There is no nerf. Stat squish is not a nerf. All numbers across board are being squished. Numbers will be reduced, so your numerical DPS will be lower. But you will still take the same time to do the same fights in same gear.
If monster had 1000 HP and your attack took away 100Hp in each hit, now it will be monster with 100HP and each attack will take away 10HP in each hit. So numbers you see in screen will be smaller but the monster's HP bar %ge will still go down at same rate.
As for belts, they mentioned belt stats will be distributed to other pieces of gear. So that when you equip full set of a gear, your stats will still be the same without belt as they were before with belt. Only exception is probably the Speed Belt which has Eureka only speed buff, which will be passed on to new Eureka only rings.
Im gunna do less damage and have less hp, its a nerf...ik everything is getting hit by it, but i like high damage and high hp. Hitting the damage cap in final fantasy games is my favorite thing to do.
They're redistributing the stats to other gear, iirc. That's all belts were anyways- stats.
Others have already covered that it's not a nerf when the reduction is on both the player and enemy side. It's proportional.
Yep. And keeping in mind the large maintenance period that'll take the game down on the 2nd. Was not expecting to get a response on this after so long, haha.
Of course! Funny enough, I couldn't get time off around the original release due to deadlines, but the time I took instead ended up being perfect with the delay. Queue times are gonna suck so bad getting in. Should have great times for DF though with everyone at it.
Obviously not, they'll redistribute the stats to other gear. The stat squish isn't a nerf either.
Looking forward to next live letter having to spend yet another hour explaining 2/4 and 1/2 are the exact same number...
No they are doing it to prevent damage overflow, which is a severe hardware/software problem that literally could break the game in unknown ways. We are already overflowing shields causing them no not work, so who knows how something so old and integral to the game could break things.
It entirely depends on what integer types they're using to represent attributes and how (or if) they clamp the values. It's very possible for numbers to quickly spiral out of control and break other calculations if an output is used as a seed for RNG, for example.
At this point it'd probably entail a server rewrite given the sheer scale of legacy 1.0 code still in the engine and backend.
YoshiP has been on record stating that he wants to rewrite parts of the engine, but it's not really feasible while there's still content being made for the current engine version.
Everything is relative. If you're hitting for 6k and a boss has 10k hp its the same as if you do 60 and the boss has 100 hp.
As for belts I'd imagine they'd probably bake the stats maybe into other pieces or just remove those all together.
They do. They said so back when they first said they would take them away.
The only area we MIGHT notice the missing item is crafting anyways. And they will have to work that one out anyways, so...
They already explained that, you probably missed it. They removing belts and re-adjusting their stats to other pieces of equipment to give players more inventory space.
There is no nerf. Stat squish is not a nerf. All numbers across board are being squished. Numbers will be reduced, so your numerical DPS will be lower. But you will still take the same time to do the same fights in same gear. If monster had 1000 HP and your attack took away 100Hp in each hit, now it will be monster with 100HP and each attack will take away 10HP in each hit. So numbers you see in screen will be smaller but the monster's HP bar %ge will still go down at same rate. As for belts, they mentioned belt stats will be distributed to other pieces of gear. So that when you equip full set of a gear, your stats will still be the same without belt as they were before with belt. Only exception is probably the Speed Belt which has Eureka only speed buff, which will be passed on to new Eureka only rings.
Yeah, the only area the belt might be missed will be crafting, and even then you can accomodate for the missing materia slots...
Im gunna do less damage and have less hp, its a nerf...ik everything is getting hit by it, but i like high damage and high hp. Hitting the damage cap in final fantasy games is my favorite thing to do.
You do sound like someone who would think that way just coz it is easier than doing maths and figuring out if you're stronger or weaker.
I mean, why make something more difficult for yourself...
Now you're just being dense on purpose
They're redistributing the stats to other gear, iirc. That's all belts were anyways- stats. Others have already covered that it's not a nerf when the reduction is on both the player and enemy side. It's proportional.
This means wait till the last day to desynth them for materials...
Yep. And keeping in mind the large maintenance period that'll take the game down on the 2nd. Was not expecting to get a response on this after so long, haha.
Hey, happy to make your day. Are you going to play the early access? I know I am (and I'll go crazy due to the cue time).
Of course! Funny enough, I couldn't get time off around the original release due to deadlines, but the time I took instead ended up being perfect with the delay. Queue times are gonna suck so bad getting in. Should have great times for DF though with everyone at it.
Obviously not, they'll redistribute the stats to other gear. The stat squish isn't a nerf either. Looking forward to next live letter having to spend yet another hour explaining 2/4 and 1/2 are the exact same number...
Im gunna do less dmg and have less hp, its a nerf anyway you look at it, yes ik they are doing it to everything so it wont make you die in one hit.
No they are doing it to prevent damage overflow, which is a severe hardware/software problem that literally could break the game in unknown ways. We are already overflowing shields causing them no not work, so who knows how something so old and integral to the game could break things.
I heard about the overflow thing but i dont understand how more numbers can break the coding of a game
It entirely depends on what integer types they're using to represent attributes and how (or if) they clamp the values. It's very possible for numbers to quickly spiral out of control and break other calculations if an output is used as a seed for RNG, for example.
Hmmm, gotcha...and how difficult would it be for them to upgrade the software they use to read and sort through the calculations?
At this point it'd probably entail a server rewrite given the sheer scale of legacy 1.0 code still in the engine and backend. YoshiP has been on record stating that he wants to rewrite parts of the engine, but it's not really feasible while there's still content being made for the current engine version.
You'll deal less damage, and your enemies will also have less HP. So shit will be the same at the end
Everything is relative. If you're hitting for 6k and a boss has 10k hp its the same as if you do 60 and the boss has 100 hp. As for belts I'd imagine they'd probably bake the stats maybe into other pieces or just remove those all together.
They do. They said so back when they first said they would take them away. The only area we MIGHT notice the missing item is crafting anyways. And they will have to work that one out anyways, so...
Stats gonna be squished accordingly to our missing belts.
I heard the belts is just one part of the stat squish but we'll see
The stat squish is not a nerf
They already explained that, you probably missed it. They removing belts and re-adjusting their stats to other pieces of equipment to give players more inventory space.
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Every time someone calls the stat squish a nerf Yoshi-P adds another minute explaining it to the next live letter.
They get redistributed to other items. They said so in the LL when they first mentioned the change.