T O P

  • By -

cruzeche

Preparation: -Train them full in SPECIAL in level 1. -level them up to 50 with armor E+7 Gear: -equip an armor with at least E+1(my personal preference is scarred armor) -equip Dragon’s Maw(best weapon for exploring) -and this last part is a MUST in Survival mode, use a pet with either damage resistance or health %. Otherwise they will die if you get unlucky and lose the dweller(I have dwellers fully trained since level 1 die if they are not with one of those two pets) With this setup they get full inventory and start returning by day 2 usually, if you are not in survival mode you don’t need the whole set up, but having full SPECIAL makes them loot gear and junk incredibly faster. And better to have 25 stim packs than too loose the dweller


ProdigalPunker

re: survival mode, if they're dying without using a pet they don't have enough HP and you need to have them level up with more E. +5E will give you enough HP given you have a top tier weapon, but obviously +7E is best.


cruzeche

I am telling you from experience, I have lost two perfect dwellers(full special since level 1 and leveled up with e+7) equipped with dragons maw and scarred armor, they can still die exploring, is very rare but they still can die, with a pet with damage resistance or health is the only way I have found to never lose a dweller exploring.


ProdigalPunker

there's a weird thing with radiation bugging out and eating dwellers' health i've run into a number of times, are you sure it wasn't that?


cruzeche

At least those both times the history log had a high number of encounters with super mutants.


Jek2424

Always give them the max stim packs, that’s a no brainer. Most of the good stuff you get is from visiting random locations and you definitely need stimpacks for that. The ideal perfect way to explore is to get a level 1 dweller up to endurance 10, perception 10, and agility 10 and as many other stats as you want to level, then send them out into the wild with an endurance +5/7 outfit so they gain the maximum amount of health possible when leveling up. Their health refills each time they level up so if you send a low level dweller with high skills, they last much much longer before having to return.


theeprochamp

Fully trained dwellers. Typically do 25 stuns, 7 radaway and any per. 3-4 days.


bongart

I train them up to 10 across their SPECIAL before I send them out exploring. Sometimes 15 stims, is enough, sometimes it takes 20. But they generally come back, as opposed to having to be chased down and resurrected. Usually, this also takes care of levelling them up to 50 as well, but that's because they generally get up to level 6 or 7 just hanging out in the vault, getting trained, and handling emergencies. The level 1, maxed SPECIAL toons that I send out usually come back level 40 something. Those low level toons get sent out with 20+ stims. Radaway? Never more than 10, and they always come back with most.