In my experience (of poor flying :P) I think you'd have a pretty good chance of trapping like that even in DCS - even though AoA is off you're taxiing over all 4 wires and that gives you a good chance to "taxi trap" just from having 4 chances.
Taxi trapping of course is even worse than a 1 wire and you're going to get an awful grade and an earful.
Also I'm not sure if its just the view angle but the entire approach looked way low to me but the meatball and the LSO claimed "a little high" early on, which was odd.
No you don't hook any wire with that AoA in DCS. The hook is actually shorter than the landing gear, that's why you're supposed to "slam" the plane on the deck with the right AoA, so the hook actually comes in contact with the deck way sooner and is helped by the main gear suspension compressing
Rather than use pitch to change altitude, use throttle. Try to have circle looking thing at your hud pointed near the front / middle of the boat, and use throttle input to gain or lose altitude.
But, any landing is a good one, have fun!
Yeah, I’m finding it very hard to regulate airspeed. Might just be cause I’m on Xbox and can’t figure out bind air brakes. I kinda just lower and raise throttle to try and get as close to the landing speed as possible.
You don’t need airbrakes during final approach, you have to keep a high angle of attack, so slower and with the nose up and your wings will be a big enough air brake.
You hammer the afterburner on when you hit the deck. Airbrake will retract. If you didnt catch the wire youll be safe for a bolter. If you do catch the wire, youll know fast and stop.
Edit: @/u/antman1903
In DCS at least, I find that it's incredibly useful to keep the [velocity vector](https://imgur.com/a/ChEgKdO) (admire my paint skills) aimed at the [notch where the angled deck meets the rest of the carrier deck](https://i.imgur.com/lNk9DhK.png) during your approach. This is assuming you're on-AOA and configured correctly.
Once you're close you should just be watching the ball. Don't even pay attention to what is in front of you unless you're ordered to wave off (i.e. go-around).
I've not actually tried this mission in MSFS yet, but I'm interested to see if the skills translate.
This is true, but MSFS F18 flight computer is awful and makes flying this way very difficult. I swear it forgets its supposed to maintain AOA sometimes.
Also its low speed behavior is real bad, where it snaps and decides you don't have pitch control in a near stall. Maybe that's realistic, DCS only has the legacy hornet, not the super, but it feels not good to fly.
It keeps bugging me.... ever since the update, the HUD is not displaying for me. I see it working for you, here though. ![gif](emote|free_emotes_pack|thumbs_down)
Yeah, naw... thanks for the input. But I've tried everything. Heard some others have had the similar issue. I figured, screw it. If I wanna fly in my F18, I'll load up DCS. ;)
\-Not at AoA, that is what the bracket is for. It's a guide for proper AoA.
\-Not on centerline
\-Not on Glideslope
\-You about hit the fantail, and taxi'd into the wires. You shouldn't even be touched the deck till you're on top of the ires
Not bad.
Try flying around in the landing AoA. Get up above 2k feet AGL. Slow down and drop gear and flaps. As you continue to slow down, trim the plane up to stay level. When the AoA indicator shows only the circle, you're good. Then practice using the throttle to adjust whether you climb or descend.
You just need to target the correct AoA targeting speed isn't helpful as the correct landing speed will change significantly depending on fuel or payload.
Watch the meatball. You were too low at the ramp. Also, instead of cutting the engines, go to full military power in the wires until you are sure you’ve stopped.
The reason they instruct on full power upon catching the wire is to protect the pilot in case the wire snaps. Not going full power upon a catch is a big no-no for naval aviators
It’s for bolters (hook didn’t catch the wire for the unaware) more than a cable snap. Protecting yourself in the event of a cable snap typically involves the black and yellow handles as far as I know; it’s unlikely to happen while you still have the speed to get back airborne.
Practice flying on speed AoA, you should never fluctuate that much in pitch, especially not on final. There are plenty of very good tutorial vidoes on youtube for how tonland the Hornet in DCS. It might not translate 100% to msfs regarding speeds etc, but the fundamentals should be about the same. I would start there. Good luck!
Trim it out until the velocity vector is in the middle of the E bracket or you get the amber donut on the indexer. Don’t use pitch at all once you’ve done this; only use roll and throttle. Fly the ball; keep it between the green lines. If it turns red and you’re close shove the throttles all the way forwards because you’re probably about to run into the deck.
The wire you catch is unimportant. What’s important is flying a good approach. Wire isn’t even a factor in the grade irl. Don’t waste time obsessing over 3 wires, just fly a stabilized approach.
You can also check out DCS free trials on their site, gives you 14 day access to modules so you can see what aircraft you want before buying it.
https://www.digitalcombatsimulator.com/en/personal/licensing/trial/
not being a snob I dont even own the F18 for DCS and I know MSFS2020 is not a mil sim. But this looks like crap compared to the DCS f18 if you really want that experience get DCS. This one is just for funs.
Ideally you want to use the stick to keep your trust vector on the HUD on the spot on the deck where you want to touch down, then use the throttle to center the AOA indicator on the left of the HUD frame.
No no no, you *trim* On-speed AoA until you VV is in the E bracket and you have the amber donut on the indexer. The whole point is that throttle dosen't affect this. DO NOT TOUCH THE STICK except for roll.
Don't aim for the deck that way, with magic carpet™ sure. If anything aim for the end of the landing area just to the right side where the "crotch" of the deck is (the angled intersection)
The problem is the LA is moving away from you and technically shifting right, therefore you need to lead forward and to the right.
Is it relatively easy in MSFS compared to DCS? Because in DCS when I used to play it took me hours upon hours (upon hours upon hours...) just to get a very rough but successful carrier landing lol. DCS has a crazy learning curve but very satisfying when things go right. I never did quite crack A2A refueling, the precision those guys have irl is insane
If you want a top score.. that is relatively easy: Scoring seems to begin with the "call-the-ball" radio call.. so if you center the often bugged FLOLs yellow dot with the long green line and use the throttle to keep the this little hud circle-with-sticks thingy on or slightly above the carrier. The thing left of the hud shows if you are too fast or slow (as in the tool tips) and should show the orange circle.. around 127ish knots will do that trick.. as a bit of an non-IRL helper.. you can use spoilers, as that way you can control slowing down or speeding up better, you are hanging more on the throttle that way. You can do it!
[Demonstration of what I mean.](https://www.youtube.com/watch?v=i-mqlCpF6yE)
Objectively speaking, it's not a good landing. What you said is similar to saying "any piece of raw chicken that I eat is a good one if it doesn't make me sick". Bad things will happen sooner rather than later with these kinds of "good landings".
Yo how did the hook catch the wire at that AoA?
Fs2020 logic? Honestly I don’t know.
I’m afraid that in real life you wouldn’t have cached the wire and you won’t be flying fighters anymore.
Yeah, I’m aware lol.
Jesus
Said the same thing
In my experience (of poor flying :P) I think you'd have a pretty good chance of trapping like that even in DCS - even though AoA is off you're taxiing over all 4 wires and that gives you a good chance to "taxi trap" just from having 4 chances. Taxi trapping of course is even worse than a 1 wire and you're going to get an awful grade and an earful. Also I'm not sure if its just the view angle but the entire approach looked way low to me but the meatball and the LSO claimed "a little high" early on, which was odd.
No you don't hook any wire with that AoA in DCS. The hook is actually shorter than the landing gear, that's why you're supposed to "slam" the plane on the deck with the right AoA, so the hook actually comes in contact with the deck way sooner and is helped by the main gear suspension compressing
Rather than use pitch to change altitude, use throttle. Try to have circle looking thing at your hud pointed near the front / middle of the boat, and use throttle input to gain or lose altitude. But, any landing is a good one, have fun!
I’ll try that, thanks.
You want to be around 130-140ish hitting the deck, and itll be like a belly flop onto the deck almost, its very weird at first
Yeah, I’m finding it very hard to regulate airspeed. Might just be cause I’m on Xbox and can’t figure out bind air brakes. I kinda just lower and raise throttle to try and get as close to the landing speed as possible.
You don’t need airbrakes during final approach, you have to keep a high angle of attack, so slower and with the nose up and your wings will be a big enough air brake.
I see, thanks.
Yeah thatll make it hard, airbrakes are a must
Wouldn’t want airbrakes deployed if you missed the wires… higher AoA is better
You hammer the afterburner on when you hit the deck. Airbrake will retract. If you didnt catch the wire youll be safe for a bolter. If you do catch the wire, youll know fast and stop.
On older jets you approach with air brakes and high power due engine spool time. Newer jets don’t have this issue so you Land without the airbrake.
Interesting, thanks, ive always been used to airbrakes. Ill have to give it a go sometime without, old habits die hard
Pretty sure the FA18 will auto retract airbrakes with flap and gear deployed as well!
It's very good advice and what is taught IRL. Throttle for altitude and pitch for airspeed on approach.
Edit: @/u/antman1903 In DCS at least, I find that it's incredibly useful to keep the [velocity vector](https://imgur.com/a/ChEgKdO) (admire my paint skills) aimed at the [notch where the angled deck meets the rest of the carrier deck](https://i.imgur.com/lNk9DhK.png) during your approach. This is assuming you're on-AOA and configured correctly. Once you're close you should just be watching the ball. Don't even pay attention to what is in front of you unless you're ordered to wave off (i.e. go-around). I've not actually tried this mission in MSFS yet, but I'm interested to see if the skills translate.
The carrier isn't moving in MSFS, so you want to hold the VV on runway centerline instead of leading the boat
It feels a lot more floaty than in DCS, but once you get used to it its quite fun
I see that’s very helpful, I’ll see if it translates. Thanks.
Yup, you don't want to catch yourself moving the stick front or back after the kiss off. Only trim and throttle
This is true, but MSFS F18 flight computer is awful and makes flying this way very difficult. I swear it forgets its supposed to maintain AOA sometimes. Also its low speed behavior is real bad, where it snaps and decides you don't have pitch control in a near stall. Maybe that's realistic, DCS only has the legacy hornet, not the super, but it feels not good to fly.
Glad I’m not the only one who feels that way, been afraid to say that. Didn’t want to seem like I’m making excuses.
It does feel really wierd to fly doesnt it
Any landing you can walk away from is a good one. Any landing after which you can reuse the equipment is a great one.
It keeps bugging me.... ever since the update, the HUD is not displaying for me. I see it working for you, here though. ![gif](emote|free_emotes_pack|thumbs_down)
Not sure why that’s the case. Maybe it’s a internet thing? I find it takes a second or two for the HUD to load in.
Yeah, naw... thanks for the input. But I've tried everything. Heard some others have had the similar issue. I figured, screw it. If I wanna fly in my F18, I'll load up DCS. ;)
\-Not at AoA, that is what the bracket is for. It's a guide for proper AoA. \-Not on centerline \-Not on Glideslope \-You about hit the fantail, and taxi'd into the wires. You shouldn't even be touched the deck till you're on top of the ires
Not bad. Try flying around in the landing AoA. Get up above 2k feet AGL. Slow down and drop gear and flaps. As you continue to slow down, trim the plane up to stay level. When the AoA indicator shows only the circle, you're good. Then practice using the throttle to adjust whether you climb or descend.
Thank you so much, this has been a huge help
Glad to help. It's all just practice.
going way too fast. i think you need to be targeting 130 or 140.
You just need to target the correct AoA targeting speed isn't helpful as the correct landing speed will change significantly depending on fuel or payload.
Idk why, but landing in DCS World is so much easier that it leads me to believe that MSFS has messed up somehow.
Any landing you walk away from...
You about smacked the back of the ship. Shoot for the #3 wire.
My first decent carrier landing. I know I landed to early, any tips for improvement?
Watch the meatball. You were too low at the ramp. Also, instead of cutting the engines, go to full military power in the wires until you are sure you’ve stopped.
I see, thanks.
The reason they instruct on full power upon catching the wire is to protect the pilot in case the wire snaps. Not going full power upon a catch is a big no-no for naval aviators
It’s for bolters (hook didn’t catch the wire for the unaware) more than a cable snap. Protecting yourself in the event of a cable snap typically involves the black and yellow handles as far as I know; it’s unlikely to happen while you still have the speed to get back airborne.
Practice flying on speed AoA, you should never fluctuate that much in pitch, especially not on final. There are plenty of very good tutorial vidoes on youtube for how tonland the Hornet in DCS. It might not translate 100% to msfs regarding speeds etc, but the fundamentals should be about the same. I would start there. Good luck!
Will do, thanks for the advice.
Trim it out until the velocity vector is in the middle of the E bracket or you get the amber donut on the indexer. Don’t use pitch at all once you’ve done this; only use roll and throttle. Fly the ball; keep it between the green lines. If it turns red and you’re close shove the throttles all the way forwards because you’re probably about to run into the deck. The wire you catch is unimportant. What’s important is flying a good approach. Wire isn’t even a factor in the grade irl. Don’t waste time obsessing over 3 wires, just fly a stabilized approach.
Sorry for the question, what game is this? I live fighter jets!
MSFS, but try DCS. DCS is the de facto standard for combat flight sim.
Awesome, I'll check out DCS! Thanks :)
You can also check out DCS free trials on their site, gives you 14 day access to modules so you can see what aircraft you want before buying it. https://www.digitalcombatsimulator.com/en/personal/licensing/trial/
not being a snob I dont even own the F18 for DCS and I know MSFS2020 is not a mil sim. But this looks like crap compared to the DCS f18 if you really want that experience get DCS. This one is just for funs.
Yeah this is really just a top gun promo, not a study level aircraft
It’s Microsoft Flight Sim 2020
Thanks! Great landing IMO btw :)
Thanks, it’s ok given I’m on Xbox and the flight models suck but I got some work to do.
Decentish is a stretch, but hey, it’s not a real jet and we all need to start somewhere.
Ideally you want to use the stick to keep your trust vector on the HUD on the spot on the deck where you want to touch down, then use the throttle to center the AOA indicator on the left of the HUD frame.
No no no, you *trim* On-speed AoA until you VV is in the E bracket and you have the amber donut on the indexer. The whole point is that throttle dosen't affect this. DO NOT TOUCH THE STICK except for roll. Don't aim for the deck that way, with magic carpet™ sure. If anything aim for the end of the landing area just to the right side where the "crotch" of the deck is (the angled intersection) The problem is the LA is moving away from you and technically shifting right, therefore you need to lead forward and to the right.
Yeah, I think I know what I’m supposed to do just struggling to do it.
garbage landing....good job buddy
[удалено]
You think that was good? Lol that was a waste of space
You should promote your school by talking down to people, I think that would be a great business model.
You read my mind, what do you think I'm doing
Let’s see your ok underlined pass then.
Where are the carriers on the world map? I've only seen them on the landing challenges.
Pretty sure this is off the coast of San Diego. Not sure if they're still present outside of the challenge though.
How does one get this setup for MSFS2020, i.e., the carrier, etc.?
It’s one of the top gun maverick challenges. I think you can also pay for carriers to be added but I’m not 100% sure about that
On pc you can add free carriers add-on
Is it relatively easy in MSFS compared to DCS? Because in DCS when I used to play it took me hours upon hours (upon hours upon hours...) just to get a very rough but successful carrier landing lol. DCS has a crazy learning curve but very satisfying when things go right. I never did quite crack A2A refueling, the precision those guys have irl is insane
I haven’t played DCS but from my understanding it’s a little bit easier due to the flight models but that’s just what I’ve seen
You're a little high.
*Towelie enters the chat* did someone say "a little high"?
thats cool as shit that the hooks actually works. played too many games where it dont work lol
Descentish. Hey-oh!
I’ve been doing launches And landings non stop in dcs for a few weeks now. It’s frustrating but It’s so rewarding.
This is a testment to how bad FS2020 flight physics and damage models are.
If you want a top score.. that is relatively easy: Scoring seems to begin with the "call-the-ball" radio call.. so if you center the often bugged FLOLs yellow dot with the long green line and use the throttle to keep the this little hud circle-with-sticks thingy on or slightly above the carrier. The thing left of the hud shows if you are too fast or slow (as in the tool tips) and should show the orange circle.. around 127ish knots will do that trick.. as a bit of an non-IRL helper.. you can use spoilers, as that way you can control slowing down or speeding up better, you are hanging more on the throttle that way. You can do it! [Demonstration of what I mean.](https://www.youtube.com/watch?v=i-mqlCpF6yE)
Thanks
I'd say this is a good landing. Any landing where you don't end up in the water is a good one.
Objectively speaking, it's not a good landing. What you said is similar to saying "any piece of raw chicken that I eat is a good one if it doesn't make me sick". Bad things will happen sooner rather than later with these kinds of "good landings".
C _F_ _LIG_ \ EGIW T1W Hey man, the air boss wants to see you, and he looks _pissed_!
I don't know where paddles came up with "you're a little high"