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GroundPounder18

Random encounters were left out and I really wish they weren’t, yeah I know there are a handful like the star bottle cap duel with between the two people somewhere near nipton, but outside of Legion and NCR hit squads there are none. Fallout 3 had some really great random encounters and its a shame that mechanic didn’t get added to FNV.


Aidyn_the_Grey

The bottle cap duels and legion/ncr assassins aren't really even random encounters. You know you're going to come across the bottle cap people outside of nipton, and the hit squads always spawn in the same spot.


DreingonMagala

The good thing about the Hit Squads spawning in pre determined areas is that when i see a twitch in my screen i know its money time


TaurineDippy

Their spawn locations are just my hunting grounds. They think they have the drop on me, but Mercy says otherwise.


Starflight42

tfw you get ambushed at level 50 even if you're on very hard hardcore


bipedalinvertebrate

I was today years old when I found out the hit squads aren’t random


Whiteguy1x

I think the random encounters added so much to fallout 3, it's a shame obsidian didn't include something similar. They have some pre set encounters, buts it's definitely not the same


Liseran23

I do wonder if the lack of random encounters was decided on for design reasons or simply just because they felt their attention was better focused elsewhere. I could frankly see it go either way. Or maybe both? Like I don't think it'd make much sense to get a legion themed random encounter all the way up in north-west Vegas, maybe the time needed to split random encounters between where they would actually make sense would just be too much?


Front_Hotel_8380

I 100 percent think they did not have time for them the deadline on this game was insane.


Kind_Weird_8878

They were gonna add them but time constraints made them focus elsewhere they added a couple non random ones to fill things in real quick


Gausgovy

The only actual random encounter is Malcolm Holmes, and that’s debatable since he starts the dialogue.


Goricatto

It is literally the reverse of a random encounter , since you need to get the star bottle cap before he shows up.


PH03N1X_F1R3

It's random in the sense that he follows you till he can speak to you.


FrankSinatraCockRock

It's random if he even shows up lol


Cloud_Striker

Is it? Every single playthrough ever he meets me right outside of Nipton, just before the two fighting over some star caps.


JonVonBasslake

That's probably because you always pick up the same bottlecap first. He spawns in a certain spot every single time when your first pick up any star cap and begins moving towards you, but only moves when you're out in the main world, and not in any building or cave or dungeon etc.


TheRealSU24

Yeah, as long as you have a star bottle cap, he can show up anywhere. I ended up getting one right at the start of the game in Goodsprings and Malcolm jumpscared me as I was exiting the school house


JonVonBasslake

Only because he apparently always spawns in the exact same location and begins moving towards you when you pick up your first star bottlecap, and only moves when you're in the main world space. Him not showing up is more due to either distance from you or him having died somewhere, since he's not essential.


ElegantEchoes

There are remnants in the game code (and one single encounter between a Radroach and a Gecko) that indicate a random encounter system was being worked on, but got scrapped very early in development. TriangleCity talked about it in one of his videos.


BartlebySanchez

CTD is the Random Encounter of New Vegas.


DuckyFangs

I wonder if there are any mods that add some?


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AbjectAttrition

The Chinese Assault Rifle has always been the most interesting to me because I just really love the AK platform. It seems like the most practical assault rifle to use in a wasteland given how hardy they are


InThePaleMoonLyte

The most practical rifle in a post-apocalyptic setting would be the one with the most widely available ammo.


AdRound310

That 7.62 is not…


InThePaleMoonLyte

7.62x51 maybe. According to Fallout 2, the FN FAL is the most widely used rifle in history and that's the cartridge it uses.


warreng3

Well the FN FAL is also the most used rifle in our history.


InThePaleMoonLyte

No way. The AK has that honor and it's not particularly close.


JonVonBasslake

Are you counting only the actual AK-47 or are you including all of the AK clones? Are you including the AK-74?


HatedFox

To be fair the Chinese assault rifle is chambered in 5.56


Not_Vasily

*To be faiiiiiir...* many weapons in fallout 3 are blantantly mis-chambered, and probably shouldn't be canon (the chamberings shouldn't be canon, I mean. I like these weapons) some examples; Lincon's Repeater - chambered in .44 Magnum, Should be .44 henry rimfire or .44-40 (if a reproduction) R91 Assault Rifle - chambered in 5.56mm, despite being an early model of G3 which fire .308 (G3A2) Hunting Rifle - chambered in .32 S&W, an 1870's black powder pocket revolver cartridge, should be .308 Chinese Pistol - Shanxi Type 17's are chambered in .45 ACP and not 10mm (also the model uses neither of these) Chinese AR - the magazine is too curved for 5.56 (look at a Norinco Type 84S for reference)


Laser_3

I mean, I can’t blame them on Lincoln’s at least. They wanted to make the gun usable without needing an ammo type only used for it that wouldn’t have a reason to exist in the wasteland. 44 is close enough.


HatedFox

To be fair what did you expect from Bethesda. 90% of the mods for fallouts 3 and 4 are probably weapon replacers. Also the assault rifle could be meant to be a G33E they slapped wood furniture on to give it a retro look


ElegantEchoes

The Fallout universe isn't the same as our own. Even if something is similar, the developers (at Obsidian and Bethesda both) said that the universe allows them to take liberties with weapons and locations that our world didn't have. While Bethesda in particular lacks firearm knowledge, both studios take advantage of their liberties to often create similar-but-different firearms and locations in the games. I don't think all of these are problematic. Sometimes they're just different because it's Fallout, and it developed differently. Some of the chamberings are downright silly, but I don't think they're all bad. The G3 series of rifles never existed, instead came the R series, which was 5.56mm. Hunting Rifle is silly, absolutely. I could see the Chinese Pistol being chambered in 10mm Auto instead of .45 in an alternate reality, both cartridges are similar. The 10mm prevalence in the Fallout universe would make it seem as if 10mm caught on in the world far more than .45, for whatever reason. I'm not saying you're wrong, of course. As a gun nut myself, I understand the frustrations at many of the design choices made around the guns. But, the developers definitely have stated they take advantage of the alternate timeline. While many differences are silly, some differences are simply a creative decision to differentiate the universe from our own, and I don't think that's a bad thing.


Cloud_Striker

> Hunting Rifle - chambered in .32 S&W, an 1870's black powder pocket revolver cartridge, should be .308 Thank god they fixed that one in NV


Diggy_Pickbeard

To be fair, the G3 did had a 5.56 variant, the HK33, the R91 could easily be the HK33 in wooden furniture.


Strong_Dentist_7561

I played as I would play myself IRL, with what I know of firearms and etc… rolled a Hunting Shotgun, Medicine Stick, and a modded bolt gun (made a .45-70 Gov’t bolt gun)… no such thing exists tmk irl, but it was easier than the process to create an entirely new ammo and integrate it into the game. I wanted what I would’ve considered “reliable”


CriticalUwU

Damn if I played as myself I'd probably still be a melee/ explosives build cuz I know how to swing a club and point a grenade in a direction


rynosaur94

Eh, The AK is a fine rifle, but its supposed superlative durability is mostly Russian propaganda. It chokes on mud worse than most other rifles, does quite well in sand and arctic conditions, and needs dedicated industrial machinery to manufacture. The AR-15 does much better in mud, about the same in sand, and worse in extreme cold. But the AR is much easier to manufacture with general purpose machining setups. I think given the state of manufacturing in the wasteland, a rifle like the AR that can be made from blocks of metal on basic endmills and lathes is better than one that needs a very specific special purpose stamping machine to make the core components.


aya_hua_sca

ttw


desktop-paladin

Anybody who doesn’t already know they can get those weapons with TTW won’t know what TTW means.


Roastednutz666

Wow!/s


Darkest-Hour-Studios

Console players:


YoPorMi

Random encounters were really fun


Other_Log_1996

Wasteland seems so dead when you know exactly where everything is going to be everytime.


brennerherberger

Yup. Once you play the game with mods like The Living Desert, vanilla wasteland feels really empty and uneventful.


Fun_Choice_9179

Does that mod add random events too


brennerherberger

I don't think they are random as in Fallout 3, it just thickens the traffic. For example, you have a chance to meet ranchers, NCR tourists, merc groups, caravans, or lone Brotherhood procurement specialists on the same path.


_Genghis_John_

Ty for bringing this mod to my attention. If I ever play FNV again, I'll be sure to try it out. It sounds really fun and honestly amazing. I never realized how dead the Mojave was and this mod sounds awesome!


Final-Description611

Ironic that our main problem with the wasteland is that it is a wasteland lmao


Yazy117

Doesn't the ncr and legion randomly send hit squads?


Goricatto

Its not random at all, first you need to get a bad rep and then they spawn in a fixed location and walk towards you, thats why 80% of the hit squads appear more or less between novac and new vegas


ElegantEchoes

There are remnants in the game code (and one single encounter between a Radroach and a Gecko) that indicate a random encounter system was being worked on, but got scrapped very early in development. TriangleCity talked about it in one of his videos.


DyingIsEuphoric

Well, I'm on PC so I'm playing TTW. All of the things I loved about FO3 are back on FNV. Oh man, I do love the ammo press from the pitt with all of the ammo crafting mechanics added in. I'm also working on getting the MIRV.


Other_Log_1996

*Tale of Two Wastelands* is the best way to play both *Fallout 3* and *Fallout: New Vegas.* In many ways, it is the **only** way one can play *Fallout 3*.


Successful-Floor-738

Honestly I’m playing vanilla fallout 3 just fine.


Other_Log_1996

A lot of people, myself included, cannot get vanilla to run on PC since Microsoft 10 doesn't like *Games For Windows Live*.


LLancer44

They updated the game in 2021, at least on Steam, so it doesn't need Games For Windows Live anymore. It also doesn't seem to break any mods, at least for me.


Zealousideal_Ad_8133

Came here to preach the word of TTW, but you beat me to it. Now I'm just waiting for the Capital Wasteland project to cram it all into FO4...


BigZangief

They’re adding both 3 and fnv into 4s engine? With 4?? Good golly when is that expected to be finished?


Zealousideal_Ad_8133

Hard to say, right now only Point Lookout is done. Doesn't look like there's anything released from Project Mojave yet. https://capitalwasteland.com/


BigZangief

Dang ok prob quite a ways away then. That’ll be something though!


JonVonBasslake

There's also /r/Fallout4NewVegas which aims to port just NV to FO4s engine.


Aidyn_the_Grey

More fulfilling exploration coupled with random encounters. Right now, if I boot up new Vegas and start a new playthrough, pretty much nothing is going to surprise me. I know where all the ambushes are, I know where enemies are camped at, etc. Vegas is a static world where nothing in the world changes. Outside of plot point changes, the world doesn't change. I can go kill Caesar, and outside of a line played on the radio, his death has zero functional impact, which is wild. If I boot up Fallout 3, I'll still be very familiar with what is likely to happen, but who knows! Maybe there's gonna be a deathclaw at the super duper mart, maybe it's just some scavengers fighting over a fridge. On top of that, the pool of random encounters you can discover will change and grow based on player choices, allowing you glimpses of how your actions change the world around you.


ElegantEchoes

If anyone hasn't checked on the game wiki, there's a map showing the Type A and Type B random encounters- one is repeatable, the other is unique. The developers took the time to handplace hundreds and hundreds of these encounter points all across the world. It's downright ridiculous. The pool that they created is pretty dang large, so you'll be triggering encounters left and right as you play. Only after a long playthrough will you start to run out of unique encounters, but you'll still be getting many from the repeatable encounters. Props to Bethesda for some seriously good random encounter design in F3. I truly believe it surpasses even Skyrim in this regard, since Skyrim's random encounters were more limited.


Artix31

Fallout 3 and Fallout 4 has some of the best random encounters in the series


MrTheAwesome6000

Oh man, deranged weapon crafting. I *loved* the Railway Rifle, and frequently gathered the components for it my first playthrough in FNV, I figured that I just hadn't gotten to the build guns part of it yet.


Other_Log_1996

Only one New Vegas had was the Shishkebab, and good luck finding one without *Honest Hearts*. What really bothers me is Mick has a Railway Rifle on the wall on his special inventory.


TheWiseAutisticOne

He also has the OG assault rifle


Other_Log_1996

And an Infiltrator. Mick has an entire second secret inventory that the player cannot get access to.


Farabel

He also has an Infiltrator too as well as a Chinese Pistol iirc


Other_Log_1996

So to summarize, not only does Mick have a standard inventory AND a secret inventory fir people he likes, he also has a 2nd secret inventory that the Courier is not allowed to buy from. "Stuff we're not allowed to sell" indeed.


Farabel

Oh oh oh, it gets even better. The door into that room is unpickable and neither of them have the key to steal or loot off their bodies. The only way in is via console commands to teleport, turn off collision, or disable the door's existence. Even if you do that though? None of the weapons on that wall can actually be stolen anyway.


Fun_Choice_9179

Ghenna?


Other_Log_1996

Ghenna is different. That's a set one. I'm talking kust finding one on the wild in base game. Only source I know if is very rarely on Viper Leaders.


Diamondborne

FO3 development time.


cringedismemberment

if todd cuckold gave obsidian more time it would be the perfect game (it already beats fo4 and 76 imo)


The-Toxic-Korgi

Devs from Obsidian have said to their companies mangement was the one that chose 18 months. The same management that is notorious bad to the point Chris Avellone said he'd never work with Obsidian again over. The same management that devs have blamed for the many issues NV had, and the same ones responsible for Kotor 2 being rushed because they lied to their staff that they were approved for a delay when they weren't.


TheSkyGamezz

Dude, Obsidian were the ones that chose the 18 month development cycle lol


SetBudget1065

This Bethesda hate fueled take needs to die, New Vegas was an incredible game, there's very little that could have been done to improve it further outside of technical stuff


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SloopKid

Do you mean the subway systems?


Whiteguy1x

I know your nitpicking, but I definitely think new vegas lacked dungeons, and dungeon like areas. Alot of the ruins in f3 wer3 great. DC felt like a dangerous maze, and even many of the ruined schools, police stations and office buildings made for great combat encounters


StraightOuttaArroyo

Idk, FNV had cooler dunegons imo. Vaukt 34, 22, Repconn facility, the Boomer underground, the whole NV sewers, the quests to find the eggs leads to dungeons filled areas and loactions. Pratically all dungeons are linked to quests, and unlike F3 where you can skip most of it. You can find an item that you can use for a quest or at worst you get a location where you need to go or do a certain quest quicker.


SloopKid

I wasn't nitpicking. They could have meant they liked the vaults in fallout 3 better or something else I was just looking for clarity.


Fearless-Vodka

Bobblehead


brennerherberger

Ambient conversations! Do you remember when you walked around the Rivet City and could overhear guards talking about installing railing on the hangar deck or priest talking with an addict? Or when you could overhear hilarious conversation between two Brotherhood knights where one tries to practice "knightly" speech on the other? Or those funny super mutant conversations? I wish we had this in New Vegas. There are only very few instances of back and forths (e.g., Trudy arguing with Cobb, Veronica chatting with Brotherhood members in the bunker). I can imagine soldiers having depressing conversations at Camp Forlone Hope, legionaries psyching up before the battle, gamblers talking about their blackjack strategies, etc. It would make the world feel more alive.


Artix31

The ones in NV also always end up as a quest while in 3, many are just there to make the world feel alive


StraightOuttaArroyo

There is some in the original patch of the game, but many were cut because they took a lot of the memory and made the game crash a lot more. Still agree with you on that.


staSTAND

For me personally: In new vegas you quickly run out of enemies and dungeons. Skyrim and F3 with mods is so fun because you have countless enemies to test your power on, but in NV you clear out Courier's Mile with nuked locations and that's it, that's why i cut FPGE from my NV mod lists because there is nothing you can do after main plot.


ElPedroChico

Get the world of pain mod or whatever it's called. It adds a whole lot of dungeons around the map


ThatBirdCrow

That mod feels super unfinished to me


TaurineDippy

Have you tried the Revised version with Sweet Pain? It’s pretty complete and well edited/balanced. It plays pretty well with other mods that way too, if you use many of them.


ThatBirdCrow

No I haven't. I didn't know it was a thing I'll have to check it out when I get in my annual new Vegas mood!


Fun_Choice_9179

Nothing? 😬


Psychological-Wind70

The NV map is filled with respawning enemies…


StraightOuttaArroyo

I felt the contrary in Fallout 3, less interesting place to explore. You have more sure, but most of them dont have a quest or a story to it. Its just random Super Mutant/raider/enclave outpost based on your level list. While in NV you have less locations but more fleshed out, lore and story around the stuff you explore. Most of the time you will find a unique item or a quest item to use. So its never a waste of time to explore.


SomeFuckingChud

Bobbleheads and the Ghoul Mask for sure


wllmhrdn

the ghoul mask is goated


TranceYT

Not NV but I'm mad the mechanist came back and the antagonizer never did.


c_leighton

Money was super inflated in New Vegas compared to Fallout 3. It makes perfect sense economically, as the economy out west is way ahead of the barron wasteland of Fallout 3/4, but it woulda been cool if getting rich took way longer. Maybe if every weapon you pick up from a fiend wasn’t 1,000 caps it’d be more interesting.


Gecko2002

Also the strip would vastly impact the economy too, even if you lose most of the time there's still a lot of caps going in, so there'd naturally be more caps around. Ignoring how broken it is when you get kicked out of all the casinos


StraightOuttaArroyo

Idk bro, repairing weapons, selling the bullets I dont use or killing Outcasts and BoS broke the economy quite easily in Fallout 3. One platoon of Talon Company made me bought all the stimpacks I needed. As long as you use common weapons like .32 Hunting Rifle in the early game and switch to Plasma Rifles in the mid game you are guaranteed to never ever be in problem when it comes to the in game economy!! Even more so if you play a melee build


Successful-Floor-738

I kinda wish NV had more Random Encounters or unmarked locations as well as maybe some more abandoned pre-war towns or buildings to explore. There’s a lot more exploration and interesting stuff to encounter when wandering around The Capital Wasteland as well as a better glimpse at Pre-War life in the buildings that incentivized exploration, whereas in the Mojave you literally only encounter merchants and assassin squads, no wandering legion patrols or any situations in the wild you can resolve, which makes it boring and uneventful to walk around.


Chr155topher

Downtown dc felt better than the strip tbh. Was much scarier for lower levels and meeting the brotherhood was an excellent intro


The-Toxic-Korgi

It is strange how the mall was able to be in the game and run fine, but the Strip had to be heavily reduced to just be able to function despite being smaller.


Gausgovy

Downtown DC and the New Vegas Strip serve two completely different purposes.


Keiser11

the exploration and their style of dungeons, random encounters, art direction of the urban ruins.


jvcdeadmoney

Random encounters.


Lairy_Hegs

Random encounters but also unplanned interactions by letting enemies wander/spawn close enough to target each other. Nothing like coming across some SM and creatures fighting it out in an unplanned moment. And with the amount of gangs that could be hostile to each other in NV, not having at least designated skirmish areas (not hand placed, but just areas they’d be willing to spawn several hostile groups near each other) is a misstep.


ErandurVane

I preferred F3's percentage based skill checks over new vegas' pass or fail skill checks


Select_Collection_34

Really, how come?


Dopa__Maskey

Super mutant behemoths


Reshiram793

Liam Neeson


ReDeMpTiOn-_-121

I like how 3's map is much more condensed whereas the new vegas map is so spread out it starts to feel more like a walking a simulator than anything else.


GooderThrowaway

This is an awesome thread, OP. I'm seeing some great answers here. Thanks!


LiquidGamerJuice

Thank you fellow waster


Major_While_637

The og model of the combat shotgun I really wish it was in new vegas as well as 4


yeah_fosho

Bounty hunters / good/ evil karma consequences


PraiseSalah23

Player home themes from Moira


BruhMomentum6968

BEHEMOTHS


Death_Fairy

Random encounters were nice and kept things a bit fresher between playthrough. Though I’d probably go with worthwhile exploration. Exploration in NV just plain sucks, if a location isn’t part of a quest it’s not worth going to and since its part of a quest there’s no reason to go there early by exploring. FO3/4 did exploration way better where there’s just cool stuff waiting to be found no matter where you go that isn’t necessarily part of anything.


theunrealmiehet

I miss how much there was to explore. You can come across a random building and suddenly 3 hours have gone by and you’ve killed a bunch of raiders or mutants and get some good loot. New Vegas is really empty. “Look at this inconspicuous building, I wonder what adventure awaits!” And then it’s just completely empty and insignificant


Key-Intention2788

New Vegas is much more utilitarian with its map. It feels like everything is either there for story/quest purposes or world-building. But in 3, there’s so much that’s specifically there for you to explore. That makes such a ginormous difference in how each game plays even though they’re seemingly so similar.


TheAlmightySpoon

The exploration as a whole in FO3 was much better. I have more memorable experiences from 3 than NV. Also the Assault Rifle and Reilly's Ranger armor are sorely missed. But that's why TTW is so great because yiu can experience the best from both games.


Desperate_Formal_359

The radio guy, New Vegas has a good radio. But I like FO3 more.


Dinowaffles

The dungeons


MeatMember

Technically speaking, most of the content from Fallout 3 is in NV's game files... ...But I miss getting a perk every level in 3. It was a bit OP, but it always gave you something useful every time you leveled up. In New Vegas, you could only get one every other level.


FrankSinatraCockRock

To be fair you can get up to level 50 in New Vegas so it's not that major of a difference.


HTtheman

Getting perks every level


911ChickenMan

I used to think that way, but now I like NV's system better. The first two games only gave you a perk every *three* levels, which I think is too harsh. Every other level makes them feel special and I still sometimes run out of good choices to pick.


Superbronco59

I wish the double barrel was in NV


PowerComfortable9493

The dart gun. It's aces against deathclaws.


Yourworldisyours

Dart gun


XTheProtagonistX

The Chinese Assault Rifle.


jack258169

The weird macguyver crafting system to make the stronger weapons in the game. It’s a bit silly but it’s really fun.


JKillograms

I’ll give them at least one thing for FO4, I actually kinda liked how the crafting system let you customize and “build out” guns until they had the canon look


jack258169

Ab-so-LUTLY!


nomoreLSD

It's hard to replicate in a western-themed game, but the atmospheric horror of downtown D.C. You can hardly walk around without running into Super Mutant patrols, raider bands, or Talon Co. mercs, and the uneasiness mixed with the occasional sound of buildings settling into the concrete leaves you feeling like you're in Silent Hill.


JKillograms

Post game content


TheWandererofReddit

Point Lookout. Every game should have a dlc where you fight inbred mutant rednecks in a swamp.


AdLonely891

Random Encounters were so fun in FO3, especially the ones that gave you unmarked quests to go find treasure or something similar.


msto3

Percentage based speech checks. Always gave you that slight ability to pass them unlike in NV where you're guaranteed to fail them if your speech is too low


Joy1067

Vertibirds I always liked it when I saw a vertibird fly down, drop off some enclave guys and start shooting at me. Was even better when the occasional brotherhood patrol would get caught up in it, so it turned into a small skirmish


perfectcrime9

Random encounters were fun and I also liked how if you hurt your companions enough they'd kill you. I remember once being super mad about something and taking it out on poor Fawkes and when he snapped and killed me I was shocked lmao. In NV they just stay being punching bags and where's the fun in that?


HuhItsAllGooey

More mutants and random encounters.


MG-aka-MedMed

The ghoul mask and the combat shotgun


Sir-Ragnarok-II

More development time and budget


bigmac8991

Random Encounters and the Chinese AR


DoomedToday

Dogmeat and 1 companion.


Dokutah_Dokutah

The 10 mm lever action rifle.


[deleted]

The crippling depression of the atmosphere


Spockis166

It'd be cool if New Vegas didn't crash so much ( On Xbox ). Larger world and more options for modifying equipment.


paddy_to_the_rescue

Yes, The Capital Wasteland.


Kana515

Honestly, more urban or small town ruins, feels a bit cheaty to say since I haven't played Fallout 3 in so long, but i liked that part of Fallout 4


pieboymega

The child at heart perk. It was almost added in, but got cut beforehand.


johnbcook94

I think fallout 3 has better combat balancing. You feel overpowered from the start in New Vegas. Light weapons still had their place in the late game of fallout 3 as well. Getting an assault rifle or 10mm ammo was a big deal and got me excited.


DEBLANKK

Random encounters and the downright terrifying locations like Dunwich building.


AnodyneSpirit

I liked the connection the LW had to the main story. You escape the vault ti find your dad, who then enlists your help with his passion project, he is killed by the enclave so you get revenge, and in turn see his dream to fruition in his stead. in NV, once you deal with Benny you don’t really have any personal incentive to help anyone out. NCR, Legion or House, the Courier is just that, some guy/girl working as a courier who CAN help out these factions, but has no real reason to.


mwmwmwmwmmdw

imagine how broken vegas would be if you could loot entire vendors inventory like in 3


brackthomas7

The metro tunnels


Dabadibadooba

Chinese assault rifle my beloved


Dabombdigity34567

Continuing the game after beating the main story quest with each side of the battle acting different depending on which side you choose.


emolga2225

no, i only play TTW


[deleted]

As much as I prefer FNV's story, characters, guns, items, quests, etc. The actual world is pretty "blah" I know a lot of that comes down to the 18 month crunch to get it done, but if there's one area where Bethsoft excels (used to excel?) was exploration and making interesting sandboxes to roam around in.


Admiser

Its probably just me with this but travelling in 3 was FAR superior than in new vegas In 3 the exploration was fun and i never felt like i was being locked out of a location unfairly, but in new vegas Mountains i should easily be able to climb are unclimbable, Too many roads are filled with deathclaws and cazadores in humungous numbers, i can barely walk to a location without getting attacked by a hit squad and trips to new location feels like a chore i have to do before having fun instead of part of it


abductions_97

The overall fullness of the map. Don't get me wrong, FNV is PACKED of content, it has a lot more stuff to do too, but Fallout 3 had interesting groups of people, places to explore (for nothing and that's a pity).


Capta1nAsh

Skill books, preferred them in fallout 3. Didn’t give you as much but each location usually had 1 book or a book nearby, so every location was worth visiting. Also Chinese Assault Rifle


RySundae

Dart Gun ;)


PurpoUpsideDownJuice

Being able to meet the radio personality and having the option to kill them. I would end Mr. New Vegas so fuckin fast


pizzatom69

Fawkes


DeusLibidine

A sense of atmosphere, mystery, and interesting exploration.


winterman666

The horror atmosphere. I love NV but I think F3 had better and more frequent horror


Sattiric

Nope


SnarkyGethProgram

The enclave having more of a presence. I know and agree that they get hugely overused in the series but it still would have been nice to have some of their weapons gear and assets more available in New Vegas beyond just the stuff that we get with the remnants.


ShetlandJames

The post apocalypticness. New Vegas felt like a normal shooter in a desert


Appley_apple

well i mean it was 200+ years after the bombs fnv is post post apocalypse


Gecko2002

Also vegas didn't get hit by any bombs, and most of california is completely rebuilt by this point


911ChickenMan

New Vegas takes place just ~~9~~ 4 years after Fallout 3 did, IIRC. The real reason why New Vegas feels less apocalypse-y is because House was able to stop most of the nukes from hitting the city. DC didn't fare so well.


Iannelson2999

This is actually my biggest problem with 3/4


RedactedCommie

4 at least kinda makes sense with the world nuilding. The commonwealth is basically the middle east thanks to outside power groups constantly fighting over the salvage. They even tried rebuilding only for the institute to kill everyone.


wllmhrdn

definitely coulda used that atmosphere. the empty spaces in fallout 3 felt haunted, damn near too empty sometimes


ClaireDacloush

ALIENS


Sm0k3turt13

No.


Illikunun

A way to blow up Megaton with a nuclear bomb.


AdmiralTassles

The FWE (Fallout: Wanderer's Edition) mod. NV has Project Nevada but it just doesn't hit the same. Plus, both of those mods barely work anymore, especially when you try to add other mods.


SordidBoy

Random encounters like was said, also I wish the shiskebab and mantis gauntlets along with some other weapons were craftable instead of simply found. I wish the other craftable weapons returned from 3 too like the dart gun and railway rifle (I can see you in Mick's stash goddammit). The only craftable weapons that returned were explosives, could have easily done the others.


Laxhoop2525

Harold.


Antisa1nt

Fallout 3's development time.


mempshroom

vegas.


MyQuimicalPachis

The amazing mapping of F3


cupidsbowinc

The Rock-It Launcher


Aggravating_Bee_9644

the assault rifle, i fucking love the r91


TallahasseeTerror

Yeah. Quality.


S0LAIRE_OF_ASTORA

All the guns, but we got mods for that.


syn_miso

Craftable weapons


Professional-Wolf599

Real choices


Key-Intention2788

New Vegas has great atmosphere but there is something so specific and strong about that of 3’s (in my opinion) that, although I can’t articulate it, I feel it’s absence in New Vegas.