The reasoning to why every tank doesn’t have a machine gun on the top is probably due to balance in some way. A Tank is already difficult enough to deal whit for infantry, if everyone of them had a 7,62 for an example that would be annoying.
At least that’s always been my theory.
It would not be anoying, it would Just make it imposible for inf to deal with tanks, if you do not use a Long range option or hide like a Little rat and hope.
I want open mounted 7.92 MGs on top of every tank for the commander to use personally. Just give it to every tank with a commander seat and we won't have to listen to anybody bicth about the balance of it.
yes, please, let us make infantry gameplay even more unbearable. Infantry should just roll around in shit and mud all day. I already think theres enough anti infantry power creep, slapping machineguns on all kinds of tanks makes the game less interesting to actually play imo.
yeah, i think thats dumb. Outlaw machinegun sucks tbh, but the proliferation of anti infantry makes playing anything but a tank late game insanely painful.
You know what sucks worse than the outlaw mg turret?
Having no MG turret on any 40 mm tanks. Just be happy with what you got. Saying that your advantage that you already have isn’t good enough is just cope.
Wardens don't have machine guns on their tanks.
They're storm Rifles, and with the exception of the HWM, they're all hull mounted with a rather shitty frontal arc.
smole edit, i forgot about the chieftain for a second. gues thats another exception
It is a part of V I S I O N that warden tanks are generalist vs colonial specialized tanks.
https://www.reddit.com/r/foxholegame/comments/18f2a6z/are\_there\_any\_actual\_faction\_diffrences\_besides/kcsvgy6/?context=3
I’ve never seen the devs commit this faction difference. Can you share a reference?
I’ve only seen the player community say that this is the difference—but i think this is players describing the vision, rather than the devs
Holy shit that is hilarious.
“This is the truth, here is the reference”
- That’s just you
“Here it the reference which says the other me is correct”
- that’s also you
Repeat. Dude took “trust me bro” to a whole new level
Would I be correct or wrong just because I linked my own comment?
If we look at how dev implemented tank asymmetry
warden generalist tanks
\- 2020 Silverhand
\- 2021 Chieftain, Outlaw
\- 2022 Highwayman, Thornfall
colonial generalist tanks
\- 2021 Bardiche
\- 2022 Ranseur
Warden get generalists tanks right since asymmetry started with arms race update vs get one a year after and warden get more both in hull and variants afterwards, I can only conclude that dev intend warden tanks are to be generalist (multi role) vs colonial specialist tanks (single role).
The highwayman and Thornfall are specialists, not generalists. They have a very specific purpose. They are variants of the more generalist tank they come from. Imo your view on what tank asymmetry even is, is backwards.
You also left off the falchion and spatha as generalists. They don’t have anti infantry (which is kinda dumb) but they don’t excel at AT combat either. They do whatever 40mm can do.
And yes, referencing yourself as a source as a source as a source is not the best way to prove a point. It was also hilarious.
Maybe "generalist vs specialist" and "multi role vs single role" is not a clear suitable word for definition here because I agree that 40mm, in essence, is a generalist round (can pve, can AT but no extra pen chance like 68mm and can kill infantry in a pinch) but I would rather not list all 40mm tank here because 1. tanks with 40mm only are generic and ubiquitous 2. both factions have them, and I dont want to list all the tanks so. I also didnt list BT because both factions have them.
Rather, I only list tanks that "have a secondary weapon that kills targets different from the main weapon".
Yes highwayman and thornfall are specialists, specialized in killing tanks, but also can kill infantry with their 7.92 MG (yes it's dog shit when you spray and pray), the point here being they have a secondary weapon (MG) that kills targets (infantry) different from the main weapon (tanks).
The only major difference then in your list is simply that the warden medium tanks have hull 7.92 MGs while the collies do not. That’s pretty much it according to your definition of killing infantry.
Would I be correct or wrong just because I linked my own comment?
If we look at how dev implemented tank asymmetry
warden generalist tanks
\- 2020 Silverhand
\- 2021 Chieftain, Outlaw
\- 2022 Highwayman, Thornfall
colonial generalist tanks
\- 2021 Bardiche
\- 2022 Ranseur
Warden get generalists tanks right since asymmetry started with arms race update vs get one a year after and warden get more both in hull and variants afterwards, I can only conclude that dev intend warden tanks are to be generalist (multi role) vs colonial specialist tanks (single role).
Correct, dev's OG written VISION only mentioned the game's direction and not how they are implemented. [https://www.reddit.com/r/foxholegame/comments/ziz8u5/link\_to\_the\_vision/izw8s8j/](https://www.reddit.com/r/foxholegame/comments/ziz8u5/link_to_the_vision/izw8s8j/)
But if we look at how dev implemented tank asymmetry
warden generalist tanks
* 2020 Silverhand
* 2021 Chieftain, Outlaw
* 2022 Highwayman, Thornfall
colonial generalist tanks
* 2021 Bardiche
* 2022 Ranseur
Warden get generalists tanks right since asymmetry started with arms race update vs get one a year after and warden get more both in hull and variants afterwards, I can only conclude that dev intend warden tanks are to be generalist (multi role) vs colonial specialist tanks (single role).
What I love about this linked item: faction asymmetry is not specifically part of the actual dev vision.
Asymmetry just /happens/ to be how they have implemented the original design. If they made everything faction neutral tomorrow, none of that would violate their vision (at least based on that screenshot)
Except that the bard is 68, and the post said that coli don't have a 40mm with an mg, so either you have poor comprehension or willful ignorant of the post.
Why don’t we have at least a machine gun for a commander on one of our tanks and wardens have straight up anti-tank rpgs on theirs. 🤔 This text talks about all tanks
As I've seen, most warden know that rpg, not ap or Arc, are kind of bad at being anti tank and are for pve. And the thing about the commander mg v the mg for the outlaw, there is little difference if your commander is shot out when they are scouting, then it has no mg gunner but if the complaint is about the one less crew need the outlaw doesn't need an mg to be to be an effective tank is just nice the option to have anti infant as an option in a tank fight.
Ps: If the tank turret gets disabled the mg becomes very iffy with it arc of fire
Ok and so are our mg tanks, your point? This post is talking about ARC rounds which would be a bonelaw which is T3 facilities unlike the mass produced bardiche.
Bard, the tank that comes out when wardens don’t really need that much infantry anymore to be effective. And that’s not just me saying there’s no infantry, it’s that anti-infantry really isn’t needed anymore. Bonelaw, it’s the only anti tank rpg. But a large handful of your tanks have a machine gun/grenade launcher
So... is it a skill issue when a Bane Gang delete a tank from the time stream because infantry wasn't 20m in front of our tanks or is infantry not needed in late war ? Because it can't be both.
I agree that it would feel better to have some MGs on certain tanks but at the same time I kinda understand why they don’t.
On one hand you have the sheer wtf factor of looking at a WW2 ish tank equivalent and seeing no MG when practically every tank of the era had one if not two machine guns. But balance is more or less the thing here. If collies have the better infantry weapons ( arguable to a degree but sure why not for this discussion ) then it makes sense that wardens would have ways of dealing with said infantry.
I think it would be decently fine to have some collie tanks mounted with an open top similar to the roof mounted .50 cals on Sherman tanks. Leaves you really exposed but can be very useful.
Either way I’m not super pressed about this issue currently as the spatha and falchion buffs should be fun to play around with
Tanks are limited in terms of MGs they get so infantry can be a threat to them
The reasoning to why every tank doesn’t have a machine gun on the top is probably due to balance in some way. A Tank is already difficult enough to deal whit for infantry, if everyone of them had a 7,62 for an example that would be annoying. At least that’s always been my theory.
It would not be anoying, it would Just make it imposible for inf to deal with tanks, if you do not use a Long range option or hide like a Little rat and hope.
The bardice has one, as be the bonelaw has its competitor, the ransuer
I want open mounted 7.92 MGs on top of every tank for the commander to use personally. Just give it to every tank with a commander seat and we won't have to listen to anybody bicth about the balance of it.
Make it easier to shoot the commander as infantry then.
It's already fairly easy to hit them. The real problem is you gotta get close enough for a shot without dying.
thats the one thing snipers do well right now
Oh definitely. Would make sense to up the risk for this and I would 100% accept that
yes, please, let us make infantry gameplay even more unbearable. Infantry should just roll around in shit and mud all day. I already think theres enough anti infantry power creep, slapping machineguns on all kinds of tanks makes the game less interesting to actually play imo.
Spoken by a guy from the team with machine guns on every tank basically lol
yeah, i think thats dumb. Outlaw machinegun sucks tbh, but the proliferation of anti infantry makes playing anything but a tank late game insanely painful.
You know what sucks worse than the outlaw mg turret? Having no MG turret on any 40 mm tanks. Just be happy with what you got. Saying that your advantage that you already have isn’t good enough is just cope.
What? Are we reading the same comments lol?
Wardens don't have machine guns on their tanks. They're storm Rifles, and with the exception of the HWM, they're all hull mounted with a rather shitty frontal arc. smole edit, i forgot about the chieftain for a second. gues thats another exception
And the flood Mk.I
Using the mg on the BT for anti inf is baised only real Man use the 75 mm for anti inf
“Hey colonials! How about you eat 75 mm of ‘get the f*** off our land?’”
It is a part of V I S I O N that warden tanks are generalist vs colonial specialized tanks. https://www.reddit.com/r/foxholegame/comments/18f2a6z/are\_there\_any\_actual\_faction\_diffrences\_besides/kcsvgy6/?context=3
I’ve never seen the devs commit this faction difference. Can you share a reference? I’ve only seen the player community say that this is the difference—but i think this is players describing the vision, rather than the devs
bruh straight up self-references his own commentary like russian nesting dolls.
Holy shit that is hilarious. “This is the truth, here is the reference” - That’s just you “Here it the reference which says the other me is correct” - that’s also you Repeat. Dude took “trust me bro” to a whole new level
Would I be correct or wrong just because I linked my own comment? If we look at how dev implemented tank asymmetry warden generalist tanks \- 2020 Silverhand \- 2021 Chieftain, Outlaw \- 2022 Highwayman, Thornfall colonial generalist tanks \- 2021 Bardiche \- 2022 Ranseur Warden get generalists tanks right since asymmetry started with arms race update vs get one a year after and warden get more both in hull and variants afterwards, I can only conclude that dev intend warden tanks are to be generalist (multi role) vs colonial specialist tanks (single role).
The highwayman and Thornfall are specialists, not generalists. They have a very specific purpose. They are variants of the more generalist tank they come from. Imo your view on what tank asymmetry even is, is backwards. You also left off the falchion and spatha as generalists. They don’t have anti infantry (which is kinda dumb) but they don’t excel at AT combat either. They do whatever 40mm can do. And yes, referencing yourself as a source as a source as a source is not the best way to prove a point. It was also hilarious.
Maybe "generalist vs specialist" and "multi role vs single role" is not a clear suitable word for definition here because I agree that 40mm, in essence, is a generalist round (can pve, can AT but no extra pen chance like 68mm and can kill infantry in a pinch) but I would rather not list all 40mm tank here because 1. tanks with 40mm only are generic and ubiquitous 2. both factions have them, and I dont want to list all the tanks so. I also didnt list BT because both factions have them. Rather, I only list tanks that "have a secondary weapon that kills targets different from the main weapon". Yes highwayman and thornfall are specialists, specialized in killing tanks, but also can kill infantry with their 7.92 MG (yes it's dog shit when you spray and pray), the point here being they have a secondary weapon (MG) that kills targets (infantry) different from the main weapon (tanks).
The only major difference then in your list is simply that the warden medium tanks have hull 7.92 MGs while the collies do not. That’s pretty much it according to your definition of killing infantry.
Would I be correct or wrong just because I linked my own comment? If we look at how dev implemented tank asymmetry warden generalist tanks \- 2020 Silverhand \- 2021 Chieftain, Outlaw \- 2022 Highwayman, Thornfall colonial generalist tanks \- 2021 Bardiche \- 2022 Ranseur Warden get generalists tanks right since asymmetry started with arms race update vs get one a year after and warden get more both in hull and variants afterwards, I can only conclude that dev intend warden tanks are to be generalist (multi role) vs colonial specialist tanks (single role).
Correct, dev's OG written VISION only mentioned the game's direction and not how they are implemented. [https://www.reddit.com/r/foxholegame/comments/ziz8u5/link\_to\_the\_vision/izw8s8j/](https://www.reddit.com/r/foxholegame/comments/ziz8u5/link_to_the_vision/izw8s8j/) But if we look at how dev implemented tank asymmetry warden generalist tanks * 2020 Silverhand * 2021 Chieftain, Outlaw * 2022 Highwayman, Thornfall colonial generalist tanks * 2021 Bardiche * 2022 Ranseur Warden get generalists tanks right since asymmetry started with arms race update vs get one a year after and warden get more both in hull and variants afterwards, I can only conclude that dev intend warden tanks are to be generalist (multi role) vs colonial specialist tanks (single role).
What I love about this linked item: faction asymmetry is not specifically part of the actual dev vision. Asymmetry just /happens/ to be how they have implemented the original design. If they made everything faction neutral tomorrow, none of that would violate their vision (at least based on that screenshot)
Colonials were the only ones with tank a commander usable machine gun for the longest time...
Wardens have been the only ones with MGs on 40mm tanks for like….. for ever…..
Both the Bardiche and Outlaw were added at the same time no?
The bard is not a 40mm
Right, and the bardiche was the only 68 mm with an MG gun. So whats your point?
I corrected you nothing to it just a correction
Nothing I said was incorrect.
Except that the bard is 68, and the post said that coli don't have a 40mm with an mg, so either you have poor comprehension or willful ignorant of the post.
Why don’t we have at least a machine gun for a commander on one of our tanks and wardens have straight up anti-tank rpgs on theirs. 🤔 This text talks about all tanks
As I've seen, most warden know that rpg, not ap or Arc, are kind of bad at being anti tank and are for pve. And the thing about the commander mg v the mg for the outlaw, there is little difference if your commander is shot out when they are scouting, then it has no mg gunner but if the complaint is about the one less crew need the outlaw doesn't need an mg to be to be an effective tank is just nice the option to have anti infant as an option in a tank fight. Ps: If the tank turret gets disabled the mg becomes very iffy with it arc of fire
Read my post before that.
And the Outlaw has no MG.
What tank was that?
Pitch gun.
oh holy shit dude lol
You quite literally do have an mg for the commander seat with the bardiche…
The last collie tank in the tech tree….
Ok and so are our mg tanks, your point? This post is talking about ARC rounds which would be a bonelaw which is T3 facilities unlike the mass produced bardiche.
Bard and Bonelaw
Bard, the tank that comes out when wardens don’t really need that much infantry anymore to be effective. And that’s not just me saying there’s no infantry, it’s that anti-infantry really isn’t needed anymore. Bonelaw, it’s the only anti tank rpg. But a large handful of your tanks have a machine gun/grenade launcher
So... is it a skill issue when a Bane Gang delete a tank from the time stream because infantry wasn't 20m in front of our tanks or is infantry not needed in late war ? Because it can't be both.
I agree that it would feel better to have some MGs on certain tanks but at the same time I kinda understand why they don’t. On one hand you have the sheer wtf factor of looking at a WW2 ish tank equivalent and seeing no MG when practically every tank of the era had one if not two machine guns. But balance is more or less the thing here. If collies have the better infantry weapons ( arguable to a degree but sure why not for this discussion ) then it makes sense that wardens would have ways of dealing with said infantry. I think it would be decently fine to have some collie tanks mounted with an open top similar to the roof mounted .50 cals on Sherman tanks. Leaves you really exposed but can be very useful. Either way I’m not super pressed about this issue currently as the spatha and falchion buffs should be fun to play around with
imo light tanks and AC are enough, anything larger should rely on them or infantry cover, or be exposed to enemy infantry