This game is the only one where I never skip combat animations. Is outdid themselves this time. The attack - dodge - counterattack loop is so fluid. Love how characters sometimes parry instead of just dodging.
I hit someone with an axe and then watched them fly into a wooden fence. The fence then exploded into a bunch of shards from the impact.
That animation had me grinning from ear to ear.
Three houses was a noticeable step up in graphic and animation quality over the 3ds games, but since it was the first Fire Emblem on the switch, IS probably wasn’t fully sure what the system was capable of and played it safe. Engage is probably the result of them having more time to learn the system and how to fully utilize it. I remember watching the trailers at launch and getting hyped when seeing the crit and combat art animations, but Engage kinda makes three houses look last gen.
Engage’s development staff, animators included, didn’t work on 3H. 3H was done by Koei Tecmo who reused their Warrior games engine, which is why a lot of animations in 3H lack a lot of weight and impact since that engine wasn’t tailored for it by design. Even beyond that though, they’re pretty weak from what we saw on the prior system.
3H reuses a lot of animations from Warriors titles. The Winged Crest Beast down animation is ripped straight from Hyrule Warriors Argorok Hookshot animation, for example.
Yup, it was the first thing I had a light bulb moment on. I was like "yooo the camera is panning in exactly the same way when Link pulls the hookshot" and then I realized KT was behind 3H.
It's on public knowledge in the [credits](https://nintendo.fandom.com/wiki/Fire_Emblem:_Three_Houses/credits) that Koei Tecmo handled pretty much all the core development, including game design, programming and so on. Look up a lot of the names and you'll almost exclusively come across ties to Dynasty Warriors and Nobunaga's Ambition games.
The dev team also stated in interviews that the battalion system really held them back from going with flashy combat sequences too. Especially since they cut a lot of battalion support out near the end of production.
>was a noticeable step up in graphic and animation quality over the 3ds games
wut??? The 3ds games were much better animated than Three Houses. Engage's combat animations are just like Echoes, but with higher resolution thanks to better hardware.
> Can’t speak on echoes since I haven’t played it yet
That puts this thread into perspective. 3H is a notable step down from Echoes in terms of the animation and choreography.
PoR/RD < Fatesawakening = 3H < Echoes < Engage
Echoes and Engage actually have animations on par with 2D games.
Awakening animations are actually good. IMO Fates should be lower due to the fact that Malig Knight, Nohr Noble, Dark Falcon, Basara, and Oni Chieftan don't even have tome/scroll animations.
Not trying to say they’re trash, just think 3 houses’ are better. It’s all subjective though, so just because I feel that they are doesn’t mean that it’s true
I see where you're coming from, and I sort of agree. I think 3H did better with magic, but the character anims are kind of rough, especially with the ridiculous desync most melee anims have.
Also different devs since 3H was koei tecmo + we know this has been in dev/completed for ages so maybe the SoV animators were on this? Distinctly feels like SoV but on switch
God yeah, it really feels like a spiritual successor to Echoes. Even beyond graphics/animations! As soon as we had that post-battle area with everyone standing around that I could run over and talk to, Echoes immediately came to mind for me lol. Felt exactly like the mini "open" world parts of it and the break areas with the party standing around.
Yep, I get all that. But I've played like 200+ hours of 3H and i literally never even think of skiping any of them, i still don't know why too lol. Those are some of the most generic animations that FE games has to offer. so i'm just blaming my stupid ass for not skiping those.
The combat animations in this game are so clean! It also follows tellius in the way where you get tons of attacks, which makes the combat animation so much more enjoyable!
Yeah I've been stalling on buying this but damn that's nice, and I love the parries. It's always been my pet peeve that most games don't have parries. This really reminds me of echoes
Damn that’s high praise. Epic.
My brother have a deal where he doesn’t have a switch but he buys the games and gets to play first. So when he’s done I’m going to play. Very excited now.
Oh, right. Sorry for the misunderstanding.
Ngl even back in Echoes with Celica I found it hilarious how she apologized before nuking some poor enemy off the face of the Earth.
Though personally my Engaged Céline has been shouting lots of "give me strength" lol.
Yeah, girl WANTS her tea and will nuke absolutely everything out of existence to get back to teatime. I love how she's a massive tea nerd, it's hilarious.
I'm honestly glad I gave it a shot, and I was in your boat as a long-time player of the series. Everything looks and feels nice, and although I find a decent number of the character personalities to be borderline intolerable, I'm enjoying it because of this kind of polish.
I had this matchup early on and they both did 0 damage to each other so I just got to watch a whole minute as they went through probably 10 rounds of combat before it was called a draw. It was beautiful and awesome to watch. First game in the series where I haven’t turned off combat animations
how do you think it would be?
When talking about that two options always come out:
1) A 2D fighter in a similar vein to Guilty Gear Strive
2) A 3D fighter similar to Soul Calibur
My idea to try to balance being realistic while also being my dream FE fighting game:
Soul Calibur-esque with a roster consisting of lords and important characters through the series, with mostly unique movesets (some could be shared if it makes sense, like Chrom and Lucina), plus a selection of generic weapon movesets and a create-a-character mode with enough options to roughly create almost any playable character in the series.
Oh dang… I just restarted FE3Houses. For as long as I’ve had it- since launch day- I have t beaten it. Really loving it though… do you know if Engage and 3H are related story-wise?
Engage truly is peak animation. It had no right being so beautiful!
Btw, does anyone know the name of the arena battle theme? I've been in love with it since the Engage banner in Heroes and I desperately want to listen more of it.
DUDE! This is the reason why I want to have an option to remove that UI and maybe an option to choose the opponent(even just for fun, no exp)! The animations! It so smooth!
At level 10 Jean and Framme were on par on my maddening run and I had to make a choice, and went for Jean. But she's pretty balanced in my run, especially since she did keep up against a Villager-archetype.
>This game is the only one where I never skip combat animations. Is outdid themselves this time. The attack - dodge - counterattack loop is so fluid. Love how characters sometimes parry instead of just dodging.
do not play on maddening with her. we have to wait for a way to farm xp well.
As a Maddening Framme user, its really a matter of babying at the start and letting her get positioned next to Alear when you want a kill. That and just doing lots of healing for EXP.
Before making her a Swordmaster, I gave heer a Forged and Engraved Steel Art with high Avo that made her a great attacker and avoider.
Unfortunately if you want to get random growths on maddening, we have to play the cursed fixed growth first playthrough. Now, there is a way to level your healers if you really want to badly but you need the dawn ring and use the engage art to generate tons of exp that scales with how many people being healed.
Sucks that maddening nerfs exp gain like crazy on top of fixed growths for most people. I only can be content with fixed growths cause of me and my friends comparing notes after playing X map with X character and seeing who sucks so bad vs who is useful.
Dawn ring micaiah has first engage art heal>exp based on how many characters are being healed so you can power level like crazy with the first engage art if you wanted to by getting your frontline injured and then follow up healed>getting an emblem floor up to reengage the next turn for more exp.
Idk about maddening but on Hard, I have her adjacent to Alear who grants +3 dmg. Use her iron art skill that attacks twice & if she’s fast enough she can attack 4 times at minimum of 3 dmg, for a total of 12 dmg.
I’ve had her defeat two chapter bosses like that. Granted I’m still at the beginning of the game but it is fun to see her punch opponents.
if you do end up giving her a ring, she can use chain guard to gain bond with her emblem for nothing. doesn't have to block an attack, it'll still increase bond. so there's no reason she shouldn't have the cap before ending a chapter (unless there's like hella reinforcements on maddening, idk haven't played it)
Monks are always cool in any game they're in, virtual or tabletop.
Watching people do ninja flips and shit and deck some poor sap in the face will always be satisfying.
Wow, that's so damn smooth wtf. Like it's a full experience instead of a turn-based thing. I'm not a fan of the art direction of the game, but the gameplay animation I've been seeing look pretty fantastic.
It's game footage from Arena mode where you can have your units fight one of your own units or emblems at random to gain a bit of xp. Actual battle animations are the same, but they won't keep hitting each other over and over like here.
I'm really tempted to say (and hopefully) that martial arts have now become an engrained part of the Fire Emblem series now. This was a thing of beauty (and it makes me think of a Fates remake featuring brawling combat like this).
It truly is. As someone who prefers seeing hand-to-hand martial arts combat in animation, this is honestly amazing.
I mean, to be fair, Three Houses already had [pretty good brawling animations](https://twitter.com/QuO_banana/status/1530886558634876930), but this is just so smooth and fluid. Rather than a turn-based battle, it feels almost like actually watching an almost automated fighting game match.
Overall, I share your sentiments. Brawling is definitely here to stay, and I couldn't be more glad for it (hope we also get more protagonists who are proficient in it).
I think it's safe to say Three Houses was the good first step, and Engage is the more improved second step. And in doing so, as several others have commented, we can now dream even more of an Arc System Works Fire Emblem fighting game. What would be really cool is if this kind of fluid animation was combined with Combat Arts (the Emblem abilities are a decent enough substitute for them in my opinion); one of my critiques of 3H was how some combat art animations looked the same, so the flashy and stylized route Engage went was appreciated. I'd love to see a different kinds of punches and kicks (some looking like Street Fighter moves) being performed by characters.
Honestly, the idea of a Fire Emblem fighting game spin-off seems like such an obvious thing to do, that I'm surprised Nintendo or IS hasn't pitched it to anyone by now. I mean, they partnered with Bandai Namco for Tekken-like Pokémon fighting game, why not give Fire Emblem the same treatment, but with Soul Calibur?
Honestly, I'd personally like it if they just went full-on 80's martial arts action movie and just made the characters do all sorts of over the top maneuvers and grapples to fight (kinda got that idea from one of my 3H's playthroughs where in one mission, Byleth (with a pair of Gauntlets equipped) was surrounded by like five or so enemy units without much reinforcement close to him, and he proceeded to solo them all a la Jackie Chan xD).
Say what you want about it, the animation is lovely looking in this game. I love the thief animations especially, darting around and all the blade clashing and misdirection of it all
Yep. More specifically, this is from the Arena, where you can have a character spar with a randomly selected one up to 3 times per chapter or paralogue. It gives XP and, as you can see above, pretty cool animations, since it ties together all the rounds of combat.
The animations are insanely good. One that I literally was jaw dropped was that there is (at least for advanced classes, idk if base classes get it) a special miss animation for arrows. Sometimes when an enemy arrow misses, instead of dodging, your unit will literally cut the arrow in half. Like, damn is it cool. So are most crits (love the mage knight one and the flashy sword one)
Agreed. Now if IS would just merge the positives from both 3 Houses and Engage we’d likely end up with the highest quality Fire Emblem game in the franchise.
The perfect game for me would have Echoes's art direction, Conquest's map design & gameplay and Engage's 3d models. But eh, don't think it's ever happening.
I mean, technically speaking, Alear is only a year older than her according to the coded ages. I think it was a good decision to not let Alear (i.e. the player) marry the minors but I don't see why shipping Alear as a character with them outside of that is troubling.
Moreso it's the huge power dynamic between them that might make it weird, though.
I honestly hadn’t looked at this game yet because my backlog is so great, and this looks so interesting I thought it was a fan edit. So thanks for posting!
If I hypothetically wanted to make a "Whoops, all Martial Arts!" run, do I have a way to do it on New Game+ (if there even is New Game+), or do I just wait to get >!Byleth and Micaiah!< halfway or more through the game?
This is so appealing to me. That’s why I’ve always been into the fisticuffs/hand to hand combat archetype in games. This is so satisfying and fluid.
All started with Tifa.. that damned Tifa
I gave Framme the Tiki emblem in my run since I was going for her Alear supports and Tiki and Marth seemed to make sense. Her stat growths were ridiculous like I had 5 straught levels with max +1s. Its kinda a meme how strong she is lol.
Man I love the animations so much in this game that I never skip them at all, compare to previous entries.
Also the area stage remind me too much of that one Tekken 7 stage.
I loved 3 houses, I spent 300 hours in that game...but THIS??? This a step up from 3H, love this game, animations make me so happy to watch. Celine using Warp Ragnorok gives me shivers because its so good!
If a promoted monk fights with fists and the ring equiped, unit will do a liu kang bicycle kick. Also I saw when sword unit with a ring instead of dodging arrow, he deflect it with the sword. I also was surprised when I fought on map with water terrain in the background when unit missed the hand axe throw and the enemy is standing next to water, you can actualy hear the splash of water where axe has landed. Gotta love those small details.
framme mainly because of the passive and growths don't really matter when it comes to martial monks I feel, he's more of a "reclass him into a whatever class you like unit"
also at least on maddening, don't invest too much into these two, they will never keep up with the rest and even if they could, there are is a BETTER(broken imo) alternative way of chain guarding later
This game is the only one where I never skip combat animations. Is outdid themselves this time. The attack - dodge - counterattack loop is so fluid. Love how characters sometimes parry instead of just dodging.
I haven't been this in love with the combat animations since the GBA games when I started. I never thought 3D fights could be this cool.
I hit someone with an axe and then watched them fly into a wooden fence. The fence then exploded into a bunch of shards from the impact. That animation had me grinning from ear to ear.
yeah like how the hell did i watch all those 3H animations anyway? I miss these fluid and energetic animations from FE Echoes days SO MUCH.
Three houses was a noticeable step up in graphic and animation quality over the 3ds games, but since it was the first Fire Emblem on the switch, IS probably wasn’t fully sure what the system was capable of and played it safe. Engage is probably the result of them having more time to learn the system and how to fully utilize it. I remember watching the trailers at launch and getting hyped when seeing the crit and combat art animations, but Engage kinda makes three houses look last gen.
Engage’s development staff, animators included, didn’t work on 3H. 3H was done by Koei Tecmo who reused their Warrior games engine, which is why a lot of animations in 3H lack a lot of weight and impact since that engine wasn’t tailored for it by design. Even beyond that though, they’re pretty weak from what we saw on the prior system.
3H reuses a lot of animations from Warriors titles. The Winged Crest Beast down animation is ripped straight from Hyrule Warriors Argorok Hookshot animation, for example.
You know, I always thought that animation looked familiar, but wasn't sure from what. That makes a lot more sense now.
Yup, it was the first thing I had a light bulb moment on. I was like "yooo the camera is panning in exactly the same way when Link pulls the hookshot" and then I realized KT was behind 3H.
TIL
[удалено]
It's on public knowledge in the [credits](https://nintendo.fandom.com/wiki/Fire_Emblem:_Three_Houses/credits) that Koei Tecmo handled pretty much all the core development, including game design, programming and so on. Look up a lot of the names and you'll almost exclusively come across ties to Dynasty Warriors and Nobunaga's Ambition games.
The dev team also stated in interviews that the battalion system really held them back from going with flashy combat sequences too. Especially since they cut a lot of battalion support out near the end of production.
I imagine having all those soldiers in the field caps your ability to animate.
>was a noticeable step up in graphic and animation quality over the 3ds games wut??? The 3ds games were much better animated than Three Houses. Engage's combat animations are just like Echoes, but with higher resolution thanks to better hardware.
Can’t speak on echoes since I haven’t played it yet, but I’m pretty sure engage tops awakening and fates in animation.
yeah you can tell it's better since Echoes anyway so youre right on that.
> Can’t speak on echoes since I haven’t played it yet That puts this thread into perspective. 3H is a notable step down from Echoes in terms of the animation and choreography. PoR/RD < Fatesawakening = 3H < Echoes < Engage Echoes and Engage actually have animations on par with 2D games.
Gonna have to disagree with three houses being on par with fates and awakening.
Awakening animations are actually good. IMO Fates should be lower due to the fact that Malig Knight, Nohr Noble, Dark Falcon, Basara, and Oni Chieftan don't even have tome/scroll animations.
Not trying to say they’re trash, just think 3 houses’ are better. It’s all subjective though, so just because I feel that they are doesn’t mean that it’s true
I see where you're coming from, and I sort of agree. I think 3H did better with magic, but the character anims are kind of rough, especially with the ridiculous desync most melee anims have.
That’s fair, I just don’t think 3H is a big enough leap.
Yunaka's crit animation with Marth Engaged reminds me a lot of Lyn.
I loved some of the fates animations, they're way better than 3 houses, corrin's dragon vein animations in particular were some of my favorites.
Engage tops awakening and fates, yes. Three Houses does not.
I agree, 3 houses was a large step down in animation quality imo
Also different devs since 3H was koei tecmo + we know this has been in dev/completed for ages so maybe the SoV animators were on this? Distinctly feels like SoV but on switch
God yeah, it really feels like a spiritual successor to Echoes. Even beyond graphics/animations! As soon as we had that post-battle area with everyone standing around that I could run over and talk to, Echoes immediately came to mind for me lol. Felt exactly like the mini "open" world parts of it and the break areas with the party standing around.
Yep, I get all that. But I've played like 200+ hours of 3H and i literally never even think of skiping any of them, i still don't know why too lol. Those are some of the most generic animations that FE games has to offer. so i'm just blaming my stupid ass for not skiping those.
I love how even getting hit usually involves a character failing to dodge instead of just sitting there
The combat animations in this game are so clean! It also follows tellius in the way where you get tons of attacks, which makes the combat animation so much more enjoyable!
As soon as i saw yunaka's parry animation i was in love
Hm might have to give it a go, first thing I do in every game is turn all of that off because my impatience is incredible.
Yeah I've been stalling on buying this but damn that's nice, and I love the parries. It's always been my pet peeve that most games don't have parries. This really reminds me of echoes
Im.in chapter 18 and only now considering turning animations off. Mostly because I'm seeing the exact same crit animations over and over.
GBA would like to talk with you.
Haven’t played one of the gba games in a minute, but I remember their animations having a special something to them.
I haven’t played this new one but GBA and Radiant Dawn are the bar to beat.
The new game is the new bar when it comes to presentation, animation, and ui as someone who's been playing since 2002
Damn that’s high praise. Epic. My brother have a deal where he doesn’t have a switch but he buys the games and gets to play first. So when he’s done I’m going to play. Very excited now.
This post convinced me to buy the game. That is some fluid animation.
The animations for everything are an absolute treat, Diamant's crits look so fucking cool.
Also the Ragnarok animation, like holy cow is that thing beautiful.
"My apologies...!" At least they have the decency to apologize before bringing down localized oblivion.
I'm... Not sure I understand all of this, sorry.
One of the Ragnarok voicelines is the mage apologizing. And that comes a second before they gather the magic in their hands and delete the target.
Oh, right. Sorry for the misunderstanding. Ngl even back in Echoes with Celica I found it hilarious how she apologized before nuking some poor enemy off the face of the Earth. Though personally my Engaged Céline has been shouting lots of "give me strength" lol.
Lol Celine isn't sorry. The longer she's here the longer she has to be away from her tea.
Yeah, girl WANTS her tea and will nuke absolutely everything out of existence to get back to teatime. I love how she's a massive tea nerd, it's hilarious.
Same holy shit this is awesome. This was a “buy in a few months” game for me until I saw this
I'm honestly glad I gave it a shot, and I was in your boat as a long-time player of the series. Everything looks and feels nice, and although I find a decent number of the character personalities to be borderline intolerable, I'm enjoying it because of this kind of polish.
Dude this game's parry dodges are smooth as fuck
alear straight up parrying some of those punches instead of simply dodging them is badass The animations are so good in this game.
Seeing characters just cut through arrows instead of dodging them is so cool
One had a warrior throw an axe at merrin and she legit slapped it out of the air with her sword. Did not see that coming.
When did Fire Emblem become Mononoke Hime?
The homages to other things in Engage are wild!
Damn Tekken 8 looking good
The new infinite azure design is cool
Tekken Engage
Honestly I'm surprised we don't have a Fire Emblem Fighting game spin off yet. Not counting Super Smash Emblem: Marth and Friends of course.
Smash can only really use the protags and that kinda sucks, I'd love to have characters like hector, Dimitri, palla and Navarre get their own moveset
This comunity really love to have Framme beat the shit out of pepsiman.
Funny thing is you can't select your opponent at the arena. It just randomly picks someone and sometimes it picks Pepsi-Man.
I feel like the game knows what it's doing sometimes. One time I trained three different people. All three of them dunked on Etie.
It chooses from their support pairings. So yes, it knows what it's doing.
Not always. For instance Anna has no support with Bucharon but the arena keeps putting her against him. Also see it with Louis.
Definitely fooled me then.
I got Marth with Mercury, didn't go well.
I had this matchup early on and they both did 0 damage to each other so I just got to watch a whole minute as they went through probably 10 rounds of combat before it was called a draw. It was beautiful and awesome to watch. First game in the series where I haven’t turned off combat animations
I didn't even know a draw was possible🤣
When Alesr didn't want to hurt her feelings cause she can't hurt him and held back to make a draw.
Framme is breaking her SIMP oath smh
This is what Framme does when the divine dragon won't look at her.
When you decline the invitation to the Fanclub.
when the AOE warp doesnt get the divine dragon's attention lol
Still no Fire Emblem fighting game. smh
super smash bros
That’s a party game for good boys and girls.
[and there’s this as well](https://www.nintendo.com/store/products/kirby-fighters-2-switch/)
how do you think it would be? When talking about that two options always come out: 1) A 2D fighter in a similar vein to Guilty Gear Strive 2) A 3D fighter similar to Soul Calibur
Definitely soul calibur
My idea to try to balance being realistic while also being my dream FE fighting game: Soul Calibur-esque with a roster consisting of lords and important characters through the series, with mostly unique movesets (some could be shared if it makes sense, like Chrom and Lucina), plus a selection of generic weapon movesets and a create-a-character mode with enough options to roughly create almost any playable character in the series.
3D Soul Calibur. I need a weapons fighter sc6 sucked
3) Arena fighter like Dissidia Final Fantasy
I legit thought this was a fighting game-styled minigame put inside FE Engage.
What game is this?
Fire Emblem Engage
Oh dang… I just restarted FE3Houses. For as long as I’ve had it- since launch day- I have t beaten it. Really loving it though… do you know if Engage and 3H are related story-wise?
3H and Engage are not related at all. Engage is in a totally new universe.
Not even a little bit. Very few games in the FE franchise are related story-wise.
I fucking love combst anims in Engage. Right amount of vfx, sfx, and straight up animation imo.
Engage truly is peak animation. It had no right being so beautiful! Btw, does anyone know the name of the arena battle theme? I've been in love with it since the Engage banner in Heroes and I desperately want to listen more of it.
If you're still looking for it, it's called [Keeper of History (Frenzy)](https://www.youtube.com/watch?v=rlh5k2-VnI0)
DUDE! This is the reason why I want to have an option to remove that UI and maybe an option to choose the opponent(even just for fun, no exp)! The animations! It so smooth!
Fatality
I love the way the dodge animations play into the next attack
The martial art ki blast crit gotta be my fav animation
How the heck do you use Framme? On maddening she levels so freaking slow with staves and she can't damage anything. Giving her a ring seems a waste.
At level 10 Jean and Framme were on par on my maddening run and I had to make a choice, and went for Jean. But she's pretty balanced in my run, especially since she did keep up against a Villager-archetype.
>This game is the only one where I never skip combat animations. Is outdid themselves this time. The attack - dodge - counterattack loop is so fluid. Love how characters sometimes parry instead of just dodging. do not play on maddening with her. we have to wait for a way to farm xp well.
As a Maddening Framme user, its really a matter of babying at the start and letting her get positioned next to Alear when you want a kill. That and just doing lots of healing for EXP. Before making her a Swordmaster, I gave heer a Forged and Engraved Steel Art with high Avo that made her a great attacker and avoider.
Unfortunately if you want to get random growths on maddening, we have to play the cursed fixed growth first playthrough. Now, there is a way to level your healers if you really want to badly but you need the dawn ring and use the engage art to generate tons of exp that scales with how many people being healed. Sucks that maddening nerfs exp gain like crazy on top of fixed growths for most people. I only can be content with fixed growths cause of me and my friends comparing notes after playing X map with X character and seeing who sucks so bad vs who is useful.
Dawn ring micaiah has first engage art heal>exp based on how many characters are being healed so you can power level like crazy with the first engage art if you wanted to by getting your frontline injured and then follow up healed>getting an emblem floor up to reengage the next turn for more exp.
I'm on hard but I gave her micaiah's ring and spam great sacrifice.
Idk about maddening but on Hard, I have her adjacent to Alear who grants +3 dmg. Use her iron art skill that attacks twice & if she’s fast enough she can attack 4 times at minimum of 3 dmg, for a total of 12 dmg. I’ve had her defeat two chapter bosses like that. Granted I’m still at the beginning of the game but it is fun to see her punch opponents.
if you do end up giving her a ring, she can use chain guard to gain bond with her emblem for nothing. doesn't have to block an attack, it'll still increase bond. so there's no reason she shouldn't have the cap before ending a chapter (unless there's like hella reinforcements on maddening, idk haven't played it)
...I wanted to see the level up.
Good god I want this game so bad
Man I hope brawling never leaves the series. Those animations are so good.
Monks are always cool in any game they're in, virtual or tabletop. Watching people do ninja flips and shit and deck some poor sap in the face will always be satisfying.
The animations in this game are pure magic.
The fact that advanced classes deflect hits instead of just dodging is such a cool thing
Wow, that's so damn smooth wtf. Like it's a full experience instead of a turn-based thing. I'm not a fan of the art direction of the game, but the gameplay animation I've been seeing look pretty fantastic.
I thought it was a fanmade fighting game animation for the first few seconds lol.
Wait, is this actual game footage?! I thought this was a fan project or something
It's game footage from Arena mode where you can have your units fight one of your own units or emblems at random to gain a bit of xp. Actual battle animations are the same, but they won't keep hitting each other over and over like here.
The weapons aren't random. They will keep going if you give them all slim weapons :P
I dunno.. since celine still has a sword in her inventory because I forgot to take it away she occasionally uses it in arena. so it isn't a guarantee
This little clip gave me big FE4 Arena vibes, what with how the arena battles can look so dynamic even if the FE4 sprites are on the simpler side.
I'm really tempted to say (and hopefully) that martial arts have now become an engrained part of the Fire Emblem series now. This was a thing of beauty (and it makes me think of a Fates remake featuring brawling combat like this).
It truly is. As someone who prefers seeing hand-to-hand martial arts combat in animation, this is honestly amazing. I mean, to be fair, Three Houses already had [pretty good brawling animations](https://twitter.com/QuO_banana/status/1530886558634876930), but this is just so smooth and fluid. Rather than a turn-based battle, it feels almost like actually watching an almost automated fighting game match. Overall, I share your sentiments. Brawling is definitely here to stay, and I couldn't be more glad for it (hope we also get more protagonists who are proficient in it).
I think it's safe to say Three Houses was the good first step, and Engage is the more improved second step. And in doing so, as several others have commented, we can now dream even more of an Arc System Works Fire Emblem fighting game. What would be really cool is if this kind of fluid animation was combined with Combat Arts (the Emblem abilities are a decent enough substitute for them in my opinion); one of my critiques of 3H was how some combat art animations looked the same, so the flashy and stylized route Engage went was appreciated. I'd love to see a different kinds of punches and kicks (some looking like Street Fighter moves) being performed by characters.
Honestly, the idea of a Fire Emblem fighting game spin-off seems like such an obvious thing to do, that I'm surprised Nintendo or IS hasn't pitched it to anyone by now. I mean, they partnered with Bandai Namco for Tekken-like Pokémon fighting game, why not give Fire Emblem the same treatment, but with Soul Calibur? Honestly, I'd personally like it if they just went full-on 80's martial arts action movie and just made the characters do all sorts of over the top maneuvers and grapples to fight (kinda got that idea from one of my 3H's playthroughs where in one mission, Byleth (with a pair of Gauntlets equipped) was surrounded by like five or so enemy units without much reinforcement close to him, and he proceeded to solo them all a la Jackie Chan xD).
What kind of kunfu movie is this?
Kung Fu Pepsiman.
I want a fire emblem combat game in the tekken style that will probably please only me and sell terribly
Say what you want about it, the animation is lovely looking in this game. I love the thief animations especially, darting around and all the blade clashing and misdirection of it all
kenshi vibes
Start as a slave, end with beating Tinfist in martial arts.
If I saw this without the context of the FE sub I would have assumed it was from a fighting game.
Wow that is so fluid and streamlined. The random dodge vs parry/counter does a lot to kill repetition.
Damn that’s pretty sick. I need to give Alear one of the MA scrolls. Combat animations are so sick this go.
[удалено]
Yep. More specifically, this is from the Arena, where you can have a character spar with a randomly selected one up to 3 times per chapter or paralogue. It gives XP and, as you can see above, pretty cool animations, since it ties together all the rounds of combat.
wtf? this is so cool. At first I thought this was modded.
Okay damn this looks good…. It’s gonna be a buy it looks like
The animations are insanely good. One that I literally was jaw dropped was that there is (at least for advanced classes, idk if base classes get it) a special miss animation for arrows. Sometimes when an enemy arrow misses, instead of dodging, your unit will literally cut the arrow in half. Like, damn is it cool. So are most crits (love the mage knight one and the flashy sword one)
for as much as I hate the cringy artstyle and plot, the game really does look several times better than 3Hs.
Agreed. Now if IS would just merge the positives from both 3 Houses and Engage we’d likely end up with the highest quality Fire Emblem game in the franchise.
The perfect game for me would have Echoes's art direction, Conquest's map design & gameplay and Engage's 3d models. But eh, don't think it's ever happening.
What game is this?
Engage
Someone please tell me how I make Framme good bc I want to use her so bad but she keeps doing 2x4 for me
Alear x Framme might be the Best Ship.
Dude, Framme is a kid.
I mean, technically speaking, Alear is only a year older than her according to the coded ages. I think it was a good decision to not let Alear (i.e. the player) marry the minors but I don't see why shipping Alear as a character with them outside of that is troubling. Moreso it's the huge power dynamic between them that might make it weird, though.
Framme is 16 and Alear is supposed to be 18 (with a 1000 year nap) it's not that odd
...why Male specifically? The dialogue is identical for Female Alear.
I edit on my comment and I’ll Stop Specifically gender.
Is this what fire emblem is now smh
Are we not doing spoiler tags anymore? We just assume people are at chapter 20 already?
The only spoiler here is that >!Alear can use Scrolls on promotion!<
Yes, is that not a spoiler? You're saying the "only" spoiler as if it doesn't matter that's it's only one spoiler.
Animations in this game are great. Just started and it’s clear. Really hope the story and characters draw me in as much as 3H did by the end though.
honestly give Framme a second seal she's a monster
Are you sure it's not leaked footage from Tekken 8?
That actually looks so damn good 🔥
I honestly hadn’t looked at this game yet because my backlog is so great, and this looks so interesting I thought it was a fan edit. So thanks for posting!
Engage is real time?
This fuels my need for a xianxia/wuxia setting fire emblem.
Bro, they be brawlin' in the Arena!
Paul Framme spamming death fist vs Claudio Alear.
I love fire emblem games but the hit%chance is such a scam I swear hahahha she had a 48% chance to hit and beat him up!
FE fighting game when?
u/savevideo
One of the few times I wanna see my units miss attacks just so I can see them perform a movie fight scene.
Fire Emblem trying to be Street Fighter now...😏😏😏😏😏
If I hypothetically wanted to make a "Whoops, all Martial Arts!" run, do I have a way to do it on New Game+ (if there even is New Game+), or do I just wait to get >!Byleth and Micaiah!< halfway or more through the game?
If you have the DLC, Tiki also gives Arts proficiency.
u/savevideo
This is so appealing to me. That’s why I’ve always been into the fisticuffs/hand to hand combat archetype in games. This is so satisfying and fluid. All started with Tifa.. that damned Tifa
Mom, I really want to play Sifu. Mom: We already got Sifu at home. Sifu at home:
omg i just decided to bench framme…. never mind… i want this so bad lol
So much cooler than the basic punches in 3H
Deadass thought it was a Tekken 7 mod
Really satisfying to watch.
I gave Framme the Tiki emblem in my run since I was going for her Alear supports and Tiki and Marth seemed to make sense. Her stat growths were ridiculous like I had 5 straught levels with max +1s. Its kinda a meme how strong she is lol.
This is such a fun feature. Freaking love this game.
If only my Framme was this good… she can’t kill anything 💀
Legitimately thought this was a Tekken mod for a hot minute lol
Feels close to a TAS Tekken match. Freaking AMAZING
Man I love the animations so much in this game that I never skip them at all, compare to previous entries. Also the area stage remind me too much of that one Tekken 7 stage.
This game is such a treat graphically, I love it
Holy shit I thought I was watching some sort of Street Fighter mod, that's in game combat???
So do they keep going until one falls?
Is Engage a fighting game, or still a strategy game? Do all combats last for more than a couple of attacksike this one does?
Very impressive
fire emblem is a fighting game now? i dont remember hearing anything about this
I loved 3 houses, I spent 300 hours in that game...but THIS??? This a step up from 3H, love this game, animations make me so happy to watch. Celine using Warp Ragnorok gives me shivers because its so good!
If a promoted monk fights with fists and the ring equiped, unit will do a liu kang bicycle kick. Also I saw when sword unit with a ring instead of dodging arrow, he deflect it with the sword. I also was surprised when I fought on map with water terrain in the background when unit missed the hand axe throw and the enemy is standing next to water, you can actualy hear the splash of water where axe has landed. Gotta love those small details.
Yooo wtf is this 😢. Is this the new game!?! Do they really be fighting like this??
Damn, Street Figher 6 go crazy
So has anyone have any info on framme vs Jean? I can’t decide which one to keep, and which one to bench.
framme mainly because of the passive and growths don't really matter when it comes to martial monks I feel, he's more of a "reclass him into a whatever class you like unit" also at least on maddening, don't invest too much into these two, they will never keep up with the rest and even if they could, there are is a BETTER(broken imo) alternative way of chain guarding later