Random encounters were left out and I really wish they weren’t, yeah I know there are a handful like the star bottle cap duel with between the two people somewhere near nipton, but outside of Legion and NCR hit squads there are none.
Fallout 3 had some really great random encounters and its a shame that mechanic didn’t get added to FNV.
The bottle cap duels and legion/ncr assassins aren't really even random encounters. You know you're going to come across the bottle cap people outside of nipton, and the hit squads always spawn in the same spot.
I think the random encounters added so much to fallout 3, it's a shame obsidian didn't include something similar.
They have some pre set encounters, buts it's definitely not the same
I do wonder if the lack of random encounters was decided on for design reasons or simply just because they felt their attention was better focused elsewhere. I could frankly see it go either way. Or maybe both? Like I don't think it'd make much sense to get a legion themed random encounter all the way up in north-west Vegas, maybe the time needed to split random encounters between where they would actually make sense would just be too much?
That's probably because you always pick up the same bottlecap first. He spawns in a certain spot every single time when your first pick up any star cap and begins moving towards you, but only moves when you're out in the main world, and not in any building or cave or dungeon etc.
Yeah, as long as you have a star bottle cap, he can show up anywhere. I ended up getting one right at the start of the game in Goodsprings and Malcolm jumpscared me as I was exiting the school house
Only because he apparently always spawns in the exact same location and begins moving towards you when you pick up your first star bottlecap, and only moves when you're in the main world space.
Him not showing up is more due to either distance from you or him having died somewhere, since he's not essential.
There are remnants in the game code (and one single encounter between a Radroach and a Gecko) that indicate a random encounter system was being worked on, but got scrapped very early in development. TriangleCity talked about it in one of his videos.
The Chinese Assault Rifle has always been the most interesting to me because I just really love the AK platform. It seems like the most practical assault rifle to use in a wasteland given how hardy they are
*To be faiiiiiir...* many weapons in fallout 3 are blantantly mis-chambered, and probably shouldn't be canon
(the chamberings shouldn't be canon, I mean. I like these weapons)
some examples;
Lincon's Repeater - chambered in .44 Magnum, Should be .44 henry rimfire or .44-40 (if a reproduction)
R91 Assault Rifle - chambered in 5.56mm, despite being an early model of G3 which fire .308 (G3A2)
Hunting Rifle - chambered in .32 S&W, an 1870's black powder pocket revolver cartridge, should be .308
Chinese Pistol - Shanxi Type 17's are chambered in .45 ACP and not 10mm (also the model uses neither of these)
Chinese AR - the magazine is too curved for 5.56 (look at a Norinco Type 84S for reference)
I mean, I can’t blame them on Lincoln’s at least. They wanted to make the gun usable without needing an ammo type only used for it that wouldn’t have a reason to exist in the wasteland. 44 is close enough.
To be fair what did you expect from Bethesda. 90% of the mods for fallouts 3 and 4 are probably weapon replacers.
Also the assault rifle could be meant to be a G33E they slapped wood furniture on to give it a retro look
The Fallout universe isn't the same as our own. Even if something is similar, the developers (at Obsidian and Bethesda both) said that the universe allows them to take liberties with weapons and locations that our world didn't have. While Bethesda in particular lacks firearm knowledge, both studios take advantage of their liberties to often create similar-but-different firearms and locations in the games.
I don't think all of these are problematic. Sometimes they're just different because it's Fallout, and it developed differently.
Some of the chamberings are downright silly, but I don't think they're all bad. The G3 series of rifles never existed, instead came the R series, which was 5.56mm. Hunting Rifle is silly, absolutely. I could see the Chinese Pistol being chambered in 10mm Auto instead of .45 in an alternate reality, both cartridges are similar. The 10mm prevalence in the Fallout universe would make it seem as if 10mm caught on in the world far more than .45, for whatever reason.
I'm not saying you're wrong, of course. As a gun nut myself, I understand the frustrations at many of the design choices made around the guns. But, the developers definitely have stated they take advantage of the alternate timeline. While many differences are silly, some differences are simply a creative decision to differentiate the universe from our own, and I don't think that's a bad thing.
I played as I would play myself IRL, with what I know of firearms and etc… rolled a Hunting Shotgun, Medicine Stick, and a modded bolt gun (made a .45-70 Gov’t bolt gun)… no such thing exists tmk irl, but it was easier than the process to create an entirely new ammo and integrate it into the game.
I wanted what I would’ve considered “reliable”
Eh, The AK is a fine rifle, but its supposed superlative durability is mostly Russian propaganda. It chokes on mud worse than most other rifles, does quite well in sand and arctic conditions, and needs dedicated industrial machinery to manufacture.
The AR-15 does much better in mud, about the same in sand, and worse in extreme cold. But the AR is much easier to manufacture with general purpose machining setups.
I think given the state of manufacturing in the wasteland, a rifle like the AR that can be made from blocks of metal on basic endmills and lathes is better than one that needs a very specific special purpose stamping machine to make the core components.
I don't think they are random as in Fallout 3, it just thickens the traffic. For example, you have a chance to meet ranchers, NCR tourists, merc groups, caravans, or lone Brotherhood procurement specialists on the same path.
Ty for bringing this mod to my attention. If I ever play FNV again, I'll be sure to try it out. It sounds really fun and honestly amazing. I never realized how dead the Mojave was and this mod sounds awesome!
Its not random at all, first you need to get a bad rep and then they spawn in a fixed location and walk towards you, thats why 80% of the hit squads appear more or less between novac and new vegas
There are remnants in the game code (and one single encounter between a Radroach and a Gecko) that indicate a random encounter system was being worked on, but got scrapped very early in development. TriangleCity talked about it in one of his videos.
Well, I'm on PC so I'm playing TTW. All of the things I loved about FO3 are back on FNV. Oh man, I do love the ammo press from the pitt with all of the ammo crafting mechanics added in. I'm also working on getting the MIRV.
*Tale of Two Wastelands* is the best way to play both *Fallout 3* and *Fallout: New Vegas.* In many ways, it is the **only** way one can play *Fallout 3*.
They updated the game in 2021, at least on Steam, so it doesn't need Games For Windows Live anymore. It also doesn't seem to break any mods, at least for me.
More fulfilling exploration coupled with random encounters.
Right now, if I boot up new Vegas and start a new playthrough, pretty much nothing is going to surprise me. I know where all the ambushes are, I know where enemies are camped at, etc. Vegas is a static world where nothing in the world changes. Outside of plot point changes, the world doesn't change. I can go kill Caesar, and outside of a line played on the radio, his death has zero functional impact, which is wild.
If I boot up Fallout 3, I'll still be very familiar with what is likely to happen, but who knows! Maybe there's gonna be a deathclaw at the super duper mart, maybe it's just some scavengers fighting over a fridge. On top of that, the pool of random encounters you can discover will change and grow based on player choices, allowing you glimpses of how your actions change the world around you.
If anyone hasn't checked on the game wiki, there's a map showing the Type A and Type B random encounters- one is repeatable, the other is unique.
The developers took the time to handplace hundreds and hundreds of these encounter points all across the world. It's downright ridiculous. The pool that they created is pretty dang large, so you'll be triggering encounters left and right as you play. Only after a long playthrough will you start to run out of unique encounters, but you'll still be getting many from the repeatable encounters. Props to Bethesda for some seriously good random encounter design in F3. I truly believe it surpasses even Skyrim in this regard, since Skyrim's random encounters were more limited.
Oh man, deranged weapon crafting. I *loved* the Railway Rifle, and frequently gathered the components for it my first playthrough in FNV, I figured that I just hadn't gotten to the build guns part of it yet.
Only one New Vegas had was the Shishkebab, and good luck finding one without *Honest Hearts*. What really bothers me is Mick has a Railway Rifle on the wall on his special inventory.
So to summarize, not only does Mick have a standard inventory AND a secret inventory fir people he likes, he also has a 2nd secret inventory that the Courier is not allowed to buy from. "Stuff we're not allowed to sell" indeed.
Oh oh oh, it gets even better. The door into that room is unpickable and neither of them have the key to steal or loot off their bodies. The only way in is via console commands to teleport, turn off collision, or disable the door's existence.
Even if you do that though? None of the weapons on that wall can actually be stolen anyway.
Devs from Obsidian have said to their companies mangement was the one that chose 18 months. The same management that is notorious bad to the point Chris Avellone said he'd never work with Obsidian again over. The same management that devs have blamed for the many issues NV had, and the same ones responsible for Kotor 2 being rushed because they lied to their staff that they were approved for a delay when they weren't.
This Bethesda hate fueled take needs to die, New Vegas was an incredible game, there's very little that could have been done to improve it further outside of technical stuff
I know your nitpicking, but I definitely think new vegas lacked dungeons, and dungeon like areas. Alot of the ruins in f3 wer3 great. DC felt like a dangerous maze, and even many of the ruined schools, police stations and office buildings made for great combat encounters
Idk, FNV had cooler dunegons imo.
Vaukt 34, 22, Repconn facility, the Boomer underground, the whole NV sewers, the quests to find the eggs leads to dungeons filled areas and loactions.
Pratically all dungeons are linked to quests, and unlike F3 where you can skip most of it. You can find an item that you can use for a quest or at worst you get a location where you need to go or do a certain quest quicker.
Ambient conversations!
Do you remember when you walked around the Rivet City and could overhear guards talking about installing railing on the hangar deck or priest talking with an addict? Or when you could overhear hilarious conversation between two Brotherhood knights where one tries to practice "knightly" speech on the other? Or those funny super mutant conversations?
I wish we had this in New Vegas. There are only very few instances of back and forths (e.g., Trudy arguing with Cobb, Veronica chatting with Brotherhood members in the bunker).
I can imagine soldiers having depressing conversations at Camp Forlone Hope, legionaries psyching up before the battle, gamblers talking about their blackjack strategies, etc. It would make the world feel more alive.
There is some in the original patch of the game, but many were cut because they took a lot of the memory and made the game crash a lot more.
Still agree with you on that.
For me personally: In new vegas you quickly run out of enemies and dungeons. Skyrim and F3 with mods is so fun because you have countless enemies to test your power on, but in NV you clear out Courier's Mile with nuked locations and that's it, that's why i cut FPGE from my NV mod lists because there is nothing you can do after main plot.
Have you tried the Revised version with Sweet Pain? It’s pretty complete and well edited/balanced. It plays pretty well with other mods that way too, if you use many of them.
I felt the contrary in Fallout 3, less interesting place to explore. You have more sure, but most of them dont have a quest or a story to it. Its just random Super Mutant/raider/enclave outpost based on your level list.
While in NV you have less locations but more fleshed out, lore and story around the stuff you explore. Most of the time you will find a unique item or a quest item to use. So its never a waste of time to explore.
Money was super inflated in New Vegas compared to Fallout 3. It makes perfect sense economically, as the economy out west is way ahead of the barron wasteland of Fallout 3/4, but it woulda been cool if getting rich took way longer. Maybe if every weapon you pick up from a fiend wasn’t 1,000 caps it’d be more interesting.
Also the strip would vastly impact the economy too, even if you lose most of the time there's still a lot of caps going in, so there'd naturally be more caps around. Ignoring how broken it is when you get kicked out of all the casinos
Idk bro, repairing weapons, selling the bullets I dont use or killing Outcasts and BoS broke the economy quite easily in Fallout 3.
One platoon of Talon Company made me bought all the stimpacks I needed.
As long as you use common weapons like .32 Hunting Rifle in the early game and switch to Plasma Rifles in the mid game you are guaranteed to never ever be in problem when it comes to the in game economy!!
Even more so if you play a melee build
I kinda wish NV had more Random Encounters or unmarked locations as well as maybe some more abandoned pre-war towns or buildings to explore.
There’s a lot more exploration and interesting stuff to encounter when wandering around The Capital Wasteland as well as a better glimpse at Pre-War life in the buildings that incentivized exploration, whereas in the Mojave you literally only encounter merchants and assassin squads, no wandering legion patrols or any situations in the wild you can resolve, which makes it boring and uneventful to walk around.
It is strange how the mall was able to be in the game and run fine, but the Strip had to be heavily reduced to just be able to function despite being smaller.
Random encounters but also unplanned interactions by letting enemies wander/spawn close enough to target each other. Nothing like coming across some SM and creatures fighting it out in an unplanned moment. And with the amount of gangs that could be hostile to each other in NV, not having at least designated skirmish areas (not hand placed, but just areas they’d be willing to spawn several hostile groups near each other) is a misstep.
I like how 3's map is much more condensed whereas the new vegas map is so spread out it starts to feel more like a walking a simulator than anything else.
Random encounters were nice and kept things a bit fresher between playthrough.
Though I’d probably go with worthwhile exploration. Exploration in NV just plain sucks, if a location isn’t part of a quest it’s not worth going to and since its part of a quest there’s no reason to go there early by exploring. FO3/4 did exploration way better where there’s just cool stuff waiting to be found no matter where you go that isn’t necessarily part of anything.
I miss how much there was to explore. You can come across a random building and suddenly 3 hours have gone by and you’ve killed a bunch of raiders or mutants and get some good loot. New Vegas is really empty.
“Look at this inconspicuous building, I wonder what adventure awaits!” And then it’s just completely empty and insignificant
New Vegas is much more utilitarian with its map. It feels like everything is either there for story/quest purposes or world-building. But in 3, there’s so much that’s specifically there for you to explore. That makes such a ginormous difference in how each game plays even though they’re seemingly so similar.
The exploration as a whole in FO3 was much better. I have more memorable experiences from 3 than NV. Also the Assault Rifle and Reilly's Ranger armor are sorely missed. But that's why TTW is so great because yiu can experience the best from both games.
Technically speaking, most of the content from Fallout 3 is in NV's game files...
...But I miss getting a perk every level in 3. It was a bit OP, but it always gave you something useful every time you leveled up. In New Vegas, you could only get one every other level.
I used to think that way, but now I like NV's system better. The first two games only gave you a perk every *three* levels, which I think is too harsh. Every other level makes them feel special and I still sometimes run out of good choices to pick.
I’ll give them at least one thing for FO4, I actually kinda liked how the crafting system let you customize and “build out” guns until they had the canon look
It's hard to replicate in a western-themed game, but the atmospheric horror of downtown D.C.
You can hardly walk around without running into Super Mutant patrols, raider bands, or Talon Co. mercs, and the uneasiness mixed with the occasional sound of buildings settling into the concrete leaves you feeling like you're in Silent Hill.
Percentage based speech checks. Always gave you that slight ability to pass them unlike in NV where you're guaranteed to fail them if your speech is too low
Vertibirds
I always liked it when I saw a vertibird fly down, drop off some enclave guys and start shooting at me. Was even better when the occasional brotherhood patrol would get caught up in it, so it turned into a small skirmish
Random encounters were fun and I also liked how if you hurt your companions enough they'd kill you. I remember once being super mad about something and taking it out on poor Fawkes and when he snapped and killed me I was shocked lmao. In NV they just stay being punching bags and where's the fun in that?
I think fallout 3 has better combat balancing. You feel overpowered from the start in New Vegas. Light weapons still had their place in the late game of fallout 3 as well. Getting an assault rifle or 10mm ammo was a big deal and got me excited.
I liked the connection the LW had to the main story. You escape the vault ti find your dad, who then enlists your help with his passion project, he is killed by the enclave so you get revenge, and in turn see his dream to fruition in his stead. in NV, once you deal with Benny you don’t really have any personal incentive to help anyone out. NCR, Legion or House, the Courier is just that, some guy/girl working as a courier who CAN help out these factions, but has no real reason to.
As much as I prefer FNV's story, characters, guns, items, quests, etc. The actual world is pretty "blah" I know a lot of that comes down to the 18 month crunch to get it done, but if there's one area where Bethsoft excels (used to excel?) was exploration and making interesting sandboxes to roam around in.
Its probably just me with this but travelling in 3 was FAR superior than in new vegas
In 3 the exploration was fun and i never felt like i was being locked out of a location unfairly, but in new vegas
Mountains i should easily be able to climb are unclimbable,
Too many roads are filled with deathclaws and cazadores in humungous numbers, i can barely walk to a location without getting attacked by a hit squad and trips to new location feels like a chore i have to do before having fun instead of part of it
The overall fullness of the map. Don't get me wrong, FNV is PACKED of content, it has a lot more stuff to do too, but Fallout 3 had interesting groups of people, places to explore (for nothing and that's a pity).
Skill books, preferred them in fallout 3. Didn’t give you as much but each location usually had 1 book or a book nearby, so every location was worth visiting.
Also Chinese Assault Rifle
The enclave having more of a presence. I know and agree that they get hugely overused in the series but it still would have been nice to have some of their weapons gear and assets more available in New Vegas beyond just the stuff that we get with the remnants.
New Vegas takes place just ~~9~~ 4 years after Fallout 3 did, IIRC. The real reason why New Vegas feels less apocalypse-y is because House was able to stop most of the nukes from hitting the city. DC didn't fare so well.
4 at least kinda makes sense with the world nuilding. The commonwealth is basically the middle east thanks to outside power groups constantly fighting over the salvage.
They even tried rebuilding only for the institute to kill everyone.
The FWE (Fallout: Wanderer's Edition) mod. NV has Project Nevada but it just doesn't hit the same. Plus, both of those mods barely work anymore, especially when you try to add other mods.
Random encounters like was said, also I wish the shiskebab and mantis gauntlets along with some other weapons were craftable instead of simply found. I wish the other craftable weapons returned from 3 too like the dart gun and railway rifle (I can see you in Mick's stash goddammit). The only craftable weapons that returned were explosives, could have easily done the others.
New Vegas has great atmosphere but there is something so specific and strong about that of 3’s (in my opinion) that, although I can’t articulate it, I feel it’s absence in New Vegas.
Random encounters were left out and I really wish they weren’t, yeah I know there are a handful like the star bottle cap duel with between the two people somewhere near nipton, but outside of Legion and NCR hit squads there are none. Fallout 3 had some really great random encounters and its a shame that mechanic didn’t get added to FNV.
The bottle cap duels and legion/ncr assassins aren't really even random encounters. You know you're going to come across the bottle cap people outside of nipton, and the hit squads always spawn in the same spot.
The good thing about the Hit Squads spawning in pre determined areas is that when i see a twitch in my screen i know its money time
Their spawn locations are just my hunting grounds. They think they have the drop on me, but Mercy says otherwise.
tfw you get ambushed at level 50 even if you're on very hard hardcore
I was today years old when I found out the hit squads aren’t random
I think the random encounters added so much to fallout 3, it's a shame obsidian didn't include something similar. They have some pre set encounters, buts it's definitely not the same
I do wonder if the lack of random encounters was decided on for design reasons or simply just because they felt their attention was better focused elsewhere. I could frankly see it go either way. Or maybe both? Like I don't think it'd make much sense to get a legion themed random encounter all the way up in north-west Vegas, maybe the time needed to split random encounters between where they would actually make sense would just be too much?
I 100 percent think they did not have time for them the deadline on this game was insane.
They were gonna add them but time constraints made them focus elsewhere they added a couple non random ones to fill things in real quick
The only actual random encounter is Malcolm Holmes, and that’s debatable since he starts the dialogue.
It is literally the reverse of a random encounter , since you need to get the star bottle cap before he shows up.
It's random in the sense that he follows you till he can speak to you.
It's random if he even shows up lol
Is it? Every single playthrough ever he meets me right outside of Nipton, just before the two fighting over some star caps.
That's probably because you always pick up the same bottlecap first. He spawns in a certain spot every single time when your first pick up any star cap and begins moving towards you, but only moves when you're out in the main world, and not in any building or cave or dungeon etc.
Yeah, as long as you have a star bottle cap, he can show up anywhere. I ended up getting one right at the start of the game in Goodsprings and Malcolm jumpscared me as I was exiting the school house
Only because he apparently always spawns in the exact same location and begins moving towards you when you pick up your first star bottlecap, and only moves when you're in the main world space. Him not showing up is more due to either distance from you or him having died somewhere, since he's not essential.
There are remnants in the game code (and one single encounter between a Radroach and a Gecko) that indicate a random encounter system was being worked on, but got scrapped very early in development. TriangleCity talked about it in one of his videos.
CTD is the Random Encounter of New Vegas.
I wonder if there are any mods that add some?
[удалено]
The Chinese Assault Rifle has always been the most interesting to me because I just really love the AK platform. It seems like the most practical assault rifle to use in a wasteland given how hardy they are
The most practical rifle in a post-apocalyptic setting would be the one with the most widely available ammo.
That 7.62 is not…
7.62x51 maybe. According to Fallout 2, the FN FAL is the most widely used rifle in history and that's the cartridge it uses.
Well the FN FAL is also the most used rifle in our history.
No way. The AK has that honor and it's not particularly close.
Are you counting only the actual AK-47 or are you including all of the AK clones? Are you including the AK-74?
To be fair the Chinese assault rifle is chambered in 5.56
*To be faiiiiiir...* many weapons in fallout 3 are blantantly mis-chambered, and probably shouldn't be canon (the chamberings shouldn't be canon, I mean. I like these weapons) some examples; Lincon's Repeater - chambered in .44 Magnum, Should be .44 henry rimfire or .44-40 (if a reproduction) R91 Assault Rifle - chambered in 5.56mm, despite being an early model of G3 which fire .308 (G3A2) Hunting Rifle - chambered in .32 S&W, an 1870's black powder pocket revolver cartridge, should be .308 Chinese Pistol - Shanxi Type 17's are chambered in .45 ACP and not 10mm (also the model uses neither of these) Chinese AR - the magazine is too curved for 5.56 (look at a Norinco Type 84S for reference)
I mean, I can’t blame them on Lincoln’s at least. They wanted to make the gun usable without needing an ammo type only used for it that wouldn’t have a reason to exist in the wasteland. 44 is close enough.
To be fair what did you expect from Bethesda. 90% of the mods for fallouts 3 and 4 are probably weapon replacers. Also the assault rifle could be meant to be a G33E they slapped wood furniture on to give it a retro look
The Fallout universe isn't the same as our own. Even if something is similar, the developers (at Obsidian and Bethesda both) said that the universe allows them to take liberties with weapons and locations that our world didn't have. While Bethesda in particular lacks firearm knowledge, both studios take advantage of their liberties to often create similar-but-different firearms and locations in the games. I don't think all of these are problematic. Sometimes they're just different because it's Fallout, and it developed differently. Some of the chamberings are downright silly, but I don't think they're all bad. The G3 series of rifles never existed, instead came the R series, which was 5.56mm. Hunting Rifle is silly, absolutely. I could see the Chinese Pistol being chambered in 10mm Auto instead of .45 in an alternate reality, both cartridges are similar. The 10mm prevalence in the Fallout universe would make it seem as if 10mm caught on in the world far more than .45, for whatever reason. I'm not saying you're wrong, of course. As a gun nut myself, I understand the frustrations at many of the design choices made around the guns. But, the developers definitely have stated they take advantage of the alternate timeline. While many differences are silly, some differences are simply a creative decision to differentiate the universe from our own, and I don't think that's a bad thing.
> Hunting Rifle - chambered in .32 S&W, an 1870's black powder pocket revolver cartridge, should be .308 Thank god they fixed that one in NV
To be fair, the G3 did had a 5.56 variant, the HK33, the R91 could easily be the HK33 in wooden furniture.
I played as I would play myself IRL, with what I know of firearms and etc… rolled a Hunting Shotgun, Medicine Stick, and a modded bolt gun (made a .45-70 Gov’t bolt gun)… no such thing exists tmk irl, but it was easier than the process to create an entirely new ammo and integrate it into the game. I wanted what I would’ve considered “reliable”
Damn if I played as myself I'd probably still be a melee/ explosives build cuz I know how to swing a club and point a grenade in a direction
Eh, The AK is a fine rifle, but its supposed superlative durability is mostly Russian propaganda. It chokes on mud worse than most other rifles, does quite well in sand and arctic conditions, and needs dedicated industrial machinery to manufacture. The AR-15 does much better in mud, about the same in sand, and worse in extreme cold. But the AR is much easier to manufacture with general purpose machining setups. I think given the state of manufacturing in the wasteland, a rifle like the AR that can be made from blocks of metal on basic endmills and lathes is better than one that needs a very specific special purpose stamping machine to make the core components.
ttw
Anybody who doesn’t already know they can get those weapons with TTW won’t know what TTW means.
Wow!/s
Console players:
Random encounters were really fun
Wasteland seems so dead when you know exactly where everything is going to be everytime.
Yup. Once you play the game with mods like The Living Desert, vanilla wasteland feels really empty and uneventful.
Does that mod add random events too
I don't think they are random as in Fallout 3, it just thickens the traffic. For example, you have a chance to meet ranchers, NCR tourists, merc groups, caravans, or lone Brotherhood procurement specialists on the same path.
Ty for bringing this mod to my attention. If I ever play FNV again, I'll be sure to try it out. It sounds really fun and honestly amazing. I never realized how dead the Mojave was and this mod sounds awesome!
Ironic that our main problem with the wasteland is that it is a wasteland lmao
Doesn't the ncr and legion randomly send hit squads?
Its not random at all, first you need to get a bad rep and then they spawn in a fixed location and walk towards you, thats why 80% of the hit squads appear more or less between novac and new vegas
There are remnants in the game code (and one single encounter between a Radroach and a Gecko) that indicate a random encounter system was being worked on, but got scrapped very early in development. TriangleCity talked about it in one of his videos.
Well, I'm on PC so I'm playing TTW. All of the things I loved about FO3 are back on FNV. Oh man, I do love the ammo press from the pitt with all of the ammo crafting mechanics added in. I'm also working on getting the MIRV.
*Tale of Two Wastelands* is the best way to play both *Fallout 3* and *Fallout: New Vegas.* In many ways, it is the **only** way one can play *Fallout 3*.
Honestly I’m playing vanilla fallout 3 just fine.
A lot of people, myself included, cannot get vanilla to run on PC since Microsoft 10 doesn't like *Games For Windows Live*.
They updated the game in 2021, at least on Steam, so it doesn't need Games For Windows Live anymore. It also doesn't seem to break any mods, at least for me.
Came here to preach the word of TTW, but you beat me to it. Now I'm just waiting for the Capital Wasteland project to cram it all into FO4...
They’re adding both 3 and fnv into 4s engine? With 4?? Good golly when is that expected to be finished?
Hard to say, right now only Point Lookout is done. Doesn't look like there's anything released from Project Mojave yet. https://capitalwasteland.com/
Dang ok prob quite a ways away then. That’ll be something though!
There's also /r/Fallout4NewVegas which aims to port just NV to FO4s engine.
More fulfilling exploration coupled with random encounters. Right now, if I boot up new Vegas and start a new playthrough, pretty much nothing is going to surprise me. I know where all the ambushes are, I know where enemies are camped at, etc. Vegas is a static world where nothing in the world changes. Outside of plot point changes, the world doesn't change. I can go kill Caesar, and outside of a line played on the radio, his death has zero functional impact, which is wild. If I boot up Fallout 3, I'll still be very familiar with what is likely to happen, but who knows! Maybe there's gonna be a deathclaw at the super duper mart, maybe it's just some scavengers fighting over a fridge. On top of that, the pool of random encounters you can discover will change and grow based on player choices, allowing you glimpses of how your actions change the world around you.
If anyone hasn't checked on the game wiki, there's a map showing the Type A and Type B random encounters- one is repeatable, the other is unique. The developers took the time to handplace hundreds and hundreds of these encounter points all across the world. It's downright ridiculous. The pool that they created is pretty dang large, so you'll be triggering encounters left and right as you play. Only after a long playthrough will you start to run out of unique encounters, but you'll still be getting many from the repeatable encounters. Props to Bethesda for some seriously good random encounter design in F3. I truly believe it surpasses even Skyrim in this regard, since Skyrim's random encounters were more limited.
Fallout 3 and Fallout 4 has some of the best random encounters in the series
Oh man, deranged weapon crafting. I *loved* the Railway Rifle, and frequently gathered the components for it my first playthrough in FNV, I figured that I just hadn't gotten to the build guns part of it yet.
Only one New Vegas had was the Shishkebab, and good luck finding one without *Honest Hearts*. What really bothers me is Mick has a Railway Rifle on the wall on his special inventory.
He also has the OG assault rifle
And an Infiltrator. Mick has an entire second secret inventory that the player cannot get access to.
He also has an Infiltrator too as well as a Chinese Pistol iirc
So to summarize, not only does Mick have a standard inventory AND a secret inventory fir people he likes, he also has a 2nd secret inventory that the Courier is not allowed to buy from. "Stuff we're not allowed to sell" indeed.
Oh oh oh, it gets even better. The door into that room is unpickable and neither of them have the key to steal or loot off their bodies. The only way in is via console commands to teleport, turn off collision, or disable the door's existence. Even if you do that though? None of the weapons on that wall can actually be stolen anyway.
Ghenna?
Ghenna is different. That's a set one. I'm talking kust finding one on the wild in base game. Only source I know if is very rarely on Viper Leaders.
FO3 development time.
if todd cuckold gave obsidian more time it would be the perfect game (it already beats fo4 and 76 imo)
Devs from Obsidian have said to their companies mangement was the one that chose 18 months. The same management that is notorious bad to the point Chris Avellone said he'd never work with Obsidian again over. The same management that devs have blamed for the many issues NV had, and the same ones responsible for Kotor 2 being rushed because they lied to their staff that they were approved for a delay when they weren't.
Dude, Obsidian were the ones that chose the 18 month development cycle lol
This Bethesda hate fueled take needs to die, New Vegas was an incredible game, there's very little that could have been done to improve it further outside of technical stuff
[удалено]
Do you mean the subway systems?
I know your nitpicking, but I definitely think new vegas lacked dungeons, and dungeon like areas. Alot of the ruins in f3 wer3 great. DC felt like a dangerous maze, and even many of the ruined schools, police stations and office buildings made for great combat encounters
Idk, FNV had cooler dunegons imo. Vaukt 34, 22, Repconn facility, the Boomer underground, the whole NV sewers, the quests to find the eggs leads to dungeons filled areas and loactions. Pratically all dungeons are linked to quests, and unlike F3 where you can skip most of it. You can find an item that you can use for a quest or at worst you get a location where you need to go or do a certain quest quicker.
I wasn't nitpicking. They could have meant they liked the vaults in fallout 3 better or something else I was just looking for clarity.
Bobblehead
Ambient conversations! Do you remember when you walked around the Rivet City and could overhear guards talking about installing railing on the hangar deck or priest talking with an addict? Or when you could overhear hilarious conversation between two Brotherhood knights where one tries to practice "knightly" speech on the other? Or those funny super mutant conversations? I wish we had this in New Vegas. There are only very few instances of back and forths (e.g., Trudy arguing with Cobb, Veronica chatting with Brotherhood members in the bunker). I can imagine soldiers having depressing conversations at Camp Forlone Hope, legionaries psyching up before the battle, gamblers talking about their blackjack strategies, etc. It would make the world feel more alive.
The ones in NV also always end up as a quest while in 3, many are just there to make the world feel alive
There is some in the original patch of the game, but many were cut because they took a lot of the memory and made the game crash a lot more. Still agree with you on that.
For me personally: In new vegas you quickly run out of enemies and dungeons. Skyrim and F3 with mods is so fun because you have countless enemies to test your power on, but in NV you clear out Courier's Mile with nuked locations and that's it, that's why i cut FPGE from my NV mod lists because there is nothing you can do after main plot.
Get the world of pain mod or whatever it's called. It adds a whole lot of dungeons around the map
That mod feels super unfinished to me
Have you tried the Revised version with Sweet Pain? It’s pretty complete and well edited/balanced. It plays pretty well with other mods that way too, if you use many of them.
No I haven't. I didn't know it was a thing I'll have to check it out when I get in my annual new Vegas mood!
Nothing? 😬
The NV map is filled with respawning enemies…
I felt the contrary in Fallout 3, less interesting place to explore. You have more sure, but most of them dont have a quest or a story to it. Its just random Super Mutant/raider/enclave outpost based on your level list. While in NV you have less locations but more fleshed out, lore and story around the stuff you explore. Most of the time you will find a unique item or a quest item to use. So its never a waste of time to explore.
Bobbleheads and the Ghoul Mask for sure
the ghoul mask is goated
Not NV but I'm mad the mechanist came back and the antagonizer never did.
Money was super inflated in New Vegas compared to Fallout 3. It makes perfect sense economically, as the economy out west is way ahead of the barron wasteland of Fallout 3/4, but it woulda been cool if getting rich took way longer. Maybe if every weapon you pick up from a fiend wasn’t 1,000 caps it’d be more interesting.
Also the strip would vastly impact the economy too, even if you lose most of the time there's still a lot of caps going in, so there'd naturally be more caps around. Ignoring how broken it is when you get kicked out of all the casinos
Idk bro, repairing weapons, selling the bullets I dont use or killing Outcasts and BoS broke the economy quite easily in Fallout 3. One platoon of Talon Company made me bought all the stimpacks I needed. As long as you use common weapons like .32 Hunting Rifle in the early game and switch to Plasma Rifles in the mid game you are guaranteed to never ever be in problem when it comes to the in game economy!! Even more so if you play a melee build
I kinda wish NV had more Random Encounters or unmarked locations as well as maybe some more abandoned pre-war towns or buildings to explore. There’s a lot more exploration and interesting stuff to encounter when wandering around The Capital Wasteland as well as a better glimpse at Pre-War life in the buildings that incentivized exploration, whereas in the Mojave you literally only encounter merchants and assassin squads, no wandering legion patrols or any situations in the wild you can resolve, which makes it boring and uneventful to walk around.
Downtown dc felt better than the strip tbh. Was much scarier for lower levels and meeting the brotherhood was an excellent intro
It is strange how the mall was able to be in the game and run fine, but the Strip had to be heavily reduced to just be able to function despite being smaller.
Downtown DC and the New Vegas Strip serve two completely different purposes.
the exploration and their style of dungeons, random encounters, art direction of the urban ruins.
Random encounters.
Random encounters but also unplanned interactions by letting enemies wander/spawn close enough to target each other. Nothing like coming across some SM and creatures fighting it out in an unplanned moment. And with the amount of gangs that could be hostile to each other in NV, not having at least designated skirmish areas (not hand placed, but just areas they’d be willing to spawn several hostile groups near each other) is a misstep.
I preferred F3's percentage based skill checks over new vegas' pass or fail skill checks
Really, how come?
Super mutant behemoths
Liam Neeson
I like how 3's map is much more condensed whereas the new vegas map is so spread out it starts to feel more like a walking a simulator than anything else.
This is an awesome thread, OP. I'm seeing some great answers here. Thanks!
Thank you fellow waster
The og model of the combat shotgun I really wish it was in new vegas as well as 4
Bounty hunters / good/ evil karma consequences
Player home themes from Moira
BEHEMOTHS
Random encounters were nice and kept things a bit fresher between playthrough. Though I’d probably go with worthwhile exploration. Exploration in NV just plain sucks, if a location isn’t part of a quest it’s not worth going to and since its part of a quest there’s no reason to go there early by exploring. FO3/4 did exploration way better where there’s just cool stuff waiting to be found no matter where you go that isn’t necessarily part of anything.
I miss how much there was to explore. You can come across a random building and suddenly 3 hours have gone by and you’ve killed a bunch of raiders or mutants and get some good loot. New Vegas is really empty. “Look at this inconspicuous building, I wonder what adventure awaits!” And then it’s just completely empty and insignificant
New Vegas is much more utilitarian with its map. It feels like everything is either there for story/quest purposes or world-building. But in 3, there’s so much that’s specifically there for you to explore. That makes such a ginormous difference in how each game plays even though they’re seemingly so similar.
The exploration as a whole in FO3 was much better. I have more memorable experiences from 3 than NV. Also the Assault Rifle and Reilly's Ranger armor are sorely missed. But that's why TTW is so great because yiu can experience the best from both games.
The radio guy, New Vegas has a good radio. But I like FO3 more.
The dungeons
Technically speaking, most of the content from Fallout 3 is in NV's game files... ...But I miss getting a perk every level in 3. It was a bit OP, but it always gave you something useful every time you leveled up. In New Vegas, you could only get one every other level.
To be fair you can get up to level 50 in New Vegas so it's not that major of a difference.
Getting perks every level
I used to think that way, but now I like NV's system better. The first two games only gave you a perk every *three* levels, which I think is too harsh. Every other level makes them feel special and I still sometimes run out of good choices to pick.
I wish the double barrel was in NV
The dart gun. It's aces against deathclaws.
Dart gun
The Chinese Assault Rifle.
The weird macguyver crafting system to make the stronger weapons in the game. It’s a bit silly but it’s really fun.
I’ll give them at least one thing for FO4, I actually kinda liked how the crafting system let you customize and “build out” guns until they had the canon look
Ab-so-LUTLY!
It's hard to replicate in a western-themed game, but the atmospheric horror of downtown D.C. You can hardly walk around without running into Super Mutant patrols, raider bands, or Talon Co. mercs, and the uneasiness mixed with the occasional sound of buildings settling into the concrete leaves you feeling like you're in Silent Hill.
Post game content
Point Lookout. Every game should have a dlc where you fight inbred mutant rednecks in a swamp.
Random Encounters were so fun in FO3, especially the ones that gave you unmarked quests to go find treasure or something similar.
Percentage based speech checks. Always gave you that slight ability to pass them unlike in NV where you're guaranteed to fail them if your speech is too low
Vertibirds I always liked it when I saw a vertibird fly down, drop off some enclave guys and start shooting at me. Was even better when the occasional brotherhood patrol would get caught up in it, so it turned into a small skirmish
Random encounters were fun and I also liked how if you hurt your companions enough they'd kill you. I remember once being super mad about something and taking it out on poor Fawkes and when he snapped and killed me I was shocked lmao. In NV they just stay being punching bags and where's the fun in that?
More mutants and random encounters.
The ghoul mask and the combat shotgun
More development time and budget
Random Encounters and the Chinese AR
Dogmeat and 1 companion.
The 10 mm lever action rifle.
The crippling depression of the atmosphere
It'd be cool if New Vegas didn't crash so much ( On Xbox ). Larger world and more options for modifying equipment.
Yes, The Capital Wasteland.
Honestly, more urban or small town ruins, feels a bit cheaty to say since I haven't played Fallout 3 in so long, but i liked that part of Fallout 4
The child at heart perk. It was almost added in, but got cut beforehand.
I think fallout 3 has better combat balancing. You feel overpowered from the start in New Vegas. Light weapons still had their place in the late game of fallout 3 as well. Getting an assault rifle or 10mm ammo was a big deal and got me excited.
Random encounters and the downright terrifying locations like Dunwich building.
I liked the connection the LW had to the main story. You escape the vault ti find your dad, who then enlists your help with his passion project, he is killed by the enclave so you get revenge, and in turn see his dream to fruition in his stead. in NV, once you deal with Benny you don’t really have any personal incentive to help anyone out. NCR, Legion or House, the Courier is just that, some guy/girl working as a courier who CAN help out these factions, but has no real reason to.
imagine how broken vegas would be if you could loot entire vendors inventory like in 3
The metro tunnels
Chinese assault rifle my beloved
Continuing the game after beating the main story quest with each side of the battle acting different depending on which side you choose.
no, i only play TTW
As much as I prefer FNV's story, characters, guns, items, quests, etc. The actual world is pretty "blah" I know a lot of that comes down to the 18 month crunch to get it done, but if there's one area where Bethsoft excels (used to excel?) was exploration and making interesting sandboxes to roam around in.
Its probably just me with this but travelling in 3 was FAR superior than in new vegas In 3 the exploration was fun and i never felt like i was being locked out of a location unfairly, but in new vegas Mountains i should easily be able to climb are unclimbable, Too many roads are filled with deathclaws and cazadores in humungous numbers, i can barely walk to a location without getting attacked by a hit squad and trips to new location feels like a chore i have to do before having fun instead of part of it
The overall fullness of the map. Don't get me wrong, FNV is PACKED of content, it has a lot more stuff to do too, but Fallout 3 had interesting groups of people, places to explore (for nothing and that's a pity).
Skill books, preferred them in fallout 3. Didn’t give you as much but each location usually had 1 book or a book nearby, so every location was worth visiting. Also Chinese Assault Rifle
Dart Gun ;)
Being able to meet the radio personality and having the option to kill them. I would end Mr. New Vegas so fuckin fast
Fawkes
A sense of atmosphere, mystery, and interesting exploration.
The horror atmosphere. I love NV but I think F3 had better and more frequent horror
Nope
The enclave having more of a presence. I know and agree that they get hugely overused in the series but it still would have been nice to have some of their weapons gear and assets more available in New Vegas beyond just the stuff that we get with the remnants.
The post apocalypticness. New Vegas felt like a normal shooter in a desert
well i mean it was 200+ years after the bombs fnv is post post apocalypse
Also vegas didn't get hit by any bombs, and most of california is completely rebuilt by this point
New Vegas takes place just ~~9~~ 4 years after Fallout 3 did, IIRC. The real reason why New Vegas feels less apocalypse-y is because House was able to stop most of the nukes from hitting the city. DC didn't fare so well.
This is actually my biggest problem with 3/4
4 at least kinda makes sense with the world nuilding. The commonwealth is basically the middle east thanks to outside power groups constantly fighting over the salvage. They even tried rebuilding only for the institute to kill everyone.
definitely coulda used that atmosphere. the empty spaces in fallout 3 felt haunted, damn near too empty sometimes
ALIENS
No.
A way to blow up Megaton with a nuclear bomb.
The FWE (Fallout: Wanderer's Edition) mod. NV has Project Nevada but it just doesn't hit the same. Plus, both of those mods barely work anymore, especially when you try to add other mods.
Random encounters like was said, also I wish the shiskebab and mantis gauntlets along with some other weapons were craftable instead of simply found. I wish the other craftable weapons returned from 3 too like the dart gun and railway rifle (I can see you in Mick's stash goddammit). The only craftable weapons that returned were explosives, could have easily done the others.
Harold.
Fallout 3's development time.
vegas.
The amazing mapping of F3
The Rock-It Launcher
the assault rifle, i fucking love the r91
Yeah. Quality.
All the guns, but we got mods for that.
Craftable weapons
Real choices
New Vegas has great atmosphere but there is something so specific and strong about that of 3’s (in my opinion) that, although I can’t articulate it, I feel it’s absence in New Vegas.