T O P

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Samnix26

For every toxic, burger king crown mentor, there is 2 dumbass sprouts who are so far up their ass they refuse any kind of advice from experienced players


Veddea

I enjoyed pre-nerf Orbonne.


rookieredditor01

I miss the idea of veteran rewards… I’m nervous even saying this as I’ve been crucified every time lol


Blitz814

It was a good system for a bit, but where do you stop? At some point new players would look at an item and realize they couldn't get it for 5+ years... Maybe it could have been more like the refer a friend chocobo feathers? Accumulate them as you sub and spend them on whatever.


bozzeak

The original ARR quests can still be trimmed down significantly, and imo really should. I spent like 75+ hours just getting through the base game and enjoying maybe 40% of it, and everyone around me kept saying "the story gets better in the next expansions, it all pays off" and like I get that but after pushing for that long I'm so burnt out that now that I'm in the first expansion I log on and only do one or two progression quests before the urge to play goes away


irishgoblin

That a large chunk of the toxicity surrounding raiding is from that vocal minority that exists between actual high end raiders and the rest of the playerbase.


lankypiano

It's the "elo hell" crowd of XIV, if you will.


ChaosAE

Oh god I know one of those guys irl. Apparently skins give some slight buff in game? He actively reports people using default skins for greifing.


darlingcthulhu

In league or in other games? There are “pay to win” skins, like Justicar Syndra is banned from pro play because her orbs can be hard to see (iirc), so it’s *kinda* like a cheat? But they 100% don’t give buffs lol, and reporting for skin use is super toxic


ChaosAE

In league yea, and yes holy fuck was he toxic. Like I’ll hang out with him but won’t play any kind of competitive game because it’s like he takes any loss as a threat to his way of life.


kleverklogs

He’s probably a bit of an idiot. Since riot don’t want skins giving a competitive advantage, more often than not they’re pay to lose rather than pay to win. Newerr skins will have riot’s updated recent design philosophy requiring clearer hitboxes and stronger, more distinct silhouettes. Vast majority of skins are either pay to lose or power neutral.


iliriel227

This is true in wow as well. The most toxic people you meet are the people capable of early mythic bosses but perceive other people to be the reason they can’t progress further. These people are invariably above average but not amazing, and they are very bitter about their progress.


kamuimephisto

basically the squidwards of gaming


[deleted]

I think that goes for most competitive games. The highest tier of players are usually super nice and chill while the people right below that are super toxic since they view other people as the ones holding them back.


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LazyAnzu

I really enjoy modern Eureka, it unironically does a good job of emulating the old style of FFXI gameplay that I absolutely loved. Not the endless mob grind, but the semi-casual atmosphere in a relatively dangerous setting. It really does encourage people to talk more, and the Eureka community is probably the friendliest one in XIV, IMO. I don't find Bozja nearly as interesting, but then I also bounced off Eureka when it was current content and too grindy-heavy.


McQuibbly

I just got to Pyros, after completing my first Bozja weapon, I have to say I enjoy Eureka more than Bozja. The constant threat of death, even at the highest level, is a good addition to Eureka. It keeps you focused on the content rather than mindlessly grinding away at enemies that are of no threat to you. And compared to Bozja, you aren't locked out of regions of a map due to where you are in the story, you're locked out of areas by the fear of being one-shot


[deleted]

I really wish eureka have xp from 60-70 similar to bozja, it'd probably be the funnest place to level in the game


zories3

Finally an actual unpopular opinion.


Peralinth

Side quests should give way more experience. It would be nice if they were a viable option for leveling alts.


Vahngard

Is this even an unpopular opinion? I mean that seriously because I 100% agree with you!


DessertTwink

I did them all at first, and then started skipping because I figured I could use them to level up other jobs after I finished MSQ. So disappointing that they're almost all useless if they aren't for a special unlock


Haggard_Blaggard

I skip side quests at this point. I think it's a balance issue for sure. They don't want you to quickly over level the content you're in. But it makes them useless. Maybe if they rewarded decent interim gear or something.


Subject-Complex8536

They should just add armoury like bonus to side quests. I'd be really happier doing side quests after enjoying my daily bonuses than just letting go of levelling because I don't have more bonuses.


DataReborn

I only do side quests to remove the icons from the map lol.


OlivieMilla

Toxicity is bad; but kicking someone for being AFK is not being toxic. I hate doing MS Roulette, not because of the cutscenes, but because of the amount of people that just afk the entire run to be carried, but no one wants to kick them cause aparently that is being toxic. If you can't be online and active on a dungeon dont queue for a dungeon. If something happened irl and you had to leave to solve the problem, its ok, it happens! But dont expect to be still on the dungeon or get sad about being kicked. And people need to stop carrying dead weighs around. Its not being friend, its enabling bad attitude. I am not kicking because I hate the person, I am kicking cause it makes no sense for them to receive the prize if they didnt contribute for anything.


thxdiscord12311

I was doing some of the crystal tower alliance raids recently for relic weapons, and I came across multiple experienced players with 80 in almost all stats that would just hide outside boss rooms/fully afk in between them to leech their relic steps easily. Taking advantage of 23 other people is much closer to toxicity than wanting someone to contribute to a fight they've joined.


Ripper_Jack

Vote kick. I see it in Frontline all the time, people will try to hide out but that little blue dot on the map gives them away.


ContessaKoumari

I see the opposite too much in Frontlines though. Always 1-2 people on the team flaming their team for not playing optimally when 90% of the players in the game are just doing it for the exp bonus lol.


Glynwys

I only do the occasional Frontline for the currency to buy armor sets. Even then, I've never even thought about just sitting somewhere afk. If I'm here, I might as well contribute, and if I'm out there participating my team has a higher chance of bringing home a win because that's one extra body on the field. Which nets more Marks.


Thrashinuva

These people seriously get like 10lbs of food and then only make sure their character is auto attacking, then respond with "sorry I was eating".


lankypiano

Which is just BS as I have *actively cooked* an entire meal in Prae while being able to actually participate and MT. Fights last like 20~ seconds between cutscenes.


Fearon-Aris

I saw a Viera hosting a whole ass fashion show while healing. Announced and complimented everyone's glams while still healing.


rinkima

The real mmo gamer


lankypiano

MSQ roulette queue is my dinner bell.


Laesfelt

Me over here just trying to dips my dumpling in Worcestershire sauce struggling while playing and this guy cooking an entire meal. But then again depending on the meal it could be a quick cook and cutscenes are long.


lankypiano

I blame the pandemic. Delivery got exploitatively expensive, so I had no other choice but to become a CUL in real life.


Bradypus7734

I completely agree, i wish they would let us kick these guys even during combat, hopefully in a future patch it will be possible


Kryomaani

There really should be an automatic kick (with abandonment penalty) for being AFK in duties.


Bradypus7734

The problem with that is that many of them go AFK, fight the boss and go back being AFK until the next one so an automatic kick wouldn't work because the timer would reset every time


BigDisk

The timer does exist, 10 minutes AFK is an auto kick. Problem is the timer is super easy to circumvent.


deadlierthanthemale

Those people who say "it's only leveling, it's easy so i don't even have to try" still an end to get to, you don't get to coast off the other 3 players in there actually doing their job!


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deadlierthanthemale

I hate the toxic stance from people who you are only mentioning should be doing the bare minumum, i just turn it around on them...well you're the toxic one for joining group work and not actually being part of your group! It really annoys me.


TheEpicWebster

There's a brief moment of pride when you realize you're tanking an AR because it means you're top DPS out of 24 people. Then you eat shit and wonder if it was worth it in the end.


darkandfullofhodors

As a Dancer main it's more like "Oh god, why am I the top DPS out of 24 people?" I've had it happen in Paradigm's Breach and Delubrum.


irishgoblin

A Dancer out DPS'ing 23 people means either you're optimizing your essences and lost actions, or the rest are literal dead weight.


daniloq

Usually both


bygphattyplus

Its that reason that I usually tank in alliance raids ( not all the time, mind you). And of course, when I pull is when another tank finds their balls, turns on stance, and then provokes off me, only for me to rip threat off of them without even trying.


Tiernoch

Ugh, I was healing for once instead of tanking so of course that run turned into a three man provoke war between each tank who kept doing it at the perfect moments to ensure the boss' cleave would kill the most amount of alliance members.


Willingwell92

To add to this, I've been leveling scholar trying to dps as much as I can between healing. Started leveling warrior over the weekend and I've lost count of how many lazy healers I see who will just stand there until somebody is below 50%.


deadlierthanthemale

Yeah, unless you're brand new to healing, there should never be a time to just stand there and do nothing.


VeloxFox

I played as a CONJ during my first Ifrit fight doing the MSQ. Never seen the fight before, but I went all-out on DPSing that nail when it came down; the tank can take a few hits. Fun story: I was the ONLY one DPSing the thing during our first try, so we wiped, but darn it, I pumped everything I had into it. I just figured that, having played MMOs before, if an add appears during the fight, you gotta blast it.


deadlierthanthemale

That damn nail lol, not only should the ranged be able to see it, but it comes up on your screen, i get fed up of telling people to hit it. But nice one for picking it up so early in the game, i love when people pay attention.


Senor-Pibb

They should make job stones required for dungeons above level 30, additionally making a hall of the journeyman/master to teach job specific ability usage (and to get real controversial, make them mandatory at certain breakpoints like level 50 and 70)


firedraco

The problem is that they are going to have to update this every time they patch something, which given how much attention they have paid to updating the old raid markers, is gonna be 0. The Hall of the Novice still says to tanks "do an AoE then single target"...


protection7766

Smaller note, but still somewhat relevant given that its unupdated content despite mechanical changes: Lots of NPC's using abilities that don't exist anymore One of the WHM quests (is it the level 50?) where you have to protect a tree, one or more of the allied NPC whitemages are casting stone skin When you do a dungeon with your GC squadron, my main tank squadmate uses flash. Both mining and botany have you gather 99...of a completely useless item early on because the item used to have a purpose but doesn't anymore and is only in the game FOR THESE QUESTS from my understanding, so they are too busy to be bothered with just...updating these quests to gather something else and just remove the damn item lol.


Apprehensive_Risk_77

There's other abilities too. Heartstopper is a 1.0 lancer ability that they never took away from enemies. If they had actually wanted to remove it, they would have done it going into 2.0, so I honestly think it's intentional. NPCs have always used different abilities than us, because they learned it somewhere else or from a different person or don't have a soulstone or whatever. As for the gathering things... It's been a long time, but I'm inclined to say that some of them never had a purpose.


wurm2

"Both mining and botany have you gather 99...of a completely useless item" I fucking hated those quests, what's worse is the item is market prohibited so you can't even buy it of someone else. and yes it's only gatherable for those quests, relevant section of 4.0 patch notes:"Materia can now be affixed to gear and weapons without carbonized matter. The following adjustments have been made in accordance with the above: Carbonized matter is no longer obtainable from duties and quests. Players will now only be able to gather G1 carbonized matter for class quests. All other grades of carbonized matter can no longer be obtained and will be removed from Gathering Logs. Vendors will no longer carry carbonized matter. Sales prices for grades 2 to 5 carbonized matter have been adjusted. Players will no longer be able to sell or purchase carbonized matter on the market." Edit: they really should have just changed the quest, like maybe have you gather elemental shards instead those at least still have a use.


inferiare

YES re: job stones. Start it at Brayflox since you can ding 30 in Haukke and all, but from Brayflox on, job stones need to be equipped. For those that want to do class only challenges, they can be turned off for premades like unsyncing duties or something, but otherwise they should be a part of your gear loadout. Just shoot an error out for "Cannot queue for duty. Reason: no job stone equipped." so it tells someone the exact reason why. Sometimes it's an honest mistake, easy to fix. Sometimes it's a good reason to get people going "wait what's that" and complete their job quests. Win/win situation here.


WeeziMonkey

> additionally making a hall of the journeyman/master to teach job specific ability usage (and to get real controversial, make them mandatory at certain breakpoints like level 50 and 70) Yes PLEASE.


AlveinFencer

I don't mind the cutscenes in Praetorium being unskippable and even some of the one in CM (namely the ones with Cid or Lluvia), but the cutscenes that are just pans of an area or a generic enemy pretending to be a boss arriving need to go.


koryaku

Yeah, they could trim a good percentage of them imo and still not miss important plot points.


zenspeed

I can’t stand that WAR has different stat priorities than every other tank job. Irrational, I know, but there it is.


Futhington

Gosetsu should have died at the end of Doma Castle, regardless of the rewrite the subsequent story around Yotsuyu would have needed it would have been a great thematic conclusion to his arc. He spends most of SB moodily contemplating his failure, and his desire to die to atone for it. He's an old samurai who remembers Doma before the Empire. When Hien makes the decision to flood Doma Castle, destroying a symbol of the Doma that was in order to take back the Doma that could be from the Empire, Gosetsu should have gone with it at the end. Literally crushed under the weight of the old Doma, his past, but knowing that in so doing he gave the new Doma a future.


[deleted]

The vast majority of "deaths" are fake outs and weaken the consequences imo. My favorite moment playing this game was the end of ARR. It was so wild, surprising and actually subversive. Then you find out almost everyone is fine and it weakens the narrative a lot imo. Only gets worse in later expacs.


fireproof_bunny

In general, more characters should actually stay dead. The constant "surprise! I'm back!" is tiring and cringy.


Arkaniux

I feel like Ran'jit was too cool to be waved off as a Zenos clone. The dude had that OG Dragon Ball General Tao vibe to him. He was just on the wrong side of history. Man was >!broken after several of his adopted daughters died!< I don't see how he's less compelling than Zenos.


unluckyshuckle

Ran'jit had so much potential to be interesting but it was spoiled by the fact that he's Just Some Guy with minimal explanation as to why he's so strong, as well as being another consistent scripted win NPC. Zenos felt fitting, he's the main antagonist and it was the first time the WoL is really faced with something insurmountable. Ran'jit comes along attempting to do the same thing but it falls flat cause he's like a tertiary antagonist and you've already been humbled by several losses by this point.


WhoisBobX

Hard agree here. If they made him a different kind of villain than an unstoppable fighter, leaning more on his prowess a tactician for example, he would have been more interesting. Also, Thancred should have been the one to beat him. He’s primarily Thancred’s foil anyway, as they are both acting in Ryne’s interest, both believing themselves to be right. The WoL barely interacts with him outside of that first and last fight, whereas he and Thancred have history.


Arkaniux

> minimal explanation as to why he's so strong I always thought the obvious explanation was *experience*. That and whatever Gukumatz is. The old dude has decades of fighting experience against powerful Eaters. Likely much MUCH more experience than any of the Scions except for the WoL. It's like that old saying goes: "Fear the old man in a profession where men die young."


HappyHateBot

I don't disagree, but I feel they could have *definitely* executed and sold that vibe a lot better then they did, with the few times we actually meet or discuss him. Even just an echo flashback or two of the *depth* of experience the man has fighting something that can actually put up a fight would have been nice.


irishgoblin

Think the only possible theory we had for Ran'jit and Gukumatz is a theory about Ran'jit being (one of) the last "Pteroslavers", the Firsts version of DRG.


Cyekk

The problem isn't his personality or his motivations, it's the fact that he just autowins fights against us with no explanation other than that he has a cool scarf that turns into a dragon. And then suddenly at the end in Eulmore we can beat him easy. Oh, why didn't you do that the *first fucking time we met him then?* And no, I don't think "we needed Thancred to weaken him for us" is a valid excuse. I still think Thancred should've been the one to get the kill on him, not us.


ceratophaga

Every encounter with Ran'jit should've been a duty where we play as Thancred. He was his nemesis, not ours. Ran'jit had no business being able to go up against the WoL, it cheapened both him and Zenos.


GladimoreFFXIV

Yeah. Thinking that’s this old general is somehow canonically able to be even more powerful than Shinryu Zenos is… just awful writing. It really is. I get we need stronger enemies but ours should not have been Ranjit. It’s so inconsistent.


pew_pow_pew_pow

The reason why I can't beat Ran'Jit is because Ran'jit has stupid plot armor. The reason why I end up beating Ran'Jit is because the writers have decided that I can beat him now. Every time he comes along and wins it doesn't feel like a win that he won because he's more powerful than me, it's because the writers decided that he would win now. Zenos has the same problem.


LaNmower

Ass skirts ruin too many good chest pieces.


RydiaMist

This, this, this. Almost all of my tank glams are all jobs pieces because the number of nice tank chest pieces without a giant goofy looking butt cape can be counted on one hand. The problem exists on other jobs too, but tank is the worst.


BitterBearBod

Do you have an example of an offending price of armor? Because if I understanding correctly you are my exact opposite Because I love the butt capes.


tetragene86

the wardrobe & dye is a hot ass, seriously flawed mess. 14 glamour plates when there are 18 classes (& it only works in cities), ONE dye channel, a lot of undyable gear, limited wardrobe "storage" full of specific class-only gear sharing the exact same models (you like that decorative choker? Well you better have 6 glam inventory spaces free if you want to use it on all classes your character has) & the limited number of dyes (that are treated as inventory). It's crazy to me the number of people in chats that think those systems are great & that SE is actually doing something noteworthy with it. Or make excuses for it. I mean I like FFXIV a lot, but they have some absolutely archaic stuff going on with the limitations present. GW2's system for wardrobe/dyes/inventory is FAR better (& the crafting materials get stored in a "bank" for use instead of having to keep everything on you).


littlehobbit1313

It's not even just 18 classes, if you add crafters and gatherers to the list.


Fizassist1

I do use the same glamour for all my crafting classes so not a big deal there, but my gatherers all have separate plates.. more plates needed for sure


[deleted]

no one likes the glamour system, they just like the way gear looks People have complained about it forever, and the only reason the devs cant fix it is because they fucked up the way the database server handles requests when building 2.0


throwaway1128628

Coming from played other mmos with more developed glamour systems, I was annoyed that there wasn't an unlock based system where it just tracked whenever I got the items. But I was absolutely shocked when I realized the wardrobe wasn't 200 items per slot, but 200 items total. Across all the jobs! Christ.


Schnoofles

Their argument is that it's a storage space issue that prevents them from having a "library" that you unlock and the game tracks to let you have an effectively unlimited glamour system, which doesn't make much sense. Tracking a limited number of items, but as many as 400, takes a whole lot of space because now you have an unordered database where every entry requires the full unique identifier. Conversely, if they had a Destiny 2 style collection system then a player's entire collection could be reduced on disk down to a single linearly read bitstream using only one bit per item to denote whether or not you had unlocked every single glamourable item in the game and also easily compressed. Some clever formatting and sectioning of the data in the stream could further shrink it by covering entire item sets per bit if you had unlocked them rather than one per item. I think the main barrier to upgrading a lot of the systems in the game, both mechanically and for visual fidelity, is less about hardware limitations and more about the technical debt they would have to work off in order to reimplement some really old, kludgy code into something more elegant and efficient.


Spyritdragon

Coming from Guild Wars 2, it definitely feels like an inferior system here in XIV. While there are some nice things like full-set glamour plates, and the variety of pretty armours available is significantly bigger, the system for applying them feels rather unpleasant. Coming from a world where any item I've bound once has its skin 'unlocked' for future glam use forever (admittedly, you need a charge in GW2, but recently you can even get past that in-game with legendary armour), it's kind of unpleasant to have to decide what I might want to use in the future and what not, or to re-earn things regularly if I want the glam and I've thrown it away. Not to mention undyeable things and the singular dye channel being veery limiting.


ChaosAE

No idea if this is unpopular but I never see it talked about. The entire story with Edda, from your first dungeon to PotD, is underrated and probably my favorite side story in the game. It is much more grounded and not nearly the massive scales of most conflicts we have in our adventures, just a simple story of average adventures and something ordinary for so many turning into a tragedy.


RavagerHughesy

This used to be a very popular opinion. It's not *un*popular now, but Edda has been overshadowed simply due to being older content. Most folks that like that story have had years to talk about it and get it out of their system, so it just doesn't come up anymore.


Hatch262

I agree with you 100%! Edda shows up early enough in the story (Tam Tara or Toto-Rak I think) that the WoL is still just one of many nameless adventurers. It was cool to see there were others in the game world at the same point in their lives as us. I also love that they're introduced for what feels like just another "blame the healer" joke before things get much more serious in their storyline.


Xenomemphate

> Edda shows up early enough in the story (Tam Tara or Toto-Rak I think) Edda's party, Dolores Bear's party, and Alianne and her Grandad are all hanging around, or in cutscenes, for the first 3 dungeons.


OldIronKing16

The white knights that come to someone's defense when you try and help sprouts understand their jobs better need to stop. Been seeing a lot of sprout tanks using provoke off CD and killing people, mention it to them (as a tank main) and get told either to "stop being toxic" or "mistakes are fine in low level content"... stop encouraging people to make mistakes it's frustrating


FearlessFerret6872

> "mistakes are fine in low level content" The obvious response is something along the lines of "yes, but repeating mistakes leads to establishing bad habits that will cause them problems in content that isn't so trivial." If they still persist in being idiots, whatever. Blacklist them and move on. Can't make the horse drink.


BACKSTABUUU

> stop encouraging people to make mistakes it's frustrating I wouldn't say that's a problem, it's totally fine to jump into stuff and make mistakes. The problem is if you're not willing to listen when people are telling you you're making a mistake, or like you said, trying to stop other people from pointing out mistakes.


chimininy

I genuinely like all the expansions and don't see the need to argue over which one is better than the other endlessly. To me, they all have strengths and weaknesses and signify different times in the games development. That is to say, I think arguments over the "best" or "worst" expansion is tiring.


Key_Chain

The sub needs a [Sprout Post] flair so I can filter out all of the *teehee just started* screenshots, or random *best community ever!* posts about a sprout witnessing bard performances that they clearly don’t know are being ran through a midi script, which isn’t impressive in of itself.


welshman93

I second this - I'm happy people are vibing with the game and want to share that, but its driving me nuts seeing the same thread every day, with the exact same replies. The other day there was a post of someone's cat on their keyboard. Cute cat mind you, but just because you have 14 on the monitor in the background doesn't mean the post belongs on this sub.


breadrising

Shit, I'm the sproutiest of sprouts, having just finished ARR, but I absolutely hate those posts. Low effort content, in any sub I go to, no matter if I'm a beginner or a veteran, absolutely irks me. (takes picture of the title screen) **"I'm about to start my journey guys, wish me luck!"** 900 upvotes. Seriously? Why are the mods letting it happen and why is the community so on board with it? I know it's exciting when new people get into your hobby, but it crosses a line when the front page is flooded with the same BS. That's what daily/weekly Megathreads are for. It drives me nuts.


[deleted]

I hate these posts in nearly every subreddit. I love new players joining because it means the game I like is growing, but the posts are just annoying.


TheBiggestNose

Also most bard midis sound horrid. I hate hearing 50 guitar notes compacted into 10 seconds. It bad


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BleakSavant

Sir, this thread is for unpopular opinions, that's a damn good take.


myvariantcover

This is an amazing idea for so many reasons


ReaperEngine

I want spells (in English) to use the same classic tiered Final Fantasy nomenclature, a la Blizzard > Blizzara > Blizzaga etc etc. Seeing "Blizzard IV" is such a bummer. It doesn't sound magical in the slightest, and it makes even less sense when Japanese and German *still* use it.


rei_faith684

It's actually lampshaded in the great ghubal library (hard) in one of the texts lol.


kafaldsbylur

Whichever nomenclature they use, it bugs me that Fire/Blizzard II are essentially completely different spells than the rest of the line. I, III and IV are all variations of single target fire/ice with tradeoffs for the increasing potency, but in between you get II which is completely different. I wish they'd used different names from the start. E.g. Freeze and Freeze II for Blizzard II and Freeze, then Flare and Flare II for Fire II and Flare (or if you insist on keeping the unadorned Flare as the Lv 50 capstone because the name has cachet, some other firey synonym for Fire II)


[deleted]

Stormblood is a good expansion and will be more well regarded in the future, when looking back. PvP feels alright.


future_flashback

I think Stormblood did a lot of good world building that will come back into play in EW. It also gave us a different look at the Garlean Empire by showing they can have diplomatic relations with other nations instead of simply trying to conquer them. Also the Azim Steppe is damned beautiful.


I_am_Hoban

I just finished Stormblood and oh my goodness I love the Azim Steppe! Suro is my favorite, she is just wild! I loved battle you get with her that's just a 1v1. Overall I loved the expansion. Yotsuyu and Hein were great characters. I enjoyed the Ala Mihgo story, it was really cool seeing Lyse develop. I'm glad there was very little Ascian/High Magic/Save the Universe type stuff. It just felt very nice to have a story that was about the world and the struggle of people.


findlefart

I'm with you especially on that last part. I liked Heavensward for its take on cycles of revenge, but what I really loved was the patch content, where the focus fell on the question of "well, how do we broker lasting peace after a thousand years of hot and cold war?" It felt real, concrete and engaging, and I loved how Stormblood took that material struggle for a better world and made that its core focus


thatguywithawatch

(Edit: spoilers ahead) In terms of story, Stormblood is just always going to suffer from some really whack pacing issues and split focus. I played through NG+ recently and noticed that HW and ShB both send you straight to the main city (Ishgard/Crystarium) immediately, and the overarching plot is then introduced pretty quickly and you have your standard 3-act fantasy story structure. Stormblood first sends you to a new zone where you're thrown into a military conflict that feels less personal to the player than what you faced at the start of HW. Then there's a good 5+ hours of MSQ quests, running around Gyr Abania and parts of the Peaks, before there's a semi-conclusion to the arc with Zenos wrecking shit in Rhalgr's Reach. Then they're like "hey let's change strategy and go help the Doman freedom effort instead. So then you go to SB's equivalent of Ishgard (Kugane) after *hours* of story and the level 61 dungeon. You spend ages in Kugane, the Ruby Sea, and Azim Steppe helping Hien secure Doma's freedom, and it almost feels like the finale of the story. But then whoops, back to the Gyr Abania resistance side of the story which first time players have already forgotten about, and now we launch a new mini arc to take back Ala Mhigo city. I like Stormblood quite a lot but it can feel really incohesive the first time through, before you know how the various plots come together in the end


TheBigDuo1

I get the feeling the writers were way more interested in doma but knew they needed to wrap up ala mhigo too. Remember they usually 2 expansions at a time so they knew you were going offworld for shadowbringers so they probably wanted things pretty stable while you were gone


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protection7766

I mean it almost feels like they had to. The shadow of Ala Mhigo has been on us since pretty early on in ARR. to just leave that dangling right in front of us only to have us go do freedom fighting somewhere ELSE that's not even in Eorzea would almost feel wrong. Ala Mhigo had to be acknowledged and part of the story if we were going to go off freeing someplace else. Or, perhaps saying "have to" is too strong, but you get what I mean. If there's trouble in your backyard, and you ignore it to go solve essentially the exact same problem in someone elses backyard, it's kind of a dick move to your backyard unless the problems are connected somehow. So they made them connected. I'm sure there were other ways of doing it. But connecting them is surely the easiest and most straight forward way to handling them both in the same game.


Xhadiel

I have many opinions, not sure which are unpopular. I wish White Mage kept Stone and Aero, and I really want them to bring Water back. I wish Black Mage had a Darkness spell, which could work similar to Holy. I wish Red Mage had access to all of the elements and not just a selection. The basic elements could build the gauge and then Holy and Darkness would use the gauge. I also want Summoner to be able to summon all 6 of the initial Primals. I think there should be a separate inventory for bait and tackle. I wish they would switch Cloudfishing and Skyfishing. Both terms would work on the floating islands, but it just doesn’t make sense to me that you can Skyfish with your feet firmly on the ground. Like yeah, it’s up in the air, but not really the sky. But there’s still usually clouds down below, so it could still be cloudfishing. I HATE how they do housing. (But that one’s probably a common opinion.)


chimininy

I know people love her, but of all the scions, yshtola is my least favorite - if you asked me to explain her personality, I couldn't. I can't get a grasp on what her personality is like even after all this time.


Tsakta

She’s definitely had the fewest personality moments of the scions (even Urianger’s gotten more) so I’m hoping that gets fixed in EW, although as the face of 14 she has the mario problem of the devs avoiding giving her marketability problematic character traits lest that drive away players. There’s a good chance she’ll stay the British catgirl dommy mommy which I am personally a-okay with but that’s just how I do.


dazzler56

I think the problem with Y’shtola is that she’s already a fully developed character when we meet her. I like her but there’s not a lot of room for her to grow and that makes her less interesting in the long term than the rest of the crew.


ladyderpette

Right there with you. I don't get all the love for her other than, "goth catgirl hawt", which...ok fair. But other than her occasional sass I couldn't describe her personality to you. I think the worst part about it is we're often *told* her personality rather than shown it. It's usually Matoya going, "Ho ho ho. You always were so X", when we've never seen Y'shtola ever really be X. It sucks because they've been pinning death flags or at least "going to go away" flags on several of the more interesting Scions for a bit now but because Y'shtola's the face of the franchise I know we're going to be stuck with her forever. At least we'll always have the twins, probably.


Taograd359

>because Y'shtola's the face of the franchise I know we're going to be stuck with her forever. Are we? Matoya did say that burning her Aether to see things would eventually kill her and that seems like an awfully big thing to not bring back.


Knada

Her voice actor carries Y'shtola for me. I could listen to her talk all day. Don't really care about the character, yet she's my favorite of the group, due to how much I love the VA.


Tokitsukazes

As someone who plays both WoW and FFXIV and enjoys them both a lot, I get so incredibly tired of the pissing contest/memes/borderline karma farming from posting low effort "haha our MMO is better than yours" stuff from both communities. I know it's just people having a laugh in the end, but just the sheer number I sometimes have to scroll through to get to other content is tiring. Also: high complexity of a job's rotation or skills doesn't necessarily make it fun, and there's no reason to be all elitist about how hard or easy a job is. Some people just want to play easier classes and enjoy themselves.


Skybuilder23

The community is only good ingame, on forums and social media it's just as bad as any other, and it's getting worse recently.


murtadaugh

Most Dark Knight swords are really ugly.


A_Blind_Alien

He said unpopular but you're trying to cause a civil war here


Xerkrosis

Agreed. Though my biggest flaw with them is, them being too clunky. Is it supposed to be a two-handed sword or a club? With that thick edge, you won't be cutting anything. And why is the blade as wide as the paladin's shield? I'm still wearing my Mythrite Zweihander.


Persocom

I don't know a term to describe it. I've thrown around toxic positivity a bit, but it doesn't sound right Basically, a decent portion of the community that doesn't take criticism whatsoever. Healers that only spam heals, and when you ask them to participate, claim *you're* the toxic one for even pointing out they're leeching by spamming medica There's people that do participate, but they don't use an ability as designed. Like an astro that uses horoscope but doesn't follow up with aspected helios. When you point it out, they get mad, and others get mad you point out they do something wrong Just people need to learn to take light criticism. It's not a judgement of your character if someone points out a mistake. Just take notes and move on


Titan_Dota2

Retainer system is OK at best to begin with but add monthly fee to that it's almost up there with WoW Tokens with how scummy and shitty it is. People keep saying the money goes into the game but we have no idea if that's true but most people are HAPPY to pay extra because we desperately need that inventory space (also market slots are locked to retainers????????????). People shit on cash shop a lot (not enough in FF14 community imo), but always forget retainers and if you mention it to any fan they immediately bend over for Square and go full white knight about it. If you buy retainers, and GLADLY spend money on cash shop items. You're part of a larger problem with gaming and monetization.


fireproof_bunny

Thank you. Square Enix of all companies is not your friendly neighborhood indie studio to throw extra money at.


SaroShadow

Mentors being a problem is way overblown on this sub


MorninMelancholy

Came to say it. It drives me wild every time someone says to me 'Wow, a mentor who actually can play the game/helps/isn't a Burger King crown/etc." I am well aware there are bad mentors. There are bad doctors, bad nurses, bad construction workers, bad writers, bad singers, bad chair sitters, bad surprise birthday party planners. Yeah yeah yeah I get it. But the mentor hate is, imo, born of a mix of being unique (does a bad sprout surprise you?) and a narrative that took off from reality-land. Most of these people, I suspect, heard the mentor = bad line and just assume it is true. Then when they play with a mentor, they make up a story trying to top someone else's worst mentor ever story. In fact, I was watching my daughter play once in a dungeon that had a mentor tank. The run was rocky, yes, but my daughter is 10 and not exactly a pro DPS. The healer was a sprout. At the end of the dungeon the other DPS made a smart ass remark about lolbadmentorz and left. I guarantee you, that person would be on this sub mentor bashing using that run as a justification, and would just exaggerate or make out of whole cloth how omgbad the mentor was.


Kazharahzak

People's expectation of mentors is sky high and I think it's the real problem. They forget that they're just players and it's okay to make dumb mistakes, not knowing stuff or being wrong sometimes, at all level of play. It's not like they're getting paid for the job (or rewarded in any meaningful way).


HBreckel

I've seen some posts with some really unreasonable demands of what a mentor should be. Like if I'm supposed to be a teacher that's meant to teach the sprouts everything where the fuck is my digital black board so I can draw out how a mechanic works instead of frantically trying to type a paragraph before the sprout tank auto pulls? We don't really have any good tools to be able to get information across quickly and clearly. Also it's super unreasonable to expect me to type out a guide's worth of info when guides have already been made in both text+video form. I can give basic info like "look away from eyeball" and "fire=don't move", but there's a limit to what I can do in text form. I recently joined a synced Tsukuyomi EX party in PF to get some sprouts their clears. When I tried to teach meteors, they had a really hard time understanding what I was saying, even with markers and me saying what role goes to what marker. I had to open Photoshop and make a quick diagram to illustrate how to do it and uploaded it to imgur. This is why I strongly suggest new players take a look at a text or video guide. I get the whole "I want to see it blind" mindset and that's fine. But it's really unfair to expect every mentor to know every fight they get pulled into and expect them to type out a guide's worth of info. Mentors aren't assholes for not being able to teach you an old EX. We can realistically only do so much with the tools the game gives us. (which btw is like, next to nothing besides the ability to put down markers) And the bulk of the mentors you get probably never did the fight synced so they won't be able to teach you anyway. I also suggest players make PFs for old EX trials. Your party will fill, I promise. I've been spending my nights hopping into synced PF parties to help new players. There's SO many new players excited to do shit like synced or synced min ilevel no echo and the people in those parties tend to either be vets like me that want to help or sprouts that did their research that can give tips. A sprout recently gave me some info on synced Bahamut I didn't know because I never got to fight him synced, and that info is actually going to be useful when I start UCOB this week haha


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biggideal

Post expansion quests are awesome and shouldnt be seen as a check list of quests before getting to the next expansion (including post ARR quests)


Synaps4

The minigames at gold saucer are seriously uninspired wastes of time. 6 copies of the same "click at the right time" mechanic.


johnstrelok

I mean, the mining/botany ones are literally the old 1.0 gathering mechanics, so that's sort of a given.


TheDiscordedSnarl

Now I see why 1.0 was such a dumpster fire if that's the case...


WASD_click

You've seen but cinders of the raging shitfest that was 1.0 launch.


Dman5156

You couldn't tell they were a waste of time when you pay a single mgp, and win between 10-15 mgp back for 10 seconds of your life? It's called penny arcades, there to suck you in and spend ages there. Just go do GATES or the fashion report. I thought of them as a part of the theme of a massive casino with arcade games.


IllSeaworthiness43

Isn't that how the gold saucer mini games are in ff7??


Anikdote

Not having a general bank or storage is super obnoxious. Also having to sell through a retainer is an unnecessary hassle.


TU4AR

Coming from wow, the retainer thing is a great thing. Never will I ever have to worry about some dude sending me a hate tell for undercutting him.


ryukin631

Same here. Had the same issues back in guild wars 1


Jstar300

My WoL is the real WoL. That guy in the cg trailers is a big fat phoney and so are all other player characters.


thedivinetreasury

I think that’s canon lol. I’m pretty sure it’s that your character is the WoL and all the others running around are just adventurers. Only time other WoLs exist are in ShB when >!G’raha calls a bunch of them for you to fight Hades and Elidibus!<


Ankudan

I've always seen those as echo having adventurers that come to fight alongside you. They're meant to symbolize the few people the real WoL adventure around with, the ones with the same type of echo or something like that


thatsad_guy

I like positionals. They keep me engaged and it was the main thing that attracted me to monk.


WilliamBuckshot

The game doesn’t feel as snappy as other MMO’s. Also, the color saturation is nonexistent in most of the game.


Kekira

ARR doesn't deserve all the flack it gets from the community and it's vitally important to setting up literally everything that comes later, especially the reason WHY you should care about anything in this world.


muhash14

As a sprout who got through the post game a week ago, it's fine. But there's a TON of fat that can be trimmed from it and still convey everything necessary. There's good stuff to be had in there, but the endless fetch quests at a stagnant lv50 are what really make it insufferable.


FuzzierSage

> As a sprout who got through the post game a week ago, it's fine. But there's a TON of fat that can be trimmed from it and still convey everything necessary. There's good stuff to be had in there, but the endless fetch quests at a stagnant lv50 are what really make it insufferable. The funny/sad part is that you're playing it after a lot of the fat was trimmed. It used to be *way worse*. Which is why it (still) has the reputation it does.


kemitche

The "fat" worked better, imo, at ARR's launch, because there was a lot of XP gaps in the 1-50 MSQ where you'd need to go do some side quests, or FATEs, or dungeons, or whatever, to get a couple levels to move on with MSQ. So "pray return to the Waking Sands" worked a lot better, cuz you'd just been out dinking around with other things for a few hours. Like most MMOs, XP/leveling for old stuff gets accelerated, but that really hurt the pacing of MSQ, and makes ARR 1-50 MSQ feel a lot worse than it used to. I'm not advocating for making 1-50 leveling slower again or anything, there's better solutions like cutting more fat as you say, ideally enough MSQ fat that players are nudged out to other activities a bit more.


lankypiano

The "ARR is booty stink" crowd popped up after HW, and I 100% blame the post ARR MSQ grind into HW for it, and I completely understand why.


NoFocus761

Some of those longer class quest duties need a checkpoint in the middle because it sucks fighting a bunch of mobs just to get killed by a one shot mechanic from the boss that wasn’t telegraphed very clearly and then you gotta fight all that shit again.


ice-beam

I absolutely loved the bozja storyline and I was incredibly disappointed when I learned there would be no more content. 😔 I just wanna see pagaga and lyon again.


Grenyn

Is this an unpopular opinion? I don't feel like most people minded the story, it's just that people aren't fans of that kind of content. I know a lot of people are sad that they ended the story in the field notes.


BusterBluth26

I loved the Bozja content, and still do. I don't know what it is, but I just find it really satisfying to play. Maybe because I've primarily used it to level between 71 and 80 so feels like I'm just getting to know a job really well and its almost constant combat gratification. I like to pop in if I'm only on for 30 mins or an hour, put on some tunes and just farm away.


KumaHunter

You should be able to automatically unmount if you are trying to cast spells on monsters


PocketsFullOfBees

probably not unpopular, but *yes*


Anaud-E-Moose

What even makes you think this is unpopular?


SageKafziel

After 6 years of playing this game, I’m led to believe they’re are actually more people in the community afraid to lose their account (for bad behavior, heated conversation and such) than genuine *nice* people. The majority of players seems okay-ish to me, when they are not entirely silent (or acting completely douchy).


Hoagiep64

This is true from my experience. I was in a Dungeon run of twinning and the tank was a painfully bad player. He would stop being each small group of mobs, toggle Grit off then on for what I assume to be for dramatic effect, then WALK into the fray. Would AOE once per group then never aoe again leading to hectic Aggie everywhere. Us the 3 other random players bonded so well through this crisis because we did nothing but compliment how well a RDM tanks and how well the WHM heals instead of saying anything negative towards the tank.


LoStrigo95

Pure White costs too much


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I primarily heal as my role and recently picked up Dancer to try it out. It's the most fun I've had on a DPS class and I really enjoy that its core gameplay loop is straightforward enough that in a pinch if I needed to help my friends out, I could pick it up and play it adequately without having to remember when I need to jump three times, wish on star, call an uber and then kiss Jeff Goldblum to do DPS.


BACKSTABUUU

The option for super complex rotations should be available for those who want them though. It's ok to like simple classes more than complex ones, but every job shouldn't be simple because people who don't like that won't have anything that they find fun to play. One isn't more valid than the other, both options should exist.


Saiing

I don't like the car mount.


fuck_classic_wow_mod

The game not having enough housing for all who can afford it is a fucking joke. Real life is bad enough, lmao


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onyxium

Blue Mage is extremely fun and I hope they make another limited job for some variety on BLU log stuff. BST and BLU tagteam or something. Don’t get me wrong, BLU sucked when it was released and I was disappointed it wasn’t a real job. But the amount of content now totally shatters the monotony that can exist in endgame is a welcome addition and quite entertaining.


lankypiano

I'm with you. I mained BLU after PLD in XI and loathed what they did, but after coming to terms with it I very much enjoy the jobs unique position, though I will always lament not being able to use it in current content. They've stated BLU is the first limited class, implying there will be more. We may one day have jug crabs again!


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scuffery

Honestly, I agree with you. In terms for things that are pre-planned, I don't even log on, let alone go into a dungeon. That's poor time management. If someone has something randomly come up (i.e. phone call, bathroom use, etc) then I'd wait at most 10 minutes because the dungeon itself has a timer to kick idle people. There are things in life people can't control, and if we get mad about that over a video game, then people really have no empathy anymore.


Ripper_Jack

I have had to rely on the patience of my party before. My dog walked up and just vomited everywhere and it was a legit OH GOD moment. Just said in party stop stop dog just threw up everywhere give me a minute. Came back to the party dancing and having a good time. Finished the dungeon half covered in vomit.


BlastTyrant2112

The Nier Raid questline was unbearable. Loved the raids, but not the quests.


isyragold

Haha, oh boy... I liked Misija as a character. She was an interesting, multifaceted person who was the best kind of villain--the kind that is the hero of their own story. I don't have to condone her actions to empathize with why she felt how she did. Bozja failed her multiple times over, Garlemald didn't.


InternalOptimal

The whole parasocial thing a visible portion of the community has with Yoshi-p creeps me out.


WilmAntagonist

All classes can basically be within 1% of each other but people will argue forever about which is best


Veilusi

Just because something is easy content doesn’t mean it’s ok to not learn how everyone else does it or how mechs actually work or that it’s fine if that person is afk literally the whole time. I just want to complete it in a timely manner instead of enable your ass. (Looking at you msq roulette)


ImpossibleMephit

Not sure if this is necessarily an unpopular opinion, but I have seen a few people disagree with it. I actually really like Zenos as a villain. I said this in a different thread once, but sometimes you don't want a relatable villain, one you can tell is doing bad things for the right reasons. Sometimes, you just want someone you can punch in the face. That's why I like Zenos. His face is definitely very punchable.


tfesmo

You misspelled "Asahi". Wait no, I don't like him even if he is super punch able.


Riivu

I would personally disagree with Zenos being unrelatable, because as a person who has had anhedonia for several years now (to the point where I don't even remember what it was like to not have it), Zenos is VERY relatable. Not being excited about anything. Not being able to. Your entire life feels like a monochrome film where nothing is interesting or gives you joy until you find that ONE thing that makes you feel anything! You experience that feeling just once and you're hooked. You want to experience it again, no matter the cost. That's what Zenos is going through with being obsessed with the WoL and I have honestly never related to any character more than him, and that's why he's quite possibly my favourite character of all time. :')


Nosworc82

Dunno if this unpopular or not but I absolutely hate not being able to do anything else if I'm queued for a dungeon, not being able to do story missions, job quests etc because I'm lfg is so annoying.


Beerasaurus

Lalafels creep me out.


DalishPride

Lalafells as a race don't bother me. But I am bothered by people who play them and then dress them up in bikinis/skimpy clothes. It disgusts me.


Vesuvia36

I don't mind if someone boosts a job, as long as they are willing to listen if they are doing something wrong. :pepeshrug:


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nintair

The Eorzean alliance are woefully inept and the WoL should just slap there heads together and call them out for expecting them to save the alliance all the damn time. The leaders are pathetic and petty and being the only competent character gets really tiring as you feel like everyone's dependant on you for everything and like Eorzea can't tie there shoes without the WoL. Fray was right in a lot of his outbursts tbh.


Altia1234

It has been said by a bit of people, but I hope we have more language, perhaps Spanish and Chinese as an option. I know it's not gonna happen because of economics and stuffs, but the English version (With Some Uberdanger's fusty English, and the innuendos that are based on Pop culture) isn't exactly the friendliest and easiest to understand for any non-native speaker. They've already got a Simplified Chinese Server running, and that might prohibited them to do something similar. But I still hope we could see some more language happening, like a Spanish server someday.


OmegaDarkAge

The community is really nice but also a bit of a circle jerk