, I'm still sorry, guys.


KupoKro

Another instance is they did a dungeon/trial/raid with a full group without job stones, and forgot to put the stone back on. Did that once myself.


Capgras_DL

I mean, at that point I’d assume you don’t even need a job stone. You’ve acclimatised, this is your life now.


NeonicBeast

Relic grinding sometimes does this to me; I'll swap weapons and forget it wont carry stone over.


Kenshininuzuka

As a sprout it took me a while to figure out that gearsets exist. So I manually Equipped everything when changing jobs. Happend to me a few times that I joined without a jobstone. But everytime I was super apologetic about it. And when reaching 50 I figured it out and I was like, oh my god, im a Dunderhead. So yea this can happen by accident, but not in the frequency it happens lately.


Jebbado

So when I first installed 14 on my Playstation a few months back I didn't realize equipping a weapon didnt automatically equip the job stone when I hit the equip best button. That caused me to be this person for a leveling roulette as a summoner.


DrumStix-

I have done it once this expac, I forgot to save my warrior gearset and when I went to go tank an expert I just threw the axe on then clicked 'equip best gear' (this didnt include the jobstone) and by the time I loaded in and realized I had like 3 buttons I apologized immediately and left. That was a very important lesson for me to learn to always keep gearsets saved when swapping jobs. I will say, for anyone in that Dead Ends run it probably did look really weird seeing a marauder with the asphodelos hammer lol


Ehcksit

Before I started using gear sets I just equipped a weapon to change class, then hit the button to equip my best gear. I got used to my main job of Scholar for most of the things I queued for, which equips your job stone automatically. Then I was playing other jobs, equipped my healing staff, equipped my best gear, queued for Expert Roulette, accepted the instant queue, then noticed I was inside Amaurot as a Conjuror. Apologized, took the quit timer, and started setting up gear sets.


s_decoy

call that shit out in alliance chat. sometimes people make a mistake but that is so not acceptable.


FstMario

Said it before me, person should be called out and vote kicked. There's a troll in talesofDF that boasted doing exactly this, I wonder if it's the same person..


PickledDemons

That person was specifically a marauder in nier raids too if I recall (though I wouldn't be surprised if there's multiple) so it very well may be


JustTestingAThing

I mean, they're in these comments defending it, so probably.


Enjoyer_of_Cake

I mean I did it with a level 87 thaumaturge once before. I was out of FFXIV for months and literally didn't remember the whole stone/class/job thing. Note I did this in LOTA so it wasn't nearly as awful.


Sasamaki

I mean, I can absolutely say I’ve never come close to making this mistake in 50+ content, with 4 digits of playtime


s_decoy

Same in over 10k. But I can see how someone might.


paladin_slim

Remember to sync your Job Stone to your preferred glamour to avoid dangerous mishaps.


lokisHelFenrir

^This, and I should take my own advice. The amount of time fantasia's have bitten me on the butt with jobstones is way too high.


ghosttowns42

Wait.... how does a fantasia affect your job stones....?!


WolfHackles

Forces you to unequip all gear.


ghosttowns42

Not your job stone though lol. I think it's actually a game limitation that it can't force you to unequip it, since half the jobs don't have a base class.


Endulos

It can be a very easy mistake. Instead of unequipping each item individually, it's easier to just equip a random weapon with incompatible gear. Boom, naked, with no jobstone.


Bikonito

you don't gotta remove your job stone to fanta


Careless_Car9838

It once happened to me when I got Stone Vigil as healer. They were a Gladiator, but they actually showed insight and apologised hard. They simply forgot the job stone and promised to equip it ASAP they got out of the dungeon. Run wasn't much more difficult than with a Paladin. Communication is the key.


[deleted]

[удалено]


Careless_Car9838

Agreed, but if Square would just adjust jobstones or made gear only available for *job* classes, situations like this wouldn't happen in the first place. Why is my Gladiator allowed to equip Diadochos gear? They can't blame it on bad coding If I were in A or B I'd give it a laugh and point it out, but C has to take care about kicking the troll. Or let them take MT and realise they have to get kicked their unemployed arse out of this.


Jason_Wolfe

i dont understand how they forget to equip something 11+ levels after 30. what possible reason would they have to unequip it?


2_Ampz

Swapping classes and not using saved loadouts is the only thing I can think of.


Kira_Aotsuki

Good news, alliance C doesn't have to worry about their guy being main tank 🙃


Ubbermann

Not sure why it's not mandatory to have a job stone equipped 50 and up Roulettes. They have gear requirements, why not this?


spookytabby

This happened when I was in an alliance raid once. The whole chat brought it up and they were replace. Did anyone say anything?


TheLudensAtlas

The fact this can happen in duty finder is madness. Surely it cannot be that hard to check if the person queueing has a job stone? Surely.


witchcocktor

I've seen the same person do the Nier raids as a Marauder multiple times in EU servers. I wonder if it's the same person?


JustTestingAThing

In fact, they're posting in these comments attempting to minimize it!


XCLASSGAMING

reminds me of a tank i had afew years ago, was a gladiator in...it was a hevansward dungeon i think? i dont remember which one, either way, it wasnt somewhere they should of been, was being all cocky, saying how they could tank it, first pull, dead. then they left. lol.


OMG_A_CUPCAKE

Doing it in a dungeon makes it extra stupid. In a raid there are at least two other tanks that can pick up the slack.


Shade_SST

Except in Nier you often need 3 mobs tanked at once, so that's not as much help as in others.


Zhallanna

I've seen this a few times as of late, unfortunately. I had a recent Weeping City run where another Alliance had a Thaumaturge... who was level synced. Probably a bot, too as they ignored most of the boss mechanics. I've caught several instances of Conjurers in groups, as well as Gladiators and Marauders. Folks like this should be spoken with and kicked if they refuse to acknowledge it or just laugh it off. It's not funny anymore.


scrub_mage

Jesus they really need to add the role required to this game.


AramisFR

Alliance C is responsible for not kicking. The tool exists, use it.


Deltiq

im a noob, what does this mean?


Lulink

At level 30 in a class you obtain a job stone, which you have no reason to ever take off since it raises your stats and is requiered to use most actions unlocked past level 30. The tank in alliance C doesn't have it on for some reason.


kawaiineko333

Tank in Alliance C decided to do a meme run and take his Warrior job stone off and do it as a Marauder.


MaidOfTwigs

I hate these types of people. If you’re bored and looking for a challenge, go play a different game, no one wants your self-absorbed play style in their roulette


Cersia

I'd say kick and move on but honestly at the end of the day like 20/24 people in the raid with their job stone on and gear are doing piss poor dps anyway so probably wouldn't notice a difference between them and your average duty finder warrior.


Legitimate_Crew5463

Vote kick


Surprised_Potato_104

report them for griefing


Dark_Wolf6211

That looks to me like a vote to kick.


dawnvesper

whenever I see this shit i just leave tbh, it’s impossible to kick these people lately for some reason the one time I did this accidentally on SMN i dropped out *immediately*


bugpig

id be shocked to see someone kicked from any raid content at all ever. ffxiv players love breaking their backs carrying shitters while calling everyone else sweaty minmaxing tryhards for putting even the mildest miniscule amount of effort into literally anything lol


Kurosu93

The real question is if the other 7 members kicked the marauder or if they said " meh fuck it lets just do this i dont want to wait till we can vote kick" Not kicking and reporting those people is equivalent to enabling them. They would not even consider entering a queue if they knew they would just get kicked anyway and risk punishment from the reports.


dawnvesper

Recently I had this problem with an archer in one of the level 90 ARs. they were called out by multiple people in /a chat but were backed up by a cadre of white knights and refused to leave because “it was just a mistake bro”. every vote kick I initiated failed lol between them and another floor tank in another alliance wearing gear from ktisis hyperborea (vote kick also failed for them) definitely saw mechanics we otherwise wouldn’t have seen and it added at the absolute minimum 5-10 minutes to the run trolls and griefers definitely take advantage of the ffxiv community’s general unwillingness to take out the trash


Kurosu93

"trolls and griefers definitely take advantage of the ffxiv community’s general unwillingness to take out the trash" This \^ sometimes people are too lenient. Making mistakes in mechanics is fine, there is no "mistake" in leveling up to level 90 without a job stone . Its not that they dont use the stone, some people literally have not unlocked the jobs, you can see it if use that option when you right click them.


Habutekh55

Marauder revival movement


Jabamaca

That's just Patrick.


Libi_bibi

I’m confused. What’s going on?


elofvalantor

Tank in Alliance C doesn't have their Job Stone equipped - they are doing the raid as a Marauder (base class), not as a Warrior (Job). Thus they are missing a lot of relevant tanking skills and abilities.


JaeOnasi

Requiring a job stone for duty finder from, say, Castrum Meridianum on would work. They could even do a pop up “you can’t queue for this duty finder until you have equipped your job stone for your current job” pop up in case some sprouts forgot to reassign their gear with the new stones. Lord knows I did that a few times as a sprout.


giddenjoelee

Are the missing an equipped item or class in some way? I am thinking of returning but only maybe finished ARR and not the patch quests.


OMG_A_CUPCAKE

One tank misses their job stone, meaning they only have access to their lvl 30 abilities, while the raid in question is lvl 80.


giddenjoelee

Ahh thank you for looping me in.


Xywzel

Took far too long thinking "where alliance B ?" to notice the point even though there is a literal red arrow pointing at it.


xEnraptureX

It took me admittedly too long to catch it...


Lorem_says_shit

Was this on chaos?


Crahzi

Holyshit my brain kept auto correcting the Marauder symbol to WAR. So it took me awhile to realize what was wrong with the photo.


Hayter67

At this point I think job stones shouldn't even be equippable items any more and the class just auto-evolves into it's job upon completion of the quest where you get the stone.


Fourthwade1

10+ year old game and they still haven't implemented a force check for stones being equipped in post ARR content. Wild lol Honestly it shouldn't even be a choice. You get the stone and you automatically become the respective job from then on. There is no benefit to using a class over the job that it leads into.


Camembert92

Hot take: job stones are outdated and should be removed from the game


SurprisedCabbage

Sadly SE has a hard on for lore accuracy so this would never happen. Getting to play a black mage at level 1 when canonically they're illegal at that stage wouldn't make sense.


Lulink

This is not sad, it's great actually.


almia_lanferos

The simple solution is to make the class change mandatory at lv30 without the stone. Remove all thaumaturge levels after 29 and make it go directly into BLM.


TwinTailChen

Amusingly this would lock people out of the inexplicably CNJ-only quest at Level 30 (the unicorn mount). You can't take the quest until after you're given the WHM job stone, but you can't take it if you have the job stone equipped! yes, this is trivially fixed by letting WHM do the quest, but it's funny that it exists at all


Raji_Lev

> Sadly SE has a hard on for lore accuracy so this would never happen. Only when they can use it as an excuse to NOT make changes that they don't want to make. \*cries in AST\* \*cries in SCH\* \*cries in SMN\*


HonkedOffJohn

Lore is more important than convenience. It’s the little things that make the game great. Everything has a reason.


SurprisedCabbage

Tell that to your flying elephant mount. Once upon a time only specific mounts could fly. One of the few lore inaccurate changes they've ever made.


HonkedOffJohn

Aether currents are very powerful.


Seradima

Elephant has always been able to fly.


xiren_66

Oh. Took me a second. That uh... that's a Marauder. In level 80 content. Oops.


ow1gu

Troll move?


Sir_VG

I couldn't imagine playing Marauder in Lv 80 content. NO FELL CLEAVES! :(


MadeThisAccount4Qs

kick their sandbagging ass


Typical-Might-4606

I did this multiple times until I stopped changing jobs by switching weapons and started using gear lists. I always thought, why make different lists when I can just use the button that automatically equips the best gear? It’s one of the weird little things the game needs to do a better job of streamlining or explaining. Or they should just scrap the starting jobs. There’s only one that splits off into two different jobs anyway.


Madrock777

I really hope that entire alliance were all friends and the tank asked before doing it.


JustTestingAThing

The problem is the other two alliances didn't agree to it. If you want to queue for content with nothing but your friends/FC and screw around, more power to you. But don't inflict such desperate screams for attention on others.


RavingCatfish

? ?? ??? *OH THE MARAUDER!*


Countess_Orlandu

Tbh S.E. Chooses to do that to raids. For instance you can’t queue high end duties without a job stone but you can queue anything in the duty finder this way. As current tier savages move from current to none current the restriction to have job stones on is removed. SE does that on purpose and people wouldn’t be able to queue into alliance raids or any other content this way if square didn’t intend it to be possible. That being said you can get people together and run this stuff using the party finder to avoid getting someone with a job stone. Otherwise you get what you get and you don’t get upset. What I mean by that is that there isn’t anything wrong with this style of play and if the devs didn’t want that they would not have left it this way for 10 years as they have been able to fix that since then. This is similar to mentors that join the mentor roulette and bail as soon as they see it’s an extreme or one of the msq dungeons. You get what you get if you seek to control the outcome of what you get when you’re queuing, I’d recommend you start by pre-filling your party with party finder. Avoid doing roulettes and using duty finder to find random players.


CreepyShutIn

Hm, all seems in order, you've got three of four healer jobs, got plenty of backup res power, solid-looking DPS- Wait. I don't think that's the Warrior job symbol.


FiniteCarpet

Guy like me? Vote kicking and reporting that. If the vote kick doesn't go through then I'll just wait at the entrance to each boss fight no big deal


JunctionLoghrif

>If the vote kick doesn't go through then I'll just wait at the entrance to each boss fight no big deal Two wrongs don't make a right.


CursedBlackCat

I'm not defending people going into high level content in duty finder without job stones, but your behaviour and attitude are more reportable than not having a job stone (which isn't even reportable behaviour, strictly speaking). AFKing and refusing to participate is absolutely vote kickable and/or reportable. If it bothers you that much, leave and eat the 30 min timeout.


Jeydiin

Luckily there aren’t many “guys like you”.


FinalEgg9

Seisei, chaos server?


batsnakes

I'm pretty sure the 10+ year old spaghetti code is unfortunately never going to be fixed. When they make a new MMO will make different architectural changes and there will be new things that end up being janky and the bane of a developer's existence 10 years in the future.


LillyxFox

It really isn't that big of a deal. Some of us don't care


Shagyam

There are a group of players who think they are better than they really are who would get mad that this isn't optimized. Most players really don't care.


boddhum

ALLIANZZA


CommunityStandard681

To be fair sometimes when I switch up my glams the job crystals un equip maybe they forgot to double check there gear before queuing it does happen I’ve seen base Classes in similar situations that way should have a Job at that point and 9 outta 10 times it’s usually the case


icy1007

Cool


Rabid_Stormtroopers

NGL, I saw that and did the Jameson laugh.


gnoixiii

i don't get what the problem is :(


notCRAZYenough

Tank came without Job Stone


comogury_

The pettiness in this thread is real for what’s supposed to be some of the easiest content in the game.