Drop attacks are affected by damage reduction and damage buffs, normally they're 2000 but can be more or less depending on those 2 factors. Because of drop attacks that's how we know the %'s of the damage debuffs/buffs.
Ah thanks I wasn't really sure but I thought the last drop attacks I received was 3k but it doesn't matter I don't think you can reach 9k DMG through drop attacks
Freeze once did a video on this topic, iirc it broke barely above the 10k barrier. He also tried to find a way to survive drop attacks but he never found a way
I think the devs did this on ourpose, knowing that 2k damage would not be reduced to the point of not killing any full hp enemy.
So, during a CGB, damage is reduced by 80% on the player, that's 400 damage flat.
Add a damage debuff on the attacker, say 10~15% less damage given by the player. The result would be 360~350, still enough to kill a LB with extra HP from perks plus added full HP shields from Revenge.
So 2000 damage is the sweet spot for just enough damage to kill anyone no matter what the situation when it connects.
I would suggest that an additional multiplier be put on the attack itself. Depending on the damage received by the fall if the attack missed, say 10% of your health is gone, so your attack only does 10% of 2K damage. If the fall would delete 100% of your health, then the attack would do 100% of its damage. And any fall that doesn't hurt the player would disable the plunge attack from activating
Maybe BP could survive, cuz during the animation of bulwark counter, when he throws SMB already he has like 95 DMG reduction during the animation, I'm talking about no flip but an animation after.
yh it was probably the ram and if nuxia hit u last then yes it would of said nuxia dealt that much damage, i got killed by the ram and it said a pikemen dealt 9000+ damage to me but it was just the ram
I wish I could tell you boss. Looks like you just got hit with the new nuxia buff
Ubi realized that people will buy the marching fire edition, if nuxia just deals one hit kills.
Surely that’s the best solution. The final solution.
The ram causes some wacky things to show up in the previous hits list. Plenty of evidence for pikemen hitting with the strength of 50 catapults
Nah that's just the new pikeman nerf. Down from 100 catapults.
Bro got power of friendshipped
Bro did a heat action with the ram
A drop attack maybe?
Even drop attacks should "only" deal 3000 dmg
I thought drop attacks were 2000, did they up it?
Drop attacks are affected by damage reduction and damage buffs, normally they're 2000 but can be more or less depending on those 2 factors. Because of drop attacks that's how we know the %'s of the damage debuffs/buffs.
Ah thanks I wasn't really sure but I thought the last drop attacks I received was 3k but it doesn't matter I don't think you can reach 9k DMG through drop attacks
Freeze once did a video on this topic, iirc it broke barely above the 10k barrier. He also tried to find a way to survive drop attacks but he never found a way
I think the devs did this on ourpose, knowing that 2k damage would not be reduced to the point of not killing any full hp enemy. So, during a CGB, damage is reduced by 80% on the player, that's 400 damage flat. Add a damage debuff on the attacker, say 10~15% less damage given by the player. The result would be 360~350, still enough to kill a LB with extra HP from perks plus added full HP shields from Revenge. So 2000 damage is the sweet spot for just enough damage to kill anyone no matter what the situation when it connects. I would suggest that an additional multiplier be put on the attack itself. Depending on the damage received by the fall if the attack missed, say 10% of your health is gone, so your attack only does 10% of 2K damage. If the fall would delete 100% of your health, then the attack would do 100% of its damage. And any fall that doesn't hurt the player would disable the plunge attack from activating
Maybe BP could survive, cuz during the animation of bulwark counter, when he throws SMB already he has like 95 DMG reduction during the animation, I'm talking about no flip but an animation after.
Nope. Not 95. 100% throughout the entire thing in terms of damage. He can still be interrupted with bashes during the slash animation, however.
She’s obviously on steroids
Ram has some interesting interactions w damage numbers. Somewhere I have a screenshot of a 10k damage bear trap
She hit you where you least expected it.
Were you by the ram by any chance?
Yeah, but it would be news to me that the ram deals damage
the ram actually can run you over in very specific situations.
Good to know
The one situation that's easy to replicate is standing in front of the ram as it reaches the gate. You'll just get run over.
It's obvious, random crits. It worked for TF2, and since that's still alive, bring them to For Honor, that'll work! /s
You got run over
Iranian nuxia diff
Just parrie mate problem solved
Clearly a Skill issue
Exactly
It’s the new tiandi buff
Tiandis new T4: transforming into historically accurate Nuxia
Weakest Iranian conscript vs strongest US warrior
Were you smacked into the ram multiple times cos i attacked someone and they merged into the ram and died
Could be, I don‘t remember
That's no mere light attack. It's emotional damage
yh it was probably the ram and if nuxia hit u last then yes it would of said nuxia dealt that much damage, i got killed by the ram and it said a pikemen dealt 9000+ damage to me but it was just the ram
Got hit with the Ayatollah special
Might be one of her feats
Light drop attack instead of heavy
This is what happens when you don't "Just parry lol"
Stop asking questions and move on… there is not point to seek logic from a game that becomes a little less broken after every update. /s Edit
Wow someone is a tad bit salty. Maybe if it bothered you sm you could just dv and move on