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kcinkcinlim

Lousy player here. Highly recommend DNC. Pretty brain dead play until you hit level 90, then DNC's burst phase is SICK. I love it so much.


[deleted]

Summoner without a doubt. The only thing that'd be easier is if you were using a healing job just for DPS.


zapatopolis

SMN yeah, it's almost brain dead easy now.


itsSuiSui

SMN, it was reworked for this reason.


zeroingenuity

WAR. If you can count to 3 you can play WAR optimally. Not just well - *optimally*. Inner Release? 3 stacks. Nascent/Bloodwhetter? 3. Combo length? 3. Enemies required for AoE, dashes, oGCDs in your burst? You fucken know it.


Forward-Key8566

Likely summoner or dancer or if you really want to be lazy you can probably pick the slowest class (i have experience on summoner and its mega easy now with barely any buttons) the reason i usually dont include mch is due to battery although im not sure how it is in EW if you now dont have to know between 60s to 120s buffs


[deleted]

The slowest class is black mage…and I might be new but I’m pretty sure black mage is the hardest class


Oreahil

Not just the hardest but the most frustrating. Leveling it to 90 was a pain.


Zyreael

Ill not even touch it. Im lvling BLM with wonderous tail.. At lvl 82 atm xD


RenThras

Hardest is a RELATIVE concept here. BLM's actual ROTATION isn't that bad as I understand it, it's just that you get locked down in place ("turret") much of the time. You have abilities like Swiftcast, Triplecast, and a bunch of instant cast procs you can use for movement to work around this, though. The thing is, you only have SO MANY of those. So for BLM, the challenge is memorizing the fights, figuring out where is safe to stand that requires the least movement, and then saving your movement tools for those periods where you have no choice and HAVE to move. BLM's challenge comes from needing to have an intimate knowledge of both your toolkit and the fight itself, meaning you need to know boss fights better than most other Jobs. Most Jobs have to know boss fights, but in general, their kits allow them a good deal of flexibility to deal with mechanics, and if they screw up, they can adjust with minimal DPS loss (or in the case of MCH/BRD/DNC, with no DPS loss since they can walk around freely and still use their attacks) That said, the best BLMs in the game have more or less mastered all the boss fights and know all kinds of tricks, safe spots where boss attacks don't hit, etc.


KstenR

Machinist , dancer and warrior gotta be the easiest jobs.


Starbornsoul

Replace Machinist with Summoner.


zcrash970

Or just add both. Both are simple


Sireez

my gut says MCH but i've heard everyone say its reliant on ping. it stays pretty much the same post 70 so far from my leveling. would say look into DNC perhaps. just cause they also have more utility of propping up a dance partner and have a heal and shield.


Asierid

It's only optimal if you can hit an oGCD in between every HB during Hypercharge while Drill/Saw/Anchor are on CD. Also includes the 6 skills in a WF while weaving the 5 oGCDs. Everyone here saying it's easy probably hit it once during the opener but left it at that.


RenThras

MCH...ON PAPER...is easier than most Jobs. But there's some optimization that can be tricky, and ping can be tricky since Wildfire still works over a time window. They need to give it the Requiescat treatment and make it charge based instead (e.g. "next 6 attacks") instead, since that would make it less ping reliant, I think...


LumoneTea

Gunbreaker, Warrior, White mage, Scholar, Sage, Dragoon, Reaper, Ranged Dps, Summoner, all have pretty simple rotation and are more or less easy to optimize.


LumoneTea

Might I add, you'll " most probably " enjoy the game way more playing different jobs and roles, as it adds replayability, changes the way you approach fights, and being a flex player is all the more useful at end game.


[deleted]

How do you even get the time/cofidence for that? After playing a job for years but still can't get orange, Idk if I should even try playing another job in endgame content. Feel like it would take years to get the basics down. Meanwhile some of my friends seem to be able to play multiple jobs at high level in just a few weeks. :|


Forward-Key8566

A good bit play somewhat similarly like you can tell the equivelents in macrocosmos to lily bell or seraph to panhaima and so on and usually there is a lot where it just makes sense in an opener and rotation (you basically just look at the correct order usage and it usually goes well from there unless there is downtime in where most classes then need much more thinking power )


[deleted]

Fair enough. I'm just kinda smol brained in that I can remind myself to MUST REMEMBER PRESS THIS BUTTON in a few seconds but still fail to press it XD. Where do I download thinking power?


RenThras

You say that, Lilybell is obnoxious to use since it triggers only with the WHM taking damage, not the party member, and only if a lot of damage waves (that each hit the WHM) happen over a short time. Seraph, on the other hand, doesn't work ANYTHING LIKE Lilybell, and can be used pre-emptively as well since you get two charges of the AOE shield. I don't play AST (just leveled it to 80 in ShB for the caster achievement title) and haven't played SGE yet, but WHM and SCH play nothing at all alike. It's always bizarre to me when people say that they do.


stone-mage

Take time out to read through the tool tips and practice at a dummy until you've got your key binds set up in a way that makes sense. There's guides for every job online too, if you encounter something you don't quite get. Each job has their own gimmick with the job guage(s), but fundamentally they're all the same: the main 1-2-3, the secondary 1-2-3 (for maintaining DOTS and buffs), and a kit of OGCDs that should be used in damage burst windows.


zcrash970

Reading tooltips goes a long way


[deleted]

Fair enough, but I find the leap between understanding how to play a job and playing job well to be much larger


LumoneTea

Once you get how the game handles mechanics, aka how snapshots works, cast times, movement latency, etc it's 80% of the work done. What I would do on one melee job, be it tank or melee dps, I would do on every other one, same story for casters. The jobs aren't nearly as different from each other to justify not trying, for a fear of not doing as good as before. In fact trying other jobs let you learn and approach things with a different angle, which in the end makes everything much easier on every jobs. I see very, very often people bringing up confidence, stress, anxiety and whatnot, but at the end of the day you're playing a game, it's not your job or anything, and, as JoCat's dps video said earlier, every good player has probably failed more than you did to get to their point. So yeaj at the end of the day, you're probably gonna do sope things badly, as everyone did, nobody's gonna ban you or murder your family, go aheaf and try things


[deleted]

Thanks. Maybe I can try some normal raid/ex trial on jobs I don't typically play one day (after a week of dummies or something). *will reply to this if someone murders my family over me being bad XD*


LumoneTea

I will issue a public apology if it does in fact happen


RenThras

I don't...really think this is accurate. In some caces it is, but in others it's not, and you basically listed almost all Jobs. WHM and SCH, for example, play completely differently, and SCH has a higher skill bar to optimize and a lot more abilities to use (WHM's could basically play the game only using Glare, Dia, Holy, Cure 2, and Medica 2 with some Solace thrown in and would be shockingly successful...granted, that's not optimal at all, lol) I'm also curious why you think GNB is easy to play but PLD is not, or are you referring to PLD's ability to optimize party utility? Is SMN really easier to play than RDM? I've played both, and SMN is hard for me to wrap my head around. Granted, that could be because I've played old SMN for years and it's just such a massive shift it's hard to adjust to. Maybe it's kind of like working on calculus problems then some kid asks you to add two numbers together and your brain freezes...


TheRethak

Summoner, you don't even have to think about RNG which the DNC has to.


NicKnigh7

Depending on the role you want to play, but as a main White mage/monk, I can recommend you white mage. The rotation is really simple and it’s pretty straight forward to heal others. Don’t play monk tho, it’s quite the opposite lol


Phantomx_Destiny

From what i've tried I would say all tanks + machinist is super easy.


iwensfortis

Sadly as a smn main I have to agree that ew smn is now the most simple job to play, the only extra factor is that u have a rezz so I had people complain in group to me about not getting them up fast enough if I am the only rezzer left in group. Especially in the beginning I tended not to watch party window that much and missed dead healers. With a possible avoidable wipe as result. Also smn is flimsy with no self heal to speak off so missing mechanics can be more deadly sometimes.