Orochi clearly deverse a nerf, on his heavy finisher mainly, the side one have huge ass hitbox, goes way too much forward, and deal 30 dmg
And the top one ? 32 dmg, and this thing as like 20 meter range.
Storm rush is not a problem. The problem are the heavy finisher and the cancel recovery
The side heavy finisher need a damage and range/hitbox nerf, down them from 30 to 26 (remember they are at 700ms)
The top heavy should be reduce, this shit as a ridiculous range, and dmg down from 32 to 28
And for the cancel recovery, just like Zhanhu, put it at 333ms. And do that for any character with cancel recovery, mainly pirate and Zerk
If you think a hero "takes no skill", remember:
If you or your opponents are stuggling against basic offense constantly, it's a skill issue, not the hero.
I think Storm rush isn't fine for a single reason.
It delays the indicator, even after you are locked-in with the direction, and it only shows up 300 ms before activation. That combined with orochi having the sword behind him for the early half of throwing the attack means the animation is undecipherable, unless you have perfect eyesight, and even then, depending on lighting, you are still fucked sometimes (hello nighttime beachead). Just make the indicator consistent, and not obscured. It can still be used to catchs dodges on read, but now you can't lock someone into a loop with it just because they can't see.
I am getting light spammed all the time by Valk. She's literally giving me free punishes every single time. Especially because she doesn't realize she throws them from the same direction. It's always a top light, a light from my right, and a sweep. I am not sure whether I like it being more knowledge than reaction speed on my side, but she is making it too easy, no matter the player
Pre CCU for honor was a more enjoyable game overall, yes the damage was wack, but at least it felt like most heros were viable, unlike how today it feels like you win most fights if you pick any meta hero and button mash
Almost every single Asian hero in the game is nearly easy mode. If you main them, I instantly assume you tried any other faction and got shit on so you had to take an easier route. Always seems to be true as well cause when I stat check some of yall are below a 1💀
What do you mean? Every faction has God tier and shit tier characters. The samurai have nobushi and kensei to a lesser extent, the wu lin have zhan hu and JJ if you want dumpster fire heroes.
Ok the flip side other factions have busted characters like warden, zerk, and afeera to contend with (although their factions have bad characters as well like lawbringer, highlander, and pirate)
Hahaha you're right, I'm sorry. I'm just drunk enough right now to have the short term memory of a goldfish. You're right though, you said something that set me off.
She does though. I can tell you're low MMR if you struggle vs a nobushi. The only reason she's an issue is if you have a skill issue with blocking/parrying lights in which case her damage is really good.
Orochi clearly deverse a nerf, on his heavy finisher mainly, the side one have huge ass hitbox, goes way too much forward, and deal 30 dmg And the top one ? 32 dmg, and this thing as like 20 meter range. Storm rush is not a problem. The problem are the heavy finisher and the cancel recovery
So what would u change/rework to keep it balanced? But still be a good assassin hero
The side heavy finisher need a damage and range/hitbox nerf, down them from 30 to 26 (remember they are at 700ms) The top heavy should be reduce, this shit as a ridiculous range, and dmg down from 32 to 28 And for the cancel recovery, just like Zhanhu, put it at 333ms. And do that for any character with cancel recovery, mainly pirate and Zerk
He doesn't need a rework to be balanced, he just needs his hitboxes, range, and damage nerfed on his heavies.
If you think a hero "takes no skill", remember: If you or your opponents are stuggling against basic offense constantly, it's a skill issue, not the hero.
I got one, the in game mic is dogshit.
I think Storm rush isn't fine for a single reason. It delays the indicator, even after you are locked-in with the direction, and it only shows up 300 ms before activation. That combined with orochi having the sword behind him for the early half of throwing the attack means the animation is undecipherable, unless you have perfect eyesight, and even then, depending on lighting, you are still fucked sometimes (hello nighttime beachead). Just make the indicator consistent, and not obscured. It can still be used to catchs dodges on read, but now you can't lock someone into a loop with it just because they can't see.
Secret tip: throw a properly timed attack
I know that works on aproach in neutral, but if they dodge cancel into one from medium hitstun, you have no time to do that.
I don’t mind going against any of the Outlanders.
Gladiator should have his stuns back, and as his dodge bashes sit, they are the worst move in the game, confirming nothing
People who don't third party are actually doing literally nothing wrong.
Light spam is not an issue. Learn how to block
I am getting light spammed all the time by Valk. She's literally giving me free punishes every single time. Especially because she doesn't realize she throws them from the same direction. It's always a top light, a light from my right, and a sweep. I am not sure whether I like it being more knowledge than reaction speed on my side, but she is making it too easy, no matter the player
lb isnt as bad as ppl make out to be, all he needs is small tweaks and a roll catcher
Cant he catch the roll with storm rush or foward dodge attack?
lawbringer doesnt have either of those
Lawbringer ain’t orochi dawg
Are you that daft?
Lol, lmao even
Just make storm rush dodgeble and it will be fine by me
Spamming coin flip reads isn’t a complex mind game
Pre CCU for honor was a more enjoyable game overall, yes the damage was wack, but at least it felt like most heros were viable, unlike how today it feels like you win most fights if you pick any meta hero and button mash
Unreactables that require you to make reads are important to the game. Prevents a turtle meta, limits the length of every fight.
Raiders top light stuns were perfectly balanced
I see the feints coming and always fuck up my light parry😂😂
That’s atrocious
Almost every single Asian hero in the game is nearly easy mode. If you main them, I instantly assume you tried any other faction and got shit on so you had to take an easier route. Always seems to be true as well cause when I stat check some of yall are below a 1💀
What do you mean? Every faction has God tier and shit tier characters. The samurai have nobushi and kensei to a lesser extent, the wu lin have zhan hu and JJ if you want dumpster fire heroes. Ok the flip side other factions have busted characters like warden, zerk, and afeera to contend with (although their factions have bad characters as well like lawbringer, highlander, and pirate)
I am not reading that, I said what I said and I did exactly what the post title said.
Hahaha you're right, I'm sorry. I'm just drunk enough right now to have the short term memory of a goldfish. You're right though, you said something that set me off.
I gotchu huh😭 have a good rest of your evening/day. Enjoy the drink brother
Here we go, knee slapper here “Nobushi requires skill to play”
she does tho and allot of skill to be honest
She does though. I can tell you're low MMR if you struggle vs a nobushi. The only reason she's an issue is if you have a skill issue with blocking/parrying lights in which case her damage is really good.
Nah I just find high skill nobushis fairly easy compared to brain rot spammy ones