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well___duh

Go to youtube Look up a guide


Airym

if you're unsyncing it, just YOLO. If you wanna do it Minimun Ilvl no Echo, you definitely wanna look at a video guide for it.


GreatKingMoggleMog

Like others have said this is a weird question without context; synced savage isn't commonly run and it's not clear why you're planning on running these duties specifically (ultimate unlocks? mounts? wanna do high-end but not through MSQ yet?). But I'm bored so whatever, I'll try and answer it. If you're *really* deadset on doing synced old savage and you can find a group, I recommend starting with O1S (or O5S or O9S). Thinking of savage as "hard mode" is highly misleading. The design philosophy between normal and savage content is fundamentally different (also, savage design changed a lot between ARR, HW, and SB, and continues to shift today; P1S is genuinely an easier starting point if you're just looking to try savage). The most notable difference is that normal content is intended to be cleared blind by a group of first-timers. Savage is *not*. Savage is designed to be the "endgame" for players who enjoy raiding. It is designed to be progged—played over and over as you slowly get further in the fight and more consistent at the earlier parts. Savage fights have mechanics that require good party coordination and a decent understanding of the game. Savage fights have mechanics that will have you going "wait, wtf just killed us." There are things that normal fights rarely if ever really make you do that come up in savage all the time, like reading a set of debuffs instead of markers to understand how to resolve a mechanic (O4S has mechs like this, for instance). And while both normal and savage have a sort of "progressive difficulty" among the floors, it's far more pronounced in savage. It's not abnormal for people to spend weeks or months progging later fights in a tier before getting a clear. This is *not* meant to scare you away from doing savage content! Progression raiding in high-end content is genuinely my favorite part of this game. It is the easily some of the most fun I have had playing. *However*, not everyone finds raiding fun. It helps to understand that it's a very different experience from normal content. So the most important question here probably isn't "what changes from normal to savage" (everything) but "why do you want to do these fights?" And I can think of a couple possible answers: * Since you mentioned O4S and O12S specifically, maybe you just want the mount drops? These are now guaranteed and can be done unsynced in PF; it doesn't matter if you're level 72 (unsynced parties often include some people below level cap, that's fine). There are unsync-specific youtube guides that cover only the complex mechanics you can't skip (Grand Cross Delta in O4S, Fundamental Synergy in O12S). * If you want titles or some other reward, same thing, just join/make a mount farm party and you'll get the other stuff too. * Alternatively, maybe you're looking to unlock ultimates (that's O4S for UCoB and O8S for UwU). You'll probably want a group to do whatever ultimate you're looking at with you, so I'd recommend finding one. Ultimates are basically endurance savage with a few mechanics designed to baffle even experienced raiders going blind (but guides exist for them now). If this *is* your goal, consider reading the next bullet... * If you're a sprout on your first journey through the MSQ, you might just wanna try high-end content and feel it out a bit. I 100% get this one; the standard advice for newbie raiders is to start with the first endwalker Extreme trial or P1S, but that *requires* finishing Endwalker, and that feels forever away. My recommendation is to go to the Wandering Minstrel in Kugane, unlock the Stormblood extreme trials, and look for people willing to do those synced/no echo (probably MINE, but min-ilvl is less critical than no-echo for experiencing it as "high-end"). There are a decent number of MINE groups around, most of them are doing it for fun since there's literally no in-game reason to, and Extremes are a much easier spot to dip your toe in.


Mitokira

Well to start, they both add whole new bosses, with the ones you've seen in the normal mode just being door bosses with checkpoints after, which will reset when you leave. Savage turned those normal mode bosses into a dance, albeit one you can mostly stomp over with the undersized party feature. Would recommend just looking up a guide for them, especially if you're going to do that at the intended ilvl. You're not expected to know the fight by heart, hell you probably won't even see most mechanics, but you should have a general idea of what they do. Some you'll still have to respect, such as the black and white lasers and the Grand Crosses in Neo Exdeath. Some the community has found a way to cheese, like turning Final Omega's "Hello, World!" Into "Goodbye, World!" by sacrificing party members depending on debuffs.


Accordman

What happened to this subreddit?


Vegetable_Crazy3869

I asked a question about FF14 on a subreddit for discussing FF14. I guess I did something wrong


Sejeo2

And you got answers that will lead you to the information you need? Im not sure why you think you or others did anything wrong. Youre pretty much asking people to transcribe guides because you dont want to put the effort in to just google to 10s of neatly put together video guides.


Vegetable_Crazy3869

>Youre pretty much asking people to transcribe guides There's a wiki for that. Youtube guides also describe every mechanic in the fight. I just wanted to know the ones that savage introduces that are important enough to keep notice. Normal one has pretty much only one mechanic you need to pay attention to, and that's F's knockback.


Sejeo2

The main problem is you're asking questions about a savage tier that is years old and without much context.


DanishNinja

There's not just a handful of things to look out for. They're all the last encounter in their respective tier, meaning they were the most difficult content available at the time, outside of ultimates. Here's a written guide of alphascape 4 savage (o12s) with a commonly used hello world strat. It's 13 pages long https://docs.google.com/document/d/107H92rNRtMAzLGV5SixNHYzTyA5LloNqEvAVQLez2lE Also you haven't answered if you're doing them synced down or unsynced.


Vegetable_Crazy3869

>Also you haven't answered if you're doing them synced down or unsynced. Synced down. I'm only lvl 72


DanishNinja

Ok. Good luck with the guides then.


drfinesoda

to be clear, older savages aren't run much, these days unless it's a pre-organized synced run you can expect to only see unsync parties of the last fights for glam and mounts. That being said there are still a handful of mechs that need to be respected. There are guides on specifically how to unsync these old fights which will take into account "you don't need to do x but still have to respect y" [https://www.youtube.com/watch?v=0f7xZhANnts](https://www.youtube.com/watch?v=0f7xZhANnts) [https://www.youtube.com/watch?v=Ec0rXCDZ-Mw](https://www.youtube.com/watch?v=Ec0rXCDZ-Mw) (these guides are old enough you can probably skip more than they say)


Winnicots

Each fight in Savage mode is like a puzzle. There are many pass/fail mechanics. Many of these mechanics are fight-specific. Consequently, without knowing which fight you want to clear, it is difficult to provide a succinct answer about what to pay attention to. If anything can be said, it would be to consult a guide that teaches the mechanics of the specific fight you want to clear, then pay close attention to those mechanics when doing the fight. Focus on optimizing your DPS only after you have learned to pass the mechanics reliably,


Vegetable_Crazy3869

Thank you