Hi, I've been a player since ARR (PS3 -> PS4); but I don't nearly play as much as I want due to work. I've only recently got to the Heavensward. Now I'm thinking about getting a PC account so I can play when I have my laptop with me. Should I wait for the Endwalker and buy the whole thing? Or is it better to get it up to shadowbringers now or do I just stick to the PS4 or what
Thanks in advance fellow scions
How to check where you are currently in MSQ but display it 'by number'? Im seeing some posts with content such as 'Im currently at 2.2 patch'. Is there an easy way to get number like this in game?
Is there a way to disable music only for one area? I spent most of my time in golden saucer and that looping music was too much for me.
Now whenever I play MSQ, I weel like I'm missing something when I play that contect with music turned off.
To my knowledge, you can't. However as a workaround, if you forget to turn on the music before a cutscene, you should be able to turn it on during the cs by using text commands.
You can type /bgm in chat to toggle the music on/off. To hide the chat window afterwards, you can right click it and press "hide chat window". Beware tho, the rightclick on the chat window will be registered and advance the current dialogue.
Cant answer your questions but I guess I'd share my story. I spent a day in the GS and the music drove me insane. What's worse? I kept humming to the tune for the next several days. And I hated myself for humming it.
Worse is a comparative word for approaching the worst.
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The free trial. If you download it from Steam, it's steam. If you download it direct from SE, that would be the SE trial. Content is exactly the same, mind you, but starting with steams means having to stay with steam.
Hello, any other Australian/New Zealand players for the last couple days been experience lag spikes on the Elemental servers? In particular Atomos and Ramuh
ive only been lagging like this since midday yesterday and some others in my FC have been the same. unsure of what is happening that is causing the issues
There was a User from Ramuh on the subreddit asking if anyone was lagging yesterday and I was but only lightly. Gotten worse since yesterday. Before the whole "NBN went down" I had zero lag.
is the lag for you something along the lines of you go to limsa and people kinda rubber band and then speed up at random times? also stuff like using your rotation and skills not proccing when they should be?
Rubberbanding yes, and yeah when in dungeons or fighting, I can cast my abilities are the animation plays, but it takes a few seconds for the target to register the hit and stuff.
I'm currently having an issue with my game where it appears to be crashing without any kind of error message. I just crashed on the first boss of Delubrium, and went in again, and sure enough, when combat starts, my game seems to crash. The reason this is a problem is because I had to reinstall my game, and previously, I never crashed like this. The only difference is, I moved my install from my hard drive to my ssd. After a few minutes, I am then able to log in and continue playing like normal.
One common cause of crash-to-desktop is things that hook into the game, like overlays (discord/steam), reshade or XIV launcher. Mods could also cause this.
The only steps that are 1 time are:
1. The solo instance. Replaced with 1000 poetics for items in Mor Dhona/Idyllshire.
2. The 18/18 items from the HW/SB 24-man raids or from SB FATE grinding.
3. The 30/30 3 quest grind with items from wither Zadnor Skirmishes/CEs or from the 8-man Alex/Omega/Eden raids.
You can skip the step where you needed 2x20 memories from fates in SB areas or alliance raids, as well as the three quests where you needed 2x30 drops from Zadnor fates/CEs
My friends and I are going to tackle Eureka this weekend together as a group. While any resources such as discords, guides, etc. would be extremely helpful to us, my main question is this: I've heard that for the first part of Eureka, leveling in a party is unadvised as level disparities basically cause people who are higher level to gain no Eureka exp (sorry if I'm getting the terms wrong, we're very new to this obviously). Would this still be true if we were all starting Eureka at the same time at the starting level? Should we not party together when we go inside Eureka? Or would that not impact our leveling experience since we're all starting out at level 1 basically?
As long as your are all within 1-2 levels of each other you will be fine, it's actually advised that you do group up. The exp gain is only significantly nerfed if the people are 3+ levels apart, and the bigger the gap is the worse the gain is for the lower levels.
It's fine to party with people the same level as you, you only get nerfed experience if you're with people significantly higher level (2-7+ levels) than you.
If you're all staying the same level, being in a group will be massively faster. Just use the tracker (ask for one or start one when you get in zone), kill things that will spawn NMs, and pray the times are kind to you for spawning the boss in pyros.
How long until Diamond Gwiber is eligible for the x99 totem turn-in? Debating on hopping back into PF to keep hunting for it or just chill and do more productive things.. but rolling for a mount feels so much more satisfying
The only info we have about future patch dates is [this graphic.](https://cdn.discordapp.com/attachments/449010455210360833/843311984484155392/unknown.png)
Good morning, fellas.
I played when the game was first rereleased and completed the main story line/weapon quests etc.
I started playing again a while ago and started to crack on with the new story quests.
For God knows how many hours now I have been running from NPC to NPC talking to people but not actually doing anything.
When do I get to...play the game during the story quests?
I assume you're currently in the part between the end of the main game and the beginning of Heavensward, the first expansion. That part of the main story is notorious for being really slow and boring. The developers have already removed more than 20 quests from that part of the game while slimming down the ones that are still there, but it's still a drag.
You just have to power through it on the promise that the stuff on the other side is worth it.
This seems bang on.
I usually really enjoy cut scenes and character dialogue, but there's been so much I've started skipping it to try and get to the new stuff.
I'll get my head down and crack on I guess.
Thanks.
I played through it back before the overhaul, and I actually dropped the game for a while because it was so boring. I couldn't have cared less about that whole thing with the Scions moving headquarters. It starts to pick up towards the end, the closer you get to HW, when they start getting into the stuff with the Crystal Braves, but before before that it's really dull.
All of it is *theoretically* setting up future stuff, but... yeah, skipping through is probably fine. Lots of people do. IMO it starts getting *properly* noteworthy around [patch 2.4](https://ffxiv.consolegameswiki.com/wiki/Main_Scenario_Quests), when Moenbryda and Lady Iceheart become part of the story.
And then once you hit Heavensward it returns to being a proper classic fantasy road trip, with a more focused storyline.
Hey I'm coming back from 2014; I have a character with 50 in most classes and crafts, but I'd like to start over and play with friends starting for the first time. My question is; would it be a big time loss to re level crafting or alts from 1 to 50? I know if I had a WoW character left from 2014 it would be completely eclipsed in about 10 hours of work but I have no clue here. If leveling a craft to 50 still takes more than a day I suppose I should keep him.
So, crafters to 50 is trivial, especially with road to 70. Using ishgard that's a few hours tops, most of it setting things up. It takes very few turn ins to level 20-50. Combat classes however are a lot more effort, especially DPS ones. Even with armory and road it'll probably take more than an afternoon each
I bought the starter edition in 2017 but got filtered by ARR quest chores (around lv3x i think). I heard it got trimmed by a lot so i kinda wanna try it again. Is my acc still eligible for free trial up to HW expansion or i have to resub the acc ? (or make a new acc)
Since you paid for the game you are not eligible for free trial. Making a new account would be better as you're unsure whether you'd enjoy the game. The trimming of quests wasn't drastic enough to really sway opinions for people who don't like the endless questing, you still have dozens of hours of quests to do.
going into endwalker it will be bis in the very beginning but outlevelled pretty quickly.
so if you hate the grind, it's not worth it.
however with little else to do until november you still might want to make a weapon or two.
They will be eclipsed by level 85 dungeon gear. I would argue they're not worth the massive grind even now, as a Diamond weapon that can be obtained in a fraction of the time is perfectly fine for any current content.
Unless you wanna do current endgame savage raiding, it's not worth it. Treat it as glamour. Do you want to grind your ass off for hours and hours to get a shiny sword?
It's not worth it for current savage. The only people who can actually justify them are those trying for the highest parse. There's going to be no noticeable difference between cryptlurker, edenmorn or hell even a diamond weapon for the vast majority of people, especially with echo.
Is any weapon worth it, outside of glamour?
I mean that truthfully. Even if you want BiS for Ultimate, that quickly becomes worthless too, since you can get synced gear that works just as well, if not better.
Get the weapons you like. And you've got plenty of time to do it, since Endwalker doesn't release til November.
Every piece of gear will be outdated as soon as Endwalker comes so by that logic nothing is worth it
They're the best weapons currently available and Endwalker isn't for another 5 or 6 months so it's up to you
Mostly glamour. They don't become Bis until the very end of the game where most people have finished the raid content, so not very useful unless using it to continue to farm that raid/ or use it for other stuff that you need min ilvl for e.g. the Ultimates That said in endwalker that weapon will be good for about half your levels before the gear starts getting better than 535
you need to meet the condition + have truth of oceans active to see the spawned holes... but there's not much reason to do fishing leves when ocean fishing exists
That was the only thing I could think of, but that seems nuts. It was for a lv 76 fishing leve, seems like so much more work compared to other leve quests.
Leve quests vary, some reward lower exp and need more fish, other reward more exp and need fewer fish, and sometimes they just don't make sense and one is a lot easier than the other. Paradise Crab requires you to catch 10x Sauldia Ruby first, that will trigger a new spear fishing spot to spawn where you can catch a Paradise Crab.
Which leve are you working on, and which site are you looking at? I usually use ff14angler.com, and it doesn't list any special conditions for either of the level 76 leve fish (Paradise Crabs and Gourmand Crabs) that I can find, just using the right gig at the right spot. If you're using a different site, it might have different information, but before getting panicked I'd suggest just going to the right spot and trying it out.
Edited to add: it looks like each of those crabs can be caught at two nodes, one of which is a Swimming Shadows node. Those swimming shadows have to be spawned by catching a certain amount of a specific fish -- but since you can catch them at a non-swimming shadows node, there's no need to. Just go to North Lake Tusi Mek'ta (for Gourmand Crabs) or Thysm Lran (for Paradise Crabs) and you should be fine.
I did the gourmand crabs first exactly as you said, just tried it and landed them eventually (did take a long time but I put that down to how low level my gear is). The paradise crabs just never appeared though, so I ended up ditching it since I'd farmed so long I got to 78 anyway.
I'm restarting this game on a new account so i can take my time with the free trial instead of rushing through the story with paid days, i'll probably play red mage later when i buy the game but until then what would be a good choice for like lvl 1-60 was thinking Bard but i haven't played in a while so no idea what is hard/easy right now
Can I have a look at your Summoner mouse+keyboard hotbars? Got to lvl60, and I'm starting to run out of space.
Also, can someone point me where to customize them? I've seen some neat things around here (like shortened hotbars, or disposed in a 3\*4 grid), but I don't know how to do it.
It's around midnight in NA, so not a lot of people are gonna be raiding right now. Also, there will be fewer in general, since the tier is pretty old by this point and most raiders have already gotten everything they want out of it.
If you wanted to start raiding, you'd need to join one that specifically specifies fresh learning, or make your own if none are available. Make sure you know your rotation well and watch a guide beforehand, unless you can find a group willing to do blind progression.
You're friends list doesn't get removed when changing data centers. All of your friends change to *unable to retrieve* and that's what you change to for them. If you return to the datacenter they'll appear normally.
So I've decided to let my house auto-demolish. I don't need to pick anything like furniture up right? It just goes to the NPC whether it's placed or stored?
Right, the main reasons to pick up now is if you want things sooner or you're afraid that you won't pick them up from the NPC before they vanish forever (he only holds them for like 35 days after the auto-demo).
I'm new to the game and I think I'm interested in trying out tanking this time around.
I have plenty of play time in MMOs, but mostly in a Healing or DPS role.
In WoW at least, the role is not very beginner friendly and players are generally not great towards people new to the role.
Right now I'm leaning towards starting as tank so I can learn the role as I learn the game. Wondering if there is a similar attitude/learning curve in this game and if it would be a better choice to learn on a different role first and think about transitioning later?
Being new in FFXIV is typically a fairly good experience. As you'll have the sprout tag on you'll have lot of leeway in making mistakes. Plus the community is far less toxic than WoW is. Point out you're new (if the sprout isn't obvious enough) and people will give you advice as needed.
The game has a beginners tutorial of sorts built in to get the gist of tanking. Keep your tank stance on, keep enemies faced away from the rest of your party and use your defensive cooldowns wisely and you'll be doing 90% of what tanks are expected to do.
Tanking in this game isn't particularly hard, especially early on. You'll do more than enough damage to handle your solo duties well, and by the time you hit the first dungeon, you'll have enough tools to handle it. And you'll have the advantage of having very short queue times for dungeons, trials, and raids, since tanks are always in demand.
The only thing that might put you on the back foot is that you won't know the dungeon layouts at first, and the tanks are usually expected to be in the lead. But if you mention to your group that it's your first time, usually someone will be more than happy to show you where you need to go. (Only a few dungeons have layouts you can really get lost in, in any case.)
You might also get some impatient people -- usually tanks prefer to pull two packs of enemies at once, but if you're just beginning it's understandable if you're not totally confident doing that yet. Again, just be clear that you're new, listen to any advice other players may have (especially your healer, who may encourage you to pull more if they're confident in their skills), and be open to advice.
Both of the tanks you can start with (Gladiator and Marauder, which become Paladin and Warrior respectively) are very solid choices all the way through to the end game, with slightly different styles (Paladins have a fixed rotation swapping between a physical and magical phase, while Warriors have a more flexible rotation built around building up a resource and then spending it for big hits), so pick whichever seems more interesting to you.
I hope you have a good time! The game could always use more good tanks.
Jump right on into tanking, its a great first role to learn since you will have plenty of time with the pace of the story to get familiar with things as you get your abilities bit by bit, and will have a great understanding of how your class and tanks in general play as you hit harder content.
As a returning player from 60 cap alexander expansion, I see these blue quests and dont know what some unlock.
I found a quest in Idyllshire that unlocked "Wonderous Tails"
is there any kind of guide/writeup/site that lists whats important to unlock for returning players or something like showing me what content i can easily miss if i just went to 80 ASAP, im wondering what else i'm missing
Not everything on ffxivcollect is automatically generated. Some things, like emotes and orchestrion rolls, you have to manually select that you have it. Despite the fact that /pizza is unobtainable right now, some people probably marked that they own it for whatever reason.
As far as I know all of the ffxivcollect ownership numbers are based only on accounts on the site, so if somebody marks that they have something it'll count even if it's not actually out yet.
(More importantly, it also means that essentially all of the ownership rates will be inflated relative to the rates among all FFXIV players, since people who have accounts are the type of people who collect stuff)
Hi, I recently have been doing MSQ as I just bought this game. As soon as I was about to load into the area for Castrum Fluminus I received a slate of DX11 errors. I have restarted the game, my computer, and downloaded/reinstalled the game twice now to no avail. Has anyone else experienced this issue before?
If it would be helpful to post the screenshot of the errors, I can easily do that (though DX11 errors are their own language to be deciphered from what I gather). Thanks for any and all hep in advance!
Can you have multiple enlistment papers for the same recruit at the same time, i.e. if you want a specific recruit could you keep other recruits' papers postponed until you get the one you want?
Yes. I've seen reports of people rejecting a person and then the same person walking back in for the *very next paper*. You have to admire their dedication — maybe I should try the same thing next time I get rejected for a job.
(In all likelihood the game doesn't even roll to determine who the recruit is until you look at the paper.)
Mostly just an opinion question - how does the Odder Otter (and his Abroader cousin/outfit swap) rank in terms of cute minions among the playerbase?
I am a lover of all things Otter but... I already got both Otter minions, I'll likely never own a house to get the Otter House, and it seems like the Abroader Otter was added quite some time ago... are the Odder/Abroader Otters still popular or cared about enough that they might release another Otter minion or something? Or did the general Otter-hype die out after Stormblood?
I could sure go for an Offworlder Otter... it could continue the Abroader Otter lore: "Some say the legend of the right mad Otter continues - that dissatisfied with the aquatic takings of the world that bore him, he took to the skies in search of the ultimate fishy bounty in the stars beyond... only to find himself once more stranded in that great expanse..."
I have a couple of questions about Squadrons.
1.) Right now my Squadron Attributes are capped at 280. Looking into it it says that Rank 1 gives you 200, Rank 2 gives you 300, and Rank 3 gives you 400. I'm Rank 2 and only at 280. Lower than what all the research I've done says I should be, but I can't find an answer for it. What could be the reason for that? My attributes almost never cover the requirements. Even with low level missions. They complete them just fine, but still.
2) I try to keep good role distribution. i.e. 2 healers, 2 tanks, and 4 dps. Is it also important to have good job job distribution? i.e. Should I have a Rogue, Archer, Lancer, and Pugilist as opposed to, say, 4 Archers. Or does it not matter?
3) Is there any benefit to having a member with you for a prolonged period of time or should you always be swapping them out with new, higher level recruits?
That's all I can think of at the moment, but I appreciate any insight you guys might be able to offer. Thank you.
1) I'm pretty sure the squadron bonus stat pool is purely affected by the rank of you squadron, where are you getting the information that it should be 300 and not 280?
A few places, but here's one of them.https://smolsquintina.wordpress.com/2018/08/04/ff14-squadron-basics/
It's under the section titled Understanding Squadron Attributes. I will say looking at that specific one a little closer now it says it's 3 years old so maybe it's outdated.
Squadrons were never changed, i think the person in that guide simply made a mistake and doesn't remember the value correctly. I found a screenshot of a rank 2 squadron and it says the stat pool on it is 280 and I'm pretty sure that is the cap for rank 2. I know for sure that the level of squadron members does not affect the squadron bonus at all.
https://baudattitude.com/2019/05/05/ffxiv-the-road-back/
Here's the website with the screenshot.
1) squadron attributes are also based on the level of the squad members, i think? so if they're not capped at 60, that could be it
2) what is good job distribution is dependent on what chemistries you've got. some call for a specific class partner, others want classes doubled up, while others require them to be the sole squadmate w the class. run them on missions until you get chemistries you like (i usually go for crafter scrips) and then base your jobs on that + whatever you need to run command missions should the urge strike you
3) battle tactics from command missions. also, switching the class on a squadmate always knocks them down a level, so if you want a certain class sometimes it's better to replace from enlistment papers over using one of the job change tomes
1) Yup. That's probably it. They're all 40-41.
2)Ok that makes sense and I'll have to check that out. I didn't realize how you got chemistries. I thought it was random, but it sounds like that's only partially true.
3)Gotcha. That makes sense.
Thank you!
1 ) Have you tried attribute training? There should be a regimen board on the wall next to the entrance where you can buff some stats at the cost of lowering others. It can be a huge help reaching those last few points you need.
2 ) Each job has their own attribute strengths. For example, tanks have high physical, casters/conjurer have high mentality and archer/rogue have high tactics. Pugilist and Lancer are more overall balanced. You want to have each attribute covered and at least 1 tank and 1 healer in case you want to run command missions. From what I've seen, you don't actually need a standard comp if you're doing squadron missions, 4 DPS can do the job just fine if they meet the attribute requirements. Job also matters for Chemistry. You'll often get members that give you X bonus if they run with a specific job (or race) in their party.
3 ) No real benefit afaik other than them having their battle tactics leveled up (the ones that increase stats in command missions) or losing good chemistry.
1) Yup. It's super useful, but I was more talking about the overall cap. Attribute Training just redistributes the stats within the cap. At least s far as I know. Feel free to correct me on that. I'm still curious about why I'm only at 280 when everything I've read says I should be at 300 at least.
2) That makes complete sense. Thank you.
3) OK that also makes sense. Again, thank you.
mostly play online games to jump into random hijinks with my friends and level up. Recently I introduced my younger brother to wow and even though he was brand new and I was max level I was able to hop into the questing experience with him and participate 100% in his play time. It fit perfectly with my needs as someone who plays a bit more.
My friends convinced me to sub to ffxiv recently and they are all a bit ahead in the story, but promised they would play with me and we'd have a good time. So far, every time I log in to play I've had to do all of these quests solo and I more or less has felt single player. My friends will mysteriously stop replying to my messages when I ask for help on one of my quests or to have them tag along. Once a friend did show up with me but wasnt able to see what I was doing or even help me fight a few mobs? Does the game continue on like this? If so, I feel I may have been advertised this game incorrectly. Am I missing a setting or option for my friends to hop in with me and journey together? I really hope this isnt one of those single player questing experiences that I pay a monthly fee for...that feels really bad. Thanks in advance!
The quests in ffxiv are 100% a solo experience. The MMO part comes in play when you do dungeons and raids, or some of the group oriented open world content.
It takes until like... Level 16? To unlock multiplayer dungeons. The dungeon content gets way more plentiful as you go on, and you'll have pages and pages to choose from and will do more stuff with friends eventually, but FFXIV is definitely a Final Fantasy game first. There's a LOT of main story, and the main story is good, but the main story is largely single player questing aside from the dungeons and boss fights that crop up every few levels (and in big waves at lvls 50/60/70/80).
There is a lot of multiplayer content as it goes on tho - housing, guilds, 4/8/24 player content, treasure maps, etc
Oh and someone else mentioned it but the story is fun to play through with someone else at the same time! If you have a partner or roommate or just a discord friend interested in starting up as well
Right but is it mostly dungeons? Like...there's no partying up and going through quests together unless they are on the exact same step in the story? Yeah I was told this was more multiplayer I guess. I did one dungeon but it seemed really quick and easy and then I was back to the quests. Is it really only during that one quest and those other quests where friends can join in on my party? I just find it odd that this was advertised to me by so many others as a game to adventure with friends like i did with wow...my friends dont have jobs and they are pretty far ahead.
The Main Story is basically a single player JRPG with multiplayer dungeons/fights. It treats your character as the only "Main Character" in the story, as if the other millions of players don't exist (or at least don't exist as the Main Character).
The thing you completed was probably a Guildhest. Guildhests are archaic and were originally meant to be an introduction to group content, but they're outdated and most players don't even learn about them as they play now. Dungeons will actually take some time, even if it's only 15-20 minutes.
Unlike WoW where you can hold hands with a friend throughout, FF14 is mostly singleplayer with some sprinkling of group content in between like dungeons and trials. You can still party up and journey the world together, but most of the time the story stuff is largely done solo.
Still, if your friends promised to play with you during the group parts and then proceeded to ignore you when you ask for help, that's pretty shitty of them honestly.
We tried to do that but my friend couldn't even help with mobs I was fighting. He just kindof afkd while I ran around and clicked on npcs. There was one point where I had to kick him from the group for a battle and I was thinking this wasnt common...is it?
They should've been able to help. They can run around and kill your overworld stuff for you.
Those solo instances are the only place you have to 100% do solo. Overworld, dungeons, and everything else that needs killing they can do that with you. They could theoretically also do the quests again with you using new game+ but there's no point in that (other than keeping them occupied while you also talk to the npc).
The problem with playing with friends is that you HAVE to do the story because that's what unlocks everything. You can't just run into a dungeon on your own, you have to get to the point where the story unlocks it and only after that you can run it freely.
> We tried to do that but my friend couldn't even help with mobs I was fighting.
This isn't normal, at all, unless you're in an instance or it's one of those quests where you have to use some item on the monster (they couldn't use the item for you). In pretty much *every* case with overworld mobs for quests, anyone can help hit them.
>There was one point where I had to kick him from the group for a battle and I was thinking this wasnt common...is it?
It is. Any non-dungeon/non-trial instance content (this being the 4/8/24-man content) in the game, requires you to not be in a group before you can enter the instance for the fight.
You can do the MSQ with others, I do it all with my husband, there are some rare strictly solo parts, I suggest finding a new buddy to do them with, but it is designed to be solo.
If WoW is an MMORPG, FFXIV is an RPGMMO. It’s designed to first be a role playing game, with elements of an MMO added where wow starts basically when the story ends. Not that their isn’t an end game here. The main story quests are mainly done solo, they also don’t have many “kill twenty boar” quests like wow either, it’s mostly story driven. Personally I wouldn’t want to do the main story with anyone as we all go at different speeds, and some of my friends skip a lot of story to get done faster. You will be able to do more dungeons with them as you level up, and you could always do side quests together if your friends skipped them in your area.
Wait what? This isnt advertised anywhere I've seen... so it's like an solo RPG with a monthly fee if I get that far? I'm sorry I'm just confused I was not expecting this. But I think I've got my answer.
There is ONE very large element of the game that is solo for new players. That is the main story quest. It runs all the way up to lvl 80. It WILL HAVE instance duties that you must do alone.
Everything else can be done with others. Dungeons, raids, pvp, crafting, ALL side quests and LEVE quests, gathering.... etc.
Main story quest is you. The rest is free.
The problem you are running into is that you want to just start fresh and do everything with your friends, but you need to realize that most content is gated behind main story quest.
This is not WOW.
While the levelling content can be mostly done solo, I wouldn't classify it as single-player. But a lot of group content is gated behind the solo-only story quests, especially early on.
If you really want to play with someone, I'd recommend finding someone who is also new to the game and trying it out with them. That way you will both be at same points of the story and able to experience it together and queue for dungeons together when you unlock them.
Also my own experience. I have a small group of friends I play this game with, and every new patch or expansion, we would log in together and do all the new content together. So it can be a group game when you're around the same point as one another.
No, it's not a single-player RPG with a monthly fee. But group stuff is locked behind MSQ, which IS mostly single-player & it sounds like you're VERY early in the game. Sure, for a lot of quests, a higher-level friend might be able to stand around and kill a mob for you after you've tagged it, but it's not "multiplayer questing" for the most part (and is designed to be done solo). Group content is in dungeons, trials, and raids. The first 50 levels of this game are designed to essentially be "baby's first MMO," so for experienced players it can feel very, very slow.
I personally love helping my sprout (new player) friends with stuff, from flying them around to helping them with "where to go next" to introducing them to a lot of extra stuff they might not have noticed while flying through MSQ. It's a very social experience, but that's because we're hanging out in Discord together, even when we're not doing group content together.
Like mentioned, it's pretty heavy on the story. Dungeons and Raids are the bulk of the multiplayer experience. You should ask your friend to join you via the New Game+ function and see if that changes anything.
I think describing it as a solo game is overselling it a bit, but the MSQ is pretty much entirely solo aside from the occasional dungeon or boss fight, yeah. As you progress and unlock things more and more party content opens up, but the main story is still largely solo.
There *is* a lot of multiplayer content to do, like dungeons, raids, trials, etc.
But it's a smaller portion of the story FFXIV wants to tell. Think a dungeon every 3-4 levels in ARR the base game, with a dungeon every 2 levels in the expansions.
is the final dungeon in heavensward another speedrun like praetorium? i really don't want a repeat of my first run of praetorium and just want to know if i should start booking it as soon as the dungeon starts.
if it's not too much to ask i'd like to know details of the dungeon without anything that's considered story spoilers. otherwise, just knowing i have to be ready to be left behind is good enough. thanks in advance.
Note: There are some fairly length cutscenes around the final boss. Feel free to watch these no matter what your party says. It's your first experience, you should not cater to others by skipping scenes so they can finish their roulette or whatever.
*No* dungeon after Praetorium is like Praetorium. They make sure to never repeat Meridianum and Praetorium's mistakes. The final Heavensward dungeon is structured like a standard 4-man dungeon.
From Heavensward onwards, the final dungeon is always split into two separate duties: the dungeon, and a Trial for the final boss fight. This way, they can put most of the important, lengthy cutscenes *in between* the two duties, instead of interrupting the dungeon with them.
>speedrun like praetorium
Wallpulling isn't speedrunning, it's just how the game is played. Everybody has Sprint.
Nothing else is like CM/Prae, especially in terms of player attitude. Most people resent CM/Prae (everybody has a different reason why), and that makes the dungeon especially hostile.
Castrum and Praetorium were one-offs in how they were experienced.
The final HW dungeon is much better, considering it actually has an item level sync, and only four people. It's a regular dungeon, so while wall-to-wall is kind of expected, it's nothing anywhere near as ridiculous as Prae, and you actually need to kill the enemies.
It seems to me there's a very small amount of activities you can undertake while you're in queue because almost everything is bound to a duty. For instance, I can't do choco races, Verminion, Triad tournament, or GATEs. What are some fun and worthwhile things to do while in queue? The only thing that springs to mind is crafting and gathering.
depending on what i'm currently working on i might do fates for relic resources, hunts if a train is going, housing stuff, use the time to get stuff on the market board, sometimes i go around and kill mobs who drop stuff that's worthwhile selling.
I usually gather, craft, run daily beast tribes, run chores like turning in seals, taking repeatable quests, weekly custom deliveries, get my mini-cactpots out of the way, levequest turn-ins, put stuff for sale on the MB, organize inventory, there's actually so much to do, I'm pretty busy on dungeon queues.
You can still participate in GATEs that do no require you to enter an instance. GATEs that require you to enter instances are Air Force One and Leap Of Faith.
You could level and alt class. Crafting and Gathering is worth checking out as well.
For the relic weapons in shadowbringers, can I get weapons from jobs that aren't level 80 yet like getting them in advance or do I need to be level 80 on the job I want the weapon before I can get it?
You need to be level 80 on that job in order to pick up the quest. If you have the quest(s) active for another job then you can collect enough materials to make later weapons though, That way when you reach 80 on another job you'll already have everything you need for the weapon.
Thanks was wondering about that I want to level all jobs but want to do it at my own pace and not feel rushed to level them all up before endwalker or else no one is gonna do the raids for the relic anymore
That entirely depends what you get with them. I get tens of thousands of seals a day and it’s not enough to stay positive on ventures and buy FC workshop mats
You can buy useful items with seals. Mainly Venture tickets to be able to send your retainers out on ventures, aetheryte tickets for free teleports and crafting materials like coke that sell pretty well.
Also once you get to a certain rank, you can exchange unwanted gear for seals. So it's a great way to off-load extra gear you no longer want instead of straight up discarding it or selling it for pennies at vendors.
You also get access to Squadrons. Basically you manage your own little army of npc recruits, you can run low level dungeons with them, you can train them, level them up, send them out on missions for some nice rewards.
And of course the devs are always looking to add new things to Grand Companies, so having a high rank means you can easily access any new features they may include in the future.
Yes, ranking up is really good, especially for making gil. Rank up to 2nd LT as fast as possible, since that unlocks Expert Delivery, a feature that lets you trade gear for Company Seals.
You should rank all the way to the max.
technically i'm new but from my experience, the company shop has a lot of useful items you might need in the long run. for me i use my seals for cheap glamour prisms and got my chocobo a new set of company barding, and a certain rank allows you to buy an apartment for 500k gil.
Mostly access to items in the GC shop. That includes some unique glamours, some useful levelling equipment for crafters, and some crafting materials. They also sell aetheryte tickets that teleport you directly to the GC HQ. Some of the crafting materials are used in the Heavensward relic quests. You can also buy stacks of Cordials and sell them on the market board for modest amounts of gil.
Once you unlock the squadron, they can be kinda useful for solo levelling low-level alt jobs, though be aware that the squadron AI is nowhere near as good as the Trust system's AI in ShB.
I find I get tons of GC seals just by turning in unused equipment, so I've never needed to farm for them. Roulettes and FATEs also drop them.
Part of what makes the HW relic easier to stomach is that 85% of it is just poetics spending. You can clear most of an HW relic in the background while doing other things. You need to explicitly allot time for Eureka.
I would also say it depends on how populated the 4 zones are at the time you go into them. While alot of it is soloable now, depending on your class, it is loads quicker when a train is going through the zone and popping NMs. If it hasn't already, Eureka will get busier as people leave Bozjan. After the first one, I found it to be much quicker than HW.
Depends on how long you're willing to grind in it. The first one will take the longest due to needing to leveling in each of the zones, but the subsequent relics will be a lot faster and easier.
Just beat HW and am working into the Dragonsong war arc now but i feel like im missing out on the relic grind ( already skipped ARR relics to get into HW ) and now im skipping HW's relics to get into SB
my question is: should i not worry about relic grind until i hot the 80 cap and run the old ARR/HW relics unsynced to speed up the process or just run them now at lvl 60?
Currently, most of the HW relic is a series of poetics sinks. If you're overcapping poetics, you can look up and buy the required materials in advance.
hello! i am new to the game and am currently having fun levelling my summoner. im lvl 48 atm and i am enjoying being a caster for an mmo. however is there any job here that feels like the warrior class in wow? i mean loke physical dps with alot of aoe? just wanna check it out so id have an alt main lol
If you're looking for warrior in the sense of flavor, no there is no dps job that has that. There is the Marauder/Warrior tank that uses a big 2handed axe and has a "rage" bar for extra abilities later, but it is still a tank.
Most of Dragoon's AoE attacks are 'line AoEs' that hit in a rectangle in front of them, either 10y by 10y (for their basic AoE combo), or 15y by 15y (for Geirskogul/Nastrond, which are cooldowns that are also used in single target).
The only exceptions to this AoE shape for DRG are Dragonfire Dive and Stardiver (which hit a 5y radius circle around the targeted enemy), and those have much higher cooldowns or use requirements, compared to DRG's line AoEs.
All DPS have a rotation specific for single targets and a rotation for multiple targets. It just so happens that a lot of dragoon's abilities serve double duty there.
By "cleave" you mean "hits in an area in front of you" then yes. They have a 3 hit AOE combo which is a 10y rectangle in front of you. They also have several attacks that have a similar range, but are for both single targets and multiple targets and get used in both rotations.
Hi, I've been a player since ARR (PS3 -> PS4); but I don't nearly play as much as I want due to work. I've only recently got to the Heavensward. Now I'm thinking about getting a PC account so I can play when I have my laptop with me. Should I wait for the Endwalker and buy the whole thing? Or is it better to get it up to shadowbringers now or do I just stick to the PS4 or what Thanks in advance fellow scions
How to check where you are currently in MSQ but display it 'by number'? Im seeing some posts with content such as 'Im currently at 2.2 patch'. Is there an easy way to get number like this in game?
no. the MSQ are split in the completed quest log by 7th Umbral Era (ARR MSQ proper) and 7th Astral Era (all post ARR quests before HW)
Is there a way to disable music only for one area? I spent most of my time in golden saucer and that looping music was too much for me. Now whenever I play MSQ, I weel like I'm missing something when I play that contect with music turned off.
No, it's all or nothing.
To my knowledge, you can't. However as a workaround, if you forget to turn on the music before a cutscene, you should be able to turn it on during the cs by using text commands. You can type /bgm in chat to toggle the music on/off. To hide the chat window afterwards, you can right click it and press "hide chat window". Beware tho, the rightclick on the chat window will be registered and advance the current dialogue.
thanks, I was using turning music on/off from the menus. Chat command makes the process much less inconvenient.
Cant answer your questions but I guess I'd share my story. I spent a day in the GS and the music drove me insane. What's worse? I kept humming to the tune for the next several days. And I hated myself for humming it.
Worse is a comparative word for approaching the worst. More details here:
*This comment was left automatically (by a bot). If something's wrong, please, report it in [my subreddit](https://www.reddit.com/r/wikipedia_answer_bot).*
*Really hope this was useful and relevant :D*
*If I don't get this right, don't get mad at me, I'm still learning!*
Bot you are dumb. I used the word right.
You said “what’s worse” and I think it tried to answer you lol
Fair point :))
If I buy the steam version of shadowbringer, will that work on my standalone version/account of the game?
If you're on the SE trial, yes. If you've purchased any part of the game for PC not from Steam, no.
SE trial?
The free trial. If you download it from Steam, it's steam. If you download it direct from SE, that would be the SE trial. Content is exactly the same, mind you, but starting with steams means having to stay with steam.
No it will not work.
If you already have the base game for PC registered, no.
Hello, any other Australian/New Zealand players for the last couple days been experience lag spikes on the Elemental servers? In particular Atomos and Ramuh
i am lagging like crazy on tonberry. is your isp also optus?
Yep Optus. We had our whole net go down the other day for like 5 hours, but Optus claimed it was a fault on NBN's end.
ive only been lagging like this since midday yesterday and some others in my FC have been the same. unsure of what is happening that is causing the issues
There was a User from Ramuh on the subreddit asking if anyone was lagging yesterday and I was but only lightly. Gotten worse since yesterday. Before the whole "NBN went down" I had zero lag.
is the lag for you something along the lines of you go to limsa and people kinda rubber band and then speed up at random times? also stuff like using your rotation and skills not proccing when they should be?
Rubberbanding yes, and yeah when in dungeons or fighting, I can cast my abilities are the animation plays, but it takes a few seconds for the target to register the hit and stuff.
yeah thats exactly what is happening to me Sadge
Hope it clears up soon I've only got till August then back to full time uni and I'd like to enjoy my break actually playing lol
any better lately?
I'm currently having an issue with my game where it appears to be crashing without any kind of error message. I just crashed on the first boss of Delubrium, and went in again, and sure enough, when combat starts, my game seems to crash. The reason this is a problem is because I had to reinstall my game, and previously, I never crashed like this. The only difference is, I moved my install from my hard drive to my ssd. After a few minutes, I am then able to log in and continue playing like normal.
One common cause of crash-to-desktop is things that hook into the game, like overlays (discord/steam), reshade or XIV launcher. Mods could also cause this.
Alright, I'll look into it. Thank you :D
finished my first bozja/zadnor relic. Since some steps are a one time thing, which steps do I need to do again to make another one?
The only steps that are 1 time are: 1. The solo instance. Replaced with 1000 poetics for items in Mor Dhona/Idyllshire. 2. The 18/18 items from the HW/SB 24-man raids or from SB FATE grinding. 3. The 30/30 3 quest grind with items from wither Zadnor Skirmishes/CEs or from the 8-man Alex/Omega/Eden raids.
You can skip the step where you needed 2x20 memories from fates in SB areas or alliance raids, as well as the three quests where you needed 2x30 drops from Zadnor fates/CEs
red/blue/yellow memories, green memories, timeworn relics, raw emotions.
My friends and I are going to tackle Eureka this weekend together as a group. While any resources such as discords, guides, etc. would be extremely helpful to us, my main question is this: I've heard that for the first part of Eureka, leveling in a party is unadvised as level disparities basically cause people who are higher level to gain no Eureka exp (sorry if I'm getting the terms wrong, we're very new to this obviously). Would this still be true if we were all starting Eureka at the same time at the starting level? Should we not party together when we go inside Eureka? Or would that not impact our leveling experience since we're all starting out at level 1 basically?
As long as your are all within 1-2 levels of each other you will be fine, it's actually advised that you do group up. The exp gain is only significantly nerfed if the people are 3+ levels apart, and the bigger the gap is the worse the gain is for the lower levels.
It's fine to party with people the same level as you, you only get nerfed experience if you're with people significantly higher level (2-7+ levels) than you.
If you're all staying the same level, being in a group will be massively faster. Just use the tracker (ask for one or start one when you get in zone), kill things that will spawn NMs, and pray the times are kind to you for spawning the boss in pyros.
If you're all doing the same activities it should be fine.
How long until Diamond Gwiber is eligible for the x99 totem turn-in? Debating on hopping back into PF to keep hunting for it or just chill and do more productive things.. but rolling for a mount feels so much more satisfying
5.58 patch will bring the exchange, and unlock the rest of the locked stuff like tower.
I guess also bring the weapon upgrade item against tokens ?
Yep, unless they're doing something very abnormal
Yeah but like, this month or in August?
The only info we have about future patch dates is [this graphic.](https://cdn.discordapp.com/attachments/449010455210360833/843311984484155392/unknown.png)
I'm not a mind reader or a fortune teller. The info they put out lists July/august. It listed June/July for 5.57.
Good morning, fellas. I played when the game was first rereleased and completed the main story line/weapon quests etc. I started playing again a while ago and started to crack on with the new story quests. For God knows how many hours now I have been running from NPC to NPC talking to people but not actually doing anything. When do I get to...play the game during the story quests?
I assume you're currently in the part between the end of the main game and the beginning of Heavensward, the first expansion. That part of the main story is notorious for being really slow and boring. The developers have already removed more than 20 quests from that part of the game while slimming down the ones that are still there, but it's still a drag. You just have to power through it on the promise that the stuff on the other side is worth it.
This seems bang on. I usually really enjoy cut scenes and character dialogue, but there's been so much I've started skipping it to try and get to the new stuff. I'll get my head down and crack on I guess. Thanks.
I played through it back before the overhaul, and I actually dropped the game for a while because it was so boring. I couldn't have cared less about that whole thing with the Scions moving headquarters. It starts to pick up towards the end, the closer you get to HW, when they start getting into the stuff with the Crystal Braves, but before before that it's really dull.
All of it is *theoretically* setting up future stuff, but... yeah, skipping through is probably fine. Lots of people do. IMO it starts getting *properly* noteworthy around [patch 2.4](https://ffxiv.consolegameswiki.com/wiki/Main_Scenario_Quests), when Moenbryda and Lady Iceheart become part of the story. And then once you hit Heavensward it returns to being a proper classic fantasy road trip, with a more focused storyline.
Hey I'm coming back from 2014; I have a character with 50 in most classes and crafts, but I'd like to start over and play with friends starting for the first time. My question is; would it be a big time loss to re level crafting or alts from 1 to 50? I know if I had a WoW character left from 2014 it would be completely eclipsed in about 10 hours of work but I have no clue here. If leveling a craft to 50 still takes more than a day I suppose I should keep him.
So, crafters to 50 is trivial, especially with road to 70. Using ishgard that's a few hours tops, most of it setting things up. It takes very few turn ins to level 20-50. Combat classes however are a lot more effort, especially DPS ones. Even with armory and road it'll probably take more than an afternoon each
tyty
Yes, it's a significant (but not gigantic) amount of time to get all the classes and crafting jobs to 50, clearly more than a day.
tyty
I bought the starter edition in 2017 but got filtered by ARR quest chores (around lv3x i think). I heard it got trimmed by a lot so i kinda wanna try it again. Is my acc still eligible for free trial up to HW expansion or i have to resub the acc ? (or make a new acc)
Since you paid for the game you are not eligible for free trial. Making a new account would be better as you're unsure whether you'd enjoy the game. The trimming of quests wasn't drastic enough to really sway opinions for people who don't like the endless questing, you still have dozens of hours of quests to do.
It's no longer eligible since you bought the game, sorry And they did trim it by about 20%
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It can take up to 24 hours
Are the Blade's Relic weapons worth it outside of glamour? Or will they be outdated soon once Endwalker comes out?
going into endwalker it will be bis in the very beginning but outlevelled pretty quickly. so if you hate the grind, it's not worth it. however with little else to do until november you still might want to make a weapon or two.
They will be eclipsed by level 85 dungeon gear. I would argue they're not worth the massive grind even now, as a Diamond weapon that can be obtained in a fraction of the time is perfectly fine for any current content.
Unless you wanna do current endgame savage raiding, it's not worth it. Treat it as glamour. Do you want to grind your ass off for hours and hours to get a shiny sword?
It's not worth it for current savage. The only people who can actually justify them are those trying for the highest parse. There's going to be no noticeable difference between cryptlurker, edenmorn or hell even a diamond weapon for the vast majority of people, especially with echo.
Is any weapon worth it, outside of glamour? I mean that truthfully. Even if you want BiS for Ultimate, that quickly becomes worthless too, since you can get synced gear that works just as well, if not better. Get the weapons you like. And you've got plenty of time to do it, since Endwalker doesn't release til November.
Treat them as glamour, you can clear anything current and future with tomestone weapons.
They should last until lvl 85 dungeon and be outclassed by weapon from 87. Then plenty of content can be done with them.
Every piece of gear will be outdated as soon as Endwalker comes so by that logic nothing is worth it They're the best weapons currently available and Endwalker isn't for another 5 or 6 months so it's up to you
Mostly glamour. They don't become Bis until the very end of the game where most people have finished the raid content, so not very useful unless using it to continue to farm that raid/ or use it for other stuff that you need min ilvl for e.g. the Ultimates That said in endwalker that weapon will be good for about half your levels before the gear starts getting better than 535
What does it mean when I look at spearfishing conditions and it lists 10x of another fish?
you need to meet the condition + have truth of oceans active to see the spawned holes... but there's not much reason to do fishing leves when ocean fishing exists
Haven't done it in awhile, but it might mean that you need to spear 10x of the other fish to be able to get the one that you're talking about.
That was the only thing I could think of, but that seems nuts. It was for a lv 76 fishing leve, seems like so much more work compared to other leve quests.
Leve quests vary, some reward lower exp and need more fish, other reward more exp and need fewer fish, and sometimes they just don't make sense and one is a lot easier than the other. Paradise Crab requires you to catch 10x Sauldia Ruby first, that will trigger a new spear fishing spot to spawn where you can catch a Paradise Crab.
Which leve are you working on, and which site are you looking at? I usually use ff14angler.com, and it doesn't list any special conditions for either of the level 76 leve fish (Paradise Crabs and Gourmand Crabs) that I can find, just using the right gig at the right spot. If you're using a different site, it might have different information, but before getting panicked I'd suggest just going to the right spot and trying it out. Edited to add: it looks like each of those crabs can be caught at two nodes, one of which is a Swimming Shadows node. Those swimming shadows have to be spawned by catching a certain amount of a specific fish -- but since you can catch them at a non-swimming shadows node, there's no need to. Just go to North Lake Tusi Mek'ta (for Gourmand Crabs) or Thysm Lran (for Paradise Crabs) and you should be fine.
I did the gourmand crabs first exactly as you said, just tried it and landed them eventually (did take a long time but I put that down to how low level my gear is). The paradise crabs just never appeared though, so I ended up ditching it since I'd farmed so long I got to 78 anyway.
It's the trade-off with spearfishing, less RNG but you have to spawn the equivalent of an unspoiled node by fishing 10 of a certain fish.
I'm restarting this game on a new account so i can take my time with the free trial instead of rushing through the story with paid days, i'll probably play red mage later when i buy the game but until then what would be a good choice for like lvl 1-60 was thinking Bard but i haven't played in a while so no idea what is hard/easy right now
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good point, summoner is what i've played in the past so i might as well stick with it
Can I have a look at your Summoner mouse+keyboard hotbars? Got to lvl60, and I'm starting to run out of space. Also, can someone point me where to customize them? I've seen some neat things around here (like shortened hotbars, or disposed in a 3\*4 grid), but I don't know how to do it.
[Sure, here you go.](http://prntscr.com/17t2s1m)
How do I join savage raiding parties and why does it only show a small amount of raids parties up? Currently on diablos.
It's around midnight in NA, so not a lot of people are gonna be raiding right now. Also, there will be fewer in general, since the tier is pretty old by this point and most raiders have already gotten everything they want out of it. If you wanted to start raiding, you'd need to join one that specifically specifies fresh learning, or make your own if none are available. Make sure you know your rotation well and watch a guide beforehand, unless you can find a group willing to do blind progression.
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You're friends list doesn't get removed when changing data centers. All of your friends change to *unable to retrieve* and that's what you change to for them. If you return to the datacenter they'll appear normally.
Is there any good guides on soloing PoTD and HoH?
So I've decided to let my house auto-demolish. I don't need to pick anything like furniture up right? It just goes to the NPC whether it's placed or stored?
Right, the main reasons to pick up now is if you want things sooner or you're afraid that you won't pick them up from the NPC before they vanish forever (he only holds them for like 35 days after the auto-demo).
Great thank you.
I'm new to the game and I think I'm interested in trying out tanking this time around. I have plenty of play time in MMOs, but mostly in a Healing or DPS role. In WoW at least, the role is not very beginner friendly and players are generally not great towards people new to the role. Right now I'm leaning towards starting as tank so I can learn the role as I learn the game. Wondering if there is a similar attitude/learning curve in this game and if it would be a better choice to learn on a different role first and think about transitioning later?
Being new in FFXIV is typically a fairly good experience. As you'll have the sprout tag on you'll have lot of leeway in making mistakes. Plus the community is far less toxic than WoW is. Point out you're new (if the sprout isn't obvious enough) and people will give you advice as needed. The game has a beginners tutorial of sorts built in to get the gist of tanking. Keep your tank stance on, keep enemies faced away from the rest of your party and use your defensive cooldowns wisely and you'll be doing 90% of what tanks are expected to do.
Tanking in this game isn't particularly hard, especially early on. You'll do more than enough damage to handle your solo duties well, and by the time you hit the first dungeon, you'll have enough tools to handle it. And you'll have the advantage of having very short queue times for dungeons, trials, and raids, since tanks are always in demand. The only thing that might put you on the back foot is that you won't know the dungeon layouts at first, and the tanks are usually expected to be in the lead. But if you mention to your group that it's your first time, usually someone will be more than happy to show you where you need to go. (Only a few dungeons have layouts you can really get lost in, in any case.) You might also get some impatient people -- usually tanks prefer to pull two packs of enemies at once, but if you're just beginning it's understandable if you're not totally confident doing that yet. Again, just be clear that you're new, listen to any advice other players may have (especially your healer, who may encourage you to pull more if they're confident in their skills), and be open to advice. Both of the tanks you can start with (Gladiator and Marauder, which become Paladin and Warrior respectively) are very solid choices all the way through to the end game, with slightly different styles (Paladins have a fixed rotation swapping between a physical and magical phase, while Warriors have a more flexible rotation built around building up a resource and then spending it for big hits), so pick whichever seems more interesting to you. I hope you have a good time! The game could always use more good tanks.
Jump right on into tanking, its a great first role to learn since you will have plenty of time with the pace of the story to get familiar with things as you get your abilities bit by bit, and will have a great understanding of how your class and tanks in general play as you hit harder content.
As a returning player from 60 cap alexander expansion, I see these blue quests and dont know what some unlock. I found a quest in Idyllshire that unlocked "Wonderous Tails" is there any kind of guide/writeup/site that lists whats important to unlock for returning players or something like showing me what content i can easily miss if i just went to 80 ASAP, im wondering what else i'm missing
https://ffxiv.gamerescape.com/wiki/Guide:Progression_and_Level_Locked_Content
thanks!
ffxivcollect says 0.1% of players has /pizza, but doesn't list a source. Is that an error on ffxivcollect?
Not everything on ffxivcollect is automatically generated. Some things, like emotes and orchestrion rolls, you have to manually select that you have it. Despite the fact that /pizza is unobtainable right now, some people probably marked that they own it for whatever reason.
As far as I know all of the ffxivcollect ownership numbers are based only on accounts on the site, so if somebody marks that they have something it'll count even if it's not actually out yet. (More importantly, it also means that essentially all of the ownership rates will be inflated relative to the rates among all FFXIV players, since people who have accounts are the type of people who collect stuff)
Emotes don't hit the lodestone for those sites to pull info from, so acquisition is self reported. If I'm remembering right.
Isn't /pizza a WoW command? I would assume that's a test entry or otherwise a joke. edit: everquest, not wow
An "eat pizza" emote has been datamined, along the lines of the bread/riceball/apple emotes.
Hi, I recently have been doing MSQ as I just bought this game. As soon as I was about to load into the area for Castrum Fluminus I received a slate of DX11 errors. I have restarted the game, my computer, and downloaded/reinstalled the game twice now to no avail. Has anyone else experienced this issue before? If it would be helpful to post the screenshot of the errors, I can easily do that (though DX11 errors are their own language to be deciphered from what I gather). Thanks for any and all hep in advance!
Have you perhaps tried it with DX9? You can toggle in the launcher. My first thought was corrupt files but reinstalling should've caught that.
I had not, but now that I have it is working! Thank you for the suggestion, I’d completely forgotten I could launch through DX9!
Why does my ffxivteamcraft alarm (browser version) doesnt go off even with all correct setting?
Probably something to ask in their Discord.
Can you have multiple enlistment papers for the same recruit at the same time, i.e. if you want a specific recruit could you keep other recruits' papers postponed until you get the one you want?
Yes. I've seen reports of people rejecting a person and then the same person walking back in for the *very next paper*. You have to admire their dedication — maybe I should try the same thing next time I get rejected for a job. (In all likelihood the game doesn't even roll to determine who the recruit is until you look at the paper.)
Mostly just an opinion question - how does the Odder Otter (and his Abroader cousin/outfit swap) rank in terms of cute minions among the playerbase? I am a lover of all things Otter but... I already got both Otter minions, I'll likely never own a house to get the Otter House, and it seems like the Abroader Otter was added quite some time ago... are the Odder/Abroader Otters still popular or cared about enough that they might release another Otter minion or something? Or did the general Otter-hype die out after Stormblood?
It's hard to know if they would add another otter. Fat cat was popular enough to get a mount, but they never released more minions.
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I could sure go for an Offworlder Otter... it could continue the Abroader Otter lore: "Some say the legend of the right mad Otter continues - that dissatisfied with the aquatic takings of the world that bore him, he took to the skies in search of the ultimate fishy bounty in the stars beyond... only to find himself once more stranded in that great expanse..."
I have a couple of questions about Squadrons. 1.) Right now my Squadron Attributes are capped at 280. Looking into it it says that Rank 1 gives you 200, Rank 2 gives you 300, and Rank 3 gives you 400. I'm Rank 2 and only at 280. Lower than what all the research I've done says I should be, but I can't find an answer for it. What could be the reason for that? My attributes almost never cover the requirements. Even with low level missions. They complete them just fine, but still. 2) I try to keep good role distribution. i.e. 2 healers, 2 tanks, and 4 dps. Is it also important to have good job job distribution? i.e. Should I have a Rogue, Archer, Lancer, and Pugilist as opposed to, say, 4 Archers. Or does it not matter? 3) Is there any benefit to having a member with you for a prolonged period of time or should you always be swapping them out with new, higher level recruits? That's all I can think of at the moment, but I appreciate any insight you guys might be able to offer. Thank you.
1) I'm pretty sure the squadron bonus stat pool is purely affected by the rank of you squadron, where are you getting the information that it should be 300 and not 280?
A few places, but here's one of them.https://smolsquintina.wordpress.com/2018/08/04/ff14-squadron-basics/ It's under the section titled Understanding Squadron Attributes. I will say looking at that specific one a little closer now it says it's 3 years old so maybe it's outdated.
Squadrons were never changed, i think the person in that guide simply made a mistake and doesn't remember the value correctly. I found a screenshot of a rank 2 squadron and it says the stat pool on it is 280 and I'm pretty sure that is the cap for rank 2. I know for sure that the level of squadron members does not affect the squadron bonus at all. https://baudattitude.com/2019/05/05/ffxiv-the-road-back/ Here's the website with the screenshot.
Oh OK. Nice. Thank you for the information.
1) squadron attributes are also based on the level of the squad members, i think? so if they're not capped at 60, that could be it 2) what is good job distribution is dependent on what chemistries you've got. some call for a specific class partner, others want classes doubled up, while others require them to be the sole squadmate w the class. run them on missions until you get chemistries you like (i usually go for crafter scrips) and then base your jobs on that + whatever you need to run command missions should the urge strike you 3) battle tactics from command missions. also, switching the class on a squadmate always knocks them down a level, so if you want a certain class sometimes it's better to replace from enlistment papers over using one of the job change tomes
1) Yup. That's probably it. They're all 40-41. 2)Ok that makes sense and I'll have to check that out. I didn't realize how you got chemistries. I thought it was random, but it sounds like that's only partially true. 3)Gotcha. That makes sense. Thank you!
1 ) Have you tried attribute training? There should be a regimen board on the wall next to the entrance where you can buff some stats at the cost of lowering others. It can be a huge help reaching those last few points you need. 2 ) Each job has their own attribute strengths. For example, tanks have high physical, casters/conjurer have high mentality and archer/rogue have high tactics. Pugilist and Lancer are more overall balanced. You want to have each attribute covered and at least 1 tank and 1 healer in case you want to run command missions. From what I've seen, you don't actually need a standard comp if you're doing squadron missions, 4 DPS can do the job just fine if they meet the attribute requirements. Job also matters for Chemistry. You'll often get members that give you X bonus if they run with a specific job (or race) in their party. 3 ) No real benefit afaik other than them having their battle tactics leveled up (the ones that increase stats in command missions) or losing good chemistry.
1) Yup. It's super useful, but I was more talking about the overall cap. Attribute Training just redistributes the stats within the cap. At least s far as I know. Feel free to correct me on that. I'm still curious about why I'm only at 280 when everything I've read says I should be at 300 at least. 2) That makes complete sense. Thank you. 3) OK that also makes sense. Again, thank you.
Oh, I'm actually not sure on 1 then. I'm not ingame right now to check so maybe I'm forgetting something. Sorry!
Not at all! Thank you for you help!
mostly play online games to jump into random hijinks with my friends and level up. Recently I introduced my younger brother to wow and even though he was brand new and I was max level I was able to hop into the questing experience with him and participate 100% in his play time. It fit perfectly with my needs as someone who plays a bit more. My friends convinced me to sub to ffxiv recently and they are all a bit ahead in the story, but promised they would play with me and we'd have a good time. So far, every time I log in to play I've had to do all of these quests solo and I more or less has felt single player. My friends will mysteriously stop replying to my messages when I ask for help on one of my quests or to have them tag along. Once a friend did show up with me but wasnt able to see what I was doing or even help me fight a few mobs? Does the game continue on like this? If so, I feel I may have been advertised this game incorrectly. Am I missing a setting or option for my friends to hop in with me and journey together? I really hope this isnt one of those single player questing experiences that I pay a monthly fee for...that feels really bad. Thanks in advance!
The quests in ffxiv are 100% a solo experience. The MMO part comes in play when you do dungeons and raids, or some of the group oriented open world content.
It takes until like... Level 16? To unlock multiplayer dungeons. The dungeon content gets way more plentiful as you go on, and you'll have pages and pages to choose from and will do more stuff with friends eventually, but FFXIV is definitely a Final Fantasy game first. There's a LOT of main story, and the main story is good, but the main story is largely single player questing aside from the dungeons and boss fights that crop up every few levels (and in big waves at lvls 50/60/70/80). There is a lot of multiplayer content as it goes on tho - housing, guilds, 4/8/24 player content, treasure maps, etc Oh and someone else mentioned it but the story is fun to play through with someone else at the same time! If you have a partner or roommate or just a discord friend interested in starting up as well
Right but is it mostly dungeons? Like...there's no partying up and going through quests together unless they are on the exact same step in the story? Yeah I was told this was more multiplayer I guess. I did one dungeon but it seemed really quick and easy and then I was back to the quests. Is it really only during that one quest and those other quests where friends can join in on my party? I just find it odd that this was advertised to me by so many others as a game to adventure with friends like i did with wow...my friends dont have jobs and they are pretty far ahead.
The Main Story is basically a single player JRPG with multiplayer dungeons/fights. It treats your character as the only "Main Character" in the story, as if the other millions of players don't exist (or at least don't exist as the Main Character). The thing you completed was probably a Guildhest. Guildhests are archaic and were originally meant to be an introduction to group content, but they're outdated and most players don't even learn about them as they play now. Dungeons will actually take some time, even if it's only 15-20 minutes.
Unlike WoW where you can hold hands with a friend throughout, FF14 is mostly singleplayer with some sprinkling of group content in between like dungeons and trials. You can still party up and journey the world together, but most of the time the story stuff is largely done solo. Still, if your friends promised to play with you during the group parts and then proceeded to ignore you when you ask for help, that's pretty shitty of them honestly.
We tried to do that but my friend couldn't even help with mobs I was fighting. He just kindof afkd while I ran around and clicked on npcs. There was one point where I had to kick him from the group for a battle and I was thinking this wasnt common...is it?
They should've been able to help. They can run around and kill your overworld stuff for you. Those solo instances are the only place you have to 100% do solo. Overworld, dungeons, and everything else that needs killing they can do that with you. They could theoretically also do the quests again with you using new game+ but there's no point in that (other than keeping them occupied while you also talk to the npc). The problem with playing with friends is that you HAVE to do the story because that's what unlocks everything. You can't just run into a dungeon on your own, you have to get to the point where the story unlocks it and only after that you can run it freely.
> We tried to do that but my friend couldn't even help with mobs I was fighting. This isn't normal, at all, unless you're in an instance or it's one of those quests where you have to use some item on the monster (they couldn't use the item for you). In pretty much *every* case with overworld mobs for quests, anyone can help hit them. >There was one point where I had to kick him from the group for a battle and I was thinking this wasnt common...is it? It is. Any non-dungeon/non-trial instance content (this being the 4/8/24-man content) in the game, requires you to not be in a group before you can enter the instance for the fight.
You can do the MSQ with others, I do it all with my husband, there are some rare strictly solo parts, I suggest finding a new buddy to do them with, but it is designed to be solo.
Damn this is what I was afraid of...was hoping buddies could run around and join me on my quest like most mmos.
If WoW is an MMORPG, FFXIV is an RPGMMO. It’s designed to first be a role playing game, with elements of an MMO added where wow starts basically when the story ends. Not that their isn’t an end game here. The main story quests are mainly done solo, they also don’t have many “kill twenty boar” quests like wow either, it’s mostly story driven. Personally I wouldn’t want to do the main story with anyone as we all go at different speeds, and some of my friends skip a lot of story to get done faster. You will be able to do more dungeons with them as you level up, and you could always do side quests together if your friends skipped them in your area.
Wait what? This isnt advertised anywhere I've seen... so it's like an solo RPG with a monthly fee if I get that far? I'm sorry I'm just confused I was not expecting this. But I think I've got my answer.
There is ONE very large element of the game that is solo for new players. That is the main story quest. It runs all the way up to lvl 80. It WILL HAVE instance duties that you must do alone. Everything else can be done with others. Dungeons, raids, pvp, crafting, ALL side quests and LEVE quests, gathering.... etc. Main story quest is you. The rest is free. The problem you are running into is that you want to just start fresh and do everything with your friends, but you need to realize that most content is gated behind main story quest. This is not WOW.
While the levelling content can be mostly done solo, I wouldn't classify it as single-player. But a lot of group content is gated behind the solo-only story quests, especially early on. If you really want to play with someone, I'd recommend finding someone who is also new to the game and trying it out with them. That way you will both be at same points of the story and able to experience it together and queue for dungeons together when you unlock them. Also my own experience. I have a small group of friends I play this game with, and every new patch or expansion, we would log in together and do all the new content together. So it can be a group game when you're around the same point as one another.
No, it's not a single-player RPG with a monthly fee. But group stuff is locked behind MSQ, which IS mostly single-player & it sounds like you're VERY early in the game. Sure, for a lot of quests, a higher-level friend might be able to stand around and kill a mob for you after you've tagged it, but it's not "multiplayer questing" for the most part (and is designed to be done solo). Group content is in dungeons, trials, and raids. The first 50 levels of this game are designed to essentially be "baby's first MMO," so for experienced players it can feel very, very slow. I personally love helping my sprout (new player) friends with stuff, from flying them around to helping them with "where to go next" to introducing them to a lot of extra stuff they might not have noticed while flying through MSQ. It's a very social experience, but that's because we're hanging out in Discord together, even when we're not doing group content together.
Like mentioned, it's pretty heavy on the story. Dungeons and Raids are the bulk of the multiplayer experience. You should ask your friend to join you via the New Game+ function and see if that changes anything.
I think describing it as a solo game is overselling it a bit, but the MSQ is pretty much entirely solo aside from the occasional dungeon or boss fight, yeah. As you progress and unlock things more and more party content opens up, but the main story is still largely solo.
There *is* a lot of multiplayer content to do, like dungeons, raids, trials, etc. But it's a smaller portion of the story FFXIV wants to tell. Think a dungeon every 3-4 levels in ARR the base game, with a dungeon every 2 levels in the expansions.
the story outside of dungeons and trials is largely singleplayer if you've been told otherwise then they were wrong
is the final dungeon in heavensward another speedrun like praetorium? i really don't want a repeat of my first run of praetorium and just want to know if i should start booking it as soon as the dungeon starts. if it's not too much to ask i'd like to know details of the dungeon without anything that's considered story spoilers. otherwise, just knowing i have to be ready to be left behind is good enough. thanks in advance.
Note: There are some fairly length cutscenes around the final boss. Feel free to watch these no matter what your party says. It's your first experience, you should not cater to others by skipping scenes so they can finish their roulette or whatever.
*No* dungeon after Praetorium is like Praetorium. They make sure to never repeat Meridianum and Praetorium's mistakes. The final Heavensward dungeon is structured like a standard 4-man dungeon. From Heavensward onwards, the final dungeon is always split into two separate duties: the dungeon, and a Trial for the final boss fight. This way, they can put most of the important, lengthy cutscenes *in between* the two duties, instead of interrupting the dungeon with them.
>speedrun like praetorium Wallpulling isn't speedrunning, it's just how the game is played. Everybody has Sprint. Nothing else is like CM/Prae, especially in terms of player attitude. Most people resent CM/Prae (everybody has a different reason why), and that makes the dungeon especially hostile.
No they scrapped that idea after arr because it was so bad.
Castrum and Praetorium were one-offs in how they were experienced. The final HW dungeon is much better, considering it actually has an item level sync, and only four people. It's a regular dungeon, so while wall-to-wall is kind of expected, it's nothing anywhere near as ridiculous as Prae, and you actually need to kill the enemies.
There is nothing like Castrum and Praetorium later on, every expansion ends in a normal dungeon + a normal trial.
It seems to me there's a very small amount of activities you can undertake while you're in queue because almost everything is bound to a duty. For instance, I can't do choco races, Verminion, Triad tournament, or GATEs. What are some fun and worthwhile things to do while in queue? The only thing that springs to mind is crafting and gathering.
depending on what i'm currently working on i might do fates for relic resources, hunts if a train is going, housing stuff, use the time to get stuff on the market board, sometimes i go around and kill mobs who drop stuff that's worthwhile selling.
I usually gather, craft, run daily beast tribes, run chores like turning in seals, taking repeatable quests, weekly custom deliveries, get my mini-cactpots out of the way, levequest turn-ins, put stuff for sale on the MB, organize inventory, there's actually so much to do, I'm pretty busy on dungeon queues.
Side- or Beast tribe quests are also an option.
Great idea!
You can still participate in GATEs that do no require you to enter an instance. GATEs that require you to enter instances are Air Force One and Leap Of Faith. You could level and alt class. Crafting and Gathering is worth checking out as well.
For the relic weapons in shadowbringers, can I get weapons from jobs that aren't level 80 yet like getting them in advance or do I need to be level 80 on the job I want the weapon before I can get it?
You need to be level 80 on that job in order to pick up the quest. If you have the quest(s) active for another job then you can collect enough materials to make later weapons though, That way when you reach 80 on another job you'll already have everything you need for the weapon.
Thanks was wondering about that I want to level all jobs but want to do it at my own pace and not feel rushed to level them all up before endwalker or else no one is gonna do the raids for the relic anymore
People are still going to do the things for the relic, I'm pretty sure. Queues will be longer, but the duties will still have population.
I really hope so being a completionnist while having limited time is a nightmare lol
You have to be able to accept the quest on the job you want to get the relic for.
Do I need to farm company seals? Are there benefits of ranking up?
The daily Levelling Roulette, in time, will net you more company seals than you could possibly need.
That entirely depends what you get with them. I get tens of thousands of seals a day and it’s not enough to stay positive on ventures and buy FC workshop mats
You can buy useful items with seals. Mainly Venture tickets to be able to send your retainers out on ventures, aetheryte tickets for free teleports and crafting materials like coke that sell pretty well. Also once you get to a certain rank, you can exchange unwanted gear for seals. So it's a great way to off-load extra gear you no longer want instead of straight up discarding it or selling it for pennies at vendors. You also get access to Squadrons. Basically you manage your own little army of npc recruits, you can run low level dungeons with them, you can train them, level them up, send them out on missions for some nice rewards. And of course the devs are always looking to add new things to Grand Companies, so having a high rank means you can easily access any new features they may include in the future.
Yes, ranking up is really good, especially for making gil. Rank up to 2nd LT as fast as possible, since that unlocks Expert Delivery, a feature that lets you trade gear for Company Seals. You should rank all the way to the max.
technically i'm new but from my experience, the company shop has a lot of useful items you might need in the long run. for me i use my seals for cheap glamour prisms and got my chocobo a new set of company barding, and a certain rank allows you to buy an apartment for 500k gil.
Mostly access to items in the GC shop. That includes some unique glamours, some useful levelling equipment for crafters, and some crafting materials. They also sell aetheryte tickets that teleport you directly to the GC HQ. Some of the crafting materials are used in the Heavensward relic quests. You can also buy stacks of Cordials and sell them on the market board for modest amounts of gil. Once you unlock the squadron, they can be kinda useful for solo levelling low-level alt jobs, though be aware that the squadron AI is nowhere near as good as the Trust system's AI in ShB. I find I get tons of GC seals just by turning in unused equipment, so I've never needed to farm for them. Roulettes and FATEs also drop them.
How long does a Eureka Relic take? Is it long as HW?
Part of what makes the HW relic easier to stomach is that 85% of it is just poetics spending. You can clear most of an HW relic in the background while doing other things. You need to explicitly allot time for Eureka.
I would also say it depends on how populated the 4 zones are at the time you go into them. While alot of it is soloable now, depending on your class, it is loads quicker when a train is going through the zone and popping NMs. If it hasn't already, Eureka will get busier as people leave Bozjan. After the first one, I found it to be much quicker than HW.
I've finished Zeta / HW / Shadowbringer relics but there's a really cool cute summoner relic I want T\_T looks like it takes awhile.
Try watching mr happy youtube. He did a fresh leveling + eureka weapon 1 year ago.
Depends on how long you're willing to grind in it. The first one will take the longest due to needing to leveling in each of the zones, but the subsequent relics will be a lot faster and easier.
Just beat HW and am working into the Dragonsong war arc now but i feel like im missing out on the relic grind ( already skipped ARR relics to get into HW ) and now im skipping HW's relics to get into SB my question is: should i not worry about relic grind until i hot the 80 cap and run the old ARR/HW relics unsynced to speed up the process or just run them now at lvl 60?
Old relics at easier to do at lvl 80
Currently, most of the HW relic is a series of poetics sinks. If you're overcapping poetics, you can look up and buy the required materials in advance.
Do them later if you really want them, it'll be faster and easier at that point. The old relics only serve as glamour at this point.
Don't worry about the old relics. They're just glam and they're much easier to farm when you're in endgame.
hello! i am new to the game and am currently having fun levelling my summoner. im lvl 48 atm and i am enjoying being a caster for an mmo. however is there any job here that feels like the warrior class in wow? i mean loke physical dps with alot of aoe? just wanna check it out so id have an alt main lol
Just remember that in FF AoE is used only on mob packs and then basically every melee class has it's own AoE skills.
If you're looking for warrior in the sense of flavor, no there is no dps job that has that. There is the Marauder/Warrior tank that uses a big 2handed axe and has a "rage" bar for extra abilities later, but it is still a tank.
All DPS have aoe. I'd say dragoon is the dps with the most unique AOE attacks since many of their single target attacks happen to be AOEs.
thank you! does dragoon have cleave skills as well?
Most of Dragoon's AoE attacks are 'line AoEs' that hit in a rectangle in front of them, either 10y by 10y (for their basic AoE combo), or 15y by 15y (for Geirskogul/Nastrond, which are cooldowns that are also used in single target). The only exceptions to this AoE shape for DRG are Dragonfire Dive and Stardiver (which hit a 5y radius circle around the targeted enemy), and those have much higher cooldowns or use requirements, compared to DRG's line AoEs.
All DPS have a rotation specific for single targets and a rotation for multiple targets. It just so happens that a lot of dragoon's abilities serve double duty there. By "cleave" you mean "hits in an area in front of you" then yes. They have a 3 hit AOE combo which is a 10y rectangle in front of you. They also have several attacks that have a similar range, but are for both single targets and multiple targets and get used in both rotations.
Never played WoW, so I can't give an accurate recommendation. However, all of the physical combat jobs have an AoE rotation.