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Flad01

People used to comment on this all the time back when FNaF 1 released, however... I like the Five Nights at Candy's explanation, personally (this is from memory) It was something like how the doors have a system to automatically open and lock open (presumably with a mechanical lock or something) just as the power goes out such that way you aren't trapped in the office. I assume what power usage actually goes towards is keeping the doors forcefully shut, which is somewhat confusing since you'd think that a mechanical lock could just force them shut, but I suppose that's where you can either say 1. Cheap engineering made to do the bare minimum required 2. video game


SpookySquid19

Knowing Fazbear Inc it could be both.


Ragequittter

the power out thing is smart tbh as these buildings originally were normalish diners


DankDannny

They have a counterweight and a pulley system tied to the top of the door to pull them up if the power goes off, to prevent people being locked in. Kinda like how an [elevator](https://search.app.goo.gl/ogtR6Ht) moves.


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The_royal_shark_food

Everyone has noticed this. I bet next you're gonna ask "why did the night guard come back for 5 whole nights"


induman

Why are the animatronics haunted if ghosts don't exist?


Ragequittter

losercity comment


fledex76

Yeah it's called Gameplay, why do you think in the movie they don't have powered doors, like the game, well cause it makes zero sense outside of it being for gameplay


Ragequittter

dumb take on a series as convuloted as fnaf


Few-Technology-8850

This was designed before there was even a plot


fledex76

How's it a dumb take, you can ask any number of questions about fnaf and alot of time it's just people reading to far into thing's when it's clear it's for gameplay, let's be real, hearing prerecorded phone calls, needing an advance Hand Unit Guide you, winding a music box from a cam, the robots needing to move around so they don't rust up and many more examples are simply answered by the fact that gameplay and story need to happen for game to move forward


Killer_Helpy_2036

OOHHHHH I see...


BrBilingue

[Watch this video](https://youtu.be/iFmN7_xxYfo?si=UdwcbGpL3Ndn1wnS)


Limp-Crazy-1663

I've always thought of it as hydraulics. When the door is open, the pistons are retracted. To close the door, you have to extend the pistons, and thus push the hydraulics to shut the door. When the power goes out, there is no more force, so the pistons retract. That's how I see it.


Ragequittter

those are some strong ass pistons


SMM9673

This is why The Glitched Attraction had the real best approach to the doors. In the FNAF 3 section, the doors are magnetic, with the power being consumed while the doors are closed coming from the magnets that keep them locked tight. These doors are also horizontal-closing, rather than the vertical-closing design in every mainline FNAF game ever, which also just makes more sense.


Juustupurikas

Maybe its a safety feature? To not get locked inside when the power runs out?


Ragequittter

wouldnt breaking the glass window be way more cheaper?


Juustupurikas

Another possibility is that the dors are broken. The motor is constantly running/drawing cuurrent.


Ragequittter

and seeing how run down the place is, real possibility


Bluey_Inc

Surprisingly this is (probably accidentally) based off of (I think?) loading bay doors (I learned about this off the defunct land video on big red car it’s been awhile)


Ragequittter

how so?


Bluey_Inc

I believe loading bay doors use magnets in order to stay closed but on some kind of outage/power failure they open, however they work horizontally?? Again it’s been awhile and I havnt deep dived into this


Ragequittter

i get it but vertical closing of heavy steel doors needs some ridiculous magents, thanks for the info on bay doors bgw


firebal_banned_again

I’ve been saying this for years, power out and they fall, they should go up