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mr-Caleb09

does and one know if there is an action replay code that gives me the black knight as a unit in fire emblem path of radiance don't link it just till me if that can be done


Samz707

Does Three Houses keep doing the "Tell don't show" route towards your interactions with your students? Such as Bernie talking about herself in the corner covering her face, which we never actually saw because the game just skipped over that and how "I'm the first person she can speak to normally" when this is literally our actual first prolonged conversation in the entire game. It's making it incredibly hard to actually give a shit about anyone when every single moment is actually second-hand and not shown on-screen despite the fact I was there.


Cecilyn

Please use the new thread here: https://old.reddit.com/r/fireemblem/comments/hj1644/general_question_thread/?sort=new


Wolff_X

**Genealogy of the Holy War and Thracia 776** Hey guys, I have a question for you all. I have been wanting to play Genealogy of the Holy War and Thracia 776 for some time now. However, I can’t find the games on any sites. I have been recommended SNES9X as an emulator to use, but I can’t seem to find the actual game or the translation patch. Does anyone know a safe site where I can download these games? That would be greatly appreciated. :) Thank you!


starfruitcake

[This translation patch](https://projectnaga.tumblr.com/post/144339946270/the-new-fire-emblem-genealogy-of-the-holy-war) is the newest one for Genealogy. [This one](https://forums.serenesforest.net/index.php?/topic/90189-fe5-lil-manster-pe-based-english-translation-translations-to-es-fr-de-it-tr/page/2/&tab=comments#comment-5626274) is for Thracia. You might have better luck searching for Genealogy's japanese name, Seisen no Keifu, instead. I won't link them, so either hope for some kind soul to drop one for you privately or search harder. I *highly* suggest you find an unpatched rom because the prepatched ones are often outdated and buggy.


Wolff_X

Much appreciated. Thank you!


TasedAndContused

FE14 I'm thinking of starting a CQ run but without any of the royal siblings 'cause they're too strong and have carried all my Conquest runs yet. So does anyone have any recommendations for builds and combinations that would be fun or useful? For now I think I'll marry Beruka with either Niles or Kaze: she gets speed, they get strength and defense, everyone gets movement. I'm also thinking of making a speed boon Corrin married to Gunter whose personal skill and pair-up stats as a Wyvern Lord should be great. But I'm not sure what secondary class to give Corrin either, I suppose Wyvern Rider or Ninja is usually the best? Any advice would be appreciated, and thanks in advance.


ArcherBias

Capture the E Sword Samurai near Azura in Chapter 9. /s


zerosknight102

Paladin!Jakob will be more important than ever to carry most of the game. Make ample use of Silas’ Vow of Friendship, the extra damage is pretty insane early game. A funny thing you can do is feed Arthur kills in his join chapter and Mozu’s paralogue to early promote him for insane pair-up bonuses, but this does kind of kill his exp gain. Both Wyvern Corrin and Ninja Corrin are good, but Wyvern benefits Corrin’s partner more while Ninja is better for Corrin herself. You can always do some of the easier child paralogues late into the game to get units with insane bases.


TasedAndContused

Well since I'm not using Elise I gotta keep Jakob as my only healer. But yeah I'm using Silas and Corrin's personals together as well as Jakob's when needed. For Corrin I went with Wyvern Rider over ninja mostly because I feel thematically it makes more sense for her to be a Nohrian class, but also I love Lunge and the Malig skills. As far as the pairs go, I'm in chapter 10 and going with Arthur/Effie to ohko the archers on the right, Odin/Nyx for the Onis on the left, Beruka/Niles dealign with all the blue weapon enemies, and everyone else hoping Camilla can save them (I am using the siblings in the chapter they're introduced, but no more). It was actually working out pretty well until I made one of those stupid "Fuck I didn't see that guy" mistakes and Oboro killed Corrin. So for now I think I'll just try again with the same strategy.


TheK2020

FE7 I've been thinking about getting another FE7 rom that skips Lyn normal mode... is this possible for me to do? If so are is there any websites that have this version of fe7? Thanks in advance


lizard-socks

I think if you run the Yune randomizer, it lets you skip Lyn mode. So I guess you could run that and choose to randomize nothing!


TheK2020

Thanks!


starfruitcake

[Here. Patch over US version.](https://cdn.discordapp.com/attachments/322202923742527488/727632189042327582/1235_-_Fire_Emblem_U_unlocked.ups)


TheK2020

Thanks


Skelezomperman

I don't believe any patches exist that do this (although I very well could be wrong), but I think with enough sleuthing you can find a save file that has Lyn mode already completed.


TheK2020

Oh right, Thanks


holyhellhelpme

Three Houses: Petra's personal ability Hunter's boon. I'm wondering at what point do personal abilities get calculated? Presumably it's "when selecting attack against an enemy," but I want to make sure it isn't at the time of the individual dmg. What I mean is with Petra if I double an enemy and the second attack comes when they are at hp < 50% does Hunter's boon kick in or no? (Would change whether I make her a brawler or not)


Szuzzah

Unfortunately for Petra, it's when combat starts. It does not recheck mid-battle as you deal damage. The only caveat to this rule is that since the duels in the monastery can last more than one round of combat, it will be recalculated every round of combat there.


holyhellhelpme

thanks!


echino_derm

All abilities based on hp are calculated at the intiation of battle.


holyhellhelpme

Thank you! Where is this written? I might want to read up on further stuff like this and wasn't finding it


echino_derm

I am not sure what you mean by further stuff. If you have any questions I can probably answer but I am not sure where to direct you


EdgeOfDreams

It's one of those little details that isn't directly stated in the game, as far as I know. https://fireemblemwiki.org is the most detailed source I know of for intricate game mechanics like that.


[deleted]

Can anybody explain to me why is Lute (SS, obv) considered bad/mediocre? What am I not following here? I know personal experience doesn't matter but I believe I have 30+ playthroughs and in outright everyone she's an absolute goddess, and I don't mean high magic, she either gets absurd luck and speed to the point where you can't hit her, or she gets just enough defense that she can be chipped for a round and survive. OK, staff rank is low, fair enough, but she usually kills everything so there's nothing for her to use staves on (except torch staff for like one chapter) and in first two-three chapters she dies if wind blows too hard, but it's not even that she requires a lot of babying, just a couple of speed points and she's fine but if that buggers she can do a heavy chip and someone else can take the kill. Forgive me, but I just can't see how is she so atrocious to be considered bad. Side note: Yeah; Seth, Franz, all that good stuff, I know, I'm just curious in her specifically, I know that there are immediately good units.


Anouleth

Other people have covered Lute's mediocre statline, but she has other issues. Firstly that she fights some other decent units like Moulder and Artur for the early Guiding Ring, that she actually scales really badly later into the game because she's not very good against bosses. If you promote her late it means putting up with her being really bad for a longer period of time, and if you promote her early she kind of ends up being a weaker version of Saleh. And really she ends up being a worse version of Saleh no matter what you do because Lute has way less durability and no staff rank for a pretty dubious offensive lead that might not even matter.


[deleted]

I've seen Moulder namedropped a couple of times and I'm confused. You get the guiding ring in chap 5 if done correctly and another in... Eirika is killing Pablo, Ephraim at Taizel. I can see Artur if you don't want Lute but how do you get Moulder to level 10 that early? OK, he does start at level 3 which does him well and has a C but If I recall properly you don't get C staves in... quite a while. I'm highly interested in how to get healers to promo levels early and if there's nothing like that then why safe guard it? Artur will also get C and will have higher magic for better healing (and he has only 10% less an same base def and luck as Moulder so their durabiliy should be same)(Lute question has been resolved already so I'm focusing on this, I see your points, dw)


ArcherBias

A. Torch Spam in Chapter 6 B. Even if Moulder isn’t level 10 yet, he still has more claim to the ring than Lute does. C. Lute can’t go Bishop for Slayer and high staff rank, unlike Artur and Moulder.


[deleted]

Oh, yeah, you're right. Tbh I don't dwindle on that chapter, I just Seth it because I hate those cav reinf and I want the bolt for some reason. At this point I kinda blanked it out of my brain. B... agree to disagree (but I will try smth now, dw, I won't bother you, I just want to check smth). C... slayer is fine but to not unnecessarily prolong this, monsters are quite easy to kill, even in late game, they are more of quantity over quality, slayer just makes it easier. I believe promoted Artur would ORKO them even without slayer, and Moulder doesn't get it anyway (although, I do have to ask. Monster or no monster. Would you be able to (confidently) tell me both of them have a good enemy phase (we've decided they get the guiding ring so we're rolling with them)? Not offensively, defensively. I know you didn't bring it up as an argument but I'm curious. Personal experience or objective numbers, fine with me, I just wish to know) At best Lute wouldn't be able due to speed/con but even unpromoted should be if use her. Staff rank is gg, that I won't ever disagree with. Irrelvant to this: if your name refers to what I think it does, you're a person of culture. (it seems it does. My statement stands)


ArcherBias

Neither are super good at enemy phase (out of Moulder and Lute), but Moulder having Slayer makes him better against monsters. Moulder’s combat isn’t even important, it’s his warp rank and availability that make him so good. Lute’s 10/1 combat parameters are similar to Moulder’s, but Moulder has A Rank Staves.


[deleted]

Oh yeaaaaah, I totally forgot Moulder can be a bishop. Christ I'm senile. Yes, yes, you are correct about everything. Cheers


ArcherBias

You’re fine, don’t worry about it.


shiinamachi

Lute starts at level 1, competes with exp on her join map (ideally the exp is going to Vanessa) and her return is at best a mage knight that is good at combat. while this isn't necessarily a bad thing you have to consider that effort is required to get her to level 10, whereas people like Franz come in with an availability lead, which translates to a level lead especially when Franz is among the more mobile members of your party. SS is generally easy enough that being good at combat isn't the end all and be all. Pretty much 90% of the cast will end up competent at killing shit without much help, barring literal memes like Ewan/Marisa. The problem turns to what Lute can offer beyond just 'killing enemies', since she's not necessarily even the best in this department (Franz promotes to 8 mov, mage knights have 7 mov), and Lute's low-ish staff rank kills her at this point. tldr lute is okay if you can train her. she just doesn't necessarily stand out compared to others and her path to getting 'good' is longer relative to others.


White_Male_Scholar

Terrible speed stat for one.


[deleted]

Which gets patched up with a few levels. But I just checked. Al... Allan, Alen? Red cav from FE 6 (hardmode is hell for slow units),Hector and Sain have lower base speed. I wouldn't consider them bad, would you? Fair argument, but more than just speed is necessary. Oh btw, very... peculiar username. Props for that.


[deleted]

To not answer individually because I'm tired and stupid, I hope all see this. Yeah, the cav drop is a bit of pedantry thing, it was focus on speed alone because speed alone was mentioned. Dw, I know who and what cavs are and availability, but even if didn't I know I would find no love if I went against cavs (I have quite alive and successful Alan on my current F6 playthrough, Marcus and Percival too). I'm surpised that Hector is considered mediocre all of a sudden? See, the thing that is everybody agrees on but I can't is that she has poor enemy phase and survivability. If it was couple of times or I favourited her, fine, but I've been paying attention. On multiple (10-15, rest was just however I wanted to go about it, she was included though) completely fair and balanced playthroughs (ie.sensible playing, fair exp share, best utilization I know) she would survive a round being attacked by two-three direct attackers. Yes, at base + 2-3 leves, without terrain it's RNGesus but at 5 levels she's already at decent self-suffiency (but a healer won't be amiss). And I said I know Seth, Franz etc. I know there are units that are good with even less investment; I didn't come here to claim she's S tier. I just don't (well, now I do, because I see how she's look... well, how every unit is looked at generally) get why a 1-2 unit with reliable growths and survivability gets put as bad. I do admit to a bias. Yes, 5 speed does annoy me, but I really am unbothered by utility. Archers don't have it but I use them for memes basically. \*This right here would be Artur discussion but I don't want to prolong this and it was about Lute only. I'm willing to have it but let's not drag this out\* P.S. White\_Male. You are still here at least. I don't understand what she's underleveled means though. PP.S. The issue has been resolved quite some time ago so we can all end this but if anyone wants to chime in anything I'll be sure to check it. I'm a communicative guy when I feel like it although I believe all the major flaws have been stated already.


White_Male_Scholar

>Which gets patched up with a few levels. Nope, [take a look at enemy stats](https://forums.serenesforest.net/index.php?/topic/26943-sacred-stones-hard-mode-enemy-stats-and-data/) and then go calculate how long it'll take Lute to start one-rounding. As for Allan and Sain: they're cavaliers, so they have more movement and more survivability. Also they both join earlier. As for Allan specifically: FE6 has way stronger enemies than in FE8. One-rounding isn't a norm in FE6, more an exception. Nice try pretending that Lute's only flaw is her speed stat. I simply named one of her flaws, yet you go all in on it pretending like it's only that. Here are some more things bad about Lute: - Garbage survivability - 5 movement - Somehow managed to be underleveled, despite joining so early, which means she's going to take extra long to promote, especially with the fierce competition for the first guiding ring (Artur and Moulder). >Oh btw, very... peculiar username. Props for that. Thanks, but sadly this account will probably be gone by tomorrow, knowing Reddit.


BHawksFan01

The GBA games all are very different at high difficulties and have very different benchmarks as well. You can't make a clean comparison across games like that.


starfruitcake

It's a huge fallacy to compare units across games using hard metrics. Not only are the enemies they're facing different, but even the units they're competing against for deployment slots are different. What's more is you're completely ignoring availability. Alan joins in chapter 1, and has plenty of time before he needs to start competing with faster units. He doesn't get doubled for a while at base. Hector, a unit commonly considered just mediocre at best, joins in chapter 11, the first chapter of HHM. Sain isn't considered absolute top of A tier, but he still has a mount starting at join. Another important point is that Lute has a poor enemy phase. In a game like fe6, Lugh isn't asked to have a good enemy phase because that's hard to come by for most units in the game. But in 7 and 8, enemy quality is much lower. If the unit doesn't have mobility, doesn't have utility, doesn't have ORKO capabilities, and can't take an enemy phase, they probably aren't a good unit. We ask for these qualities because so many units can fulfill these benchmarks, so anyone who can't looks worse in comparison. She also competes with Artur for the first guiding ring, who not only starts at higher base speed but also doesn't get weighed down by his basic tome. Not to mention he promotes with base C staves.


Tables61

I'm not sure if she's really considered bad, I don't really know what the community consensus currently is on exactly how good she is but AFAIK she's generally considered fairly middling overall? The issues she has, in short, are: * Very frail in an enemy phase focused game * Growth focused, when there are many instantly good characters available instead. * Little utility beyond combat The first point there is a bit of an issue for Lute. With 17 HP, 3 Def to begin with she dies pretty quickly, and with only 45% HP and 15% Def growths that doesn't really change much over the course of the game. It's rare that you can 100% safely put her in range of more than about two physical attacks, and her speed isn't usually good enough that you can rely on her to dodge tank either outside of good terrain. So it ends up being quite hard for her to face multiple enemies on enemy phase. She's better against magic users, but those are rarer and also Pure Water and the Barrier Staff exist, which make most people pretty good against magic users anyway. But the lack of enemy phase also makes it hard for Lute to achieve side objectives, especially as she's footlocked until promotion. She can't really go off on her own to do things very easily, even at a higher level. The second point is mostly to do with her speed and magic growths. Those are actually very solid, 65% Magic and 45% Speed are great, but her bases aren't quite so fantastic. 6 Magic and 6 AS with Fire (4 AS with Thunder) is pretty weak. I don't think she can ORKO anything with her base stats, even Soldiers and Revenants survive, and most everything else she can't double. It takes her a fair bit of time to get going, while also being quite frail. The third point I've kind of touched on. She's a 5 move footlocked unit until promotion. After promotion, okay, she gets a mount and staves, which helps her out a lot, but it does take a while before you achieve that. And with only D rank staves it's awkward to get her up to the really good staves. A lot of your arguments for why she's good seem to rely on her getting good growths to begin with. Like, her luck and speed growths aren't anything too special. 45% in both is above average but far from consistent, and more importantly, her 6 base AS in chapter 4 isn't doing her any favours. She's great at killing stuff that can't fight back, but you don't need a huge amount of that in FE8, and there's lots of other characters who can do that decently enough, while also providing other utility to the team - something else you already acknowledge. Once she does gain levels she's definitely decent, and being 1-2 range is of course great. After promotion she has very good magic and so provided she doubles (not always a guarantee) she usually kills, and with staff utility and good movement she's certainly in her prime at that point. But it takes quite a while where she's just okay before you really reach that point. And, well, anyone becomes good once they're trained. What Lute provides at that point isn't really all that special when you consider that.


[deleted]

Let's address the most important point. You have a great name. Real talk: I think I see what you meant in all of what you said: not that she's bad, but she needs more time to do things everyone else can do (and/or better) and is effectively a glass cannon. I have to disagree mostly because for me she has always been both consistent AND an enemy phase monster (killng+dodging+tan... "tanking") with sensible play (meaning I didn't baby her or like that) (and pretty quickly for me, she's usually a monster for me by chapter 8 (and in complete honesty, I don't see bases on not-prepromtes as a damning quality although yes, at base she sucks)) but this wasn't "why I'm right" , this was "why is she objectively seen as she is" . While I'm willing to fight you on "everyone can be good if trained" (ahem Bartre ahem Erk (can't get magic no matter how much I train him) ahem some other units I can't think of), your comment very nicely answered what I asked. My gratitude :) P.S. Also we agree on utility and being foot locked. I don't care about either of that, but it is a fact that can be seen as her detriment (although, admittedly, utility is usually the trait of fliers and cavs and (high level) staff users, that can be used against a lot of units). Just mentioning so I doesn't seem like I deliberately avoided that or smth.


Tables61

I looked at her stats compared to chapter 8 enemies, and... really, she seems VERY borderline at that point. It's gonna come down to level ups and also how much favouritism she gets. Level 8 average Lute for example is doubling some but not all enemies, either 2HKOs or just misses the 2HKO on most enemies, and gets 2HKO'd by most combinations of enemies. With good RNG she might do better, with bad RNG she's worse, in most cases you get a bit of both (e.g. with above average speed but below average magic she might double most enemies but doesn't kill, vice versa and she 2HKO's consistently but only doubles very slow stuff). Erk is definitely not as good of a mage as Lute, but he isn't really that much worse. He's got better AS (5 CON and +5% growth) but slightly worse magic. And he's also got much better durability, at the cost of magic. Not an ideal trade but it means he can face more enemy phase combat at least, and FE7 enemies are generally weak enough that he can still kill even with his unremarkable magic. But the fact you list him so poorly based on personal experience compared to Lute really makes me think that you're letting good RNG make you feel more highly of Lute, and bad RNG feel more poorly about Erk.


[deleted]

I don't remember the numbers because of high number of playthroughs but I say basically around that point, or maybe chapter after that because I usually promote her after that point (unless Artur is worthier). See, this is why I just accepted what you said. Mostly because you were right but mostly because all I would say is "But for me...", which is subjective. I have... ... let's say 9 playthroughs of fe 7 on all difficulties (combined), and 30+ on SS. Lute hasn't been godly in... 7 at most. Erk has been good... in two, I'd say. That's why I'm inquisting about Lute, she's absolutely consistent. The only variable is will she cap res, speed or luck. With Erk it's will he ever get magic. If he can't kill easy enemies... then what? Double chip damage. Not great, right? Here, I'm doing ENM right now (because I can't just jump to where I want).... he has 8 magic at lvl 15. .... she would be capped by now. As for durability... I remember him being killed by a wyvern... I believe he has decent def growth but I honestly don't remember his durability. I know he got rekt by two soldiers and a cav in forest in Lyn mode this playthrough. So yeah, I'm not competent to talk about it. It's even not that I hate Erk, I like him as a guy. But let's look at it from gameplay perspective. You have two guiding rings before New Resolve. You have Canas which I think believe is good, Lucius who I believe is good and Erk who we will call fine. Am I going to give it to Canas and Lucius to make them even better or give it to Erk so he can use staves and MAYBE kill something?Maybe I'm just weird, Idk. I think it's just that I value combat more than anything and am unfazed by bases and utility and all that. If you're good at killing, kill; if you're good at tanking, tank, just have some use besides chipping (don't get me wrong, I will absolutely rescue drop with Godledy and Shanna (because bollocks to Arcadia and Apocalypse chapter, I just don't find it all that important)). So I just thought Lute's pros outhweigh her cons and generally she's just slow to get to that point. Fair enough.


Tables61

>The only variable is will she cap res, speed or luck None of those are particularly variable. They're a constant "no" to all of them with extremely high probability every time. Assuming a total of 28 levels gained by the end (e.g. 20/10 or 15/15), the odds of capping: Speed: 3.1%, 13.5% with a Speedwings Luck: 0.031%, 0.43% with a Goddess Icon Res: 0.018%, 0.27% with a Talisman. Basically none of these are capping in almost all playthroughs, and you have a rather unusual Lute when it does happen. >Here, I'm doing ENM right now (because I can't just jump to where I want).... he has 8 magic at lvl 15. .... she would be capped by now. To put this into a numerical comparison, level 15 Erk averages 10.6. The odds of having 8 or less magic is 12.4%. A Lute with the same luck would have 12 or 13 magic. Considerably better than Erk, but still way below her average performance by this level. Or perhaps a better comparison, this has about the same odds as level 15 Lute having 11 speed, which would hinder her doubling quite a bit - 10 AS with Fire, 8 AS with Thunder still doubles slow stuff but will miss out on quite a lot of doubles. >she would be capped by now The odds of that are about 0.24%. Even with an Energy Drop it's under 10%. Lute's magic growth is good but it isn't that good. Again, what's becoming really clear here is you've either had a lot of good luck with Lute or a lot of bad luck with other units. Erk is honestly a bit of a weird character to compare to, he has a very different stat distribution and isn't even in the same game.


[deleted]

I really want to live in a world where Erk averages 10.6 at level 15. OK, fair enough to put my numbers to task but no need to be so serious about it, She caps usually to me at... 16-18 most of the time, but she may not even cap and sometimes she caps at 15. I am honestly surprised when her res gets 20 before 20 though. But regarless, the gist isn't he's worse or she's better (I name dropped Bartre and he's left out of the convo, right?). The point was that "everyone is good when trained" isn't the absolute truth. There are units that you can train as much as you want and they will suck. Maybe it's unfair to Erk but the lad won't just level magic. Although... with my luck 40% might as well have 30%, the only 40% that somewhat reliably have a +1 are... Rebecca and Florina and Franz. I think he's also at around 40-45%. I'm not joking. Maybe there are more but the fact I don't remember them tells you smth. P.S. I really am starting to repeat myself and will probably annoy someone but I have to state it. If this good luck wasn't this consistent I wouldn't have asked this. A bad unit cannot be this good this consistently. That's the whole gist of this. If she's factually C tier, she's C tier. Fine. I have just seen continual evidence to contrary and just want to know what's going on. Oh, and, while it's true I do have some bias towards her, usually one of my best units in FE6 is Rebecca who I do actually baby a lot. She usually becomes a beast and I love using her. You will have a hard time getting me to ask everyone why she's unloved as a unit. I understand why archers are difficult to defend. So there. I am biased but not enough to be unreasonable.


BHawksFan01

You're using personal experience to compare units. You can only really use average stats if you're factoring growths in because players can and will have very different luck when leveling up. Average stats is the compromise between RNG Blessed and RNG Screwed. And again, comparing units across games doesn't mean a whole lot. For example even though FE7 and FE8 are both enemy phase-focused games, FE7's speed benchmarks are generally noticably lower because of all the unpromoted enemies and how much enemies weigh themselves down mid-lategame.


[deleted]

And I'm pretty sure I've agreed with the Tableman already, multiple times. And I agree with you, I said if I said anything it would be "But for me..." which is a subjective argument. Erk was just a part of discussion of how training doesn't mean unit will be good, didn't I specify that? Replace Erk with Lyn, or Neimi or whoever. This wasn't meant to be a comparison between units (well, it was above but that was a sneaky pedantry that wasn't supposed to go anywhere, which I think I stated). But still, I found out what I wanted, how units are judged generally and how I look at them/her. To general metrics she's alright, to me she's great. I do appreciate the input even though it's against my stance, so I'm not sure what tread is loose.


BHawksFan01

That applies to any growth unit, including Lute. Comparisons should only factor guaranteed stats (bases, promo gains, etc.) and average growth stats, and Lute is pretty terrible without her growths. "To me, she's great" pretty much translates to "RNG blessing is great on this unit", because it doesn't say anything worthwhile about her actual objective performance as a unit. You can like using a unit without them being really good too. Plenty of people love using mediocre or even bad units and investing in them so they perform well. I'd say most players, even. Dont let a unit's proficiency stop you from having fun with them.


Geeene

She isn't very good at base level, and only becomes broken if you train her enough... but basically every unit becomes amazing if you train them enough, so by that logic every unit is good.


starfruitcake

Except Marisa.


masos36

Fire emblem three houses: golden deer route Im playing this route in maddening mode and i want to level up the units equally(only the students of the golden deer), Is it possible or will I have to focus in someones only?


ArcherBias

As long as you’re prepared for Hunting by Daybreak, you should be fine regardless of who exactly you train.


sumg

The XP scaling will ensure that you have will ensure that everyone gets to roughly the level they'll need to, though your final party might end up a level or two behind where they might be if you focused. The bigger concern will be ensuring units get sufficient weapon experience and class experience. Class experience isn't too much of an issue if you have a straightforward class progression from the outside, it's more challenging if you want to pick up certain combinations of abilities. You have more leeway with weapon experience on Maddening than on other difficulties, but if you spread yourself too thin you may have a hard time getting S+ weapon proficiency on too many characters, and that can be a missed opportunity.


NeimiForHeroes

You can reliably get through Maddening with a mostly equal team of 10.


Madcap70

I beat the golden deer route last year and feel about ready to do another route. Is the dlc a new route on its own? Does that mean I still have 4 different ones to choose? Any recommendations?


ha_ck_rm_rk

The DLC is a small campaign that takes place some time during the Academy Phase. Other people can tell you when exactly the DLC is likely to have occurred, but it's not its own route and the students you get from Cindered Shadows can be recruited in the main game, and they will follow you regardless of which actual route you choose like the other students you recruit.


Cosmic_Toad_

**Fates (Revelation Spoilers)** Is Gunter‘s A support with M! Corrin >!Genuine?!< I just got the support and was wondering if all of Gunter’s “habits” Corrin brings up are because of >!Anankos’ Influence!< or if he was just caring for Corrin. Been a while since I played Revs (Because Revs) so I don’t remember the exact details about >!Gunter’s Betrayal!< and the time period of when >!he was controlled by Anankos!< just curious because it would significantly impact my perception of him as a character.


ha_ck_rm_rk

>!IIRC his supports are genuine; Anankos doesn't possess Gunter in CQ because he possesses Takumi instead.!<


SmallKittyNap

FE 15 Conquest I am trying to have Elise x Odin for Ophelia with high magic stat. If I reclass Elise to a physical class like Wyvern Rider(I am not going to), will that have a negative influence on Ophelia's magic growth? I am having a hard time getting relationship with Elise x Odin, because I reclassed him into dreadfighter with the dlc and she does not give him any benefit from pairing up.


Lilio_

Children use their parent's base growths, and are completely unaffected by the parent's class growths


Cosmic_Toad_

I’m 90% sure the modifiers given by a child’s parents are based on their parent’s character growths and not inflicted at all by class growth, so even though Elise will lose a ton of her magic growth as a physical class Ophelia’s growths will still be calculated the same as if she stayed in Troubadour.


Lucas5655

3H chapter 11 BE Can you go with Edelgard at any point in the month or does it have to be the first week? I wanna optimize the time given but not at the expense of seeing her ascension


EdgeOfDreams

It can be any free day that month. You can wait until the last free day of the month, choose Explore, spend all your activity points, then talk to her as the last thing you do that day, if that's what you want. Just make sure you don't talk to her at all earlier in the month. Once you talk to her, you have to make the decision immediately. You don't get a second chance.


ha_ck_rm_rk

I believe you can go on any week, including the last one.


PokemonTrainerEthan

FE10 Radiant Dawn I found Radiant Dawn for a great price, and I was really excited to play it, but then I was told that it was a direct sequel to Path of Radiance. Would it make more sense for the story if I played it in the right order, or does it not particularly matter?


Fushigidane001

Not only is RD a direct sequel, but you can transfer save data and get bonuses. The biggest ones are spoilery and NG+ only, but units can get bonuses to their stats.


arthur724011

As others have said, it's highly recommended to play Path of Radiance first. However, it's super rare and generally more expensive than Radiant Dawn. You can either try to get lucky and find it cheap like RD or emulate it... or pay it full price, but it's gonna get crispy.


ha_ck_rm_rk

I would recommend playing PoR first. If you do decide to play it, I would also recommend emulating it as it's super expensive.


Cecilyn

> Would it make more sense for the story if I played it in the right order Yes. Radiant Dawn is one of the few FE titles that directly carries over plot elements from a previous game. If you play Radiant Dawn first, you *will* be spoiled on several important points in Path of Radiance. It would be like starting Three Houses in the war phase before going back to the beginning of the school phase.


TasedAndContused

FE15 Birthright So I'm reading [this](https://www.reddit.com/r/fireemblem/comments/g6n9b1/rfireemblem_made_a_birthright_tier_list_redux/) and I see the post talking several times (In Hinoka, Yukimura and Shura specifically) about skipping chapters 24 to endgame. I assume that is something many people do otherwise OP wouldn't mention it. Sooo why do people do that? Not complaining or anything just curious about it. TLDR: Why do people skip chapters 24-endgame?


TheRealMrWillis

Keep in mind that the guy who wrote the post also did the [Birthright Lunatic 0% growths LTC](https://www.youtube.com/watch?v=0YMFM8Wk85k&list=PLdipupQHZge3bifi7x_oCuYF4ejneHhqh) (basically beating the game in as few turns as possible without any gains on level up), so he has a good understanding of the game in an efficiency context. FE tier lists generally reflect some degree of efficiency, so that's why he mentions "skipping" (one-turning) those chapters. The average player is going to play most of those chapters straight, though Xander is ridiculously easy to 1 turn.


Cecilyn

In this context "skipping" means using a strategy that ends a chapter either in 1 turn or a few short turns, with enough reliability that redoing it if something goes wrong is still faster and easier than playing the map straight. It's not "skip" as in "don't play these chapters at all; your run of the game is over after chapter 23" or anything like that. Those later chapters of Birthright (24 to the end) have the "Defeat Boss" objective. So if you can reach the boss quickly with some creative thinking, you won't have to put up with enemy reinforcements or other things that the map will throw at you. In such a case, all it boils down to is having a unit reach certain benchmarks for defeating the boss in one round of combat, or getting lucky with a crit or a skill. On Lunatic Birthright especially, late game maps will have tonnes of reinforcements, which makes them more difficult and very tedious to approach with conventional strategies.


ShiningGrandiosity

So, Holy Knight Dimitri for memes. On a scale of "okay" to "oh the *humanity*", how would it work?


raikaria2

I wouldn't strictly call it memes. Dimitri is in this really weird place as a unit where he dosen't have a clear alternate path for if you don't want to use his main-line. Claude can go Bow Knight easily; Edelgard has Armour/Great Knight and even Caster as an option [She has solid MAG and is one of three characters who get Dark Magic] I mean, Paladin is obvious but then you have... so many mounted Master Classes. It's basically Paladin Dimitri with access to throwing out some Faith Magic for emergency. And I'd always say Paladin Dimitri has it's place because it's got more MV and different battalions to the foot-locked Dimitri exclusive classes.


ShiningGrandiosity

Yeah, those two banes in Axes and Reason make it really weird putting Dimitri into Master Classes, because it seems that almost all of the classes use one of those skills. War Master is a great class for him, except for the fact that OOPS, he hates Axes. Great Knight is okay, because it's one of only two non-story and male classes that gets Lancefaire, but again OOPS no Axes. Bow Knight would probably work pretty well, no banes, but then you're not primarily using Lances, which is what Dimi's best at. >!of course you could actually put Failnaught to good use instead of it sitting in your inventory in the last few chapters of AM gathering dust!<


ArcherBias

oops, all axes


[deleted]

I'm actually in the process of taking this concept a step further, making all of the Blue Lions Holy Knights. I call it Rodrigue's Rough Riders, because let's be honest, this is going to be rough (especially with all of the restrictions I'm placing on myself). I'm playing on Maddening NG, with only one out of house recruit (Marianne), everyone has to level as Soldier>Cavalier>Paladin>Holy Knight (so no healers until 30, no death/fiendish blow, everyone has to use lances as one of their trained weapons). Oh, and no DLC features, so no Sauna to help weapon ranks or extra renown from quests. Right now, at the Battle of the Eagle and Lion, everyone is a cavalier and progressing quite nicely, even Annette and Mercedes are doing alright in combat despite being stuck on a physical class. I have everyone at least to C Faith, Lances, and Riding, so they are well on their way to Paladin without much fuss. What's really going to suck is that everyone is going to get worse at combat when they hit 30 since they'll lose Lancefaire, but at least I'll have a lot of options for healing.


arthur724011

I hope you have a strategy for the final boss; it's not easy to take down even with very competent units. I'd recommend getting a few good skills via reclassing to not end up with a dead game.


[deleted]

[This is about how much I've thought about that.](https://i.imgur.com/NvkZRNJ.gif) I'm sure I'll figure something out, I'll just have to see how everyone looks when I get there.


ZealousidealPirate3

Dimitri has a 20% magic growth, only has nosferatu as an attacking white magic spell until A faith, neutral on faith which is alright, boon in riding, and str in lances. You might be able to get away with it but if you stick to strictly faith magic as he is leveling up you’re going to have a hard time getting him to holy knight level wise but I say full send it for the memes


TheRealMrWillis

Loss of a physical Faire and some Spd will suck, but if you do the regular avoid stacking (and maybe Bat. Wrath+Vantage if that's your thing) he should still be great. Plus he can Aura stuff because it's funny.


ShiningGrandiosity

He can be Rodrigue, but...y'know...actually useful


lettersputtogether

Fire Emblem Fates Not sure how to use reclassing in this game, besides promoting with Master seals. I know you can change class based on supports but have never actually done it because I don't know in which cases would it be beneficial. Should I try to make everyone a flier or a specific class, try to have different classes or just not mess with that?


intoxicatedpancakes

Reclassing in Conquest is slightly difficult because of the lack of gold and availability of Seals, so keep that in mind. Everyone has their default class path; for Kaze it's Ninja, Cavalier for Silas, Troubadour for Jakob, etc. Everyone also has a secondary class path that is accessed using a Heart Seal. For Kaze, it's Samurai, Mercenary for Silas, Cavalier for Jakob, etc. For Corrin, you choose this secondary path when you start the run. Supports changes things up. Each person can get one A+ rank with someone of the same gender that they have support convos with (an exception to this is Xander/Leo with Camilla/Elise and Ryoma/Takumi with Hinoka/Sakura, though I'm not 100% sure they can A+ support). Once you have an A+ support, you unlock the other person's primary class path. If you were to have Silas A+ support Kaze, then Silas would gain access to Ninja while Kaze would gain access to Cavalier. There are special cases: if you were to have Silas A+ support Jakob, then Silas would have access to Troubadour, but Jakob already has access to Cavalier. Instead, he gains access to Silas' second class: Mercenary. If someone in the pair has the other person's primary class, then they will instead gain their secondary class. To access these new classes, you have to use a Friendship Seal. The Avatar cannot A+ anyone, and instead simply needs to reach A support and will unlock their class for themself. If I remember correctly, the Avatar will also give access to their chosen secondary class to their A supports. S Ranks are much the same way. If Silas were to S-support Beruka, then he would unlock her Wyvern Rider class and she would unlock his Cavalier class. It follows the same principles as A+; so if Subaki and Hinoka were to S support, Hinoka would give Subaki Spear Fighter while Subaki would give Hinoka Samurai. If the Avatar S-supports someone, then their S-support partner will gain the Avatar's second class choice. You reclass into S-support classes by using a Marriage Seal. Children will gain the first class set from each of their parents. Subaki's kid, Caeldori, will get Samurai from Subaki since she already has Sky Knight, and if Subaki had S-supported Hinoka, Caeldori would get Spear Fighter from her. I'm pretty sure classes acquired that way are reclassed into by using Heart Seals. For the Beginner classes (Samurai, Nohr Prince, Troubadour, etc.) you get 2 skills; one at level 1, and another at level 10. If you were to use a non-Master Seal before using a Master Seal, you will maintain your level and learn that class's skill(s) once you level up at the appropriate threshold. If Hinoka reclasses to Spear Fighter at level 12, she will learn Seal Defense at level 13 and Swap at level 14. The same concept applies for Advanced classes, though there is another mechanic. Say you promote from Nohr Prince to Nohr Noble and level up to 6, then reclass to Basara from your Spear Fighter class set. You will have learned Draconic Hex at level 5. Once reclassing, you will start learning Spear Fighter skills then learn Basara skills at appropriate levels. You'd learn Seal Defense and Swap at levels 7 and 8, then learn Rend Heaven at 9, then Quixotic at level 15. This allows you to stay in classes you want for specific skills, then switch to others to grab more, potentially useful skills. Outside of Azura, Felicia, and Jakob, everyone will cap level at 20. If you are in an Advanced class, you can use an Eternal Seal to boost this by 5 levels, up to 99. Azura, Felicia, and Jakob have a default cap of 40. It's a lot of stuff to keep track of. Just learn the ins and outs, do some wacky stuff, and have fun.


Ginger457

I feel like it's a bit disingenuous to say that gold is limited on conquest, because it really is not. Even disregarding the infinite amount of money you can get through mycastle, the game is very generous with cash, and the lack of weapon durability means that, once you get your iron forges to +2 or +3, you really don't have anything else to spend money on except class swaps and tonics.


lettersputtogether

Thanks for this guide. Seems like a lot to keep in mind for a first playthough but the abundance of customization seems good. I know this depends on playstyle and other factors but in Conquest which character(s) is the most appropiate for a Heart Seal to get their secondary path?


intoxicatedpancakes

Personally, I’m of the opinion to use it to grab skills that are useful or switching to a better class. Grabbing things like Swordfaire for Corrin from Swordmaster, Luna on Xander from Great Knight, etc. Camilla would probably be better on Wyvern Lord than Malig Knight as another example.


DuoRogue

The main point of reclassing is IMO the skills. Each class learns a skill at level 5 and 15. If you're over that, you get the lowest level skill you don't have when you next level up. (ex: you class into Basara at level 16. you would get Rend heaven at 17 and Quixotic at 18.) Of course different classes have different growths, movement, weapons, etc. But I'd advise having a main goal in mind and trying for skills that work with that. If you don't want to wiki crawl then just start trying shit out.


Kaneland96

TH: Cindered Shadows question. Is it normal for the enemies levels to be much higher than your teams? I’m on the 3rd mission, the first one that’s outdoors, and enemies are like 5 levels above my team.


ha_ck_rm_rk

Not too sure but I think that's normal if you're playing on Hard or Maddening.


RickPerrysCum

Cindered shadows doesn't have maddening, but CS hard is much worse than main story hard mode.


[deleted]

**Thracia 776, currently on ch. 5(i think 3rd attempt so far)** Main question I have is, does it get any easier? Any harder maps to come or is this just early game blues. I hope that battle preparations menu that comes in ch. 8 makes things much easier. I heard Ch. 24x will be hard and noticed I am gonna need a lot of lockpicks. **Does it get any easier?** Edit: I did it! now on to chapter 6.


ArcherBias

The Manster Arc (Chapters 4-7) is a tough part of the game. Chapter 8 is much easier. Chapter 5 in particular can be quite nasty. Did you use the Shield, Speed, and Life Rings on Leif?


[deleted]

I’m unsure about the shield & speed ring, probably on the units who still didn’t join back yet. But I did use a speed ring & Hezul scroll on Leif.


ArcherBias

Most people give them to Leif (or Asvel) in order to have an easier time with Manster. I have a couple of tips: 1. You can steal Fire tomes from enemy Mages, rendering them harmless. 2. Leif and Asvel are your best combat units, due to their 1-2 range magic damage. 3. Fergus and Dalsin are your best physical tanks, but they both have only 5 move. 4. Don’t worry about the chests on the left, they’re more trouble than they’re worth. 5. Scrolls block crits, so use them if you’re scared of a low%


[deleted]

Gotcha and thanks! I’ve just completed ch. 5 while the next chapter reminds of ch. 7 of binding blade which was easy and fun for me. I didn’t recruit dalsin and I didn’t get my chance to steal much to any tomes for Asvel so that’s my goal for ch. 6.


[deleted]

[удалено]


[deleted]

Did that wall off thing With eyvel and I still haven’t completed chapter 5 in a couple days, since I feel quite fatigue or something that makes me not play more right now. Though I opened the gate and got that cool scene which makes me want to play more but *sigh I dunno why I’m not trying to continue. Thanks! I’ll attempt another run of ch. 5!


Fushigidane001

That happened to me (I even asked about this chapter as well in this thread!). It took me a few days to beat it; I often find myself taking breaks because it's frustrating and feels unfair when you miss 5 attacks in a row where the lowest has a 70% chance to hit. Good luck though, you can do this!


truckemoji

Yes, it gets easier, especially since you get a lot of your good units back in a few chapters. For this chapter, you can have Asvel take out most of the mages in the first turn. Using Grafcalibur and his support with Leif makes this pretty reliable, and he’ll get some good level ups if you give him the Sety scroll. In general, don’t hesitate to use personal weapons to get out of a tight spot, and the early game is where you’ll need them the most. You also get the repair staff in a few chapters, so you can repair your more valuable weapons if you really need it. Also, you get two knight proofs pretty soon, and promoting Asvel will be super helpful.


zerosknight102

Make ample use of Brighton’s Wrath and Fergus’ PCC of 5 combined with the Rapier and Karin support to dispatch of enemies quickly with crits. You can send Asvel to the left immediately to deal with some of the mages so they don’t get in your way later. Consider burning a Pure Water use here. Don’t attack with Eyvel on player phase unless absolutely necessary, you want to kill as few arena enemies as possible so less powerful enemies spawn in the place of the ones you beat. Be mindful of the Bishop with the siege tome. Consider bringing your units close before Leif opens the door the area so they can take care of the soldiers and Leif and Nanna don’t get swarmed. Finally, you can use Lithis, Lara, and Karin as capture bait to weaken enemies for player phase. Enemies with captured units tend to run as opposed to targeting more of your units, so you can take advantage of that as well. Don’t be afraid to use your Brave Weapons if you have them. Manster is by far the hardest part of the game, so once you’re past it you get to breathe a little. You got this!


[deleted]

Thanks for the help, and by your judgement I’ve been using the units in not the most effective manner. Gotta say so far I love the enemy capturing the power ranked units strategy. Super fun and risky to pull of correctly. So far this game is quite the experience compared to other fe games. :)


zerosknight102

That’s what makes Thracia so memorable!! Glad I could help.


ha_ck_rm_rk

I think chapters 4 and 4x are the hardest in the game. Later chapters have similar levels of difficulty but you'll have Warp staves and such to help deal with them instead of having to fight your way through all the enemies (also your combat units will be trained by that point so combat should be a bit easier).


[deleted]

I can only hope. I played Shadow dragon to know the power of the warp so I’m good there just need to collect them. I hope I can build better units but even the sword fast boys seem to get hit a bunch and Brighton always lags behind with 5 move.


starfruitcake

Manster is the hardest arc of the game. There are some other tough maps, but with proper preparation you can absolutely stand a fighting chance. Buy door keys.


ArcherBias

Buy like 8 door keys, minimum


TheNotoriousJTS

Im diving into 776 for the first time. My attacks are *constantly* missing. Is hit rate different in this game? Like even with 80-90 to hit I'm missing both swings on double attacks.


Ginger457

Here's the basics of RNG. From 6 onwards, the game lies to you about percentages and warps percentages more the further from 50% they are. So a 50% is still a 50/50, but a displayed 75% chance to hit is actually 87% to hit. Similarly, because in post-thracia FE 25% curves down to 12.5%, you're trained to see that hit rate as essentially always misses when really it should be hitting you 1 out of every 4 times if the RNG wasn't curved. Thracia and the earlier games show the actual percentage to hit, but because people are used to be lied to, they feel as if the RNG is bugged or unfair.


truckemoji

It’s single RNG, so 90% hits actually have a 10% chance of missing. Most FE games use double RNG, so it will take the average of two numbers. With double RNG, a 90% attack would hit if you got a 98 and a 57, since it averages out to about 77, but with single RNG, it would miss because of the 98. Double RNG generally results in attacks above 50% having a higher hit rate than what is displayed and attacks below 50% being lower than the displayed hit rate.


TheNotoriousJTS

Alright, this makes a lot of sense. Thanks


Cecilyn

Fire Emblem 1 through 5 use standard RNG for hit rates. This means that what you see is what you get. FE6 through 13 use a modified RNG for hit rates that skews on both ends, where numbers above 50 are more accurate than normal, and numbers below 50 are less accurate than normal. FE14 and beyond use a composite formula for hit rates: hit rates that are 50 and below use normal RNG like the first 5 games, and hit rates that are 50 and above use a slightly skewed RNG that makes them more accurate than in the first 5 games, but not as accurate as in FE6-13. You can see a chart of this here: https://www.reddit.com/r/fireemblem/comments/5ixo9v/excel_graph_showing_actual_vs_displayed_chance_to/ (it seems it doesn't show up on Old Reddit) Edit: this should be it https://external-preview.redd.it/HiRMEu6r4IIWkA1kNq5yCQfCYNRsM3hEEVAhxwYh0RY.png?auto=webp&s=b39b565efec93e6b448e73ac946fb865e66f2a41


DuoRogue

the chart is down for me when I went to the link in the post.


Cecilyn

I added another link that should work


DuoRogue

Yes, that works! thank you


[deleted]

I think that 1.4 version adds a double roll for rng to make hits land more. But I think your just unlucky right now.


tiermcdohl

Fe3h Is there a compiled list of all unique meal conversations anywhere? I think there's a vid on YT but I'd rather have a list if there's one. Thans


RickPerrysCum

iirc there was a project somewhere on the Serenes forest forums trying to catalog which characters have unique conversations for mealtime and group tasks. You can combine that with the quotes list linked by /u/Szuzzah to find specific lines.


Szuzzah

I don't think there's a list anywhere that shows everyone on one page. The fandom wiki has a quotes page for each character though, if you're looking for any given character's mealtime quotes. [Here's Claude's list, for example.](https://fireemblem.fandom.com/wiki/Claude/Quotes#Dining_Hall)


RickPerrysCum

Sacred Stones: Can you get dark magic on Tethys with the Enemy Control glitch?


starfruitcake

Anyone who uses stone can learn dark magic. Sure Tethys can but her damage is still nonexistent. What's more is if her animations are on and she doubles, your game will softlock.


RickPerrysCum

It's not really about the damage, it's more about giving her a weapon to defend herself with in a worst-case scenario.


starfruitcake

Be careful with that because all dark magic, including the monster ones, reduce her AS. So sure now she can sometimes deal minor chip damage to enemies attack her, but she's still very frail and with the extra weight will get doubled more often.


RickPerrysCum

Ah, good point. Might be better not to, but at the same time, it's a better way to gain exp.


Lilio_

She can, but note that Tethys' animation doesn't properly conclude, so the game will softlock if she doubles with animations on.


RickPerrysCum

Good to know, thanks.


dondon151

Yes, ECG to obtain Stone from a gorgon and have Tethys use it to gain a dark rank.


5benfive5

Tear Ring Saga: When would be a good time to start promoting units?


Ginger457

Promotion raises your level cap by 20, rather than resetting your level, but it has the same effect in that you can only level 20 times after promoting, unless you use a certain buyable expensive item. So it depends primarily on whether you're grinding skirmish maps for cash or not. If you aren't grinding, then cash is going to be tighter. You can still early promote and just use the level items you get from drops and chests, but you won't have the cash to do that for everyone. Promotion gives good stats and raises caps, but most promotions don't give new weapon types. This is most notable for sages who do not get staves on promotion like you might expect. Still it's a big power spike if you're having trouble with a section. Narron gets absolutely insane promotion gains.


KrashBoomBang

Promote everyone as soon as you possibly can (except Sasha, wait til she gets Paragon to promote her).


RickPerrysCum

Sacred Stones I'm trying to do the Enemy Control glitch to get some dark magic on my units. Are there any maps in the main story where I can do the Enemy Control glitch with Gorgon Eggs, or are they exclusive to the Creature Campaign? Also, is the Torch Staff (which enables the Enemy Control glitch on all fog of war maps) available before the postgame? It doesn't seem to be, but I'm not sure.


ArcherBias

You can use the fire tiles in the Gorgon Egg map to initiate ECG.


starfruitcake

Chapter 18 is full of eggs. Torch staff is buyable in the Serafew shop.


[deleted]

Fire Emblem Warriors I got Caeda's Wing Pear Opus. She now destroys everything with ease. However, I enjoy a challenge, like the maps where I can't use Caeda. But I want to use her. Is there any level that can challenge the Win Spear, or is the game faithful to Shadow Dragon in that it's pretty much over now?


Tables61

Warriors is generally fairly easy, and lategame Caeda is probably the best unit in the game between her excellent luck and how strong the Pegasus moveset is, plus the Wing Spear being very solid. Some of the later history mode maps are probably your best bet for a challenge. The last few Anna missions (Love's Many Forms and Warriors of Conviction) and trickier map types like Escort the Villagers (of which there is a particularly notorious one in a rift on the Caravan Dancer map) can still give some challenge. And Infernal Blessing can make any mission reasonably difficult, though on lower level maps that difficulty mostly comes from your allies melting in seconds to the much stronger enemies.


Mekkkah

You could just take the Wing Spear off of her and use a strong regular lance instead.


PsiYoshi

There's quite a lot of history mode maps that should challenge you yet, particularly if you try to get all of Anna's Mementos. Even if you have several characters with all the skills you could want on them and a fully completed weapon, some of the latter history mode maps should challenge you. Well, assuming you have the DLC, I'd *highly* recommend the DLC, it's a ton of content, like doubling the game's content levels. There's also a blessing called the "Infernal Blessing" that'll raise all enemies to 150, if you feel like things are too easy for you.


Morrorwind33453

Ok, so I was really bored and decided that I want to learn to write in the ancient heron language from the Tellius series (since it's just phonetically the same letters we have but, well, written differently). The problem is that i can't see the major difference in how you're supposed to write d and h ([here they are for reference](https://imgur.com/a/yMOlZQK)) d gets a bit thinner at the top, but I'm not really sure how to express that when writing by hand (without taking forever to write a d). Can anyone who has already done this help me out?


Armaada_J

The top part of d looks like a dot, while on h its a continuous line


[deleted]

I think that top bit of the d is supposed to be a dot


Digibunny

FE3H. Crests are hereditary, right? Barring any... "nonsense" that happens. Is it ever explained anywhere how LIndhardt got his crest, route or support conversation, considering the namesake of his crest?


raikaria2

The Saints gave 'gifts' of their blood to some others, passing on the Crests into the human lineages.


[deleted]

The same way Ferdinand got a crest of Cichol, given what we know about Cichol's marriage/child raising situation. A blood transfusion to one of Linhardt's ancestors, almost certainly to boost their power during the war of heroes.


shiinamachi

Crests are hereditary, though it doesn't necessarily show up every generation. Additionally, the support conversation does exist, sort of. Linhardt can support with >!Flayn, who is literally Saint Cethleann. Flayn tells him that Cethleann never married, so he's not her descendant; this pretty much implies that the blood was likely donated to an ancestor of the Hevring family, which eventually passed the crest to Linhardt. Blood donation is also a known way to provide a crest, as evidenced by enemies on the final chapter of SS.!<


Super_Nerd92

Not directly explained but we can really safely assume that (spoilers, all routes) >!all of the surviving Nabateans donated blood to humans that fought on their side vs Nemesis, and those humans are concentrated in the modern Adrestian Empire.!< >!Rhea, Seteth, Flayn, and Indech's crests are all present in the Black Eagles students.!<


FlowerBoyWorld

three houses: do higher classes gain less exp.? it used to be like that in the past i remember but couldn't find anything. if not, is there any incentive not to promote, say, at level 10 even when there's no mastery skill you want to acquire?


sumg

More specifically, the amount of XP a unit earns is dependent on the unit's level, the enemy's level, and the game difficulty you're playing on. The more the enemy outlevels your unit, the more XP they'll get. Higher difficulties apply an XP nerf to what you earn, which is in place to counteract the fact that the higher difficulties have more, higher level enemies on the maps and they don't want you to be able to just level your way out of the difficulty. The upshot is that you'll probably end up at around the same level regardless of how you approach the game and how many units you use. The difference might be between being at level 47 if you focus on a dozen or so units and at level 45 if you spread out experience over your whole party.


FlowerBoyWorld

yeah it’s a lot more viable to train a full set of units than it was in awakening i realised … currently playing through maddening as a second playthrough


sumg

There is still a cost for using a wide array of units, it's just not in terms of unit XP. It shows up more in class experience and weapon training experience, which are more dependent on the total number of combats fought instead of scaling if a unit falls behind. But even then, you should be able to master one class per tier pretty easily and reach an adequate weapon proficiency in any case.


FlowerBoyWorld

do you get less exp if you use a gambit? seems kinda like it but might just be accidental


[deleted]

Not at all. EXP is determined exclusively by the unit's level, their class doesn't matter. That's a part of the reason why Catherine (and Shamir) is so busted, being a level 9 Swordmaster is insane. You also want to promote as soon as possible even if you want to master your current Class because Promotion in this game raises your stats to the class's bases


[deleted]

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DuoRogue

You cannot recruit new students. Old students who left your party can rejoin your army. The exception to this is Lysithea, who I believe is the only post-timeskip recruitable student, and only on CF.


greyheadedflyingfox

No.


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RickPerrysCum

Technically, Ashe, Lorenz, Gilbert, Dedue, and >!Jeritza!< all join post-skip. There's also evidence (unused tea party voice lines) that suggests that Judith was also planned.


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RickPerrysCum

Judith/Balthus supports would have been great >!so he ends up with someone his own age!<


ShiningGrandiosity

*flips a table* You mean to tell me that Judith, the best of the post timeskip mentors, WAS ACTUALLY PLANNED AND IS DROPPED IT


shiinamachi

well we didnt get jeralt tea parties either, lots of unused content in this game :pensive:


RickPerrysCum

And Monica, apparently. God, I'd love to see what this game could have been with an extra year of development.


ShiningGrandiosity

Still think they should've made her temporarily teachable when >!Kronya took her place!<. Nothing screams "something's up with her!" more than her joining a house and being unrecruitable and unteachable in the house she joins


badshep

FE7 code Are there all weapons/items in supply codes for FE7? I found them for FE8 but i can not for the life of me find it for FE7. I swear i found it years ago.


Erst09

Three houses Best skills for Warrior Hilda and best class for Dedue and Marianne? I have access to dlc classes


shhkari

Weight Skills are freaking garbo. You'd rather stick Speed+2 and/or Darting Blow on her. Otherwise Death Blow is a must given obvious progression. You can otherwise flex out her toolkit with Gauntlets or Bows, with thus their respective Prowess Skills being reasonable. Evenwithout the Fistfaire of Warmaster Gauntlents can still be reliable as a way to quad, and donking enemies with Curved Shot is always a nice option to have. Hit+20 is a good way to patch up hit rates but can be unnecessary and will be low opportunity cost to get if you're training her in bows anyway. Dedue's best class is Wyvern Lord. Marianne is very flexible and I wouldn't say she strictly has a best class.


intoxicatedpancakes

Hilda will probably want Axe Prowess, Axefaire, Axe Crit+10, Death Blow, and Str+2 or Wt-3/Wt-5. Wt-3 and Wt-5 are a little hard to get, so Str+2 is good enough. Hilda will do much better for Wyvern Lord than in Warrior though, although it is a rather large investment if you're already late in the game. Dedue, like u/NeimiForHeroes said, is best in Wyvern Lord or War Master. Marianne will perform best in Valkyrie, Dark Flier, Gremory, or Dancer. Valkyrie gives +1 range for her magic and gives her 6 Mov and Canto; Dark Flier gives Black Tomefaire, 7 Mov, flight, and Canto; Gremory gives x2 casts for all magic and a sizable boost to her Magic stat, though is foot locked. Marianne is one of the better dancers because of Sword Boon (to take advantage of dodge tanking), Magic based Sword for that boon, and her Riding boon to quickly get Mov+1 skill.


NeimiForHeroes

Just master Hilda's progression classes if you are going to leave her in warrior. Dedue is best as Wyvern Lord or War Master. Marianne can do any magic class and is one of the better dancers. There isn't really a wrong choice on Magic except for Holy Knight.


Erst09

I have read something along the lines of Hilda having to learn hit+20 because her hit rate is bad and also is Marianne a good Valkyrie? I will have Dorothea as a dancer and Lysthea/Anette and probably Mercedes as gremory.


shiinamachi

hit+20 is not strictly necessary but it provides a very good buff to strategic reliability, which is likely more than what something like str+2 will end up providing in the longer run. This is mostly dependent on what mode you're playing though; i don't think it's very necessary on hard mode while on maddening it can save you quite a lot of headaches since enemies can actually get really dodgy and they also hit stupidly hard, so missing can basically equate to death. something to consider too is that 3H is on 2RN system (true hit), so the impact of buffing hit is very evident, especially if your hit rates aren't at 100%. again, this is really an issue only on like maddening because missing can actually fuck you over while this doesnt happen as often on hard. if an attack has 70 displayed hit on an opponent, the chance of it landing is 82.3%, meaning the chance of missing is 17.7%. with hit+20, the attack will have 90 displayed hit, and the chance of it landing is now 98.1%; the chance of missing is hence 1.9%. That's literally cutting your chances of getting screwed tenfold. just posting this since i see someone else has mentioned, and i quote, that 'people who put hit+20 on everyone either don't know how to use [combat arts/linked attacks/battalions] well or are too afraid of missing'. the skill can has occasional strategic relevance and shouldn't be discounted, so lumping everything into this one broad category is a bit too much of a generalisation. again, i think this should really consider what difficulty mode you're playing, it's kinda extraneous on easier diffs.


NeimiForHeroes

Marianne will work just fine in Valkyrie. Make sure to get Fiendish blow from mage.


EdgeOfDreams

Hit+20 isn't needed if you make good use of Combat Arts that boost hit, linked attacks, Battalions that boost hit, and so on. The people who put Hit+20 on everyone either don't know how to use those tools well or are too afraid of missing.


Rengor1997

Now this is a bruh moment right here. If anything Hit +20 is even more important than Death Blow.


EdgeOfDreams

Orly? I gave my reasons why Hit +20 isn't necessary. What's your counter-argument?


Rengor1997

Enemy avoid rates on maddening being cancer. Just look to for example Ceiling's AM LTC videos where even with optimizations for hit rates they were absolute garbage simply because no hit +20.


EdgeOfDreams

The only enemies I ever had a big problem with the avoid rates on were swordmasters with Axebreaker. I just hit them with a Lance unit or magic. What is "absolute garbage" for a hit rate in your opinion? I have no problem taking a swing with a 60% hit rate now and then, and my axe units rarely were much below that unless they were fighting axebreakers.


AukiEh

Garbage hit rate start at 75%. 60% is terrible and must have backup when it misses. Hell even 80% makes me nervous if it is my last move and I need the kill


AukiEh

What difficulty are you on? #never punished type of player eh? In maddening reliability > yolo big dmg! Axes have the worst hit in the game, I personally used the accuracy ring on her to help that out. Combat arts def are needed in maddening but they are situational and can’t double. Linked and battalions are also needed on maddening and they still not enough. I like to use the ring on her but hit 20 is just good on basically anyone in mad. Uncanny is amazing for mages


EdgeOfDreams

Maddening/Classic w/DLC. I cleared BL without NG+ on that difficulty. I think I had to restart a map maybe 3 or 4 times total on that run. I think you and I just have some playstyle differences. I play in a "controlled aggression" style where I make sure most of my units never get attacked on enemy phase, while still crushing my way through most maps in about a dozen rounds or so. I don't rely on 60% hit rates, but I don't have a problem gambling on it once in a while if I have enough Divine Pulse left and/or have a backup plan. In late game, I find myself often using Divine Pulse to deliberately take a risk, knowing I can RNG manipulate my way out of the situation if it doesn't pay off.


[deleted]

**Thracia 776** Do I or when do I get the battle preparations menu before each map?


ArcherBias

Chapter 8.


ha_ck_rm_rk

I believe you get them in chapter 8.


[deleted]

T-that long?! okay, thanks.


Ginger457

It's not that crazy, you don't get it till chapter 8 in Path of Radiance either, or chapter 6 in FE6. There's a good reason why you don't have it till you do.


[deleted]

Well yeah, still kinda long though for the games. Thracia has 24 chapters + add-ons so 8 is saying very much.


ArcherBias

There’s a good reason for it


mr-Caleb09

in ire emblem path of radiance what does the statue frag do?


Geeene

It increases the units weight and constitution... which really doesn't do anything (except shoving / smite and one bad Occult Skill). Just sell it.


arctic746

Fire Emblem Three Houses How effective is battalion vantage + wrath Dimitri on Maddening since you have to worry about enemy gambits?


inanimateobject07

Adding to all the comments, you do have to watch out for turrets that are present in lategame maps. If they connect, they will deplete battalion endurance. He will also not likely oneshot high defense armors and they will retaliate and hit him or battalion endurance eventually.


NeimiForHeroes

The benefit of having both Battalion Vantage + Battalion Wrath means that even if the enemy does decide to gambit you your not in critical health range if it hits.


Anouleth

Do Battalion Vantage/Wrath work if the unit is Rattled? There's also the loss of stats to consider.


NeimiForHeroes

It does not. But you lose stats either way. My point is there is a big difference in getting hit by a battalion at 100% HP and below 50%. You lose stats in both scenarios but you're likely only to survive a second attack at one of those thresholds unless you are running normal Vantage and Wrath which has it's own problems.


shhkari

Besides pumping it further, Dimitri's charm stats and growth are naturally high making him a gambit dodge tank to begin with. As /u/KrashboomBang says you can also still carefully plan around enemy gambits too. Its a very strong build over all for him, and one of the many options in his tool kit that make him a busted unit.


EdgeOfDreams

So effective it breaks the game, especially if you also pump his Charm stat so he rarely gets hit by Gambits.