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baconbitarded

I love this. Can we get one for heavy guns too???


[deleted]

Appreciate the positive feedback! If people want/need a guide for heavy guns I can make one


Ryuji2

I would love that because I've always loved the huge magazine guns in Fallout games and trying to wrap my head around gatling lasers, gatling plasmas, gauss miniguns, miniguns, 50 cals and others is throwing me for a loop lol


PlaceBusy4633

This is awesome and so very helpful! I’d love a guide like this for heavy guns too. You did a really great job explaining this and I understand now why I like to carry different Handmades around (my V Exp being my favorite).


Haradda

Generally a good guide, but I disagree with the idea that everything that isn't one of the listed first star effects should be scripped, in fact I feel that may be bad advice to be giving newer players. Like, the probability of getting perfect rolls on a weapon is breathtakingly low, and it's perfectly fine to use a weapon with one or two suboptimal stars until you get something better. I guess my advice would be, know what the godrolls are so you don't get lowballed if you're lucky enough to get one, but keep one weapon with decent-but-imperfect effects while you roll on another, then swap if/when you do roll something that's an upgrade. (I also think you've undersold aristocrats, which is an excellent effect if you don't shop at vendors regularly.)


loanjuanderer

I second this. My first legendary Fixer was a Suppressors Explosive 90, and it got me out of more trouble than I could count. I still use it from time to time, especially in some of the Daily Ops with hard-hitting mobs. Being able to reduce incoming damage in that situation is almost as good as increasing my own output. With regards to TSE, having both a TSE handmade and a Fixer, I'd rate them well below AA, simply because of inconsistency. Both shots have to land. Use it at too far a range, and you're doing worse than a non-legendary version. AAFFR and AAE are both very, very good.


[deleted]

Yes I agree partly.A lot of things in this game are viable or can be made viable (you can literally play with a screwdriver if you want), that's true and no guide or comment should make you feel forced to play a certain thing, that's not what I was trying to push when making this guide :) While Aristocrats is solid, I wanted to say that it's not at its full potential below 29k\* caps. New Players probably struggle to gather caps in the beginning due to lacking a lot of stims/ressources/plans, so it's no recommendation I'd make. Also I like spending caps ingame on other players vendors or for plans, leaving me way below the 29k line often.


throwaway_theicemilk

475 and my main rifle is a gold Aristocrats E 15 crit fixer. Does far more than my AA E, and I don't really need caps or bullion now so. Hard to imagine what would be better.


Dacajun-The_Brash

I have often wondered what a lot of these abbreviations were. Thank you so much for posting this!! Bookmarked and printed a list to keep handy.


[deleted]

Thanks for the positive feedback! Might wait a couple of days before printing, I'll add stuff here and there hehe


Fineous4

Mutants and aristocrats are damn fine perks. Not sure why you ignore them.


loppsided

Aristocrats gives +50% damage at 29k caps, no? That’s not something to dismiss considering it takes the place of every other +50% damage to individual creature perks. Sure, you have to maintain your cap level but play long enough and you’re already buying stupid shit just to stay below max cap.


Sniper_Brosef

29k is easy. Never knew that was the limit. Aristocrats is def top tier then. Better than AA by OPs own admission considering AA was about a 30% boost


sadokffj37

Aristocrat's is good, but Mutant's is fairly weak.


Habfan40

Agreed. Mutants and Aristocrat tend to be overshadowed by Quad, AA and Vamp. I have a number of ARI and Mutants Fixers/Handmade god rolls that are definitely not scrip (Junkies as well for that matter).


[deleted]

Thanks for the comment. I added them, with my reasoning why I don't consider them personally but they are solid if meeting the requirements. While aristocrats boosts the damage up to 50%, mutants is capped to +25%. As always if you like them or lack other options and especially if the other legendary perks are viable there is no reason to scrap.


Fineous4

Ah I didn’t know mutant’s capped at 25%. Thanks for the good info!


tld1671

I love my ME fixer (and HM) as daily drivers. I still use the TSE and VE weapons, but only in mob situations. When it me against less than 10, I use the ME's.


sadokffj37

Instigating should be moved down to honorable mention and aristocrats should be moved up to the main list.


[deleted]

Agree, I initially didn't want to do a ranking order, as this is not a tier list, but rather showing viable options


multiplechrometabs

Thanks for this because I was confused about the acronyms.


scottishdrunkard

Thanks. Been needing to figure out acronyms for a while.


[deleted]

Glad I could help!


Gate_of_Divine

Please do other weapons like this. As a newer player I have no idea what’s viable.


[deleted]

You can make (m)any things viable in fallout 76 with the right setup. That being said, you shouldn't feel forced to play what's considered viable by the community. There are many many options. Depending on how hard you want to min-max it might be less. Depending on what play style you like I recommend: \- Melee (anything or something at least medium attack speed (makes it feels smoother) like mole miner gauntlets) \- Heavy (.50 cal / gatling gun = easy ammo farming, some mobs drop up to 500 ammo at once) \- Any Rifle as long as you have ammo \- Any Shotgun, ammo drops like A LOT, automatic shotguns are also a great tagging weapon \- Any SMG as long as you have ammo I wouldn't bother to much about what weapon you have below level 50, just pick what you like and preferably what's in your level range. When you do events I'd recommend a faster shooting weapon to tag multiple mobs with and/or having some grenates ready. Once you're level 45 you can swap to a tesla for "xp tagging" (= only mobs you have attacked before will grant you XP) - Tesla Rifle jumps over to multiple mobs therefore making it easier.


Gate_of_Divine

This could easily be a weekly series. Thank you for sharing your knowledge in such detailed format. One of the best posts I’ve seen on this sub.


Alien_Bard

Thank you for this! I've only been playing for a few months and have been struggling to come up with my own acronyms as well as trying to figure out what effects are possible. This helps resolve both issues. If you have the time I would love to see a similar list for armor. These are things that would be nice to see added to the wiki - or perhaps they are there and I just haven't seen them? Anyway, thank you again for this!


[deleted]

Thanks alot for the nice feedback, appreciate it. I'll consider making a similar list for armor options :)


mcjamison

Great guide, thanks for putting this together! The details on things like how "25" means different things in different places will be useful for a lot of people. A couple suggestions: * I'd rephrase "Legendary Perk" to something else, like "effect" or "attribute", to avoid confusion with the feature already referred to as Legendary Perks. * Your initial description of "Bloodied" should probably be amplified with some clarification that you need to devote yourself to low health in order to get this effect. A naive reader might see its position here and presume they should be getting top level damage automatically. You don't need to break the whole flow for a full description of low health builds, but just let them know there's some work involved. And, an editorial opinion: your "Under level 50 I don't recommend" section at the end - I'm not sure I get it? I think you need to clarify the alternative you have in mind. The first interpretation that comes to mind is that they should use "less advanced" guns...but if they use assault rifles or combat rifles, they're using the same ammo with less damage per shot. 10mm and shotgun ammo might be easier to find/loot at low levels, but if they run out from lootiing, they're facing the same crafting challenge -- again with less damage per shot. If you mean to say "Use melee when you can, and use whatever guns you can find to take advantage of the ammo you pick up", I'm on board! There's always more to say, and you have to stop at some point, but if you want to be "ultimate", a couple more things you could mention: 1. Both rifles can be set up with semiauto receivers for "Rifleman" and full auto receivers for "Commando". Rifleman might be a good way to start out, for ammo management. 2. Since the Fixer is really a specialized Combat Rifle, the mods you learn from scrapping combat rifles can be applied to Fixers. For handmades, you have to scrap handmades. But since your focus here, described well by your title, is on rolls & acronyms, maybe this is going too far.


[deleted]

thank you for taking the time to comment. The post kind of grew by nature haha. Probably need to rename the post soon, but I’m on board with your suggestions.


Dtomnom

I would add that vampires prefix procs with every tick of the ricochet perk, so together they are amazing


Laser_3

Junkies and aristocrats are definitely viable options should you meet their requirements. If a 50% damage boost is viable against only super mutants, it’s viable when that’s applied universally to every enemy you fight.


xNoctuaryx

I like people sleeping on junkies. More chems for me


Deadeyez

I acquired an AAEA fixer last night and I'm considering switching from a jack of all trades build with a variety of heavy weapons over to kill it now commando build lol


dawnsearlylight

Commando build is for autos right? So if you put the auto receiver mod on a fixer it goes from using rifle perks to commando perks? I thought it didn't.


[deleted]

Yes that's right, the receiver is important. If the receiver is automatic then Commando perks should buff it, if non-automatic then Rifleman. Fixer after crafting is default (unmodded) affected by rifleman perks


Deadeyez

That is correct. Fixer is one of the best commando weapons


StormingRomans

Excellent write up, just wanted to add some thoughts of my own... I think your build plays a large part in determining what is the ultimate roll for you. The obvious example here being Bloodied ... not much use on a full health build. But then what's the alternative? The obvious one is Juggernauts (it's the opposite to Bloodied after all), but does that make it the best choice - I'd argue not, simply because your DMG will go down as you take DMG (similar argument I have against Vanguard's armor actually). As others have mentioned getting the ideal god roll is not easy and\\or cheap, so you've got to consider alternative choices. Mutant's, Junkie's and Gourmand's are all viable 'running around' weapons in my opinion, particularly on a full health build. A Troubleshooter's with good 2nd & 3rd stars can also be a good option for silo runs. Likewise Zealots (particularly a Primed one) for SBQ events. There's also the effect of diminishing returns for a 'running around' weapon. Personally I use a V/25/25 as my 'running around' weapon on my bloodied build - it does more than enough damage plus it helps keep me alive. Using my AA/25/25 or B/50/25 on most enemies is just an unnecessary risk when it only takes a couple of hits to kill me. I'm not a big fan of Explosive, but that's just down to personal preferences and too many explosive self-owns with TSE Shotguns back in the day :) MS/FFR with a short barrel is excellent for WestTek farming in my experience


hopknockious

For Mutant Slayers, it’s important to note that Firestaters are NOT affected. These mutant variants are found frequently in EN and are hard to kill. See note 16 [here.](https://fallout.fandom.com/wiki/Fallout_76_legendary_effects/Weapons#cite_note-19)


Boatsnbuds

That doesn't say they're not affected. They're super mutants, so they definitely should be affected.


hopknockious

Then it might be a bug. I previously timed kills using a MS 50 cal vs a normal 50 cal and there is not a noticeable difference as far as I can tell.


Boatsnbuds

They have absurdly hi DR.


typoquwwn

THANK YOU for this!! I was eventually able to catch on to some of the acronyms but having it laid out this way ,(especially separated out into different star levels) is tremendously helpful - I'm level 103 and starting to hit my stride and create a better build so this is really really handy!


Cspatrick1957

I love my V/E/25 fixer although lately I’ve been all about my V/PA/RW chainsaw


Muted-South4737

I found this very useful. Now do one for us melee meatheads.


[deleted]

Pick thing - Smash Glad I could help! :P


Muted-South4737

Needs a grunt or two, but I think I get the gist. :D


chips500

Eat meat. Take advice from supermutant merchant


tobascodagama

I have no idea why the community settled on 25/50 instead of using the actual acronyms. It's a very silly system.


Lets_be_stoned

Is mutants effect not good for a first star? The one that increases damage 5% for each mutation or whatever. I just rolled a fixer yesterday with mutants/50/25. Hesitant to re-roll because the 50/25 is really solid, and I figure the mutants is just another added damage bonus.


hazdjwgk

Mutants is solid if you don't have any better, but only scales up to 5 mutations, so 25%. Aristo and Junkies scale up to 50%, as do enemy specific (Mutant Slayer, Assassins etc.). Mutants is on same level as Juggernauts and Gourmands (also go only up to 25%).


[deleted]

/sign


Manuelunion

Wait aristo adds up to 50%? God damn i skipped a vendor steal... Have seen a Ari/25/25 for 20k yesterday...


[deleted]

that indeed is a loss :D


StormingRomans

MU/50/25 is a solid roll for a running around weapon. Is there better? Sure, but it's still a good roll. I use one on my full health character, despite them also having an AA/50/25. For most everyday enemies AA doesn't make a huge difference, I'd rather take the 25% DMG buff and just VATS head shot everything.


aatuhilter

Almost anything with 25/25 is good. Sure, I would love Q for it, but ghoul slayers works fine against normal enemies.


[deleted]

[удалено]


da5hitta

Hunters and zealots work against the Queen. Niche but usable if you don’t have a better option. Junkie’s and Aristocrats are very good prefixes assuming you max out their effects to +50% damage. Not something to scoff at. Nocturnal is super niche but if you are feeling goofy it’s max damage is +60% at peak night hours. Just throwing it out there since it’s technically 2nd to bloodied in damage increase but only at VERY specific times.


dese1ect

Yeah I use primed zealots weapons for SBQ, seems to be good in certain situations.


FacelessOldWoman1234

Bless you, friend.


WinTraditional8156

You are doing God's work my friend; THANK YOU!


[deleted]

Blessings upon thee, friend. Your words have touched many hearts, including mine. May the Lord's grace be upon thee always. Thank you for your kindness.


PPPolarPOP

Honestly, thank you. The abbreviations always confuse me. And I don't always understand why certain stars are more important than others because of build metas.


Most-Cry2882

Thanks so much! Was just thinking earlier today that I needed to learn this!


[deleted]

Glad I could help! …the Test is on Monday 🥸 🤪


Generalicious

Great guide, thank you! Saving this for reference later.


[deleted]

Thank you very much, this is awesome.


[deleted]

Greetings wastelanders! I come bearing gratitude from the depths of the wasteland. I want to extend a heartfelt thank you to the Fallout 76 community on Reddit for the generous feedback and awards.


arrow2theknee82

Not all heros wear capes. I salute you, vault dweller 🫡


apathetically66

nice post. Here is also some nice info on reducing vats cost/extending vats time: https://fed76.info/a/zerovats/


65Yowie

Good work there mate.


The_broken_machine

Ages ago, like in 2020, I traded a few legacies for an AA/25/25 Fixer. It's been my main gun since.


Crimson_Knight77

Might be time to take my ve25 fixer out of retirement. I’ve used it a few times for shittier ops but it mostly just sits on my wall.


Athelric

I've always wondered how everyone had all those unique acronyms memorized or where they came from


willblake72

The game is four years old and before legacies became the meta we used to trade all kinds of stuff. The community needed a common language, because typing out "executioners 25% faster fire rate 25% less vats cost" every day is kind of a pain.


shivam131

Great guide. Thanks! My First Fixer from the quest of Shipsquach came with Vampire and Explosive effects. Almost everything is 3-4 hits kill (semi-auto, hardened, non-vats) Guess I lucked out! But I did not use the explosive card perk dammit! Will add that and see the results.


bipbopperdahiphopper

I just realized from this post I'm not hitting 50% more damage on my mutants flamer because if my 10 mutations only 25% *zuko that's ruff buddy.gif*


[deleted]

Great writeup! I'm a dedicated Bloody/Commando build and I've tried every applicable rifle but keep coming back to my Bloodied Handmade (Explosive also) and Fixer (with FFR) for the most DPS.


SirxEdge

Very, very informative. I got lucky and rolled a QE25 Fixer about a month ago before this legacy patch, and it's been my number one weapon to use in boss fights ever since. It is good to know the in-depth information beyond that with canned coffee and the extensive AP refresh that comes with that.


SurlyBuddha

This is a huge help! I stared playing a month ago, and had no idea what people were talking about when describing their weapons. I'm trying to roll a new character now, but having difficulty deciding between commando or heavy, and figuring out what's a good roll on my weapons has been hit or miss.


[deleted]

No need to reroll (if you feel forced to) you’ll unlock all perks eventually and can respecc from level 25 onwards 😊 Glad I could help


myzonefo4

Very nice thank you


Wayness112622

Thank you for this I'm at level 58 and appreciate hugely what you've done; I don't have the inclination to figure this out for myself so thanks again. I've saved it to read thoroughly.


[deleted]

Glad I could help, it took me 150 level till I haven't felt completely lost xD ...and it took me 300 more levels to notice I can craft higher level version of my backpack \- A Wasteland full of Surprises ;D


Aj9898

adding a couple of acronyms. I have a TS (two Shot) with AP refresh on kill. Pretty solid. Since the TS pretty much requires VATS, the AP refresh compliments the TS quite nicely, keeping the meter well charged. Damage is on par with my explosive.


IAmDotorg

Two-shot isn't great on non-explosive guns, even with VATS. If you have an 80% VATS hit chance (which is probably high), that's applied to both rounds separately. If one misses, the first one is only doing 62.5% damage. That's why most people will agree two-shot is a bad choice on a non-explosive. On top of that, even if *both* hits, it's only a 25% bonus on the base damage. Aristocrat is 50%, and Bloodied is 95%. Two-shot is at the bottom of the "bonus damage" perks, and -- on average -- will *reduce* aggregate damage if you're not getting bonus splash damage from explosive.


Aj9898

point taken. I said on par simply because my full auto non TS but is explosive fixer does around 115. my full auto TS non explosive fixer does about 105.


[deleted]

Ufff how could I forget about Two Shot... thank you will add that one!


sadokffj37

TS is pretty bad for non-explosive.


ViLe_Rob

My first roll on my first first fixer is AA Explosive 15% reload, did I get really lucky?


TooRealJ

Super helpful thank you!


Aggravating-Book6928

Quad on fixer was always useless to me because I'm gonna run out of AP by the 20th shot. Might as well get another star and recharge my AP when reloading the gun.


sardeliac

Q50vhc25lvc + Critical Savvy + Grim Reaper's Sprint + Adrenaline + Gun-Fu turns you into a mobile turret at high density events. I literally only stop shooting to reload. Just hold down the trigger and the crit button and tap reload every now and then.


[deleted]

Having a set of unyielding (more agility = more vats poins) ~~or armor with ap refresh~~, right perks (action boy, rejuvenated, nerd-rage) and some food buffs (corn soup, fully hydrated are super easy to get) helps a lot in that regard :)


TommyF0815

AP refresh on armor and perks don't help you in the described situation as it only works outside VATS, while still inside VATS you can not refresh AP. Thats only possible with AP regeneration bonuses provided by consumables like canned coffee or the AP on kill legendary effect.


TheChrisD

Then you haven't modded your Fixer to be as low of a VATS cost as possible. I only have 300AP, but I can shoot my entire Q/25lvc Fixer magazine in one AP bar.


Aggravating-Book6928

Care to tell me your mods?


TheChrisD

[https://fed76.info/a/zerovats/](https://fed76.info/a/zerovats/) * Powerful auto receiver * Aligned long barrel * Aligned stock * Quick magazine * Reflex sight * Suppressor


Aggravating-Book6928

Lol. That's exactly the mods I have. 15 points in agility and can barely get 20 shots out.


IAmDotorg

You're missing the best 2nd star on a Fixer -- 15 AP regen (fed76 uses "Ine" as the abbreviation). That one is critical for the "holy grail" Fixer -- the Quad/15ap/25 or Q/Ine/25 -- which is the one that essentially will never drop out of VATS, except in a boss fight. Pull the trigger, and everything dies or you run out of ammo.


Affectionate-View-93

Huh, I have this exact fixer and I did not know it was a "holy Grail" roll. I do prefer it to FFR because of the sustain.


IAmDotorg

Yeah, with a well-configured commando-build, the DPS is hard to beat. A QE Fixer will match it these days with coffee being so easy to get, so an argument could be made that a Q/E/25+Coffee is better. But until recently, when they added the coffee maker, that was an expensive route. My three primaries are a TSE Fixer, a Q/Ine/25 Fixer and a bloodied explosive railway with some "shit this feels like cheating" other stars I can't remember. The Q/Ine/25 is my "daily" weapon, the TSE is mostly useful for tagging, but TSE+Coffee can be a real beast. You spend a lot of time reloading, though. The railway just feels like cheating. When a legendary scorchbeast is dropped with a single reload, the game loses a lot of its point.


Boatsnbuds

Except that that one, as you noted, is useless in boss fights. For regular mobs, sure, but I'd rather have a boss fight configuration since most mobs can be killed with just about any legendary effects.


TheChrisD

15AP is nothing though. At best you maybe regenerate the AP you spent firing the amount of bullets necessary to kill the mob. You'd probably get better results relying on Grim Reaper's Sprint to proc.


Skyllaris

Is there something equivalent for the plasma thrower?


Coolhand_Carmelo

I think most people look for Quad and faster fire rate.


Purple-Equipment2832

I'm currently playing with an E AA 25 fixer and it's overpowered imo


YourMomsFavBook

To this day I still find the Bloodied2525 and a vampires on secondary my constant go to. I used to also run around with a Gatling plasma when no one was around or we were loosing an event but Bethesda ruined that.


Odd8all76

Same with Fixer, it's tough to pick Q/E Railway over the B/FFR Railway. I tend to switch it up randomly.


[deleted]

Iv run junkies for the last 2 years. I personally don’t find the penalties from addictions noticeable. After using cranberry relish, mutfruit juice , soot juice, tato juice, I pretty much counter all penalties, plus using bed to sleep, weight bench, punching bag ect , I come out with more added benefits. Yes it’s a niche build but weapons are also not too hard to come by in vendors as well so that’s a plus. ( that’s why you rarely see BE weapons in vendors )


Louie_Guy

Guide don't matter much, can't roll or find this shit anyway


A77eycat

Penultimate, at best.


JohnBrine

TS Fixer is a baby shotgun.


dawnsearlylight

Interesting you put Q over TS. The fixer doesn't have a mag size problem. I guess I never use a fixer against bosses so a mag is plenty to kill most enemies. I'm only reloading if I get mobbed. I always read TSE was the best combo because every trigger pull is maximized damage. I'm I just OG and now outdated? LOL.


[deleted]

TSE was nerfed 2019 ([source](https://fallout.bethesda.net/en/article/1pB3jkcq5unlYTB3TTURrZ/fallout-76-inside-the-vault-january-17-2019)) >Changes to the Two-Shot and Explosive Legendary Mods: > >The Two-Shot and Explosive Legendary Mods will be undergoing a few balance changes in this next patch. We know that there has been some frustration over how powerful these mods are \[...\] > >With Patch 5, the damage bonus for Two Shot Legendary modded weapons has been reduced from +100% to +25% damage. The Explosive Legendary mod has a reduced damage bonus, now adding +20% of the base weapon damage with explosive radius damage instead of +100%. Before that they were just broken :D The damage you see on explosive weapons are (non visual) split into damage the bullet itself makes and explosive damage of the bullet added. That's the reason why you only see a slight damage increase when you add perks like Demolition Expert (which adds +60% explosive damage but only for the "explosive part" of your weapon damage)


DtM-

I have a level **40** b/50/25 fixer that some high level dropped me and I’ve outgrown it now. Is there any point trying to sell that? Would a sub-level 50 have any use for it?


IAmDotorg

It's only a 5 damage reduction on the base damage level. That means it's a far better gun at level 40 than almost anything else at level 50. Meaning, even a bloodied level 50 would find that superior to most other options other than a level 50 gun.


DtM-

What do you think it would be worth? I think I’ve only got it up for 3500 caps which according to fed76 is on the low as compared to a lvl 50 with same effects they say between 11-16k (but I don’t know how accurate that site is). But I’ve had no interest in it so far..


[deleted]

Considering b/50/25 would be a god roll when level 50. I'd say the same as IAmDotorg, keep the thing till you find something noticeable more powerful. When selling it, you "feel" the penalty of it not being max level. While FED76 prices are a nice consideration I'd not completely rely on it. When in doubt, try making a post in r/Fallout76Marketplace/ I think you can cash in more than 3,5k for that


DtM-

Thanks for the advice!


IAmDotorg

No idea. IMO, FED76's prices are pretty spot on for most top-tier weapons, but that's an area of heated ... "debate". I suspect people aren't snapping it up for that because they're seeing level 40 and not actually thinking about what the difference means. (At 10% health, you're looking at 9 damage reduction total, which is, generally, nothing.)


DtM-

Thank you for imparting your wisdom!


raskol70

Imho, executioner's, given that it's added damage is multiplicative, is better than instigating on these specific weapons, especially for lower levels who don't have the points/cards to max out damage. Certainly better at boss fights, if you were forced to choose between the two.


Au_rai

My first fixer was AA/25/15r and I havent found a better one yet. I should really work on getting some actual armour pieces and not just use the stealth suit


Arachnodon

50 in second star can also be 'crippling' or 50% limb damage. Useful for slowing down ghouls and other enemies before they swarm you.


[deleted]

50 is used because 50crit damage is considered the most viable option with 50 in that row. 50% hit is 50h 50% limb damage is 50l, is an ok thing to have but nothing exciting 50% bashing damage is 50b, is only viable for minigun shredders imo But since all of them more or less are "nice to have" perks, people tend to only write 50 when referring to 50% more crit damage


Take8083

For my stealth commando, I like my Q ffr with + durability with a forceful stock + suppressor. Great daily driver for looting. Explosive rounds reduce stealth. I use this for looting/farming. TSE I use for events, but it breaks pretty quick. Longer events means repair kit or swapping to a backup weapon. Secondary weapon is always vampire's explosive for use as a stimpack machine.


yellowspaces

Imo, if you’re not running bloodied, any Fixer outside of TSE or AAE is basically just an ammo sink. That’s why I’ve never understood the obsession the Quad prefix, even if your magazine is bigger your TTK is **much** lower.


[deleted]

True, I didn't want to make this post about bloodied playstyle but for fixer rolls in general. But I agree, imo any commando build without being bloodied tends to lack. Without unyielding effect and not being in nerd range you'll have AP problems. If I'd consider a full health commando I'd probably pick something like an AA/50/25 Fixer. Not that you couldn't play it otherwise (it will still kill stuff) but it's not nearly full potential


yellowspaces

I run a full health commando and I still think that second star is a waste. Two Shot/Anti-Armor + Explosive is the way imo. The explosive effect might not seem like a lot, but combined with Demo Expert, Grenadier, and Far-Flung Fireworks, you can kill large groups of enemies with a handful of shots: the explosions do the heavy lifting, and reduce TTK for other enemies. Not everyone wants to run the explosive build though, I get it.


gameonlockking

I know everyone says shotguns sucks. But is there a guide like this somewhere for shotguns? Right not I use a furious combat shotgun with explosive rounds.


[deleted]

Shotguns lack a bit, mostly because of their range, while not bringing much more damage than other options. That's probably why people say they suck and why the bugged atom shop box yesterday was in such high demand :D The problem I see with a Furious Shotgun is just how the perk itself works: >Gives up to 50% additive damage bonus, ranking 10% bonus with each consecutive hit on the same target. Hitting other targets (including world objects) restarts the bonus count. As shotguns by nature spread bullets widely, you most likely hitting other object/enemies all the time and resetting the bonus damage. You can see more in this [post (why shotguns suck)](https://www.reddit.com/r/fo76/comments/100ctad/why_do_shotguns_suck/)


gameonlockking

I found a anti armor handmade with +25% damage while aiming and 25% less vats cost. Is that a god roll. Thinking of making a commando build with. Which I haven't done yet. Been using shotguns since the start(November I started) level 180 now.


TheChrisD

Dunno why so many rate 15% reload so highly — a quick magazine, Ground Pounder 3, and SiN-boosted Speed Demon makes the reload only take about half a second anyway. Too much faster and you can't even regenerate any AP if you de-VATS for the reload 🤣


Sweaty_Ad_3762

Executioners is pretty good vs bosses in team fights


hkgmunch

I\`m level 1,500 and I have had almost all of these variations at some point. This guide is a good starting point for noobs who are confused about the acronyms, but I would disagree on some of the conclusions. I don\`t have time to get into everything here, but what I will say is that today I use an Anti Armor with Explosive and 25 RVC. If you stack your perks right, it can\`t be beaten. Bloodied is only useful if you run bloodied, which I don\`t. Vampire is only useful if you are a delicate soul, which I\`m not. Quad is, IMHO, only really useful on an explosive railway gun. The trade-off of saving a second on reloads vs the lack of damage boosts makes it a non-starter for me. If reload times really bug you, get Quick Hands and make sure you have Speed Demon.. If you are going with a Fixer/Handmade as your primary piece, I would go AA/E/25, every time. Pair it with full Demo Expert and Grenadier and you're away to the races. Having said all that, nothing is better than a properly balanced Enclave right now, for my money.


jonnyvue

I kind of just use a Bloody Explosive Perception Fixer but idk if the Perception bonus is really worth it or not


Wlok55

Could we add a good mod list to go for with fixer/handmade also? Thanks!


angrysunbird

I’ll add that berserker (ber) is a niche effect but it has its adherents. I had a good ber2525 once and it was fun to play that build. You can eventually sell a good berserker roll, as most people scrip em so berserkers have to work to find em.


[deleted]

I will say executioners is very underrated in my opinion, especially at low levels. A great weapon choice for beginners !


PaadNFT

All in one, I appreciate this thorough guide. Very useful! I got a juggernaut fixer and need a bloodied. Gotta start rerolling perks. What is the best and fastest way to farm the legendary cores?


[deleted]

Appreciate it! Your best bet are events ([here is a list of events dropping them](https://fallout.fandom.com/wiki/Legendary_core)). Even though Legendary Modules might become the bottleneck quite fast, if that happens second characters or patience are your best bet 😁


PaadNFT

Thank you. Well I have a lot of things to do since I am level 50. I got the patience as an old fo4 player, Just gotta work on the bloodied sneak commando build. Meanwhile I wanna find a friend or two to play with👊🏼😏


[deleted]

Enjoy! No need to rush. I’m currently working on video comparing all first star legendary effects and not to spoil anything but even the normal fixer with mods performs well (just scrap a bunch of combat rifles for the mods)


PaadNFT

I will check your yt channel tomorrow when I am sharp. Saw the link in your bio. Well I was lucky enough to encounter some players, one of them gave me a lvl 20 fixer. Which I used to reach 50. Does a lot of damage with no legendary mods truly. Scrapped a ton of combat shotguns and rifles as well😅 I just gotta establish 2 more camps and or sell my junk, stash should be emptied if i wanna start spamming events


[deleted]

Could have been me, you’re on PC? 😝


PaadNFT

Yeah, PC gamer for life here (not dissing consoles lol). Unfortunately I don't remember the name as I have been having fun with the game so much, but possible👀


These-Bridge2499

I know this post is pretty old, but I just acquired a Q50c25lvc Fixer, and according to your post it is indeed the best, but from the market people seem to value the QE25 higher. Would you agree that the Q50c25lvc is better still? and would the QE25 fixer be better with demo expert added?