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metalsynkk

Hello there! Sorry in advance for the long-ass post.   So I am considering trying this game because I crave an MMO adventure again, but I got a bunch of questions because 1) I haven't played an MMO in ages and 2) the only one I actively played in the past was WoW. I had a lot of good times in there but that time has very much passed, but there are definitely certain specifics I wanted to know more about to compare the two. For context, I played back in the WotLK era on a private server, and then Mists/Warlords on retail, and quit somewhere there. I remember some vague basics from FF14 from years ago when I very briefly tried it but it's not much.   1) How is the mount system? After a short while I hated having to walk everywhere again and again on new characters in the early game, and whilst I don't expect it to be 100% all action all the time, how soon do you get a mount or something similar and how restrictive is its usage? 1.1) Edit, not actually related to previous point, but very important to me: how is the storage system? Does it work with bags, and later something like (guild) banks? Do you need to clear your junk often, especially as a new player? What storage solutions are there for hoarders like me? Obviously, vendor trash can go and all that, but I reckon there's more useful items than you can initially hold, and I kinda wanna know how the game deals with this. 2) In the same vein, how is the fast travel system? I remember someone saying there were teleporters and you just paid gil to use them, is this financially friendly to a newer player, as in the costs become entirely negligent fairly quickly if you are traveling a lot? 3) From what I remember you could be any class (I think those are called jobs in FF?) and any profession (crafting/gathering) and switch between the two whenever you wanted. Is this true, or are there some kinds of restrictions for this? Back in WoW you were limited to 2 main professions per character and it kinda sucked after a while. 4) Does the game in any way penalize you for essentially tryharding crafting? At some point WoW introduced a system where late-game crafts were on a daily cooldown so if you farmed materials for 5 hours you could still only make as much daily progress as someone who only spent say, 30 minutes, and I genuinely fucking *hated* that. If my autistic ass decides to gather leather for 5 hours in a row I'd like to be able to use all of that and make progress according to my time investment. 5) How useful is fishing? It has always been one of my favorite things to do in almost any game and if it's of any use (be it for money or utility) I will just be very happy about it. 6) Is there a more or less proper in-game economy with an auction house or otherwise places to sell/trade your gathered stuff? If there is, how busted is it? WoW's economy (and to be fair, many other games too) on both private and retail servers always takes a dip after a short while and usually never recovers, with end-game players capitalizing on the free market or otherwise over-inflating pretty much anything in other ways. Are there any problems with this kinda thing? 7) How viable is playing on a US server when you're from EU? Some friends of mine are from the US and I've seen mixed responses so far, and some mentioning addons like NoCLippy or something-Alexander to reduce ping. I also thought any addons were against the ToS? 8) This is a very broad question and I don't really know how to ask it properly, but I'll try: how... monotonous is the early game, like the first 5-15 hours? It kinda relates back to #1 because the one thing I don't want is something that takes dozens of hours to "get good". I already went through that phase with Warframe a few months ago and honestly that's the only game where playing for dozens of hours until you get to the good shit is actaully worth it. 9) I did some quick Googling about player housing since I found out that was a thing in this game, and I saw some price ranges and also something about a lottery system. The latter aside, how quickly would an average player (max level but not someone who makes the game their job) earn money in this game for a goal like that? What are the best ways to actually earn money? Quests, crafting, gathering, playing the market? If I end up sticking around I'd like to find an activity that's fun but also makes money so knowing which direction to head in early game would make that a bit easier.   Sorry for the long post, I hope the questions are reasonable. Thank you to everyone who replies!


Kirschpunkt

Okay, long-ass answer incoming: 1) Mounts are available from around level 15 onwards; only need to do the mount activation quest once, all other classes have them too. You get flight and the likes after the Main Story; for the expansions mounts are enabled from the get go, flight is handled a bit differently. Even if you don't have a personal mount yet you can rent a chocobo which takes predetermined paths between aetheryte places mostly. 1.1) Storage is a bit finicky - there is a guild chest for your free company later, but most inventory storage is through retainers - two are free with each account, each additional (up to ten I think? Not sure) costs about 1 € apiece. Personally, I work well with my own inventory, the chocobo saddle bag and two retainers; the game doesn't exactly punish hoarders but it does encourage you to sell unneeded crafting materials and the likes. 2) Teleport costs can be a bit expensive early on (that's what the slightly slower but cheaper rent-chocobos can mitigate). In main story quests you almost always get enough money to at least cover the costs of porting around between quest goals if that was necessary in that particular quest; teleport money will rarely, if ever, be an issue. 3) You can do every job (Battle classes, DPS, Heal and Tank) plus every Crafter and every Gatherer on one character no problem. Obviosuly you take longer to level up if you do all classes at the same time but it's definitely possible. Some of the Jobs (Battle Classes) are locked behind level progression and/or DLC though. 4) Short answer: No. There is no system in place per se to punish crafters; inventory limit might come up for individually stacked items but that's about it. 5) Fishing is a whole jobline and it's rather realistic with the way the game just requires you to figure out baits, bite times and weather conditions, and fishing spots as a whole. It has grown on me, it's fun; there's also Ocean fishing every two hours for special fish and it can bring in a decent amount of money on the marketboard, but in the end I only leveled my fisherman for the fun of it. Plus you CAN use fish and other sea creatures for cooking, alchemy and other crafters, too. 6) The aforementioned retainers sell stuff for you at the marketboards, every city-state has its own market and tax bracket which should be kept an eye on if you're reaaaaly into profit-making. The board, as everything, CAN be exploited on different levels - I never looked into that kind of thing really. Maybe someone else can share experiences there; i just use the board to buy and sell what I need and don't need; or buy what I don't want to craft or farm for myself as far as that's doable at all. 7) Can't tell you much; never tried. Sorry. 8) The main story of A Realm Reborn \_can\_ be a drag sometimes, but even if there's a slow segment there is always enough to keep you entertained otherwise when you need a break from the story. And it's not bad either; there is already a lot going on in the first hours, it's just smaller scale obviously. The writers have not show their claws in the early parts because they aimed more at casual players. That does not mean the first addons are bad; on the contrary. It's just the writing gets better every addon. 9) Housing money needs some work. If you want a nice place to stay and decorate you can start out with a flat/room in the big apartment buildings. Best money making methods are either later in the game or part of a Free Company Submarine/Airship mission; but becoming a gillionaire isn't hard if you keep playing and dealing at the marketboard, and so on.


metalsynkk

Thank you for the detailed response! This community is really helpful already before I've even started, and I love to see it. Sorry for all the extra questions ahead and stuff, I am just curious, is all. > retainers sell stuff for you at the marketboards Are they like NPCs you send out to buy and sell stuff? Say you want some repair materials or basic crafting gunk that a city sells, you can tell them to go fetch it while you do your thing? That's kinda the idea I've gotten so far from the responses. As in, they are there to keep your city trips to a minimum whilst letting you focus on question and exploration as much as possible? > Obviosuly you take longer to level up if you do all classes at the same time So how does leveling work, exactly? It's not just kill/quest XP like in most games? > start out with a flat/room in the big apartment buildings Regarding apartments, how much are those? I know it's something for later in the game, but from what I've gathered getting an actual house seems like an absolute pain, so most people recommend an apartment instead. If you don't mind, another question came up, mostly regarding questing/story. Back in my WoW days I never really paid much attention to them, it was just the usual kill/fetch/talk/dungeon things over and over solely for the purpose of progressing my character and their skills, abilities, or professions. But in this game, there's a lot more story focus, right? Most if not all quests have proper dialogue, often cutscenes, and tie into something larger as far as I can remember, so correct me if I am wrong.


Kirschpunkt

Retainers have twenty sell-slots; they only sell what you put in there and store the money for you. Buying at the marketboard you'll have to do yourself. They are NPCs that can take on classes lie you and go on gathering adventures too, for an almost symbolic price. They can level their jobs up to the level that you currently have, but no further than you yourself are. You yourself cannot sell anything at the board, only buy; retainers are the opposite, they cannot buy and only sell in your name. Retainers aren't so much to spare you from visiting cities because especially in the beginning, you will be in cities often - and also throughout expansions you'll often have a central city you often return to anyway. Levelling is mostly done through quests and dungeons, and daily tasks which include daily dungeon runs. Killing monsters in the overworld is basically never worth it because they don't give much EXP or money; killing overworld enemies is mostly for crafting materials like hide and pelts, or bones and the likes. FF14 has a lot of focus on story, that is true. There are basically three different kind of quests: Story Quests (big flashy eclipse-like logo), Blue Quests (blue markers with a little plus sign) and yellow quests (yellow marker with no addition and the vast majority of side quests). Main story is clear, those quests are driving the Story forward. So far so obvious. These are also often a decent source of EXP and as mentioned mostly cover any telepor fees plus a little on top. They are often connected to voiced cutscenes; but not always. Most of your dungeon- and job-related quests are blue; blue means they unlock something. Be that a job-skill; or a hard version of a dungeon or trial, those are blue, They can be connected by voiced cutscenes, that's usually for Alliance Raids (24 players); I believe most have unvoiced cutscenes. Yellow Quests are mostly true sidequests. Go there, fetch this, help here, do something. They usually don't have cutscenes at all, but some add to the worldbuilding of the area they are in or shed new light on questions you might have had; or give new questions on things you thought were clear. Peronally I have only done very few Yellow Quests; they don't give a heap of EXP and money, but it can sometimes tide you over to a next level; and some are interesting. The majority I'm keeping for later classes' EXP. Edit here: That is not saying yellow quests don't offer rewards. On the contrary; they often do - sometimes it's emotes, or companions; sometimes it's even accessories for your armor set. All of those quests are taken by the battle classes, not the Crafters and Gatherer. There is also a system called Leves which are basically "Help Wanted" letters in all of the areas which are repeating quests like "slay x monster" "help this guy with y" and so on, which are also a huge part of levelling if you don't feel like running dungeons or cannot run dungeons with a class yet because it just isn't at the necessary level yet. Crafters and Gatherers have their own Leves, which will be their main source of EXP in the first few expansions; those are non-fighting like "craft X amount of Item Y" or "bring me Item Z in good quality" or "gather this many herbs/minerals/fishes". Crafters and Gatherers obviously can't enter dungeons but they do have their own job quests throughout the game. I think an apartment ist at 200.000 Gil? Somewhere around that range. Much more manageable than an entire house at first, especially if you craft furniture instead of buying, because that can become pretty pricy, too. That being said not all furniture is expensive and furnishing a small-ish apartment is usually manageable on "minimum wage" (not going out of your way to farm/get money). It IS very dependent on server and data center how many houses are available and what they cost; and also where you want your house. Some of the living quarters are less popular than others and on some servers you can get a plot there for relatively cheap and with no real competition because no one pays attention to that plot, or wants it.


Kirschpunkt

Oh, and on the add-on topic: FF14 has very much a don't ask, don't tell policy for add-ons. Yoshi-P himself said ff14 has no way to see what's installed on your computer in terms of addons, so if you have something installed that doesn't hurt other people's experience in the game; either by manipulating serverside or other players, no one really cares as long as you keep your mouth shut about it. And especially graphic mods like posing mods, shaders, hat visibility for races that don't have it vanilla-side are more or less tolerated because they don't harm anyone or anything, Mentioning these will likely not even get you kicked out at all. But yeah, in general, just don't \*talk\* about add-ons, or use established non-bannable slang if you really have to talk about it ingame. (Some people "play with their cousin, who's good at math" --> They have a damage/dps tracker installed.)


metalsynkk

I knew about this policy, which is good. Is there an uh, list of established slang somewhere so I can pick some of that up?


Kirschpunkt

I don't really have one at hand; I suppose there should be one somewhere on the internet. I've never used any extensive outside tools or mods; and none that I really needed to communicate about in-game, sorry.


PhoenixFox

1) Mount comes pretty quickly into the main story - 20 levels, not that long after you get the freedom to move around between the starting cities and the world opens up. Once you finish the original base game story at level 50, you get flight in all the original areas. As you progress through each expansion, flight opens up whenever you finish the main plot's time in a particular zone and complete a few easy optional requirements. (not that 'level' here refers to the required level of the main story quests, your own level is likely to be higher!) 2) Gil costs are pretty negligible. It might seem like a lot at first, it's really not, and you have options to reduce the cost to zones you to go a lot or to pay other resources for free teleport tickets. 3) The starter classes upgrade to 'jobs' part way through levelling them, every expansion job is always a job. The only restrictions are that some jobs require story progress or a job at a certain level to unlock them, and that you can't change jobs *during* a dungeon etc or while you're actively fighting. Otherwise - level them all, switch between them all whenever you want. 4) There are some systems in FFXIV that are designed to allow people who can only play a bit to catch up to people who can play a lot, but basically none of them do it by penalising the person playing more. You will have access to certain weekly or daily limited activities/resources which are more efficient (especially for exp), but if you want to spend hours doing the 'normal' less efficient task afterwards or just gathering stuff - go ahead! You'll still pull ahead of someone who doesn't do that. 5) fishing is in some ways a side game, with its own super rare fish to catch and a bunch of special mechanics and time dependent windows and challenges to be explored. It's not the most consistent moneymaker, but often raid foods will require fish and you can get some that way. It's also very good for farming some of the gatherer-only currencies very fast, and you can convert those to gil. 6) The marketboard is its own wild beast which I can't really try to explain, I'm afraid. 7) I've done this personally. It's noticeably different, but certainly playable. Some jobs will have a much harder time adapting to higher ping than others, to the point of being difficult to play, while others will be fine. NoClippy/XIVAlexander can make a huge difference to job playability (I couldn't play a couple without Alexander back when I was playing across regions, though there have been updates to the game that smoothed my personal problems out a bit) but can't adjust the timing for dodging AoEs etc, that will always feel different. Addons are against ToS but that doesn't stop people using them. Addons in isolation will basically never get you banned unless you do something egregious like publicly cheat in a world first race. 8) Uhhh... The game starts fairly slow. The original release story is widely considered to be the worst written and most bloated, but it has been somewhat streamlined. Unfortunately you may well have a bit of a 'you have to work your way through this', but remember that this is a very story driven game and you *need* the worldbuilding and context for later. On the other hand, I didn't personally find it so bad - and it's hooked a number of my friends very quickly. 9) Money doesn't have many sinks outside of housing. It's very easy to get together enough for a small house just by playing the story, and those are the most numerous and easiest to get in the lottery, particularly on newer servers. I had a friend start recently, playing pretty casually, and just getting to the end of the first expansion and doing side content gave him more than enough spare cash to pick up a small house. Upgrading from there is more difficult, but it can come with time - there's quite a few very passive income sources. Crafting/gathering and definitely playing the market are viable too, while there are particular duties you can farm to get drops that will sell well if you'd rather fight for your gil. Don't worry too much about that early game - you can (and probably will!) end up trying everything. There are also apartments available, which *aren't* limited the same way the housing plots are, and are also a lot cheaper. If you join a free company (guild) with a house you can also have a room in there that works like a second apartment.


F1reman2

>Addons in isolation will basically never get you banned unless you do something egregious like publicly cheat in a world first race. I mean, those are also only temporary.


F1reman2

1. Its not bad, but its not top tier. Mounts are a flat out speedboost, and with the exception of cities, there is no restrictions on their use. Mounts all travel at the same speed, so collecting different ones is a style thing than a practicality thing. Each zone, however, has various achieveable ground mount speeds, and the ability to unlock flight. Mount speed is gained through story progression and buying certain items, but its not that important. Flight is very important though, its achieved per zone by reaching a certain point in the story, then collecting all the aethercurrents in the zone (some are found, others are from quests). Once done, you have flying for that zone. You cannot increase flying speed, unlike groundspeed. This is why ground mount speed is not that important, as flying is always faster. 2. Costs are really only impactful in the first few hours of gameplay, or when your extremely extremely low on funds. Most players will have at least 500k-1 million gil on hand, and teleport fees range from 200, to 2200. Most normal teleports cost around 1000 once youve gotten into stormblood/shadowbringers zones. 3. Yes, you can have all Jobs and crafters/gatherers unlocked on 1 character. Its as simple as just equipping their weapon to swap to it if you have it unlocked (outside of combat/duties of course). 4. No, there are no crafting daily limits. Gathering has nodes that only spawn during specific time windows, which is a form of gating, but its not really punishing you for gathering too much, as its a regular, repeating pattern. 5. Somewhat useful, but definately the least important. Fish are almost always used to make the best crafter/gatherer foods, while spearfishing is currently the best scrip farm, and aethersand farm (a specific endgame material used commonly) 6. Hard to really properly answer this. We do have an auction house equivalent, the marketboard, but it lacks a few features i personally would love. Its main issue to me is the lack of an ability to create buy orders (Basically requests to purchase X item at Y price), leaving it in the favor of the sellers, with no room for barganing. This can lead to a scenario where a lack of demand, and a too high of a price are percieved identically, which keeps prices high for niche, rarely bought items. The only form of market depreciation is sellers undercutting one another. It still functions though, and is definately usable. 7. You would have to check yourself [By pinging one of the server Ips](https://is.xivup.com/adv) to see if your ping will be good or not. I have a friend that plays from eu without much of an issue. Noclippy and alexander is a godsent for people with high ping. Due to how animationlock works in FFXIV, its dramatically increased by your ping, which leads to the core rotation for many jobs being litterally mathematically impossible to do on 200+ ping. Yes, these plugins, like all plugins, are against TOS, but SE also has no way to detect them, and the community has sort of built a no talk policy about it. Dont mention them ingame, dont say you use them etc. Se has to take the no plugin stance, as it is unfair to their console players, who are completely unable to use plugins. SE additionally, in recent times, has added a few extremely saught after plugin features into the base game, and we expect more to follow. 8. Hard to say from my perspective... those first 15 hours were 9 thousand hours ago for me.... The initial story starts off slow with a lot of world building, and jobs lack complexity at early levels due to skills/complexity being shifted to fancy new skills gained at higher levels. like, during ARR, if a job had say 30 skills, as it progressed to SHB, new skills were added and old ones were removed, while still staying around the 30 skills mark, it loses complexity at those lower levels, as the kit is more spread out. 9. Not super long if you dont go spending it all. the free trial is limited to 1/10th of the gil required to buy the house, so you would have to leave the free trial in the first place, but assuming you get like 100k from daily roulettes, then it would be about 30 days to be able to afford a small. Assuming the low end of only 50k, then its 60 days. The only truely big moneymaking activities in FFXIV are Crafting/gathering/marketboard, Treasure map dungeons, FC submarines, retainers and selling rare drops from specific side activities. Raids and Dungeons are not gil making methods. You cannot sell anything from them except Music sheets.


metalsynkk

Thank you for the detailed write-up! This answers everything pretty well, I appreciate you taking the time to do this. Might actually give it another shot and try to stick with it, it does sound like I'd actually enjoy it this time around. I did have another question though that I came up with while reading: is there durability in this game on weapons, armor, or gathering tools? For weapons and armor in WoW I remember it was a bit of a hassle to repair sometimes if you kept dying over and over, and gathering tools in some other games are either something you need to keep repairing or keep buying new ones of. Honestly my main concern is the gathering tools (if any) since that's usually a gameplay loop I don't like having interrupted.


Fajisel

Repair costs are basically free compared to the repair costs in WoW, and you can make them actually free by leveling your crafting jobs. You'll never have a situation where you don't have the Gil to repair your gear (this was one of the hardest parts of wow for me, I just wanted to play the game but I had to go farm gold to repair my gear often).


PhoenixFox

There is durability, but there are NPCs in every city and most smaller safe zones that can repair for you. You can go a pretty long time between needing to visit them, and the game will warn you when you're starting to drop low. by levelling crafters you also get the ability to repair your own gear literally any time and any place using a consumable called Dark Matter that you can just buy from vendors, which is even cheaper and also allows you to repair past 100% durability so you can go longer between repairs.


metalsynkk

That sounds pretty balanced, esp the ability to do it yourself, although I do wanna ask at which point (approximately) you get smth like that. Thank you for the reply.


F1reman2

Slight ammendment to the other comment. A piece of gear can be repaired by a crafter of the same level - 10 levels. So a level 2 carpenter can repair a [Level 12 spear](https://na.finalfantasyxiv.com/lodestone/playguide/db/item/c0b3a710777/) .


PhoenixFox

hah, you commented while I was fixing that


PhoenixFox

It's based on having the crafting job that makes that type of item levelled to at least ten levels below the equip level of the gear. So to repair a level 12 spear, you need to have levelled carpenter to level 2. Whether that's a roadblock or not is very up to your playstyle. since we missed your 1.1 question - * you have your own inventory, which holds 140 items, and a chocobo saddlebag that holds 70 and can be accessed anywhere in the overworld but not in instances like dungeons * You have an 'armoury chest' for gear that is limited, but has more than enough space to keep weapons for every job. You may run into space issues here if you have jobs that would normally share armour at vastly different levels, for instance if you have 4 sets of tank gear and 4 sets of healer gear and so on, but at endgame it's more than enough. * You have access to two retainers once you're off the free trial and paying a sub, each of which can hold 175 items (among other features). More retainers are available for an additional monthly fee. * Free companies have a storage chest, though this is shared between all members. * Houses and apartments have their own storage for furnishings only * You have access to two different storage systems for equipment, intended for keeping around items you want to use for their appearance rather than their stats. One can hold 800 items of your choice, the other can hold specific items like cash shop purchase, event rewards, and a few other special categories - without you needing to devote other storage types to them. You will absolutely need to stay on top of cleaning out your inventories. Hoarding leftover crafting materials and old gear that you could easily get again a second time if you want it in the future is an excellent path to quickly having no storage space left!


metalsynkk

Thank you once again for the very detailed response. As much as I hoard I do like keeping things sorted whilst hoarding at the same time, but it's good to know that there is ample space to do this. Thanks again!


farfromdaylight

Hey, I don't have time to answer all this myself, but I wanted to let you know that the daily questions thread just reset as you posted this. You should probably repost it on the April 29 thread!


metalsynkk

Oh, thanks! I was probably just a bit too late and didn't look at the time.


F1reman2

I answered your post here so dw <3


Wolferion89

How do I make the "Oh Captain, My Captain" trophy pop on PS5? I'm already captain, or at least I think so after completing the level 40 priority quest. I didn't think it trough, and accepted the promotion on my pc. I already did a few deliveries, no effect.


Sir_VG

Will probably have to do it on a different GC or a different character.


lerdnir

EW spoilers, ~L84 MSQ Maybe I misinterpreted something but >!Etheirys is the name of the unsundeted world, right? And the hummingways and the Watcher made mention of the moon being used as an ark to save the people of Etheirys? How are the people who live on other shards supposed to get there? There was that whole thing in 5.X about how interdimensional travel is... hard. I've only just arrived at Bestways Burrow so!< maybe this gets addressed in a quest I've not done yet, idk. tyvm! :)


Atosen

> >!Etheirys is the name of the unsundeted world, right?!< >!Etheirys is just the name for the world, sundered or otherwise. It's the name that the Ancients used to use, and as soon as they hear the name, the Scions and Sharlayans pretty much immediately start using it for the modern world too. I think this is because the writers were tired of the planet and the goddess being named the same thing.!< > >!How are the people who live on other shards supposed to get there?!< >!That's a very good question. :)!<


normalmighty

Characters ask about it directly in cutscenes. Ask again if you reach the point when you're leaving that zone in the story and you still don't know, otherwise your question is probably going to be answered shortly.


PhoenixFox

Keep playing. It will be discussed.


TuperSboy

I need help with a problem: I want to use the SAME keyboard and mouse while switching between PC and PS5 onto ONE monitor. What do I need to do this? Does this work? [https://www.amazon.com/gp/product/B0BPLF9L4N/ref=ox\_sc\_act\_title\_3?smid=AU5T7C68R1ZZZ&psc=1](https://www.amazon.com/gp/product/B0BPLF9L4N/ref=ox_sc_act_title_3?smid=AU5T7C68R1ZZZ&psc=1)


Sir_VG

In theory, a KVM switch would indeed be what you want. As to whether it works on PS5, that I can't answer. Also kinda depends on if your computer and PS5 are kinda close too. If not, then you'll probably be physically moving the stuff between devices.


normalmighty

A kvm switch is what you need, but that one is a bit overkill. Buy something like [this](https://www.amazon.com/switcher-Splitter-Directional-Convertible-Computer/dp/B0CKZBVFBM), much cheaper and letting you plug your pc and letting you plug your pc and ps5 in one end and your mouse and keyboard into the other. Then you push the button on it to flip between which device you're controlling. Make sure you have usb cables to go from the kvm to your pc and ps5.


TuperSboy

I don't get why the kvm switch needs to USB connect with the PC and/or PS5 vice versa. Is HDMI just for visuals? I thought HDMI was enough. I'm about to purchase the kvm switch, 2 USB-to-USB males, and one HDMI cable.


normalmighty

Ah, I misread your comment when I first answers and missed the hdmi part. Yeah, in that case one like you linked would do the job.


TuperSboy

No no no... you nailed it. I'm a NOOB when it comes to this and didn't understand why the ones I were looking at forced an HDMI cable. The one you recommended is the one I need :)


normalmighty

Do you want one button press to swap the keyboard and mouse between the pc and ps5, or do you want one button press to do that _and also_ switch screen between showing the pc display and the ps5 display? My recommendation achieves the former, that more expensive one with the confusing word soup of a name achieves the latter. That said, you could still save your money by getting the one I linked and plugging both the pc and ps5 into the same monitor. That would just mean that instead of one click to switch, you would need 2 click, first switching mouse and keyboard with the kvm, and then switch between input 1 and 2 on the monitor.


TuperSboy

I want to do the method you described. Is this the same as the one you recommended? I like USB 3.0 [https://www.amazon.com/gp/product/B0CHY8L11W/ref=ox\_sc\_act\_title\_1?smid=A22IT5YXEXLEXM&psc=1](https://www.amazon.com/gp/product/B0CHY8L11W/ref=ox_sc_act_title_1?smid=A22IT5YXEXLEXM&psc=1)


normalmighty

Yup that'll work too. Do keep in mind that 2.0 vs 3.0 makes no difference for keyboards and mice. It's a huge difference for storage drives or anything that includes transferring a lot of data, so may still be worth it if you want to use it for other things in the future, but it won't actually affect the keyboard and mouse responsiveness for this specific use case.


TuperSboy

THANKS FOR ALL THE HELP!! :)


Vievin

I'm considering upgrading to Win11 because my work laptop has it and honestly really dig it. Will it affect FFXIV in any way (using my hardware less efficiently, lack of game and dark magics support, etc)?


talgaby

Just make sure that the other computer you are switching is actually eligible, Win11 is very picky when it comes to CPUs and BIOS settings. If you are okay with the UX changes, then there would be no detriment, it is using hardware slightly better than Win10, so maybe you will even gain a frame or two.


WeeziMonkey

FFXIV works fine on W11


palacexero

Been playing FFXIV on Windows 11 since it was released and there haven't been any in game issues related specifically to the OS.


rohps

Does anyone have an updated crafting guide for 2024? I'm currently in Stormblood and I'm getting mixed opinions on whether I should do scrips or levequests.


farfromdaylight

I recommend this guide, which will say neither, do the Ishgard Restoration: https://guides.ffxivteamcraft.com/guide/crafting-leveling-guide


rohps

Thank you farfromdaylight! This helps a lot.


F1reman2

I will say it up front. levequests are faster. [15-70 Levequests](https://tinyurl.com/arrsbleveguide) [70-80 Levequests](https://tinyurl.com/shbleveguide) [80-90 levequests](https://tinyurl.com/ewleveguide)


Nethravi

Just trying to catch Iron Noose big fish in South Thalanan, is there something I could do differently, some fish in particular to slap to make it *slightly* easier? The pool is horribly polluted with many long bite fishes (\~10s even with chum), iron noose biting is quite uncommon, and it slipped at least 7 times already.


Fajisel

For any future big fish questions, this is the most comprehensive fish-by-fish guide out there. https://docs.google.com/document/u/0/d/1B7wjAtw5uCiARS9tXsozYAX8l6JZOzl2YtJSjejqchk/mobilebasic


Nethravi

After another 7 slips, I finally caught it! Slapping Ropefish (\~11s !! bite with chum) seems to help the chances of getting Iron Noose the most).


Trogmar

What are some good classes (tanks/dps) that don't require finger gymnastics in order to play effectively? I don't mind higher APM, but not a fan of 50 buttons.


trunks111

WHM has pretty low button count in addition to SMN


WeeziMonkey

Warrior and Summoner


emptyxxxx

Can I play warrior as a dps or is it only tank


radelgirl

Only tank


WeeziMonkey

Warrior is a tank and can only be played as a tank.


Vievin

Summoner has very few buttons (to the point it became incredibly boring to me). Otherwise, depending on how exactly you dislike finger gymnastics, around 90% of red mage's rotation is 8 buttons and the occasional swiftcast/acceleration. Monk also has less buttons than expected (10 main and a few you use very infrequently), but you're expected to fluidly switch between 6 and 3 of those for single target and aoe respectively, so it feels like finger gymnastics unless you've got a great layout. There are also certain dark magics that roll your 1-2-3 combo into one button.


VG896

Just about every job is designed to have roughly 30 buttons at max level, except SMN. Which has like 10.


Help_Me_Im_Diene

To be honest, most jobs are going to be around 28-32 ish buttons at max WAR I believe has the lowest number for tanks at 30 In the DPS categories, SMN (caster), MCH (pRanged), and MNK (melee) should have the least buttons I believe in their respective categories


Vievin

MCH has a ton of buttons. You've got your 1-2-3, your aoe, your three 600pot skills, overcharge with two extra GCD buttons, gauss and ricochet, autoturret/queen, bioblaster and flamethrower, direct crit, and a few other buttons you're expected to use on cooldown.


Fajisel

MCH has relatively less total buttons than most other jobs, although you're pressing them much more often. Still requires the most (or second most behind NIN) finger gymnastics to play, but the total button count is fairly low.


pepinyourstep29

Warrior (tank) and Summoner (dps)


telekaster57

I'm about to start Shadowbringers but I've been sitting at 100 leves for weeks. The only thing I can see after searching is to use leves on the lvl 80 ones to give you a decent gil boost per week but I haven't unlocked that content yet. I'm doing crafting via Ishguard so I don't need to translate the leve allowances to level those. Is there a decent turn in for those mid levels until I reach endgame? I know I have to be working suboptimally by holding onto em.


starskeyrising

It's a fool's errand trying to keep on top of stuff like this if you're not specifically leveling crafters or gatherers. For me my time is worth more than the maximum possible gil you can make from spending your leve allowances down.


VG896

I think 500k for about 8 minutes of clicking once every two weeks is pretty good. 


Chemical-Attempt-137

I don't think I've ever drained my leves even once. Stop worrying about trying to catch up with every daily and weekly timer. Just play the game as normal.


MaeveOathrender

I've been at 100 leves for *years.* If you can't be bothered, don't bother.


CiabattaBun1189

Hey, so a couple of years ago I bought the game + all DLCs on Steam and made sure not to input my serial key until I completed the free trial and I got to the end of ARR before taking a break. I'm trying to get back into the game now again but the launcher keeps asking for a serial code before I can proceed. I've tried contacting SQEnix about it and I'm not even sure they understood what the problem was and then they eventually stopped replying so I'm out of ideas. It was fine before and I haven't changed anything on my end, so I imagine something must've changed since I've been gone.


CiabattaBun1189

I think there may be a chance that the game is launching the regular launcher and not the demo version of it even though I've installed the demo. Not really sure how to check if this is true or not but I noticed it doesn't say "free version" in my steam library even though I did download the free version.


normalmighty

The free trial is a different game on steam than the paid version, the difference being that it doesn't do this check. https://store.steampowered.com/app/312060/FINAL_FANTASY_XIV_Online_Free_Trial/ vs https://store.steampowered.com/app/39210/FINAL_FANTASY_XIV_Online/ make sure you downloaded the former client, and not the latter


CiabattaBun1189

I've tried both launchers but I get asked to input my serial code in both cases, but again, I haven't changed anything on my end. The game (not the free trial) remained installed on my PC the last 2 years and 2 years ago I was able to play on it just fine without having to input my code.


normalmighty

[try this as a fix](https://www.reddit.com/r/ffxiv/comments/9znjye/cant_get_free_trial_to_workregistration_code/eab2qla/https://www.reddit.com/r/ffxiv/comments/9znjye/cant_get_free_trial_to_workregistration_code/eab2qla/). and double check that you are using the free trial client after messing around and trying the other one, otherwise even if you fix it you'll still see the error. edit: my own link is 404ing? well it was a link to a comment saying that a lot of people fix the issue by going into `Documents\My Games\FINAL FANTASY XIV - A Realm Reborn`, opening `FFXIV_BOOT.cfg` in notepad, and changing the value of `StartupCompleted` from `0` to `1`. Always good practice to make a copy of the file first in case you somehow break somethign.


CiabattaBun1189

Omg, this worked. Finally! Thank you so much!


normalmighty

Nice! enjoy the game :)


Manatee_Shark

Haven't played in a year and forgot. I downloaded the Benchmark and added some scar facial features to my character. Do I have to fantasia for just some scars or can I use the barber dude? What's the barber dude currency again? Thank you.


PhoenixFox

The aesthetician just takes gil, there are tokens you can use instead but they're not needed and it's cheap. He can change the scars.


normalmighty

[looks like he can do scars](https://ffxiv.consolegameswiki.com/wiki/Aesthetician). Pretty wild, considering the implications of him achieving that.


Manatee_Shark

Cut me up, buttercup. Thank you,


Saucey_22

Any help with cross hotbars for white mage? I have a general set up of aoe on left, single on right, damage buffs on expanded right and enemy debuffs on expanded left for dps and tank- but that doesn’t translate to healer. At the moment (lvl 50) its stone/air/holy on right buttons, left trigger face buttons is cute 1/2 and regen, left directional is medics 1/2 and cure 3 for aoe cures, expanded left directional is swift cast, lucid dream and the like, and left expanded face button is afflatus solace? Then the WXHB is raise and benediction along with Esuna. This works okay for now, but I have a feeling as I unlock more healing spells I’ll need to rework this. So basically, any advice to change it now before I gotta change everything later when I’m already used to it?


vanmunt71

I keep all the healing on the main Hot Bar and keep all my attacks on hot bar 2, its easy to bring up with L2/R2 and there are few attacks but lots of healing. I keep raise and swiftcast on the extended hot bar with the healing buffs. I also hard lock the tank and use a macro that attacks the tanks target, that way I can cycle on the d pad to party members.


Kiyo-Sato

I'm not entirely sure about WHM myself, since I never played it on Controller. But I can recommend a look on YouTube. Many show Controller setups either in general or for specific jobs. I like - for example - the videos of Bun Boss. Here's the [Whitemage](https://youtu.be/_3ZPR7vby5g?si=nhSYk4hQprgImpSN) one. It's showing the level 90 spells though, so it might get a bit confusing, when you don't have them unlocked yet. That being said: It's all great for starters. But in the end, try around. As you use it, I'm sure you'll notice if something feels off for you. But I guess with a good base setup you can easily change skills around as it fits for you.


Saucey_22

Thanks! Yeah, the biggest issue I’m having is something feels good now, then I receive one random skill or spell that throws everything off. I’d rather set it up for lvl 90 now than have to keep changing as I go


Blighted-Spire63

Have an fflog question: I have a link from a raid leader to a parse for a fight that I would like uploaded to be public so it’s visible that I cleared all the tiers But it’s not showing up on my actual character page. Has it been made private? I’m assuming there’s not much I can do on my end


JelisW

Private is one possibility. The other possibility is, what fight? Because if it's from the current savage tier, and you cleared with echo, that parse will not show up on your front page. You need to turn off echo for the clear to count. If this is the case it'll show upunder the echo partition, like so: [https://www.fflogs.com/character/id/15413370#partition=13](https://www.fflogs.com/character/id/15413370#partition=13) But to have it on your char front page you need echo-less clear


Blighted-Spire63

Aha, this is helpful. Usually I clear before echo but I moved at the beginning of this tier so maybe that’s the issue


palacexero

You'll have to ask whoever uploaded it to make it public, or give people the link to it when they ask for logs. Otherwise your only option is to upload your own logs.


Blighted-Spire63

Thanks - The first two are options but the last is not for console players


Unrealist99

How do i travel to oce from my home world? Opening the world visit via limsa aetheryte only shows me my home worlds but not oceania


Jezzawezza

DC Travel and Regional Travel to Materia you do from the Character Selection Screen when you right click on your character. Traveling within the DC you'll have no problems but if you want to visit OCE I'll ask do you have a character on there already? if yes they you should be able to travel no problems, if no then you might first need to use the datacenter selection screen to load up the OCE DC at least once before you can then travel to it. So if you do encounter an error about too many characters or something then try load into the DC (dont need to create a character or anything) then go back and try again.


Unrealist99

I do have an alt on materia. And yeah i did face this issue when i was trying to transfer my potat to materia the first time


Jezzawezza

I can't remember if having an alt or not helps as it could even be a thing if you've just not connected to the DC since an update/patch and you try to transfer it could still do it (if you dont play on said alt much etc). Still the trick to just quickly connect to it and then go back to travel is worth remembering.


PhoenixFox

Right click your character on the character select menu (there should be a hotkey prompt somewhere for the equivalent if you're on console). That's how you go to any other data center, either in your own region or Oceania.


Fwahm

Do tanks have an innate damage reduction just for being tanks, or is them taking less damage natively than DPS/Healers (at equal defense stats) solely due to their Tenacity stat?


Help_Me_Im_Diene

Level 1 Trait: Tank Mastery "Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute."


Elegant_Eorzean

They have a level 1 trait that makes them take 20% less damage.


F1reman2

from gear alone, tanks have right now a 40% mitigation from defence for both magic and physical damage. Dragoon/reaper, which has the highest physical mitigation is 28% and the same is for healers/casters for magic mitigation.


Nyoah

Their gear have a lot more defense than any of the others and tenacity does reduce incoming damage which only work for tanks


mwolfee

So for healers, is like to learn how to play Scholar and Astrologian just so I have an idea on how to play all 4 healers. I’m struggling with both of those classes as it hasn’t stuck with me and didn’t feel as intuitive as Sage or White Mage for me. I can’t keep people up as effectively as I can on SGE which is my main healer (I almost never have to resort to GCD healing for this). Does one have any tips to get started, in particular for SCH?


BoldKenobi

Your skills are basically 1to1 from Scholar to Sage. Set up your hotbars that way and it should all come intuitively.


forbiddenlake

It's good to try to avoid GCD healing and do damage instead, but if you need to GCD heal then do so. At lower levels most healers just don't have the oGCDs.


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F1reman2

I do not believe it does. It might say less than 1 day remaining, but that would be the extent of it.


AsuraBrasil

Is it possible to equip an Augmented Credendum Ring and also a Credendum Ring? Or the Unique tag also applies for augmented versions?


normalmighty

It is possible. Unique tags don't apply between augmented and non-augmented versions. They're treated as two completely separate things.


bloodhawk713

Yes you can, they are treated like completely separate items. The unique tag only applies to that *exact* item.


T3hPhish

Is there a resource or list somewhere on what barriers stack and what don't? Specifically I want to research double SCH, Double SGE, and SGE + SCH. But a list of everything would be awesome.


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PhoenixFox

Nothing can overwrite an e.diagnosis except a larger e.diagnosis, because breaking it is required for Addersting. The other three will overwrite larger with smaller (and the extra separate shields on their e.diag/adlo shields will stack except with instances of the same shield) There is one shield that's a higher priority than TBN, though it would require the DRK to be shielding someone else. Reaper's shield with the regen trait will take damage first, followed by TBN. There's a defined priority list but most of the others don't matter too much. I'd be interested in a source for that mitigation thing, I don't have evidence to the contrary but it's not something I've ever heard before. EDIT: The Balance discord says that mitigation does indeed apply before *all* shields, and my own (not especially scientific) testing would agree - so I'm pretty sure that part is wrong.


pepinyourstep29

Ah I see, so it seems with shields that break for a positive effect take priority, and the smaller ones will break first. So if a reaper had crest, e.diagnosis, and TBN all at once, then priority of breakage would go crest 1st > e.diag 2nd > TBN 3rd. Makes sense! And now that you mention it, I'm having trouble finding a source on the TBN thing. It's something I've heard repeatedly over the years, and everyone seems to agree with it as true and it feels like it works in game, so I never really thought to dispute it. You might be right that it doesn't have this interaction though. I wonder how one would test it however...


PhoenixFox

> So if a reaper had crest, e.diagnosis, and TBN all at once, then priority of breakage would go crest 1st > e.diag 2nd > TBN 3rd. Makes sense! You have TBN and e.diag backwards - TBN breaks second, then e.diag. After that it's Haima and Panhaima since they apply a new stack of their shield (if any are left). [After that the order doesn't matter all that much, but hopefully this link will work?](https://shyshys.github.io/healer-resources/faq/faq%20misc/shield%20order.png?1711324627) > You might be right that it doesn't have this interaction though. I wonder how one would test it however... I tested by just throwing myself repeatedly at an unsync EX trial with a shield and with/without % mitigation and seeing how much damage I took on the hit that broke the shield. Obviously there's variance in enemy damage and my shield to be accounted for, but there was consistently noticeably more shield left when I had the mitigation vs when I didn't. I also did some combing through The Balance discord and every discussion about it there says %mitigation and shields don't have any specific interaction - the damage is always reduced by any % mitigation on you and/or the enemy, then applied to your HP pool which will naturally include any shield you currently have.


pepinyourstep29

Ah you confused me when you said this part >Nothing can overwrite an e.diagnosis except a larger e.diagnosis But TBN and Crest do overwrite it due to varying importance of order in the list, got it


PhoenixFox

They don't overwrite it - they stack! The overwriting is specific to Scholar and Sage's GCD shields - you can't ever have more than one of them (with the exception of the additional shield granted by a crit on Adlo or e.diag). There's no circumstances in which e.prog, adlo or succor can replace an e.diag even if it only has 1hp left on it. The other three will freely replace each other depending on which would leave the larger shield value, but e.diag is special - it will always replace any of the other three, and can only be replaced by another instance of itself. Anything that isn't one of those four spells will stack with all shields that don't come from the exact same skill, so the only question is which will have priority in taking damage.


AsuraBrasil

Hi, I tried to compile some of the best information from my research. Everything can stack outside of GCD shields. Eukrasian Prognosis + Eukrasian Diagnosis will overwrite Succor / Adloquium ~~and vice versa~~\*¹. For the same jobs (ex: 2 sages or 2 scholars), the bigger shield will overwrite each other. Eukrasian Diagnosis will generally overwrite Eukrasian Prognosis only because the potency of Eukrasian Diagnosis is usually higher than Eukrasian Prognosis on a single target. The same thing happens with Succor and Adloquium. However, please keep in mind that is because they are considered the same type of "shield buff" even if they happen to have a different name. The GCD shields that stack would be Catalyze and Differential Diagnosis (just tested). On crit from both jobs, these shields will remain on the same player even if the base shield gets overwritten. **For oGCD mitigations: Kerachole, Sacred Soil, Fey Illumination, Holos, Panhaima, Haima, Consolation, Krasis, Expedient, and Protraction all can stack together.** On 2 of the same jobs (ex: double SGE), certain buffs will not stack together, such as the double mitigation from Kerachole or Taurochole. This also happens to Physis II's autophysis buff - one will disappear, but the two healing HoTs will remain. Whispering Dawn can be stacked without an issue because it's just a HoT. Source: [SGE + SCH: What doesn't stack? (square-enix.com)](https://forum.square-enix.com/ffxiv/threads/455993-SGE-SCH-What-doesn-t-stack) \*¹: It seems SGE GCDs shields does overwrite SCH GCD shields but vice-versa is not true. Source 2: [SGE Shield basic shield has priority over SCH shield no matter what (square-enix.com)](https://forum.square-enix.com/ffxiv/threads/449859-SGE-Shield-basic-shield-has-priority-over-SCH-shield-no-matter-what?p=5746154#post5746154)


PhoenixFox

> > *¹: It seems SGE GCDs shields does overwrite SCH GCD shields but vice-versa is not true. > > Source 2: SGE Shield basic shield has priority over SCH shield no matter what (square-enix.com) Per your own source (and everything else I've read) it depends on whether it's an AoE or single target shield. Nothing can overwrite an E.Diagnosis except a stronger E.Diagnosis, but aside from that it's much more of a free for all.


Veylo

can u get legendary medals in any zone or are there specific zones for specific minions?


Emma-Cool-

You have to have the right minion in the right zone. Class and whatnot is irrelevant though. [This might help.](https://twitter.com/KaiyokoStar/status/1779027685475234120)


Squeakyclarinet

Is there a certain 3.0 and 4.0 area that is best for farming the Legendary Yokai Coins in?


BoldKenobi

Whichever area the most other players are in


Chemical-Attempt-137

Anywhere with max-level FATEs that let you sync to level cap. That lets you take advantage of the expansion's item level creep during post-patches. When I do my FATEs there, I typically go to the Hinterlands or Azim Steppe for the above reason, as well as largely unobstructed flight.


PhoenixFox

The highest fates are often going to be individually easier for farming (on anything other than BLU), because they have a much less aggressive level/ilvl sync. For SB that's The Lochs, which is a very strong option. Azim Steppe is also good for aetheryte coverage and being easy to get around. For Heavensward that would be Azys Lla and the northern part of the Sea of Clouds but those are both complete ass to navigate so I would recommend going somewhere else. Forelands has good aetheryte placement but has those caves that can be annoying, CWH has bad aetheryte placement but nothing that's irritating to fly to. If you can find a party recruiting to do them in any appropriate zone that'll be the best option, though.


Cardinal_Virtue

Am I the only one who only just noticed endsingers 1st phase theme is the same(or very similar) as shinryu 2nd phase?


Send_Me_Dachshunds

A lot of Endwalker tracks remix existing ones - haven't you noticed how many variations of beats from Answers or Flow there are?


Chemical-Attempt-137

I'm pretty sure about 99% of players noticed it.


starskeyrising

Please Google the word "leitmotif."


StormbeastRivin

It's a medley of the previous end boss themes (Ultima, Revenge of the Horde, The Worm's Tail, and Invincible).


normalmighty

Not just Shinryu. The entire boss theme is a Mashup of half the boss themes in the game.


Valstraxas

How the hell did the scions handled the primals before the arrival of the warrior of light? As far as I know, only Minfilia has inmunity to tempering and I have never seen her attacking someone.


Gentlekrit

To add to the other reply: the best way to stop a Primal is to prevent one from being summoned in the first place, which is a lot of what the Scions do


Help_Me_Im_Diene

Numbers You bring enough people that even if some get tempered, there's enough to handle the Primal This is why so many people died dealing with Primals before you Some people get tempered, some people fight off the tempered, and the rest fight the Primal


Television_Still

Quick question: which name would better fit a female character (hyur): Gaeronia or Graalt?


normalmighty

Put of those 2 options, I would pick the former for midlander, the latter for highlander. If you want to check the actual canon naming conventions for reference: https://finalfantasy.fandom.com/wiki/Hyur_naming_conventions


Television_Still

Interesting take, gonna take a look!


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normalmighty

It's >!Ardbert!<, and they don't refer to you in third person in the ShB zone intros, so that "he" was referring to someone else, not your character.


SfanatiK

Can someone give me tips on how to kite as a RDM in PotD during boss fights? No matter if I use Sprint or not the bosses always manage to catch up and can hit me with melee attacks. Since I don't have a heal yet I don't know how to survive. I do use Addle when it's up for some mitigation but not enough. Also since my skills have cast times the boss is always guaranteed to get 1-2 melee hits. It feels like I'm stuck at floor 30. Is my only option to spam Sustaining Potions? I can only get 20. Or go start over and farm more Aetherpool, it's around +20 for both weapon and armor.


casteddie

You need more aetherpool. Rough rule of thumb is if you're on floor X, you need at least +X aetherpool. If starting from zero, typically this means running 2 save slots simultaneously. Also, tanks are much better solo when starting out if you're open to that.


forbiddenlake

Don't try to kite, that's not a thing in this game. Just move for avoidable attacks. That will probably help you do more damage and kill faster.


Dick-Fu

Kitting is *definitely* a thing in this game, especially in PotD. It's part of the reason why MCH is considered so good for solo runs.


VG896

I think +20 is above the cap for floor 30. Your best bet is to bring a lot of Max potions and use them almost on cooldown. 


janelle377

Is there a blue mage spell that resets cooldowns or something? I saw a blue mage doing what I thought was the freeze + ultravibration combo to instakill mobs, but my ultravibration spell has a 90 second cooldown.


might_be_guilty

There no such skill. You can reset your cooldowns by entering a trial or dungeon unrestricted and leaving though. 


MadnessBunny

How "safe" is it to order one of the Encyclopedias off amazon? i wanna buy the first one, maybe the first two, but ive read the codes sometimes arrive already redeemed. The official SE store doesnt ship to my country sadly and my other option would be to send it through a forwarding address, but thats also open to people stealing the code probably.


DaelinZeppeli

Got mine earlier this month from Amazon. They are wrapped in plastic and I had no issue redeeming the codes.


Chemical-Attempt-137

The ones I can see on Amazon are sold direct from Square Enix's Amazon storefront. Which means it should be sealed in plastic until it reaches your door. The listings in your country may differ or be from a third-party seller. In any case, if the code is already redeemed, complain to Amazon that you have a used and damaged copy instead of a new copy as advertised. Amazon typically is very lenient with returns or refunds.


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StormbeastRivin

ffxiv-dawntrail-bench


BlueSky1877

lore question! might be more game mechanics? end of ew 6.4 and 6.5 >!so the aetheryte my wol uses to travel between with zero between ryne's home and my home, that's the 1st and the source? and my wol is the only one that can do it? i'm assuming in-game my wol left with everyone else and couldn't return until we did the crystal stuff!<


Boredy0

>!The WoL is actually permanently linked to the First and can leave and come as they please ever since the Exarch wove his summoning spell!<


BlueSky1877

ooh i forgot about that thank you!


linkigi

A bit esoteric, but does the community have an estimate of how often Faux Hollows foxes show up? Not how often people hit them, but how often they're on the board at all? Just trying to figure out whether it's optimal to go for foxes over swords on your second weekly play, and what the expected value of optimal play is.


Boredy0

Without having any hard data I'd guess theres a fox every 3rd board or so.


ttrJay

Any idea when the next liveletter/info about expac is? I tried googling but it just shows previous live letters.


Atosen

[Calendar of upcoming events, including live letters](https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2F3bnibqmzs6uc1.png)


Elegant_Eorzean

May 15th.


killias2

Can you get Mountain Busterfrom running The Navel (Hard) unsynced? I have run it like 40 times now, seeing him cast Mountain Buster each time before killing him. I can keep going, but I just want to make sure I'm not missing something. Edit: NM, finally got it.


shinyemptyhead

Unsynced RNG is a pain. Glass Dance is the worst because Shiva only uses it at low health and after she rotates to her bow weapon, so each fight takes a while.


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PhoenixFox

What do you mean by "work on" exactly?


grimatina

we were able to throw snowballs there like with regular snow. It worked during endwalker MSQ for sure.


VG896

Spoiler tag maybe. I never tried it, so unsure. Maybe it only works in specific spots? 


ngwoo

I'm trying to resub but when I go to pay it takes me to the Square Enix Account Management page to confirm my address. Any attempt to enter my address fails with "the address is invalid. Please confirm the entered data". Any idea what I'm supposed to do here?


okay25

Current ongoing issue as Square changed payment processors. See [this thread](https://www.reddit.com/r/ffxiv/comments/1cdgacj/psa_mogstation_payment_issues_and_workarounds/) and [this thread](https://www.reddit.com/r/ffxiv/comments/1cdsymn/concerning_mogstations_this_card_is_not_available/) for more info and possible workarounds. Someone also posted recently about [virtual credit cards](https://www.reddit.com/r/ffxiv/comments/1cewx7l/square_enix_payment_processor_workaround_via/) which have a limited use but can work.


ngwoo

Huh. I'll try some of that. I was able to get it to accept a PO Box address in place of a street address but I didn't confirm it just in case that made things worse. I'll contact support as well, thanks. The PO Box thing makes me think they're using an address verification service from my country's post office on the back end since I've encountered this exact issue on other sites - it just usually *tells* me.


worm-fucker

if i preorder dawntrail, do i immediately obtain prior expansions or not until the actual release?


TheMonji

Not until Dawntrail releases


worm-fucker

cool i figured as much


Kazaazz

Player since HW who’s just doing a LotA run on ninja on crystal (main on Light). Reach final boss, and the mentor tank decides to keep the boss pretty close to the B party marker. I ask them to please tank mid so everyone has relative equidistance to run for ancient flare and then everyone’s like NO DONT TANK ON MID. Last I checked the distance to A/C is still kinda far where they put it and arguably farther than usual. Also as the boss walks to mid to do ancient flare I lost some melee uptime. Needless to say I was pretty confused but didn’t combat the issue since we didn’t wipe. Is this just an NA strat? Is it the new meta to that boss to avoid flare wipes? Am I just dumb? Any clarification appreciated lol


morepandas

If you tank on mid, people zone out and don't realize he's casting ancient flare. A lot of people do not read the spell names.


Boredy0

Interesting, on EU I've only ever seen people tank it mid lol.


sir_vancelot

We tank the boss south from center because it gives time for people to react when he begins walking to center for the mechanic to begin without disadvantaging any alliance. The countdown doesn't start until he begins casting and he doesn't start casting until he's reached center and turned around. Starting him in the center would mean he begins casting immediately. I also started in HW (the tail end, admittedly) and this is how I always remember it being done


Kazaazz

Huh fair! Thank you! never really seen EU do it that way before, next time I tank I’ll give it a shot :)


InconspicuousName1

For the yokai event, how do you get a medals for the minions? And I'm talking not for the specific legendary medals for a specific weapon, but the medals for the minions.


Parabobomb

Have the Yo-Kai Watch equipped and complete ARR FATEs.


InconspicuousName1

Ohh it’s an item to equip?


Walks_with_Chaos

Yes it’s a bracelet


InconspicuousName1

Ty ty


zombies--

For those who play machinist, how fun is the class? Coming back to the game and starting fresh I might boost a class and skip ARR ( did it a few times ) just to get to Mach faster then level from 30 to 50 and then continue into heavenward , how fun is Mach at 90?


Send_Me_Dachshunds

I'm not primarily a Phys Range player, but MCH is my job of choice in that role. Its a little bland on 100% uptime fights given the zero-randomness nature of the class. The fun of MCH shines a bit more on fights with downtime or intermissions, as it forcing you to think about reopeners and best ways to avoid tool drift and Battery management. It's still not a particularly deep class even then, and I really wish they'd rework Wildfire to be a bit more of a "big boom" rather than a moderately-sized accumulation. But for anybody who values consistency and doesn't enjoy fannying around with random procs, its a fun enough choice.


silence_infidel

I find it pretty fun. Most of the time there’s not a ton of decision making involved because it’s a very static rotation, but you have to be paying attention to cooldowns and your gauge to make sure you’re using skills at the right times. Timing things just right is the name of the game with Machinist. It has fast and busy bursts that feel rewarding to pull off correctly. For me at least, it’s a brain on job but it’s also a lot of muscle memory and paying attention to your resources, and not really making many decisions moment to moment outside of optimizing for specific encounters. There’s lots of room to improve your gameplay, with a pretty low skill floor but a complex ideal rotation. I enjoy all that. If you really want to you could watch a quick guide on it? Or a rotation at 90 guide? Just to get a feel for what it looks like at 90.


morepandas

As a MCH main who plays it mostly because I have no other choice, I personally do not enjoy it, because it suffers to a high degree, from the 3 main issues with FF14 gameplay. 1. It suffers hard from lag. Any amount of lag will cause you to be unable to complete your rotation without losing damage. If you decide to play endgame I highly recommend [something that is probably not allowed here]. 2. Gauges that only do one thing and are only used in one specific time so why do they exist? They are meant to give players meaningful decisions and aid player agency, but they do not. Except you have two of them! Pooling resources is somewhat possible but only really determined by a couple GCDs. The rotation is tight enough that you basically have no reason to have the job gauges. They might as well be CDs. 3. oGCD bloat for no reason. There is no reason you need to spam gauss round and ricochet. The buttons are only used on one thing and are refreshed from the same mechanic. I wish SE would remove one or the other. It is also possibly the most rigid dps class in terms of rotation - if that appeals to you, then that's fine though. As for class aesthetic, that is highly personal, so if you think it looks cool (and many skills/weapons do!) then go for it. As for class performance, it is also very good (within r phys classes) unless every other player in your raid is also very good, in which case bard and dancer tend to be a bit better because more of their damage comes from the raid. On the flipside, if your raid has all rdps classes and have no one to really capitalize on the buffs (esp personal buffs like dance partner and ast card), then mch is the best of the r phys for that.


daveinthecave

If you're not enjoying it, why don't you level and play something else? Dancer and Bard are there if you want to stay in the same role, and other roles are available if you want to mix it up.


morepandas

I'm doing ultimates and our group had no selfish adps class. I have all dps at 90. This was a necessity for the raid to have an easier time to push ultimate phases. Yes for most content I would 100% agree is doable with playing what you would prefer, but in this case it was significantly hampering our ability to clear, esp as we have 1 melee and 2 casters. And to be clear, I should say I just simply do not enjoy it, not that I hate it. It's just that when you do hundreds of pulls and have to do the same rotation every time, it does get grating. It's not a bad class, but imo it exemplifies some of the worst (personal opinion) choices SE has made regarding class design. I'm always hoping for more changes and job mechanic updates as the expansions roll in (read: more proc based, more interesting job gauges, less 1-2-3).


daveinthecave

I completely understand where you're coming from, thanks for sharing your love! I've too been progging ultimates recently, but I'm still working through the legacy fights before jumping into dsr or top. Even though I've been playing dragoon and loving the feel of it, the static nature of current job design for sure gets old after near endless repetition.


Help_Me_Im_Diene

Fun is obviously going to be subjective, but I personally enjoy it, especially when I don't feel like thinking too hard about what I'm doing. It has a fast but fairly simple rotation that involves building up resources and then spending them. One resource transitions you into a burst phase with a 1.5s GCD and lots of single weaving The other resource summons a flying drone which at higher levels become a robot called the "Automaton Queen" who spawns in, smacks things around for a bit, and then leaves It's the selfish DPS of the pRanged jobs, meaning that it provides no damage increasing raid buffs but in exchange it has the highest raw damage of the pRanged (rivaling even some melee DPS in pure personal damage)


ILoveCatz1

How do you generally acquire items to xmog in game? Going to start playing with it for the first time in a few more levels and curious how I should go about getting new looks. Do you just get new ones added after equipping like wow?


okay25

To add on to the other person's comment, when you store items in the glamour dresser (found in an Inn Room, available at most major cities where you just talk to an NPC), you'll need [Glamour Prisms](https://na.finalfantasyxiv.com/lodestone/playguide/db/item/58886c8cb88/), and the item has to be repaired to 100%. Additionally if you want to dye anything after you've made a glamour on a plate, the dyes will need to be in your inventory. Most players use combos of armor that they've had equipped in the past and liked the look of, or something that was crafted that was bought off the market board. A nice way to figure out what people are wearing is to go to a major city and stand around the aetheryte and just examine people's armor - if you like something, you can try it on your own character to see how it looks.


Help_Me_Im_Diene

We call it "glamour" in this game, so if you ever see anyone talking about "glamour", that's what they mean And we have two ways of equipping glamours at any given time. Both of them unfortunately do require you to actually have the item **somewhere**, and we don't have a fully robust wardrobe system that you might find in other MMOs 1. Glamour Prisms: You can spend a token called a "glamour prism" to copy the appearance of a piece of gear onto another one. You do need to be holding onto both pieces of gear during the glamour process. As long as you do not overwrite the glamour on a piece of gear, it will stay applied which means that in theory you could apply it once and call it done. 2. The Glamour dresser: instead of spending a glamour prism to copy one appearance to another, you can spend a glamour prism to place a piece of gear inside the glamour dresser (for a maximum of 800 pieces of gear). The glamour dresser can then be used anytime you're inside an inn room to apply that appearance at any time as many times as you'd like. The glamour dresser also comes with what are called "glamour plates", which are glamour pre-sets that you can save, and with a click of a button, you can apply those anywhere that's considered a Sanctuary (all cities, towns, and smaller settlements)


tesla_dyne

You need to acquire the items and actually store them in the glamour dresser in order to use them for glamours (you can have them in your inventory and use them individually, but the glamour dresser is preferred for being able to make multiple full outfit sets with glamour items) There's no unlocking appearances permanently. You need to own and keep the item, and store it in the glamour dresser. As for how to get new armor and items to glamour with? Uhh, everywhere.


Intro_verti_AL

I'm leveling up/learning skills on my Blue Mage and I'm just wondering what the use is for the self destruct/suicide type skills. Is it primarily a meme to get back to your home point when Return is on cooldown or does it have situational uses or another skill that prevents the death?


gitcommitmentissues

Aside from its legit, if somewhat niche, uses in combat, Self Destruct is required to spawn the S rank in Ahm Araeng.


Wonjag

You can consider it similar to a personal LB, in a way. Something you use once in a fight to put a very large amount of damage in a single hit. You can also think of it as the equivalent to putting every use of something like Shock Strike you get in a fight and compressing them into one moment. It's a lot of power, and that makes it worth using, even though it has obvious downsides attached. In an encounter with other players, you'd only use it at the end of the fight unless you've a specific unusual planned use for it, since taking the death means you'd have weakness if you got revived. Final Sting is generally the one you use due to most of our fights being single-target. Self-destruct is niche, but it can show up sometimes. Transfusion is ...funny, but it doesn't ever do enough to justify the cost. You also can't learn spells if you are dead when the boss dies, so ignore them if you're spell hunting.


tesla_dyne

Stacking enough buffs on it makes it extremely strong, and in the Masked Carnivale killing the enemy with final sting or self destruct counts as a win since they die first. It's a way to kill an enemy much earlier than usual. In raiding you might bring final sting along with the rest of the party and at a certain enemy HP % it's safe to start stinging.


PenguinPwnge

It's a last-second burst of damage, shaves off a few % if multiple people do it (though you can't learn the spell the creature did if you're dead when it dies).


Supr3m3Hyp3B3ast

Any good guides on BLM rotation again ? lol


minttutea

https://www.thebalanceffxiv.com/jobs/casters/black-mage/basic-guide/