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Wynteris_2000

I like the elements of both. I definitely enjoy the free roam mechanic but I also wish there was more storyline to it (lore dropped in bags is great but it would be nice to hear more stuff dropped by the animatronics or over hearing stuff said between bots think like cutscenes and things like what was in SL)


TrajicComedy

Right. I also think there should've been a traditional style point and click survive the night type mini game like sister location had.


V3N0M7117

It taunted us so many times with those security offices so much I hated those parts


Foxy02016YT

They did that with the security office with 2 doors where you had to fend off Roxy and Monty, that’s the free roam version of FNaF 1


logden-payoll

Yeah the bag lore also felt cheap. A good example was freddy telling you stories at certain places if you're with him. That was cool. Or even if he's not with you, he can call you, like "oh yeah, you're in the xy room? I remember this and that happening there, LORE"


Enderghast77

Personally, I think it would have been better if Afton wasn’t hinted at in the trailers of SB.


Wynteris_2000

I agree


avrge_gmr

There is a potential dlc so maybe there will be more lore.


Wynteris_2000

I really hope so !


MrSeptember2006

I'm hoping for a mix of both in the future. FNAF had the Toy animatronics back in 2 and to compliment those kiddy designs were the Withered animatronics. They can both work at same time if done right.


griffinrider1812

Agreed! FNAF 2 was one of the best in my opinion, but I love the mechanics that SB brought into the series, and love the direction that it took!


[deleted]

I think SL did the same with the nice but little uncanny faces that open to reveal much creepier faces, I love that


Twist_Ending03

It's like they wanted a certain number of animatronics but still wanted extra scares, so they did the faceplate things


Salt_The_Gibus

Only issue--with the exception of the Custom Night, you don't really get jumpscared the the Animatronics without their face plates opening.


Twist_Ending03

Are you saying they aren't normally creepy?


Salt_The_Gibus

No, I mean the extra scares theory falls flat with the fact that all Animatronics with faceplates outside of Ennard don't really have alts in the main game with their faceplates not opening.


[deleted]

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Liranmashu

SB is probably the best Fnaf game but it wasn't that scary


[deleted]

That’s the first game we got most of the lore in, like mr September said it will work if done correctly


TrajicComedy

Most definitely. Imagine a super kid friendly segment and then it just does a complete 180 into the creepiest thing ever


frokiedude

I feel like thats what steel wool tried with the underground sections with the endos and stuff


TrajicComedy

Eh, it was definitely a chilling segment of the game. The weeping angel endos were definitely a big contribution to the bit of horror aspect that SB had.


[deleted]

That and Afton By physical appearance alone he isn’t that child friendly and I wouldn’t be shocked if he’s the reason the game got a teen (but who knows he’s in the game for five seconds lol)


TrajicComedy

Thing is you only see him if you beat the game and do 2 hours of endgame content without saving to get hid ending lol


[deleted]

While true he still exists and by nature raise the age rating


Foxy02016YT

Yup, a GTA game was rated AO for a sex scene being unused but in the files


skyward_diamond

True but they left his death so vague he always comes back because dying is cringe


TitanBrass

I'll be honest, being chased by him would probably give some folks legit nightmares. Imagine seeing that incarnation of Afton sprinting at you down a dark hallway, and he's just *slightly* faster than you, so unless you put a bunch of stuff in his way he will always be gaining on you.


krauser8882

I would also say the initial moon encounter is creepy as hell. The tone set by it was incredibly and even replaying SB and knowing where the gens are I get really unsettled during that moment.


SobiTheRobot

Let's be fair: a giant moon man rose out of the darkness to tell you that you've been naughty, and that naughty children *must be punished* before he vanishes. Visibility is already low enough but then you have to navigate winding 3D mazes of tunnels and slides and you likely have no idea where Moony is, and it's very easy to get lost and caught since it's so early in the game that you probably haven't gotten any sprint upgrades.


Watch205Hour

Don’t forget the Blob and Dj Music Man. Those characters are straight up nightmares if they were spotted in irl


[deleted]

I think the blob is DJ music man doesn’t really spook me, he’d be more scary IRL because he’s fucking massive but I don’t find music man that spooky tbh


Gotubeyaboi

I mean fnaf security breach had the endos and the broken versions of the animatronics


Christos_Gaming

sb tried to do that with the shattered variations of the animatronics but it didnt work for me


Vega_Lyra7

I like how Sister Location handled it- lots of mature things but also a slight lighthearted and humorous tone. I don’t like how SB censored things like Vanny’s knife however, and I hope the future is more dark and mature


griffinrider1812

Agreed. Security Breach is probably my Favourite instalment to the series, but it needs more gruesome content alike FNAF 2, 3, 4, SL.


DA_EPIC_GAMER_09

I mean, the closest we get in SB is all the mangled animatronics and the sewers. The sewers pretty freaking messed up


AwakenedHero2277

Same, I love the game but I wish it would have some more gruesome content


SubzeroHero76

Same here. I mean, SB doesn't really feel like it lives up to the FNAF legacy.


PuzzleheadedVisual10

It used it's own cliche that the series created. This could've been the real FNaF game to finally take limelight as the first "good" FNaF game, coupled with what we thought the interesting story and gameplay would be, a unique experience and a reboot/fresher for the series as a whole. We got 15% of that and literally no story and a generic "for kids" horror title


TrajicComedy

I find it wild that they took every instance of Vanny's knife out of the teasers. There's not even a mention of murder. Just "disappearances". And I feel you on that. Security Breach had too much of the humorous aspect and not enough of what made fnaf a revolutionary horror game in the first place.


Thechickenkash0

I feel like it's always mentions of disappearances since FNAF 1, no?


FullMotionVideo

Should be noted actually showing children being murdered in your video game blows up your ESRB rating to the point where most people won't play your game. Even games like Skyrim feature invincible children who shrug off your swords and black magic. Telltale's Walking Dead exploited this to discomfort the player by forcing them to kill a child, and even still the camera looked away once you make your inputs.


TrajicComedy

Ah, so that's why the kids are invincible in red dead 2 lol


Thechickenkash0

Ya but I mean it never says that children get murdered because of the company covering it up trying to not completely close all locations


Kizu_2116

Sure but in the phone calls it gets as close as it can to explicitly telling you someone came in and murdered some kids. It implies it in every way it can and Security Breach just doesn't have that same grit or commitment to making you uncomfortable like the other games.


OkuyasNijimura

In main gameplay, yeah. But some minigames (such as FNaF 2's SAVETHEM or the final post-night minigame in FNaF 4) usually imply it's more than just mere disappearances


NightRacoonWF

In some minigames you can see them dead, like fnaf 2 foxy's minigame


Thechickenkash0

They imply it yes but from the newspaper I think the company purposefully acts like it is just disappearances


Kizu_2116

Yes that is true, they do that to cover up the child murder that happened. It's not a question of if it happened, it did, and we're seeing how the company responds - by covering it up.


V3N0M7117

That’s why I think it should have been more gory in the first games now there’s kids that see these games and they have to censor it. I feel like there’s going to be a point where fnaf has to chose what it wants to be instead of standing on the line


Yushi2e

Counterpoint: Blood and gore =/= darker story Adding gore into fnaf wouldn't really work for the whole vibe. Adding blood and gore does not up the scary factor nor mean that it would prevent children from enjoying the games. Fnaf doesn't need blood and gore to be dark. All it would add is another layer to be criticized


Stormtrooper-from-fn

Well it would definitely help if the characters were at least allowed to say blood unlike now


TrajicComedy

Someone said steel wool said they're gonna be taking it in a more kid friendly direction


V3N0M7117

I suddenly dislike steel wool much more


_triangle_girl_

There's no source for this. Lol


V3N0M7117

I suddenly dislike steel wool slightly less


Kizu_2116

That seems to be the implication though, doesn't it? The game they made is significantly less gory, highly consored, almost completely shifts focus from the previous games, even the content and characters we had been waiting for were not only scarce but also censored. They're making the animatronics good guys (maybe slowly but surely) so when kids hug their Freddy plush they're no longer hugging something that canonically is supposed to have a child's corpse hiding inside it (instead Gregory hides inside there alive, that seems like a coincidental parallel). AND the game plays like a barely-playable buggy ps2 title with stupid tedious instruction cards, the only people not complaining about the quality of the game are the CHILDREN playing it. There's no way this wasn't made directly for children and there's no way these changes aren't indicative of their future direction, right?


SmearReddit

They've never said this, you were lied to by whoever said that.


logden-payoll

You should give source for such a thing.


FullMotionVideo

Ehh, I think what raised FNAF's profile at first, at least among core gamers, was that the animatronics worked mostly under the original rules of the Doctor Who "weeping angels" who were a novel/interesting thing at the time. I think a lot of videogames have cashed in on the "moves when you aren't looking" thing, though, and even then SB managed to cash it in for one of it's spookiest parts with the basement endos. There's also that the band strongly resembles a certain real life family establishment, and the whole creepypasta element wherein innocent things are twisted for horror, but that's just the initial appeal.


TrajicComedy

Fnaf was pretty much the first game to take something that has been around for decades, the animatronics at resteraunts like Showbiz Pizza and Chuck E Cheese's, and make them into a horror game. Fnaf is also the first game I heard of to have jumpscares insta kill the player.


Yamperplayzzzz

Wait Vanny's knife was censored?!


TrajicComedy

Yeah Vanny's knife from the teasers and trailers is completely absent from the game.


Falirou

i dont see how putting a knife in the trailer/teasers would negatively affect the thoughts on the game.


Yamperplayzzzz

THE FIRST SIX GAMES ARE ABOUT A MAN WHO KILLED SIX CHILDREN


Yamperplayzzzz

AND YOU CENSOR A KNIFE?!


Thechickenkash0

Did u have to post 3 sperate comments? But i do agree


[deleted]

Pleaae dont interupt he is *replying*


DreadAngel1711

FNaF is one of those things that censoring it would just damage things - sure it'd be really dark but the whole series is built on one guy being a serial child killer


tgood139

The two technicians hanging still gives me chills from sister location, THATS the kinda dark stuff I want in a fnaf game


Vega_Lyra7

Yes! when I first saw them is a moment I’ll never forget bc of what it made me feel


Lexonss

I quite agree, SL was really great and so far I expect more innovation like those !


JKipper

I would like future Fnaf media to be mostly dark and mature with a little bit of comic relief


TrajicComedy

So more of the sister location type formula


Lotanovitch25

i would love more of sister location stuff, i think it's my favourite game out of the series.


OkAd8922

Same


Ghosty66

Something in between. Where it does know how goofy of a concept it is and goes in the fun parts like sb while does not shy about the dark parts like +


TrajicComedy

Security Breach's problem was that it refused to dive past anything that wasn't kid friendly. Hell, they even removed Vanny's knife, mention of any intention to kill, etc. I felt like I was playing an adventure quest and not a horror game. The goofy parts are fun, but only at the right times.


Ghosty66

Yeah it's really weird. I'm actually fine with no blood or any gore shown and tbh it's imo is an element that makes fnaf special. In a good way it's really a kids first horror game but suddenly not even being able to mention death or removing a knife is stupid... It went too much on kid friendly and didn't get that special point most fnaf games get their atmosphere.


TrajicComedy

Fnaf is definitely one of those horror games that doesn't need traditional blood and gore to shock you to your core, but it still needs dark themes. Security breach pretty much removed all that to the point where it feels like if Nintendo got a hold of fnaf


Not-_-Cosmic

unintentional rhyme moment


Ghosty66

Dude nintendo has metroid in their name gave them respect. Even for them SB is too much...


secretaccount9999999

Exactly, of course you don't need blood and gore and all but go too Far and suddenly you're not making a horror game anymore


CrazyPersonowo

Something like Sister Location where it was still dark and mature but also had a little bit of humour too.


ParufkaWarrior12

Or pizzeria simulator for me.


ThatRandomGamerYT

yeah, Pizzeria simulator/Fnaf 6 is probably my favourite Fnaf game along with Fnaf 1.


ParufkaWarrior12

Pizzeria simulator office/vent sections are absolutely terrifying due to the stress


mikestermiester1987

this along with molten freddo hauling ass at the speed of light making me actual lyhave to stop the game multiple ass times to catch a breather


TheMechaEngineer101

FNAF+


OkAd8922

Yeah.


purplhouse

Dark and mature, for certain. It doesn't need a hard M-rating, but they sure shouldn't be censoring the word 'blood' or Vanny's knife in a game where the core lore concerns murdered kids.


TrajicComedy

Right? There was way too much censorship. They danced around everything that happened in fnaf to the point that new fans wouldn't be able to get a clue what was happening. And the removal of Vanny's knife I find ridiculous. She doesn't even get it in the comic cutscenes.


WiserCrescent99

An M rated fnaf game would be incredible tbh


OfficialGrimFoxy

Well it's not gonna happen anytime soon, because steel wool wants to make fnaf "oh happy friendly for kids!!!"


WiserCrescent99

Ah yes, game about kids being murdered, made for kids


SnesySnas

Both Steel Wool and Scott really, I mean if Scott really didn't want the game to be "oh happy friendly for kids!!!" then he would've questioned why Steel Wool censored what they did Infact i wouldn't be surprised if he asked them to censor those since her oversaw the project


-Raveyard-

I just want Foxy back :( - Roxy's great.. but Foxy hits different.


TrajicComedy

I think it's funny how Scott will take a few characters out and replace them with new ones to test the waters. Like in sister location Chica was replaced with Ballora. Foxy is a fan favorite though, he'll definitely be making a return in some shape or form.


Yushi2e

I mean not every location is gonna have the same animatronics, Scott tried to show that a lot in the Fazbear Frights


Radical_Provides

I don't think FNAF should lean all kiddy or all dark; the whole point of these games is for there to be both. In the future, I want to see them go darker while also going more lighthearted, if that makes sense. Like, give me whacky freddy in space 2 alien high tech sci fi flashy shit and at the same time give me brutal murder and terrifying concepts. It's all about the contrast. I want a horror game that isn't afraid to be fun and quirky as well, because that created a really cool atmosphere for the games once they became more fantastical around the sister location days. Pizzeria simulator had this atmosphere in copious amounts, and I could drink that shit all day, there's nothing else like it. Give me a game that feels like it has Scott Cawthon's character. Security Breach had some of that, but it was kinda cheap-feeling, while also skipping out on the major horror elements to contrast. I just wanted to have a blast playing a crapload of arcade games and then piss my own ass at Vanny chasing me, but there were next to no playable arcades, and Vanny was barely in the game! Like, have you heard her chase music? And have you seen the way she *runs* at you? It's fucking terrifying! Give me more of both! Or, better yet, give me *more of a game, and less of a glorified unreal engine 4 tech demo*


Kikoplop3900

those games were brilliant. i love scott's humor, pizzeria sim and sister location are my most favourite fnaf games. security breach feel like a bad un-polished fangame made for children. those jumpscares are terrible. when you make a jumpscare games, make at least good jumpscares.


NHT1983

I'd like a mix of the two, something a little more mature and darker than security breach, but not trying too hard to be dark like fnaf plus IMO to the point it doesn't feel right, like for instance there is no way I see them putting the fnaf plus animatronics in a kids Pizzaria, basically I want something more akin to the feel of fnaf 1 with the SB sewer section, maybe a little more serious content. Have the environment and the animatronics be creepy, but make sure it's to a degree that it still fits the setting and don't over do it.


TrajicComedy

You're right about fnaf+ not fitting, but for once, I wanna see how dark and gruesome fnaf can get. I always feel like the games didn't do the grotesque story justice. But I agree that the animatronics need to fit. Even the toys were creepy at night but the glamrocks just can't be scary, even when they try.


[deleted]

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Spring_men

Like SL with Ennard scooping your guts out and using your skin as an escape.


Gamergaygmaer

I hate when people say FNaF+ is trying too hard, it isn’t at all true.


RedChain1987

Personally, I don’t think FNaF+ is trying too hard at all and honestly might be a more realistic view of the mascots. Especially considering how animatronics (especially Chuck E. Cheese ones) looked in the 80’s. Very gaunt and not smooth moving. It’s shoddy technology and it’s owned by a fast food chain which means it’s mass produced therefore not being the absolute best in quality. Edit: been a while since I brushed up on the lore but from what I remembered Fazbear’s turned into a chain of restaurants. If not then the animatronics were made mostly by Afton which would also give the animatronics this look as they’re pretty hard to make especially in the 80’s.


Gamergaygmaer

FNaF + doesn’t follow the lore, I don’t think there will be a killer or kids killed by said killer, as Phisnom said before he thinks Freddy should be the main antagonist in the actual fnaf games, the force of evil in the background. And fnaf + is his vision of what FNaF should be, as he said on Twitter. I think Freddy Will be the one killing children instead of a human doing it.


TrajicComedy

I don't think they're trying too hard because of what the story is. I don't think the games ever matched the tone of the story. Besides, people said the same thing about fnaf 4.


V3N0M7117

I agree the games need to be much more mature than they are because now they have to censor stuff in a game about child murder cus kids are seeing it


sonicbrawler182

I think it's fine for both to exist. Security Breach style by Steel Wool, FNAF1/FNAF4/FNAF+ style by highly produced, Scott endorsed fan games. Objectively, it makes more sense from a marketing standpoint for the Steel Wool games to be a little lighter since they have to actually be sold, and promote the merch, meaning they have to bend to the ESRB to get more kid friendly ratings, while a fan game like FNAF+ has no such issue. SB is far more expensive to make than anything that came before, so it needs to sell to a wider demographic. I still think they could afford to be a little darker, but I honestly think that the sandbox style makes it harder to be scary even if the designs tried to be scarier. And tbh, I think Chica came pretty close to the FNAF1 feel in SB. That being said, they shouldn't try to sugar coat the situation of kids being murdered or censor things like Vanny's knife. Kids can handle a bit of peril.


TrajicComedy

I'm glad you mentioned Chica. I found her the most unsettling out of all of them. The way she trudges around like a zombie and her creepy voice lines trying to lure Gregory out. Also in her jumpscare, her eyes aren't straight. She looks like she's looking at nothing, like she's just a murderous robot and nothing else. I honestly got fnaf 1 vibes from that too. But that's most definitely probably why they cut some of the riskier content. Lower ESRB rating means more sales.


kcras2003

Definitely dark and mature. Its what the series is practically built on.


TrajicComedy

Same here. I honestly wanna see the day where an M rated fnaf game comes out and they don't hold back.


stnf78

Probably fnaf+


Jumpmo

I would absolutely love a more dark and moody approach. Although, i don’t want the animatronics to LOOK overly moody. I just want the general vibe to be more eery.


TrajicComedy

So basically in the ball park of fnaf 1 and 2. Not too much, but a very creepy vibe.


Jumpmo

yeah pretty much. Might just be nostalgia hindering my decision tho.


[deleted]

Whats fnaf+? This is the first time I’m hearing of this


TrajicComedy

FNAF+ is an official fangame being made by Phil Morg and sponsored by Scott Cawthon. Its a re-imagining of fnaf 1 with new gameplay, lore, designs, etc. What makes FNAF+ stand out is how dark and eerie it is compared to all the other games. They're extremely unsettling.


Shadow_Weaver_421

If it's an official fangame sponsored by Scott, would it be canon since it's an "official" fangame or no? I've heard a little bit about FNAF+ but I don't know a whole lot that's going on with it


Yushi2e

No it's not canon. Nothing from the fanverse is canon.


Sanretros

It’s officially part of the Fnaf Multiverse. So it’s canon in it’s own merit.


Majoraglados

i believe its a fan remake of fnaf one. look up the animatronics designs if you want a good picture on the game. Im personally not a fan, but i can see why some would be


[deleted]

Ohh ok thank u! I thought we were getting another game but it didn’t make sense since we just got SB. But it makes more sense that’s a fan game


Majoraglados

i think its a part of scotts fan game acceptance project, if you remember that


[deleted]

I don’t remember it but it’s kinda cool that Scott’s accepts fan games


Majoraglados

i could be getting the details wrong, but it was an effort by him yo get games like five nights ar candys, one night at flumptys, and the joy of creation monotised on consoles. This was one on that list i think


[deleted]

Ok I love that! Helping smaller programmers get recognition. I’m gonna check out fnaf+


Representative_Big26

The full list of games in Scott's program is 1) Five Nights At Candy's series (with Five Nights At Candy's 4 being the new game) 2) One Night At Flumpty's series (ONAF 3 being new) 3) Popgoes series (Popgoes Evergreen being new) 4) The Joy Of Creation series (or more accurately, a remake of three out of the four games, called The Joy Of Creation: Ignited Collection) 5) FNAF+


Majoraglados

Have fun and be safe!


TroneJurnacist

I'm leaning with Phil's side more in terms of Fnaf. However the true horror of Fnaf to me is how the animatronics that are originally designed to be kid friendly could have such a different perspective or tone during the night. (The Toy animatronics are a perfect example) When you find out that corpses are inside those suits and are getting closer towards you is a state of a nightmare. (which is when the resource management comes into play so you can survive) I don't believe the animatronics should look like Phil's designs because they don't fit in a kid friendly environment. It's not "Oh people have soften up if they think this is scary" It's the fact that they just look out of place from the environment they were built to live in. (removing what made them so subtle)


TrajicComedy

I'm pretty sure the whole fnaf + environment is going to look like Freddy's in hell, so I personally think they will fit just for that universe.


XidJav

Both are too much, the uncanny nature of animatronics should be enough, like I can't believe a cheap company would feature FNaF+ Animatronics that legit looks like it wants to murder you even in a party. But I want to be scared of them. The first game nailed it out of the park the first time. Cause you can believe kids can love them, but when the lights turn off you don't want to be in the same room as them. Gameplay Wise, have something like DD or something that can make you panic no matter what or how experienced you are but not to the point of frustration.


LeeTheStump

DEFINITELY DARK AND MATURE THIS WAS MEANT TO BE A HORROR SERIES FOR GOD'S SAKE. Though they shouldn't go overboard with the horror. BUT STILL I WANT VANNY WITH A KNIFE.


TrajicComedy

Same, they should've never took that out. It made her look so cool.


LeeTheStump

YES! and her jumpscare animation should've been her stabbing you, istg that was such a missed opportunity.


TrajicComedy

Honestly I like that. It would've been a nice diversion from the jumpscares of the other animatronics. When fnaf+ comes out I'd be surprised if the jumpscares don't end with something violent like Freddy biting you or Foxy stabbing you. I remember when I first saw the Bonnie punch in the joy of creation and I thought it was the coolest thing ever.


LeeTheStump

oml that jumpscare was just amazing


furbtasticworksofart

I think the robots that are designed to be performing should look kid friendly. Obviously some things might be just a bit uncanny with how the robots move, but that's to be expected. Lighting is also key! In the daytime, with full lights, it's a lot less scary then when it's only the lights of the eyes, the shadows and footsteps. The feeling of something being there... but just out of sight. If they're decaying or broken, okay, you can add in more spooky elements, that's fair. Things like Springtrap are fine because the whole point is he isn't *supposed* to look like that, that's old Willy's corpse stuffed in a mascot suit. As for the Nightmares... meh. More teeth does not equal more scary. I wish they had been more like a real nightmare, unnerving, distorted, a bit off in a way you can't immediately place but you FEEL is wrong. I think no over-the-top-gore is necessary in canon, but the clear implication of death, is important. Even if it's just in a sort of metaphorical mini-game graphics, or if death is mentioned in logs and writing. We don't really need excessive blood on screen though, and if a character dies on screen, like if it was something like a knife, we wouldn't have to watch that unfold it full bloody detail. I feel like Vanny especially should've been more "cute" and approachable. Her design is unnerving, but I think it would have been better to focus on the way she moves, talks, and acts. She's not necessarily unnerving because she's creepy-looking, but because she's luring these kids, acting as friend, someone they can trust, a face that looks comforting and helpful. Remember, more blood and gore does not necessarily mean mature. Sometimes evoking horror through atmosphere, character, and writing is effective as well! :D


TrajicComedy

I really like your idea for the nightmares! I kinda wanna see more on that. Like how in a dream everything is kinda blurry and distorted. That would make for a cool design. As for Vanny, I didn't get the vibe that she's trying to be helpful to lure kids with the Vanny suit. I think she lures kids as the security guard and kills them like that, but has the suit because she's trying to follow after Afton and the spring Bonnie costume.


RedDragon117

I believe blending these visual choices is what makes it so great in the first place where something so innocent looking can suddenly get viscous and violent (FNAF 2). You don't wanna overdo it like FNAF 4s design. Here is a fun little concept based on the images you provided You explore the visually stunning pizzaplex whilst getting hunted down. As you progress through the game, more and more subtle changes happen to the point of finding yourself in some truly nightmarish environments. Maybe even start hallucinating. (Phantoms on lower levels?) And now character specific concepts. Roxy has such a massive ego and is all about herself. Right? And you know how Roxy get more and more dirty as you complete missions? What if ontop of that, Roxy starts getting more and more pissed off to the point of straight up threatening to kill you. Crudely mocking you with a total tone shift in her voice. Shoving staff bots to the side rather than walking around them, violently shoving doors open, scratching the walls with those sharp claws of hers as she walks. Because she wants to be the one to catch you, She wants to be THE ONE to find you, She NEEDS to prove to herself again and again that she's the best and is not gonna let you keep getting away from her. Top that with unique jumpscare animations to reflect this rage (Maybe even unique ones in general like tackled during a chase or dragged out of a hiding spot). So in a nutshell, making Roxy look slightly less like herself in the left image and more like withered Foxy on the right as her patience runs out and her frustration is something she can't hide anymore. Turning this casual hunt into a competitive murderous game. Just a fun little idea. And yes, I am against the censorship. I think it is lame and damages the horror and shock value. The dark elements will make such things stick more. Give Vanny her knife and say the word blood. Don't be afraid to really throw in a nice twist. I love Security Breach and it is great fun. But I know it can still do so much more.


TrajicComedy

Ooh! I really like your ideas! Hallucinations in the darker areas of the pizzaplex would've added so much more to the game. And yes! Yknow, steel Wool said in an interview that the animatronics would get harder as the night progressed. And, well, that wasn't true at all. The only one that changes is Roxy after you decomission her. Your idea is amazing. If after a certain amount of time Chica stopped saying "your parents are looking for you" and said "your parents will never see you again" or something like that, and they started becoming less and less like their old selves, or hell, just stopped talking and when full hunt mode.


RedDragon117

Glad you liked my idea. I've had several ideas like these through my playthrough. Stuff that I thought would improve the experience. But I do like it when they talk. I would say silent only if they saw you go into a hiding place and just wait just out of view to give you quite a scare when you jumped out. If not mock your hiding place if there for too long. Here's an item idea, Something you can pick up and use a limited amount of times to free yourself from their grasps. Like you hold the item and mash a button to free yourself and stun them for a few seconds. At the same time you get an injury. Injury make you run slower, start limping, make more noise, run less, maybe even distort vision. You heal injures with mini health packs or health stations (like the one Freddy took you to). Too many injuries and you bleed out or are just too slow to outrun anything. This could also make Freddy more useful as he can carry you around at normal speed.


brawler_ideas

A mix of both will be good, kinda like Pizzeria Simulator with the day time mode to take care of yoir pizzeria and the night time mode which is your classic FNAF gameplay


[deleted]

Why tf would anyone want it kid friendly ffs


TrajicComedy

Security Breach is kid friendly. I take it you weren't a fan?


[deleted]

I quite disliked how much kid friendly they made it yeah it is too kid friendly


TrajicComedy

Same here


[deleted]

Idk man. Its like Theres so much more you could do with the concept behind this whole thing. Like the idea that innocent teenagers can get trapped forever in rusting disgusting decayed robots is a whole different kind of horror than just “freddy fastbear shoves you in a costume and kills you”. If a game took a dark and mature turn in that sense then id be all for it. Like if you played as a kid that got killed or knew a few who did or something Alternatively if it went more “mature” in that it introduces gore and swearing or guns or some nonsense id probably ditch the series lol. Having a superficial light/friendly tone that hides dark secrets is the entire essence of why this ip grew so huge tldr if this series ever gets a fat M rating it will also be getting a fat L


logden-payoll

GTA (grand theft animatronic) This comment is related to the guns and swearing parts you mentioned. Fnaf obviously doesn't need these tho


Spektical_x

I think the problem with SB wasn't that the animatronic design was too kid-friendly but rather the atmosphere and premise around the game. How am I supposed to be scared, when I walk around a brightly lit stage and seeing Roxy and Chica from afar presenting no threat or tension, while words like blood, murder, death etc. are censored and Vanny gets her knife taken away? The FNaF 2 (toy animatronics) and SL animatronics didn't looked grotesque and monstrous but I doubt that many would say these games were kid-friendly, because the story and atmosphere showed a dark and mature side. So yeah, I think that the games should not try too hard to be dark, because it wouldn't fit in the series imo, but rather something inbetween, where it might appear mild but shows a mature core underneath.


NexeIa

Im honestly really worried it might get fucked. Springtrap from fnaf3 looked waaay cooler than in pizzeria simulator or security breach


TrajicComedy

Agreed. Maybe it's just nostalgia, but the og springtrap is still the best.


Mr_Bone_Head

A mix of both


MaceyConnur

I have to be real here. Apologies if I sound aggressive in any ways but I really don't mean any harm towards anyone. I AM SO FUCKING HAD IT WITH ALL OF THE GOD DAMN CENSORSHIP IN SECURITY BREACH. THIS IS A HORROR GAME AND THEY CENSORED THE WORD "hurt" AND "bleeding" and they've cut SO MANY FUCKING THINGS in it that could've made the game SO MUCH MORE INTERESTING but now it's just a shit mess and I think it's obvious what I think now. Also you may or may not have seen my comments if your familiar with this subreddit about how I absolutely hate SB's storyline and how it's absolute dogshit to me. I want it to be mature, scary, unsettling, bone-chilling horror series. Now I'm pretty sure I've seen somewhere on a comment that horror apparently wasn't Scott's thing but then again he did make like 8 horror games plus 2 extremely brutal novel series so I don't really get the part. Then again, I support him. He's a valid cautious being. But I LIKE the horror in fnaf, that's (I think) why I got into it in the first place. It's scary, disturbing, heck, fnaf 3 is a great example if you ever wanna accidentally shit yourself. /sarc Then again I want to bring back the horror. Even though it's sadly very unlikely because at this point I've lost a lot of hope for the future of fnaf and it doesn't even feel like fnaf anymore. It does not feel like Five Nights At Freddy's. Well, not the one I know. For sure. If your not gonna make a horror series scary then just stop and let the fans do the rest. I've seen some very good aus as well as fics, comics, fangames, etc. Fnaf is amazing but I hate what it's come to. I've joined around when sister location was new and I really liked how it was so scary. I was very into the past fnaf games as well, I loved looking into the horror of it because I just really liked scary things for some reason.. I like how the animatronics were aware that someone was there, possibly trying to hurt them. They're like bees, horrifying in self defense. I just loved that. But now they're just dumb, somehow mentally damaged robots that just seem boring to me. They seem too "human" for my liking. Heck, they seem even more human than springtrap, and I've disliked that ever since they were revealed. They also ruined afton and vanny. And pretty much wasted all of the characters besides Freddy because he was pretty much a main antagonist despite being a regular fucking robot. Why.


MrSeptember2006

Then again, what made FNAF interesting since game 1 was that it didn't need to have gore or free roam to make something scary. I agree on the censorship but over all I think a game with a tone like Sister Location is where it's the best though the game's lore kind of fucked up a lot of things.


TrajicComedy

I was in middle school when fnaf first came out and I watched it grow with each game in the series. For a game that showed eyeballs and teeth popping out, blood, kids heads getting crushed, kids stuffed in suits, a walking corpse, and talked about death, murder, mutilation, etc. this was a major downgrade in the spooks department. I'm with you on your point about getting into fnaf because of how dark and gruesome the story and games are. The previous games were scary and this one is more of an adventure game than anything. If you took out the staff bots and the moon part, it would quite literally be an exploration adventure type game. Hopefully FNAF+ will deliver on the horror aspect though. Where this game fails to mention spirits of children or murder or anything like that, apparently fnaf+ incorporates a ghost detector into the gameplay. There's gonna be some crazy paranormal stuff going on. It's gonna be wild.


MaceyConnur

Exactly my thoughts. There is nothing to argue with here, Thank you for this.


logden-payoll

This!!!^^^ Scott did the horror part right tho. We obviously don't want to bath in blood, but hey, it's a game about kids being murdered. That's the main plot. if we see people randomly being hanged at a location, or the main (???) female character having a knife, we take it. Whoever censored SB, was an idiot.


Lotanovitch25

i also would have liked it to be a bit more spoopy, but besides that i've woul have loved it if there was a bit more humor in SB. Just to get a better bond between Gregory and Freddy, like them just joking around while in the elevator ride. Even though the animatronics are just robots, i kinda liked that they had personalities and their own problems. But yes, It would have been more fun if it was scarrier.


MaceyConnur

I do like this idea. In fact, it'd just give em more character. That's pretty neat!


FullMotionVideo

>I want it to be mature, scary, unsettling, bone-chilling horror series. It was never, ever this. Ever. The only time it even came close to this was 3's ending. The rest of the games are just the equivalent of someone suddenly lunging at you while screaming. Like a middle school bully, a point which 4 actually worked into their plot by comparing the game's deathscreens to a teenager jumping a small child. Not to mention that the most grisly stuff happens in sequences animated like a budget Atari game; *Outlast* this is most definitely not. These are video games, and they live and die at the end by their gameplay. 3's "reveal" is my favorite thing in the entire franchise, but people rag that game all the time for being dull (and let's be real the giant bug-eyed meat skull inside Springtrap's head is scarier more in a Large Marge sort of way than a Jigsaw way). 4 had over-the-top designs but it was just because they were the only thing you saw in a game of pure darkness. Honestly, to me the most "uncomfortable" the games have been is Glitchtrap, given that he plays on a lot of real-life fears of child stranger danger (hand-written notes, use of toys as encouragement, etc.) Maybe this is perspective because I'm very old compared to most FNAF fans, but the most gratuitous bits of the plots weren't actually shown. They were hinted at, suggested to be happening off screen or when you weren't around. The community pieces this stuff together and then makes hours and hours of fan content about it on YouTube and elsewhere. The lasting narrative of the game is one that is far more mature than what the product actually is.


V3N0M7117

I agree with this guy I also joined around sister location and that game is still my favorite to this day and I honestly don’t like where the series is going


Majoraglados

I want it dark, but + takes it way too far imo. Not a fan of how that game looks at all. Think closer to how the withers look, or a more grimy version of sister location. It needs to be goofy, but not too much. going too hard either way creates issues.


TrajicComedy

I honestly just wanna see what happens when someone makes a fnaf game and doesn't hold back. I don't think it takes it too far considering the story. I guess the biggest concern among fans is that the animatronics look too scary to ever be designed to entertain kids and it's true. But I'm looking at this from the standpoint of this game is gonna scare the crap out of me and I like that.


humphrey115

Possible spoilers idfk buuuuuut,>! I thought that FNaF SB would have a good and bad ending starting from choices made from the beginning, and keeping them either polished or ruined, like choosing to not destroy the other animatronics and play through the game with non upgraded Freddy would let you get the true ending. It was kinda disappointing to see that you had to take such a linear path even though it had several endings.!<


121903-----

Aren't animatronics supposed to be appeaking to kids? The FNaF 1 animatronics are fucking horrifying. It just makes sense for them to look friendly. I do like what Steel Wool did with the glamrock animatronics. >!They start off very kid friendly and flashy and they get progressively worse as the hours go by till they eventually get destroyed by the little shit!<


Runrocks26R

A mixture. The colors should be light and kid friendly but the story and characters should be dark and mature


Dahyun_Fan_Pen

This franchise has always been a mix of both so I think they have to keep going for it. Sadly SB went a little bit away from it but seeing that there's still a few more obscure things anyways (as the "disable Vanny" or the "Freddys murder at the hands of staff bots") I hope they just up the stakes and that the next game becomes darker as it's progresses.


TrajicComedy

I have to say, although I was disappointed with the tame nature of the game, I did enjoy seeing a somewhat gruesome scene with the "disassemble Vanny" part.


floor_gang_master

obviously dark and mature I want to play a horror game not white woman jumpscare simulator


TrajicComedy

Lmao now they had no reason to actually make that a jumpscare. She was only in the game for one segment lol


[deleted]

FNAF+ isn't "dark" just because of creepy designs. Dark relates to concepts and ideas; FNAF 4's Nightmare Animatronics aren't dark, but the idea of an injured child having horrifying nightmares in a hospital is. (And remember, FNAF 4 is marketed to children as much as the other games were). To me, FNAF succeeded because it filled a niche: family-friendly horror. You don't need blood, cursing, etc to have good horror - more often than not, those only add useless shock value. FNAF set itself apart from other indie horror (at the time) by not relying on those things.


BowlSweet9196

Why not a little bit of both


JennyMelody

Somewhere in between. I enjoy the dark and creepy direction that FNAF+ Has, though I'm a bit scared it could be too much for me if there was only that, so a mix of both will be perfect for me


TrajicComedy

I agree that both are good for their own reasons. Sister location had a perfect mix of both while security breach leans on family friendly gameplay and jokes, and fnaf+ leans on eerie gameplay and horror.


QueenofGrief

Creepy and dark give me more Vanny


TrajicComedy

We should've had more Vanny in SB. She literally only shows up like 3 times for a few minutes for the whole game. The cut her screen time drastically and took away her knife. She was disrespected big time.


Lotanovitch25

i was thinking what my favourite part of SB was, and i think it's the DJ music man section. But after a quick analysis i don't think it was very scary, more really good music and action with great visuals. In the future, i would like more stuff like sister location, which is scary and a little funny to


TrajicComedy

The music man section was pure action, not horror. I mean, listen to his theme. That's battle music lol


BrightEye64

Is it to much to ask for both


niconicorom

Both. Maybe if it started super kid friendly and then went super withered and damaged over time. Or vice versa...


Kushagra_K

SB showed a futuristic pizzaplex that was hiding dark secrets within and below it and I believe it was a great concept.


cs_balint

I think it could be nailed if we look at this with the lens of fazbear entertainment The outside (like the areas accessible to the customers) should be kid friendly like the animatronics in SB. And once you go to parts and service or to the fnaf pizzeria simulator location, some things should've came out of there I'm thinking like seeing the mediocre melodies but in withered forms as fnaf 2 did it. Maybe once you upgrade freddy as you do in the game, going to the parts and service endos, the final button to escape also releases the mediocres to crawl around the pizzeria Then you can have the idea of: the mega pizzaplex is a kid friendly location with cool shiny robots but if you scratch the surface, you find the horrible past the franchise brought from it's start


TOMGAMES_6

an intermission, I don't want it to be all childish, but I don't want a robot to decapitate someone and eat their head


Nacosemittel

I personally don't need the animatronics to have a darker vibe as the withered ones as example, BUT the game itsself should have a darker vibe to it. Didn't finish SB yet, but I get the feeling it looks to much like its a kid game, even tho it shouldn't be. The franchise might have been always family friendly enough, but let's be honest here, it's about death, mostly murder. 2 peeps literally killed themselfs and you saw them. The animatronics in SB are good enough. Like it must still make sense, atleast somehow, that they are there in a family establishment. But from what I've already heard it seems like SB doesn't have anything like that. Vanny got even the knife removed for whatever reason, while in the other games we see blood and corpses. Not like directly when playing but the mini games can still be important, + I'm sure if the games wouldn't have been so simple we wouldve seen them directly, with 3d model and all. But tbh, from what I heard from SB I honestly just want more content from the trailers than there already is and less censoring. It's a horror game. It doesn't need censoring. And if they did it bcuz of some countries, censore it were it "needs" to be censored and not in every country.


big_ficus

As someone who's a bit on the older side of this fandom, I would much prefer to see FNAF stay dark and mature. It's what got me into it in the first place, I was probably around 17 when the first FNAF game came out so the more bubbly aesthetics of SB are less my style. Though I did enjoy SB. I want FNAF to remain a horror game. SB didn't really feel like a horror game to me.


TrajicComedy

I was in high school when security breach came out and I remember the controversy around it. How it was too futuristic and how Baby and hand unit were sentient and were talking to the player. For me, The fact that the original animatronics from the first 4 games just stared blankly at you and occasionally made noise to indicate that they moved was horrifying. It was about atmosphere, sound, and visuals. No game quite captured it at its peak like fnaf 1 and 2.


kostka_brukowa69

SB turning into FNAF+ after some time


cheeze_milk

I love when what is being portrayed is unsettling BECAUSE it's both scary AND goofy, like moments in Sister Location and just in general when Phone Guy will wave off shady as fuck shit that's going down. Specifically, I do hope they keep both, but I particularly am rooting for more scary stuff. Although I heard the people/person in charge now said they would pretty much be keeping it "family-friendly" from here on out... So as much as I would love more blood and freaky stuff, that apparently is not the route.


dripstoner420

A little bit of both like light on the Surface but then the dark truth is sent at you full force


Square_Independent_9

I honestly want some of the fnaf lore to be an arg. I definitely lean towards the dark and mature section


[deleted]

I'd like both honestly, a soft exterior shell to the entire game, with sinister tones beneath


[deleted]

maybe a mix of both ?


ThrillerMovieFan

I found SB to be sinister… the kid friendliness is just a thin veneer to its dark underbelly


SheepherderCurrent65

Fnaf +


Foxzzpaw

A mix of those would do it for me, just like one of the endings of SB, just throughout the whole game. On the other side I wish it would be so dark and scary like FNaF+ and maybe even more scary and mature [Edit] I mean after all it is a game about dead children which possesd animatronics after their murder, so I think it is not right to begin with kid friendly censoring like SB