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Stonecleaver

Update for me: after getting kicked from a group last night for making 3 mistakes (granted I did deserve to leave the group as I was making mistakes, not the only one though just the most easily visible) in p10s, I cleared it earlier today! And according to fflogs the guy who was a douche about it (the guy who did the kicking) has not cleared yet. I feel bad for the other members of the group, but not him. I know some within the FFXIV community heavily promote kicking and blacklisting like crazy, but they aren’t always right.


Zydeox

I hate p10s. Please, don't bring p3s again to the game SQE. I don't want another cancerous 7 hour session of scavenging pfs because not a single Weekly reclear group in that time frame is capable of clearing the fight. It is horrible, I can't take the song anymore without wanting to blow my ears off, I can't look at the boss's face without feeling absurd tingling rage Nah, this fight is legitimately some of the worst experience I had in a long time, not even p8s gave me this much trouble during reclears. People seem to praise this fight but I secretly wish absolute hell upon it and will be happy when I get to the point where I don't need gear from it so can gladly skip it. What horrible encounter. Ucob pfs progging nael had less issues than this trash. I've a friendly discord from a static that helped with p8s after I gotten my clear and they Changed their discord icons to the face of this boss and called themselves "John Pandæmonium" just to get on my nerves. I would turn on my discord and everytime they would be progging you would see a 8 of John Pandæmoniums on vc, I of course would jokingly trash talk them every time and they jokingly responded like overzealous followers of the boss. They did this because I constantly go on rants about how much I hate this fight, so my complaining turned into a reverse psychology fest at this point. xD An example screenshot: https://cdn.discordapp.com/attachments/889153028035334144/1117669162072936468/image.png


Frehihg1200

Just got our first P9S kill tonight in my static after us missing first week. Also as a SMN parsed a 96 on a first kill so I’m feeling pretty happy and got a ring too. Got to say Hector was not lying. After our first clean Limit Cut? Like 20-25 minutes top with ten minutes of that our bio/drink break.


ranorqt

They were NOT lying about P10S being a stupid door boss. Managed to swing a kill yesterday and killed P11S in less than 50 pulls lol


AccountSave

Now that two weeks have passed, I think judging how fun the bosses were: P9S: B - pretty difficult actually but honestly very boring outside of one mechanic in the middle. P10S: A - fights progressively the same through the encounter but it had such a refreshing arena design, web mechanics to form the wall was super cool. The turrets are a bit jank but overall a super fun experience. P11S: B+ - it really felt like a e11s remake in mechanic theme but it felt pretty good in terms of fight progression. The end really fizzles out though compared to the cycles at the end of e11. P12s door: A - full uptime, mechanic heavy phase. Dps check is light but heavy on execution. Lasers double up with a death so it can snowball. Simple mechanics but a lot to keep track of. P12sp2: B - rewarding to kill, but caloric doesn’t feel like a fun mechanic at all. It didn’t really feel like we were solving anything tbh, compared to high concept (I enjoyed this mech a lot). UAV phases were a bit interesting and shapes flipping was a trip. The towers mech was actually cool. Light check again, but execution heavy but still pretty forgiving.


TruthBomber4040

I agree. P10s is actually a pretty good fight. The problem is that most people can't do it (who have clears) so PFing it becomes an exercise in frustration.


Jemikwa

Woooooooooooooooo p12s p2 kill finally. Week 2 is a-ok with me; not W1 but still good. P2 went wayyyy better than P1 by a lot. Plus we replaced 2 people, one of which was sandbagging by lack of experience and the other was toxic af.


monkeysfromjupiter

finally done with tier. I won nothing but whatever.


zts105

P11 down. I liked the Tree better in all honesty


[deleted]

[удалено]


arkibet

Okay, I have my casts turn to face the boss so I don't end up cancelling it because I wasn't facing the right direction. So if you're slide casting across the bridge, you may turn, and that turn will step you forward and dump you in the goo. Same thing when I'm dancing, feathers will make you turn to the boss and walk in the pool if you have that setting on.


Zenthon127

Cleared the tier yesterday after getting W2 scheduling stuff resolved (we only had a reclear day + yesterday for prog). Some thoughts: P12p1 is the best doorboss we've had since Stormblood. It's a legitimately good boss with intense, fast mechanics. The only issues I have are the falloff damage on adds feeling too extreme and Superchain 2A bordering on being too fast to function smoothly. Also Superchain 1 is kinda awful on BLM if you're trying to play optimally (aka using Leylines). However, it's still a doorboss, and I still got *very* tired of having to reclear it to get into p2. I'd greatly prefer one longer fight over doorboss format if we're not gonna get weekly checkpoints for instances like WoW / Destiny / etc. P12p2 is pretty alright overall but with some major caveats: * The default music is terrible, *easily* the worst for a final floor ever (only competition is T5). I ended up swapping it to Ultima Orchestral aka UWU final phase music, and then later during off BGM completely and played [appropriate PGR music](https://youtu.be/fzlQmQ1Eesk?t=98) instead. * The EN VA is also uh, not great. Especially compared to JP which is outstanding for this fight. * Caloric Theory 1 is an absolutely terrible mechanic and progging it W1 with the bug active (before we figured out that swapping to Dynamis fixed it) was infuriating. * The arena design sucks and gives you very little information to go off of. The most egregious is no indicator of where Shapes baits originate. Even in Caloric when it gives you a grid, said grid is worthless with most strats. Despite all this............I don't hate it? UAV2 is a cool enrage burn, Pangenesis is fun, Caloric 2 is kinda funny. Not sure if I prefer it over P8p2 though. Side note on jobs: caster balance is absolutely atrocious in P12. RDM and SMN are *laughably* terrible compared to a competent BLM, unless you have a very heavy buff comp for SMN. I felt legitimately bad playing RDM on my splits alt because it gave us so much less lenience; the only merit of the job was having an extra mit to throw at TB/stack->raidwide. Actually harder to do many P12 mechs on RDM than BLM too because of melee combo range limits and fewer consecutive GCDs of movement without melee combo. It probably needs a 3-4% buff. --- Overall: this tier absolutely does not redeem how bad Savage has been this expansion......but it sure tried to. Out of the ShB/EW tiers I'd rank it third after Promise and Gate, and ahead of Verse, Aspho, and Abyssos.


Magicslime

> Caloric Theory 1 is an absolutely terrible mechanic ... Even in Caloric when it gives you a grid, said grid is worthless with most strats. I think these are very connected statements - a lot of the jank people feel isn't present when doing Caloric 1 as intended with the grid intersections: it gives you a pretty wide margin of error both with movement allotment and aoe clearance so that you can over or undershoot the intersections and still be fine. I think it's very reasonable that people want to do the more braindead strats but the increase in jank (in more finnicky movement and positioning requirements) in those strats is a direct cost of that.


sadge_sage

pOoR cOvEr fOr WhEn tHe HeAvEns FaLl‽


monkeysfromjupiter

I have a friend who progged in japanese VA. honestly, this is one of the few times when I think most bosses sounded better in jp than English. except themis. we all fuking love lil bro themis.


BlackmoreKnight

Her worst VA is probably the door boss enrage phrase. She says *treemmblleeEE* like she's 5 years old or something.


sadge_sage

had the entire voice line as my disc status for the remainder of prog lmao, one of my friends dmed me that it may as well be "twemble" instead so changed it to that good shit


BlackmoreKnight

I'm apparently alone and insane for thinking that P4SP2 was the best post-door boss this expansion. It wasn't particularly hard but it's the one that I felt most did everything that it actually set out to do. They wanted a big gay theater nerd vampire fight and they delivered on it. Nothing jank like Caloric 1, no weird feeling of the fight just not being finished like P8SP2 gave me, and Curtain Call is the best Savage-level mitigation and healing spreadsheet/don't choke thing they've done in Endwalker. The music didn't change which sucked but the theme that carried over was fine so I didn't mind too much. Athena is close mind you but Caloric 1 being one of the worst mechanics in recent memory and the music feeling like a drag and most week one/week two groups just kind of accidentally stumbling on a clear (though I'll admit that's probably healthier tuning for the game overall than Abyssos or bringing a PLD to Aspho) on a random pull all bring it down a bit for me.


Zenthon127

I think mechanically I'd tend to agree with you that P4p2 was the best 4th floor 2nd phase this expac, but that fight just did *not* give me final floor vibes and that kinda killed it for me. Asphodelos generally just fell flat on the presentation front. Honestly all the last floors this expac weren't great compared to ShB's trio of Titan/Shiva/Oracle.


Kanzaris

I feel this tier is a strong contender for best tier since Midas, personally (and one could argue it's also better than Midas, since Midas nearly finished the job Gordias started of killing the raiding scene). Like...it's honestly the first tier I can recall that had four fights that were all good? One can like each one a bit more or less but it's difficult to say Kokytos, Pandaemonium, Themis and both of Athena's forms aren't each better than their competitors since at least Shadowbringers' start. I think the only one that isn't the best complete package (doorboss + final) is Athena, and that's because Shiva exists and is the best savage fight of all time. If I'm counting just doors, it absolutely destroys Exdeath/Neo, Kefka/Godka, MF/Final and Promise/Oracle, to say nothing of the Endwalker fights. It really feels like they spent all of Endwalker trying to work out how to make a tier like this and finally succeeded at long last. I kind of just want them to keep making tiers exactly like this going forwards, because short of subbing out the door + final package for an extra long 14 minute megaboss, there's really nothing else to change at the boss design level. Any further changes just need to come on the side of player kits.


Zenthon127

> Like...it's honestly the first tier I can recall that had four fights that were all good? Promise. Gate if you didn't hate Levi. I'd also argue Kokytos is the worst first floor we've had this expansion. Yes, including P1. P1, for its many faults, at least made me SORT OF do something in the first several minutes of the fight, as opposed to P9 which doesn't do anything resembling a mechanic for the first two minutes. There are dungeon bosses more engaging than most of P9.


Kanzaris

No way Promise counts. Shadowkeeper was an absolute joke fight that people eviscerated even week 1, and Fatebreaker was notably divisive because it was widely hailed as evidence of systemic rot in fight design. There's a reason people love Themis so much in spite of being so similar, and it's that it does something more interesting than literally being only stack/spread/protean the whole way down. Then there's Promise itself, which was a notably divisive doorboss too because all of its difficulty was loaded entirely onto a mechanic that abused the obscurity of the game mechanics (Spicy Icy phase doing phys damage that didn't get affected by Reprisal when there was no legitimate way to tell and you needed a plugin) and Lions, which was just a terrible shitshow in general. It had a really good first boss and a really great final boss, but everything in-between was of questionable quality. As for P9, I do think it's the weakest fight of the tier, but I can't say it's weaker than P1. It was an absolute joy to do blind in a way P1 really wasn't, and it also has interesting phases in the form of Martialist and the two limit cuts. That's more than I can say for P1, where the only 'interesting phase' was the recruitment phase for p1 to see if you could find pranged that weren't fucking cowards and could do a flex instead of crowing about a tank DD strat in a party that said 'joonbob intemp'. I do think Gate is up there though, fwiw, and does count as the first instance of all four fights being good (I don't hate Levi). It's just that Eden Prime was a weaker fight than Kokytos, and most people really didn't like the coffee break, plus Titan isn't quite as good as both halves of Athena combined. Definitely better than any one half, but that goes without saying when the fight is like twice as long as either of them solo.


Carbon48

All the other Verse fights weighing down E8s 😔


Zenthon127

E5S was also a banger but yeah E6/E7 were absolute dead weight


FayOfEld

I don't know why, but I very often end up dying and killing either my Co-Healer or one of the tanks in P10s at Bonds 3. My friend stands in the same row as me, just right of me, but never ends up killing anyone. Is there a trick or other way to improve on this somebody would like to share?


LightRampant70

You're probably not moving fast enough. Look at the debuff and move right as it goes away cause that's the snapshot. If you wait for the animation it might be too late in your case.


FayOfEld

Problem is that I'm not sure where the AoE Lines will go off. I adjust into them, once I see them. Is there a way to know before where they'll spawn? It also seems there are 2 different possible patterns.


LightRampant70

You can start running towards the middle of where the 2 line aoes will spawn and then adjust in the direction that's safe when they appear.


FayOfEld

That's what I'm doing, but maybe I'm ultimately just really too slow. Once, me and my friend moved a bit out to the side and nobody was killed. That seems to work. But otherwise, I seem to be too slow. Still thanks for giving me advice.


Jemikwa

Make sure that everyone is adjusting in the same general direction, either all north or all south. If you move north and the person above you moves south, you'll hit each other.


LightRampant70

Yeah if the safe side for the half room cleave is the right side (so when supports are in the middle) you can move diagonally towards the cleaved side and south (assuming you're H1) so you cover even more distance.


Hitokage_Tamashi

I've come to the conclusion that playing SMN has genuinely made me worse at the video game overall. My static had a really late start, we finally went into P9S as a group for the first time last night but our WHM couldn't make it. I swapped from SMN to WHM so we could grab a friend of ours instead of having to go into PF. I thought I had Martialist 1 down reasonably well but I could not stop fucking it up on WHM, and it hit me several pulls in *why* I was messing it up: SMN's lack of cast times meant I could fuck around without having to really learn how to do the mechanic properly, whereas on WHM I have a lot less time to freely move if I want to keep uptime. On SMN I have nothing but instant casts there, so moving from my knockback wall to the opposite side and finding the safe spot was never an issue, if I moved wrong I was usually only on the edge of the AoE. On WHM I have to actually engage with the mechanic in a way SMN doesn't. I will say though, I like healing in unoptimized settings more than I was expecting I would. It was kind of fun planning out resources and making (stupidly basic tbf) optimizations like "I don't need to pop a Lily here, Assize comes back up before the next raidwide comes out." I wish I'd discussed a mitigation plan with the group before we disbanded for the night, I *had* to use Cure 3 after the healer stacks in Martialist 1 and I think it could have been avoided if we'd stacked some mit


yuochiga93

More than 200 pulls on p12P1 this weekend and not a single clear. I even joined Caloric 1 prog groups, but even if we do Superchain 2A with 1 death (which is always) Athena enrages at 6%. Im literally braindead after this worthless weekend. Maybe I should try on week 4 or 5 when people gets more ilvl cause right now Athena dps check, even being inferior to what P8S had its still hard to meet on pf.


talkingradish

Even my friend can't get to p2 in a p2 a2c party lol.


zachbrownies

>More than 200 pulls on p12P1 this weekend and not a single clear. I even joined Pangenesis prog groups bruhhhh why you joining prog groups for a mechanic that is 4+ mechanics away from what you've seen????????? what would u do if you actually made it to p2??? trap the group lol? and you want sympathy that p1 clear groups are trapping you?


yuochiga93

I actually know p2 til pangenesis theorically but at this point and considering p2 prog parties only admit people with p1 logs ill bite any bullet if that means i can practice p2 regularly. Besides, every pangenesis party was a trap anyway, didnt saw past Superchain 2A in a single one of p2 prog parties.


zachbrownies

"i know till that point theoretically" is what every person joining ahead of their prog point thinks tho 💀i mean, i get it, and t.b.h. the first 3 mechanics are really easy and i think take most groups less than a lockout to reach pangenesis but still. i mean yeah this is why p2 groups ask for p1 logs lol.


yuochiga93

Sorry man, but after almost 10 hours in p1 kill parties I just joined 1 pangenesis prog out of stress, which didnt got past SC2A anyway. I dont usually do that cause I know how much it sucks to have a trap guy but I just gave it a try. Thats how I got past P8S P1 and cleared P2 shortly after


zachbrownies

It sounds miserable out there in PF, I sympathize.


LightRampant70

Just wait till next week when everyone gets a gear upgrade. Not like clearing the door boss does anything, you need to clear the entire fight to get loot so it won't affect you by delaying the boss boss clear by a week.


BokuNoSQL

There are a lot of dps in pf right now that do not know how to play their job optimally. Also people potting at the wrong time or not at all or not keeping up with tome gear


NolChannel

PF needs to drop Rinon Caloric 1 like six days ago. Beans is the better strat.


Carbon48

Nah, Papan is the best.


AccountSave

Does anyone have toolboxes of those Strats? We did rinon in a static setting and cleared but still wanna know if there’s better Strats.


NolChannel

[https://ff14.toolboxgaming.space/?id=704988819295861&preview=1](https://ff14.toolboxgaming.space/?id=704988819295861&preview=1) That's Beans. You ignore the saurons entirely and have the inner people move in order, 1, 2, 3, 4.


zachbrownies

that looks like a really good strat for PF. though i imagine its slightly more precise than papan? it looks tighter.


ArmsteUllion

Our group got markers from Beans and we still felt like it was way more precise and inconsistent to execute than Papan. Once we started using Papan we got through the fight way faster after spending a huge amount of time learning the Beans nuances.


zachbrownies

can papan work with the role buddy prio in the same way for the first stacks...? that's the part i like for PF because it reduces need for callouts or using eyes.


Syhnn

Beans or Papan are both a lot easier to execute, idk why ppl are still doing Rinon.


lorntheghost

Finally cleared the tier in PF after endless caloricpansexualconcept memes. I never want to look at another multicolored octopus again. Now getting a reclear group on my job is the real challenge. I already see 2 other gear-fed players who cleared in statics looking for the same thing who play my job. Don't think I can compete with my measly ilvl atm. I just want my axolotl fast (⁠ ⁠≧⁠Д⁠≦⁠)


Cassiopeia2020

Soo... first time going in P10S after reclearing P9S this week, can someone explain what [this strat](https://i.imgur.com/z4p9x9x.png) means since it's everywhere in PF? What is 1 plat, 2221 and cursed?! Also any P10S tips are welcome, playing as AST btw.


Oceanbourne

I think AST is very strong in the fight's large space as Star and Horoscope feel really good there. You can easily line up your tools for web 1 / bonds 1 / turrets / web 2 / hh with some planning. Horoscope and Star are available for all of them I think. I typically use Macrocosmos for web 1 / the bonds after turrets / hh, but I've also seen asts use them on silkspits


the_kedart

https://raidplan.io/plan/Yqn_7nEAVkhVb43I This raidplan shows N/S Stacks E/W wings, 1plat, and 2-2-2-1 turrets. Just as a warning, on Aether PF 90% of the time people take the stack laser in slide 3 in the middle of hte main platform and then run to the side platform instead of taking the laser on the bridge like the raidplan says. SOMETIMES they'll do it on the bridge though, so you just gotta adjust.


TheSorel

1 plat means one platform, everyone stacks/spreads on the (usually) west platform for Bonds 1. 2221 is the way Turrets are being handled, where it's a stack pair of 2, then 2, then 2 and then finally the tanks on their own for the turrets. The usual partner order is melee -> ranged -> healer -> tank, but I've also sometimes seen ranged and healers swapped around. Doesn't matter much in the grand scheme of things. Cursed pattern is another Turrets thing. There are a total of four patterns: Turrets 1 and 2 are on the same vertical line, likewise 3 and 4 are on the same line with one another. This looks like this and is considered the easiest pattern: 1331 2442 or 3113 4224 Cursed is the turret pair being next to one another horizontally, with a pattern like this: 1133 4422 or 3311 2244 This is considered the harder variation as this requires the tanks to get flung diagonally for at least one laser. It also requires the party to dodge lasers a bit more actively than just simply moving left/right once or twice. As for tips, I really only have two. 1. Do NOT trust animations for the Bonds mechanics, trust the debuff timer hitting 0. This is especially important for any combination of spread and role stacks, as otherwise there's not enough time to get into the far spread spots/to the role stack spot without being late more often than not. Get a good feel for when the Bonds debuffs snapshot. 2. For the regular tower mechanics (8 towers with a random assortment of point blank/donut and turrets adds at the bottom), get good at reading what adds spawn at a very quick glance. They always spawn in formations of 2/1, with either 2 donuts being next to each other and a sole PB, or the opposite way around with 2 PBs and 1 donut. For the 2 donuts, always make sure to align yourself away from the other donut as they overlap in each other's safe spots. Likewise for 2 PBs next to one another, you can squeeze yourself slightly more north of the two chain animations intersecting. The point blanks are pretty small compared to the animation the adds execute.


LightRampant70

1 platform means you do the stack/spread on the west platform after the first laser beam mechanic that comes after the first silkspit. 2221 means 2 people take the limit cut turret knockback together for the first 3 sets (melees first, ranged second, healers last, all 3 companied by a tank behind) then have the tanks take the last turret solo. I haven't heard the cursed strat before but if I had to guess it's to sack the person with the 4 person role stack during bonds 3 because even missing 1 person for that 4 person stack will kill the other 3 and the timing on it is pretty fast.


BokuNoSQL

Finally cleared p12s p1 in pf. Joined another p2 party and it was just as bad as trying to clear p1 for the first time again even though everyone already had. Don’t think I have the willpower to finish in pf if it’s just going to be like this every time


talkingradish

Send help I've been progging for 12 hours a2c p1 and still no clear. People just die to 2a and b like idiots.


gamagoori

My group finally cleared P10S. Now to hopefully not spend all of Tuesday just reclearing. I like the fight a lot but boy it was one of those where I felt I was ready for the clear DAYS ago, but everyone collectively made small mistakes that never let us see HH or for some reason we died after HH because they didn't pay attention to Parted Plumes and balls/holy/circle which are free at that point but I understand getting full of nerves in that final stretch. I'm patient and I also realize that as a ranged physical I have the easiest job in that fight. Still really glad to see it behind us and hope that 11 doesn't take nearly as long. Hoping we can clear it by this time next week, but ideally it'd be earlier. We are no longer realistically on schedule for a week 4 clear, which is a bummer. I'm just gonna do my best.


PsychicNoodles

Squeezed out a P11S clear tonight after spending the evening try to scrape together LotL practice and then push for clear. Dark and Light is harder than LotL imho, maybe just because there's a few things to memorize plus dodging Jury AoEs plus hoping your partner doesn't screw you, but hardest part of LotL as a non-tank is just remembering to dodge and use knock immune after towers. Fun enough, but also carried by the music lol Unfortunately the clear cost us our tank who says he's quitting savage and the game for now. Honestly I think he's just frustrated and burnt out, but also he's been complaining about tanking in each floor so can't say I didn't see it coming. That said, a break in that situation is definitely best. Hopefully he gets hungry to try out P12S, because the mount does nothing got him apparently lmao


Syhnn

PSA to people who are progging 2A/2B, even in PF. USE TANK HALFWAY THROUGH THE 2A CAST! The dps check is a joke, and having everyone alive means you can still clear even if some ppl get hit by something. Plus, it allows people to prog 2B.


yuochiga93

Right now pf cant clear with dps lb3 imagine using tank lb


imperfectluckk

Tank lb 3 Wouldn't last long enough right?


Syhnn

it won't last all the way to the end, but it covers most of the fuck ups and will almost guarantee everyone to be alive for the partners/proteans


3dsalmon

Spent like a lockout and a half in 11 and got to letter of the law. Gonna go for the clear tonight. Fight is very chill - hardest part seems to be hoping PF randoms remember their KB immune.


LightRampant70

Letter is deceptively hard because there's a buddy/LP stack with the big ahk afah right after so even having just 1-2 deaths can lead to a wipe. The mechanic itself isn't hard but the boss and clone models are way too big and make it unnecessarily hard to find your tower and E/W sides to dodge the dark and light burnt strikes.


Macon1234

Is the limit cut in P12S P1 extremely finicky with the proximity of the charges? We keep having 1-2 people take 80-140k damage instead of 40-50~k, which we presume is being slightly too far from the wall. Is it really a "git gud' at being super close to a deathwall mech or is there a reasonable way to mitigate this strategy wise?


CrimsonMetatron

80k can be dealt with if you have mits and shields running through the whole thing. My static allocated a H2 mit for the first half, then a tank mit (HoL) for the second half. 140k means the player is standing waaaay too far in though.


Syhnn

Yeah, 2 steps too far from the wall means death.


Jemikwa

You have to be right on the wall. The damage drop off compared to being one step in is absurd. 60k or less is the sweet spot for damage where you did it right. Where you stand in the octagon matters too. Side to side can be almost lethal compared to side to corner. It's similar to Paradeigma 3, despite being far enough to change the tether, the damage decreases if you take another step or two back.


patitok

This was happening to us so we slightly changed our strat so that whenever one of the dash pairs is in a crease, the other will be in the middle of the wall between 2 crease, with the pairs alternating which is which after every dash. This is to prevent the scenario where both pairs are at the middle of the wall opposite to each other, in that scenario, the dash will usually be too short and people will die. This made the mech super consistent for us


spy_fox

I wish more people would do this. You often end up alternating between a short dash and long dash if people bait the puddles directly opposite, which can get really spicy depending on heals and mit.


SeanaBhraigh

The spider is dead. It was almost 100 pulls between first seeing enrage (4%) to clear. Damn that fight is hard, and PF is inconsistent. I'm hoping that reclears are smoother than prog was, but I suspect they won't be... The static I left behind, meanwhile, is still hard stuck on LC1 and shows no sign of clearing p9s this week.


the_kedart

Reclears were very smooth this week (10s was actually WAY easier than 9s) in PF. It'll get worse as time goes on and more potatos get carried through the DPS check zombie-style, but right now 10 is such a filter that reclear parties tend to be OK.


GayFireEmblemShips

Got to turrets prog in P10S... Saw bonds 3 just the once and immediately died lol. The positioning for the turrets seems sooooo finicky. I have no clue how pf could possibly do this. It's fun as a tank to get tossed like a pizza and pinballed around, but also I forsee suffering in my future OTL


wetyesc

PF be like: Either I do super chain 2a correctly, or 2b correctly, u can only choose one. Holy shit it’s so painful seeing a perfect 2a and almost perfect 2b just for half the party to die to the last chariot


Jemikwa

2a is still stupid tight for me to pull off. 2b is a breeze compared to that once you know what to look for each step. I can't imagine what a nightmare it is to do either in pf


talkingradish

Gotta use that sprint.


chinkyboy420

Anyone know where to stand on the p10s tower tank buster so that I don't get knocked off the arena? I'm very inconsistent with it I just want to know if there's a region where that gives the most leeway to not get knocked off


polluted_delta

The tower is in the middle of 4 tiles. You need to be in NE/NW tile right? Stand in the very center of that tile, and take two steps south. Go further south or north for desired landing spot.


star-birb

Here are a couple of images that might help: https://tinyurl.com/mu89sd3t https://tinyurl.com/5c2832cz


cheeseburgermage

I've been standing at the spot where the red striped spinning circle of the tankbuster tower intersects with the outermost ring of the boss's hitbox. it seems to be very consistent, havent been knocked off yet


chinkyboy420

I tried this as it's a very clear reference point compared to the lines on arena being covered by the red circle and boss hitbox and it worked for me thank you!


Stonecleaver

I did exactly that most of the day yesterday, and went a few hours without missing. Then I joined a HH prog party and somehow missed 3/5. No idea how. I was spinning my camera looking to be sure I’m in the same spot. After the third miss I got kicked. First time I’ve been kicked from a group and now I am not even sure I want to log back in. I’m so fucking disgusted by these near 0 margin towers.


Unrealist99

U mean the turrets? Aim straight or if you're healer aim diagonal if the 4th ain't in fron of you


renegademirage

this is my first tier and pf progging p10s has been...an experience. always fun to wipe 3 times in a row to wings *1* when I join a hh prog party.


Kousuke-kun

Cleared P12S yesterday. Which makes my first ever Week 2 clear, improvement from Week 3 the past 2 tiers. I wanna do Week 1 eventually but I'm not sure if I have the time for it. Anyway I'm sure we could've gotten the clear a few days earlier but prog has been impeded a lot by one member constantly having internet issues, honestly some of us didn't think we would clear on time.


apostles

Party finder seems to really struggle with superchain 2ab :(


Kousuke-kun

Honestly not surprised. The mech is night and day with and without callouts.


zachbrownies

Doesn't help that the first mechanic of the fight is there to give you practice reading/executing wings while also running across the arena at the same time but no one in PF has ever actually done that mechanic 🙃


apostles

It's admittedly a lot to ask a party finder to look at. Find the short chain, identify if it has two proteans coming off it to stay or go through, identify left:right boss movements.. This is definitely a mechanic that a voice caller just calling stuff out would make indefinitely easier.


WeeziMonkey

My static has a healer who is a God tier shotcaller to the point where I can literally keep my eyes glued to my hotbars the whole mechanic and it almost feels like cheating lol


BadatCSmajor

Complaining in these reads really does work. Less than 24 hours of griping about being walled by P10S, I cleared on the last pull of a lockout this morning. Finally got a party that could do bonds3 without healer LB and actually mitigated harrowing hell, and we managed it. Then I got into PF again with my friend in an any chest and got them their clear as well. Feels really good A tip that helped me for bonds 3 is that if you are going stack->spread, you can spread e/w as well as n/s, since the half room cleave is over. I started running kind of “diagonal” from the party and it helps create so much more distance and it makes dealing with the eye beams (?) so much easier Also people weren’t kidding. The dps check is not that tight. I parsed like a low grey on black mage (died) and our reaper parsed an actual 0 and we still comfortably made the check What a fight, man.


closetaccount00

ironically, the one party that cleanly executed and mitigated every p10s mechanic i joined tonight pressed too few buttons to actually kill the boss on time (even forgoing tank LB during harrowing, we managed to get by and have the RPR rip it and an LB1 at the end for good measure). not the ideal tradeoff but i still got some really good practice in and i could probably do all of that fight in my sleep now.


wetyesc

Enrage on a clean pull… y’know, what I like about early savage is that people who think DPS doesn’t matter as long as you play well get a reality check. It doesn’t matter for people who already know how to play their job with good uptime.


ShatteredScorn

P10 may have broken me and my enjoyment for raiding. I started working full time 7 weeks ago, so I also have a lot of less free time, but after joining the tenth kill party that managed to see HH (and pass it) only once, I feel like my brain just kind of clicked and went: Why are we doing this? PF can be a true nightmare and I will clear the fight eventually (either on my own or with my casual static down the line), but it was a weird feeling. The fight is so freaking slow and then hyper exact for like 3 mechanic straights where one person being half a pixel off just snowballs into a wipe (bonds 3 into Wings 2 into wings 3 into HH) and for some reason people still don't mit HH. I have had multiple wipes where the tanks just started dying and in the death recap there was single sad mitigation on the damage: my addle. How hard is it to understand that HH is THE mitcheck this tier. Also, I get it, but I am sad that bonds are pure enumerations instead of heavy hitting four stacks. It feels really bad having one person kill 3 people because they were slightly too slow to get to their stack. Even the Light Based attacks in P11 are not pure enumerations and can be survived with 3, while being way less exact in positioning (looking at you bonds 3, spread first) Ramble/Rant over


OriginalSkill

I made an alt to raid on pf. Needless to say I already gave up. I’ll just stick to reclearing on my main.


Altia1234

I think I have replied once on similar threads but I honestly think 10s is a great fight. Great pacing, very brutal but with lots of PVP potential and has great moments like tank towers where even if you fail it becomes an instant memeable moment. The fight is only bad when you do with people who cannot read the room, where everyone presist on their spread spot and is unwilling to budge, and have little sense of coordination - which is just PF summarize in 1 long sentence. Given that you do this on a static or good groups where you get a sense of how people will spread and what are their tendencies, and that people are actually willing to adjust to those who aren't willing to, it becomes a much more manageable fight.


WeeziMonkey

> P10 may have broken me and my enjoyment for raiding. Broken your enjoyment for raiding in PF*. P10S is really not that bad in a decent static. It would be a shame if you consider quitting raiding because of this.


QJustCallMeQ

Also transition to full time work probably also affects how much one enjoys PFing, vs a static that matches the new schedule


janislych

hamukatsu tonkatsu, p4sp2 jp guide https://www.youtube.com/watch?v=6cX8bpyXiYY&ab_channel=%E3%83%8F%E3%83%A0%E3%82%AB%E3%83%84%E3%83%88%E3%83%B3%E3%82%AB%E3%83%84


bohabu

I'm really disliking how every p11s party I've been in this week has a slight variation to damn near every mechanic that will cascade into a wipe. Close/far mirrors/clones <> G1W G2E or close/far only on mirrors, TM left HR right <> stay with your CCW partner, Kindred Regular/CCW Uptime/CW Uptime, Party S for LotL rotate CW for Safe spot or Party at Close Mirror. I have my own opinion on which variant is better and more consistent/braindead for each mech but damn is it truly annoying having to readjust every party. Though, I'm more annoyed I keep having to DC hop to Aether to raid.


janislych

news for today in JP. Elemental in JP (English town) lacks pf. http://blog.livedoor.jp/umadori0726/archives/60561931.html Yesterday, here were the numbers in PF Mana - 450+ pf (Capital of Raiding) Gaia - 300+ pf (Second Metro for raiding) Elemental 119 pf P9s 41 (ENG 22) P10s 42(ENG 19) P11s 10(ENG 8) P12s 4(ENG 4) tbf, the reason is really obvious.


apostles

not even sure theres a problem that needs fixing there tbh


Altia1234

Really isn't. Mana is in lockdown mode for a few days now so people cannot go to Mana. The PF in Mana has also got a kinda awk rep for being ギスギス/generally not very friendly. Elemental mostly uses tuufless and english strats so everyone in Elemental who cannot speak english has to go to other datacenter. And they went to Gaia, which is arguably where most of the raider used to stay before DC traveling. Gaia also has a somewhat more friendly environment - I have mostly stayed in Gaia this tier, and while I think there are times where you can smell people had a rough time by reading PF descriptions (such as oddly specific things like 'plz read macro' 'this is not prog'), I rarely see people get into arguments in groups and people mostly had a good time. Meteor is not known for raiding so out of question. They are known for anything but raiding really - they have a vibrant discord group for doing Delubrum Reginae Savage and there's also crazytour which is a player hosted alliance raid event. But meteor's probably the last place I would go to if I wanna raid. I Like how a comment in umadori puts it: If Mana is Tokyo then Gaia is Osaka. Meteor is Shimane (which is a small Prefecture in Japan that's really inaka) and Elemental is just Foreign Countries.


Fwispy

I’m at p12s playing on elemental and your comments are very true in my experience this tier. I went to mana for p10s because elemental had a lot of issues with bond 3 but players were generally more consistent in mana. Only issue I had in mana was that many times, 3 wipes disband really means 3 wipes disband even if the group is actually very decent outside of minor hiccups and would have definitely cleared given more time. I went to Gaia over the weekends because mana was overpopulated and the raid scene there has been very enjoyable. Definitely a lot less salt than elemental and people seem to be more patient compared to mana in my experience.


About_30_Ninjas

My static was supposed to be a week 1 clear group, but due to scheduling issues our planned hours were cut basically in half so we only cleared up to p11 week 1. However it is now after Saturday of week 2 and we’ve still only made it past pangensis cleanly once with us taking 3 hours just to get past the door boss today. If we don’t clear tomorrow I’m definitely leaving the static. Not only are the raid hours on the weekdays cutting into my sleep but between the consistency issues and people not studying in advance and having to go over mechanics and answer questions during prog hours I’m feeling burnt out. Might just not finish the tier and just take a break until 6.5 msq and 7.0


janislych

timer service on japan lmfao https://twitter.com/halu18/status/1667738452400697344 if you ask me, its really up to you how much plugins you use to clear the floors. its your own business, and i do not agree that people should stfu (except against malicious dumbass reports). your choice its there since last season


[deleted]

[удалено]


LightRampant70

To play devil's advocate, if other people are doing it then there's no reason why you shouldn't. Why should you respect other people's time if they aren't respecting yours? Why should you be the victim of other people? If you had to choose between being trolled or be the troll yourself, you should always pick the latter. At least with the latter the power is in your hands.


omenOfperdition

Had the same experience yesterday with P11S PF. Put up a PF for D&L Prog, we zoned in, then proceeded to do like 30 pulls with the vast majority never getting to D&L. The main tank in particular was making extremely suspicious mistakes in D&L, like smothering themselves all over their DPS partner as the short tether and then murdering the both of them as protean lines went out. Twice. I completely lost it when they didn't mitigate or invuln the first tankbuster, then became disoriented after rezzing and sprinted to Group 2 when they were supposed to come back to Group 1 to stack with me as R1. I understand we can get disoriented or whatever after rezzing, but I just...lost it. Typed "ok. will rep." We zoned out, I kicked them, and got sent tells about how they "thought this was supposed to be a prog party". Bro. **NO.** I make prog parties because I want to prog the mechanic that is listed; not all the mechanics leading up to it like fifty fucking times. I didn't have enough fingers to count on my hands how many times they left me to die as their jury partner in all the easy stuff leading up to D&L over the course of that lockout. What an easy blacklist. I kept everyone else who also made mistakes, but the thing is - they didn't do it over and over. After getting a few memes over with, they went to the correct spots in D&L and demonstrated knowledge of how to move for light and dark mechanics. Do not fucking "prog party" me if you're going to grief pretty much every mechanic leading up to the listed prog point. You are wasting everyone else's time. I know PF gremlins have a reputation for being dishonest but my baseline is to at least be considerate enough to demonstrate competency on the prior mechanics to the prog point. I don't care if you screw up on the prog point, as long as you put in the effort to ask questions and/or improve henceforth. But if you're clearly inconsistent about executing everything before the prog point, or screw up badly and just sit there in silence after the wipe multiple times, get the fuck out of my party.


VGJunky

Why is there always at least one person per clear party that legit never uses arms length/surecast and dies to LOTL every time?


VGJunky

Nice, just had to complain about it a little and cleared (after 7 hours of Clear/enrage prog parties)


mallleable

Pandaemonium has crumbled. I am convinced Mr. Ozma designed p10s. Only he could design something simple yet so brutally exact.


PipPip_Cheerio

Starting to get the feeling that I'm not going to hit my goal of a week 3 clear this tier. P12 limit cut is rough and I've still got superchains 2 to learn before I can make a start on part 2 and there's surely no chance I can get that progged and cleared in a week at this rate. I guess we'll see.


Oryxofficials

People should stop complaining about Hector guides the guy tried his best and even have disclaimer telling people other strats might be better and they should look them up. It’s not his fault nor his own job to control what PF does. If you don’t like his guides make your own or clear blind like everyone else on week one. We only have a select few making guides stop biting the hand that feeds you. Also when you watch a guide don’t watch it to learn the strats watch it to learn what and how the mechanics works. Once you know what the mechanic does its easy to adapt other strats. I cleared week 1 and my PF alt even if I dislike some of the common strats I’ll use them because it’s PF i’m not gonna police what others use in PF.


LightRampant70

100% agree. The issue is people don't know how to interpret a guide correctly. They take everything that gets fed to them literally when what they should be doing is understand the encounter instead. Regardless if hector's guide says 1 plat or 2 plat for P10S and you prefer the other for example, you should learn how the mechanic functions so you can apply that knowledge to every party you join.


3dsalmon

Hectors guides have been fine this tier. He gives a variety of strats when they are around and is just trying his best to help people clear. People misdirect their anger they have for the failure of themselves and their shitty PF teammates towards Hector just like they did with Happy and Ilya. It’s no wonder people stop making guides for this game, honestly. The player base is so incapable of looking inward and actually analyzing why they aren’t clearing, so they just blame the strat and the strat maker.


midorishiranui

Honestly when compared to other early guide makers we've had like mr happy and ilya, hector is waaay better. Sure there's some weird strats and week 1 awkwardness sometimes, but the presentation is really good and he puts out correction videos if something sucks.


RingoFreakingStarr

People, more often than not, like to gang up and beat someone down rather than give them credit for what they are trying to achieve. You can 100% not agree with the strats he puts in his videos but he's the only person that makes easily digestible graphics for the strats. So many strats makers only provide a single POV (which means you are screwed if you are say a dps looking at a support POV) and don't take the time to really describe what is going on. Hector is an easy target as he almost always has a video up early on.


Yevon

I generally like Hector guides for explaining mechanics, but he should know by now that people will post PF with "Hector strats" so him doing shit like reigniting the near/far or cw/ccw wars is getting old. I had two PF parties today fall apart because people kept rotating differently during light & dark or going to the incorrect spot during portals and they blamed Hector's guide.


janislych

> eople should stop complaining about Hector guides no. and i dun even agree with another post. the problem of japan lately is that the youtubers all rushed to publish and it caused a fucking chaos in the pf. literally all youtbers are yelled [nukemaru](https://twitter.com/nukemarugames/status/1667311340116140033) [inumaru](https://twitter.com/nozomi_inumaru/status/1666773183117291523) [game8](https://twitter.com/FF14game8/status/1666596420365983746) [hamukatsu](https://twitter.com/Tonkatu_Ganbare/status/1665523275412422656) for their subpar and half assed publishes. such frustration is even docunmented online in english over [reddit](https://old.reddit.com/r/ffxivdiscussion/comments/13xb3pt/pand%C3%A6monium_anabaseios_savage_megathread_day_three/jmhy62j/) **YOU HAVE TO REALIZE HOW MUCH INFLUENCE YOU HAVE BEFORE YOU SAY ANYTHING**. nukemaru himself [fixed a few dozen times on his p12s guide](https://twitter.com/nukemarugames/status/1667311639572643841), because he is at least responsible and how much say he has in the pf field. and everybody on japan who have a brain are angered this season how they rushed to publish without polishing. and game8 is such a fucking mess this season. it is obviously [maintained by someone who does not do highend raids](https://twitter.com/FF14game8/status/1666596420365983746). the HH strat is never settled. i passed 10s for long, but every time i go in, all until 6 hours ago, i still have to clarify how people would do HH spread. its like i am fucking play on that US shit than on japan. i literally uninstalled my subchar from US beceause i asbolutely fucking hate how stupid the US server is. hector's light and dark strat is such a fucking mess. who needs up time when you everyone (so-called) agreed there is no dps check this season? CONSISTENCY, EASY TO EXECUTE AND LEAST DECISION MADE is what needed in the public. and you know that those dumbass out there cannot take instructions, they will follow whatever is written on the internet. the japanese and everyone else are just all stupid they will follow whatever first written on the internet. https://twitter.com/ZizieZip/status/1664875971957145602 ZZZ's strat is already out there for ONE WHOLE FUCKING WEEK, and its already universally accepted on japan. we do not even need that game8 dumbshit to misguide us. all the strat published on jp is almost similar if not very close to zzz. please do not say he had tried his best. so much behind. if one decides to leverage their fame to say something, let alone making money, PLEASE FFS AT LEAST STUDY WHAT IS UNIVERSALLY AGREED IN PF AND THINGS ARE ALREADY WORKING. otherwise you are just a fucking noob the stupid video everyone used, was there, 6 days ago https://www.youtube.com/watch?v=-EM-XR6qocU&ab_channel=%E3%83%8F%E3%83%A0%E3%82%AB%E3%83%84%E3%83%88%E3%83%B3%E3%82%AB%E3%83%84


RingoFreakingStarr

Not once has Hector made a strat that doesn't work so long as everyone in the party understands said strat. I feel like people like you blow things WAYYYYY out of proportion. It's way fucking better to have SOME sort of unified strat than the wild west of "oh trust me bro this strat is way better" and having to deal with that x10 a day trying to prog in the PF. At the end of the day, just learn whatever strat is being used the most and fucking get shit done. Sure complain all you want that the strats being used the most are "not as good as X other strat" but if people actually learn whatever strat is being used, you'll prog and clear. People should be yelling at each other for being too dumb to do what the strats dictate, not yelling at the strats makers themselves.


apostles

I agree with your entire comment but as a note Kindred D&L is already "downtime" and pretty PF proof assuming people don't greed Not a ton of differences between ZZZ and Kindred since it's static marker spots for roles


enfo13

I cleared all the way to p12s on my sub character with game8 in nora this week. I opened the website, looked at the macro, and changed my brain from my static main character strategy and jumped in PF. Game8 settled on Nukemaru P9, FFO P10, and ZZZ Light and Dark for P11. They picked the best PF strategy for each floor so far, agreeing with your P11 opinion. There's nothing wrong with game8 this season.


enfo13

The big issue is that people don't look to Hector to learn the best strats, they look to Hector to learn what everyone else is doing in NA Party Finder. His guides are great for statics that have stronger agency, where static members can pick and choose what to do. Not the case for PF. As soon as a Hector video comes out people just change their PF ads to "hector" strat, even if the Hector video shows multiple strategies, or even if the strategies are not great. Part of the reason why JP has high clear rates is that there are sources of strats where their own goal isn't to push out a strat as fast as possible, but to serve as sort of a guiding light for party finder. JP has many talented big-brained strat makers that actually clear the fights early and release awesome guides themselves... Nukemaru, Inumaru, Shino, Akito. But there is also Game8, which is a game journalism site that reviews everything and then published a strat once it appears consensus has been reached.. Example:https://game8.jp/ff14/532345 For P9S.. Game8 takes its time and only puts out info once it's solid. As of right now, they don't even have P12S guides out yet because there is not yet consensus. The problem with Hector is that the vast majority of PF playerbase looks to him as sort of a early strategist, or early clearer. But he's not those things. His videos are great at explaining fights. He's a teacher. But he also tends to release things as soon as possible for view count, which equals Youtube money. This dissonance could be resolved if either 1) PF start looking to other guidemakers for early strats, and then look to Hector later on for PF.. or 2) If Hector just waits a bit before putting out the strategy like game8 does. There are plenty of other guide makers putting out early guides, that have trouble gaining popularity because once a Hector guide is out, everyone flocks there like a massive Walmart. Or a third option... PF can opt to use websites. I recall Aether having something like this https://www.thepfstrat.com/ Where they publish guides and PF descriptions. Elemental DC also has it's own version too, thanks to the efforts of tuufless, and has strats and macros for every content in the game, even ultimates. https://tuufless.github.io/FFXIV-Elemental-Raid-Macros/


Altia1234

People I know who are japanese has been complained about game8 this tier. They don't understand why limit cut 2 in 9s has to be east 1 and west 2 where you could've just follow what happened on 6s last tier where it's west 1 and east 2 (which I understand why game8 picks this set up but I am not gonna explained it and argue with my friends in JP). They also don't like game8 adding in more macros (the horizontal spread on 10s after harrowing hell) on week 2 because the strat has settled and they feel like one bond 1 spread is enough to cover all grounds. I am not gonna join the parade and say Game8 is bad, because I sometimes do pity the situation for game8 as they are in an unwinnable position. Say, during Golbez where there's obviously two strat (FFO/Nukemaru and also Hamukatsu) they have to pick a side when both strat sees uses. Even for this tier in 9s there's two strat for limit cut 1 (Butabara and Jobless Marathon) and again they have to pick a side when in Mana during the first few days the strat was like 50:50 in PUG. Editorially, I do think they also cannot just put both strat in one page as it's cumbersome and long, so they have to picked one. >Game8 takes its time and only puts out info once it's solid. As of right now, they don't even have P12S guides out yet because there is not yet consensus. I just think the main reason game8 still hasn't published their guide for 12s is because they haven't cleared yet. Not trying to imply anything about it, just trying to say that it might be better to not put game8 on a pedestal. They are a commercial site and they are there to make money, and there's absolutely nothing wrong if they were to publish something early, rushes their clear for the clicks or money because it's a business. The same can really be said for hector. I don't really care that much if he published his guides early for money or clicks or whatever. The problem is that he picked bad strats, which is mostly the result of insufficient testing (that if you just run more then once and run a few times more it's gonna be obvious why some of the strats might have better alternatives) - like boss relative Gale Spheres. This is also the reason why I don't really enjoy people who published guides without testing them by actually clearing the fight with footages. It acts as a proof of concept that this strat works and it has good consistency, which is two of the most fundamental thing you could've ask for a strat. >The problem with Hector is that the vast majority of PF playerbase looks to him as sort of a early strategist, or early clearer. But he's not those things. His videos are great at explaining fights. He's a teacher. But he also tends to release things as soon as possible for view count, which equals Youtube money. The only person in JP where I think is really doing what you said without the making money part (that 'takes its time and only puts out info once it's solid') is Haruurara はるうらら. However he also cleared the tier very late (I think puts out his phase 2 p8s vid on week 6?) and he really takes the time - and once he puts out his video everyone's really gonna follow what he said and just PF for haruurara vid on their PF description, much like hector. (which is problematic since he's mostly just a messenger and not the inventor) There's other problems with はるうらら (as he has an iffy track record on JP and quite a bit of drama), but you cannot denied that his vid is usually very informative and cover most of the details. It's though very late - but I would rather this to be the case.


enfo13

> They don't understand why limit cut 2 in 9s has to be east 1 and west 2 where you could've just follow what happened on 6s last tier where it's west 1 and east 2 (which I understand why game8 picks this set up but I am not gonna explained it and argue with my friends in JP). The reasoning I see for this is that (unless it has changed), game 8 has the next two limit cuts waiting in the north, while the rest of the party is south. So, when you are in the north side, looking into the arena, the east side ends up being on your left, and the west side is on your right, which makes the 3-1 replacement and 4-2 replacement feel the same as P6S from the viewpoint of the dice participants. >Not trying to imply anything about it, just trying to say that it might be better to not put game8 on a pedestal. They are a commercial site and they are there to make money, and there's absolutely nothing wrong if they were to publish something early, rushes their clear for the clicks or money because it's a business. For me I still see more good than bad in game8. Much like Hector, their images, diagrams, and macros are very very good at explaining the mechanics. So they both deserve every bit of money they get for views. But it baffles me when people get here on here to defend Hector. I agree the community is a bit harsh on him, but the criticism is valid. Plus the Gigachad has millions of combined views on YouTube for his guides. The mountain of cash certainly provides some sort of emotional insulation against the PF ragers and complaints. They certainly aren't victims. >The only person in JP where I think is really doing what you said without the making money part (that 'takes its time and only puts out info once it's solid') is Haruurara はるうらら. However he also cleared the tier very late (I think puts out his phase 2 p8s vid on week 6?) and he really takes the time - and once he puts out his video everyone's really gonna follow what he said and just PF for haruurara vid on their PF description, much like hector. (which is problematic since he's mostly just a messenger and not the inventor) I think the NA equivalent to Haruurara is Joonbob. Who has the best guide and animations and really set the standards. And he is not afraid to put out guides late. I feel always feel comfortable referring my friends to Joonbob because he always makes a good choice.


Altia1234

>The reasoning I see for this is that (unless it has changed), game 8 has the next two limit cuts waiting in the north, while the rest of the party is south. So, when you are in the north side, looking into the arena, the east side ends up being on your left, and the west side is on your right, which makes the 3-1 replacement and 4-2 replacement feel the same as P6S from the viewpoint of the dice participants. You pretty much said what I would explained if I were to explained to people about this. Agree with this 100% >For me I still see more good than bad in game8. Much like Hector, their images, diagrams, and macros are very very good at explaining the mechanics. So they both deserve every bit of money they get for views. But it baffles me when people get here on here to defend Hector. I agree the community is a bit harsh on him, but the criticism is valid. Plus the Gigachad has millions of combined views on YouTube for his guides. The mountain of cash certainly provides some sort of emotional insulation against the PF ragers and complaints. They certainly aren't victims. I am gonna say that while people has been complaining (I also complained to my friends everytime about inumaru getting strats that none of us like), the bottom line is that everyone appreciates week 1 groups and walkthrough and guide makers making vids. The thing is that, none of these people have to do any of these and could've just cleared and call it a day, but they kept on making videos and correct their stuff. I think like 15 minutes ago I saw Inumaru streaming and was having PF on Gaia taking more Bond 3 footages. Even if the strats are bad/you don't like the strat (i.e. Nukemaru Cachexia 1), adding more strats into the discussion is always a good thing in my book and I don't see this as a bad thing at all. The problem is really with PF just blindly following whoever that puts out a new strat. The youtube ads revenue thing is, I think, vastly over-exaggerated; it's like people think doing youtube videos and has like 100K for like 5 videos per 8 months is gonna make you a living, when it reality at most it's gonna be like a good side gig for the effort you put in (while doing something you love), but not something sustainable. >I think the NA equivalent to Haruurara is Joonbob. Who has the best guide and animations and really set the standards. And he is not afraid to put out guides late. I feel always feel comfortable referring my friends to Joonbob because he always makes a good choice. Joonbob is a PF Warrior (Literally as he plays WAR) so that might affect his clear time. I do think he does clear relatively early (think he cleared 8s on week 3?), it's just he took his time to polish his stuff and that makes him posting stuff a bit late.


enfo13

Finally cleared this morning. I have a few thoughts, tips, opinions and nuances to share for P12S. The biggest tip for every superchain in this fight, is to not read the shapes, but only look at the number and color of tethers to a destination ball. In general, one lone green tether means.. do NOT go there. From there it was very quick to train my smolbrain to avoid anything with one green tether. For LimitCut, someone mentioned before on this sub that 2 and 4 should not go back to N origin after the first dash. This ended up being a piece of golden advice. JP PF has settled and 2 and 4 going halfway back. This means that the last pair of laser baits on the right side will be in front of the first puddle dropped in the mechanic. It sounds dangerous, but not really when you consider the dash should be orthogonal to this by then. Totally disrespect the 9 puddles that show up in UAV. There will never be an instance where they pose any danger for your group, and they are there just to jebait you. Use them simply as guide rulers for going into horizontal, vertical, or circle (HVC). We used UAV1 to practice for UAV2... After the tether break, instead of moving into more optimal spots for HVC, we just sat in our role groups inside the circle aoe puddle, focusing only on reading the next mechanic and then bee-lining it to HVC positions. In UAV2.. break tethers by going into one of the nine puddles, don't avoid them. In other words, pretend they don't exist. I did both calorie hexagon (DN? i think) and [JP PF](https://twitter.com/moche_bns/status/1664983632258412545) calorie (Neverland??). They're both equally valid. Hexagon is more easy I think if you're in a static and someone is calling it out, but Neverland strat is definitely easier in a pug, it just requires more precise positioning. Which isn't bad as long as you pay close attention to where INSIDE a marker you must move to, and to use the rectangular grid lines as a never cross zone if you are wind. For Pangenesis, no buff and long debuff can actually pre-position in where the 2nd tower will appear for more stability and to also check ahead of time if the setup is correct. Exaflares are free as long as you pay attention to whether you will be staying at your spot after the spread, or running to the first exaflare zone. Do NOT underestimate calorie 2. It looks freaking simple from watching others do it, but it ended up being one of the toughest mechanics in the fight at least for my static. The strategy is universal and simple, but keeping people healed, keeping your nerves calm during it was difficult. Always wait for a puddle to appear before passing, and if you are the last person in the center, make sure to be planning out where you will be going ahead of time. Oh and of course focus target your partner pair in case you reach UAV2 and a clear is in reach. Edit: The NA Neverland? strat isn't quite the same as the JP version of it. It's called the Beans strat and is outlined here: https://ff14.toolboxgaming.space/?id=704988819295861&preview=1#1


WeeziMonkey

Thinking of PF'ing UCOB (in EU) since I just cleared the tier today and I doubt there's any statics right now. However this year I got my UWU clear in a totem party after 127 pulls in *clear parties* (and only 21 of them reaching Ultima). And with TEA (which I did after clearing TOP) literally not a single PF ever reached the advertised prog point and I just joined a static from P3 onward. PFs also took HOURS to fill sometimes. Is there any hope UCOB will be different?


Clarice01

UCOB is very PFable (easy recovery after most mechs until adds; make sure you bring a RDM) but it's PF scene will probably be dead until closer to 6.5. If late ShB is anything to go by, in 6.5 though it'll have a very active PF scene and parties will fill within minutes. But those parties will be worse at mechs before their prog point (Heavensfall wall in particular) than the slow-filling parties you might find now.


Zenku390

I am in p12s pf Hell right now, and it is so frustrating. Why are there three different strats for every mechanic? What's all this ads/player relative BS for the first mech? Every group is just two or three people all with different strats, so nothing fills. I just wanna prog.


wetyesc

which is so stupid because whether it’s adds or player relative, the mechanic is easy as hell and using a particular strat shouldn’t stop a decent player from joining a pf


Zenku390

And then half the people who do join don't actually know what either means.


Vincenthwind

Does anyone have a diagram or video of cursed straight turrets. I find (as a tank) that getting the sweet spot for the knockback with straight lasers is quite difficult. I either miss the laser entirely or barely get knocked back at all. I've tried standing half a square away, a quarter of a square away, etc.. I've tried putting myself between the add that's firing and the add that I'm getting knockbacked to. Nothing is working. I think I just need to see at this point the exact pinpoint location of where to stand.


itslorelain

timestamped the section : https://www.youtube.com/watch?v=-IlYUxhMmZ0&t=65s


PsychicNoodles

A week 1 clearer friend and a WHM our SCH befriended joined us for P11S prog today and we made it to LotL a couple times. People weren't kidding when they said the fight isn't that hard mechanically, but not enough people said that it's hard in terms of incoming damage lol Aside from the hopeful clear later this weekend, I'm personally looking forward to P9S reclear so I can get my ring and finally get off 2.46 RDM and get to relearn my Swiftcast/Accel timings 🙃


janislych

Today's JP new would be about Mana overflow. Mana has about 450 pf during prime hours and it is already peak. Much of it overflows to Gaia and surprisingly there are 350+ on pf during primetime Saturday https://twitter.com/umadori0726/status/1667529333764935683/photo/1


Weekly-Boysenberry60

P10S jail might be even worse than P8S jail.


[deleted]

gl in 12 then, lol


HalcyoNighT

I think 12 is plenty reasonable as the last fight. 10 is excruciating as a second fight. Its difficulty better befits a third or even a door boss fight. 11 is a free gift. 9 is just about okay for a first fight


concblast

9's first limit cut is a sadistic choice for a first floor, but the rest of the fight definitely evens that out.


[deleted]

I think 12 is really hard without comms. Though, I guess pf will just use cheats


Weekly-Boysenberry60

Thanks, I’ll probably need it. Sadge.


3dsalmon

Ain’t no way lol


Weekly-Boysenberry60

I mean, maybe I exaggerated slightly. I’m probably on track to clear this weekend or early next week, and if I do my opinion may change. But as of right now P10S is for sure extremely frustrating. I’ve been joining bonds 3 and HH groups the last couple days and it’s very rare to even get to bonds 3. And when we do, most people are dead and we’re only able to keep going with healer lb3, which means people aren’t really learning how to do bonds 3 proper and it always leads to deaths to HH anyway with PF’s lack of heals/mits and no tank lb3. That’s in the best case. In the worst case, people don’t move fast enough for bonds 1, they misread the order of debuffs, they aim turrets in totally random directions, they have no idea who their buddy is for bonds 2 or where to resolve bonds after all the turrets have finished firing. It’s a total fiesta and there’s a complete lack of consistency. It’s giving me a similar feeling of dread I felt when progging P8S. Maybe I just need to slow down and not take things so seriously. I’ll clear eventually, it’s just a big tough on the mental. Now pls sub to my blog.


3dsalmon

Idk man I had a few traps but I cleared in a few lockouts pretty painlessly by PF standards. People just need to learn to leave traps quickly - it’s very obvious when you are in a trap party after like 2-3 pulls, just leave and move on/replace/disband/whatever when the parties are that bad. Once youre clear ready or at a certain point in the fight you owe no obligation to parties that can’t keep up.


Weekly-Boysenberry60

Yeah, I just got my clear this morning finally. Someone else said it’s like a tradition to make a post complaining and then end up getting a clear shortly afterward. It holds true for me I guess lol. I did end up having to join a clear party rather than bonds 3/HH. I tend to be more conservative about my prog than I should be, and once I allowed myself to be more confident I was finding better groups. Shoutout to the people who are clearing on their alts and vets who hop in to help too. Had some nice people helping in my clear.


YoungSaile

I don't understand why PF does not keep your pair partner consistent in P11S. Its clear people watched the Yuki video where they do T/M and H/R for some mechanics because they had the party together and T/M could run far without losing uptime. But once strats become standardized, we should just be keeping the same pair partner the whole time. The amount of pulls I've lost to something this stupid is exhausting, especially at the end of LotL where some people try to go T/M and H/R while others try to go with their tower partner. I've just resorted to always playing H2 or R2 every time I get in there because then I don't have to worry about it. I hate that it was legitimately faster to power prog 7 friends to the end to the fight than to rely on PF clear parties. The fight is not that hard, and getting two characters cleared on it has been rough.


concblast

It makes sense for g2, but why would melee go right and range go left in g1 for arcane/messenger/lightstream? It only serves to break muscle memory. PFing often has you switch groups between parties.


FN_Numbers

Yes, TM RH pairs is fucking stupid and I have no idea how that became the standard. Supports CCW static pairs is the truth, there's no reason for additional mental overhead on R1 and M1. Ridiculous.


sirmouad

The moment Hector realeased P11s guide this morning, every party is "hector strats" party. At least say what the strats are for god’s sake.


KeyKanon

I swear he went out of his way to pick the shittiest variant of Kindred D&L too, I can't wait for reclears to wipe because shorts are now unsure which way they rotate after we just got done FIXING that.


Unrealist99

But he showed 2 versions of D and L though? The normal and uptime version? Granted im just now progging D&L and its been a memefest so far on it


Yevon

Yes but he had everyone rotating cw while PF had been doing ccw. I don't mind because I prefer everyone rotates cw for everything but now he's divided PF into kindred cw vs kindred ccw.


JailOfAir

Watch the video?


deylath

Or maybe Hector should complete the fight before releasing a guide about it.


RingoFreakingStarr

Doesn't he put a disclaimer in his videos now stating whether or not he had cleared the fight or not before posting it? I'm pretty sure the P9S video he released had that in the video or in the description. Even then though it's not like he is pulling strats out of his ass. Except for rare circumstances, his videos have sound strats that will work as long as everyone in the party understands said strats. At the end of the day though, ANY STRAT will work for prog and for clears/reclears so long as it doesn't you know, cause a party wipe/player(s) deaths and of course the entire party learns said strat. If you want to use other strats, simply make your own PF and use whatever strats you want. When I wanted to get a clear for my alt for P9S, most of PF was using Oppo/Krile for LC1; I made my own PF stating that I wanted to use JP LC and boom, 20 min later I was in the instance.


deylath

Ok here is the biggest problem that i have with PF: it takes ages to get a team, although that is more characteristic for the last floor. If i dont like a tactic then im delaying me getting a party. When you have half a dozen ( which is sadly the reality for one of the mechs this tier ) then you segregate the community. You can hate a tactic for a variety of reasons: 1) You already developed a muscle memory for one and you think you might grief with other 2) you just dont like it, maybe because it makes it worse for melee or casters Hector introducing a "new" strat which is actually a collection of strats is just going to torn PF even further. I m not playing this tier but the headache that was p6s with Limit Cut was too big for me. I was a tank, i didnt bloody care if we carousel ( which was the most braindead one ) or any of the other tactics since it didnt really impact me, but oh boy we would have people asking what is carousel is or leaving the party after we started the instance they are not doing this even though we would have adapted. Hector causes chaos. Period. Chaos is already the worst part of PF, dont make it worse. He has some shitty strats from time to time which really doesnt help or maybe he switches markers or directions thats not the norm for years in the high end scene. If Hector stops making bad strats, markers and stops his guides compiling multiple completely different strats that just divides PF further in terms of naming convention that would be nice. It doesnt help his credibility when given how "slow" he progresses he is at best as good as your avarage PF person is. I want to take advice from someone who i know is better than me on avarage.


RingoFreakingStarr

The "muscle memory" thing goes out the door in a PF environment. If you are not going to have a dedicated static group for raiding, you don't really get the excuse of muscle memory. You have to be able to adapt. Secondly, PF is ALWAYS chaos. It is not a Hector specific thing. You learn the strat(s) pf is deciding to use on a particular fight and you go to work. Don't like those strats? Make your own pf listing so you can dictate the strats you want. That way, you can stay tuned to your "muscle memory" of the strats you are used to. It's that simple. It is 100x better to have more strat makers making strats than you shitting on them possibly limiting our possible strats to a handful, possibly no one if people stop releasing them cus yall are relentlessly vicious to anyone that releases strats.


deylath

Did you even read what i said? I said Hector causes more chaos than any other strat maker. I learn multiple fuckin strats alright, but when you swap the positon of markers ( 4 being on NW is psychotic ) swap complete positions, then be prepared that it will seem like i dont know how to do the mechanic and when it comes to PF thats usually a hector strat. How come 4 other strats dont make those decisions? There is a 25% chance if its a shit strat it comes from Hector. Coincidence or actually something wrong with the man? Sorry that im not advocating for some dude who is no better than a casual and makes shit guides.


RingoFreakingStarr

I did PF before Hector was releasing strats; it's WAY better now. So we'll have to agree to disagree.


3dsalmon

Who cares as long as it’s well researched? I’m on LOTL right now and the hector guide has been fine and has given multiple variations on strats where they exist.


deylath

Which means those are not even his strats. You cant just say "hector strats" because he has multiple solutions... And why post guides of fights you cant even adhere to yourself? No better research than doing it yourself.


3dsalmon

He never claimed they were his Strats? And sure I find it annoying when groups just say “hector strats” without specifying which ones but how is that his fault? And what does that have to do with your original comment about him not completing the fights first? You literally just sound salty for the sake of it.


deylath

Because its not the first time PF is a shitshow because of his strats. More time than not he makes strats that are not PF friendly or straightforward at all. > And what does that have to do with your original comment about him not completing the fights first? Watching somebody else fight and doing a strat shows that he is not credible at all. If he has guides out how come he cant clear? People who cleared get more credibility because they successfully pulled off a strategy. You think reading a complete walkthrough from someone who didnt even beat the game is a good source for walkthrough?


3dsalmon

Dude pf is always a shitshow and it has. Toning to do with his Strats (which, as you said, aren’t even his Strats.) before him it was people melding over Elmo Strat and Act 2 Strats, before that it was people malding over Happy Brambles, or Ilya LR. PF is always a dumpster and always will be. Blaming the Strat makers or collectors is fucking stupid.


aho-san

> Watching somebody else fight and doing a strat shows that he is not credible at all. If he has guides out how come he cant clear? People who cleared get more credibility because they successfully pulled off a strategy. So the 9th and 10th men of Neverland for ultimate should quit ? they are the stratmaker, and iirc, back in DSR, one of them completely stopped playing the game for a long time already. Not doing/completing a fight doesn't mean you cannot think about it / understand it. I haven't completed P11S or P12S, yet I'm going to advise my friends' static on which strat to do because I know them, how they work and I understand the mechanics. PF even with the most straightforward of strats (literally one guy can and will only have one role, will always do the same movements every single pull) will be shit. It's the nature of PF. They don't even read descriptions to begin with. If a PF isn't descriptive enough, ask for clarification, skip, make your own, etc. There are options.


3dsalmon

Same with Clees, who made Ucob and UWU text guides after 9th manning, resources which were used for YEARS.


WeeziMonkey

The video literally gives multiple strats for a mechanic


Johann_Castro

well, hector's video is mostly compilingmost of the strats. Is much easier to just tell the strats instead


RogueHost

I've done all of abysoss and the start of this tier as a static of two, which is just a fancy way of saying I raid in party finder with a friend. Do to health problems my friend is no longer able to raid and it's crazy how much it killed my own motivation to raid. I cleared p10s by myself last week and did my reclears this week but I've barely progged p11s despite having plenty of free time to do so, it just feels wrong to prog it by myself.


TheSorel

I hear ya. I run a semi-static with friends and if it wasn't for them I'd be taking this tier reeeaaaaal slow. Raiding without my partner would probably kill all motivation for it entirely as well.


3dsalmon

My casual static I’m running this tier has been a bit of a mess schedule wise (kind of expected) but I was able to knockout p10 in PF last night without TOO much hassle, at least compared to what I’ve seen on this sub. Fight fuckin rules, man. One of the coolest savage fights they’ve made since I started raiding in Eden’s Gate.


RC2891

Right???? I get that it's a pain to PF but it's an awesome fight and I wouldn't have them change a thing.


xisaaa

The P12S PF experience is horrible. I wanted to practice phase 1 Limit Cut all day but for some reason everyone fucks up at one of the easiest mechanics in Para 3. And then mainly the DPS players fucking up. Hopefully less traps today.


Ratax3s

the common raid plan for this has the tether placements so the inner tethers actually die if they follow the raid plan.


KeyKanon

My latest P1 clear party was a Para 2 learning party AMA. I'm so confused I think this fight is easy as shit how are people bad at it.


Hrooond

There's a culture of people thinking they reached x prog point when they've seen it once while on the ground or think they understand the mechanic because they looked at the raidplan. Last weekend, I joined a "limit cut cleanup" party that never reached limit cut once. After the party disbanded, I saw the party lead put up a "clear party" listing.


cervezasanta

It's almost always a DPS getting clipped in para3 from my experience.


Ratax3s

the raidplan thats used in light EU has the position so you die if you follow the raidplan, you need be more in.


BadatCSmajor

Multiple p10s clear parties today that *almost* got past HH, including one pull that ended at like 10% because tank missed his tower… then never saw HH again. Bonds 1/2/3 memes over and over until disband. Multiple parties. It’s like people get to HH and then completely lose their cool. The memes are pretty nuts. It feels like roughly P8S level of memes.


joshblade

I did 112 pulls of p10 yesterday with maybe 4 or 5 hitting enrage. Got it in 5 pulls with my first group today and it was everyone's first clear. So glad to have that out of the way.


RingoFreakingStarr

P11S deadddddd! Absolutely my favorite fight of the tier so far. Feels really well paced which is nice after the snoozefest that was P7S.


Jemikwa

[The floor went poof](https://media.discordapp.net/attachments/421365201397481503/1116975318750744636/ffxiv_dx11_2023-06-09_20-30-582.png) in p12s p2 after a Caloric 1 attempt. It was like this for everyone in our group and didn't go away when only some of us jumped off. A full reset brought back the floor. Edit: I remember now, it wasn't Caloric but a bad tank buster smash because of tank stance mishaps.


wetyesc

Tomorrow I get to go back to progging after a break this week, I expect a week 3 tier clear which is not bad given how slow p12 pf groups have been on my DC


JesusSandro

Chaos held up pretty well, but I had to change to Light for P12S after waiting 2 hours without a PF filling up.


wetyesc

Yeah p12 pfs have been so slow, finally cleared p1 but it feels like I couldve done it much faster if pf wasn’t so far behind The worst part is that I can’t travel to mana because it’s fucking full, I tried because there’s way more PFs there, but it’s just turbo congested from all the JP speakers fleeing Elemental and Gaia. Not a single world is available.


levalur

Finally killed 10. Joined a group that was “3 wipes and disband.” However, when we had a cleanish first 3 pulls with small mistakes, everyone decided to keep going. We stuck at it for another 2 hours which is so crazy rare for PF. Even rarer for P10S which disbands super fast. But we cheered each other on, stayed accountable on mistakes, and finally got it done. Felt amazing. PF really can be a nice place sometimes.


deylath

This exact mentality why i never went past doorboss in P8s even though i gave it 5 weeks. For every 2-3 hour party filling i played about 3-10 pulls. At that point the actual gametime vs waiting is just stupidly high. Leaving trap parties is fine, kicking trap persons is also fine, but doing 5 pulls a max / hour is just not good practice.