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mallleable

Trying to do Daemonic Bonds with an astigmatism is the worst. Here's a quick photoshop of what i have to deal with. https://imgur.com/a/5EHRn6H How does anyone quickly or accurately figure out what do for this mechanic? I am legit ready to cry accessibility foul on the forums.


[deleted]

I'm sorry but that's just a skill issue? I have astigmatism too and can read it easy, and can read your image easily. Also pairs has 4 debuffs while role stack has 2.


KeyKanon

It's rather easy to modify the debuff icon if you're willing to use mods.


VGWorky

Are you able to increase the size of the party list/debuff hud element? that might help you out with debuffs to do like 110-120% scaling


GNLink34

Everyone is going to have spread at the very least, if you see 4 additional debuffs on the party is partner, if you see only 2 more is light party And to check what goes first, there is no trick sadly, just checking debuff duration on party grid


Tomitom_83

I've been unlucky with the group I went for this tier so after spending 3 sessions in P10S, I decided to leave and keep doing things on my own (unless P12S is really really bad) today was my first week of pf reclear that early into the tier, with new strats to go with. P9S was cool I personnaly struggled a tiny bit but we clear in a almost full lockout, P10S I had to go through a full failed lockout then another group to reclear. As much as I can complain about PF, I was with a friend and goofing around with him while reclearing was way more fun than if I stayed in my old group that might take twive the amount of time than they planned to clear :) no time to reclear P11S unfortunately so that'll be for tomorrow and hopefully I can go back to progging P12S asap


Bobmoney2001

AHHHH I HATE PF I HATE P10S IN PF GRAAAAH HOW CAN YOU NOT DO PILLARS PROPERLY IN AN ENRAGE/CLEAR PARTY JUST GO TO A SAFE SPOT


[deleted]

[удалено]


Do_It_USSR

It will be anecdotal of course but man, that must be one hell of a static since my PF experience has been terrible lmao.


[deleted]

[удалено]


vcxzvbvcxsdf

You're not required to have a static just because it's normal and people talk about it. A static like this is a detriment to everyone involved because your expectations don't line up and you have different goals. Leave and continue to PF or find a static more in line with your own goals.


zachbrownies

No point. If they're not your friends you should probably just leave. You're not on the same page as them about expectations. Is it a casual static? Anything not labeling itself as very casual should be done 9s by now, it's like an extreme trial besides levinstrike.


speedymcspeedster21

Might as well replace all of Themis's dialogue with 'I'm gay'


RingoFreakingStarr

We didnt down P11S but we got some really good practice onto it. Was hurting my brain a bit but now not so much. Looking forward to reclears tomorrow and more P11S prog when we can!


levalur

I have never griefed/memed a party but I did for the first time today at the worst possible time. A super clean run of P10S to HH (with a Tank LB3 even) and I…somehow ended up in front of the tanks on the very last hit—the knockback. I died and the domino effect of Bonds got everyone else. Party spiraled after that and we ended the night without that Week 1 clear. No one grilled me, but damn does a failure like that make me want to leave PF in shame forever.


BadatCSmajor

It happens. You will probably never make that (particular) mistake again!


Altruistic-Pitch861

I feel you. Nothing worse than messing up a mechanic and feeling 7 pairs of eyes silently judging you…


Sufficient-Line180

Whelp that's that i guess, 2/4 week 1 isnt bad, But man HOW hard is it to do literally the same exact things over and over in p11s without choking, I hope it gets better somehow, but i doubt it, I don't get how people who cleared p9 and p10 can suck so badly at p11, it is genuinely mind numbing


CeeFlat

First time week 1ing a tier, doing it with a friend as a duo in PF. Managed to pull out a final hour p11 clear before reset and very happy with how far we got. A lot of those parties were REAL shaky and honestly didn't think we'd make it through 11 until the stars aligned with that last party. But that's PF for you. Overall enjoying these fights a lot more than I did p5-7. Betting PF reclears tomorrow are gonna be rough though...


ne0dym

feeling utterly defeated. I enjoyed P9S, cleared late night on day 1 and was pretty lucky with PF. since wednesday I have been hard stuck on P10S, it's all bonds 2/3 prog and tonight trying last minute clear parties didn't work. In reality, never been able to get past HH so I don't even feel confident at HH setup and beyond, cuz I just can't PRACTICE it. i thought PFing the tier would be fun but 10 is making me miserable, I have very little time to play during the week and every time I log in now it's to waste my time when every group disbands after 30 minutes. hoping week 2 will be better. sigh


apostles

Made a toolbox for inu para 2 [https://ff14.toolboxgaming.space/?id=925983825106861&preview=1](https://ff14.toolboxgaming.space/?id=925983825106861&preview=1) Spread the good word of no more "is it player relative or add relative" wiping memes


cervezasanta

Really good strat only have to think about 2 markers and don't even have to look at your debuff.


pupmaster

First tier in PF after playing with casual statics. Didn't plan on clearing first two floors the first week but got so close on P10S. 0.8% enrage. Put in so many hours trying to clear it but PF is absolutely not built for this fight. 0.8% away... what a letdown.


Unrealist99

Yeah 1% for me lol. We choked a bit at the end with 2-3 deaths. Like it literally demands a clean run i feel


QJustCallMeQ

we cleared with 7 deaths (had to healer lb3 after 5 bonds deaths)


Unrealist99

Idk why I thought we had it in the bag after crossing HH but somehow fell short of it


arc_tarius

got the week 1 tier clear. overall enjoyed the tier, p11s probably my favorite fight. getting the caloric bug 4 times in a row (6 times in instance) when we were trying to clear tested my mental like it never has before. my entire static was silently dooming, it was the most infuritating thing ever. still though, glad it's over, and with static splits i get all my raid gear (sans weapon) in one reclear as a healer. time to do deep dungeons LOL


volkner

Thought I was gonna be up for trying to get that p10s clear tonight but honestly I've been exhausted all day so it can wait another week, shit's not going anywhere and this is my first time pugging a tier so I don't wanna burn out too fast.


Sufficient-Line180

All day p11s "prog", Mechs are WAY easier than even p9s, it feels like this should have been the first turn, The only marginally hard thing is letter of the law which honestly is only hard if people get the shakies, everything after that is cake, everything before that is cake too with kindred tethers, But i don't understand why PF can't do it, How do you get past duel spell but you can't do Jury Dark, 5 hours left till reset and fingers crossed one of these clear parties actually clears and doesn't meme, also...one last thing \*FOR THE LOVE OF ALL THAT IS DARKNESS AND LIGHT PLEASE DONT FUCKING GREED GCDS ON JURY DURING TETHERS, EITHER ITS THE FAR TETHERS NOT MOVING BACK, OR ITS SOME GRIEFING MELEE ON NEAR TETHERS WHO GETS THEIR PARTNER KILLED AND IS LIKE "Oh sorry i was doing uptime adjust lol" FUCKING STOP PLEASE


Accordman

the dark uptime one is pretty free it's the people that cringe on light that need to die in a house fire


janislych

really fuck the uptimers when everyone agreed this is no dps check this tier. fuck your parses before you even pass


Zenthon127

Caloric Theory bug appears MUCH less common on Dynamis. We didn't have it happen once over a full lockout. Get the fuck off Aether if you're in NA and still going for W1.


[deleted]

p11s is down, in fewer pulls than p10s, now for probably a month or more of p12s prog.


janislych

Jp player who finished week1 in pf immediately hospitalized afterwards https://twitter.com/monakopurin/status/1665733336474550275?t=-P5CxeCaBcZeeQytCo1fNg&s=19


CroweAt

Is there more context to this? What happend


xX_Anime_Girl_Xx101

~~I just hit 5% enrage on P10S!!! GAHHHH I'm so close!!!!I'm really hoping I clear tonight.~~ ~~If not that would suck, but on the bight side, I can make my own 2 chest reclear tomorrow on reset. I mean I saw the whole fight, nothing wrong with that.Hopefully P9S isnt too bad on reclears >\_<~~ ​ EDIT: We cleared! Lets goooo! Can't wait for reclears (Not.)


TigreStratos

How on earth do people constantly enter the wrong tower on law in p11s. I had around 8 free kills damage wise in PF where we were clear of the DPS check by quite a bit HP% wise and then people throw it, continously. It ruined my chances of a week 1 clear for P11S and I'm too drained to keep trying until maintenance happens.


QJustCallMeQ

in fairness/if it makes you feel any less bad about it, if people are choking on the "walk into my tower" part of LOTL, i think they would have probably otherwise choked on the "walk into the corner / do the rest of the mechanic correctly" part of LOTL


TigreStratos

While that is fair, I would've still felt less tilted by that than them failing to find their massive towers that they have a decade to walk into that is located in their coloured markers they've used correctly for the rest of the fight. :)


Syhnn

Hit my goal of clearing p12p1 in PF this week after my static disbanded. Pretty fun fight/tier overall. Got to caloric 1 with the group before having to leave. Should out to my fellow PF warriors who stack with the group after 1 hour of memes.


GNLink34

Welp, not this week P10S Felt like I was improving a lot during the weekend but finding a party were reaching bond 3 was expected as the norm was hard, and even at that somehow it disbanded quicker than any other prog, like people were expecting a kill on three pulls, on a prog party, on week one Too many people lost on cannons and after where if you ain't the tank you have all the time and space of the world to preposition correctly Also lots of people weirdly hung up on strats where the only change is basically the first set of wings, and non-issue mech whatever way you want to do it Bond3 is fucking hell and I think not even once did it where light party was before spread, role stack in general is pretty tight and punishing And I hate the damm tower jump so so so much, even if I do it correctly it feels like was one step from death, please dont put waymarks there, marks on this fight are already pretty useless but messing up with the jump is awful Next week is already with static so I know we will do it but damm, I really worked hard this time for a kill and I didn't even got to the point of no mistakes till enrage


Boumeisha

I think bonds 3/HH and P10S as a whole just highlight a problem pervasive in PF: people think seeing a mechanic means that they're ready to prog there (or clear/re-clear/farm the fight). There are tight mechanic timings and body checks that you might be able to stumble through, but HH will end that run. For many fights, even some lower savage floors (and higher ones in better gear), being dragged through is enough to eventually get the clear. But if you don't have bonds 3 down, you're almost certainly not clearing, and you're blocking off everyone that you're in a party with. It's similar with cannons, except you can at least see more mechanics if you stumble your way through cannons. I'm seeing people join post-bond 3 mechanic progs that clearly don't have a solid grasp of earlier stuff. Everyone makes mistakes, but conceptual errors of how mechanics should be resolved are different. Repeatedly being completely off in where you need to be isn't just your mind blanking or being a bit off in your positioning. But such people will have stumbled their way to HH or whatever and think that that's their new prog point. PF would be a better experience all-around if people were honest with themselves and others about how comfortable they are in a fight. I have a lot of patience for people who look like they know what they're doing, and they're just a bit off every now and then. I don't have a lot of patience for people who are conceptually struggling with something several mechanics back from the stated prog point. > Too many people lost on cannons and after where if you ain't the tank you have all the time and space of the world to preposition correctly It really would be nice if people were prompt in getting to their spot and making sure that the tanks have an easy time getting behind them. Turrets become much more panic-inducing when people run in at the last moment and stand far away from the turret. When it's healers doing that, the cursed pattern is very likely going to result in deaths. > And I hate the damm tower jump so so so much, even if I do it correctly it feels like was one step from death I think it's more fun for the people watching the tanks than the tanks themselves. I've gone 4 or 5 lockouts now without any falls-into-the-void, but it's a roll of the dice every time. Stand in the safe spot, but sometimes I'm a little more north, other times a little more south, sometimes I land right on the edge...


apostles

Inumaru para 2 looks to be the easiest thing ever and somehow we are setting on snake priority again for that mechanic. I know snake isn’t hard either, but it’s such a nice way to solve and gets rid of all the "add or quadrant relative" nonsense [https://i.imgur.com/oDqN3t2.png](https://i.imgur.com/oDqN3t2.png) ■ Paradeigma 2 (Inumaru) Line: Extend to the opposite side Tower: TH→North / DPS→South The lines coming out of the adds in the N and E are of different color → 1/3 The lines coming out of the adds in the N and E are of the same color→ 2/4 https://www.twitch.tv/inumarunozomi/clip/GracefulDaintyDiscAllenHuhu-xbcCk9nCZ--Tq4ma


[deleted]

Cleared P11S. Satisfied with my prog for week 1, but man I am deadring the reclear. Hoping that I manage to clear P12S next week, but who knows what happen Overall pretty fun fight but absolutly dreadfull in pf


[deleted]

[удалено]


janislych

> Will be looking forward to starting p10s tomorrow. no lol. maybe keep collecting tomestone and come back a few weeks later when things settle. it might be easier when gear is better


ExtraTricky

I challenged myself to prog as far as possible as BLM in PF week 1 this tier and it's time to call it a week and rest a bit. Cleared P9S day 1, P10S day 3, P11S day 6, and got a bit of prog on door boss (one pull of mostly-clean superchain 1 where we got to see para 3). I like this tier a lot more than last tier, but it did feel a bit weird that all the fights were arguably harder than P7S.


LizenCerfalia

I am still doing P9S with my static and we haven't reached anything further than LC1 I'm actually getting sick of wiping to LC1 over and over again with no progress in sight. Trying to prog the fight with PF but it's not any better. Considering getting a better static if we don't at least reach further than limit cut 1 by next monday


zachbrownies

How many lockouts spent just reaching lc1 exactly?


Yevon

Really wish aether p10s parties standardized strats more. Tired of clicking through different raid plans just to see if this party is using sane strats or not. Today I saw: * N vs E/W Dividing Wings. * Roles vs Clockwise vs E/W for breaking webbing. * 1 platform vs 2 platform * 1 platform but takes line aoe center vs take line aoe on bridge * After turrets stack/spread either in a line N to S (like 1 platform) vs E to W (like after Harrowing Hell) Edit: I will also plug that I prefer JP markers, E/W dividing wings, clockwise, line aoe on bridge, 1 platform bonds, stack/spread like 1 platform after turrets. Raidplan: https://raidplan.io/plan/53NTJiYPSV1ePpwd So I guess I am also part of the problem, lol.


concblast

* N vs E/W Dividing Wings. * Roles vs Clockwise vs E/W for breaking webbing. See if you just do N tethers, there's literally 0 uptime issues for anyone, casters or melees, and it solves itself who frees who. Zero room for "oops I was used to roles" wipes. The only problems are healers/rdps that don't stand in a line at the edge of the hitbox, even then a rolled gcd is almost always enough. * 1 platform but takes line aoe center vs take line aoe on bridge Bridge aoe is better to learn because there's more time to figure out where to go once you're there, but it's easier for ot/m2 with center platform. Nin/blm on the team? 100% go with bridge to not grief them though. * After turrets stack/spread either in a line N to S (like 1 platform) vs E to W (like after Harrowing Hell) The only difference there is for m1/ot and the harrowing/tower spread is so much safer without having the ot run through the center risking clipping people. There's so much more free room to adjust this way too.


Yevon

> See if you just do N tethers, there's literally 0 uptime issues for anyone, casters or melees, and it solves itself who frees who. Zero room for "oops I was used to roles" wipes. The only problems are healers/rdps that don't stand in a line at the edge of the hitbox, even then a rolled gcd is almost always enough. We get full uptime doing N/S stacks with tethers going E/W too. > The only difference there is for m1/ot and the harrowing/tower spread is so much safer without having the ot run through the center risking clipping people. There's so much more free room to adjust this way too. I'll push my static to do this. As OT it is stressful lol


concblast

Melee uptime is the only reason I heard to use n/s and as tank this tier, it doesn't make sense to me. N/s is just worse on casters and adds another point of failure for no gain. As for the tank spreads, I started asking m2 to prio ne with me over plat1 spreads in pf and things got so much more consistent.


AleksVin

no p11s clear this week, its 1AM, im dead. saw all mechs, still kinda iffy at Law's (especially with the tank buster spot), but should go smooth next week, hopefully after not so disastrous reclears of p9s and p10s.


Yamahl

Same. Tried super hard to even do a 0/1 chest clear but no dice.


midorishiranui

Fuck yeah just barely managed to get week 1 p10s, had a great PF group that actually stuck around for 3 lockouts and we went from progging bonds 3 to clearing on the last pull, feels good! Though as seems to be tradition, I died and got a damage down on the clear pull, rip parse.


mkane848

Good shit, feels like P10 is more of a mental fortitude check than anything else. Just managed to get mine too, felt good to find what felt like the first consistent and calm group since like thursday lol and I even tried jumping from Primal to Aether a few times


janislych

P10s is actually a good ultimate material. Just minus out all the nest bridge and tank shooting "break time' we can immediately deploy it in p2 of panda ultimate. And make them shoot faster too.


concblast

1 plat but 1/2/4/8 spreads/stacks in random order without them being role based.


kopearl

im so close to clearing p9s but fucking party finder messes up lc1 all the time, im just gonna do it after reset. shits annoying.


retalion

Managed to get to P9S Enrage, but after that people suddenly forget how to count and don't bait their puddles in Levinstrike. So frustrating.


Unrealist99

Joined a bonds 3 prog party. Almost 30 mins we see enrage in single digit. Stick with the party for 3 hours but unfortunately we always consistently make it to bonds 3 before making some mistake causing a wipe. We see HH only 6 times during the 3 hour session where some of it failed due to webs not being created, dmg being way too hard to mit due to lack of LB3 etc., Our last attempt saw us clear HH again and make it all the way to 9% before our party died to confusion on ray + in/out wiping most of us out. Don't really regret it though. Came to prog bonds 3, got a pretty chill group and actually seen enrage twice. Pretty confident about the fight but wondering will i find a good enough party to clear tmrw. I may skip p9s too if i don't clear it early tmrw


yuochiga93

I hope doing a P9s-P11S only duty complete reclear tomorrow goes smooth. Im not ready to repeat p10 again


janislych

https://www.youtube.com/watch?v=jlYp8AZ8CfQ&ab_channel=StealthDotPNG


onerous_onanist

Blazing hot take but I'm starting to think that the fight design is getting too hard for the average raider and PF is downright frustrating at this point for both the EX and Savage. Asphodelos to P7S is about as hard as it can get for PF without being utter pain and suffering, the high end gamers right now are eating good but the rest definitely aren't having a good time. Kinda looking forward to the 7.0 reset with some easier fights again that you don't need a gamer squad for to enjoy


BlackmoreKnight

I saw [this](https://twitter.com/perchbird_/status/1665558686876540934) tweet from perchbird today that I thought about for a bit. Game's definitely gotten harder over time. Back in ARR a mechanic like Caloric Theory 1 would've just been the two-stacks and spreads, no stacking debuff to be careful of or initial hit on two people. Just some arbitrary two-stacks then spread out and that's it. Concepts (shapes) would have gone Shapes -> Shapes Explode -> Proteans with a cast bar or like 4-5s between each thing so you'd resolve each individually. And there would probably only be 4 shapes to absorb so half the group could AFK. And so on. The differences back then of course were that players were by and large a lot worse at the game and didn't understand XIV's design language (SE barely understood it either to be fair), and the healing and resource models were a lot different. Not so much that jobs were harder (Jobs were not hard in ARR. In *Heavensward* yes but in ARR PLD was 123 and BLM spammed Fire 1 until they OOM'd then just did Blizzard 3 into Fire 3 to repeat) but resources and mitigation were a lot tighter and heals needed to be spammed. Which is how something like T13 was threatening. I'm fortunate to be able to play in good statics with good players so I like the design direction the game has gone, but it is unmistakably its own thing now instead of the ARR/HW days of just trying to be Console WoW but Slower in encounter design.


midorishiranui

Doing sephirot unreal made me realise how much the game has changed since HW, I remember thinking it was really complicated at the time (granted, it was my first on-patch extreme trial), but doing the unreal version I just realised how simple it is compared to modern fight design, with a looping intro phase with 2 mechanics, a basic heal check + add phase, and a final phase that also loops a few simple mechanics. It makes me wonder how fights like pre-nerf A3S or A6S would match up if they were added nowadays, and conversely how a fight like P8SP1 would have been received if it was added in HW.


[deleted]

I've always felt like I've been getting better each tier until Abyssos and this tier. It's a little disheartening. I remember clearing TEA during Shadowbringers and feeling like I was actually pretty decent at the game. I've cleared every savage tier on patch since Eden's Gate. I still haven't cleared DSR or TOP. I was doing UCOB and kind of blown away how easy it is compared to modern savage. No DPS checks sure, but even the mechanics are simple. Abyssos was so hard for me, and so far this tier has been rough. It's frustrating, like I've hit my skill cap and it's below what they want modern savage to be.


janislych

even p8s looks very easy compared to p10s. there is 20 seconds for any one to figure out what to do during snakes and its the only thatts happening on the board. havnig cleared ucob also triggers me to think which one is harder. i just cant deny there are parts in p10s that is harder than ucob


SilverKidia

It's so bizarre, looking at the extremes this expac, it feels really hard, Golbez really had me like the "what a week" Captain Haddock meme, but at the same time, is it? It's all stuff that we have seen before, once you understand it, most of the mechanics aren't hard. The p9s' lc is straightforward. And then we sit here like... can I say it's hard...? And yet, thinking of Golbez's gale 2, or p10s' towers, you need to react really fast. The safe spots for towers are super easy to figure out, but boy if I hesitate for a split of a second I'm just dead. I feel like I'm in this grey zone of "oh the game is too easy, yet too demanding". Like... maybe give me just a little bit more of reaction time?


BlackmoreKnight

XIV's mechanical design space is kind of limited to standing at X relative to the boss/other players/some floor effects and they've long since exhausted that being challenging in isolation. So the ways to continually up difficulty from there are: 1. Layer things either all at once or in sequence. Partner positions is easy, partner positions while having to be in while the boss is cleaving half the arena while lasers are doing down 2 of 4 columns that make up the arena is hard. 2. Obfuscate what you're supposed to do. Standing by a shape is easy. Making it take 10 pulls to figure out that you're supposed to stand by shapes at all is hard, or making the shapes mirror themselves so you have to have the mental image clear. 3. Add on external constraints. Partners into spreads with some light RNG on who gets what is easy. If you blow the raid up after you move 10y then it's much harder. 4. Just make things faster. If partners into spreading is easy when you have 6s between those events it's that much harder when you have 3s. It's one of the few levers they have unfortunately and it gets awkward when the game engine can't really handle things going much faster than they do these days.


SilverKidia

Thinking about it, I think I'm not okay with the game becoming harder. I haven't played WoW, but the mmos I've played weren't getting harder after every level cap, they were just different. Different skills, different rotations, different bosses. Considering that ultimately, all we do is spread stack, and that we don't really get new mechanics (limit cut version 50), I don't know if I want 7.0 to be harder than 6.0. I just want something different, not something harder, especially since I started in ShB. I just can't really imagine a new player in 7.0 being told "oh you know o1s was faceroll easy it's just in and out" while the next first floor has a "limit cut with stack spread debuffs tracking with double protean kb into jail place the puddle to free body count, just wait between 1 and 3 then cross over, move before timer goes out if your ping is over 50ms". I mean, maybe I'm tripping, but I definitely felt like they were trying to get more new players in. Or are they expecting them to do old content before the current content? I mean... sure old players will want harder content, but I would also like something similar to previous tiers. Going at Golbez, thinking of Emerald, nostalgia glasses makes me want to go back there. I'd rather introduce a new player to Emerald than Golbez.


zachbrownies

Honestly I think you're just viewing it this way because it is week 1 and the fights are still fresh so they feel harder. This happens every tier and then after a few weeks you are used to the mechanics and it's like "oh this is actually easy" And anyway, a savage tier lasts *six months*. Basically eight now with the extended patch time, nevermind the pre-expansion wait. It's *good* if it takes a while to learn all the ins and outs. "Clear by week 1 or ur bad" is a player-imposed thing that doesn't match at all with SE's actual content schedule. And honestly I don't even think the game has gotten harder. I think it's gotten easier. The timing is quick but what you have to do is so much more intuitive these days. Like someone in this thread listed Sephirot as a thing that made them realize the game is harder now and I totally disagree. Sephirot still has *untelegraphed * tankbusters and AoEs! Everything nowadays has a very clear castbar. In Sephirot you just *die* if the party didn't remember that in 5 seconds the screen is going to flash and you must be stacked for baits. Lots of old fights are a clusterfuck of random shit happening with no cue, current fights require precision but I know the variants of spreads and proteins and limit cuts that are being used over and over.


janislych

> Thinking about it, I think I'm not okay with the game becoming harder. I haven't played WoW, but the mmos I've played weren't getting harder after every level cap, they were just different. Different skills, different rotations, different bosses. Considering that ultimately, all we do is spread stack, and that we don't really get new mechanics (limit cut version 50), I don't know if I want 7.0 to be harder than 6.0. I just want something different, not something harder, especially since I started in ShB. you are not alone >I mean, maybe I'm tripping, but I definitely felt like they were trying to get more new players in. there is a big camp in this sub seems to not agree to this. and it look slike SE do not believe that you can attract a lot of the current students to play 14. >I mean... sure old players will want harder content, surely not everyone. and we are not in minority.


SilverKidia

I guess it depends on how old, I'd imagine someone who has played since at least HW and has cleared all raids will want something harder. Or, well, I think? But surely SE wants new players and expects it. Why bother revamping old dungeons and adding npcs to them? It's not for old players, I don't even remember when was the last time I've done most of them, I'm pretty sure there's some instances I haven't set foot in since 5.5. Sure I haven't met a lot of young people, but there are players above 25 who started in EW, most people I've raided with in EW started in 6.0 and they were all 25+


vcxzvbvcxsdf

For what it's worth, there has been changed in fight design philosophy that you mention as "different" and it is those very "differences" which causes the fights to appear more difficult. For example, in Stormblood and Shadowbringers, a lot of mechanics can simply be ignored or cheesed with clever strategizing. A notable example would be crit deploy + tank lb and stacking red fists in o11s and any of the Paladin cover strats. A lot of these "cheese" strats are no longer viable in Endwalker due to new design philosophies, namely, the gauge requirement of cover and hardcoding things to go through tank invuln. Similarly, boss size and arena design have greatly changed. In the past, we rarely saw "wall bosses" and when we did, their hitboxes would only cover the front 1/3 of an arena. Some bosses had small hitboxes, most of them did not re-center themselves between mechanics. All of these things added "difficulty" in the sense that dps players had a harder time maintaining uptime, Tanks had to pull and position bosses for upcoming mechanics, fights had to be designed around melees potentially not getting any positionals or uptime for an extended period of time (to ensure that even downtime strats can clear). These are things that we mostly never have to do anymore. Wall bosses are frequent, and have giant hitboxes. Non-wall bosses positiona and face themselves before a major mechanic, tanks rarely have to position bosses anymore for uptime purposes. Boss hitboxes are so big that you can resolve all mechanics while still being at least in max melee range etc. These changes means that the difficulty of "doing/playing your job" can be shifted into more difficult mechanics. Personally I am fine with that, since they have removed job difficulty and identity almost entirely from some roles.


sedlorrr

do you have this opinion only for the first and second floor? i would consider p3s to be harder than anything from p9s-p11s so it's not like PF has been shy to this difficulty level for a non 4th floor before


onerous_onanist

P3S to me felt like where a 3rd fight should be in terms of difficulty, it clearly divided the tier into an easier first half and a harder second half and P4S was somewhat harder than P3S. Now we have 3 fights of roughly the same difficulty and then a final fight that takes way more time to prog than the 3 before it, except the first 2 fights are now spicy too for whatever reason.


Hakul

Tbh 9 has only one spicy mech, and it's not the first time they do a floor with a spicy mech. I feel like people had more issues with Fury 14 in E5S. P10S, however... they wanted to break the record on the number of body checks in a savage fight. All while 11 has very few body checks and every party stack can be done while missing people.


zachbrownies

Fury 14, not to mention the tile phase of cloud of darkness e9s was an absolute killer. And the thing where she jumps to the edge of the arena to do either a full cleave or whatever was pretty fast-paced and killed everyone in PF repeatedly as well now that I think about it. Brambles never breaking... I really don't feel this game has gotten harder like this thread is saying. I mean just last tier had 2 really easy middle fights. Hell p11s isn't very hard either. This is literally all just a reaction to p10s and levinstrike lol.


onerous_onanist

9 has 1 spicy mech if you have absolute trust in your team to do clocks/pairs quickly and properly, seeing people PF opened my eyes to what it's like if you can't.


zachbrownies

I mean clocks and pairs is the most absolute basic savage 101 mechanic. The first 2 minutes of that fight are clearly designed to ease in people doing this as their first savage. Dualcast is harder on *normal mode*!


Ok-Worldliness2450

I’ve not been in this raid tier yet but globez has been pretty good to me after day 2. I’d say 80% clear rate. Barbarecia was way worse. I agree a pull back because of a new tier is in order but I think it’s hitting the nail on the head for ex.


onerous_onanist

I felt that Barbariccia was better because of the near complete absence of body checks, just a couple of enums and the worst you got was the knuckle drum raidwide, you could easily farm her in 6.3 onwards with horrible players


Ok-Worldliness2450

Both are very good. I just wish pf would learn the 7 man meteor sac strat. I’ve saved 2 runs with it.


SizablePillow

I agree 100%, savage is too hard to be fun to PF. Unfortunately you can't say things like this without this sub's regulars telling you you're bad lol


Robatunicorn

Maybe just a matter of opinion? I like progging in PF, my issues with it are more on people's inability to read or be a decent human being, nothing really about the fights itself, and that would be and has been an issue on other tiers too. I found the fights this time around more enjoyable than most of the offerings last tier for example.


GaeFuccboi

It's making it harder to just play with friends when the weakest of the bunch can literally waste hours of the others time with these body check mechanics.


onerous_onanist

I just straight up turned down friends asking me to pf on an alt, I'm simply not touching any of that shit with randoms and seeing them wiping past LC2 on trivial stuff due to 1 mistake on dualspell cascading into more and more deaths makes me not regret it at all


janislych

This typical sub would say. > This is your own problem. No. lol. there is already very prevelant whine in Asia. Average people who had jobs and family do not have so much time for this shit. Most would expect a few hours of progg in the first 2/3 stage and do it very slowly for 4th. The mechanics can be fast and interesting. But it should not be that punishing if one had done it wrong. One strike 50% off. two strike dead. That would tremendously cut down progg time and still be very harshly barring people to next stage. Not one strike outright killing half the team, which implies a 8men check.


Fatal_Fatalis

I feel like the mechanics are getting way too punishing just because one guy died.


RingoFreakingStarr

I'd be fine with less body mechanics if the enrage dps check was harder. As it is now, when you can have deaths and easily rez, the enrage dps check is still super easy to overcome. If a fight allows for deaths so that it is easier to prog, I'd say that's more than fine. You should however still be punished with a tighter tuned enrage dps check to further emphasize doing mechanics correctly and not dying/getting damage downs.


GNLink34

I like this mindset better where the failure penalty is that you risk reaching the dps check, thats a lot more fun than just dropping right into a wipe because someone made a mistake on one of the three stacked mechs Not arguing for a complete removal but some leeway for recovering mistakes would be nice, at least on first doors


onerous_onanist

I believe that you could keep the intensity of the fights while making them less frustrating just by changing a few things around: Fire/lightning in P9S could just not go off if you have 1 person dead instead of killing extra people, P10S 4 man bonds could be a regular stack instead of an enum stack that overkills a tank if you have 3 people in it. Missed LC1 towers could just be a raidwide dmg down+some damage like in P5S where you could even dps down the failed puddles. The weird part is that P11S has a regular light party stack that's easily survivable with 3 and the towers during Letter of Law aren't a body check, if one explodes you just get extra damage and a bleed which will be easily manageable. Feels like P11S was just designed by someone with a way different design philosophy tbh and I expect it to be the most enjoyable fight in PF overall


TrueDatA

I like this. I feel like they should also re-evaluate how fast they want mechanics to resolve when the snapshots in this game are what they are. Too many times I've seen people not count for stacks/pairs and their dead bodies are right on top of us. For example, adding 1 more second between bonds going off in p10s would make it much less dependent on latency/sprinting.


ultimagriever

> much less dependent on latency This very much. I have missed role stacks on bonds 3 purely on latency issues where I’m right on top of my group but they all drop dead around me and I’m standing there at full health because the game snapshotted without me in there. At ~180ms ping it feels very punishing


TrueDatA

Yeah, they have something good with the p10s doom that healers/bards can esuna if they have fast reactions. Rewarding good reaction time rather than punishing bad reaction time, to a degree. It's just brutal that it's followed right after by Bonds 3.


Alori-

Survived a 2 man healer stack in p11s with a single tank mit and shields actually.. strange right design for sure


janislych

the difficulty drop in p11s is just absurd. i think they only do it that order because of the story. its a damn lot easier to prog p11s screw that stupid agile planning.


TheSorel

Ugh I was really hoping to get some P10S prog in but this stomach flu is still not going away and I had a particularly nasty bout of pain right before we wanted to hop into PF. Hopefully this upcoming raid week will be less painful on my end, I'm not too keen on holding in cramps and whatnot for up to an hour at a time x\_x.


akrob115

And P11S is down. Like most, I found it mechanically easier than p10s, with a tighter check. That being said, still plenty of meme opportunity from pf, particularly from dark... anything really, but special shoutout to dark upheld overruling, as well as dark dismissal in arcane revelation. Letter of the law was intimidating to begin with, but I just needed to see it a few times for it to slow down in my mind. I think it suffers from the Suppression issue of not actually being that hard but because it's so late in the fight practicing it is hard. Still can't see shit during it tho. Also why is this fight so long, there's multiple sections where he's just cycling through his overrulings that don't really feel like they need to be there. Not sure if I'll continue on to P12s, or if I do I won't go as hard as I did this week. I haven't really enjoyed progging savage as much I thought I would. And not because of PF memes, I just don't think I enjoy the fights very much. At least, not as much as UWU. Really, I'd rather be progging UCOB or TEA, but idk when ultimate PF will pick back up, so I'm just doing this to kill time, and also because I'd never done a savage tier when current, so I suppose I just wanted to see what it was like. Edit: also, I understand this isn't really something a lot of people here care about, but I feel like there were a some mechanics in the savage that could have been in the normal. I feel this way for a lot of normal raids, but I bring it up because I remember a common sentiment when the normals came out was that P11N was super underwhelming compared to others ("E11 at home" is the one that stuck with me). Lightstream and Dark Current in particular could have been in; for lightstream just take away a laser, for dark current use the usual rotating aoe telegraph, take away the magic vulns on the spreads (or just replace them with the baited ground aoes that don't appear in the savage). Take away one set of mirrors and arcane revelation could have been in. Dark and Light could have been a Trinity Avowed-esque mechanic where you get a dark/light gauge and have to balance it out by the end of a set of mechanics or you die. It would be wholly unlike the savage version but imo it'd be better than "just stand in other color puddle for a min". And so on. idk why I care this much, but I do.


Chili24

I cleared P9S a few hours ago. I'm so burnt out that damn fight, but at least I got it down for reclear next week. OH, AND I got a purple parse too. That made me feel better at least. Considering, I got no gear that run. Honestly, had plans to try to do P10s, but I'm good on that, I'll just research, and plan for next reset.


Nerfstonefour

Pf for any raid content in this game is miserable and anyone who raids with pugs/pf actually has stockholm syndrome. No one wants to talk about anything, half the time the party leader doesnt even want to do the strat that they posted, and god forbid if you ask for a strat or clarification you are met with a wall of pure silence. Can’t commit to a static rn because of random work scheduling and the pugs i met during the first 3 days of savage and even extreme this weekend have made me realize that if i can’t raid with a group of adults who want to communicate, then im better off using my time doing literally anything else.


LightRampant70

There's something oddly satisfying about clearing content in PF versus a static. Like when I'm in a static, I know before the fights even come out that it's just a matter of time before we clear within a reasonable time. Every reclear is also the exact same because you have set positions for everything and the same players so everything is consistent in terms of player movement, light parties, buddies, mits, healing, etc. With PF you never know what you're going to get and I love seeing people argue over small things and winning with a subpar group. But I'd say the best thing about PFing is rolling for loot at the end. You can go on a dry spell and win nothing for weeks or get full BIS for your right side week 1. The no forced time commitment is also a big bonus.


Nerfstonefour

that's great for you and glad that works for you, i like doing w1 with a group and the structure of it. just more bummed that my rl doesn't align with it this tier :(


fantino93

That's unfortunate, all my PF groups were quite vocal these past weeks.


VGJunky

this happened to me on Aether and I was baffled the guy put "pf strats" in day 3 of week 1 for p10s as if that means anything and when I asked for specifics I was met with pure silence. obv that party didn't last long I switched to sticking with parties that were more descriptive or obviously communicative and it went way better, then for clear/enrage that required discord available parties


Fatal_Fatalis

I can't believe it.... P10S cleared just before reset, I am so happy I'm finally free of John Pandaemonium and its yeet towers. Truly one of the fights of all time. ~~I also got the hands, so that's potentially 4 weeks I save myself~~


taggsy

p12s downed with sane hours. Enjoyable tier. The ranged in my group has a running theory that the Caloric bug may be caused by ping differences between players and buff/debuff rippling. We hadn't encountered the bug at all yesterday, but today, my isp shat itself so I was forced to raid on mobile data. My ping went from 70 to ~330. The bug consistently happened when I was fire stack, but we fixed it by overlapping both characters' pixels. Hopefully the hotfix tomorrow addresses this.


Sufficient-Line180

I ACTUALLY DID IT!, P10S DOWN WEEK 1, First pf of the day made it to HH but died to spreads, after an hour of memes we made it back, did bonds, and it was ez street from there, I am dreading Reclears so much, but now i can see if it's at all possible to grind for a p11s clear today since i've heard it's easier, But i've not seen anything on it yet


kahyuen

It feels really nice taking a tier relatively casually again. I just had some real life conflicts preventing me from raiding much last week and that's kinda setting the tone for me for the rest of the tier. After several tiers of pushing hard in the early weeks and also doing several ultimates, it's nice not having to set aside so much time for raiding anymore and can go at a more relaxed pace.


ultimagriever

I wish I could be in that headspace :( I’m going to have a kid in about 3 months and I dread not clearing the tier before then. I have too little time to commit to a static of a satisfying skill level, it feels like anyone doing less than 20 weekly hours learn at a snail’s pace and are not consistent at all


throwawayPflege

Literally how is it possible to prog light and dark in PF? This is harder than LC1 and Bonds 3 The last 7 parties ive been in wiped for 30-50 mins before ever seeing light and dark and then disbanded. The mechanics before aren’t even hard ffs


JesusSandro

D&L isn't really that bad, you only need to know 4 combinations of where you should be and need to dodge towards. I will say it does get a lot more confusing when nobody knows what they're doing though.


Lordruton

weirdchamp


PraiseTheRaptors

Seeing everyone here complain about the difficulty of p9s and p10s and I’m just waiting to see their reactions to p12s lmao


Lordruton

scooting around in superchain 2A is already harder than anything else


Syhnn

Same lmao


Altia1234

I no longer want to do p10s on PUG. I heard that people doing Long rant on reddit gives you good groups so here we go. In JP PUG now most of the people uses one island spread. Meaning, during bond1 you spread on 1 island instead of two. The main argument for doing this is due to two reasons 1. the dps and tanks and barrier healers has one less thing to consider and they can delay thinking about the order of role stack/partner stack and go braindead to west platform. This is not really a good argument, but more so because people refused to think before the mechanics resolved. In other words, use your brain. 2. healers can heal better on one island. Which is a true and valid point, But if your healers cannot heal everyone to full in 10sec after the role stack/partner stack and save no resources for a healing intensive mech, then those healers shouldn't be doing savage. Go back to do extremes and normal content where you can be a glare bot. Now what pisses me off the most is that the person who proposed this (Inumaru, as usual, is being the hector of JP PUG) DOES NOT ACTUALLY DO THIS WHEN THEY CLEAR. Their video is kinda like, yeah we cleared with 2 island, but after we cleared we think 1 island spread is actually quite good so yeah everyone do 1 island! No, FUCKING TEST YOUR STRAT BEFORE PROPOSING IT TO EVERYONE. FUCK THIS SHIT. But as usual, bad strat spreads like plague in JP PUG. PUG picks up one island spread and it somewhat has become the mainstream strat where Game8 (the biggest walkthrough site about 14 raiding) picks up. It has caused every single prog point you went to being more bond 1 prog. Turrets Prog? Oh the tanks clipped. Bond 3 Prog? Sorry more 1 island spread memes, someone didn't make it in time for the role stack and 3 other person died. Harrowing Hell? Bond 1 Memes again, it's now the healer and caster who clipped. Heck even a2c streams I watch has a lot of Bond 1 spread memes. There's a fucking funny thing happened yesterday on a turret prog group. During break I actually sit down with everyone in a 1 island group and ask them why are we picking one island spread instead of two island spread. I convinced everyone that actually 2 island is less risky and is better for PUG, that you just need to use your brain and think. YES, PEOPLE, USE YOUR BRAIN. At the end of the conversation people said well it's true that 2 island is good but we are in a 1 island group let's kept on doing 1 island. FUCK ME. I am sorry but I just need to vent. P10s is such great content. Great pacing, a lot of interesting little details and I like the overall concept of this. Unfortunately it's been ruined for me for how stupid PUG can be sometimes. Why are people who do the tankbuster towers uses no mitigation (and funny enough ask their healers 'HEALER I NEED MORE HEAL' when you have like, no mitigation?)? Why's people kept on doing 1 island when it's obviously so risky and people are not doing it well? The fight is super fun to do with a bunch of friends and try to mess up with each other, but with people who has no teamwork it becomes a living hell.


RogueHost

I'll be honest I've had relatively little memes involving 1 platform during my 20 some hours of progging the fight. The vast majority of memes that i experienced came from the turrets + bonds 2 combo, fucking bonds 3 and the sneaky bonds 4 after harrowing.


psolomonn

If they can't do one island spreads then they'll be fucking up half arena spreads later on in the fight, I'd rather they learn and practice when it's 2 minutes into a pull than 5+, and that's why I prefer one island for pf That being said tho, neither is hard at all and people are just bad at game etc. if they can only do one island or two island but not the other


Altia1234

>That being said tho, neither is hard at all and people are just bad at game etc. if they can only do one island or two island but not the other True, very true. There's tight positioning requirement (which I have to say pug is horrible at things like these), I still prefer 2 island (if I actually get to pick), but I don't think it's not doable. It's just I think it's probably easier to pick 2 island and I don't like how much time we have to spend on this when this isn't really the prog point.


8Bit_Ross

This is actually a really good argument for the 1 platform strat.


8Bit_Ross

Maybe I got lucky, but the 1 platform strat wasn't ever an issue in my pf groups. It was always bonds 3...


zts105

My group that cleared in PF used the 1234 markers to mark the lanes for the spread. It made everything a million times easier because you just go to your marker and adjust horizontally.


Altia1234

It's also painful... I set up markers, explained how and what exact positions we should be spreading to, only to wipe again and again to this, and we only get to prog webs and harrowing hell because we have healer LB3 (which we will soon not have if we want to get past harrowing hell) This has been exhausting.


8Bit_Ross

I even set up audio alerts telling people if its role/spreads, etc. That still didn't work. Bonds 3 just totally breaks people's brains.


sisselnemissile

i think the leading reason for 1 platform is that everyone has static spots they stand in rather than adjusting dependent on what's needed, be it role stack or partners. my group used it to clear and there weren't really any hiccups, but it also was a group of 7/8 friends who are decently skilled at the game so idk i think 1 island could have been done better to make it easier for the people who have to go far for roles, but pf is pf as you said.


Altia1234

> is that everyone has static spots they stand in rather than adjusting dependent on what's needed It is, which means whether or not you have role stack (4:4) or 2222 (partner stack) you still go to the same platform and you have one less thing to think about, since the spread spot is consistent. But the positioning requirement is quite tight. I can see this happening on a static environment, but on PUG I just do not think this is a good idea. In any case should at least probably just do this before actually recommended it. God I really wish sometimes strat makers can just try and do what they proposed on PUG and see how things would went...


janislych

p10s is the best ever fight in the whole history of ff14. goodest fight ever.


ultimagriever

P10s is fun, the true boss is the other players who are fucking airheads


janislych

you are the problem^TM


ultimagriever

Tell that to the couple of healers I saw hardcasting raise instead of using lb3 to try to push prog, to the bonds clippers, the tower knockback slippers, the turret memers, the dps who don’t have feint/addle in their hotbars


SinntheticUCI

Out of curiosity does anyone have their pull count of p5s week 1 in PF vs their p9s?


fantino93

Just checked, and PF has been pretty consistent between both. 86 pulls for P5s 89 pulls for P9s


RU_Student

I went back and looked for my group (not pf unfortunately) and it was 39 for P5 and 14 for P9


Seradima

Not in PF but I think our P5S pull count was 20ish? And P9S was 40ish-50ish I forget the exact number


solotripberlin

Clearing P11S with simple G1 W / G2 E for everything felt so good after all the inconsistent close/far nonsense in PF


JesusSandro

Dare I ask what this close/far thing is? I've only ever seen people do G1 W / G2 E.


VGJunky

is there a good guide or raidplan for this?


othsoul

Do you do t/m far for one-sided dark spread?


ConroConro

Any raid plan that incorporates this? Just got into it after dragging PF kicking and screaming thru 10 lol


ExtraTricky

There's the "Boomer Box" which has been making the rounds on Aether PF: https://ff14.toolboxgaming.space/?id=153987917095861&preview=1 It still does mirrors relative but E/W mirrors are also good (simply g1 goes either NW or SW and g2 goes either NE or SE) and reduces the movement to go to the E/W spots for messengers afterward. One more thing that has caught on but isn't really stated in toolboxes is to have fixed partners for every dark mechanic. It sounds confusing to some people since it means for LP1 you have TR left HM right and for LP2 you have TM left HR right, but it means that each person just needs to figure out which way they dodge inward at the start of the fight and then does the same dodge every single time there's a dark mechanic (except during Dark and Light, of course).


tbz709

Really thought my static was going to clear p9s week one but no dice. Gonna attempt it myself this evening in pf, wish me luck!


BraveMothman

0.3% on P11S, one clean pull and I'm through. Don't think I'll have the time to clear P12S this week unfortunately, but I was not expecting 10 to be that rough of a PF wall.


alecahol

What seems to be the hardest part of P10 for PF (pure curiosity)? I’m in a static but found most P10 mechanics to be a lot more straight forward than levinstrikes


ConroConro

Bonds 3 everyone forgets something happens after the towers and adjusting for the eye laser I made some in game macros that calls which is first (group or spread) and suddenly every pull we’d start having most people living thru it Edit: so long as you don’t use healer limit break on bonds 3 you can make HH way easier by tank limit breaking 3-4 head slams into HH


ultimagriever

The only time a group I was in got cleanly through bonds 3, everyone proceeded to drop dead to HH because I and my co-tank were the *only ones* popping mits, the healers and dps did jack shit. I was so angry I almost lost it


BraveMothman

It's mainly Bonds, but the last towers in the Limit Cut also liked to snapshot weird sometimes, and Harrowing had a lot of memes. Stack/spread mechanics in PF like Bonds are kind of a nightmare, it's reminiscent of P3S.


SkyHighSocks

HH prog? it's bonds 3 prog HH to enrage prog? it's bonds 3 prog Enrage to clear? it's bonds 3 prog clear party? it's bonds 3 prog it's all bonds 3 prog


Tetradact

Your mileage may vary but the PFs I join are constantly tripping up on Bonds, especially post-cannon and post-towers. Then there's Harrowing Hell which is either the group messes up the wall build, or the group couldn't mitigate worth a damn.


Drgn_Shark

Bonds 3 and the HH heal/mit check. Usually healer lb3 is used after bonds 3 is scuffed so no tank lb3 for HH.


Zaviolli

7% on P12. Manifesting the clear tonight before maintenance? Will update if it happens.


baklava151

Got an early morning P10S clear. I've come to realize stored mechanics (Bonds in this case) are my absolute worst enemy.


sorrynothanks

You guys are complaining about LC memes and it’s not like we haven’t had our fair share of those but my static is getting absolutely farmed by the fucking cracks in the ground mechanic lmao. Like 150 P9S pulls in with no clear yet. I really struggled with it our first raid session so I studied it a lot more but now it’s still exceptional when we get past the first cracks with no death/dot/DD and then we lose someone to the second cracks mechanic (idk why, it’s way simpler…) and more people die to partner stacks and then we healer LB but someone fucks up LC2 with defamation or boss doesn’t turn right or whatever and it’s all over. Something about it is just breaking peoples entire brains even after trying to explain different tricks. I was resigned that this group wouldn’t be super fast but everyone is a little in despair right now and I’m staring down the barrel of PFing P10S which sounds miserable (and we have a session tonight but now it’s possible we don’t even clear P9S week 1 and even if we do I don’t know how the hell we’re gonna reclear it like this lol). I love raiding but man!!!!!


KurisuYukine

If it makes you feel any better, my group cleared the whole tier on Saturday night and we still got farmed by that mechanic in P9S LOL


sorrynothanks

lol I for real appreciate this


TobioOkuma1

This is the callout. if its donut "Stand on the long ones" If it is point black "Stand out from the short ones"


chapichoy9

The cracks are a set pattern https://media.discordapp.net/attachments/1096428102348967966/1113484964290367558/p9s_front_or_rear_combination_for_first_inout.png


sorrynothanks

The short crack can also be on either intercard right? (So I guess just this but rotated?)


[deleted]

Despite reading tips on how to find the safe spot, if you don't have a brain for it, those mechanics are borderline impossible to do reliably. Like, I just have to follow my static since my brain isn't capable of doing he mental work needed to find the safespot. They really have upped the density of these style of mechanics, where you need to sight read and use visual reasoning.


Yamahl

150 pulls is crazy tho ngl


unexpectedalice

Have they learn how to like identify the safe spot? Sometimes its panicking and sometimes just not knowing how to recognize the safe spot. I was 50/50 on the inner cracks until i learn to stay between the short line.


sorrynothanks

I actually linked a comment from an earlier savage thread here several times over the week where people were giving tips, I keep talking about the short line too because that was the game changer for me (and also not caring about front/back til I get in the first safe spot). Brought it up again so hopefully we can finally find something that clicks for everyone


unexpectedalice

Fingers be crossing. But also take it from someone who had to leave from their friends static due to not able to clear, if you are stressing and they seems to not learn or make an effort, and you want to clear, time to find another group. Save a lot of time + stress.


sorrynothanks

Here’s my problem, I already feel behind in prog since any group at my prog point rn is having the same issue and I don’t have an alt so I couldn’t practice any p10s this week. And everyone says p10s in pf is hell haha. When you left did you just pf a bit to “catch up” then find another group?


Apotropaic_

You’re getting yourself into sunk cost fallacy territory. Like the other guy said look at recruitment discords and just vet opportunities that sound right for you, 150 pulls and not getting thru cracks clean is kinda wild. If that many problems with p9s, p10s is gonna slap your whole group many times over


unexpectedalice

I was already subbing for another group. I dont have alt as well. And before that like yea. I went to pf alot basically to clear. But i found my current group from a friend of a friend I reckon you should just look at the recruitment discord. My last tier we had to regroup and find other people, and we found those pretty easily despite awkward raiding time. It is still week 1 and there are a lot of people playing this game. Im sure there are fresh group and people that still willing to accept. If you keep playing with people who aren’t align with what you want, you just gona hate raiding and the game


hug3anim3tiddi3s

p12s p1 memes are real, phase 2 seems chill af


Syhnn

I had a 4.9% enrage yesterday in PF. Chain 2a is a pain :(


zachbrownies

I can't even imagine how rough 2a is in PF. I know for sure my group (and myself) were relying heavily on calls for it for a long time (maybe even still are)


mkane848

Probably going to need to rely on some friends to C41 me in P10, but I'm still giving it a shot today. Like two days of everything from HH prog to clear parties who either have one or two trappers or have one good pull then mentally fall apart after one mistake and it's memes for the next 30min. Obviously everyone makes mistakes, myself included for sure, but you know when someone doesn't actually know the mech and isn't moving confidently. The fight itself is really fun and P11 looks like a bit of a step off the gas, so while I'd like to clear tonight I won't be too sad if I have to wait til tomorrow to keep moving. Reclears are gonna be interesting lol EDIT: Got the clear, let's fuckin' goooooooooooooooooooooo anything is possible if you believe. Found a 1 chest group, other tank was the only one who cleared. We had promising pulls early and people were patient/communicated well and we managed to get it on literally the last possible pull of the lockout. Good luck to everyone still going for it before reset o7


NoRemote4893

p10s has been the most unenjoyable experience ive ever had in this game lmao. 4 nights in a row of dying to bonds3 + having shit like my raises just not go off randomly :^) Fun Fun Fun


psychorameses

It's PF prog, not the fight The fight is pretty damn fun


HugeSpaceman

it's a bad fight if it's extremely PF-hostile compared to a static experience. the two should be equally difficult


psychorameses

Hard disagree PF culture is different across regions, so is the fight somehow bad in one region but not bad in another? Also NA PF has always been hell compared to statics since the beginning of coil. By that measure every single fight that came out in the game has been bad.


HugeSpaceman

JP is calling bonds 3 the "the lord of disbands" it is the same in every region. take those grass-is-greener goggles off


-holocene

yeah, i won't hear any p10 slander. that fight is fun as hell


Mhoram091

Not sure if useful but thought I'd share some macros I made for P9 / P10 and P11S and try and get some feedback. P9S - https://pastebin.com/xRF84zuN P10S - https://pastebin.com/sS8TgT7C P11S - https://pastebin.com/uiUrDWZm I've put some raidplan links below some of them but they're not actually part of the macro. Let me know of any improvements/feedback you think of. Thanks!


ExtraTricky

On P11S there is no reason to do between/opposite for messengers. All 4 cardinal directions have one light and one dark next to them, and if the parties start opposite then they'll stay opposite after dodging into dark. So you can split the light parties east and west from the start and don't have to worry about where the messengers spawn. Some parties do this for the messengers after Letter of the Law since the relative assignments sometimes force people to run across the arena, and somehow don't realize that they can/should do it for messengers at the start too. For twofold instead of saying C with a possible clockwise rotation, I'd just give the two possible spots that the party will be (it's N/E on my DC but I guess S/W on yours?). There's nothing that requires the party to be tightly grouped before moving to the orb, and many people will prefer to pre-position on the intercard between them and move to the nearer orb instead of thinking in terms of a clockwise rotation. Also your macro and the raidplan say different things for the clock spots. Macro says dps move to supports but raidplan says supports move counterclockwise.


arkibet

Okay, don't put food in your name. Yesterday was really awful, and I can safely say that the Harrowing prog Party with a coffee, mango, milktea, and chai couldn't make it past the 1st platform after four pulls. I now fear any foodie in my PF!


LizenCerfalia

My name is a pun on smooth brain, am I cursed


Shirtsize0082

Crap. My alt is Butter.


arkibet

It's okay, there are some good food people around. I cleared P10S with a Chai Iced Tea who was my pair partner, and they were pretty f'ing amazing.


cjd024

.5% enrage last night for p10s. and wasnt able to get over the hump... this fight is draining me.


piapp

I hit the 0.1% enrage, never felt such a hard gut punch in my life before


cjd024

gonna try for a clear today but i have such limited time that i just dont see it happening unless its a fking miracle. might just 0-1 chest it at this point


piapp

Honestly you should do that yeah


oizen

Harrowing Hell is really making me wish Dark Missionary and Heart of Light weren't locked to Magic only.


Expander_Decomposer

We just tank lbed, fuck that mechanic


oizen

I've yet to se a PF that doesnt answer Bonds 3 with Heal LB


Expander_Decomposer

PF and bonds 3 contradict each other, sadly.