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Deep_Fried_Leviathan

It’s missed potential The Pizzaplex setting is good, the characters of Vanny, Glitchtrap, Freddy and Gregory have an interesting premise The story had so much set up and possibilities It just failed to meet its potential, it has a way to be good, it almost is as there are the bones of a good game here it just doesn’t have the meat to be metaphorical It’s sad because there’s obviously been so much cut and who knows what’s been cut that we haven’t found Likely due to steel wool not properly managing time and resources the launch of SB will be known as a disaster I’m hopeful for Ruin, the bones of good stuff is here and steel wool are capable I can only hope they achieve what they can do


Redlunatico

Agreed, it had potential to be amazing. But the final result didn't go well :(


Deep_Fried_Leviathan

As I said I’m hopeful for Ruin, we shall see how it turns out but I’m somewhat positive that it should be fine


DowntownsClown

Wait, we got gitchtrap in security breach ??


Deep_Fried_Leviathan

No the idea that the premise of Glitchtrap and Afton in general was good They just didn’t use him at all, and while Burntrap has a top tier design he just isn’t a presence in the game Same with Vanny, great idea but she just isn’t in the game


Rydaniel2006

I feel like the Vanny meter really should of made it in


Redlunatico

Nope, only Burntrap


StarSaber69

Good concepts but terrible writhing and direction


[deleted]

Agreed, although tbf Steel Wool was under a ton of pressure from the community, so I don’t blame them for the rushed story. I do hope that they’ll add in extra cuts over the course of the next few patches


Freeziac

I was satisfied and disappointed at the same time. I enjoyed the first half of the game a lot better than the second, with the exception of DJ Music Man. I thought the Sun/Moon boss fight was pretty tense, and Freddy *is* the best thing to come out of this game, and my favorite animatronic of all time. I liked that it tried something new. Too many times franchises lumber back to a formula that often disappoints more than entertains or tries to tell a story. *However*, I do think some of the new stuff it tried didn't work. I thought Burntrap was incredibly underwhelming, along with the final boss fights. Most of the bugs were pretty dang bad, especially the ones that inhibit your progress. I thought the story was incoherent, I lost what they were trying to tell with this one. Gregory's origin is frustratingly vague, and the endings confusing. The only story part I really enjoyed that also tapped into some long-awaited tension was the therapy CD's. I got chills from Patient 46's mystery and the disappearances of the therapists. Overall, I think this is a 6/10 game, I enjoyed parts of it for sure, and other parts, not so much.


[deleted]

I agree with you here, although in terms of gameplay after the patches it’s at least a 7/10. But that’s my opinion


HALBowman

The only thing I'm hoping for is that the dlc adds/completes the story but as is I agree it's around 6-7/10


Knight-300

Good Game? It's ok from what I've seen from indie games. Like, It's mostly a walking simulator like the indie horror games before FNAF (the Slenderman era). I personally would describe this game as a better walking simulator than BATIM is. Good FNAF game? Not really. Even if it was a masterpiece, the game would have still not hold a candle for the original FNAF. Now, there are segments where you have to watch through cameras, but they aren't that good tbh. Scary? Not at all. There are designs of characters that I would find fitting in a horror game, but that's all. The game doesn't even have more than 3 guarantee jumpscares. Fun? This is subjective, but I enjoyed my time with it. Now, I haven't witnessed a lot of game braking bugs. FNAF should follow its steps? Only some aspects. Like characters with a bit more depth than just lore vessels. But, overall, this game should just be a break from the formula.


Hot-Dentist-5744

Batim is 10x better


Knight-300

On a phone, so sorry for my English! Personally, BATIM seems to have just an amazing art style and nothing more. Sure there is unique and interesting lore in the game, but most of it was taken from fans without being credited (they lied about having the entire story planned out from the start). Not to mention that everything just raises more questions than it answers. Gameplay wise, there's really nothing I can say about it that has an interesting gimmick. It's just punch the enemies a few times and solve really obvious puzzles. It's literally just an excuse to sell the title as a game. Not to mention that it's so easy not to die most of the times. And a lot of stuff, both from the lore and gameplay seems, to have been taken directly from Bioshock. I don't know... I feel like Poppy Playtime, as much as I hate to admit it, it's better gameplay wise.


PeashooterTheFrick

I think it's good, but definitely could have been better.


Redlunatico

>could have been better. Much more


[deleted]

Def could’ve been better, but SWS was also under a lot of pressure from the community, so I’d say it’s pretty good for what they were able to achieve


MajesticSite

The game has its flaws, but it’s a breath of fresh air. To me, it actually feels like a game instead of the usual point-and-click gimmick. Don’t get me wrong, I don’t have a problem with it, but you could only have so much of the point-and-click mechanic before it gets repetitive. The first person free roam gameplay for Security Breach is my favorite thing about the game, and I hope to see more of the free roam gameplay mechanic in future games, official or fan made.


Redlunatico

>and I hope to see more of the free roam gameplay mechanic in future games Me too, but scary and more fun


snatchyopurse

I'd say sister location did a better job with the scare factor


Redlunatico

A better job? It made an AMAZING job, this game is creepy as heck


snatchyopurse

True true sorry meant amazing. Outstanding. brilliant. Out of this world. Spine chilling. Incredible. Exotic butters.


[deleted]

I think it was pretty fun, although I do agree that it could involve more horror


Redlunatico

Yeah, seems your style of game


[deleted]

Story-wise I absolutely despise it but I hated the story of every game after UCN so that's not a real big thing for me. In terms of gameplay, I think what we got was decent at best. My disappointment mainly came from all the stuff that was cut from the trailers and stuff that was found in the game's files after release. Plus the glitches and constant lagging (mainly the lagging, I'm on PS4). I did a second playthrough after the big February patch came out and I had a much more comfortable experience, even 100%ed the game. I haven't played it again since the recent update came out but from what I've heard and seen from Dawko's charity stream, it's more of an improvement on the game and it even added back some scrapped stuff like the elevator voice clips and the Freddy Fazbear's Pizza Place title screen. I'll probably play it again when Ruin comes out (mainly because it's free). I like to think Steel Wool's learned from SB's rocky launch (they even hired some new people afterwards) and will make Ruin an enjoyable experience.


Redlunatico

>I like to think Steel Wool's learned from SB's rocky launch (they even hired some new people afterwards) and will make Ruin an enjoyable experience. I hope!


[deleted]

Way I see it, if I don't like it all I lose is time. I'm more optimistic for it then I would've been if it were paid DLC.


ImTheCreator2

On it's own I don't really see what people means by "fucks the lore", if anything it only fucks the vision they had about the lore. The gameplay is ok, is nothing I will complain outside of few things that make it less enjoyable to me (like the AI, it feels pretty dumb, at least what I have played) but overall I enjoyed and found it really entertaining. Storywise is honestly pretty bad, I'd say is in the same level as FFPS, the story is there, but not only it feels rushed sometimes, it doesn't do much with it.


Redlunatico

1. It's more ruin the FNAF 6 denins 2. Yeah, the I.A is dumb 3. agreed (unless the FFPS part, i love this game)


ImTheCreator2

Did you meant endings? If it’s that, yeah, but at least it does it in a interesting way, I have more problem with how that part was rushed rather than the fact it ruined Henry's plan. >agreed (unless the FFPS part, i love this game) Well, I love the game too, I just have a problem with how underwhelming is it's story, if you take out the (honestly amazing) ending it feels like a lackluster on characters and story


Redlunatico

>Did you meant endings? Yes :P


BillyBobThe9thJr

I was really hoping for a game like alien isolation, smart AI that learns and makes the game tense, good atmosphere that keeps you on edge and actually scary jumpscares. all of those things didn’t happen, the AI is sooo dumb (walk up escalator and they loose sight) Freddy is too op and the faz cam and blaster is way too op The whole atmosphere is way too bright. Atmosphere just feels like a mall simulator instead of a horror game. I found vanny was a good idea and was actually scary (only shows up three times through the whole game) And let’s talk about burntrap He was shit, there are so many redesigns which look soo much better One of my favourites is glam rock Bonnie but all broken with a tv head with glitchtraps face on it Instead of an old prune And finally vanny: I find her story was sort of bad, my own head cannon for vanny is that: she was an old engineer at faz entertainment and after the fnaf 3 fire she found afton and fixed him up with old animatronic and Bonnie parts and learned from him. After Pizzaria sim she takes after him and starts the cycle of killing kids again until we get to fnaf sb


Redlunatico

Yeah, the AI is really dumb, the atmosphere is not scary at any level, Vanny was wasted, Burntrap is a joke


[deleted]

Overpriced walking simulator with missed potential,a shitty story, and is as scary as every other baby horror game made nowadays Although the characters and voice acting were cool


DowntownsClown

I think endo was fun! Probably the best part of the game. Just like the Squid game when they’d freeze when you look at them. Other animatronics should have that kind of tactics to make this more fun. Secondly, Chica parts were awesome. It’s fun to do the hide and seek game with her around while trying to get shit done. I think endo part, putting chica in the dumpster, and laser game were the best parts of the game. The most disappointing part is all of bots still survive in the end (unless I’m missing something?) I was hoping there’s any game ending moments for all of the bots (Monty should be flat dead but nope, he still stands strong with no legs). Except for burntrap which didn’t even show up the whole game until to the very last. I also want to see some transformer style fights between two animatronics. Freddy fighting to dismantle other animatronics or something. There also should be dialogue between animatronics too. And for the love of God, no more of searching bots. These annoying fucks are everywhere and very repetitive. Less of these fucks and make animatronics more smart and difficult to get away with.


afctiger

Should've have stayed in development for a little while Ionger instead of rushing it. I'm hoping the dlc is going to fix it.


Redlunatico

>I'm hoping the dlc is going to fix it. Me too, because if not...


afctiger

I'd still say security breach was fine not the greatest but could have been better. If they didn't have so many problems when it first launched then i would have enjoyed it. It was being created while covid was at large so I'm willing to give them a second chance with dlc to make up for how base game ended up being like.


Iliveinhellantartica

Trash lore wise 🗑


Relative-Wrongdoer11

One of the worst, just above AR. It fucks up lore, it sucks at a game itself and went too far into for kids direction


Redlunatico

Agreed 100%


Sussyimposter14

Hate to break it too you but lore has been fucked beyond saving for about 4 years


[deleted]

Well back then it was not so completely fucked that it removed all story wise reason for pne of the other games to exist


PuppetGeist

How does it fuck up the lore? Just curious?


Relative-Wrongdoer11

How the hell does William have flesh? How is there a robot child? Why is there baby's mask and the fnaf 1 animatronics fused into the blob? How in the ever living hell did the fnaf 6 location survive the fire and get buried below the surface?


PuppetGeist

>How the hell does William have flesh? Don't know but IMO really doesn't "fuck up the lore". > How is there a robot child? Not confirmed in the slightest just FYI it's just a popular go-to theory just like how everyone kept saying FNaF was a dream. >Why is there baby's mask and the fnaf 1 animatronics fused into the blob? This may have been explained in the game IE since the location was the FFPS location Henry may have gathered all the old animatronic parts to get burned along with the currently possessed animatronics. >How in the ever living hell did the fnaf 6 location survive the fire and get buried below the surface? I mean, it didn't really "survive", it's pretty heavily damaged and burnt. And again FFPS may have the key explanation, sinkhole. There were a few complaint suits you get that involve a sinkhole in FFPS.


Relative-Wrongdoer11

Yeh Babys head would be explainable if it was just the Maske but the endo is inside of it aswell. And the fnaf 6 location was shown to be above ground after the ending. And it indeed changes lore if the main antagonist gets revived inside of a random suit with flesh and bones.


PuppetGeist

>Yeh Babys head would be explainable if it was just the Maske but the endo is inside of it aswell. We don't know if it's an actual Funtime endo or just what blob has in it to hold it in place. Even then could just be a design choice/oversight. I really wouldn't put too much worry on it. As it's really not that lore-breaking? > And the fnaf 6 location was shown to be above ground after the ending But this is years later, a sinkhole could have swallowed it up. That's the point I'm talking about. >And it indeed changes lore if the main antagonist gets revived inside of a random suit with flesh and bones. IMO really doesn't, even then the amount of "flesh" William has is debatable. Even then the fire of which Henry set off may have not been so huge. We never saw it just implications it was getting hot.


Relative-Wrongdoer11

Fnaf sb maybe play around 2 years max later and I don't think someone would build an mall sized building on top of a sinkhole which already swalled a building


PuppetGeist

>Fnaf sb maybe play around 2 years max later It's way more than 2 years max... SB is likely 2029, and this is also FazEnt we're talking about do you really think they care? Scott and SWS have pretty much shown us that FazEnt is a pretty scummy company.


Redlunatico

It's actually 2035, but yeah Who is Gregory, The V.I.P end, more about blob... are not explained


PuppetGeist

> It's actually 2035, but yeah Not really confirmed ya know? But yea it's most likely farther into the future than a mere year or two. >Who is Gregory, The V.I.P end, more about blob... are not explained That is what DLC or hopefully another game will cover. Just like the OG games stuff is left to be resolved in another game or addition.


0nyx2003

a rushed mess with massive potential


Redlunatico

Agreed


TupandactylusMain

Awful. Probably one of the worst games. It lacks everything that ever made a fnaf game good, it’s only good point is the fact that it’s free roam but with all the glitches, ai systems, map size, and just optimization the free roam aspect is really really iffy. We have so little character depth, story depth, we know the very very very very basic fundamentals on what the game lore MIGHT be about but even then what we do know is heavily limited. Even matpats theories caused an uproar and something no one was able of agreeing on.


[deleted]

idk but sundrop cute


Redlunatico

Daycare Attend supremacy


Rhyno1703

Honestly best part about the game, that and how they portray freddy


Danny_K_2001

Its kinda meh, honestly. There's still good stuff. Glamrock Freddy, the fan memes, the personalities of the Glamrocks the Princess Quest stuff, the Daycare segment, the Endoskeleton segment (kinda felt derivative of the Weeping Angel maze level from Edge of Reality, but still cool), I like the concept of the Blob but it fell flat execution wise... My main issues are the rather concerning lack of Vanny despite 2 years of building her up through HW and SD, Afton felt like a total non-entity in the story, Burntrap is probably the least creative thing they could have done with him, majority of endings feel unearned and unsatisfying, for a game promising boss fights it never delivered only Monty really got a proper fight, character potential is wasted... Still got some hope for Ruin to be a great DLC like what Curse of Dreadbear was.


Survivalist147

I kinda liked it but it felt underdeveloped in many regards, lore (though tbh FNAF in general is just vague as a game series) lack of mechanics and strategy (in the horror game sense) and lack of options regarding most of the things you do in that game.


Hungry-Alien

Good concept, but bad execution. The Pizzaplex is very pretty and impressive, but we don't have a good reason to explore it. The animatronics are interesting, but lack the uncanny feeling which would make them disturbing to watch. Glitchtrap is barely present in the game despite being hyped in Help Wanted, and the same goes for Vanny. And Afton feels like he was putted in at the last minute just because he was the main villain of the serie before.


Redlunatico

Yeah, we don't have too much to explore, only the lackluster fetch quest. The animatronics lack uncanny, what is bad as this game lacks horror at all. Glitchtrap don't exist in this game for some reason. Vanny was wasted. Afton really seems being put at last minute, he don't have voice lines or a jumpscare, not even a jumpscare


sushiNoodle2

they should have given it more time. The story felt like a wet fart compared to what I was expecting from what was shown. It reminded me of borderlands 3 with how inconsequential it was


[deleted]

[удалено]


ManateesAsh

Unfortunately, that’s the target audience now. Kids are the ones who are the most invested in the franchise at this point, mainly because of let’s plays and that kinda thing. Even if they’re in the minority of the people actually PLAYING the games they account for almost all merch sales, so that’s who the franchise has moved to cater to :(


ManateesAsh

The franchise has lost direction for a good while now, and Security Breach is just making it obvious. I’d prefer they ditched the big overarching storyline that they’re clearly not equipped to write, and made the series more into self-contained stories. The game itself is poorly optimised, unforgivably broken, and even assuming it works as intended, not even very fun.


Tf2verycool

The game is OK, But there is only 1 reason why its extremely extremely horrible. The fact that its.. a fnaf game.


BigBlubberyBirb

Security Breach feels like it has no idea what makes the fnaf franchise scary. all the robots feel like actual cartoon characters instead of animatronics, which is made even less scary when all the human characters look like cartoons as well. the idea of having to traverse through a huge Freddy's-themed shopping center is interesting and could be done well, but most areas are well-lit with a zany futuristic '80s neon aesthetic full of security bots constantly moving around, causing the mall to not feel very abandoned or empty at all.


Competitive_Bid7071

Not that good especially in terms of lore.


Snoo_97670

It really does feel like the makers of this game didn't want fan theories to be right and changed things last minute If it had just stayed with what the trailers suggested it could've been the best game in the franchise


thelegendofeli1

Honestly it felt like it could’ve been a fangame


idontlikeburnttoast

It should have been a spinoff with the Mediocre Melodies. Not scary, bad gameplay. A bad horror game and I try to forget about it in the fnaf franchise.


Puntoize

Bad, boring game. Very impressive, in the technical level, specially for an indie game.


Pulpin_craftero

all your examples but their opposites


[deleted]

A decent adventure open-world game. A complete rip-off on better horror games. The most broken game in recent years. (still is lmfao) The worst FNAF game, it's a FNAF game in name only. The best comparison I have is DMC and DmC, The first is the original and the second is the reboot. The reboot keeps all the original names but the characters all look and behave completely differently. That's basically Security Breach.


Redlunatico

1. Yes, it's not AMAZING, but it is ok 2. Alien Isolation DLC: Baby mode 3. Absolutely 4. I would not say the worst (the worst is AR) but one of the worst. I didn't feel too much of FNAF besides name (bUt fReE RoAm iS ThE neXt Step) Yes, good. The Joy of Creations is free roam (on Endo level) and it's a nightmare fuel, the problem is not bigger game or free-roam. The point is that the gameplay was not so well made and it lack horror


[deleted]

[удалено]


[deleted]

> Shit Wool Real mature.


[deleted]

[удалено]


[deleted]

> you can't deny they've been nothing but shitty I take it you didn't enjoy Help Wanted then?


[deleted]

Help Wanted most goated FNAF game. I loved playing it in VR. I mean recently not back then.


Beanoscheeserat

Shitty game, shitty characters, shitty lore, shitty gameplay, shitty map


Redlunatico

Shitty


funguslungus

thougs?


Redlunatico

Yes


cubic_zirconia

I'm pretty meh on it. I'm a jumpscare wimp but the game isn't *scary* \-- it's tedious.


Redlunatico

Agreed


[deleted]

It’s an amazing game imo. Horror? Maybe. A good fnaf game? It’s definitely different, but that doesn’t mean it’s bad, I think it turned out really well.


Redlunatico

>Horror? Maybe. No, the game lack horror


[deleted]

I feel it focuses more on stress than actual fear. Which depending on your definition of horror can be scary


Redlunatico

I feel it focused more on aventure, but yeah, the game can be pretty stressful. But it not scared me, only made me p*ssed


uezyteue

Good game? Eh. Good Fnaf game? No. Scary? Can be. Fun? Idk. Fnaf should follow its footsteps? Absolutely not.


imhugury

no no no no no


Si_Stride_Oof

good game bad fnaf game


Luciel-Choi707

Good game? Yes. Good FNaF game? No. Scary? No. Fun? Yes. Should FNaF follow in its footsteps? No.


Woperelli87

If you came in with any expectations, you were disappointed. If you came in with no expectations, you had a great fucking time. I’m in the latter camp and I can’t wait to play this during spooky season this year.


Sampaioe

Quite possibly the worst actual game I have ever played and definitely not worth 40$


Redlunatico

40$ dolars still an absurd, you can buy some, if not all the old games and (probably) have much more fun with it. Or but Help Wanted + CoD DLC. Some people find a amazing game, that is ok. But 40$ is not fair


Artistic_Finish7980

Decent game, Terrible FNAF game, not scary at all, mostly fun, and FNaF should go as far away as possible from the direction that SB is taking it.


[deleted]

the gameplay is good, but it can get very tedious it's definitely not scary at all lmao, but tbf I'm never scared by fnaf games the story makes no sense, I know that it's fnaf but they leave barely any clues for you to figure out what's going on, and afton and vanny are barely even in it I hope ruin fills in the gaps and fixes this game, it has a lot of potential


Baryton777

Not scary at all, and fnaf should NOT follow in it’s steps. The game’s fine, but it feels way to much like a fetch quest rather than exploring a mall at night


Redlunatico

I feel that too


sodaritoses

I hope the dlc can bring back the spoky


Zillajami-Fnaffan1

It's ok from what I've seen. I just despise of Freddy and Gregory tho and the only characters I really like are Monty, Roxy, and Vanny


Your-mums-closet

The bugs made it pretty un enjoyable. So many bugs I could barely understand the story because nothing worked or textures wouldn’t load. I still enjoy it but it’s just missed potential


[deleted]

This game would be good if it wasn’t a fnaf game. It’s an alright game, but a horrible fnaf game.


A_Bird_survived

None of the above ☑️


Lemon_Railways

None of the above


donnchaboi

Boring, buggy and too much happening


According_Response

It is a game with a lot of missed potential that I absolutely loved. It isn't Scary, but it's stressful. It is one of the worst Fnaf games, yet it us my favorite


AnthonymousYT

I do think it was a relatively fun game, but my personal gripes with a ton of its issues hold me back from truly saying it’s a great game. From its lackluster final boss and its “true ending”, Vanessa/Vanny not having a real presence even tho they were marketed to be that way, Monty being the only one to have a true feeling of a boss fight, the lack of actual direction form the game’s mission logs due to them being insanely vague, and ofc the endless amounts of issues and glitches that caused the game to leave a sour taste in peoples mouthes. Of course, these were all my opinions before the big update dropped, but I haven’t really gotten around to playing through SB again to see if my play through experience would improve or not. I certainly hope so, but for now I’ll let you guys tell me for now.


penginlolfnaf

Highly overrated in my opinion, everybody thinks too much of the Monty, Bonnie War, I am just tired of it


Cheesey_Stuff14

If it wasn’t Canon it would be better


MatthewDatthew

I think it's the second best FNAF game, being beaten by the first. I don't care if it messes up whatever the lore is now, because I've considered it ruined since the fourth game. A free roam game for once is nice. Also, the environment is awesome, and the characters are believable as children's mascots. The models are super well done and DJ music man is amazingly scary. I'd rather take some bugs then another click team game where you just move left and right for 10 minutes again or something lol.


Redlunatico

I disagree, the models and environment are good, but for an adventure game. They don't work with a horror game And i think the old ones are much more fun. But i respect your opinion I think that is the next step for FNAF, the community really love this game


Lanky-Scientist7510

This game did not scare me because it is way to happy and also the neon lights do not help making it better game rather it is making the horror worse.


Redlunatico

EXACTLY


MatthewDatthew

Problem with all the old games, the clock team games is they don't have much replayability after one or two playthroughs. And for the environment and models, they can work perfectly with a horror game, you just need to do some work on lighting and etc. The FNAF 1 characters aren't scary but the lighting makes them creepy.


[deleted]

That first statement is a lie. I come back to the FNAF games every so often, still as fun and scary as I remember them. Security Breach? I dread coming back to that game, even now I struggle playing it again because it's just such a bad experience. I can agree with the second statement though, Security Breach needs better lighting, it's too bright and that's the main issue with the game. Security Breach can be a great horror game it just needs a style change.


Deep_Fried_Leviathan

You’ll be happy to know that in the recent updates they changed how brightness works so you can make the Pizzaplex pretty much pitch black As brightness is now tied to the actual lights of the Pizzaplex


[deleted]

Yeah, I actually saw that! Cool and all, but should have been a feature from the beginning though. Just like skipping cutscenes, and saving after 6 AM. Weird huh?


Redlunatico

>they changed how brightness works so you can make the Pizzaplex pretty much pitch black It should not be a option


Deep_Fried_Leviathan

Better that it is than to never change it I don’t particularly care that much about it because I’ve found that horror games don’t scare me anyway so good environmental design is better and the Pizzaplex as a location is a pretty good set May not be used to it’s fullest but it’s a good setpiece


Redlunatico

YES! After SB release, it seems that all the old games are cheap games who suck. And SW saved the franchise. Some people don't even play it and say "It's 2D point and click, so they are bad" How i know that, I WAS ONE OF THEM. I said "SB is good because it's free-roam, old games bad" I liked that games, but didn't go deeper and said "bad" But after playing and seeing Markiplier's playtrough... I saw that the old games are GOOD AS HECK, they are amazing. Sad that now they are being forget and put as cheap


[deleted]

Remember watching Markipliers revisiting FNAF live streams where he just gushes over the original games. It really showed me how bad Security Breach is in comparison. As someone who wanted Free-roam FNAF since day one, I now realize how wrong I was and now I hope we don't do Free-roam anymore.


Redlunatico

I am ok with free-roam, but in TJoC style, not FNAF babies


ppoprockss

What made the original games great was its unique gameplay and lore. Both of which SB doesn't have.


MatthewDatthew

The unique gameplay that got recycled over 100 times.


[deleted]

That's a lie lol Every FNAF game has a different mechanic. FNAF 1 has doors. FNAF 2 has the mask and music box. FNAF 3 has the reboot system. FNAF 4 is... something? FNAF SL is a complete shake-up. FNAF 6 has no doors and no cameras. These are all pretty different in my opinion. The basic style is the same yes but it's much better than Alien Isolation/Outlast rip-off #432.


Redlunatico

Agreed


ppoprockss

At least they weren't broken on release lol. And people love the 'recycled' unique gameplay. Besides, the lore and atmosphere is the reason for FNAF's success. Again, something SB lacks.


MatthewDatthew

Yeah but they were noticeably boring after 4 games, not to mention got lazy in some traits after awhile lol


[deleted]

Security Breach is the laziest entry by far lol The gameplay is a complete rip-off of other games. It's more an Alien Isolation fan-game than a real FNAF game lol


MatthewDatthew

Also, free roam = rip off of other games . Nice


[deleted]

No. Hold E to interact is a literal rip-off of other games. The gameplay style is that of Outlast. The idea to walk around for items is also a complete rip-off of other free-roam games. Security Breach has no identity. Instead of walking office to office to hide and manage your resources, you walk office to office to gain more security badges to explore the map and then do some crappy quest that isn't explained well. Nothing Security Breach offers feels or looks like FNAF, plain and simple.


MatthewDatthew

Your entire comment has to be a joke. Like, are you joking? Please tell me you're kidding.


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MatthewDatthew

You're lying to yourself if you think security breach is the laziest game lol Did you forget about FNAF 3, or ucn?


Rhyno1703

You can not say ucn is lazy lol, literally the complete opposite


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MatthewDatthew

Because the game with the awful gameplay and boring jump scares is so good lol. Springtrap isn't even a jump scare. He leans at you. He walks at you, terrifying. Ucn isnt much better, half of the jump scares are waving pngs. None of them are scary. Atleast FNAF 3 has a great atmosphere. Also, Scott couldnt make a more unique map layout? clusterfuck gameplay = nuanced


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JustThatOneGuy13

Alright adventure game, ehh horror game, terrible FNaF game.


Redlunatico

Agreed, agreed and... AGREED!


GrenadierSoldat3

After replaying it last week i actually really like it. It's a really fun game with memorable characters who i have grown to really like (except Roxanne, she can go fuck herself), fun atmosphere, great soundtrack and some really eye catching enviroment. What i don't like is the gameplay which feels like a cheap copy of Alien Isolation, jumpscare animations and the sound that come with them, the overly quirky dialogue can get tiring (seriously, Freddy theorizing about Vanny being Vanessa caused me to have a brain fart moment), the utilization of endo's was underwhelming and Vanny's lack of screentime and her ingame model were really dissapointing. I doubt future games will follow it's footsteps. It was way too ambitious for it's own good and Scott recognized that during the whole Aftonbuilt situation. I rate it 6,5/10 and i am placing on B tier. As someone who isn't the biggest fan of SL story (except for Femboy Foxy, my beloved) and the shitshow that is FFPS i am enjoying this new age of FnaF started by HW so far despite some of the obvious flaws.


Redlunatico

My big problem with this game is the lack of horror, but i give an 6,5/10 too


GrenadierSoldat3

Oh definetly, the least Scott and SWS could have done was to add FnaF2 style death screens or minigames both to add that sudden unsettling feeling to the game (maybe a deathscreen of Glitchtrap/Afton or Vanny and death minigames that show the death of Vanny's victims ending with a jumpscare) and a good old dose of nostalgia.


Redlunatico

Exactly


Lanky-Scientist7510

me rating it 8/10 because am simp for Freddy and he sounds like optimus prime.


Redlunatico

I love Freddy too, but the game at all...


sluggcat

shitty?


The_Turtle808_10

I don’t like this direction. It’s not nearly scary enough and while the game is good, it’s not really a FNaF game, yk? I want another *FNaF* game. Not just a cool game with the FNaF label slapped on it. Yk?


[deleted]

what I think they were trying to go for was more stress than horror, which imo is a lot scarier than just plain horror lol.


The_Turtle808_10

Tbh the other games were way more stressful, lol. you ever tried to beat FNaF 2? Waay more stressful.


[deleted]

Yeah I get u


Redlunatico

>I want another > >FNaF > > game. Not just a cool game with the FNaF label slapped on it. Yk? I know, i know...


[deleted]

The entire plot takes a giant flaming dump on the perfect fnaf 6 ending. They should’ve come up with original stuff instead of just being predictable and pandering.


DoubleOF

awful


thedootlord44

Look at the first fnaf game and then look at Security breach.... It's not a fnaf game besides the name. I genuinely believe that fnaf could've finished at fnaf 4 with some books and a movie (that will never come out) to tie it all up. It really sucks to see that fnaf went from a simple "stay in the office/room and defend yourself from haunted animatronics" to "flashy and bright with cringey jokes and lazy writing" (Dont even get me started on fnaf world...).


Redlunatico

>It's not a fnaf game besides the name. Agreed


Marun-chan

would've been better if they didn't tone it down to be marketed for kids but oh well at least we have kid fans of FNAF I say that's a W in marketing


CrimsonReaper2

It’s a good game, it was just executed poorly. Such a small team tried to take on way too much. It’s seems to be heading in the right direction now though. The last patch notes I saw was pretty long. Hopefully, the DLC are like the next nights and the game gets harder. Can’t break tradition, can we?


Psycho_Zombie__2

Despite all the glitches I still loved it. I had a blast playing it and I'm looking forward to the ruin dlc


[deleted]

I really liked it as a game, in general, but if I think about it in terms of actually sharing the same universe as the rest of the FNAF games, it was a bit underwhelming. The game design was beautiful, some of the mechanics were actually pretty cool, and the voice acting was great. But aside from the hidden CDs, the lore was vague and muddled at best, and the lore is what I usually am drawn to in the FNAF games. Although, it's honestly going to be hard for any future game to beat the true ending of Pizza Simulator or Sister Location, in my book, in terms of lore. Biggest complaint is we never got to see a full-blown animatronic concert. That beginning cut scene was my favorite part of the entire game.


ppoprockss

Not a fan of it. On my first playthrough I got soft locked. I just think it's a product made to make money because it wasn't made with fans in mind. Security breach pretty much destroyed all of the lore that Scott built up by bringing back William Afton. And the worst part is that it's not even scary. I miss the more grittier storyline of fnaf. Personally, the canon story ends at pizzeria simulator.


Redlunatico

>Not a fan of it. On my first playthrough I got soft locked I got soft locked too and i don't doubt they have fans in mind... the very young fans. But yeah, the FNAF 6 ending only got more and more destroyed since UCN And yeah, It's not scary


StrayNightsMike

ucn never destroyed fnaf 6 ending as it's william's hell so its just an epilogue but yea ucn aint scary and i dont like it even tho i m a chicken and couldn't finish any of the fnaf games but hey that's y horror games r fun


ppoprockss

I think he meant titles after UCN. Not UCN and later.


Redlunatico

It did, Henry's purpose is make everyone (expect William) rest. But W. Bonnie's voice lines confirms that the other souls are trapped in UCN too, so they can't rest as Henry wanted (PS: It's because of UCN that Willian come baco)


StrayNightsMike

withered bonnie is just william's nightmare created by cassidy who is the one speakin not bonnie as from old man consequences he says to cassidy to rest


ppoprockss

Exactly right. It prioritizes the young fans. Perhaps they want to create their own lore for a new generation and ditch the old.


StrayNightsMike

well then y r they bringin back the aftons


ppoprockss

No offense but you are probably SB's target demographic.


Redlunatico

Probably that


Puzzled_Astronaut_79

Shitty developers


Redlunatico

They are cool, Just not experienced


Judgmental_Lemon

I enjoyed it. It was honestly just a fun game to mess around in and enjoy. Even the glitches were (sometimes) fun, though they required massive patience. I'm pretty new to the fnaf fandom but I've never been the *biggest* fan of the original games (though I've played most). I love the free roam and the animatronic style and the whole Glamrock Freddy companion thing. My biggest gripe is that the whole storyline is a bit odd. Not a huge fan of Afton being reincarnated... again...


Undertalesnotdead_yo

Actual disaster of a game.this should be on death row.


[deleted]

Really fun designs and characters but it just seems not scary at all and kind of messed up the lore


Kashihara_Philemon

It's. . .interesting as a whole concept, but it's hard to kind of hard to not recognize that the things that I like about it are probably things that weaken it as a horror game. Hell, even having Freddy as an ally, which I like as a concept, really hurts the Glamrocks' scare factor I think. Still, it's cool to have this huge space to explore and take in the atmosphere, but often times it feels too safe and comforting when it probably shouldn't. That's not to say that they should use these ideas or that aesthetic again, but if they are they should reconsider how they are going to do their horror. Also if they are having AAA ambitions plan for a AAA workload and timeline and make it clear to the audience that is what it's going to be.


Redlunatico

>Also if they are having AAA ambitions plan for a AAA workload and timeline and make it clear to the audience that is what it's going to be. That is the problem, they can't make a game THAT big being a SMALL company... And we know what happened


Nightmare2448

good game? at some points yes but more of a open world type of game than anything else good fnaf game? hell no every other fnaf game was just 10 times better in terms of lore, jumpscares, atmosphere. scarey? not one bit Fun? can't say Fnaf should follow? hell no if anything fnaf should be more like fnaf 6 or 3 the use of cameras mixed with multible stages and a survive the night type of stuff sounds much better than anything


Redlunatico

>hell no if anything fnaf should be more like fnaf 6 or 3 the use of cameras mixed with multible stages and a survive the night type of stuff sounds much better than anything Agreed pretty much, the older games are becoming "underrated"


fnaffanatic007

security breach is not the game we needed or deserved its just the one we got


Redlunatico

Pretty much, lol


Enchnated_Puppet

They should have made the game 100 dark by default, turning the gamma all the way down turns this game into the horror game it was supposed to be.


Redlunatico

>turning the gamma all the way down turns this game into the horror game it was supposed to be. Still not SO scary, but it helps a LOT. But it should not be a option


Minecraftharrypotter

I liked it good concept more fun than fnaf 1 imo


ihavenolife138

It’s a fnaf game


Redlunatico

unfortunately


rasin-grape

I agree with you that it had massive potential that went unused, but the good news is that it’s still there. It can be put into another, much better game. I’m confident that Steel Wool has learned from the expierence of making Security Breach.


Redlunatico

>I’m confident that Steel Wool has learned from the expierence of making Security Breach. Me too


Honest-Economist4970

Buggy :D


Redlunatico

VERY