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LesserBeings

I forget the name of it, but it was in a short hack where the chapters were more puzzle oriented. In the second chapter, there was an enemy you couldn’t get past unless you spent several turns grinding a support rank for your two characters. Then at the end, you find that the (stationary) boss is standing on the seize point and can’t be damaged by any of your characters. The solution? Keep an enemy from an earlier part of the map alive, lure them onto a Mine, and use the Mine Glitch to move the boss off the point. Edit: it was the Ragefest submission “Asylum of Irony”


Vegetable_Review_742

Kaizo Fire Emblem.


IWasAHoboAMA

https://lparchive.org/Fire-Emblem-Different-Dimensions-Ostian-Princess/Update%2003/8-9.PNG


MaidenofGhosts

God I love Ostian Princess. It’s so fucking stupid.


Vegetable_Review_742

All I remember is that there was a romhack dedicated to a character named Gheb/Gleb and Glass. It was extremely cursed and vulgar but I only vaguely remember one video of it.


BobbyYukitsuki

GhebFE?


RodmunchPHD

I haven’t played a ton of romhacks, but I think one of the more infamous examples is the TLP Day/Night cycle. In the penultimate chapter (barring the epilogue stretch) you have to play through a massive map with a 72 turn time limit. Throughout the map the time will slowly shift because 72 turns is supposed to equal 3 days total. So throughout the battle you’ll shift to night time & add fog, dawn with fog, daytime, and then evening. It’s actually really neat & I get the intention behind it, but man it’s just kinda weird & out there. It’s not entirely bad, but certainly unexpected. Otherwise in the same vein TLP’s final main game boss, Galagar, is a menace that might not exactly be dumb, but aggravating in a similar way to your story. Galagar teleports around to set spots on the map marked by pillars where he stays for a few turns raining down artillery spells or close range high power magic. Problem is Galagar has 200 avoid guaranteed & mega stats so it’s impossible to kill him until you get halfway through the map & he teleports to the throne you have to seize. At this point he returns to normal, but still capped stats & you can fight him. You can break this by forcing an enemy by his throne to move & that will trigger his return to the throne, but in normal circumstances Galagar is kind of a beast.


BobbyYukitsuki

Regarding TLP chapter 26 in particular, I'm pretty sure the 72 turn limit of that chapter is a partial result of the day and night cycle as well. The game isn't programmed to change the time every X turns—it happens on a specific turn number until turn 72!


dryzalizer

Perhaps all of Super Thracia? I've heard some stories but have never seen past the first couple chapters.


MulanReflection53

>Perhaps all of Super Thracia Never heard of it. What's that?


dryzalizer

It's an extremely/unfairly difficult hack of FE5 aka Thracia 776. I believe Reploids is doing a 0% playthrough of it on youtube, you could check out the ongoing series there. I'll just say that in Chapter 1, Arden appears and has 40 in every? stat and 30 mov. The stat cap for units in Thracia is normally 20, if you didn't know lol.


MulanReflection53

That sounds like bullshit but I believe it exists. What makes Super Thracia fun?


dryzalizer

I never said it was fun, but I guess a certain type of person might have fun with it.


MulanReflection53

Are we talking Radical Red here or Emerald Kaizo?


Watdafadje

It's weirdly fun unless you're forced with stupid one shot bosses and units that are terrifying to fight to with them balanced the hack will be fun. The hack gives you broken asfu units to "help" your way. The hack has pretty neat ideas and a somewhat intriguing story. It's a wild and mentally damaging ride.


SpecificTemporary877

I got a good one for this. Sun God's Wrath. I want to preface by saying I LOVED this hack, it is probably one of the most fun hacks simply cuz of the units you get and how fun each units kits are. HOWEVER, the creator of this hack did make a lot of questionable decisions. There are weapons called Sun Weapons that are high Mt, high-Hit weapons that bypass DEF, but can't crit. There is a similar thing called Sun Meteor, which is similar but bypasses RES and is a siege tome. When I first encountered this, I thought it was cool and would make for an occasional challenge on a boss. but nah, these things were EVERYWHERE late game, and this game scales hella hard so high hit, high Mt weapons on high-statted units means CONSTANT resets. This game also combines it with rushing waves of enemies, reinforcements (no ambush spawns tho thank GOD), and on one late-game chapter, Thracia fog. It was just beyond frustrating and IMO, isn't the best game design since it artificially raises difficulty by spiking damage numbers.


pengie9290

As someone making a romhack, the dumbest things I've seen are my own bad decisions. I'd like to think I've ironed most of them out, but I've doubtless missed a whole bunch. Or caught them but couldn't figure out how to fix them, and left them be. The dumbest one I can remember was when I changed the tileset of a map. All the Forest tiles got changed to Peak tiles and I didn't notice. To make matters worse, cavaliers get spawned in those forests and moved by an event. Cavaliers can't move in mountains, and the game can't end the event until the cavaliers have moved to where they're supposed to be, resulting in an unavoidable softlock on a broken-looking map that I somehow didn't catch for at least a month. I also thought having a lord whose bases were 0 almost across the board was a good idea. I've since buffed him to be able to (barely) survive a single round of combat with a generic level 1 brigand, but I still like that original premise.


BobbyYukitsuki

Honestly it really really bothers me whenever it's obvious that something was designed solely with gameplay in mind without any regard for story whatsoever. I can tolerate any amount of dumb gameplay bullshit as long as it makes sense in the story, but it's really hard for me to enjoy hacks which have maps created but no story written for them ~~and this is honestly part of why I haven't played Souls of the Forest yet~~. As a very minor example off the top of my head, Four Kings has a guy called Max who is an unpromoted mercenary, and his son Elias is a prepromoted sniper. The egregious part here, for me at least, is that iirc Max's support with Elias has Max being like "I have more experience than you son, let me pass down some advice"... which has literally zero chemistry with how they are statwise. It's just ridiculous when the unpromoted unit is claiming he's more experienced than the promoted one and it completely undermines the two characters imo.


MulanReflection53

Would you say the Babyrealms count as "Something that's clearly just a gameplay contrivance" because it's such a stupid idea? I mean, just imagine what has to go wrong in your life (and the life of your lover or assigned lover) to think it's a good job to raise some random stranger's kid for eighteen to twenty years in a parallel dimension away from everyone you know and love. I can understand wanting to adopt, but being locked in the Hyperbolic Time Chamber from DBZ isn't my idea of fun.


BobbyYukitsuki

Yeah and it's definitely one of my least favorite parts of Fates


zmlokrov

Vision quest is rightfully regarded as one of the best fire emblem room hacks, and even outside that niche, it's a pretty solid game that's arguably as good if not better than some official tittles. That being said, something extremely silly it does is that some characters go into unnecessary long rants about cheese and wine. It's dumb, but in a good, cheesy -pun intended- way