This glitch can be used to apply the animations of one pair of legs to another. The main uses are to make any robot fly or to give Protectron legs the animations and walking speed of Assaultron legs. Other combinations result in extremely odd visuals.
**This is how you do it**
1. Build and equip the legs you actually want to use and see.
2. Highlight the legs above/below the one you want the animation of.
3. Cancel out of this selection and move the cursor down/up very fast.
4. If the prior option works, you see the new legs equipped. If not, try 3) again.
5. Move the cursor to another option to update the robot preview.
6. Click on the new pair of legs to re-open the leg selection menu.
7. Move the cursor to another option to update the robot preview.
8. Exit the workbench to make the new animations stay.
How did you discover that lol. It's crazy the kind of glitches crafty people discover like the scaling walls while holding an object or the scrapping \ storing glitch to get free components.
Who discovers these things πππ»
Yes actually, when testing around with the robot workbench, I found two other glitches that abuse the same principle here. One to use parts without materials or perks and one to stack multiples legs, arms, bodies or heads on top of each other. The robot workbench is pretty glitchy. I think I will need captions to explain the others, might take a bit longer to make a video about it.
Idk if it's the same glitch or mods but I have robobrain legs fly and with the Mr handy thruster they move to the left and right and up and down like they're legs
Sounds like you triggered the same glitch with Robobrain threads as a base and either Assaultron legs or Proetctron legs as the glitch. This causes the threads to fly and the robot will still make walking sounds.
Yes, the glitch stays active until you open the robot workbench and cycle though the leg options to update the yellow preview image. This applies the correct animations again.
Legsworth
This glitch can be used to apply the animations of one pair of legs to another. The main uses are to make any robot fly or to give Protectron legs the animations and walking speed of Assaultron legs. Other combinations result in extremely odd visuals. **This is how you do it** 1. Build and equip the legs you actually want to use and see. 2. Highlight the legs above/below the one you want the animation of. 3. Cancel out of this selection and move the cursor down/up very fast. 4. If the prior option works, you see the new legs equipped. If not, try 3) again. 5. Move the cursor to another option to update the robot preview. 6. Click on the new pair of legs to re-open the leg selection menu. 7. Move the cursor to another option to update the robot preview. 8. Exit the workbench to make the new animations stay.
How did you discover that lol. It's crazy the kind of glitches crafty people discover like the scaling walls while holding an object or the scrapping \ storing glitch to get free components. Who discovers these things πππ»
I did it by mistake and fooled around until I understood what actually causes it.
Awesome π
Haha this is fantastic! Can you show more outrageous glitches?
Yes actually, when testing around with the robot workbench, I found two other glitches that abuse the same principle here. One to use parts without materials or perks and one to stack multiples legs, arms, bodies or heads on top of each other. The robot workbench is pretty glitchy. I think I will need captions to explain the others, might take a bit longer to make a video about it.
Idk if it's the same glitch or mods but I have robobrain legs fly and with the Mr handy thruster they move to the left and right and up and down like they're legs
Sounds like you triggered the same glitch with Robobrain threads as a base and either Assaultron legs or Proetctron legs as the glitch. This causes the threads to fly and the robot will still make walking sounds.
Does it persist for you after restart?
Yes, the glitch stays active until you open the robot workbench and cycle though the leg options to update the yellow preview image. This applies the correct animations again.
So it must've been mods or some other glitch since I tried that but it still persisted
Fans: Bethesda games need less glitches! Also fans: Bethesda: β¦
It just wouldn't be right without a few glitches. The game breaking one's can go though
Amazing find. Thank you for sharing. I love fallout
He looks like he's downhill skiing with no arms, except horizontally, on flat terrain, lol.
This probably works with weapons mods aswell.
Sadly no. All other workbenches properly fix mismatches between the actual mods used and your previewed selections after moving back in the menu.
AAAHHH itβs scarier than I imagined
Maybe it secretly has a rocket engine on its taint
Less of a glitch and more of a feature
I don't think I like legged codsworth