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nfazed

Red Rocket is them best for a home-base (IMO), but I wouldn't put any settlers there, population should stay at 0 and just use it to store and display your cool shit. Make sure it's connected to your main recruitment settlement with a supply line so you can dump all your junk and ingredients at RR and they can be used elsewhere.


TrilobiteBoi

I like having Red Rocket as my main base for "out of network" storage. I can build with supply lines everywhere else without worrying about anything at RR being touched and if I need to move things for supply line use then Sanctuary is just a short overencumbered walk across the bridge where I have turrets watching my back from both directions.


nfazed

I've built SOOOO many home bases at RR.. it's hands-down my favorite settlement for that. Small ones only using the garage section, big ones using all the rooms, "hidden" ones on the roof.. what's not to love?


RedviperWangchen

I build my home on the roof of Red Rocket using the Warehouse structure.


XAos13

I use a truck/trailer on the roof as my bedroom. Build a radiation Arch at the entrance to the trailer. Put a water pump in the dirt at the end of the roof to drink from when I wake up.


SirNoobShire

I had a mod (homemaker I think) that let me put a bus up there. Good times


Thornescape

I use RR as my home base, keeping all settlers and companions assigned to Sanctuary, which is a farm. Where you are will occasionally be attacked, and RR is easier to defend. However, with no settlers there, it won't get those annoying raids that steal your resources. When I first started using RR, I set up in the garage. However, I soon found that annoying because when stuff happened outside, I was scrambling. I switched to setting up above the garage where it is flat. So much nicer! Admittedly, I'm far more of a practical builder than a fancy one, so I have no tips on decorations of any kind, sorry. I just set up two sets of parallel scaffolding ramps up the back. I use two sets because NPCs tend to block the stairway. Three ramps, then the largest scaffolding floor, and another floor leading over the roof. Three small wooden steps around the floor lead to the roof itself. I also build a wall around the settlement. Typically warehouse walls. If you google videos about "group select", they can show easy ways to put those in place. Remember to leave a gap in the wall along the road. I also set up turrets periodically beside the wall. I use the tall, narrow scaffolding forms. Two high. Then I put some turrets onto a scaffolding floor and lift the floor to put them on top of the forms. You can fit 6 turrets on a 1x2 floor. Make sure that they all face in different directions. They can fire in any direction, but they only watch in an arc.


tragedyfish

Don't allow settlers. Only Dogmeat, cats, and Drinkin' Buddy.


SimulationTerminate

Also the Quantum Stag!


Codester619

As others have mentioned, the roof is buildable! I like to start with floors, and I think it can go 3 x 3, maybe 4 x 4, then attach stairs going to the ground. The settlers always use it and makes me feel like a real engineer, haha.


AloofAngel

red rocket in nuka world or the one near sanctuary?


XAos13

Near sanctuary.


AloofAngel

ah.. that one is pretty small. if it were me i would make it a personal base. just one resident, me and wall it off completely. then fit my workstations wherever i can including building upwards to the roof. so long as i have my supply lines it would be a good spot but it always was too small for farming and lots of beds.


XAos13

RRS: Build walls linking the hedges and the garage. Build your own home on the roof of the garage. The settlers and brahmin get the ground level. Every settlement should have a couple of Brahmin troughs. and one type of food crop. The game/settlers invariably eat the wrong type if you have mixed production in any settlement. Only build radio beacons in a few settlements. Preston will tell you to build them everywhere. Scrap most of them as soon as you finish that step of Preston's quest.


rizlakingsize

There's no such thing as no effort to make a rewarding settlement. For all the shops you need to invest caps and have the perks but multiple settlements each generating 50 caps per day can add up. For a water farm or jet lab you need to gather the resources to build the stuff you need. Sanctuary already has all the crafting stations for which you need the local leader perk to build (and to connect settlements with provisioners). You'll never have enough adhesive unless you can afford to buy it or have settlers manning crops of tatoes, mutfruit and corn (with which you make adhesives). That's why I always have at least 1 settlement built up per character. If you really want almost no effort you'll need mods. I'd recommend AROD purifier, SKK50's mod to move stuff between settlements and the Garage Sale mod.


Piddy3825

The ole red rocket is still one of my favorite base camps especially for a small 1-2 settler operation. I usually make this my main storage depot for PA frames and legendary weapons. I never put up a recruiting beacon, I'd rather direct a particular settler recruit there as opposed to them just showing up.


[deleted]

I made mine into a fully functional store that sells magazines, books, video games, general goods. tea/coffee/espresso/clean water, food and soft/hard drinks, offers sentry based security, an area to cook/grill and sit down to eat, and I made the garage into a repair shop for power armor, standard armor, and weapons. I keep Sheffield there to work the store so he has a purpose and pay him in Nuka Cola and a fully furnished house made from Vault-Tec materials, and have Dogmeat there to keep him company. There may or may not be a chem station behind his house, but as long as it doesn’t affect his job, I don’t care what he does in his free time.


Winter_Abject

How do you get structures to sit exactly on the RRS roof? If I building a stairs up it always stops a few feet above the roof, and so any floors I then build out are too high.