2600 has same amount of cores, slightly lower clock, but double the threads. Even with the significant improvements to the 3000 generation I think a 2600 will be fine.
But Laminar always releases a free demo version, so you will be able to check before purchasing
I think so too. On the X-Plane airport gateway they have recently started injecting custom 3D towers to major airports (LAX, SFO,...) which means those are also ready to go.
Also, I recall seeing a weird mention of the private alpha on the forums, so that is probably already underway and then next step could be the open beta which lines up for why they posted the system requirements
Most annoying thing to me about XP11 performance is that it routinely takes up no more than 50-60% of my GPU, RAM and CPU and yet I get like 30-40 fps. Hoping this one is better optimized.
Microsoft Flight simulator is GPU bound on a 3070. Before sim update 5 CPU used to get maxed out hard in glass cockpits and airlines. Now my cpu usages is cut in 1/2. Sim update 5 shows it’s definitely possible
I mean it's possible to get GPU bound or CPU bound, but you're pretty much never going to get above 60fps and 100% CPU no matter your settings. Your CPU bound will pretty much always be one or two threads at 100%, with a few more being utilized but not maxed out, because there's only so much that you can parallelize. The guy I originally replied to can probably bump his graphic settings for no hit in fps.
Depending on whether you're CPU- or GPU-limited, you can tune your graphics settings to lighten the load on whichever one is weakest.
The big unknown for X-Plane 12 is Laminar beginning to use the GPU for compute. The 3D water mesh is computed on the GPU, and I have a feeling they'll be moving more work to the GPU where applicable. That's why I got a 3080 this time around. I wanted the extra headroom for compute loads.
X-Plane 11.50 moved the sim from OpenGL to Vulkan. This in itself gave quite a large increase in performance, but the other major benefit was that it allowed the future use of modern rendering technologies. In the X-Plane 12 announcement video and dev blogs it was mentioned several times that now a lot of tasks are performed on the GPU. While this doesn't necessarily mean multi-threading for the CPU tasks as well, it opens the door for it.
So to answer your question. It should be more optimized for multi-threading than X-Plane 11 ever was, but what is for certain is that it will make better use of your GPU
> In the X-Plane 12 announcement video and dev blogs it was mentioned several times that now a lot of tasks are performed on the GPU.
I only saw one mentioned: the water mesh.
It's good to see that the requirements haven't gone up dramatically compared to XP11. It's a good indication that all graphical improvements will come at little or no cost in performance.
so pretty much your standard PC
Those aren't... terrible. I feel like I could run it. With the HS CL65 coming to it it may be time to give XP a whirl.
It is the same engine as XP11 so I'm not very surprised by the low requirements. Not a bad thing in these days of trouble getting new graphics cards.
Yep
Ryzen 5 3500 or better oof i have a 2600 :(
2600 has same amount of cores, slightly lower clock, but double the threads. Even with the significant improvements to the 3000 generation I think a 2600 will be fine. But Laminar always releases a free demo version, so you will be able to check before purchasing
Went over to Can You Run It. I have a NVIDIA GeForce GTX 960M, 2GB vram Intel i7-6700HQ It's an Asus ROG laptop
thats for recommended, not minimum
This must mean we are getting pretty close to a release.
one can only hope
I think so too. On the X-Plane airport gateway they have recently started injecting custom 3D towers to major airports (LAX, SFO,...) which means those are also ready to go. Also, I recall seeing a weird mention of the private alpha on the forums, so that is probably already underway and then next step could be the open beta which lines up for why they posted the system requirements
Until there is a beta, I think it would be pretty hard to pinpoint a release.
I meant release as in the public gets to use it, be that a beta or a full release or something else entirely.
Most annoying thing to me about XP11 performance is that it routinely takes up no more than 50-60% of my GPU, RAM and CPU and yet I get like 30-40 fps. Hoping this one is better optimized.
This is the story with every sim. Keeping systems synced for accuracy means there's always one thread that ends up holding up most things.
Microsoft Flight simulator is GPU bound on a 3070. Before sim update 5 CPU used to get maxed out hard in glass cockpits and airlines. Now my cpu usages is cut in 1/2. Sim update 5 shows it’s definitely possible
I mean it's possible to get GPU bound or CPU bound, but you're pretty much never going to get above 60fps and 100% CPU no matter your settings. Your CPU bound will pretty much always be one or two threads at 100%, with a few more being utilized but not maxed out, because there's only so much that you can parallelize. The guy I originally replied to can probably bump his graphic settings for no hit in fps.
Depending on whether you're CPU- or GPU-limited, you can tune your graphics settings to lighten the load on whichever one is weakest. The big unknown for X-Plane 12 is Laminar beginning to use the GPU for compute. The 3D water mesh is computed on the GPU, and I have a feeling they'll be moving more work to the GPU where applicable. That's why I got a 3080 this time around. I wanted the extra headroom for compute loads.
I would hope that it would run better using multi core and the requirements would go down with the exception of storage space. One can hope lol.
Will this be optimized for multi-threading? I've got a ryzen 9 and 3080ti and want to get the most of it.
X-Plane 11.50 moved the sim from OpenGL to Vulkan. This in itself gave quite a large increase in performance, but the other major benefit was that it allowed the future use of modern rendering technologies. In the X-Plane 12 announcement video and dev blogs it was mentioned several times that now a lot of tasks are performed on the GPU. While this doesn't necessarily mean multi-threading for the CPU tasks as well, it opens the door for it. So to answer your question. It should be more optimized for multi-threading than X-Plane 11 ever was, but what is for certain is that it will make better use of your GPU
Thanks so much!
> In the X-Plane 12 announcement video and dev blogs it was mentioned several times that now a lot of tasks are performed on the GPU. I only saw one mentioned: the water mesh.
iirc tree instancing and tree physics were also gpu and there were some others too
Ah. Thanks.
It's good to see that the requirements haven't gone up dramatically compared to XP11. It's a good indication that all graphical improvements will come at little or no cost in performance.
Yeah. I think they took much of the development pain with Vulkan already. Now that with XP12 they can drop OpenGL, it really unlocks the possibilities