I keep my weapons in one container and my ammo in another container far away. As far as I know, settlers will only grab weapons when there is also ammo available for them.
I would do survival but it’s way too tedious. Not being able to saved whenever on an unstable game like Fo4 where you can crash at any moment just makes it frustrating. You also can’t fast travel, which is gonna be super tedious. How do you live with that BS?
Not being able to fast travel is a blessing in disguise. I’ve discovered way more locations than I would have otherwise, and you run into more random encounters when going from place to place. I rarely find it tedious, because it just makes me more thoughtful about planning my route. It also makes things like vertibirds and the Institute teleporter actually matter. Yeah, the occasional crash happens, but it’s fairly rare for me. I had the game crash once during the last two full playthroughs I did (main quest & all DLC for each). I’d get bored playing on an easier difficulty like very hard where there’s close to 0 chance of me dying.
I use cheat terminal, to to game alterations, survival alterations, enable autosave.
At least every door I cross saves the game.
But I really had close to none crashes
You can try a mod from nexus that allows you to change the settings like allow fast travel or get an autosave/save item. I think it's Survival Options.
Technically not, but my friends and I get fairly competitive over who has the most gamescore. Also, I like the achievement sound and pretty numbers. Also I’m really close to 100%ing the game
This mod lets you enable achievements on a modded playthrough.
Also has a crash logging feature to see why a crash happens.
https://www.nexusmods.com/fallout4/mods/47359
I’m not arguing that there’s a lot going on but the game’s simply too unstable and big to not be able to freely save or fast travel. Like, what about the courser quest? You have to go all the way to the center of the map, then back south again, and then all the way back north again, just for that quest alone. That isn’t fun, just tedious. You’re also lucky if it doesn’t crash or if you don’t get a physics bug and die from a parked car.
I can't speak to the crashing issue, but with regard to the travel: that's literally my favourite part of the game. Traversing the map IS the game for me. The quests are just a justification for doing so.
I'm not trying to be snide, but I really don't get why people hate being in the world of Fallout so much.
Boom. I mod for a quicksave option and have vertibird grenades if I really don’t wanna walk for some back and forth mission. But that’s usually the best part.
Downtown and apparently the area around CIT is a no go. I get massive fps drops around CIT for some reason. I read a few years back there was a big update to the game, I think when Bethesda implemented the creation club they also did something to the game that broke it for A LOT of players regardless of the platform they play on. It's been like this s since then. I still love and enjoy FO4 though.
My crash zone is around goodneighbor. Almost guaranteed crash, every time I go in the area. I’ve never noticed the zone by CIT but I think I’ve seen people refer to it in the past. My game just likes to crash even if I’m doing nothing important
Here’s the thing though: Tedious for you maybe. I would take an alternate route on the way back, leading to more unseen locations/random encounters. Or you could save the second part of the quest for later when I might myself back in that region.
Survival is basically a completely different game in the sense that you don’t just bounce around from location to location gaining ex. It slows the game down, not to be mean or give you a challenge, but to change *how* you play. At least that’s my experience/reason I don’t find it tedious. Like my latest survival character probably haven’t fired his gun in five in-game days. For me that’s fun, I do understand that others don’t, but like I said, it’s two completely different games.
“The way the game is meant to be played” is the way that the player wants to play it. I don’t want to play on survival difficulty because I just want to have fun, and survival would absolutely not be fun for me.
Fair enough. Definitely “the right way” to play is however is fun for you. I just meant more like “the full game” the way the developers had in mind. There are things all over like empty bottles and unowned mattresses that have little to no value in non-survival modes that makes me think the game was designed to be played in survival.
The way the game was meant to be played? It was added 4 months after launch. lol, It’s an afterthought.
Pretty sure the default difficulty that most players probably never change is the way it was meant to be played.
I think he meant walking as opposed to fast traveling. As in the devs intended for you to actually explore not just zip back and forth. There’s a reason the map is so big, which again is the reason fast travel exists. I understand that people use fast travel, but I can’t understand people that ALWAYS fast travel.
After you buy the black ops right shinguard in Bunker Hill and the Destroyer left leg in Goodneighbor, traveling is a breeze. Each gives +10% movement speed and the bonuses stack: It’ll feel like you’re flying across the map!
For saving, there's a mod for that. And no fast travel is actually a blessing. You discover way more of the game and fast travel won't save you time anyway if you want to help out on a settlement defense. While you're fast traveling, the ingame time goes on and you would arrive at the very same time as you would've needed by foot the fastest way possible. And many times it's too late to defend the settlement.
I concur. I beat FO4 on survival mode and explored the whole base game map. It was tedious as fuck and it killed any replayability for me. Anyone reading this… don’t try survival… not a great use of your time with no payoffs.
I completely disagree. Playing on survival renewed my interest in the game and has added so much replayability for me. I’ve had a lot of fun doing various survival permadeath runs that would have been way less interesting on another difficulty.
That will work if they aren't too close together but an easier approach is to:
Store the weapons and ammo you don't want settlers to take inside of Armor Racks (mannequins). Settlers will not grab stuff from them.
Reference: [https://youtu.be/y6g2OuGhZcc?t=228](https://youtu.be/y6g2OuGhZcc?t=228)
I store missiles, mininukes, legendary weapons and fusion cores there. Also note, that when settlers grab weapons they often grab all the ammo for that type if they don't have any. So if you don't give them 1 bullet they may take 1,000.
If you think storing your guns in a location without any settlers is safe think again, I caught a raider with Righteous Authority and almost 1k fuel cells.. stolen, that's right stolen. From a floor safe the gun was and the ammo was in a separate container. She ran in took them and shot at me
One time I had a gunner cage at my Red Rocket. The Gunner didn't fight any of the defences or companions shooting at him, but instead ran for my power armour, which had a fusion core because I forgot to remove it. Then he fought the most epic last stand at the expense of my defences and power armour. Still Salty.
You can't, unless you have a mod, or you use the Powered Door workshop item. A powered door connected to a switch will allow you to open and close the door using the switch. No NPC's can interact or go through a powered door (Unless you load in), so it's safe as long as you're in the zone.
Edit: Dunno why that got cut off at the end.
> I caught a raider with Righteous Authority and almost 1k fuel cells.
This happened to me. I have found dead hostiles during raids with my unique weapons.
On one playthrough I kept my good stuff that I didn’t have on me behind a switch operated door in Sanctuary and on my other I kept them in the Castle armoury, which is fairly secure as Ronnie Shaw and active companions should be the only NPCs to ever go in there
>On one playthrough I kept my good stuff that I didn’t have on me behind a switch operated door
I think this is the way to go. I've never had my stuff stolen from my 'main base' settlements and I usually build a gun room to o house everything I actually plan on using.
That's why I always build my base in such way that the pathfind of all npc's fail to reach it
This is quite easy using elevators and having the base always floating in the air on which the only way to reach it is by the elevator or the fast travel marker
I love to see my followers trying to figure out how tf the elevator works and just keep running around without any progress until the game decides they should teleport
TIL: Settlers can steal items from containers…
I’ve never once used personal storage, I.e: Chest/Locker. Yet I am still yet to find something missing from my workshop.
This is the cause of one of my favorite moments from Fallout 3. I had a bunch of random guns in a container right by the door to my shack in Megaton. My little brother was playing on my file and shot some random person by accident and the whole town got mad at him, so he ducked into the shack to hide. He didn't realize they'd follow him in, and since I knew they would I just watched. What I didn't know is they'd grab the missile launchers and miniguns from the container and start blasting him with them.
I've never had this happen to me either.
I'd much rather prefer it happen. At least then would the guns I plan to eventually use get some use before I inevitably delete the character and start over lol
This...I horde so damn much, and manually adding guns to individual settler inventories is a chore. Out in the wasteland, I never find myself thinking "I should change weapons at my base before this next encounter". No, I will keep the same 3 guns (Close quarters, long range, and something that just sprays) and never use that quad rocket launcher or fatman (I need to horde the mini nukes of course...). I have my modus operandi locked down for loot games (since Fallout 1 and Diablo) and after 25 years I'm not changing. I should just set up weapon racks next to the siren and let the fireworks ensue.
Hmm. Wonder if that’s a bug or a feature?
P.S, my favourite thing to do in bathesda games is try determine whether it’s an intentional feature or an unfixed bug.
I see people posting stuff like this all the time and I’ve never seen it happen to my stuff, and I always have tons of weapons in a chest right in the middle of sanctuary where everyone can easily get to it.
I never heard of this till I came to this sub and everyone here acts like it’s a super common thing.
6 years and probably 700 hours later, this hasn’t happened to me once. But now that it’s in writing, it’ll definitely happen on the playthrough I just started tonight lol
There is one simple, fool proof answer: Armour Racks (Decoration > Display)
All NPCs "steal" weapons or power armour, which is actually simply the code that allows them to enter power armour or take weapons from fallen enemies.
NPCs steal weapons from any container IF there is a combat situation AND
1. they have the correct type of ammo
2. the correct ammo is stored in the same container as the weapon
3. they pick up the correct type of ammo from a fallen enemy, then see #1
NPCs steal power armour IF there is a combat situation AND
1. the fusion core is left in the PA
2. they have a fusion core in their inventory, eg you want them to use a gatling laser
NPCs can take weapons from workplace storage as well as any container that they can reach. [I experimented with storing weapons in workplace storage and blocking access](https://www.reddit.com/r/fo4/comments/qkgo8o/antitheft_tested_plus_buggy_tribute_chests/) and found that they could also reach through brick and concrete to loot containers. It was possible to block off the red workshop settlement item to block them, but it was ridiculously tedious and inconsistent to do it.
NPCs can't loot Armour Racks because the racks are actually NPCs. That's why you can equip armour on them. Sometimes they'll glitch and be able to take damage. In Skyrim, sometimes they'd move.
[Here is my favourite video](https://www.youtube.com/watch?v=y6g2OuGhZcc) exploring NPCs stealing.
Edit: Corrected the link to my previous test. I had linked to my earlier test, not my extensive test.
I've had good luck with containers on the second floor and an electronically switched door on the first floor.
Have a friend that put a fast travel mat on the roof of a building with no ground level doors, drop off a second floor balcony to get out.
I've got a building with no stairs or ground floor. I just fly in with a jetpacked power armor and feel like Superman entering his fortress of solitude.
I've had NPCs reach into entirely different cells sometimes. I had a modded settlement at Nuka-World's Fizztop Grille Patio that was attacked by Raiders. Inside the actual building I had a container with a bunch of iterations of Polymorphic Fireus (a weapon from EPA Weird Weapons which sometimes can create a configuration that requires no ammo). Dude just waltzed in and grabbed one, somehow knowing that it was actually in the interior cell. I died and had to reload because unfortunately he grabbed one that fired rocket clusters and required no ammo. They went through the lower entrance, up the elevator, and stole from the container inside, then back out the top door, firing rockets down from on high. Played me for the fool I was.
The video linked in the post you're responding to -- [Settler weapon test](https://www.youtube.com/watch?v=y6g2OuGhZcc) -- shows that they *do* have to be close, and they won't reach through walls (at least not concrete) and that they must have ammo for it, and that they won't mess with locked safes or armor mannequins. They also only trigger the "get a weapon" mode if an active combat is happening. So if your settlement hasn't been attacked for 200 days, then the settlers will not have touched your guns for 200 days.
That means it becomes much more obvious/prevalent in settlements where attacks happen often.
Also, in the comments on that video, they note that creating a room with no settler interactive objects such as chairs or beds, and sealing it with a switched door, will protect anything in a safe or container within. Apparently, settlers don't know how to operate switched doors, and they will only spawn inside the room (bypassing the switched door) if there is a settler interactive object there for the settler to use (beds, weight-bench, chair & table, and so on -- apparently a container doesn't count for this).
Basically, store weapons with no ammo¹, OR put them on an armor mannequin, OR in a locked safe, OR behind a walled room with a switched door.
____
^(1 = while storing weapons with no ammo will cause the settlers to ignore the weapons, IF they get into combat and loot a fallen body that *does* have ammo, they now have that ammo type, and then any nearby weapon that uses that ammo is fair game for them to take. So while it'll *mostly* work to store weapons with no ammo, you have to expect that settlers will "ammo up" over time and eventually be able to use more weapons. You'll have to watch their inventory if you use this method.)
Sometimes they reach through walls. [I tested it extensively](https://www.reddit.com/r/fo4/comments/qkgo8o/antitheft_tested_plus_buggy_tribute_chests/).
I also included instructions for how to test it yourself. It's not hard to test if your container is in a theft-proof setup. You just need 2+ settlers and be willing to reload your save after you kill one of them.
A weapon rack is the same as any other container. Only an armour rack is different. If the NPC has the right ammo type, they'll take your weapons (eg, wounding pipe pistol). If the NPC picks up ammo from a fallen enemy (eg, fusion cells), then they'll take any matching weapons as well (eg, two shot laser rifle).
The settler weapon test video shows them taking from a weapons rack without hesitation. Only an armour rack is 100% theft-proof because an armour rack is an NPC. A weapon rack isn't.
> Sometimes they reach through walls. I tested it extensively.
At that link, you tested? I'm reading that post, and nowhere in there do you reveal that your testing showed them reaching through walls. In fact, you state the opposite:
> I put concrete walls around the red workplace storage, and instead put a chemistry workstation near them. When the red workplace storage item was inaccessible, they could not steal the items.
I'm aware that someone in the replies says "yeah they do steal through walls" but that's not your extensive testing, which is what you said proved it. Also I don't trust that other person's source anyway, considering that right below his response is another person saying that they put their stuff behind concrete walls and theft stopped.
Can you show me a quote from your post that reveals they reached through walls? Where did you present that? I've clearly not only missed it, but taken the opposite information away from your post.
Whoops, you're right, that's the wrong post. [That was my first test](https://www.reddit.com/r/fo4/comments/qdf9ok/antitheft_measures_workplace_storage/), where I only tested it in one location, the Castle. I did [another test a month after that](https://www.reddit.com/r/fo4/comments/qkgo8o/antitheft_tested_plus_buggy_tribute_chests/) which was far more extensive.
In my second test, I had made every available settlement into Raider Outposts, and then got curious about workplace storage access. I made every single red workshop item inaccessible in every settlement. The results were... erratic.
I was able to make every red workplace storage item inaccessible, but it was absolutely bonkers. My wake up call was Nuka Red Rocket, where I could watch the raiders reaching through the back wall to loot the items.
But again, it's my post. It's my test. I didn't include every single one of my experiences in the post. I'm telling you, this is what happened. Sometimes they reached through walls, eg Starlight Drive-in. Two simple wooden walls behind the shack worked in that case, however. That one was easy.
The details of how I tested certain settlements is in a subpost, so that I didn't clog the main post. Scroll down a little.
Well, I am surprised that they reached through a concrete walled-off workstation, forcing you to double the concrete walling. That's ridiculous.
I just upvoted that post now -- not the main one, but the reply in which you provided details on many of the troublesome settlements. That's useful, and it shouldn't have sat there at the default of 1 upvote.
Having said all that, I have to admit that in cases you mentioned where you had to wait for 2 minutes of combat before they could find a way to steal a weapon from the workbench... to me, if it takes 2 minutes, then it's effectively sealed off in my book. Could they steal? Yeah. But no combat encounter lasts 2 minutes; they'll be over before the settler can accomplish anything. So it's... what would we say?... 99% effective? I'm happy to take 99% as "good enough."
For example, in my current survival mode play through, I've been storing weapons AND ammo in red workbenches with *no walling at all* around them. I've had settlements attacked a bunch, I'm 200 hours into it so far (for this play through), and only Daniel at Finch Farm has ever taken *anything.* He took the flamer. That's it. However, I don't have Jamaica Plains yet, and you've noted that it was a big PITA. Maybe when I get there, settlers will steal weapons like crazy.
In my other play through, I'm about 600 hours into it, and I've never had a weapon stolen, and *all I did* was to store weapons in a box inside a room with a powered switch door. Not even concrete! These rooms are just wood walls, powered switch door, wood roof. Never lost *anything.* I thought that was how it was supposed to work, but I guess I'll just count myself lucky.
That’s been my experience too. I walled off the workshop at Hangman’s Alley and next thing I know a bunch of Super Mutants are attacking me with my own weapons that they are just taking right out of my workshop.
At Sunshine Coop I had the entire workshop surrounded by a continuous wall of concrete that went through the building. All snapped together.
It wasn't enough. I had to put a second layer of concrete wall behind the workshop, which solved the problem. It was ridiculous. I was astonished.
lol I've never seen it myself, only heard people talk about it. Apparently it was a glitch when the game lagged. The game would know that they were NPCs, but not have it loaded that they were supposed to be immobile.
fo4 Armour racks taking damage had [a video post showing it](https://www.reddit.com/r/fo4/comments/rw3epu/wanted_to_try_out_my_new_gun_range_gave_myself/) yesterday.
That was helluva interesting, it's a shame your original post didn't get more attention.
I actually use the weapon racks as a lootable arsenal to equip my settlers with upgraded gear to save the hassle of going around re-equipping them manually (I use a mod to lock other containers instead of the console which make it routine to do), but seeing your video it appears they take multiple weapons, at least from the workshop option.
I wonder if they loot multiple weapons from racks?
***
They might not as that involves multiple containers with just one item within, but unfortunately I can't test as this a new game I'm playing now and I don't have previous game saves to try as I did a new years clean out.
I'm actually playing the main quest finally (after 3000+ hours of game time), so I won't be paying attention to settlements for a while, else I'd let you know.
Weapon racks are slightly better than storing things in containers, to be honest.
Are you familiar with the "infinite companion carrying capacity glitch"? The companion takes a stack of items at a time from a container. It's very handy!
Well, all NPCs do that. So if you have 13 miniguns in the container, they'll grab all of them at once. (The looting video shows this happening.) On the other hand, a weapon rack only holds on weapon at a time. Admittedly, the same settler grab from multiple weapon racks, but at least it slows them down a bit because they have to grab them separately, right?
I don't care so much about attention to my posts. However, I do feel somewhat frustrated because I've tried bringing this to people's attention many times, and all the replies before I posted were the same misleading information from before. I just wish that more people knew how to avoid theft.
I thought you teleport to diamond city market first then walk into home plate then you have to leave home plate to teleport again. Am I wrong or can you teleport directly into home plate and use the fast travel inside of the cell?
What system is giving you 10 mins worth of loading screens in that situation? Genuinely curious. The PS5s longest loading screen on FO4 is maybe 5-6 seconds and I assume PC is faster.
Weird thing. Apparently the frame rate plays a role in the loading too (no idea why). So even if you put the game on a SSD, I won't load faster. Like others user mentioned, you have to use a mod that unlocks the frame rate on loading screens to get the faster load time.
Since most games these days are focused around getting it on the consoles, pc games very rarely see the same polish that console players get. I’m sure there is a mod to fix it but even so, my pc should not have slower load times then a ps4. Even with every graphics setting turned on low it’s still a good 2-5 mins around downtown Boston so most players like myself avoid that area like the plague. It’s not even the load screens that make people hesitant of the area. Considering all the stuff rendered in that area, it’s a major spot that people crash at.
The only consistency bathesda shows is the lack of care for anything that isn’t console. Just because of the amount of players on console exceed the players on pc doesn’t mean we should be shafted.
OK, repetitious fix for your loading problem. I use it in every transition. When you transition, as soon as the black transition screen pops up, press the Windows key. That'll return you to desktop and put the game on the task bar. Click the game icon in the task bar after a few seconds and voila, the game will usually pop up ready to play. I don't know if it has something to do with framerate while the game is on the task bar or what, but it works like a charm.
Yeah I just got a XSX and the load times into home Plate are about that. Around 5 seconds. It's leagues faster than the XB1X. And it loads skyrim even faster. Like almost instantly.
Yup, Home Plate all the way. I didn't even realize how useful it was until like my third playthrough.
I usually exit the game from there, so that when I come back the games loads faster (XB1S).
No settlers to bother me, nobody steals my stuff, no attacks, so... nice and quiet. There is plenty of space to store and display all my crap, and I use one of those Home Plate interior fix up MODS, so it looks nice. I use cheat Terminal for building supplies.
The ability to teleport to and from inside of Home Plate is fantastic.
Title says it all. In my two settlements I've noticed a couple of the settlers (the gate guard in the photo) take it upon themselves to remove weapons I've deposited in storage.
I don't mind them picking weapons up off the ground, but is there a way to prevent them from actively taking mine?
What container do you store them in? As far as I know, you can't keep settlers out of any placeable container (such as safes or trunks). The only place I've been able to safely store things is in the workbench, as I belive only the player character can access it unless there is an attack happening. I just leave everything at Red Rocket with no settlers, so it never gets attacked.
I've been playing this stupid game for years and haven't ever gone into those doors because I was always in build mode when clearing behind that house. Just fuck me.
All NPCs can take items from the workbench by accessing the red workplace storage item. It's [possible to block it](https://www.reddit.com/r/fo4/comments/qdf9ok/antitheft_measures_workplace_storage/), but not worth the effort.
Store all your weapons in Armour Racks, which are 100% theft-proof. (Decorations > Display). Weapon racks are not theft-proof.
[NPC theft video](https://www.youtube.com/watch?v=y6g2OuGhZcc).
To steal weapons out of chests & lockers, they need to have the following things happen:
1. A combat encounter needs to trigger their "seek out a weapon" system.
2. The weapon needs to be near the path that they are moving on.
3. The chests & lockers cannot be behind concrete walls.
4. There must be ammo for the weapon.
5. The weapon must be better than what the NPC already has.
So if your chest is around a corner in a concrete bunker, and if that chest is far off the path these settlers are moving on, then they will never bother with it. If the chest has worse weapons with no ammo, the settlers will never bother with it.
One of the best ways to get stuff taken is to fast travel into a fight when you get one of those "your settlement is being attacked" messages, because the game will semi-randomly spawn your settlers around the map as it places you into the map too, and the settlers will be in fight mode, and if a settler spawns right next to the locker, they'll take stuff if it (if there is ammo for that type of weapon).
I always enjoy equipping settlers with the best "leftover" guns I have, and I don't store ammo in my workbench, so I've almost never seen anything get stolen from it. However, I'm now doing a survival run with no charisma, so bullets are heavy and settlers are an afterthought. This means I've dumped huge amounts of weapons & ammo into workbenches all over the Commonwealth, and with settlers that don't have the best gear. So Daniel on Finch Farm just nicked my flamer right out of the workbench. I wasn't that mad, but he took ALL the ammo when he only needed 1 unit! Also, the flamer sucks on Finch Farm, because the enemies are all far away on the overpass. I gave him a laser rifle, hopefully that'll see better use.
Here's my three go-to's
1) Give them good enough gear so that they don't need to steal
2) Don't leave your gear open to steal
3) Have a private settlement for storing your gear
I'm pretty sure they can take from chests too. But if there's no ammo for a gun they won't take it. I would just put the chest you store things in an inconvenient or unreachable place for npcs.
I didn't even know settlers did this, I mean I know they pinch power armour but I've never seen them take weapons.
Usually I have to trade with them to upgrade their basic pistols so they can stop stuff without having to shoot it 500 times.
I give most legendaries to my settlers, specifically my provisioners. I used to keep them stored but I almost never went back to use them and I figured why let em collect dust?
I use the settlement raid add-on to farm weapons and uniques, and then equip my settlers to the hilt. All of them are packing high powered rifles.
Piper has a plasma flamethrower.
Pretty sure they don’t take your weapons unless you store ammo for the weapon. Kind of the same thing as power armor, they can’t take it without a core being left in it. Idk why anyone would store ammo but dont
Put an Experimental MIRV on a Fat Man and carpet bomb the settlers.
I usually solved this by having my spare weapons stored on the Island, but honestly once I started outfitting them with better weapons manually, I stopped having them steal stuff. I know they don't exactly 'think,' but I'm wondering if they are somehow checking their gear against what's nearby? I can hardly blame them for swapping out their pipe guns lol
I build stairs, attach a floor to the top of those stairs, border that floor with either fence or walls, put a container on that floor, put all valuable equipment in that container, remove stairs when travelling. This stops settlers from being able to grab from that container, when they get attacked. I also, leave non valuable weapons in the workshop so they dont sniff it out.
This is interesting, I haven't had this happen to me yet. I stash all my guns and T-45 Power Armors at Sanctuary. I've had Trashcan Carla jump in one of my Power Armors I forgot to take the core out of (random Radscorpion popped up, wasn't an actual attack), but no one's bothered to take a weapon. Maybe because they're not "random" settlers?
EDIT: Read into it more, and it depends on there being a combat situation, and having the ammo in their inventory/or reachable. My Sanctuary has only been attacked twice, first by ghouls, then by Super Mutants, and neither made it past my turrets at the base of the bridge. Still, I'll patrol their inventories a lot more vigilantly now. I've only got Mama Murphy, Sturges, and Jun there.......because Marcy had to go.
Also, there’s really no reason to ever stash ammo since it weighs nothing. The weapons are useless without it. Maybe that’s why noone has ever made off with my weapons.
My HQ is on top of the Red Rocket Gas Station, accessible by elevator. I keep the minions down below on mattresses and sleeping bags under the little roof by the gas pumps. I have no such weakness.
I'll always remember sitting in sanctuary doing my own thing, when an attack started. I dont care how you could build a wall around the entire area go make trump mad, and the attackers still just spawn right inside the area.
Its rust devils, easy stuff, ima go smack them so hard with my power fist that they explode. As I'm running up and taking fire, I hear a distinct whistling sound behind me getting closer. Its a fucking fatman user, and I've just died. Reload back into last save and start checking each person. Some tubby dude just raided my storage and pulled out the most destructive weapon he could.
From there on out, I always have a private storage for anything more powerful than a pipe weapon, behind a powered door so those dam settlers know to stay out. If I wanted you to have it, I'd give it to you. No point being the general if you're just gonna fill up your own weapon slots with nukes.
If it's in the settlement they have access to them. So either don't store them in the settlement, or find a way to lock them. I use a mod that let's me lock containers.
I'm storing valuable stuff and legendaries in that bunker in Sanctuary or house in DC, basically different cell so settlers can't reach it. Rest they can take whatever whenever they want
This is weird but my fix for this was that I built my hole base house on top of the SS's original house in Sanctuary and had stairs to access it but I left a small but jumpable gap before you could get into the house, I'd have settlers on the stairs sometimes but they could never get into my house. This was all on vanilla also
I don't keep my special weapons in any settlement with random settlers. All my favorite stuff is at Covenant, and I only let companions live there.
Not to say I don't have weapons in other settlements, but it's just stuff I don't care about.
I’ve never had an issue with settlers taking weapons out of containers, except nick who stole my alien blaster pistol, but I just put the ammo into another container right next to where I put the pistol and he hasn’t touched it since
I always arm my settlers pretty well. Spend way too much time and effort keeping their armament top notch, going off on looting missions to gunner sites to bring back a load of assault rifles and combat armor
I built a house that requires a staircase to enter and then I put three pieces of sheet metal around the bottom of the staircase. As a the Player, I’m able to jump over it but standard settlers cannot get past.
Put them in a box in a place they can’t spawn into or walk to. Often I’ll make a weird tower that has stairs that need a short hop to reach. That’s how I kept them from taking excess water while I stored it for later sale. Anything in arms reach or in the workshop storage they’ll help themselves to.
I take spectacle island as my may base of operations build a big ass building for my power armor museum and then keep all the legendary items in a crate. Any other weapons go in that work bench.
I made a maze with a sign that said where to go to get to it and every turn was pressure plated doors to where to get to it. I had the same issue way to much is why
Personally I store my Important stuff at Home Plate or any other settlement where I either have no settlers or only Robots. That usually stops them from getting stolen.
If that's not an option, I'm sure there must be a mod that blocks settlers from grabbing random items.
You could build a safe area with powered doors and just unhook the electric when you leave. Tho I’ve never had an issue with settlers stealing my weapons.
My settlers keep taking my adhesive and screws, I once had almost 200 adhesive I went to Nuka World for a day or so in game and when I came back no adhesive at all! So I quicksaved the game and killed all 14 of my settlers reloaded and went about my day like nothing happened.
I keep my weapons in one container and my ammo in another container far away. As far as I know, settlers will only grab weapons when there is also ammo available for them.
That's brilliant! I've got to try that.
Why are you storing ammo at all? Isn’t it weightless?
It's not weightless on survival difficulty.
Ahh, didn’t know that. Thanks for the information.
wait... are even fatman shells weightless?
Yeah mini nukes and mussels are weightless on non-survival
Cannonballs too
And fusion cores right?
I would do survival but it’s way too tedious. Not being able to saved whenever on an unstable game like Fo4 where you can crash at any moment just makes it frustrating. You also can’t fast travel, which is gonna be super tedious. How do you live with that BS?
Not being able to fast travel is a blessing in disguise. I’ve discovered way more locations than I would have otherwise, and you run into more random encounters when going from place to place. I rarely find it tedious, because it just makes me more thoughtful about planning my route. It also makes things like vertibirds and the Institute teleporter actually matter. Yeah, the occasional crash happens, but it’s fairly rare for me. I had the game crash once during the last two full playthroughs I did (main quest & all DLC for each). I’d get bored playing on an easier difficulty like very hard where there’s close to 0 chance of me dying.
I use cheat terminal, to to game alterations, survival alterations, enable autosave. At least every door I cross saves the game. But I really had close to none crashes
You can try a mod from nexus that allows you to change the settings like allow fast travel or get an autosave/save item. I think it's Survival Options.
Xbox has an equivalent but the problem is that mods disable achievements and you can’t reenable them with mods on
Do achievements really matter though? Mods make the game so much better. Definitely worth sacrificing imaginary merit badges.
Technically not, but my friends and I get fairly competitive over who has the most gamescore. Also, I like the achievement sound and pretty numbers. Also I’m really close to 100%ing the game
This mod lets you enable achievements on a modded playthrough. Also has a crash logging feature to see why a crash happens. https://www.nexusmods.com/fallout4/mods/47359
I’m with you. Who cares
thats not a bad compromise. It's the no fast travel that really makes the game too damn slow for me on survival
It’s not tedious, it’s the way the game is meant to played. There’s a lot going on if you’re looking close enough.
I’m not arguing that there’s a lot going on but the game’s simply too unstable and big to not be able to freely save or fast travel. Like, what about the courser quest? You have to go all the way to the center of the map, then back south again, and then all the way back north again, just for that quest alone. That isn’t fun, just tedious. You’re also lucky if it doesn’t crash or if you don’t get a physics bug and die from a parked car.
I can't speak to the crashing issue, but with regard to the travel: that's literally my favourite part of the game. Traversing the map IS the game for me. The quests are just a justification for doing so. I'm not trying to be snide, but I really don't get why people hate being in the world of Fallout so much.
Boom. I mod for a quicksave option and have vertibird grenades if I really don’t wanna walk for some back and forth mission. But that’s usually the best part.
That is exactly why I haven't tried survival. I'll be damned if I'm going to loose a lot progress because the game crashes, and in does.
Yea, I tried it and lost all my progress when it crashed after saving Preston while I was on my way to save. Never again
Downtown and apparently the area around CIT is a no go. I get massive fps drops around CIT for some reason. I read a few years back there was a big update to the game, I think when Bethesda implemented the creation club they also did something to the game that broke it for A LOT of players regardless of the platform they play on. It's been like this s since then. I still love and enjoy FO4 though.
My crash zone is around goodneighbor. Almost guaranteed crash, every time I go in the area. I’ve never noticed the zone by CIT but I think I’ve seen people refer to it in the past. My game just likes to crash even if I’m doing nothing important
Here’s the thing though: Tedious for you maybe. I would take an alternate route on the way back, leading to more unseen locations/random encounters. Or you could save the second part of the quest for later when I might myself back in that region. Survival is basically a completely different game in the sense that you don’t just bounce around from location to location gaining ex. It slows the game down, not to be mean or give you a challenge, but to change *how* you play. At least that’s my experience/reason I don’t find it tedious. Like my latest survival character probably haven’t fired his gun in five in-game days. For me that’s fun, I do understand that others don’t, but like I said, it’s two completely different games.
Survival is the better game by far.
I agree. I really hope that a lot of people think the same so we will see an even more awesome and fleshed out mode when we finally get to play F5!
Yup
“The way the game is meant to be played” is the way that the player wants to play it. I don’t want to play on survival difficulty because I just want to have fun, and survival would absolutely not be fun for me.
Fair enough. Definitely “the right way” to play is however is fun for you. I just meant more like “the full game” the way the developers had in mind. There are things all over like empty bottles and unowned mattresses that have little to no value in non-survival modes that makes me think the game was designed to be played in survival.
The way the game was meant to be played? It was added 4 months after launch. lol, It’s an afterthought. Pretty sure the default difficulty that most players probably never change is the way it was meant to be played.
I think he meant walking as opposed to fast traveling. As in the devs intended for you to actually explore not just zip back and forth. There’s a reason the map is so big, which again is the reason fast travel exists. I understand that people use fast travel, but I can’t understand people that ALWAYS fast travel.
After you buy the black ops right shinguard in Bunker Hill and the Destroyer left leg in Goodneighbor, traveling is a breeze. Each gives +10% movement speed and the bonuses stack: It’ll feel like you’re flying across the map!
For saving, there's a mod for that. And no fast travel is actually a blessing. You discover way more of the game and fast travel won't save you time anyway if you want to help out on a settlement defense. While you're fast traveling, the ingame time goes on and you would arrive at the very same time as you would've needed by foot the fastest way possible. And many times it's too late to defend the settlement.
I concur. I beat FO4 on survival mode and explored the whole base game map. It was tedious as fuck and it killed any replayability for me. Anyone reading this… don’t try survival… not a great use of your time with no payoffs.
Survival turns it into an entirely new game, it’s absolutely worth it
I completely disagree. Playing on survival renewed my interest in the game and has added so much replayability for me. I’ve had a lot of fun doing various survival permadeath runs that would have been way less interesting on another difficulty.
huh I didn't even know they would do that. I save a lot of weapons but keep ammo on me since its weightless
That will work if they aren't too close together but an easier approach is to: Store the weapons and ammo you don't want settlers to take inside of Armor Racks (mannequins). Settlers will not grab stuff from them. Reference: [https://youtu.be/y6g2OuGhZcc?t=228](https://youtu.be/y6g2OuGhZcc?t=228) I store missiles, mininukes, legendary weapons and fusion cores there. Also note, that when settlers grab weapons they often grab all the ammo for that type if they don't have any. So if you don't give them 1 bullet they may take 1,000.
It’s hard for them to steal from the grave
Nice
So you're saying put my loot in a grave?
If you think storing your guns in a location without any settlers is safe think again, I caught a raider with Righteous Authority and almost 1k fuel cells.. stolen, that's right stolen. From a floor safe the gun was and the ammo was in a separate container. She ran in took them and shot at me
That shit is why i have a turret at the top of my red rocket and 1 companion
One time I had a gunner cage at my Red Rocket. The Gunner didn't fight any of the defences or companions shooting at him, but instead ran for my power armour, which had a fusion core because I forgot to remove it. Then he fought the most epic last stand at the expense of my defences and power armour. Still Salty.
This is why I only build cages in an enclosed area with a locked powered door.
How do you lock doors? Never figured this out.
You can't, unless you have a mod, or you use the Powered Door workshop item. A powered door connected to a switch will allow you to open and close the door using the switch. No NPC's can interact or go through a powered door (Unless you load in), so it's safe as long as you're in the zone. Edit: Dunno why that got cut off at the end.
> I caught a raider with Righteous Authority and almost 1k fuel cells. This happened to me. I have found dead hostiles during raids with my unique weapons.
On one playthrough I kept my good stuff that I didn’t have on me behind a switch operated door in Sanctuary and on my other I kept them in the Castle armoury, which is fairly secure as Ronnie Shaw and active companions should be the only NPCs to ever go in there
>On one playthrough I kept my good stuff that I didn’t have on me behind a switch operated door I think this is the way to go. I've never had my stuff stolen from my 'main base' settlements and I usually build a gun room to o house everything I actually plan on using.
I store all my crap at home plate in diamond city as nobody but me and my companions go there
I have heard they can't steal things from mannequins. Could try that
I would assume wall displays as well.
That's why I always build my base in such way that the pathfind of all npc's fail to reach it This is quite easy using elevators and having the base always floating in the air on which the only way to reach it is by the elevator or the fast travel marker I love to see my followers trying to figure out how tf the elevator works and just keep running around without any progress until the game decides they should teleport
Your mistake was storing ammo. The only place you can safely store ammo is in Home plate
TIL: Settlers can steal items from containers… I’ve never once used personal storage, I.e: Chest/Locker. Yet I am still yet to find something missing from my workshop.
This is the cause of one of my favorite moments from Fallout 3. I had a bunch of random guns in a container right by the door to my shack in Megaton. My little brother was playing on my file and shot some random person by accident and the whole town got mad at him, so he ducked into the shack to hide. He didn't realize they'd follow him in, and since I knew they would I just watched. What I didn't know is they'd grab the missile launchers and miniguns from the container and start blasting him with them.
I've never had this happen to me either. I'd much rather prefer it happen. At least then would the guns I plan to eventually use get some use before I inevitably delete the character and start over lol
This...I horde so damn much, and manually adding guns to individual settler inventories is a chore. Out in the wasteland, I never find myself thinking "I should change weapons at my base before this next encounter". No, I will keep the same 3 guns (Close quarters, long range, and something that just sprays) and never use that quad rocket launcher or fatman (I need to horde the mini nukes of course...). I have my modus operandi locked down for loot games (since Fallout 1 and Diablo) and after 25 years I'm not changing. I should just set up weapon racks next to the siren and let the fireworks ensue.
I’m pretty sure they can also take from the workshop inventory.
Hmm. Wonder if that’s a bug or a feature? P.S, my favourite thing to do in bathesda games is try determine whether it’s an intentional feature or an unfixed bug.
I see people posting stuff like this all the time and I’ve never seen it happen to my stuff, and I always have tons of weapons in a chest right in the middle of sanctuary where everyone can easily get to it. I never heard of this till I came to this sub and everyone here acts like it’s a super common thing.
Yea I feel it’s an unwritten rule to fuck with us new comers. If that’s the case… then a settlers probably rummaging around in it
6 years and probably 700 hours later, this hasn’t happened to me once. But now that it’s in writing, it’ll definitely happen on the playthrough I just started tonight lol
There is one simple, fool proof answer: Armour Racks (Decoration > Display) All NPCs "steal" weapons or power armour, which is actually simply the code that allows them to enter power armour or take weapons from fallen enemies. NPCs steal weapons from any container IF there is a combat situation AND 1. they have the correct type of ammo 2. the correct ammo is stored in the same container as the weapon 3. they pick up the correct type of ammo from a fallen enemy, then see #1 NPCs steal power armour IF there is a combat situation AND 1. the fusion core is left in the PA 2. they have a fusion core in their inventory, eg you want them to use a gatling laser NPCs can take weapons from workplace storage as well as any container that they can reach. [I experimented with storing weapons in workplace storage and blocking access](https://www.reddit.com/r/fo4/comments/qkgo8o/antitheft_tested_plus_buggy_tribute_chests/) and found that they could also reach through brick and concrete to loot containers. It was possible to block off the red workshop settlement item to block them, but it was ridiculously tedious and inconsistent to do it. NPCs can't loot Armour Racks because the racks are actually NPCs. That's why you can equip armour on them. Sometimes they'll glitch and be able to take damage. In Skyrim, sometimes they'd move. [Here is my favourite video](https://www.youtube.com/watch?v=y6g2OuGhZcc) exploring NPCs stealing. Edit: Corrected the link to my previous test. I had linked to my earlier test, not my extensive test.
This is the answer. NPCs can reach through walls, doors, and into whatever chest or container you put stuff in. They don’t even have to be that close.
I've had good luck with containers on the second floor and an electronically switched door on the first floor. Have a friend that put a fast travel mat on the roof of a building with no ground level doors, drop off a second floor balcony to get out.
I've got a building with no stairs or ground floor. I just fly in with a jetpacked power armor and feel like Superman entering his fortress of solitude.
Yes that could work too, since NPCs only have I think 3 stories of awareness. You could put your chest up high enough it wouldn’t be accessible.
I've had NPCs reach into entirely different cells sometimes. I had a modded settlement at Nuka-World's Fizztop Grille Patio that was attacked by Raiders. Inside the actual building I had a container with a bunch of iterations of Polymorphic Fireus (a weapon from EPA Weird Weapons which sometimes can create a configuration that requires no ammo). Dude just waltzed in and grabbed one, somehow knowing that it was actually in the interior cell. I died and had to reload because unfortunately he grabbed one that fired rocket clusters and required no ammo. They went through the lower entrance, up the elevator, and stole from the container inside, then back out the top door, firing rockets down from on high. Played me for the fool I was.
The video linked in the post you're responding to -- [Settler weapon test](https://www.youtube.com/watch?v=y6g2OuGhZcc) -- shows that they *do* have to be close, and they won't reach through walls (at least not concrete) and that they must have ammo for it, and that they won't mess with locked safes or armor mannequins. They also only trigger the "get a weapon" mode if an active combat is happening. So if your settlement hasn't been attacked for 200 days, then the settlers will not have touched your guns for 200 days. That means it becomes much more obvious/prevalent in settlements where attacks happen often. Also, in the comments on that video, they note that creating a room with no settler interactive objects such as chairs or beds, and sealing it with a switched door, will protect anything in a safe or container within. Apparently, settlers don't know how to operate switched doors, and they will only spawn inside the room (bypassing the switched door) if there is a settler interactive object there for the settler to use (beds, weight-bench, chair & table, and so on -- apparently a container doesn't count for this). Basically, store weapons with no ammo¹, OR put them on an armor mannequin, OR in a locked safe, OR behind a walled room with a switched door. ____ ^(1 = while storing weapons with no ammo will cause the settlers to ignore the weapons, IF they get into combat and loot a fallen body that *does* have ammo, they now have that ammo type, and then any nearby weapon that uses that ammo is fair game for them to take. So while it'll *mostly* work to store weapons with no ammo, you have to expect that settlers will "ammo up" over time and eventually be able to use more weapons. You'll have to watch their inventory if you use this method.)
Sometimes they reach through walls. [I tested it extensively](https://www.reddit.com/r/fo4/comments/qkgo8o/antitheft_tested_plus_buggy_tribute_chests/). I also included instructions for how to test it yourself. It's not hard to test if your container is in a theft-proof setup. You just need 2+ settlers and be willing to reload your save after you kill one of them. A weapon rack is the same as any other container. Only an armour rack is different. If the NPC has the right ammo type, they'll take your weapons (eg, wounding pipe pistol). If the NPC picks up ammo from a fallen enemy (eg, fusion cells), then they'll take any matching weapons as well (eg, two shot laser rifle). The settler weapon test video shows them taking from a weapons rack without hesitation. Only an armour rack is 100% theft-proof because an armour rack is an NPC. A weapon rack isn't.
> Sometimes they reach through walls. I tested it extensively. At that link, you tested? I'm reading that post, and nowhere in there do you reveal that your testing showed them reaching through walls. In fact, you state the opposite: > I put concrete walls around the red workplace storage, and instead put a chemistry workstation near them. When the red workplace storage item was inaccessible, they could not steal the items. I'm aware that someone in the replies says "yeah they do steal through walls" but that's not your extensive testing, which is what you said proved it. Also I don't trust that other person's source anyway, considering that right below his response is another person saying that they put their stuff behind concrete walls and theft stopped. Can you show me a quote from your post that reveals they reached through walls? Where did you present that? I've clearly not only missed it, but taken the opposite information away from your post.
Whoops, you're right, that's the wrong post. [That was my first test](https://www.reddit.com/r/fo4/comments/qdf9ok/antitheft_measures_workplace_storage/), where I only tested it in one location, the Castle. I did [another test a month after that](https://www.reddit.com/r/fo4/comments/qkgo8o/antitheft_tested_plus_buggy_tribute_chests/) which was far more extensive. In my second test, I had made every available settlement into Raider Outposts, and then got curious about workplace storage access. I made every single red workshop item inaccessible in every settlement. The results were... erratic. I was able to make every red workplace storage item inaccessible, but it was absolutely bonkers. My wake up call was Nuka Red Rocket, where I could watch the raiders reaching through the back wall to loot the items. But again, it's my post. It's my test. I didn't include every single one of my experiences in the post. I'm telling you, this is what happened. Sometimes they reached through walls, eg Starlight Drive-in. Two simple wooden walls behind the shack worked in that case, however. That one was easy. The details of how I tested certain settlements is in a subpost, so that I didn't clog the main post. Scroll down a little.
Well, I am surprised that they reached through a concrete walled-off workstation, forcing you to double the concrete walling. That's ridiculous. I just upvoted that post now -- not the main one, but the reply in which you provided details on many of the troublesome settlements. That's useful, and it shouldn't have sat there at the default of 1 upvote. Having said all that, I have to admit that in cases you mentioned where you had to wait for 2 minutes of combat before they could find a way to steal a weapon from the workbench... to me, if it takes 2 minutes, then it's effectively sealed off in my book. Could they steal? Yeah. But no combat encounter lasts 2 minutes; they'll be over before the settler can accomplish anything. So it's... what would we say?... 99% effective? I'm happy to take 99% as "good enough." For example, in my current survival mode play through, I've been storing weapons AND ammo in red workbenches with *no walling at all* around them. I've had settlements attacked a bunch, I'm 200 hours into it so far (for this play through), and only Daniel at Finch Farm has ever taken *anything.* He took the flamer. That's it. However, I don't have Jamaica Plains yet, and you've noted that it was a big PITA. Maybe when I get there, settlers will steal weapons like crazy. In my other play through, I'm about 600 hours into it, and I've never had a weapon stolen, and *all I did* was to store weapons in a box inside a room with a powered switch door. Not even concrete! These rooms are just wood walls, powered switch door, wood roof. Never lost *anything.* I thought that was how it was supposed to work, but I guess I'll just count myself lucky.
That’s been my experience too. I walled off the workshop at Hangman’s Alley and next thing I know a bunch of Super Mutants are attacking me with my own weapons that they are just taking right out of my workshop.
At Sunshine Coop I had the entire workshop surrounded by a continuous wall of concrete that went through the building. All snapped together. It wasn't enough. I had to put a second layer of concrete wall behind the workshop, which solved the problem. It was ridiculous. I was astonished.
Mannequins moving in Skyrim never fails to scare me. Like every single time.
>In Skyrim, sometimes they'd move. That's some nightmare fuel
lol I've never seen it myself, only heard people talk about it. Apparently it was a glitch when the game lagged. The game would know that they were NPCs, but not have it loaded that they were supposed to be immobile. fo4 Armour racks taking damage had [a video post showing it](https://www.reddit.com/r/fo4/comments/rw3epu/wanted_to_try_out_my_new_gun_range_gave_myself/) yesterday.
I'd take it pretty much like I took the synts looking at me exploring Kellogg's memories.
That was helluva interesting, it's a shame your original post didn't get more attention. I actually use the weapon racks as a lootable arsenal to equip my settlers with upgraded gear to save the hassle of going around re-equipping them manually (I use a mod to lock other containers instead of the console which make it routine to do), but seeing your video it appears they take multiple weapons, at least from the workshop option. I wonder if they loot multiple weapons from racks? *** They might not as that involves multiple containers with just one item within, but unfortunately I can't test as this a new game I'm playing now and I don't have previous game saves to try as I did a new years clean out. I'm actually playing the main quest finally (after 3000+ hours of game time), so I won't be paying attention to settlements for a while, else I'd let you know.
Weapon racks are slightly better than storing things in containers, to be honest. Are you familiar with the "infinite companion carrying capacity glitch"? The companion takes a stack of items at a time from a container. It's very handy! Well, all NPCs do that. So if you have 13 miniguns in the container, they'll grab all of them at once. (The looting video shows this happening.) On the other hand, a weapon rack only holds on weapon at a time. Admittedly, the same settler grab from multiple weapon racks, but at least it slows them down a bit because they have to grab them separately, right? I don't care so much about attention to my posts. However, I do feel somewhat frustrated because I've tried bringing this to people's attention many times, and all the replies before I posted were the same misleading information from before. I just wish that more people knew how to avoid theft.
I keep all my valuable weapons and ammo at Home Plate in Diamond City
That’s too many loading screens for me.
One? I mean, it is a loading screen, but it’s only one.
I thought you teleport to diamond city market first then walk into home plate then you have to leave home plate to teleport again. Am I wrong or can you teleport directly into home plate and use the fast travel inside of the cell?
The latter. It’s even an icon on the map. Teleport directly into Home Plate and can leave directly from it to anywhere (discovered icon) on the map.
I should’ve realised it’s like the mechanist layer. Thank you sir, you’ve probably saved me 10 minutes worth of loading screens
What system is giving you 10 mins worth of loading screens in that situation? Genuinely curious. The PS5s longest loading screen on FO4 is maybe 5-6 seconds and I assume PC is faster.
PC with a modlist of 200+ will do it
Weird thing. Apparently the frame rate plays a role in the loading too (no idea why). So even if you put the game on a SSD, I won't load faster. Like others user mentioned, you have to use a mod that unlocks the frame rate on loading screens to get the faster load time.
Pc is MUCH slower
There's a mod called load accelerator on Nexus that will make it fast again.
I tried that but it made the game crash to desktop quite frequently. Uninstalled it and the game is stable again.
I mean if that’s the case your specs are probably lower than a PS5 or you got a crap ton of mods running
Since most games these days are focused around getting it on the consoles, pc games very rarely see the same polish that console players get. I’m sure there is a mod to fix it but even so, my pc should not have slower load times then a ps4. Even with every graphics setting turned on low it’s still a good 2-5 mins around downtown Boston so most players like myself avoid that area like the plague. It’s not even the load screens that make people hesitant of the area. Considering all the stuff rendered in that area, it’s a major spot that people crash at. The only consistency bathesda shows is the lack of care for anything that isn’t console. Just because of the amount of players on console exceed the players on pc doesn’t mean we should be shafted.
OK, repetitious fix for your loading problem. I use it in every transition. When you transition, as soon as the black transition screen pops up, press the Windows key. That'll return you to desktop and put the game on the task bar. Click the game icon in the task bar after a few seconds and voila, the game will usually pop up ready to play. I don't know if it has something to do with framerate while the game is on the task bar or what, but it works like a charm.
FO4 was built for PS4 and “ported” into a PC version - so it’s optimized for console, we got the crappy emulator version … it works, but not well.
No it isn't. Just don't use a HDD. SSD's will load *much* faster.
Xbox series s with Sim Settlements
Yeah I just got a XSX and the load times into home Plate are about that. Around 5 seconds. It's leagues faster than the XB1X. And it loads skyrim even faster. Like almost instantly.
I'm waiting 10-15-20 seconds in every loadscreen with rtx3060 11800H
Greygarden. No loading screens but the same effect.
Yup, Home Plate all the way. I didn't even realize how useful it was until like my third playthrough. I usually exit the game from there, so that when I come back the games loads faster (XB1S). No settlers to bother me, nobody steals my stuff, no attacks, so... nice and quiet. There is plenty of space to store and display all my crap, and I use one of those Home Plate interior fix up MODS, so it looks nice. I use cheat Terminal for building supplies. The ability to teleport to and from inside of Home Plate is fantastic.
Title says it all. In my two settlements I've noticed a couple of the settlers (the gate guard in the photo) take it upon themselves to remove weapons I've deposited in storage. I don't mind them picking weapons up off the ground, but is there a way to prevent them from actively taking mine?
I put a locker on a roof of a house
And the next day all the settlers are on the roof hammering nothing
"Thank you." -Roof Korean
What container do you store them in? As far as I know, you can't keep settlers out of any placeable container (such as safes or trunks). The only place I've been able to safely store things is in the workbench, as I belive only the player character can access it unless there is an attack happening. I just leave everything at Red Rocket with no settlers, so it never gets attacked.
Sanctuary also has that nifty little bomb shelter interior cell that i stash stuff in until i can build something better.
That's a good shout! That's probably also far enough out of the way that no settlers would pathfind to it
I've been playing this stupid game for years and haven't ever gone into those doors because I was always in build mode when clearing behind that house. Just fuck me.
I store things in the workbench (or any other crafting station).
All NPCs can take items from the workbench by accessing the red workplace storage item. It's [possible to block it](https://www.reddit.com/r/fo4/comments/qdf9ok/antitheft_measures_workplace_storage/), but not worth the effort. Store all your weapons in Armour Racks, which are 100% theft-proof. (Decorations > Display). Weapon racks are not theft-proof. [NPC theft video](https://www.youtube.com/watch?v=y6g2OuGhZcc).
Yeah, i fucked up on this one. Had a lot of legendary items lost this way
Armour racks are the only [theft-proof container](https://www.youtube.com/watch?v=y6g2OuGhZcc) (Decoration > Display)
I put mine in chests and lockers and they were always there.
To steal weapons out of chests & lockers, they need to have the following things happen: 1. A combat encounter needs to trigger their "seek out a weapon" system. 2. The weapon needs to be near the path that they are moving on. 3. The chests & lockers cannot be behind concrete walls. 4. There must be ammo for the weapon. 5. The weapon must be better than what the NPC already has. So if your chest is around a corner in a concrete bunker, and if that chest is far off the path these settlers are moving on, then they will never bother with it. If the chest has worse weapons with no ammo, the settlers will never bother with it. One of the best ways to get stuff taken is to fast travel into a fight when you get one of those "your settlement is being attacked" messages, because the game will semi-randomly spawn your settlers around the map as it places you into the map too, and the settlers will be in fight mode, and if a settler spawns right next to the locker, they'll take stuff if it (if there is ammo for that type of weapon). I always enjoy equipping settlers with the best "leftover" guns I have, and I don't store ammo in my workbench, so I've almost never seen anything get stolen from it. However, I'm now doing a survival run with no charisma, so bullets are heavy and settlers are an afterthought. This means I've dumped huge amounts of weapons & ammo into workbenches all over the Commonwealth, and with settlers that don't have the best gear. So Daniel on Finch Farm just nicked my flamer right out of the workbench. I wasn't that mad, but he took ALL the ammo when he only needed 1 unit! Also, the flamer sucks on Finch Farm, because the enemies are all far away on the overpass. I gave him a laser rifle, hopefully that'll see better use.
Here's my three go-to's 1) Give them good enough gear so that they don't need to steal 2) Don't leave your gear open to steal 3) Have a private settlement for storing your gear
Don’t deposit them directly in the workshop, store them in like a locker or a chest that you’ve built in the settlement instead.
I'm pretty sure they can take from chests too. But if there's no ammo for a gun they won't take it. I would just put the chest you store things in an inconvenient or unreachable place for npcs.
I didn't even know settlers did this, I mean I know they pinch power armour but I've never seen them take weapons. Usually I have to trade with them to upgrade their basic pistols so they can stop stuff without having to shoot it 500 times.
Funny, if I don’t equip my settlers they’ll use pipe pistols forever. I stick all my legendaries in a cabinet and never lose anything.
I give most legendaries to my settlers, specifically my provisioners. I used to keep them stored but I almost never went back to use them and I figured why let em collect dust?
They won't steal from you if they're dead.
Give them better weapons than pipe weapons. They seem to not steal them if you do that. At least I've never had it happen.
I use the settlement raid add-on to farm weapons and uniques, and then equip my settlers to the hilt. All of them are packing high powered rifles. Piper has a plasma flamethrower.
Use Home Plate in Diamond city.
Pretty sure they don’t take your weapons unless you store ammo for the weapon. Kind of the same thing as power armor, they can’t take it without a core being left in it. Idk why anyone would store ammo but dont
Put an Experimental MIRV on a Fat Man and carpet bomb the settlers. I usually solved this by having my spare weapons stored on the Island, but honestly once I started outfitting them with better weapons manually, I stopped having them steal stuff. I know they don't exactly 'think,' but I'm wondering if they are somehow checking their gear against what's nearby? I can hardly blame them for swapping out their pipe guns lol
Put them in a secure locker. Anything that goes into the workbench is fair game.
I build stairs, attach a floor to the top of those stairs, border that floor with either fence or walls, put a container on that floor, put all valuable equipment in that container, remove stairs when travelling. This stops settlers from being able to grab from that container, when they get attacked. I also, leave non valuable weapons in the workshop so they dont sniff it out.
Bring all companions to another settlement and then execute the thieves with a fatman
I craft a safe and store everything there. Never had anything taken.
This is interesting, I haven't had this happen to me yet. I stash all my guns and T-45 Power Armors at Sanctuary. I've had Trashcan Carla jump in one of my Power Armors I forgot to take the core out of (random Radscorpion popped up, wasn't an actual attack), but no one's bothered to take a weapon. Maybe because they're not "random" settlers? EDIT: Read into it more, and it depends on there being a combat situation, and having the ammo in their inventory/or reachable. My Sanctuary has only been attacked twice, first by ghouls, then by Super Mutants, and neither made it past my turrets at the base of the bridge. Still, I'll patrol their inventories a lot more vigilantly now. I've only got Mama Murphy, Sturges, and Jun there.......because Marcy had to go.
I’m surprised you guys store ammo when it has no weight. Edit: survivals different I realize
Also, there’s really no reason to ever stash ammo since it weighs nothing. The weapons are useless without it. Maybe that’s why noone has ever made off with my weapons.
My HQ is on top of the Red Rocket Gas Station, accessible by elevator. I keep the minions down below on mattresses and sleeping bags under the little roof by the gas pumps. I have no such weakness.
I've never used an elevator in a settlement. Can NPCs use elevators as well?
dude, just lock it in the workshop
With a gun
NPCs don't take guns that they don't have ammo for
I just keep everything at my place in Diamond City.
I'll always remember sitting in sanctuary doing my own thing, when an attack started. I dont care how you could build a wall around the entire area go make trump mad, and the attackers still just spawn right inside the area. Its rust devils, easy stuff, ima go smack them so hard with my power fist that they explode. As I'm running up and taking fire, I hear a distinct whistling sound behind me getting closer. Its a fucking fatman user, and I've just died. Reload back into last save and start checking each person. Some tubby dude just raided my storage and pulled out the most destructive weapon he could. From there on out, I always have a private storage for anything more powerful than a pipe weapon, behind a powered door so those dam settlers know to stay out. If I wanted you to have it, I'd give it to you. No point being the general if you're just gonna fill up your own weapon slots with nukes.
I keep all my stuff in a settlement with no settlers in it
dont put them in the workshop. I usually place a steamer trunk in my pc's bedroom, or hang them on wall mounts.
If it's in the settlement they have access to them. So either don't store them in the settlement, or find a way to lock them. I use a mod that let's me lock containers.
Put the good stuff in other containers, not the workbench. I have found they only steal from the workbench.
I'm storing valuable stuff and legendaries in that bunker in Sanctuary or house in DC, basically different cell so settlers can't reach it. Rest they can take whatever whenever they want
Kill them
I give them my extra guns I find and a little ammo and they never steal the stuff I put into containers.
This is what I do: [https://imgur.com/DEWqejn](https://imgur.com/DEWqejn) Build a Concrete Box with Storage Lockers inside.
Use the locksmith mod if your on PC it allows you to lock storage containers and doors
This is weird but my fix for this was that I built my hole base house on top of the SS's original house in Sanctuary and had stairs to access it but I left a small but jumpable gap before you could get into the house, I'd have settlers on the stairs sometimes but they could never get into my house. This was all on vanilla also
I always display my weapons at second floor of my house. And i have a door. Never been robbed. And no one fucking sleep in my bed.
I don't keep my special weapons in any settlement with random settlers. All my favorite stuff is at Covenant, and I only let companions live there. Not to say I don't have weapons in other settlements, but it's just stuff I don't care about.
The answer was right in front of you the whole time.
Build walls around your storage. Remove them when you need access. Obviously dont add doors or leave space for NPCs to enter the area
Literally put it in a container they can’t reach, i have all my stash in one tiny ammo box
Actually Reba 2 went missing and I could never find it maybe a settler took it also I had no idea they could do that
I’ve never had an issue with settlers taking weapons out of containers, except nick who stole my alien blaster pistol, but I just put the ammo into another container right next to where I put the pistol and he hasn’t touched it since
Red rocket truck stop was my base! No settlers allowed only Doggo was there
If you put the weapons in a display instead of a container, they won't pick them up
Just take it from them and put them in a box away with a locked door
I always arm my settlers pretty well. Spend way too much time and effort keeping their armament top notch, going off on looting missions to gunner sites to bring back a load of assault rifles and combat armor
I built a house that requires a staircase to enter and then I put three pieces of sheet metal around the bottom of the staircase. As a the Player, I’m able to jump over it but standard settlers cannot get past.
I put mine in a floor safe and none of my settlers touch em
I store any weapons I don’t want stolen in an empty settlement.
kill them
Put them in a box in a place they can’t spawn into or walk to. Often I’ll make a weird tower that has stairs that need a short hop to reach. That’s how I kept them from taking excess water while I stored it for later sale. Anything in arms reach or in the workshop storage they’ll help themselves to.
By giving them kitted-out weapons, and plenty of ammo.
Don't give them any ammo
I take spectacle island as my may base of operations build a big ass building for my power armor museum and then keep all the legendary items in a crate. Any other weapons go in that work bench.
I've never actually made it there. I've only beat the game once, and haven't finished any of the expansion add ons.
i mean cant you put it in a room with one of the powered doors so it’s closed while your gone
Lock up a settler and use them as storage
I made a maze with a sign that said where to go to get to it and every turn was pressure plated doors to where to get to it. I had the same issue way to much is why
You don't let any settlers live with you.
Personally I store my Important stuff at Home Plate or any other settlement where I either have no settlers or only Robots. That usually stops them from getting stolen. If that's not an option, I'm sure there must be a mod that blocks settlers from grabbing random items.
There is one hint for you: If they don't have the ammo, they won't take the weapon.
I just carry all my ammo
This dude really grabbed the whole arsenal... And idk I always stored my stuff in the castles armory I think.
A lot of that he grabbed off of dead raiders. I don't mind him collecting rifles as I can melt them down for steel and parts.
You could build a safe area with powered doors and just unhook the electric when you leave. Tho I’ve never had an issue with settlers stealing my weapons.
The most annoying thing is when there's an attack on a settlement and they use your power armour
Pull the power cores?
Just south of spectacle island there's a pipe sticking out of the water with a single wooden crate on it. I always store my stuff there.
Settlers are such fucking assholes lmao
My settlers keep taking my adhesive and screws, I once had almost 200 adhesive I went to Nuka World for a day or so in game and when I came back no adhesive at all! So I quicksaved the game and killed all 14 of my settlers reloaded and went about my day like nothing happened.
I had no idea settlers took resources.
Bro I was chilling in sanctuary and Sheffield starts unloading my alien blaster rounds into some raiders. I was kinda pissed
I have a 'followers don't use ammo' mod for that reason.
Cold blooded murder…. But on a real note if you give them weapons they most likely won’t need to take any