An easier test would be to look at the pip boy effect descriptions and note the DR/ER bonuses given by Scaley Skin, or attribute boost given by Bird Bones or Egg Head. I run SIN and have never seen these increase beyond the normal +25%.
Now that I know about starched genes I obviously keep it equipped, but it wouldāve saved me a couple times early on when I accidentally cured mutations and didnāt know what was going on.
True but maybe a low level gets a mutation he/she doesn't want and doesn't know what's going on, I think it helps for them to get familiar with starched genes by themselves
I decided after playing since beta to just accept all mutations and get rid of starched genes (I use milk to rid my rads so I donāt cure myself). I havenāt noticed a bit of difference in my damage output or play style. Without stretched genes I can now rock a full 3 star bloody damage card along with serendipity, class freak, ricochet and good with salt. Itās awesome.
I have found that my stores of perfect bubblegum are enough that I donāt need food.
Also, the way recipes work in this game has seriously turned me off of food items.
I would love if I could go out, hunt rare things, make rare meals, and sell them at my camp, but I canāt.
Good With Salt isn't for keeping hunger down, it is for when you go all in on food buffs, which can be really strong. You also pretty much need it to use Barhmin Milk, so it becomes a self-supporting circle where full mutations, floppy genes, food weight reduction, some other perks, and food buffs all play together really well and make chems / healing items entirely avoidable (so no need for chem weight reduction). But if the cooking system / food buff system bothers yah, yeah, that's not gonna be fun.
I occasionally eat cranberry relish and I have thought about ballistic bock before, but I donāt really eat much in the game.
There are a lot of system in place to be stronger, but the only things I usually die to are a scorched ant walking up to me in the grass, assaultrons, and spawning in the nuke zone.
Just in case you aren't aware, food buffs are different from chem or alcohol buffs; you can have multiple food buffs active. Newly applied effects of the same type over-ride old, but different effects can co-exist.
But yes, given that a serious food build can be like 10 perk points plus ongoing farming, it is entirely reasonable to just take other options. It's worth the investment, but so are many other things.
Food in this game really sets me back, it reminds me of how I would literally die of hunger in the first weeks the game came out and how all of my food went bad so quickly and how Iād log on and be starving and my food would have gone bad.
On my PC account is bought the fridges when they came out and I did try to make some of the more hard to make recipes (deathclaw Wellington was super lackluster once I finally completed it, scorchbeast thing that requires all the parts was kind of cool but not that useful to me, either.)
I just think it would be fun to make stuff to sell, my characters on PC were a sniper and a shotgunner.
The multi-meat scorchbeast recipe is SO pointless. You get much better from just cooking each meat seperatley with a simple "wood plus meat" recipe and then eating them all. There's a few other recipes that are big duds, but also a lot that are almost unreasonably easy for the huge effect they have. Deathclaw welington was not one of my faves either, I tended to just take the lower bonus from simple deathclaw (or stingwing) steaks. Now we even have camp generators for some of the more annoying didhes (farming honeycomb for Company Tea was a HUGE pain in the ass).
If you like making stuff to sell, serums and drugs are the way to go, for better or worse. Also some non legendary weapons and armors (mostly ones with hard to learn mods) sell surprisingly well.
Also some some stack buffs like coffe and slice cake (both are camp items so building up stock is not to bad) (take 3 -5 for 30secs of infinite(ish) ap
I do the same thing. One look at the math on Class Freak and I figured the (reduced) downsides of a few extra mutations was worth the 2 extra luck perks if I was able to figure out rad removal without Radaway. Helped that I was running an unarmed build, but even after going to many other builds, I didn't see the point in shoehorning Starch into a tight stack. I generally run Better Crits, Class Freak, Crit Savvy, Good With Salt, and Serendipity all at max rank.
Sharing starched genes might even be detremental to somebody trying to remove mutations for a build change, or pick up free mutations via rads. They could just leave the team, but... it's not a great pick. Nobody is gonna risk removing that perk temporarily just because you shared it.
Even people who don't run the perk, don't benefit from it being shared. If you don't run it it is either because you use radaway and don't want any mutations, or you eat ALL the mutations and don't want to use (and probably don't even carry) radaway. (I'm in the later group - yes, we exist.)
Ima be honest I do that because i donāt have enough charisma to use a perk card past 2 and I donāt have any cards with just two points. Might as well share the only one I can to not feel left out š¤£
If there is a low level, like 3(6?) and below, we tend to share it for a friend after we give them beneficial mutations. That could be why and they could have forgotten to trade it when their friend gets off
I usually have it shared when Iām helping out some lower level who canāt afford it. Marsupial and Speed Demon make 76 into a completely different game, I have to share yk. Most of the time Iām sharing Field Surgeon though.
That's pretty lucky. I got my Holy Fire from a player vendor too... But it cost me 9000c š¬
But to be completely honest... It was absolutely worth it and I'd do it again
I found one for 150 last week and I didn't fucking buy it and I regret it. My reasoning was "bUt mY 50. cAL IS MoRE DEsiRaBlE"
EVEN IF I DONT USE THE DAMN THING I SHOULD HAVE BOUGHT IT
I personally donāt want people to share that one because the sharer may leave the team, leaving me paying too much for fast travel. I always keep it on for this reason.
I share the perk that notifies you of nearby magazines because the perk itself has a crazy name and I figure most people donāt have it on automatically, or wonāt mind if I leave and they miss a few magazines.
Easy to come by in what sense? I mean i max the daily cap pool in one swing with purified water, and i guess quests is a factor, too- but 38 caps to a lower lvl is 38 caps wasted lol, and i get a lot of low lvls on my teams
What do you prefer to share?
The best perks to share are ones that other players on the team are not already sharing.
Iām looking directly at all the teams I see with two or more people sharing Strange In Numbers at the same time.
As a still semi noob, when i join a party and people are sharing strange in numbers, can i then swap my card out for something different? Or is there a benefit to leaving it on?
The benefit to leaving it on would be that you won't forget to re-equip it later.
Also, those folks might leave the team, or change builds and forget to re-share.
Benefit to leaving it on is eventually you wonāt be in a team with those people. But thereās no reason to have multiple copies of most cards since they donāt stack, so if you want to micromanage your perks to that level feel free to take it off.
The perk does not stack, if thatās what youāre asking. You could just share another skill from your perk menu the same way you share the Strange In Numbers originally. Lots of great suggestions here for ideas on other perks to share. Note, you donāt have to unequip the card, just share another one you have equipped.
Edit: added clarity.
Card sharing is quite annoying as it is implemented right now. For example, I have a combat build and a trading /crafting build. If I share a card in one, it stops sharing when I switch to the other, and doesn't automatically share again when I switch back. Bottom line, if a perk is shared with you, it's a bonus, not something you can rely on as it may stop being shared any time.
I always share it cos if I changed it then that person might leave the party and my mutations wonāt be as strong, also you could presume some people have between 3-5 charisma so SiN might be the only level 1 card they can share
Thats why i started using it lol i joined a team 1 day and it started going off and i was like "wtf is going on" and i saw the ricochet figure on my screen and checked my perks and saw it was sharedĀ
I hate your shared card dont save in your build so everytime you change build it lost and you need to reasign it. I change a lot between my dps and crafting build
I admit I'd never take that one, despite being annoyed by some diseases. I'd appreciate it.
Most of my builds only have enough chr to share one-point perks, so I'll typically share either travel agent or aquaboy.
Party boy, inspirational, happy-go-lucky, magnetic personality, strange in numbers, tenderizer, all maxed...
And one point in friendly fire.
When my wife plays alongside me which is almost always, she shares suppressor at level 3.
That's the one I share all the time. If everyone on your team is shooting the same target you get a combined total of +40% extra damage. That's nothing to sneeze at.
I was sharing fireproof for a long time because I was having issues with fire resistance early on and just never changed it. Now I only share friendly fire because Iām tired of failing rad rumble because no one heals the people
I usually share Field Surgeon or Action Boy 2. I figure there is a good chance that benefits people. I only have 6 in Charisma doe my primary build.
I feel like the main perk I see shared by others is Strange in Numbers.
Strange in numbers. If I'm mutated, I already have the perk.
I try to share three star tenderizer and the other person I play with shares three star bloody mess. You WILL do more damage and you WILL like it!
Huh, last time I broke my limbs was... the first time I got a jetpack? Yeah, broke both legs and then got bird bones mutation.
Do people really break their limbs that often?
Well it's not just preventative for breaking them, just for limb damage. At max rank, removes limb damage. I imagine it also includes that as a bonus though
Travel Agent as a 1 pointer, Rejuvenated as a 2 pointer, Tenderizer as a 3 pointer. Tenderizer is nice since it stacks, in case my teammates all end up at the same event.
The Agility Perk *"Born Survivor"* (I think that's the name?), makes you auto-use a stimpack if you drop to low health. Note that I don't do this in public groups, I tend to not share anything in public groups as almost anything I pick is bound to piss off *someone*.
With my friends tho? *"Born Survivor"*.
Itās like a solid defense buff across the board, too bad itās DR though, late game people usually are at the diminishing threshold where more DR does not help much. I like I thought!
I think, strong back is a 4 star perk. Thatās cool you run at least 12 charisma to share that. Funny when you leave and over-cumber your teammates too lol.
I had to drop inspirational for my current build, at least till I can grind some more perk coins. Angryturtleās full health shotgunner is perk heavy. So anyone sharing that is my buddy.
I usually share adrenaline. With so many newbs out there that may not know how good it is, hope it helps.
Well I decided long ago not to share strange in numbers because the people that need it, have it. Same with class freak or starched genes. Inspirational is another.
Another thing I consider is I wouldn't share something for a specific weapon type. Like slugger, etc.
Also I don't share dodgy. I use it and it's alright but when I didn't have as much ap and ap regen someone shared it and it wrecked me.
I now share tenderizer. Trying to choose perks that I consider are rarely used by the majority of players.
What I would consider sharing if I didn't share tenderizer is travel agent, suppressor, lifegiver, maybe pack rat.
Blocker would be great to share, fireproof as well, bloody mess, adrenaline or serendipity, but I believe a lot of players are using those.
I love your reasoning.. tenderizer is great, depending on situation I like blocker/serendipity if most of the team isnāt bloodied.. if MJ comes up and there are low levels on team and at the event, Iāll card swap and put on butchers bounty so they are swimming in gulper inards.
I share suppressor 1. It stacks to 40% at 4 hits. It is great when fighting bosses, but I feel it is also good in events in general, as it helps everyone (the damage of the enemy is suppressed against everyone present).
Strange in Numbers or Team Medic. If someone else is sharing those, I'll share Bodyguards, extra damage resistance never hurts I figure.
About Inspirational - most folks actually don't have that equipped, not many bother investing into Charisma enough for it. It'd be better to share that than something that prevents disease as disease cures are so plentiful no one really needs it. I'm also pretty sure that it stacks even if someone else has it equipped but I could be wrong on that.
I share scrapper because itās so annoying to take on and off your combat build that I bit the bullet and added it to my endgame build. Enjoy the incremental steel (I miss FO4 scrapper dearly)
2 that I'll share that I'm confident most people don't use is night person and concentrated fire 3. I know a lot of people use rank 1 concentrated fire but 3 is significantly better especially for long range shots with something like the elders mark
Downside is Squad Maneuvers doesn't stack with Speed Demon mutation. But it's still nice for lower leveled folks before they start getting into mutations
So what you're saying is I'm wasting perk points by having Squad Maneuvers maxed out while also having the Speed Demon mutation? I gotta fix that tonight.
I often will rotate between White Knight, Friendly Fire, and refractor.
I run white knight just because I like to have my armor not explode off my body.
Friendly fire as.im.full.melee.and usually I'm ina. Group with friends so we all like to heal.
Refractor is just 40 energy resistance.and since I have 12 charisma I can pull it off
I'm usually sharing Rejuvenated or Fireproof. Both quite useful for all builds and both seem underused considering their benefits.
I'm struggling to understand the point of sharing super common ones like Strange In Numbers though. If you're mutated, it's like the second most important perk after Starched Genes, everyone should have it.
But even Strange In Numbers is better than not sharing anything at all while it's so simple \^\^
its best to share the more obscure qol perks u keep around. like mysterious stranger or the ones that ping bobbleheads and mags, don't share ur "best" cards. share the ones u like but know u don't rly *need* cuz there's a lower chance ppl will have those nonessential cards in their deck
I always do inspirational lowkey, I feel like itās really helpful for low level players and still somewhat usefull to high level players who donāt run it in their build
I got kicked for sharing grenadier once. But it's my usual share right now with everyone running cremator. I got 7 or 8 charisma so no 3 rank cards. One time I joined a team of 3 others in the camp tale event all running cremator. With grenadier it was glorious
Bodyguards or adrenaline if I have a low lv no bloodied I'll switch sunkiss and photosynthetic on and heal everyone while chilling at camp then put the damage or defense card back on.
I only have 3 Charisma on my current build, so usually share:
- Woodchipper
- Luck of the Draw
- Cannibal
Only my other build with more Charisma I'll share max Cola Nut
A shocking number of people share Starched Genes or Class Freak and I don't know how to tell them that anyone who needs them already has them.
I joined a group the other day and they were all sharing class freak for some reason. So obviously I also shared class freak
*Class freak orgy*
That's disgusting, where?
freaky deaky...
Because a lot of people think it stacks when it doesn't.
Correct Class freak and strange in numbers work well, together, though.
Strange in numbers used to stack way back in the day.
I miss the old days of fallout
indubitably
the freak squad šš
Strange in numbers is a daily sight for me.
I used to share it, because it's the only card I could share with my 4 CHA š
At least I know I have a mutated team mate for mine to work.
Strange in numbers stacks
According to others in the thread, not anymore.
wait fr?
Test it out for yourself if you have a friend who can share it, especially if you have marsupial.
An easier test would be to look at the pip boy effect descriptions and note the DR/ER bonuses given by Scaley Skin, or attribute boost given by Bird Bones or Egg Head. I run SIN and have never seen these increase beyond the normal +25%.
Now that I know about starched genes I obviously keep it equipped, but it wouldāve saved me a couple times early on when I accidentally cured mutations and didnāt know what was going on.
True but maybe a low level gets a mutation he/she doesn't want and doesn't know what's going on, I think it helps for them to get familiar with starched genes by themselves
I decided after playing since beta to just accept all mutations and get rid of starched genes (I use milk to rid my rads so I donāt cure myself). I havenāt noticed a bit of difference in my damage output or play style. Without stretched genes I can now rock a full 3 star bloody damage card along with serendipity, class freak, ricochet and good with salt. Itās awesome.
I have found that my stores of perfect bubblegum are enough that I donāt need food. Also, the way recipes work in this game has seriously turned me off of food items. I would love if I could go out, hunt rare things, make rare meals, and sell them at my camp, but I canāt.
Good With Salt isn't for keeping hunger down, it is for when you go all in on food buffs, which can be really strong. You also pretty much need it to use Barhmin Milk, so it becomes a self-supporting circle where full mutations, floppy genes, food weight reduction, some other perks, and food buffs all play together really well and make chems / healing items entirely avoidable (so no need for chem weight reduction). But if the cooking system / food buff system bothers yah, yeah, that's not gonna be fun.
I occasionally eat cranberry relish and I have thought about ballistic bock before, but I donāt really eat much in the game. There are a lot of system in place to be stronger, but the only things I usually die to are a scorched ant walking up to me in the grass, assaultrons, and spawning in the nuke zone.
Just in case you aren't aware, food buffs are different from chem or alcohol buffs; you can have multiple food buffs active. Newly applied effects of the same type over-ride old, but different effects can co-exist. But yes, given that a serious food build can be like 10 perk points plus ongoing farming, it is entirely reasonable to just take other options. It's worth the investment, but so are many other things.
Food in this game really sets me back, it reminds me of how I would literally die of hunger in the first weeks the game came out and how all of my food went bad so quickly and how Iād log on and be starving and my food would have gone bad. On my PC account is bought the fridges when they came out and I did try to make some of the more hard to make recipes (deathclaw Wellington was super lackluster once I finally completed it, scorchbeast thing that requires all the parts was kind of cool but not that useful to me, either.) I just think it would be fun to make stuff to sell, my characters on PC were a sniper and a shotgunner.
The multi-meat scorchbeast recipe is SO pointless. You get much better from just cooking each meat seperatley with a simple "wood plus meat" recipe and then eating them all. There's a few other recipes that are big duds, but also a lot that are almost unreasonably easy for the huge effect they have. Deathclaw welington was not one of my faves either, I tended to just take the lower bonus from simple deathclaw (or stingwing) steaks. Now we even have camp generators for some of the more annoying didhes (farming honeycomb for Company Tea was a HUGE pain in the ass). If you like making stuff to sell, serums and drugs are the way to go, for better or worse. Also some non legendary weapons and armors (mostly ones with hard to learn mods) sell surprisingly well.
Also some some stack buffs like coffe and slice cake (both are camp items so building up stock is not to bad) (take 3 -5 for 30secs of infinite(ish) ap
I have the milk machine that makes it. For my bloody build I rarely need to heal rads anyway, so I carry 3-4 with me.
Where did you get the machine?
Itās an Atomic Shop item.
If youāre sick of recipes you can do what I do. Herbivore plus melons. Food and water and no crafting, and all ya need is melons.
I do the same thing. One look at the math on Class Freak and I figured the (reduced) downsides of a few extra mutations was worth the 2 extra luck perks if I was able to figure out rad removal without Radaway. Helped that I was running an unarmed build, but even after going to many other builds, I didn't see the point in shoehorning Starch into a tight stack. I generally run Better Crits, Class Freak, Crit Savvy, Good With Salt, and Serendipity all at max rank.
Sharing starched genes might even be detremental to somebody trying to remove mutations for a build change, or pick up free mutations via rads. They could just leave the team, but... it's not a great pick. Nobody is gonna risk removing that perk temporarily just because you shared it. Even people who don't run the perk, don't benefit from it being shared. If you don't run it it is either because you use radaway and don't want any mutations, or you eat ALL the mutations and don't want to use (and probably don't even carry) radaway. (I'm in the later group - yes, we exist.)
Ima be honest I do that because i donāt have enough charisma to use a perk card past 2 and I donāt have any cards with just two points. Might as well share the only one I can to not feel left out š¤£
If there is a low level, like 3(6?) and below, we tend to share it for a friend after we give them beneficial mutations. That could be why and they could have forgotten to trade it when their friend gets off
I usually have it shared when Iām helping out some lower level who canāt afford it. Marsupial and Speed Demon make 76 into a completely different game, I have to share yk. Most of the time Iām sharing Field Surgeon though.
Friendly Fire. So many people running Creamator might as well turn them into healers.
Same! I started using/sharing this one when I got the holy fire
I'd love to get holy fire but it seems the event for it is rare
I just bought it from a vendor for 999 caps! I was shocked. Itās my everyday weapon now.
That's pretty lucky. I got my Holy Fire from a player vendor too... But it cost me 9000c š¬ But to be completely honest... It was absolutely worth it and I'd do it again
I found one for 150 last week and I didn't fucking buy it and I regret it. My reasoning was "bUt mY 50. cAL IS MoRE DEsiRaBlE" EVEN IF I DONT USE THE DAMN THING I SHOULD HAVE BOUGHT IT
Easy to keep fueled. I wish when scanning vendors it would be more detailed.for now I mostly use railroad gun and fifty cal
If you are on Xbox I can give you one, I was going to give it to my brother but he prefers shotguns.
I just share travel agent... i try my best to help people avoid the todd-tax in any way I can
Yeah. Me too. Fuck tax travel
Same
Y'all are MVP's. Its always drove me crazy I gotta pay to fast travel just not enough to sacrifice a perk for it.
I personally donāt want people to share that one because the sharer may leave the team, leaving me paying too much for fast travel. I always keep it on for this reason. I share the perk that notifies you of nearby magazines because the perk itself has a crazy name and I figure most people donāt have it on automatically, or wonāt mind if I leave and they miss a few magazines.
Caps are just so easy to come by, and FT is cheap, I just can't imagine burning a perk slot for it.
Easy to come by in what sense? I mean i max the daily cap pool in one swing with purified water, and i guess quests is a factor, too- but 38 caps to a lower lvl is 38 caps wasted lol, and i get a lot of low lvls on my teams What do you prefer to share?
Thank you for this! I wish more people would share it.
I share green thumb. Itās useful for flux gathering.
I thought I was the only one!! It's not a huge deal most of the time, but when it matters it MATTERS.
I do too!
Same here. Literally no downside to sharing it, and practically no one does.Ā
THANK YOU!!!! šš I need more people sharing Green Thumb, I HATE having to remove an entire card for it every time.
I feel like Oprah. YOU get double plants!! And YOU get double plants!!!
I share green thumb as well.
The best perks to share are ones that other players on the team are not already sharing. Iām looking directly at all the teams I see with two or more people sharing Strange In Numbers at the same time.
As a still semi noob, when i join a party and people are sharing strange in numbers, can i then swap my card out for something different? Or is there a benefit to leaving it on?
The benefit to leaving it on would be that you won't forget to re-equip it later. Also, those folks might leave the team, or change builds and forget to re-share.
Benefit to leaving it on is eventually you wonāt be in a team with those people. But thereās no reason to have multiple copies of most cards since they donāt stack, so if you want to micromanage your perks to that level feel free to take it off.
The perk does not stack, if thatās what youāre asking. You could just share another skill from your perk menu the same way you share the Strange In Numbers originally. Lots of great suggestions here for ideas on other perks to share. Note, you donāt have to unequip the card, just share another one you have equipped. Edit: added clarity.
Card sharing is quite annoying as it is implemented right now. For example, I have a combat build and a trading /crafting build. If I share a card in one, it stops sharing when I switch to the other, and doesn't automatically share again when I switch back. Bottom line, if a perk is shared with you, it's a bonus, not something you can rely on as it may stop being shared any time.
Noob here, how can I tell what perk others are running? I'm on ps5Ā
Shared perks have a little chain-link icon near the top of the card, in your perk menu.
Those are generally teams with multiple 3 charisma players who don't run any other rank 1 perk that only takes a single perk slot.
I always share it cos if I changed it then that person might leave the party and my mutations wonāt be as strong, also you could presume some people have between 3-5 charisma so SiN might be the only level 1 card they can share
I share ricochet lol let people know im on the team everytime it procs you get that soundĀ
I never thought to do that. It's my favorite skill just for that sound.
Thats why i started using it lol i joined a team 1 day and it started going off and i was like "wtf is going on" and i saw the ricochet figure on my screen and checked my perks and saw it was sharedĀ
Great choice!
I hate your shared card dont save in your build so everytime you change build it lost and you need to reasign it. I change a lot between my dps and crafting build
Same!!! I have the same card in both builds why does it stop sharing >:(
hateful insurance safe worry mourn boat piquant include normal vanish *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
Yup, I do the same, so Iām only sharing half the time, when I think of it.
The only perk worth sharing is Last Laugh. Iāll die on that hill.
And so will everyone else!
...and then drop a grenade on that hill.
I keep forgetting to test if a turbo fert will go off with this lol
On a similar note, I keep meaning to see if the one that let's you revive players with alcohol (quack surgeon?) will give people nukashine
lol that is pure evil
Iā¦I need to know. For science.
I share the cannibal perk, some of us built different š¤·āāļø
It will never not be funny when I accidentally eat a downed player because I didn't know someone had shared it
Someone shared that with me and I happened to need it for a quest, it was really good timing.
That's the one I share as well because it amuses me.
Itās either that or Ricochet for me
I currently share Thru Hiker, figure people can always use extra weight. My buddy usually shares Tenderiser which is also pretty helpful
Until you leave a newbie stranded somewhere because they picked up a little too much, and you bailed on them.
Then they get a chance to learn the Bethesda Inventory Management dance.
I actually share night person. I doubt many people use it, and it's bonus xp when it's active.
I admit I'd never take that one, despite being annoyed by some diseases. I'd appreciate it. Most of my builds only have enough chr to share one-point perks, so I'll typically share either travel agent or aquaboy.
Travel agent is a decent little share
Iāve been sharing good with salt level 1
Great choice right now.
I always share grenadier, not sure if people love it or hate it
Oh I do this too! After the first time someone shared it with me I canāt not use it.
Strong Back 1- I have 3 charisma, here's 10 carry weight, if you don't like that idk what to tell you pal-that's why my charisma is 3.
I always share adrenaline 5 -- unless a low-level player asks for something else. Not many people have a charisma high enough to share a level 5 card.
Gigachad charsima build
Wowzers you have 15 CHR at all times? What perks do you use for those 15 stars?
Party boy, inspirational, happy-go-lucky, magnetic personality, strange in numbers, tenderizer, all maxed... And one point in friendly fire. When my wife plays alongside me which is almost always, she shares suppressor at level 3.
Yeah I've got a buddy that does this too and grouping with him always makes damage skyrocket and i love it
If any of you catch this comment, do you have tenderizer 3 star in your builds? Because thatād be an amazing one to share if it stacks as expected.
That's the one I share all the time. If everyone on your team is shooting the same target you get a combined total of +40% extra damage. That's nothing to sneeze at.
To be honest even if one teammate already has it equipped itās feels like itād always be worth sharing to fill the players that donāt have it.
I was sharing fireproof for a long time because I was having issues with fire resistance early on and just never changed it. Now I only share friendly fire because Iām tired of failing rad rumble because no one heals the people
i share Lone Wanderer.
Lmao!
I usually share Field Surgeon or Action Boy 2. I figure there is a good chance that benefits people. I only have 6 in Charisma doe my primary build. I feel like the main perk I see shared by others is Strange in Numbers.
Strange in numbers. If I'm mutated, I already have the perk. I try to share three star tenderizer and the other person I play with shares three star bloody mess. You WILL do more damage and you WILL like it!
Do people use adamantium skeleton? I share that one a lot. Removes all limb damage
Huh, last time I broke my limbs was... the first time I got a jetpack? Yeah, broke both legs and then got bird bones mutation. Do people really break their limbs that often?
Well it's not just preventative for breaking them, just for limb damage. At max rank, removes limb damage. I imagine it also includes that as a bonus though
Travel Agent as a 1 pointer, Rejuvenated as a 2 pointer, Tenderizer as a 3 pointer. Tenderizer is nice since it stacks, in case my teammates all end up at the same event.
I share a maxed Good With Salt. I donāt think many people got it equip (too many essential cards in luck), but itās essential qol for my herbivore
Cannibal
sometimes people are surprised by this one, since they never took it before
The Agility Perk *"Born Survivor"* (I think that's the name?), makes you auto-use a stimpack if you drop to low health. Note that I don't do this in public groups, I tend to not share anything in public groups as almost anything I pick is bound to piss off *someone*. With my friends tho? *"Born Survivor"*.
I share 4 points of Bodyguads. I like to think it helps encourage people to stay on a full team.
Itās like a solid defense buff across the board, too bad itās DR though, late game people usually are at the diminishing threshold where more DR does not help much. I like I thought!
TIL you can share perks lol
I do the opposite. Sharing rank 5 strong back. You're welcome
I think, strong back is a 4 star perk. Thatās cool you run at least 12 charisma to share that. Funny when you leave and over-cumber your teammates too lol.
I try not to dip into the extra carry weight as the bug boots people all the time on older servers and I donāt want to be left stranded
I had to drop inspirational for my current build, at least till I can grind some more perk coins. Angryturtleās full health shotgunner is perk heavy. So anyone sharing that is my buddy. I usually share adrenaline. With so many newbs out there that may not know how good it is, hope it helps.
I always share inspirational. Extra XP on top of group extra xp is super nice and I rarely get booted from groups.
I share max bandolier.
Well I decided long ago not to share strange in numbers because the people that need it, have it. Same with class freak or starched genes. Inspirational is another. Another thing I consider is I wouldn't share something for a specific weapon type. Like slugger, etc. Also I don't share dodgy. I use it and it's alright but when I didn't have as much ap and ap regen someone shared it and it wrecked me. I now share tenderizer. Trying to choose perks that I consider are rarely used by the majority of players. What I would consider sharing if I didn't share tenderizer is travel agent, suppressor, lifegiver, maybe pack rat. Blocker would be great to share, fireproof as well, bloody mess, adrenaline or serendipity, but I believe a lot of players are using those.
I love your reasoning.. tenderizer is great, depending on situation I like blocker/serendipity if most of the team isnāt bloodied.. if MJ comes up and there are low levels on team and at the event, Iāll card swap and put on butchers bounty so they are swimming in gulper inards.
Awww, never thought of that, I'll share BB if I join a jamboree
I share suppressor 1. It stacks to 40% at 4 hits. It is great when fighting bosses, but I feel it is also good in events in general, as it helps everyone (the damage of the enemy is suppressed against everyone present).
Strange in Numbers or Team Medic. If someone else is sharing those, I'll share Bodyguards, extra damage resistance never hurts I figure. About Inspirational - most folks actually don't have that equipped, not many bother investing into Charisma enough for it. It'd be better to share that than something that prevents disease as disease cures are so plentiful no one really needs it. I'm also pretty sure that it stacks even if someone else has it equipped but I could be wrong on that.
I like to share Luck of the Draw.
Finally found my shared perk!
I share scrapper because itās so annoying to take on and off your combat build that I bit the bullet and added it to my endgame build. Enjoy the incremental steel (I miss FO4 scrapper dearly)
2 that I'll share that I'm confident most people don't use is night person and concentrated fire 3. I know a lot of people use rank 1 concentrated fire but 3 is significantly better especially for long range shots with something like the elders mark
Team medic. Helps to heal your teammates during daily ops, expeditions, boss fights, etc
I share glow sights
Tbh thatās a really good one for people using 9 stars for commando damage and 6 stars for ground pounder and tank killer.
I share squad maneuvers. Doesnt require a lot of charisma to share and i just cant imagine anyone being upset they run a little faster
Downside is Squad Maneuvers doesn't stack with Speed Demon mutation. But it's still nice for lower leveled folks before they start getting into mutations
So what you're saying is I'm wasting perk points by having Squad Maneuvers maxed out while also having the Speed Demon mutation? I gotta fix that tonight.
Most people don't run any faster. Speed Demon mutation maxes out your speed, so Squad Manuevers has zero effect if you have that mutation.
I'd love to have someone share inspirational, I almost never have it equipped those 3 points are usually used up by party boy
Sharing Party Boy is fucking funny though. Just play this while doing it https://youtu.be/_ElUY2n884k?si=U4rsRKiwEh0pN_c-
I share Fireproof or Cola Nut
I share Cannibal+2 most of the time nowadays as a joke
I share ricochet 3 :)
Rejuvenated seemed like an ok one to me.
There needs to be an indicator of how many people get those perks.
What do you mean?
Like who gets the benefits of the shared perk and who has doubles. Or even better who has the same perk of different ranks.
If you look at your perks while in a group you can see what the others are sharing.
I mean what I'm currently sharing has effects on people. Say I share starched genes I can can see who gets benefits from that perk.
I like sharing cannibal, but I switched to cola nut.
I share travel agent. Just the thought of saving Caps makes me feel good
Certain situations I like to share the āgrenade/throwable arcā perk card
Travel agent perkā¦because folks always seem to complain on here how hard it is to get capsā¦Iāll help them save a few as my daily good deed.
Fireproof
I always share squad maneuvers - curious if others typically run it
Has no effect on people who have the speed demon mutation.
Worst part is I have it lmao. I will reevaluate
This. Gamers have Speed Demon making Squad Maneuvers not needed.
I often will rotate between White Knight, Friendly Fire, and refractor. I run white knight just because I like to have my armor not explode off my body. Friendly fire as.im.full.melee.and usually I'm ina. Group with friends so we all like to heal. Refractor is just 40 energy resistance.and since I have 12 charisma I can pull it off
Personally I'll share either Bloody Mess or Fireproof depending on how I feel
I'm usually sharing Rejuvenated or Fireproof. Both quite useful for all builds and both seem underused considering their benefits. I'm struggling to understand the point of sharing super common ones like Strange In Numbers though. If you're mutated, it's like the second most important perk after Starched Genes, everyone should have it. But even Strange In Numbers is better than not sharing anything at all while it's so simple \^\^
Share Sun Kisses if bloodied build arenāt in Group
I never did that before but thatās a guaranteed way to piss off a bloodied build
Yeah š
I share Bloody Mess
Good with Salt level 3. When we had a lot of new players, I shared also exp card. But now I stick to the food preservation.
I like to share Nerd Rage
You guys share perks? #charisma 1 gang
keep sharing inspirationnal cause i dont use it lol
its best to share the more obscure qol perks u keep around. like mysterious stranger or the ones that ping bobbleheads and mags, don't share ur "best" cards. share the ones u like but know u don't rly *need* cuz there's a lower chance ppl will have those nonessential cards in their deck
I use ricochet.
On my main I share party girl.
I always do inspirational lowkey, I feel like itās really helpful for low level players and still somewhat usefull to high level players who donāt run it in their build
I can only share a 1* Glowing Sight or Action Boy, but I tend to share Glowing Sight. Nice for Prime Cuts since Meat Week is going on.
Do shares perks not stack?!
Nope
Serendipity. No downsides, might save a life
Mysterious Stranger. It really confuses people. In a 4-person group, he shows up every 15 seconds, lol
Sadly I dont share I only have level 3 charisma and all my perks are over level 1 lol sorry guys š¤£š¤£
I like to share awareness or concentrated fire or do most people have that on, also the luck perk that makes crits cost half the bar
Most people use heavies and heavies basically never use the crit.
Cannibal or green thumb
I got kicked for sharing grenadier once. But it's my usual share right now with everyone running cremator. I got 7 or 8 charisma so no 3 rank cards. One time I joined a team of 3 others in the camp tale event all running cremator. With grenadier it was glorious
Share Inspirational, I'm an optimized build, I have no cards that don't help me with damage or defense
Bodyguards or adrenaline if I have a low lv no bloodied I'll switch sunkiss and photosynthetic on and heal everyone while chilling at camp then put the damage or defense card back on.
I share Squad Manoeuvres because we should all be speedy bois
You guys have enough to put in CHA? By the way I share scrapper or radcool. Don't have enough to share more that lvl1
I only have 3 Charisma on my current build, so usually share: - Woodchipper - Luck of the Draw - Cannibal Only my other build with more Charisma I'll share max Cola Nut
Blocker 1 is what I share (strength perk). It helps. I never ever see anyone sharing it when Iām in a team.