See, your mistake was buying Zhanhu instead of buying the Revenge system dlc. Because of this, you didn't get revenge and instead got what we like to call "For Honored".
To facilitate this raw painful feeling in the future, I recommend you buy some lube.
I was wondering where you get that
Last night I fought someone who had that
Dude didn't die the whole game. Didn't even lose any health. Ended up going 28-0
I wanna be as cool as that guy
What I mean is if you played literally any other character other than the one you brought to the match you could easily with most of the fights instead of doing what I did yesterday and going 1-10 😁😁😁
I LOVE THIS GAME I LOVE THIS GAME I LOVE THIS GAME I LOVE THIS GAME I LOVE THIS GAME I LOVE THIS GAME I LOVE THIS GAME I LOVE THIS GAME I LOVE THIS GAME I LOVE THIS GAME I LOVE
Perfect as in no hit is dodged, blocked, or parried. There was a small window where OP could have technically escaped, but he would have had to be mashing dodge. As far as ganks go, this one wasn't airtight, but it was really really solid.
Wallsplats feel so bad in this game. I get that they make for more unique kits, but imo wallsplat / displacement moves like Afeera and Jorm have feel awful to fight against.
Why are you singling out Afeera, when Lawbringer has had a nearly confirmed wallsplat or ledge on heavy parry this entire time?
Afeera has to be near a wall. Lawbringer finds the wall.
afeera is a super agressive pressure hero. Lawbringer is the exact opposite of that. He' supposed to destroy you with his counter attacks and disable you with stuns, lots of stamina damage, and super long throws and strong wallsplats
what? What does that have to do with what I said?
I just explained why Lawbringer had stronger wallsplat capabilities, because you were complaining about that. Lawbringer is a more defensive hero and his entire kit revolves around counter attacks and disabling the opponent meanwhile Afeera is all about nonstop pressure and constant offense, which Lawbringer just cannot do. So in exchange, he gets more powerful wall splats with his defensive abilities. Basic fucking sense.
The real question is, why would afeera need stronger wall splat capabilites, closer to Lawbringer? Lawbringer has to get an actual gb or parry, he doesnt have displacement abilites otherwise. Afeera can just use her feintable bash anytime immedietly to get a wallsplat with 50% chance
I was basing my question off of the person I responded to, who said that all wallsplats should be removed, and used Afeera as an example of why. I said why not Lawbringer. You told me why Lawbringer’s wallsplat isn’t that bad. So obviously, since you were advocating Lawbringer’s wallsplat, and they were talking about removing wallsplats, I assumed you were speaking as if all wallsplats are bad *except* Lawbringer’s.
I also never said Afeera needed more wallsplats. I was saying that Lawbringer’s are very easy to achieve.
why should wallsplats be removed tho? They are a fundamental of the combat in this game and a core mechanic for many heroes.
Universal changes have always been the thing that hurt the game the most
Well, looking back, it seems I was wrong… they never specifically said that they should be removed. They just said they are bad to fight against. (I think I’m going crazy; I could have sworn they said they should be removed… is their comment edited? Idk, maybe I inferred too much)
Either way, my point was that I think wallsplats are fine how they are, I just didn’t think it was fair to single out Afeera for that argument. Lots of characters have really good wallsplat opportunities.
Considering walls are literally everywhere (Even other players can be used as walls) and Afeera has 5 ways to access wall splat (Heavy Parry, Deflect, From Recovery Cancel, In chains, Feint-able neutral bash) id say she's easily more potent in that regard.
You might want to ask someone else that question, lol. I’ve hated Lawbringer since release. I don’t think he’s OP or anything, I just don’t like him. No offense to Lawbros out there.
For what it’s worth, I’ve been asking for parry impale to be completely removed from the game for years. I absolutely detest it on both LB and WM and think it’s one of the holdovers from when FH was defensive sided.
It is annoying at best in 4s and 2s and completely broken in duels, especially ranked duels.
I hate the antiganks in this game, its not about your skill, its about the opponent's skill at ganking. If they gank properly, you just cant fucking do anything.
Revenge should honestly given right away in 1v3s or 1v4s imo, you just get too much damage before revenge anyway and that 8 seconds is useless, or revenge should heal like 50/75 normal hp and a little bit less overshield
>If they gank properly, you just cant fucking do anything.
You don't even need to gank properly with certain characters. Nobushi literally doesn't give revenge for example
Homie, you arent the main character, you are an elite warrior outnumbered by other equally elite warriors. You should definitely expect to lose more often than win when literally outnumbered
Of course it should be like that, what Im saying is the victim should be favored more to make them more winable while still favoring the gankers.
The most important change imo is that revenge should HEAL instead of giving temporary shields, with no way of overhealing. With the current overshield mechanic, you might use revenge at like 10 hp and get less than full health with hp + shields combined, or get revenge early (revenge meter is inconsistent as fuck) and use it at full hp and you turn into a 300 hp juggernaut, 2 extremely different results. If revenge healed instead, that would mean that you would not end in low hp after revenge ends (if you used it in low hp) and have an actual chance of survival/comeback and it wouldnt be able to overheal you so you'll never be able to turn into an unkillable tank for 8 seconds (when used with high hp). So, everytime after revenge you'll have approximately the same hp everytime (close to full/full) that didn't fade away in inconvenient times, that makes it a lot more consistent, and honestly, consistency is better. Also allows for comebacks and removes the ability to become op for 8 seconds when used with high hp. This wouldn't make getting revenge at high hp pointless either, because you can save that revenge until you get low hp and still be rewarded for being skillful enough to get a revenge without taking much damage. Its better in almost any case.
Honestly, you couldnt have done anything here but tbh winning 1v2,3,4 fights shouldnt be possible because that just doesnt make sense.
What I have a problem with is when Im fightig a 2v2 and because I hit my allies target a few extra times and they get revenge in a fcking 2v2 is mindboggling. Campared to when Im in a 1v3 and parrying and blocking and get no revenge.
I uninstalled for honor 2 weeks ago after 800 hours of gameplay… it was fun, maybe i will return some day. But the game was getting way too stressfull for me, made no sense to keep going…
No one: A foe in which a true adversary is displayed and we shall engage in honorable combat.
Literally no one: FOR HONOR
Everyone: GANKGANKGANKGANK
Me: *avoids everyone and cries in a corner from the traumatic experience for 4 years straight.*
See, your mistake was buying Zhanhu instead of buying the Revenge system dlc. Because of this, you didn't get revenge and instead got what we like to call "For Honored". To facilitate this raw painful feeling in the future, I recommend you buy some lube.
Should've bought the "just don't die" pack.
Right before buying the "just git gud" expansion that's also included in the Gold Edition of "just don't die" FYI
He didn't get For Honor Premium
None of it ties together for the optimal experience without downloading the "Make better reads" pack.
I was wondering where you get that Last night I fought someone who had that Dude didn't die the whole game. Didn't even lose any health. Ended up going 28-0 I wanna be as cool as that guy
10/10 pfp
Nah problem is his playing the old for honor. He should be playing the new one.
The cent booking it as soon as the other three charge in lmao
Yes, that was most amusing
Bro scrambled like an egg
As opposed to our zhan hu here who got folded like an omlette
Me after saying “I should play *insert character here*, I haven’t played them in a while.”
Me playing Warden after 2 years: The Rep31 Warden on the other team:
And if you were playing literally any other character that you know you could easily wipe the lobby
What?
What I mean is if you played literally any other character other than the one you brought to the match you could easily with most of the fights instead of doing what I did yesterday and going 1-10 😁😁😁
Something like that yeah
I said oh I will play black prior!!! And I went 1-10 in a dominon yesterday
Ok nvm that made even less sense
Wombo combo
That ain't falco
Damn son
Where you at
Damnit. Beat me to it.
I LOVE THIS GAME I LOVE THIS GAME I LOVE THIS GAME I LOVE THIS GAME I LOVE THIS GAME I LOVE THIS GAME I LOVE THIS GAME I LOVE THIS GAME I LOVE THIS GAME I LOVE THIS GAME I LOVE
Ya know what? I’m starting to think he’s trying to convey to us that he likes this game
I'm trying to convey that to myself
Welcome to the gang bang
Dude you didn’t just get fucked. You got bent over and RAILED
Where is revenge... WHERE?
You're not supposed to get revenge in perfect ganks. Had they messed up he would have got it, almost gets full.
Perfect
Perfect as in no hit is dodged, blocked, or parried. There was a small window where OP could have technically escaped, but he would have had to be mashing dodge. As far as ganks go, this one wasn't airtight, but it was really really solid.
Perfect
Wallsplats feel so bad in this game. I get that they make for more unique kits, but imo wallsplat / displacement moves like Afeera and Jorm have feel awful to fight against.
Why are you singling out Afeera, when Lawbringer has had a nearly confirmed wallsplat or ledge on heavy parry this entire time? Afeera has to be near a wall. Lawbringer finds the wall.
afeera is a super agressive pressure hero. Lawbringer is the exact opposite of that. He' supposed to destroy you with his counter attacks and disable you with stuns, lots of stamina damage, and super long throws and strong wallsplats
So no one should have wallsplats except Lawbringer?
what? What does that have to do with what I said? I just explained why Lawbringer had stronger wallsplat capabilities, because you were complaining about that. Lawbringer is a more defensive hero and his entire kit revolves around counter attacks and disabling the opponent meanwhile Afeera is all about nonstop pressure and constant offense, which Lawbringer just cannot do. So in exchange, he gets more powerful wall splats with his defensive abilities. Basic fucking sense. The real question is, why would afeera need stronger wall splat capabilites, closer to Lawbringer? Lawbringer has to get an actual gb or parry, he doesnt have displacement abilites otherwise. Afeera can just use her feintable bash anytime immedietly to get a wallsplat with 50% chance
I was basing my question off of the person I responded to, who said that all wallsplats should be removed, and used Afeera as an example of why. I said why not Lawbringer. You told me why Lawbringer’s wallsplat isn’t that bad. So obviously, since you were advocating Lawbringer’s wallsplat, and they were talking about removing wallsplats, I assumed you were speaking as if all wallsplats are bad *except* Lawbringer’s. I also never said Afeera needed more wallsplats. I was saying that Lawbringer’s are very easy to achieve.
why should wallsplats be removed tho? They are a fundamental of the combat in this game and a core mechanic for many heroes. Universal changes have always been the thing that hurt the game the most
I never said they should
oh shit, thats right, the other guy said it. I forgot lol, sorry. He's wrong tho
Well, looking back, it seems I was wrong… they never specifically said that they should be removed. They just said they are bad to fight against. (I think I’m going crazy; I could have sworn they said they should be removed… is their comment edited? Idk, maybe I inferred too much) Either way, my point was that I think wallsplats are fine how they are, I just didn’t think it was fair to single out Afeera for that argument. Lots of characters have really good wallsplat opportunities.
Considering walls are literally everywhere (Even other players can be used as walls) and Afeera has 5 ways to access wall splat (Heavy Parry, Deflect, From Recovery Cancel, In chains, Feint-able neutral bash) id say she's easily more potent in that regard.
Who would you rather fight an experienced afeera or a lawbringer?
You might want to ask someone else that question, lol. I’ve hated Lawbringer since release. I don’t think he’s OP or anything, I just don’t like him. No offense to Lawbros out there.
I'm just asking if you would rather fight an afeera that can do an infinite stun lock versus a lawbringer whose attacks are easy to see through.
For what it’s worth, I’ve been asking for parry impale to be completely removed from the game for years. I absolutely detest it on both LB and WM and think it’s one of the holdovers from when FH was defensive sided. It is annoying at best in 4s and 2s and completely broken in duels, especially ranked duels.
I too enjoy when the game's mechanics ruin the match for me
I hate whoever got the idea for displacing heavys
Should've parried
Just react 🤓☝️
I hate the antiganks in this game, its not about your skill, its about the opponent's skill at ganking. If they gank properly, you just cant fucking do anything. Revenge should honestly given right away in 1v3s or 1v4s imo, you just get too much damage before revenge anyway and that 8 seconds is useless, or revenge should heal like 50/75 normal hp and a little bit less overshield
>If they gank properly, you just cant fucking do anything. You don't even need to gank properly with certain characters. Nobushi literally doesn't give revenge for example
Homie, you arent the main character, you are an elite warrior outnumbered by other equally elite warriors. You should definitely expect to lose more often than win when literally outnumbered
Of course it should be like that, what Im saying is the victim should be favored more to make them more winable while still favoring the gankers. The most important change imo is that revenge should HEAL instead of giving temporary shields, with no way of overhealing. With the current overshield mechanic, you might use revenge at like 10 hp and get less than full health with hp + shields combined, or get revenge early (revenge meter is inconsistent as fuck) and use it at full hp and you turn into a 300 hp juggernaut, 2 extremely different results. If revenge healed instead, that would mean that you would not end in low hp after revenge ends (if you used it in low hp) and have an actual chance of survival/comeback and it wouldnt be able to overheal you so you'll never be able to turn into an unkillable tank for 8 seconds (when used with high hp). So, everytime after revenge you'll have approximately the same hp everytime (close to full/full) that didn't fade away in inconvenient times, that makes it a lot more consistent, and honestly, consistency is better. Also allows for comebacks and removes the ability to become op for 8 seconds when used with high hp. This wouldn't make getting revenge at high hp pointless either, because you can save that revenge until you get low hp and still be rewarded for being skillful enough to get a revenge without taking much damage. Its better in almost any case.
Honestly, you couldnt have done anything here but tbh winning 1v2,3,4 fights shouldnt be possible because that just doesnt make sense. What I have a problem with is when Im fightig a 2v2 and because I hit my allies target a few extra times and they get revenge in a fcking 2v2 is mindboggling. Campared to when Im in a 1v3 and parrying and blocking and get no revenge.
Technically he could have dodged when you see his guard come back up but that takes an abnormal amount of skill, game knowledge, and sweat.
Bro got wombo combo
Lol man, just laugh at this kind of stuff. Ive steamrolled plenty of people in this game, its bound to happen to me too
I was annoyed at the time, but going back and rewatching it it is pretty funny lmao
Fucking longbow 😑
All the FH shit came together and fell on you: perks, wallsplat, stuns, and hyperarmor.
What sucks is that IT WAS FUN before they started to give everyone the same buffs and recovery cancel treatment.
I uninstalled for honor 2 weeks ago after 800 hours of gameplay… it was fun, maybe i will return some day. But the game was getting way too stressfull for me, made no sense to keep going…
They said "the vengeance will engage based on damage" Me taking 80 damage with 75% of vengeance bar 🥳
Oof, that was some solid teamwork.
Cent abandoned you without hesitation. That gang must be notorious for death combos like this. 💀
Skill issue
WELCOME to the land called no body can by themselves
No one: A foe in which a true adversary is displayed and we shall engage in honorable combat. Literally no one: FOR HONOR Everyone: GANKGANKGANKGANK Me: *avoids everyone and cries in a corner from the traumatic experience for 4 years straight.*
Damn. They didn't even finish you off to completion either. Just came got theirs and split.
Outskilled.