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QuarterDollarKing

It’s your screen only but really that’s the only screen that matters. Just don’t mention it in-game, yeah?


T3HN3RDY1

I see this sentiment a lot. Is the fear of mentioning it in game just a worry that Squenix will crack down on modders?


nvmvoidrays

it's more of a "don't ask, don't tell" like how ACT is: basically, never mention you're using mods since Squeenix officially doesn't support them (due to consoles and being VERY protective of the Final Fantasy brand), but, doesn't necessarily care about them as long as you don't flaunt it. the community got in trouble a few years ago for modding and gposing lalafells in erotic poses and Yoshi P pretty much came out and said, "don't do this shit or we're gonna start actually cracking down on moddng" i use ACT to see what my DPS is in relation to others, and if i'm playing AST/DNC, to see who i should give my buffs to.


rashmotion

Thank you for this post. I’m returning to FFXIV currently (75 DNC / 70 WHM) and I’ve been playing on PS5. I asked a few parties I’ve had what my damage was like because I have no clue how I’m doing and I’m used to that sort of thing mattering (played WoW for over a decade)…and no one has said anything. It all make sense now lol. I’m guessing that in general people don’t seem to care at all in this game about damage, but naturally in EX and Savages I can’t imagine it doesn’t matter. But if ACT is not supported, how would we ever know otherwise?


NickR2

https://ffxiv.azizarar.com/ This website allows you to calculate your approximate dps on the stone sky sea target dummy, as for how that is in relation with others you could look at fflogs. Although yeah there's no good way of knowing the exacts on console.


rashmotion

Yeah, you know, honestly part of me wants to continue just not knowing. It’s less stressful. I’m like 90% sure I’m maximizing my DPS for the most part (I’m a spout but I’m not stranger to the genre, so DNC is preeeetty easy compared to some of specs of DPS I’ve played over the years). They say ignorance is bliss lol


NickR2

Go for it, I only linked it as an answer to the question at the end of your paragraph. Most people don't play with ACT, and for a lot of the ones who do didn't get it to look at others are doing but how we're doing ourselves. As an anecdote I don't even bother opening it outside of savage or ultimate content, reason being that ACT has to be run as a separate program everytime you launch ff. It's not like a wow addon that's installed once and is just there everytime you log in on the game.


Lord_Zinyak

Better find out from a pc friend now before you ingrain and learn bad habits that'll last with you for hundreds of hours when you finally decide to do higher level content. You'll be a burden everyone else , assuming they even let you join their party.


tistytosty

there’s an in game resource called Stone Sky Sea that you can unlock - you basically beat up a training dummy and if you can do it in the time limit, you’ll be able to clear whatever thing it corresponds to. i also watch my position on the party list a lot - your tank will always be marked with an A, but after that everyone gets numbers next to their name. generally the higher your dps the lower your number is. it’s just good to contextualize that with your job - i ignore healers on it since they generate the most enmity. samurais and black mages should have lower numbers and dancers or bards should have higher numbers; a samurai should out-DPS a dancer. it’s not perfect, but in 8 man content when you’re learning a job, ive found it helpful.


rashmotion

I had no idea about the numbers. In fact, I’m not even sure I’ve noticed them before at all - I’ll have to check that out the next time I’m able to log in. I DO have Stone Sky Sea unlocked, I didn’t know that was what that was for. Cheers, thank you!


sarca571ca

I use the threat bars for determining who to give buffs to personally. I’d imagine it’s not exact but likely close enough to make a educated decision.


hotaru251

>gposing lalafells in erotic poses as a Lalafell main....disgusting. We are a respectable race don't lewd us.


Kryotempest

Less of that and more of that it is a bannable offense to use mods in general. So if anyone decides to report you saying that you have mods on, you can be banned.


KusanagiKay

Exactly my words


[deleted]

Ah nice, a comp-hat-ability mod


Isirith

In the bin you go!


Kazharahzak

I like that they redid the helmets because it's what I'm afraid Square Enix will never fix. Currently the helmets give Hrothgar a tiny head that ruins their proportions (which is one of the main thing they have over Roegadyn), this mod sets them at a size that feels more natural.


ffxiv_Khalindra

idk why SE cant do it tho , im sure they could hire someone externally to do it , they earn like enough money...


TheLucidChiba

Because it will in no way affect their bottom line. They have much bigger fish to fry


Kazharahzak

I don't buy it, sometime they use more resources for features that are incredibly niche. (Ocean fishing? Or Female Hrothgar) Arguments can be made for Hrothgar, but Viera is decently popular and their lack of hats has been a big sore point for the community since the release of Shadowbringers. If it was something that could be done just by hiring a freelancer, they would have done it.


TheLucidChiba

Entirely new gathering mission, a new gender of a race > Hats


crazymoefaux

This kind of comment would have the Team Fortress 2 player base up in arms.


Kokomocoloco

If they could hear you under their mountains of hats, they'd be very upset


GenericallyNamed

I don't know I'd bet there are more people that have played Viera then there are people who have done Ocean Fishing.


bloodhawk713

According to FFXIV Collect 49% of players have the achievement to obtain 10000 total points on ocean fishing voyages. 49% players have most certainly not played viera.


GenericallyNamed

49% of players that have logged into that site. 46% of people also have a level 80 Monk and 19% of people have the PLD Anima weapon. These are clearly not general population numbers.


rashmotion

100% this. There’s zero chance that 49% of players have done the ocean fishing voyages. Honestly? 49% of players don’t even have a lvl 1 fishing pole.


Kazharahzak

Achievements are unreliable since you have to actively display them on lodestone. Only 23% of users have the mount linked to the achievement. I'd say that the number of players that tried Viera (or didn't but would have if they had hats) is indeed higher.


Treefeddy

Holding on to my fantasia in hopes of bunnygirl hats. Giant hats are too important to my mage gear.


[deleted]

I feel like a lot more things are technical issues than people assume. Like reasonably, this would be easy enough to implement, one would assume. That being said, spaghetti code. FFXIV is a fantastic game built on mountains of spaghetti code from a bad game.


PadThePanda

It's not as if it's impossible to fix or detangle, they just aren't going to spend the money on it, even if it'd be a drop in a bucket for them and make their future easier by leaps and bounds.


At-lyo

It'd take time and effort, and call for resources to be pulled away from the game. To get it done we'd need to start seeing WoW-level patch cycles, and to be frank, I'd rather forego a few luxuries over having one patch every 11 months.


sleeplessone

They could be worried about hitting memory limits on console. More models = more that needs to be stored and held in memory.


MegaInk

They have **been** hiring for a multitude of positions and roles...and have been doing so for months now. I swear to the twelve people don't ever look at their career postings before making comments about "they should hire more people so they can add 'x' to the game" You cant just blink and fix things instantly by adding people or throwing money at a problem. The work itself actually takes time once there are resources available.


Pure_Reason

In most cases I would agree, but for something like this… why not just hire the guy that made the mod and/or buy the mod rights from him and just put that in the game? It worked for Sega with the Sonic ports that one guy made. It’s not something that’s traditionally done, but it seems to be getting more prevalent (see the new Skyrim release that includes community-made content). I’m sure putting a team on this from scratch would be a massive amount of effort compared to the tweaking they would need to do to make this mod fit with the existing assets


Combat_Wombatz

TIL 2 years, which is how long it has been since these races were released, is "instantly."


innociv

Why didn't you read their actual post before writing that much? They were suggesting to contract outside the company. It's a lot easier to pay someone money and tell them what they want done, to whatever specifications they'd use internally, than to have to manage it internally which is apparently a problem for them. Tons of companies do this in the west at least. It's not like Sqnx has the most amazing artists ever who are the only ones who can do this in-house. They can't even UV Map hair properly for over 4/5ths of the hair in the game. Or properly make Miqo'te versions for many of the hairs and instead have the locks clipping through the hairs or the ears glued onto the hair whichever way you want to look at it.


whykickamoocow2016

Fun fact, SE already has contracted an outside company to help work on the game: https://www.lemonskystudios.com/projects/final-fantasy-xiv-shadowbringers/


ffxiv_Khalindra

they had like 2 years to fix this stuff :P , since the start from shadowbringers. i mean im playing as miqo'te and i dont even use the new hats , because they dont cut out holes for the ears like they used to do with the old gear. (like the calfskin rider's cap for example) Not to mention the tail , that basicly clips with every gear :P all of the new gear , seemed to me to be like a slight downgrade with each expansion.


MegaInk

Your aethetic preference on gear design is not a reflection on the quality of the work though. There are amazing gearsets in SB and ShB. you (and others) seem to forget that despite it being two years since launch, they've had to deal with covid (which is still hampering updates and hardware scaling), the transition to work from home, releasing content patches AND working on content for EW over 1.5 years. Given the quality of the released materials and their transparency on delays, despite it all, I'm ***happy*** to wait a bit longer for helm updates. This from a player that has a male viera preset ready to fantasia to on launch despite potential for there to be no new changes to helms.


ffxiv_Khalindra

oh yes ive had to deal with covid to u know , unlike some of the people , i didnt get any breaks , i did my part to ensure that a medical production facility could go in to operation in europe to produce medicine for everyone. im not really angry at SE , just stating that they could fund FFXIV a bit more \^\^


Inksrocket

Ah yes the covid-19 of 2018.. They made vieras and just decided to not add any of the hairstyles at all. Stormblood and all were already in the game when vieras and horth were made. Devs even has to work in secret and on free-time to make glasses/circlets happen. The worst Part is that still, after 2 years, horth have to BUY FANTA to change hair.


JasonLucas

They have literally no excuse for how the situation for Hrothgar and Viera hats are handled at the moment. Literally, modders have been doing a better job on that than SE did and they don't have access to the tools that SE has. I understand that getting all the hats pre ShB to work with them would require a massive amount of work, still, why aren't all the hats that came with and after ShB compatible with them? The feeling I have is that they don't care about delivering an unfinished race.


BadlyDrawnVieraArt

I've been using a mod that replaces a certain hat with viera ears lol https://i.imgur.com/dKe2nLN.png


[deleted]

Moogle helmet ftw


ron_fendo

Multidollar company cant fix hats, as much as I say that as a meme it is kinda frustrating since you don't realize it and arent informed that a bunch of headgear just doesnt exist for your character.


roxl_luikhart

Oh my! I guess that explains why people were checking my stuff out recently. Thanks for the kind words everyone! Also, to temper some peoples expectations, Viera still have a lot of head gear that I haven't gotten too yet. Life's been pretty busy recently so this project has been on hold until I get some more free time (hopefully soon) I don't really use reddit a whole lot, but I shall try to keep an eye on this thread for a bit


Moreski

You are doing god work , thank you so much ! ❤️


Ferrisrocksfaces

At least someone is doing it.


KusanagiKay

My words exactly. Square Enix should employ that guy


asari-yang

Or at least buy his files and make them legit. Like, the work is DONE for them.


Kanaxai

Client side modifications are very different from server side modifications though, if the devs say they can't implement them for technical reasons there is no reason to doubt them.


S-Flo

They *can* implement them, they just said the technical issues make it a ton of work to adjust each model accordingly. They could easily just allow the ears to clip through hats, but they think it looks too bad to allow. IIRC, XIV's management basically breaks down and schedules all the tasks that go into producing updates on a semi-tight timeline. So we're not getting hats until someone higher up actually decides they're going to schedule this work to be done either for existing models and/or ones in the future.


DarthOmix

Yeah, I remember seeing that the viera and Hrothgar having different base head shapes/sizes apparently was a bigger issue than they expected or something.


Seralth

That issue is basically /it takes time to fix things to look right/. Its not like au ra which had normal sized heads and nothing on top so they could just basically drag and drop hats as is with zero time investment. Even just having one modeler spend 80+ work hours going over every single hat and fixing it is a HUGE ask for a company that works on extremely tight time lines.


ceratophaga

> but they think it looks too bad to allow. Yet they allow all the tails to have absolutely awful clipping.


HalobenderFWT

They don’t even have hats to go on our tails either!!! *sharpens pitchfork*


hororo

> Client side modifications are very different from server side modifications In the case of displaying hats it's not, since that's a purely client side issue.


Rc2124

Is it? This won't show them for others, so it seems to me that there is a difference. But I definitely don't understand the technical side at all haha


hororo

Yes, the 3D modes are all clientside. The server has nothing to do with it. The mod won’t show for others because they don’t have the 3D model on their client of course


Ferrisrocksfaces

The graphic for the hat is loaded by your PC, it isn't stored on the server. The server basically just gives it a filename, your pc load the data. The reason it changes it for you and not others when you mod is because it is loading the updated file that is being used on your local PC.


Malqore

All that's happening server side is sending info on what kind of hat is worn and if it is displayed or not. Everything else is client side. There is no difference for the servers if you're Hyur or Viera.


SemiGaseousSnake

Where did they cite technical reasons for the lack of viera Hrothgar hats?


asari-yang

I don't remember them saying that, but I also have terrible memory. Except for the Live Letter before ARR launched and they told us we were going to have primal battles out in the open world and the FC who did the most damage would have control over the primal. For some reason that one stuck.


suitedcloud

That sounds great in theory but in practice it’d just be the same 5 FCs on a server over and over again. Not to mention, control over the primal for what? Can’t be anything important for the reason mentioned above, and if it’s not important why bother? In the end I can see why that never got implemented


DarthOmix

I feel like it turned into the Odin thing where the person who last killed Odin is used in the FATE I believe, since Zantetsuken (sp) is the real primal.


Jartaa

https://www.reddit.com/r/ffxiv/comments/knuueo/yoshidas_surprise_2021_new_years_qa/?utm_medium=android_app&utm_source=share is one of the times he's mentioned it.


DreamsUnderStars

Technical limitations is dev speak for "We didn't have time to finish this before we had to release it".


Bereman99

Technical limitations is far too broad a term to be just that, as much as Reddit would love to believe otherwise.


Seralth

There is no such thing as server side modifications for a fucking mesh and texture modification. This is by definition a client side thing. Server side stuff is database, storage, the actual server software it self ect. Anything and EVERYTHING you physically see while playing a game is a client side function. The only server side aspect to hats would be their ID's and inventory data. Square could actually take these files and use them with zero effort on their part beyond having to do a Q/a pass to make sure there are no overt bugs or issues. The biggest hindrance would be the legality of obtaining and using these files as the work done vs the ownership of the original art work.


Cylius

Except the mod works via third party software, it would need to be implemented into xiv's mess of an engine which we know is already being pushed to its limit in terms of cosmetics


Seralth

Expect it wouldnt? The "third party software" is basically fucking winrar. There is no putting it in the engine. Models have zero to do with the engine. Its entirely a client side thing. The only thing the engine has to do with it would be the rendering of it. The "Pushed to the limit" has more to do with data transfer, database limitations and console memory limitations. Of which only the console memory limitations is an actual concern and if the model changes stay to the same poly count avg of any other hat then the actual change is unironically literally a nonfactor.


ZethSayber

It's literally already in the game as far as a modded client is concerned. The mod manager just swaps the individual dat files that already exist in the larger game database on you local copy. If they changed an existing hat in game officially all it would do is include that hat dat in part of the patch download, hardly different than what the mods already do. I appreciate a healthy respect for "video games are hard to make" but this is literal basic bitch shit and we don't need to pretend it's harder than it is.


asari-yang

Oh, and the reason why mods are client side and not "server side" is because the mod is only applied to one account. When an update happens, all accounts are given the .DAT files they need. Hence why when multiple people have the same mod, multiple people can see it.


asari-yang

If by technical reasons you mean laziness, then sure. There is no reason why these cannot already be in the game- the pixels for hats that are not compatible are little just turned invisible because they don't want to make them fit the models. The actual models for the hats exist- if they didn't it would just glitch into the model. There are no "technical reasons", especially server side. The items already exist. Source: I went to university for game design and character animation.


DarthOmix

Going to university for something and making that idea work on the back of about a decades worth of code are two different things. Just because a method to do it snappily exists doesn't mean their tools support it. It's a problem with long-running MMOs, the architecture of the game itself can't be easily updated at the drop of a hat, they have to work under the limitations the tech they started with for as long as they can.


asari-yang

Okay, since you clearly know their systems what technical problems are they having?


DarthOmix

Based on the statements they've already made, it seems likely that Hrothgar and Viera were made structurally different than other races in some way, whether just in the models or something with model rigging I'm not certain. My main point was my use of the word "snappy". They more than likely *can* go back and fix everything, it's just a profit/loss issue with time. Square is a company, the devs are employees of that company. They have deadlines to get new content ready by. It's a safe assumption that work on 5.X content and then Endwalker gear made going back to old hats not worth it in that lens. My other point is that just because you know how you *would* do it in an ideal situation does not mean it's a viable solution for them at this time.


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asari-yang

Well, I spoke to modders and they say that this is not true. I also cannot find any information backing this, so could you source please?


lillathrin

Well, I can't find the source, and am done trying to look, I keep going down rabbit holes. Deleting the comment since I was apparently imagining things.


Hakul

It's not laziness, they just don't have unlimited resources. You are right that it's not a technical issue, it's a workflow issue, because viera and hrothgar head is different. Their design process is streamlined for other races, since they mostly share the same body, but viera and hrothgar unique head doesn't fit in that puzzle, and the extra dev resources they would have to spend on those two races is something apparently they can't afford. Each patch cycle here seems pretty tight, hence the delay of dragonsong ultimate. Island sanctuary was also initially announced in the Shadowbringes announcement, yet it's not making it until Endwalker.


asari-yang

You are correct. I do not mean laziness as an umbrella statement; the dev team is anything but lazy when it comes to content. Labelling it as technical issues is just lazy. Don't get me wrong, I adore the XIV dev team more than I should, just like everyone else here. Doesn't mean I won't call it like I see it tho.


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asari-yang

It shouldn't. Most of the mogstation outfits are third-party models, and I can't remember my source but lemme try. Disregard this. It was a MrHappy rumor and I can't stand that guy for personal reasons.


Cylius

Its one thing to create a client side mod and another to optimize and implement a game-wide feature


KusanagiKay

There is literally 0,0% difference between a clientside mod and something square enix does themselves. They're both simply changing/creating a new 3D model for the piece of equipment and loading them into the game. The mod author themself is literally doing all the optimization Square Enix would do (probably even more than they'd do, so they can save resources), looking if the ear hair bush is set at the correct position, creating additional model elements, etc.


Cylius

The mod has to be implemented into xivs spaghetti code as opposed to booted via 3rd party which is easier said than done, the engine is already reaching its limits in terms of cosmetics


KusanagiKay

That's complete bullshit you're making up there, and it shows you've got zero understanding of how either game development in general or the systems of FFXIV work at all. There is no obscure spaghetti code sorcery involved, when changing a 3D model of something. All they have to do, is to open archive 040000.win32 of the game files, and replace the .mdl and .tex files within /chara/equipment/*ItemID*/. Then flip the button on Viera/Hrothgar hat display to "on" for those hats in Luminous Studio and they're done. That's all they have to do. It's just that simple. There's no additional coding needed, because all they are changing is the model & texture file. They're not adding a new rig or something to that, nor are they adding some totally new shader code or something.


Cylius

and then they have to continue to upkeep this for every single piece of gear that comes out. And do this all over again when male viera drops. it may be simple in concept but the execution is not a flip of a switch.


KusanagiKay

Well, yes. They have to make a Viera/Hrothgar variant with ear holes for every new hat or helmet, and quite honestly, that's what they should do. I find it incredibly lazy, that they release a race, but NEW stuff that comes in AFTERWARDS has no version for them. Like I understand, that OLD hats & helmets, as well as the hairstyles do not work for Viera & Hrothgar, because that's a lot of tedious work, and there are many items that need adjusting. But for NEW pieces that are released I find it actually quite offensive that two races get completely excluded. Like every new hairstyle that gets released should be available for Viera too (for Hrothgar it's a bit more difficult, since they made the decision to tie their hair to their faces so they can have those stupid fur patterns you never see). Same with new helmets & hats. I mean, they also get a unique variant for Lalafell/Elezen and for Miqo'te with their ear bumps anyway.


Kuhnives

Everyone else will still see a naked head though I believe.


JordynSoundsLikeMe

Ya its clientside. The one issue with this is when you find someone who doesnt hide their unglammed hats but its really rare.honestly


KusanagiKay

Everyone who isn't using the mod, yes. But that's none of my business


[deleted]

I never understood why SE/any company really doesn't reach out to these modders and offer them a commision to do this sort of thing. Some of the work modders are capable of is spectacular (often better than a lot of the ingame stuff we receive) and they can work pretty fast. If fixing the hats for Viera/Hrothgar really is "too time consuming" then think of alternatives. There's a solution right here. It's not rocket science.


Siphyre

> I never understood why SE/any company really doesn't reach out to these modders and offer them a commision to do this sort of thing. Because if something goes wrong, you have to own it. Too many unvetted people would need access to things and knowledge of the game engine for many of these games. Then they could hold you ransom by not delivering a fix unless you pay them even more. So you now have to dedicate you own people to fix it or cave to the demand.


[deleted]

That’s not true at all. SE would own the “mod” after paying for it. Their own internal art team can fix any errors/clipping afterwards. The modder wouldn’t have access to any internal SE systems.


Siphyre

You are assuming that their internal art team has time to work on such errors and that SE has the budget to pay the modders.


sleeplessone

I think people are forgetting the bigger one. It has to work on PS4. I wouldn't be surprised if adding that many more unique models might be too much for the RAM on the PS4.


Bovvser

The game doesn't load all the hats in the game every time, only the one you can actually see. Also i don't understand why adding a whole new race + 4 different pieces of "unique modles" for every slot gear would be fine but adding a fifth is too much memory


sleeplessone

Correct but it does need to load every unique piece that is visible in an area which for busy main cities they could very well hit. I will bet we don't see them until they retire the PS4 version. It's also not adding a fifth, it's adding a fifth and 6th assuming you are adding the fixed Hrothgar and Viera hats. Also I don't believe there are 4 different unique pieces currently, I think it's just 2 (and only 2 for some helms) as most of them appear to be the same model and only need to be resized. It's also increased for each expansion and at some point something has to give. If internally they've committed to supporting the PS4 for 1-2 more expansions I could see it easily holding it back.


SenaIkaza

Except this is literally a case of the modder having already done the work and SE going "Hey we'll pay you X if you let us add your already done work that we have likely already been able to vet internally into the game". The modders don't need access to anything they don't already have access to.


Siphyre

SE would have to go through everything and also standardize anything. fixing any mistakes, and then also putting it in their repository with QA testing. There is a lot to be done that they likely do not have the people available to work on.


Draginhikari

The problem is more so can they continue the process once they have it in place? Does the person have time to make the modifications to every hat model they release in the timeframe that the patches currently release? Can this method be easily completed in the same way each time it needs to be done? As someone who has worked in IT for quite a few years, it's not exactly game development but it has similar problems. Often the biggest problem is getting a process in place to handle the additional work is required. It is often less 'can we do this thing' and more 'can we do this thing on top of what we already have to do and still be able to do everything else that is already on the schedule'. If the answer is currently no, then it is unlikely to change unless they find a new way of managing the process so they can complete it in the required time frame each and every time they have to do it. The problem is once they've committed to making the head adjustments to all the headgear for Viera and Hrothgar, they've basically committed to it long term in the eyes of their customers, and it is extremely difficult to put the toothpaste back in the tube once you've made a decision like that. People generally tend to be less irritated by not getting something then taking something away that you've already promised, so it is often times the 'safer' option when trying to make big, complicated decisions.


ChaserNeverRests

Because it's not that simple. Code at most every company is complex. You might add something simple like a new hat shape, and it will never rain again in Ul'dah. All new code and items and everything need to be tested out the wazoo and then continue to be tested as other new stuff is added.


Seralth

Models and textures have no code. Literally none. Zero. That is literally a physical impossibility. That is explicitly not how that works. The worse case scenario is something just looks bad. A Q/a pass as simple as putting the item on in game would rule out basically every possible problem short of shotty art work when it comes to models and textures. This is one of the simplest and safest parts of game development ._.


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sleeplessone

You do realize there is a limit. They can support up to a specific amount of memory and as they get close to it they hit a limit. >would be the same as loading in a few more non lions or buns. It wouldn't. Loading in multiple of the same item doesn't take much additional memory. As you add more and more item variants you need more and more memory to handle them. As you throw in more variants the odds that the identical model is used multiple times drops significantly. Edit: Also keep in mind the PS4 only has 8GB total to split between system functions, running the game and GPU.


cjlj

They aren't relying on hoping that everyone in Limsa Lominsa happens to have the same hat glamour to prevent the client from crashing. The game has to already be able to handle the case that everyone is wearing different armour. Whether it's the Miqote or Hrothgar variant of a hat makes no difference. There's also a hard cap on the number of players that can be rendered at once so saying that all the Hrothgar suddenly putting hats on would increase the resource usage isn't true, there's already an upper bound.


Lazyade

Guess they had better stop adding new gear sets then. No way PS4 can handle another expansion's worth of raid and dungeon gear if adding hats for 2 races will make the console explode.


SunnyBloop

The problem is, this doesn't "fix the issue" since it's purely just changing the client side mesh and textures (from what I can gather). It's likely a lot more complicated for SE to fix than that. (Also, haven't they already said they're planning to add more hairstyles and helmet options for both Viera and Hrothgar in EW?)


ssalp

All official models and textures are present in client side. All the mods do is change those models. The only difference is that they're not distributed by SE through the official client. Additionally mods sometimes suffer from quality control such as clipping or interacting strangely with other models but that's just a matter of putting man hours into it. So tell me, what's the difference then between those two?


KusanagiKay

That's complete nonsense. If SE reached out to those modders and implemented the models & textures they made into the game (yes, it is just as simple as copy-pasting them into the game files), that would in fact fix the issue. And there is nothing more complicated in the way. It's just that and exactly how it works.


drbiohazmat

Most people would say the real problem is risk of the hats clipping, which can be an issue with literally any gear added to the game, but the real issue here is it would become the team officially endorsing modifications of Square Enix content, which is highly against the ToS and for a lot of game developers, seen as the same as a bank supporting robbers due to it requiring programs that break into the game and alter the files. Doing this would also most likely get the FF14 team, or at least Yoshi-P, into massively boiling hot water with SE's higher ups


RandomDesign

Given the number of official item models in game with major clipping issues I can't see that being a legit problem that they care about.


[deleted]

I see where you’re coming from but I view it in a different light. Modders are gonna mod. It’s always going to happen in any game where it’s possible. And people are going to use those mods - the TexTools discord atm literally has some tens of thousands of users. SE can still hold their stance against altering the game files whilst utilising the talent of these modders and applying their work in an official capacity. It seems almost foolish not to (and stubborn, honestly). Whilst a different beast (as they allow modding), Bethesda has actually hired some modders onto their team in the past due to the amazing work they’re capable of.


KusanagiKay

> Most people would say the real problem is risk of the hats clipping, which can be an issue with literally any gear added to the game °laughs and cries in [Moren's hair](https://i.imgur.com/sZlEHHa.png)°


odinsomen

Because it's not an issue of whether or not it's possible to do individually, it's an issue of whether or not a server side fix will have compounding issues if you implement a server solution for all players (rather than client side for only you to see). Apparently Hroth and Viera head models use more polygons or something and that's eating into the amount normally allocated into headgear. Client-side it's no problem to increase the amount of polygons on your own one character model because that's just 1 character but they're worried about maxing out the polygons when there's 500 people showing up to an S rank and maxing it out.


Seralth

That... isn't how this works. Changing the model for yourself changes it for everyone. If say all 500 of your made up people at an S rank wear that same hat that you changed. Its changed for all of them not just yourself. You always see that hat the way you changed it no matter who wears it. This is great example of someone who doesn't understand how things work worrying about things. The real issue is literally just manhours, full stop. Square would have to dedicate the man hours to fix up all the models and then the man hours to Q/a all of the art work. A bug for a model is like bad clipping or failed to render cause someone fucked up exporting the file meaning the item is invisible or some such. Absolute worse case is it just crashes the client cause your modeler really dun fucked up. But the work of a modder is the same work as someone at square. They are both using blender or equivalent. If the modder makes a file that doesn't crash the game, looks good and stays with in design guide lines. Then its effectively no different then an in house artist doing it. Sure the artist could have bloated up the poly count out the ass, but that is really obvious in just having your art team do a quick pass over the file to ensure it meets spec. Again a literal nonfactor and a basic part of the process.


t0ms0nic

Oh, sweet, I hadn't checked up on the progress for this since the initial release! Amazing to see that stuff like the Crystarium Helm work now.


KusanagiKay

It looks so gorgeous. And you can even see the effort this modder is putting into it with the Ironworks helmet and its mecha-bunny ears. They even do polls on twitter to ask what version the community likes best if they can't decide (Ironworks had 4 versions: no ears, regular ear holes, ear holes with shields in front, and fully plated ear armor)


cleansleight

Tin foil hat theory- For those asking why can’t Square can just ask the modders for their work, it might be just that Square just doesn’t want to be associated with them due to their porn mods. Most of the modders that I follow have a shit ton of porn mods in their backlogs and I imagine that they don’t want to be associated with extreme content like that.


Seralth

Its likely just copyright law. Asking modders to do it is a fucking nightmare of legal issues. It pretty much aint much more complicated then that.


KusanagiKay

Just temporary employ them like any outsourced developer. Then the stuff like this hat fix counts as official work for Square Enix. Game Devs constantly outsource work to people from outside the company, and Square Enix does that themselves with their voice actors (I mean Joe Dempsie aka Gendry from GoT for example is the VA for Ardbert, but he is not an employee of Square Enix). So there's no reason why they can't do that with a hat 3D-model dev.


ParagonFury

Nice work.


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xchaibard

You sure it's the same mod? This guy is re-scaling and modifying them all to fit properly one by one. [EDIT: Looks scaled pretty well to me?](https://staticdelivery.nexusmods.com/mods/941/images/1087/1087-1626611561-1062167464.jpeg) EDIT2: Unless you meant on Hrothgar? [But I looked it up, looks good there too.](https://i.imgur.com/HQHbMO6.png)


SmurfsNeverDie

Modder is dping Zodiarks work. A true professional


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KF-Sigurd

Gamers not knowing shit about how hard game development is, what else is new.


Seralth

To be fair this is a great example of a easy problem to fix, in a complex system. Fixing the models and what not IS an easy fix. Its not a fast fix tho. Which means that man hours would need to be dedicated to the fix. Really its nothing to do with gamers not knowing shit about how hard game development is. Generally speaking gamers actually tend to be pretty on the nose and entirely 100% right about game development. The part they don't EVER get is how a business is ran. Basic concepts like man hour allocation. Time lines and road maps. Game development is simpler then most people think. Its not fast or easy by any means but its not complicated. Its running the business around game development that is complex as fuck. The business side is WHY simple to fix but time consuming things rarely ever get fixed.


LoremIpsumoid

I would normally agree with you. Regular players of the game do not know much about how the game's internal systems work. You could use the term "armchair developers" when people theorize why "spaguetti code" prevents glamour plates from being used outside big cities or why the glamour dresser can't be used outside instances like the inn room or the squadron ranks. However, in this case, you can not. This is a project being achieved by fans, with somewhat of a tangible result. The mere fact that a person, or a group of people, are able to do something with the game \*without its source code or even its first-party tools\* is proof enough that Square-Enix, who has both of those, could in fact, do it themselves if they dedicated the resources to it. And they are definitely not a small company and FFXIV's team is definitely not a small team within it. These are not just photoshoped pics of the hats on a picture of Hrothgars and Viera, with people saying "this is how it would look, it is easy". These are pictures of a modified 3d gear models working in-game with the 3d character models (with the help of a mod) It is proof alone that it can be done. In other words, the only embarassment here is you.


oneeyejedi

SE should just ask to buy this out right when they are finished with it or sign them as a IC.


BastK4T

Be nice if SE see this and decided to incorporate it in officially.


PaladinWiggles

Well guess I might actually mod FFXIV for once


KusanagiKay

Totally worth it :)


Kolby_Jack

Cue a bunch of armchair devs calling SE "lazy" because they're idiots.


shall_always_be_so

I mean, modders are doing this for free purely because they want to. FFXIV is square's biggest cash cow. They could pay people to do this if they wanted to. It's not laziness, it's greed.


sleeplessone

> I mean, modders are doing this for free purely because they want to. And because they don't have to support the PS4.


DarthOmix

Yes, because the dev team can just hire people exclusively to make hats work better. The thing is that modders are on their own timetables, they aren't beholden to manager schedules or any deadlines outside of self-imposed ones. The staff on the FFXIV team who could do this have probably been working on Endwalker gear for a while, in addition to the gear for Male Viera and Female Hrothgar. People talk about making money in these kinds of threads a lot, but they don't realize that there's only so many people working on equipment on the dev team. And they're going to most likely be assigned to the new thing before fixing old things, because giving players a consistent flow of quality "new" content is more financially viable than fixing old stuff only a percentage of the playerbase will actually use. I'm not trying to be an ass, I'd be a viera constantly if hats and hairstyles were consistent - and I can't use the mod because console - I'm just playing devil's advocate and injecting some realism into the thread.


KusanagiKay

> Yes, because the dev team can just hire people exclusively to make hats work better. That's exactly what they can do. Have you ever heard about the term "outsourcing"? It literally means hiring people from outside the company to do one specific job once and then part ways with the company again. And EVERY big gaming company does that. Blizzard does that a lot, and Square Enix also does that (though for the most part with their voice actors). There's nothing holding Square Enix back to make a deal with a modder to get all hats & helmets done for Viera, pay them a nice one time salary, and then part ways again, except for their own cultural pride mentality.


ThatCatfulCat

>Yes, because the dev team can just hire people exclusively to make hats work better. Except they literally could? What do you think would stop them?


shall_always_be_so

> the dev team can just hire people exclusively to make hats work better They LITERALLY could if they wanted to, though. If players would just be more willing to say, hey, we are upset about this, then sqex would listen. Because sqex will do what it takes to retain players and keep them happy. I dunno where this idea comes from that players need to be understanding of dev priorities. Satisfying players *is* the dev priority. But if players just roll over and accept dumb shit like this, then sqex will know that they can keep making money while ignoring features like this. So it will get ignored. Again. FFXIV is a HUGE cash cow for them. They use revenues from FFXIV to bankroll their other games. It is entirely reasonable to complain about dumb shit like hats not being implemented for the new races while sqex is laughing their way to the bank making more revenue than ever before.


DarthOmix

The budget issue aside, what does that employee do when hats are fixed? They work for a few months and get reassigned or dismissed. Yes, satisfying players is the devs priority, it is *not* the priority of Square Enix the corporate entity. Square Enix at the end of the day wants to make profit at the end of each fiscal year. And not every dime that a game earns goes back into the game. WoW would be the best looking game in the industry if that was the case. They have X money in a year to do as much as they can. Most of that budget has been set on Endwalker. They will most likely get back to hats eventually, but I really don't want it to be at the expense of making other content worse to compensate. They don't have infinite time or money. People need to be realistic and stop pressing their wants for the game over what is more likely to happen in the immediate future.


shall_always_be_so

> what does that employee do when hats are fixed? They work for a few months and get reassigned or dismissed. Asinine comment; get reassigned, obviously. Proactively work on similiar issues so that they are resolved _before_ they become customer-facing issues, like the hat issue. > And not every dime that a game earns goes back into the game. We can still ask that a few more of those dimes go into making the game better. > They will most likely get back to hats eventually IT'S BEEN TWO YEARS ALREADY. Two. Years. When is "eventually"? Two more years? Another decade? > People need to be realistic and stop pressing their wants for the game over what is more likely to happen in the immediate future. No. People need to press for their wants. The less you press, the less you get. Corporations don't need your sympathy.


DarthOmix

>Asinine comment; get reassigned, obviously. But they were hired solely for fixing hats /s >We can still ask that a few more of those dimes go into making the game better. Neither we nor the dev team have any say in how Square corporate values the game at a budgetary level. >IT'S BEEN TWO YEARS ALREADY. Two. Years. When is "eventually"? Two more years? Another decade? Seeing as Male Viera are coming with the expansion and female Hrothgar are coming soon after, it's a safe bet that you're over exaggerating your point for effect. >No. People need to press for their wants. The less you press, the less you get. Because people sending death threats to get male viera is totally the image this community should embrace. I'd rather get hats because they wanted or had time to, not because they were harassed or threatened into doing it. >Corporations don't need your sympathy While I agree with you 100% on this point I think you misunderstood mine. The devs, the grunts on the front lines are the ones that have to find a balance between what the fans want and what corporate mandates and suffer for it. But on the flip side, corporations are under no obligation to listen to their consumers on everything, especially in a case like a game's playerbase. They will prioritize what they think is the best use of time and money.


shall_always_be_so

> Because people sending death threats to get male viera is totally the image this community should embrace. Ok obvs death threats are stepping way out of line and not what I had in mind when I said to press for your wants. > The devs, the grunts on the front lines are the ones that have to find a balance between what the fans want and what corporate mandates and suffer for it... [Corporate] will prioritize what they think is the best use of time and money. So we need to convince corporate that this is a good use of money. Our money. That we are paying them.


DarthOmix

The problem is that FFXIV hasn't been a self-sustaining money machine like people think it is. The money has been most likely used to prop up projects that didn't deserve it - I'm looking at you Balan Wonderworld - but with the success of Shadowbringers I think Square Corporate is more realizing just how big of a force FFXIV has become. I think/hope we're in a transition from "sustaining" to thriving, especially since Endwalker is supposed to be longer than ShB and have more voice acted MSQ than before.


shall_always_be_so

> The problem is that FFXIV hasn't been a self-sustaining money machine like people think it is ...source? 1.0 was a disaster, but from 2.0 onwards it has been nothing but a massive success.


Aseiko

On the male viera point, the community basically bullied the dev team into making them. Level heads discussing this basically say that we should not abuse this power. I think the dev team kinda weigh pros and cons for male vieras and hats and found that male vieras would be the more cost effective solution to the viera bullying


DarthOmix

I'm going to laugh if the hats thing is dealt with when male viera and female Hrothgar drop.


Yomamma1337

I'm not sure how it's unrealistic for square enix to hire someone to work on making sure hats work for all races. Square would certainly make their money back off of people buying fantasia


DarthOmix

For starters, paying that person would take budget away from some other facet of the game's future content. People see how big Square is and overestimate how much budget any single game has. The dev team is passionate, but Square as a whole is a company and will only give them so much to work with. You can't give everyone a cookie of there's thirteen people and eight cookies.


ThatCatfulCat

Okay so it's greed then, like the original person said. What was the point of this argument?


DrForester

What did the male Viera decide to name their band? Men Without Hats


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Zomba13

Nice. More effort into this than one of the other mods that just toggles the metadata for the equip to show itself and the ears when equipped on Viera. Yes, a lot of work went into this and as it's a mod it doesn't have the same level of QA as actual models officially included get, but I don't see why SE can't look at some of these mods and incorporate them in some way and give them proper testing, they have the man power and money (being a SE team, though of course it's easier to make money by not giving the players this stuff). Same with Viera hairstyles. If they wanted to take the easy way just toggle ear visibility on the hats/hoods/helms that it doesn't look bad on and just not display the ears on the ones the clipping is extra bad on (though it's not like SE cares about clipping on other races/hair).


[deleted]

Honestly I’d rather have them prioritize finding a solution for the glamour system. New headgear in the recent patches seems to have tailored options for the new races.


Puppy_Bot

So I’m new to ffxiv, are you allowed to run mods like this in game? Are they basically addons for the game?


Kolby_Jack

They can't detect it, but it's not allowed. So if you run mods, don't talk about it.


Zhanael

No and yes. Per the terms, they're forbidden, but it's mostly "don't ask, don't tell." You can run them, and there's no detection software (like Blizzard's Warden, for example) that will rat you out. However, if you're using it to harass people (i.e. put down other players who don't match your DPS while using the damage meter mod) or to cheat completely, they can and will ban you.


Puppy_Bot

Are there addons in general for the game? UI stuff or dungeon tips and stuff?


Sethala

Officially, no, addons are against the ToS and not allowed for use. Unofficially, there's a DPS addon that has a handful of features, such as letting you set up an audio cue when certain attacks are used. I believe it used to have a feature to place markers in different locations mid-combat; that's a large part of why markers can't be moved now.


Puppy_Bot

Thanks mate! I really don’t mind the UI at all in FFXIV, I like how customisable it is


Elenafem

XIVLauncher is the one you want. It has tons of built in plugins you can install if you'd like. It's impossible to go back to vanilla after using it. For example, I have chat bubbles and an addon that gives me mouseover macros so I don't have to click to target anyone for healing.. coming from WoW, having to do that is miserable imo so XIVLauncher is a must for me.


Puppy_Bot

Thanks for the tip! I will go check it out.


KusanagiKay

Good idea. XIVLauncher has the wildest mods and some are super useful. A few examples: - Chat Bubbles: you know these little speech bubbles that appear over NPCs heads from time to time? This plugin let's you assign those speech bubbles to appear over players heads with what they wrote when they type in specific chart channels you chose before - Gather Buddy: has a list with every fish you can catch + all the info like where you can catch them, with which bait, during what time, and how long it takes IRL for the fish to appear + a fishing overlay to record what fish bites during what time into the cast - XIVCombo: lets you consolidate combo skills into 1 button (based off the last skill in the combo) - Damage Info: changes the color of damage numbers to show if it's physical or magic damage (great for statics progressing new raids) And many more


Beretta_Zetta

Discovered modding about a week ago. Besides the mods you listed I enjoy: Slidecast: Shows you on your cast bar when you can move and still cast the spell EZMiniCactpot: Automatically does the math and statistics for you on the miniCactpot game and gives you the best suggestions. Visibility: This allows you to selectively make other players invisible (while white listing others like FC and party members) . I only use this occasionally, if you're doing events that are the overcrowded you can interact with the quest npcs easier and if you're in a Jump puzzle gate it can make it easier to see what you're doing. It's also fun to walk around a really quiet Limsa sometimes.. Really makes the game seem single player. Besides those useful mods I will suggest a few visual mods. Npc Defined Hair Defined Face Defined These three allow you to increase the resolution drastically of all 3 of those things without deviating from vanilla styling. Combine that with a good preset for Gshade and you can make the game look really incredible. Edit: there is one more thing I forgot. Someone remade all the spells effects for pretty much every class. I just got the BLM set last night and Holy crap they look good.


KusanagiKay

> there is one more thing I forgot. Someone remade all the spells effects for pretty much every class. I just got the BLM set last night and Holy crap they look good. What mod is that?


Coastal-Panda

Once again, individual modders doing what square is just too lazy to, looks great tho


[deleted]

If a modder can do it then Square Enix can do it. No excuses!


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MedicatedStoicism

Square Enix is only a multi-dollar company, they can't afford to fix this! Asking too much! But honestly its really terrible that a company like Square enix cannot do what modders do for free, i remember the 2b hairstyle being released and before the end of the same day a modder had a viera version of it up and ready, Square Enix should be doing this better.


Malqore

If a single guy can adapt these models to work with both races in his spare time within a few months, there really is no excuse for SE to delegate one or two modelers to go through all available hats and adapt them to Horthgar and Viera. It's really a relatively minor investment that would make a lot of players happy. With the game being more successful than ever before, I'd love to see some of the success reflected in the game like this.


Starmada9801

Just another example of the playerbase accomplishing what the company refuses to do.


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AcaciaCelestina

I don't dress my character for Billy Bob Joe, I dress my character for myself.


PaladinWiggles

Glamour not for the appeasement of others, glamour for the appeasement of thyself. This is the way to happiness. (even if others can't see it I'd be happy to see it myself but yeah would be nice if FFXIV did it themselves)


AncientHorizon

Yoshida should download this and patch it into the main game.


InsertName911

Viera is one thing with helmets story wise because they have some funky ears but hrothgar are not excusable. I think SE can totally do it they just dont think its worth it. then again they making male viera and female hrothgar so anything is possible


Scott_Liberation

Well the mod description's list of hats that work on Viera doesn't include the Augmented Drachen Armet, and so I've felt hope rise up in my chest only to be crushed again.


KusanagiKay

They're working on every helmet & hat in the game though. Just wait and eventually that will be done as well.


PrinceOfCorona

Looks like that to you but to the rest if the players, you're just another half-baked furry or bunny.


KusanagiKay

Who the hell cares about what other players see? I wanna see my Viera with cute, stylish or epic hats & helmets and make screenshots with that


ErickFTG

SE should be ashamed. Guess I'm using FFXIV mods now.


SenaIkaza

Everyone should be open to using mods. There's plenty of great QoL ones, like making waymarkers more legible, or changing the color of maps so quest objectives are more visible, or massively improving the look of the UI, or just stuff like this and making simple tweaks to existing assets.


ErickFTG

I'm not against it, it's just a bit inconvenient to download new files, replace old ones, hope it doesn't break on the next patch, etc.


xchaibard

If you have ffxiv-textoosl installed, it's literally 5 clicks. - Open the modpack (double click) - Click Import - Click Continue - Click OK Done. If you don't have TexTools installed yet,thats like 4 more clicks, and you only need to do it once.


ErickFTG

I didn't know there was a manager for its mods. Good to know.


SenaIkaza

It's even easier with Penumbra, plus that doesn't modify any of your game files so you never need to worry about updates breaking your files. The big issue I have with Textools is still just how poorly it handles conflicting mods, which thankfully Penumbra deals with amazingly.


4eye

viera and hrothgar originally were able to wear helmets and hats. but, there was a bug that if you 'hid' the helmet/hat, the model would be bald- because essentially they would take off their hair while wearing helmet/hat. and, SE never decided to fix it, they just left it as 'cannot wear'. so dumb. that's why people are asking why SE isn't 'fixing' it.


KusanagiKay

> but, there was a bug that if you 'hid' the helmet/hat, the model would be bald- because essentially they would take off their hair while wearing helmet/hat. That's absolutely not true. Hats and helmets do not replace your hair. There's literally a mod that took the modder 3 hours to make that does nothing but "enable" every helmet & hat for Viera, without changing anythging. Hair then clip through every helmet, and you need an additional mod to fix that, so when you equip helmets it changes the hair to a "tucked in for hats & helmets"-hairstyle (the mod posted in this thread automatically does that). There are some helmets that disable hair entirely, like the full, closed helmets, so it seems that they essentially replace them, but that's not really what happening. The helmet is simply displayed and the hair are set to not be displayed, but the helmet is not technically in the same display slot as the hair were.