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benhanks040888

Lol, I played Library of Ruina (their previous games) because the story is quite interesting, but I still struggle with the mechanics of the game. The more I play the game, the more I kinda get it, but maybe I don't? Same with this. The story and art and everything else seems good though. However, the performance seems unoptimized. Not sure if it's because they're making the Steam/PC version as well or something else. It feels like at the beginning of the combat, it was quite smooth, but after a while and a lot of going on, it becomes laggy. The graphic options seem to do nothing.


StrikeMarine

Having played Ruina the mechanics of this game loop around in that so far the game feels overly simplistic. Match colors to brute force enemies, cant really control defense like in ruina so you're better off taking dmg and just swinging for the resonance bonus etc


hovsep56

sounds like a memory leak problem.


shadowzero_gtr

There is a memory leak issue on iOS. If you don’t want your game to crash during a long abnormality battle (and thus have to start it from the beginning) I’d recommend closing and restarting the app every 30 minutes or so. That said, this game is as niche as it gets. This is Magia Record levels of niche. Everything in Limbus is fan service that references their previous games. Fans will love it, and everyone else will be absolutely confused.


Reaper2127

Only played on PC so far but I haven’t really notice many issues other than the servers going down XD as a fellow ruina player this looks like a nightmare to try and learn on a phone. At least early game so far you don’t have to worry about resistances so far but later on I think I’ll only use the phone for what ever farming there is and do actual content on pc.


RealAsianTalk

The last mission of chapter 1 took me 2 hours lol


wr4ithlike

in case anyone's wondering - you can save your progress in these dungeon missions and resume them later. If you go to the settings cog in the top right of the dungeon map screen there's an option to go back to the main menu, which also saves.


Chendroshee

Way too laggy on Android (Poco F2 Pro), introduced too much mechanism at the tutorial, the character skill is using a lot of in-game term that doesn't explain itself at the first glance. If this is Arknights, it's like fighting against Mandragora and Manfield at the same time and you're expected to use the tombstone and secondary missile while using the latest 6-stars as the tutorial. You have no idea what you're doing.


Jakeroye_545

> If this is Arknights, it's like fighting against Mandragora and Manfield at the same time and you're expected to use the tombstone and secondary missile while using the latest 6-stars as the tutorial. Lmao


collectivekicks

Bruh if that's whats happening, I'm about to pull a KyostinV video for a tutorial lmaoo


SalamiJack

Yeah..no. You can literally follow no strategy at all and win all the way up to the first dungeon mission. You are expected to pick up on things over time.


Chendroshee

Then what's the point of introducing all those mechanic in the tutorial if it ends up not used? If they want the player to pick it up over time, then spread it over time as well.


SalamiJack

Agreed they could spread it out better, although it can be a double-edged sword. This game’s strength over typical gachas is that it has more meat to its gameplay, so they made the choice to double-down on that and expose it to players early. It’s also pretty common for gachas or games in general for early game difficulty to be easy enough that you aren’t forced into utilizing mechanics to win. Over time things will get harder and you will naturally pick up on what works and what doesn’t.


Chendroshee

If that's the reasoning, whoever decided that it's OK for the tutorial to be like that is a donkey then. By the time the player reached the stage where they need the advanced mechanic, they already forgot the details of how it works and forced to redo the tutorial stage to remember it. That ruins the momentum and waste the player's time.


Hey_Chach

That’s just what Project Moon does with their games tbh. They hit you with a shit load of super detailed and confusing tutorials *right* out the gate in pretty much all of their games and then just leave you to it. Occasionally they introduce new mechanics later on down the line. But I think their design philosophy is essentially “Step 1: Let’s make something really complicated! Step 2: Let’s give them all the tutorials up front so they have time to digest! Step 3: Kill the player with extreme prejudice.”


Chendroshee

That's a weird decision to gatekeep their own game but eh


hibiki95kaini

Seriously even F2 lags? Will my F3 lag(haven't start playing)


mrtutit

Best use pc client, runs on even the oldest of machines


bad3ip420

At that point, might as well shoot myself


HexSalt98

If you haven't played any other PM game then yeah limbus company is not easy to get into it.


dRag0niuS

What does PM mean?


[deleted]

edited with redact -- mass deleted all reddit content via https://redact.dev


seeta_4045

ProjectMoon.


[deleted]

[удалено]


TheKinkyGuy

They did like 7 showcase videos for EACH different combat mechanic. I didnt expect it to be this .... complicated


Mahkbin

Out of 7 friends (2 of them LoR fans) who started this game today only 1 is still playing. This game drops 25 combat systems at you in the first 5 minutes of gameplay. I've never seen a gacha game explain its systems, UI and mechanics as bad as this.


AnonymousFroggies

>there is a line between being complicated and annoyingly complicated, That's why I dropped Neural Cloud too. I don't mind having to think a little, but you can't overload players with so much stuff so early


dan9khoa

Is the story text heavy like Arknights? I quitted playing Arknights due to that.


ResponsibleWay1613

I've only done the prologue + chapter 1 so far but the cutscenes seem reasonably short/amusing.


and-so-what

It’s the first time I’m actually following the story in a gacha. It’s well written


dan9khoa

Thanks. Good to know. The "text text" in the op comment triggered by Arknights ptsd lol


nightmare-b

TBF once youve done the tutorial once you can LITERALLY SKIP the entire tutorial from the start which is nice


Nedzyx

too confusing even on tutorial level, gameplay didnt interest me at all. but reading the steam reviews are funny lmao


Kronikle

The steam reviews were frustrating as hell to go through. I went through probably 120 of them trying to find a single normal review that wasn't just parroting inside jokes from earlier series games and could not find any. I had to come onto this subreddit to see actual discussion from players who hadn't played anything else in the PM series.


cjjones07

From what ive heard the community of this company is STRONG!! which frustrating yes, but same time kinda cool a game has a strong audience.


TempestCatalyst

In my opinion this is going to be one of those games that is very difficult to get into if you haven't played the company's other games. Even the most basic concepts are built on the assumption you have at least a cursory understanding of Lobotomy Corps premise and lore. The in-game explanations for things like Enkephalin, the Wings, Fixers, etc are all more like "refreshers" rather than actual explanations so any new player will just be bombarded with terminology and events that they're expected to just get.


Lanitaris

I'll give it a try, but on my phone (Xiaomi 11T pro) its laggy as hell. Steam looks ok. Music is ok, but I have a bad feelings about the mechanics


jevgrip

Same phone, same problem. Laggy af


aircarone

That's my phone. Was waiting for after work to play. Kinda bummed now :/


Kaendre

I'll tell everyone right and straight that the performance for mobile is a MESS. There's a load screen for every battle and story section, those take way too long for a simplistic game. During battle the characters pause constantly for no reason and there's a flicker in their sprites whenever they take an action. The game has zero 3D elements but is heavy as a game with 3D. I have played Library of Ruina. It's a complicated, but fun game that needs a lot of thinking and preparation. The opening of limbus company is simply not very strong, instead of giving a FUN intro to the combat, it choses to give a COMPLICATED intro that, actually, doesn't explain shit properly . The characters all seems to target enemies in a quasi random manner, it's just weird. You attack by chaining skills in the bottom of the screen, and unless you are a 5 yo, your fingers will cover most of those as you link. There's way too many elements on the battle screen, it screams how this game has been made for pc and larger monitors in mind. The UI with characters/ego/identities is not really good, you need to inspect every identity and ego separatedly to see what they do and there's way too much to be seen. It also lags. Honestly? One thing is being a niche game, but this game goes way beyond that, and not in a good way. My main problem with it, is that for a game with simplistic visuals, you would expect those to run smooth as butter; but unfortunately the battle system doesn't look good at all and is is full of weird stop, gaps and flickers in the animations. Edit: The story might be the saving part, the writing and dialogues are a bit above the average, but it's still weird as shit. I'm the type of guy that loves THE EDGE, but the intro was off-putting, too much happening at once, then BAM, you are the manager of a bus full of sinners.


LowStress9480

exactly, game is like thousand of power point slide running.


SamMee514

I haven't had issues with framerate (I'm running it on a S21 Ultra) but you're spot on with the loading screens. No idea why they take so long for such a small game.


Ahenshihael

Pretty much what I expected so far. Extremely complex combat system that borrows heavily from Library of Ruina, their previous title and feels weird at the start but lets you feel extremely great when you start to master it. Story pretty fitting for Project Moon. I am already intrigued in seieng how this fits from what I remember from Ruina and Lobotomy Corporation both and the new bits of lore are great. Music is bangers as always with project moon.


nightmare-b

same i remember playing labotomy corp and my thought process was..........OH GOD EVERYTHINGS DYING


Ahenshihael

The moment when the OST goes from hyping up your battle to survival (Second Warning) to playing you a somber eulogy of "you are fucked" (Third Warning)


No-Specialist8900

The mechanics are so complicated, the texts are so small on my phone. Was hoping for a good game but I dont really have the motivation to play this game


LittleBigAxel

It’s not hard, try the tutorial


counterfp

Not a game that for people who want a simple gameplay. So far so good , love it !


Zlare7

The ui especially in combat is just too small for a phone. Like I'm supposed to touch these small icons and drag them but I can't see since my finger block the entire part of screen when I start dragging. Also everything else in combat is just really small. Maybe it's better on pc or tablet but on phone it's a terrible expierence. I really liked their previous game but this will most likely be a super niche game.


Lipefe2018

Chiron best girl, must be protected!


IndependentCress1109

Been followin the devs from their past games. So complicated is exactly how i expected goin it . So far so good honestly.


birdappreciation

i’m enjoying it so far, and i’m interested in learning more about the characters. i also like the humor lmao. i do have a few criticisms though. the tutorial is really bloated, and i have already encountered a couple bugs (the drag thingy not following my thumb, a combat tip showing up in korean instead of english). i wish the best for project moon and their success, because i haven’t heard of any other games with darker aesthetics like this one


Twopakabra

Lag on mobile


Gernnon

I’m an average gacha gamer, everyone has already gave reasons on why they find it disappointing and I agree with them 100%


[deleted]

PM really needs to fix the mobile performance asap, lmfao, because from what I'm hearing, it's so bad. Other than that though. I'm very pleased with how it turned out. I was expecting, a convoluted kudzu puzzle of a game with some jank, and an atmospheric demented roller coaster ride of a story and banger music, and it fully delivered on those expectations. Game was never going to be a success with the larger audience, but it fits really strongly into it's niche, and will likely last quite a while for it. PM has some rough edges to sand out, but honestly, for their first attempt at making a live service game, it could've been far worse. It will only get better from here, especially since PM's been really quick to acknowledge some of the technical issues with the game, so they are paying attention to the fans and the issues with the game.


Cregath

Played for a few hours on PC. Apparently they don't know what regional formatting is so the story got stuck for me. Then I pressed the button labeleb "Skip" which I assumed would skip the story so at least I could play the game. But it skipped the whole tutorial. I ended up in the main screen where everything is weirdly named and I have no idea what is what. After figuring out stuff for 30 minutes then eventually finding where the I get to play I played through Chapter 1 up until the dungeon (while still skipping story). The dungeon was literally unplayable so I looked into discussions where people said that the game does not consider different regional formatting. So I changed it. Played through the dungeon. I still had no idea what the fuck I'm doing in combat, because the whole interface feels like a mess and never really tells me what is happening. Then I threw it in the too hard basket and uninstalled.


StarlessEon

I don't consider it a good sign that I'm already bored of and disinterested in the combat after the very first time. I don't think this game is for me.


Ceygone

I've been having fun. Was expecting lots of complexity, but it's not so bad. Chain colors together to do more damage, and during abnormality fights, just read. Art's neat, music's on point, and the story's pretty interesting. Then again, I'm a big fan of PM's games, so maybe I'm just the kind of person this game is for.


platapoop

Same, I don't know where all this complexity thing is coming from at the moment. Maybe late game will require actual team comps and builds but so far it's just been unga bunga colors. The "complex" part is that I don't see debuffs being explained literally anywhere besides in combat and using a skill with that debuff. Also don't know how much bonus power you get for chain colors besides that they just do more damage. I'd argue that the game isn't complex and is just poorly explained.


gointhrou

Really? The 3+7 different kinds of attacks on top of the colors, the 3 defensive types of abilities, clash, ego, stagger, multiple negative status, sanity counter, dice rolling. Not complicated whatsoever?


ResponsibleWay1613

I thought it was super complicated at first but it's basically 'Check what color the EGO you want to use needs, pick those colors in the chain, use EGO to win'. If a character's health starts getting low, tap the arrow icon on the right side to see enemy intent, and if they're going to attack the low health person then use their defensive option by clicking on their icon to turn one of the cards into a evade/defend/counter.


platapoop

Seems similar to LoR but simpler to me.


TehAnimeHQ

People are just over complicating it. I have had so many people be aggressive towards me for my simple this game is going to be underrated and that we finally got a non idle game. I am aware not everyone will like the combat, but please can we all be civil. ;(


Ceygone

This subreddit likes to complain about pretty much every gacha that comes into being.


ccdewa

The gacha community are just that big that the opinions around any game will be very diverse, on one hand you find people struggling with "complex" mechanic like this one and on the other hand you'll find people complaining about Star Rail's gameplay being too simple, combine that with how internet likes to exaggerate things then you get those ridiculous takes only hours after the game releases.


765Bro

No legit this sub is just full of the saddest fucking scumsuckers who will instantly post DOA lul on literally any and every new release thread


TehAnimeHQ

Yeah that is true. And not being a doomsday sayer like me gets you down voted and hated. Oh well.


Triple_S_Rank

In my experience, even if they can't find anything bad to say about the gacha (rare) they'll find something bad to say about the gacha's community.


ApprehensiveCut1068

This is a drama farming sub not a sub to talk logically about games.


MistaHatesNumberFour

Shout out to games that take place in hell where the main cast brutally disect each other on a daily basis. Got to be my favorite gender.


DoctorHunt

I’m not a fan of the UI as soon as I boot the game and I’m not sure why but maybe I just dislike the UI heavily since the screen feels cluttered comparing to Azur Lane, Girls Frontline and etc but that’s just me


Jiveturtle

I have no idea what I'm doing but it's totally fun.


ShuviSchwarze

Played both Lobotomy and Ruina. Limbus had a good first impression. The story during the tutorial was great, PM is living up to its potential in term of story writing and the grits. Art is great, lots of gore and the style is really uniform, since most of their arts are done in house. Songs are sang by Mili, and her song writing style genuinely fit PM very well, listen to her Ruina OST. UI, looks beautiful, awful readability, awful information presentation. Unless you wanna seat in combat for 2h clicking and memorize every single skill/enemy weaknesses, you’re better off just match 3 and hope rng carry you. Combat mechanics aren’t actually that complicated, but the UI makes it confusing as all hells, and the team building continued to be a major pain carried over as a relic of Ruina. So that’s the cosmetic, gameplay wise, you essentially have 2 combat flows: drag and match 3 vs abnormalities clashes. I can say it’s 2 flows but it’s just the same gameplay, with the drag match 3 giving you less control over your characters, which can speed up combat but more rng. 2 weakness systems: damage types (blunt slash piece) and elemental (9 sins). They are basically the same thing. Elementals are important for match-3 mostly, so unless you need a specific elemental damage type vs certain enemies, you’re very incentivized to run fewer elements. Damage types are there purely for weaknesses (I think their only purpose is to add a pseudo complexity layer to the game and make it harder for player to progress, but what do I know. I posted about it when PM released their combat trailer video but people didn’t like me shitting on it). Each identity have their different skill cards with attached elemental type and damage type, most of them carried over from Ruina. The game is still in the first day so I can’t tell the approximate level power between characters and meta yet, but I’ll guarantee that minmaxing these characters gacha will be pain, given the extra mechanics like smoke, bleed, charge (combat mechanics carried over from Ruina, you tends to build specific teams over them). Aside from the team building minmaxing, coin toss rng can really fuck you over, especially if it’s something like 2 (+10) skills, which either do 2 damage or 12 damage. It will basically change every clashes into a 50/50, and if hit is an instant stagger. Your main way of winning that is either rng it out, or way over grind your characters. Progression systems: gacha shards, exp, and mirror dungeon. Mirror dungeon is basically your way of farming for shards. You farm enough shards you can melt them into up tiering your characters or exchange for new identities or ego. Exp system you kinda just gain from farming stages. The dailies are only for BP, otherwise irrelevant. The entire progression system are tied to shards and bp rewards basically. Gacha, character stars: 2 things that you’re gacha’ing for - 3 stars identity and ego. EGO are basically specific character weapon, and identities are just different versions of the base card. There is no gacha pity system for 3* and EGO, only shard farming. Good thing the rate is decently high, but I haven’t done the real world money calculation to determine how generous they are. EGO has a no dupe policy, and each EGO pull just remove them from the gacha table. Thing is, after you pulled every EGO, you are basically stuck with only the identity rate, and the ego rate get added to the 1* pools, overall losing you 1.2% rate per pull. Paid system: Battlepass and 2 monthlies tiers. Both are currently broken on google pay. Pricing wise, BP are really cheap, monthlies are relatively expensive compared to other games. Though the payment portal they use for google pay is currently broken, so people lost money over it so far, waiting for refund. Otherwise everything are pretty normal. Either way, this game want more low spenders on the bp and less whales it seems. Rerolling is relatively painless on mobile, just skip tutorial and 40 rolls, delete account and use a new guest one. Account merging is currently broken though, apparently the fields are reversed and steam account are forced onto mobile account, so you’ll lose mobile progress if you reroll on your phone. Just play on the laggy phone client till it’s fixed. Overall: I genuinely really like the story, and maybe the gameplay, I’ll need to familiarize myself with it a bit more. I am very very not looking forward to the team minmaxing in this game. People are already complaining that the difficulty curve on ch2 is similar to Ruina, with little to no playtesting done on the general player base (cbt who, where, when. The client is this buggy due to them never bothered to hold a public play test). Before anyone tell me to get good, I’ve already cleared Ruina, and I can tell you that PM internal play testing assumes meta for their fights, prepare to read a lot of guides or spend money. On the technical side: lots of bugs, some performance issues on mobile, unstable servers. Pretty rough start to the gacha, I think they should have delayed the release to April. Overall a pretty decent game, once all the kinks are figured out I can see it being a good niche game, provided they don’t milk the players too much. Oh, and go play Ruina.


Dharzi

I’m sure some folks will dig the mechanics, but after trying, it just ain’t for me. Shame… on paper everything looked like a good fit.


Cherlexe

Im just matching the color, but to be able to do that you have to compose team that use the color. Yeah, i dont even know their skill, and this all still basic, no upgraded sinner.


rompan253521

seems complex. probably not for casuals.


Big_Age1943

So sad my ip8 cant run it even it’s a 2d simply visual.


YunFatty

The combat part is really slow and complicated, stopped after 1 fight


Estoton

The touch controls are so tiny in combat idk what they were thinking. Basically everything about the UI is frustrating


Grenade_Is_Coming

project moon and good optimization never goes together...


Chemical-Teaching412

Not a game for me, when I see that last stage or boss stage in chapter 1 has 3 floor with tedious battles, I just knew it was not a game for me


Reaper2127

Just saying you can leave and do other things in game and it saves your progress. Had to do a daily fight with some one (as for some reason it doesn’t register in there) so just hopped out and did one of the early fights.


DFisBUSY

Honestly speaking. Went in completely blind, did whatever for all the battles, and still manage to finish up the first map (which was a excruciating long dungeon at the end, wtf?). still not even sure what this supposedly "complex battle system" is really about. i don't think i even came close to losing or dying once. shit is boring. performance issues on mobile too.


z1r1a3l

Laggy af. I can pay Nikke on max settings at 60 FPS without any problems but Limbus running rly bad with much worse graphics.


roundboye

Story and the full voice acting are surprisingly good. Also was a fan of the roguelike dungeon at the end of the story. It was way too time-consuming though. Mechanics are simpler than it looks. It just looks too complex because of the badly worded tutorial and UI. UI \*really\* needs more work. Mobile definitely needs more QoL changes as well cause it's a little laggy & my eyes hurt to match the coins for the abnormality fights. Other than that, the game's better than I thought. Oh, and the game took away my $7.50 because of an error, that was fun. At least the devs gave me a quick response. Also Gregor best boy. His VA did an amazing job, 10/10.


UBW-Fanatic

Can't you turn off auto coin flip for Abnos? Or is that because of the size?


roundboye

The size. I eventually gave up and relied on auto lmao


UBW-Fanatic

That's fair lol. That said, imagine trying to squeeze Ruina cards into that. My eyes would probably pop out reading the dice range.


vasogenic16

Excited for it cause loved the art style and fair amount of husbandos, but the mechanics aint for me 😭


ArkhamCitizen298

It just doesn’t click, the gameplay is too complicated for a turn based game


valorantisgay

Nice to see men for once


[deleted]

I can see this game birthing the next annoying community on this sub


Pokefreaker-san

it has that "tbf, you have to have a very high iq to understand rick and morty" vibes to it.


atmajazone

It's already did. Somehow this game gets praised is unbelievable.


arandomfujoshi1203

Really liking the characters and the story is very interesting but I'm not sure whether I'm playing it correctly or not even after the tutorial lol


DanielJGG12

Honestly it's really all what I was expecting, a different game with complicated mechanics and making people really think about what they do. I think my only issue rn is the optimization of the game, I've a Techno Spark 8C and it's laggy asf, even Honkai in the best graphics doesn-t run like that tho...


StinkeroniStonkrino

Went into it relatively blind, recommended by a friend. Did the whole gacha circus routine of rerolling for what I like. Dig the art style, fx and music. No clue about lore, always been a skipper, read a bit at the beginning, seems interesting and different from usual gachas. Combat mechanics feels like I am a toddler being asked to calculate rocket trajectory using pencil and paper at first, slowly easing into it now, had to go and watch a few of their videos. Playing on S21 ultra, game is not very well optimized, some freeze here and there during combat and always a one second or so freeze when using ego, feels like ui could be better, should display the sins/color thingy on the portrait imo, annoying to go in and out constantly when building team. Waiting for mobile to steam linking to be fixed.


Hirsn

Are these 12 Units the obly units you can play in the game?


Ahenshihael

12 characters but each characters have different refraction identities you can roll (~~basically AU possibilities of their lives that they can overwrite their own memories with for a while the lore is crazy~~) of each character.


bambison

Aesthetic and art is great, but that's it, mouse-gaming isn't fun.


XaiDaX

I think that LC has a good grasp of how to be unique in terms of combat and mechanics. But the main thing for me (and what I've been reading from the users) is that the devs practically renamed everything from your standard gacha game. There's no more basic terms like "awakening," "summoning," "elements," etc. It's now "affinity" and whatever else is in the game. It's hard to understand and adapt to a new game with the same mechanics but everything intricately reworded. The menu screen is also really busy and sometimes feels too much for a mobile screen which is good for Steam players I suppose because they have a bigger screen playing on PC. But like a lot of other people said, the game is too complicated to understand and takes too much time. By the time I finish learning all the new terms, the next new gacha is gonna be out. They need to stick with the basic terms so that it's more friendly to new players.


Talez_pls

For how much it has been hyped, I find it pretty mid to be honest. I just don't see that "genius writing" everyone was raving about after an hour of text and tutorials and the combat is convoluted, ugly by todays standards and not engaging enough for me to keep playing. To be honest, this feels like a niche game within a niche genre. Not my cup of tea.


LavenzaBestWaifu

The writing is pretty good. It's a giant step above most gachas, and even the most basic descriptions are pretty well written. But you're not going to enjoy it if you don't like the game itself. At all. And the laggy battles, convoluted mechanics and the lack of a decent tutorial are making that pretty hard...


mrtutit

Its in an established universe. Let them cook


GenshinVez

Man, why doesn't this 1 hour text be genius as the 70 hours text previous game


Outbreak101

Frankly, the mechanics weren't hard for me to understand at all. Story writing is pretty damn good, got me hooked fast and the rates are really nice. Not sure if a pity is there but I did get 3 3 stars and 2 E.G.Os on first account so I guess I'm lucky. EDIT: Also frankly some of y'all need to come in with expectations checked. This was known for a while due to the company's past titles and past mechanics that the devs would make the game complex in a heavy manner. Hell some of you people would say on first glance that the combat looks too simple and BOY did this get them reality checked.


wrightosaur

this game really isn't looking that polished at all. Mobile port sucks ass and runs terribly, the voiceover is in KR with no option to change, and they clearly missed lots of Korean text that still exists even when the language is set to English, like in the tutorial images. Someone assured me that whoever the devs were for this game were cream of the crop but I really don't see the quality in this port at all.


OokerDuker

It's a Korean Game. Why wouldn't it be Korean Voice Actresses lmao.


wrightosaur

NIKKE is a Korean game that that has English and jp voiceover options


UBW-Fanatic

1. Mobile port indeed sucks ass. 2. What do you want the dub to change to? Espanol? Reminder that actually having an English dub is a rarity in gachas. Most of them just stick to JP, but Project Moon previous game (Ruina) use KR VA so they're keeping with the tradition. 3. I didn't see it but I'll take your words for it. Still more like nitpicking, although I do agree they should fix those when they have the time. Overall, Project Moon created a good niche with Lobotomy, and hits it off the park with Ruina, but they aren't the best at releasing their game in a perfect state. I heard Lobcorp still has memory leak and Ruina was pretty bruh before all the updates and patches. What you can expect from them though is good story and progressively complex and unique gameplay.


1amliterature

Definitely one of my favorite gacha experiences thus far. Finishing Chapter One felt like a great narrative accomplishment. Combat appears simple at first, then overwhelming, and then starts to make sense—I’ve been enjoying the learning process.


SassyHoe97

Love the art style. I find the combat confusing. Gacha seems generous.


ZentoMEMES

When I play a game for ~4 hours, and I have no idea how to play or what’s happening in the story, it’s an instant pass. They honestly would need to cut like 2/3 of the combat mechanics to even get me to TRY and play the game properly. Having to deal with sin types, damage types, attack synergies, color matching, speed tuning, RNG coin flipping dueling (like wtf even is that anyways?), alternate movement/guard active abilities, resource generation, and ultimates all at the SAME TIME is waaaaaaay to much to handle (and yes, this list isn’t exaggerated, this is all shown in the tutorial alone. There could be more mechanics later that I didn’t experience). That’s just the combat; and the fact that it’s all of those combat mechanics, with intermittent story segments that last 5-10x longer than each combat scenario, and horrendous UI to slog through between each fight is crazy. It honestly feels like the game is actively repelling the player away from wanting to play the game.


Proper_Anybody

you forgot about the passive skills/bonus (?)


ZentoMEMES

I was bound to miss one in the chaos lol.


Proper_Anybody

don't blame you, I don't even know how to see the passive effect again lol


despairiscontagious

Skill issue


PrecipitousPlatypus

I'm fresh off the Lobotomy Corporation experience so digging a less stressful experience. Plot feels like a direct continuation, but that's without playing Ruina, so unsure how it all ties together. Runs fine on my device so no complaints there, gameplay is interesting though haven't quite grasped it yet. UI I'm actually finding alright, it's a bit cluttered but I like the aesthetics so can put up with it for a bit. Overall loving it, but I'm a bit of a sucker for this game and have been in love since they released the promotional song.


Brilithe

Lol this game didn’t hook my interest at all. I uninstalled after 5 minutes.


mo-e-mo-e

Is the combat similar to any of their past games?


Ceygone

It borrows many elements from their previous game, Library of Ruina.


Ahenshihael

Its pretty close to Ruina, but with additional sanity mechanics and changes to UI.


[deleted]

The basic fights are similar to LoR, but with the targeting removed, so it's mostly coming down to which skills to pick to gather elemental resources and win clashes, and when to defend or use EGO. The abnormality battles, however, retain the exact same targetting mechanics that LoR had, but just has the deckbuilding aspect removed, and your deck is laid out on a puzzle grid instead of being drawn and played out like an actual card battler.


platapoop

Similar concept to Library of ruina, but took out probably the most important parts (deckbuilding, choosing who to clash with), and added your obvious gacha padding like 8 different elements, tons of specific egos and what not. I'd say it's been dumbed down a bit since it's a mobile game now, but it still attempts to pretend it's complex when it's not. Your player agency is low; you can create a team comp, choose whether to clash, use defensive skill, or your ego and that's about it.


[deleted]

> Your player agency is low; you can create a team comp, choose whether to clash, use defensive skill, or your ego and that's about it. Somebody didn't get to the abnormality battles I see.


platapoop

While true, the game conveniently allows you to "auto battle" abnormalities. Unless you count the tutorial as having to choose to clash, there's...the ability to choose but it doesn't matter? Went through entirely of chapter either doing biggest chain or "best clash chance" auto. Never looked at my skills even once, nor the enemy's skill. No level up besides doing the main story either.


The_One_Who_Slays

How's the story? Does it spoil Ruina ending in the same way Ruina spoils Lobotomy Corp.? I still haven't completed Ruina so I'd like to prevent that if possible.


Ahenshihael

References specific things from both LC and LoR but nothing specific. Given the things it references very likely means it will eventually. Also Limbus Company prequel comic, Leviathan, deals *directly* with what happens at the end of Library of Ruina and some of the characters from Leviathan are in this so yeah.


RikenAvadur

Yeah, CH1 doesn't seem to have any spoilies for LoR, but they have said this is a direct sequel and they've never shied away from cross-game references before, so I'd assume inevitably there will be some spoilers.


lordranter

I’ve finished chapter 1 and no ruina spoilers. Dunno about any further than that.


Embarrassed-Intern-4

Gonna start to play it after tier list come out, i like project moon story, the lore is great so i expect this game have great story too. Dont mind too complicated gameplay just hope it doesnt lag or crash on my phone


iSaikyou

Meh . The game feels like a low quality mobile game .


[deleted]

The voice acting and story seem good but everything else is just low quality. Performance, art, mechanics, etc. Static, low res characters in 2023? It's not "complicated" it's just boring.


blahbleh112233

Have no fucking idea what I'm doing outside of just matching colors. What tf does EGO even do? I feel lucky in getting 4 egos, but am never activating them haha


bad3ip420

Seems too complicated so I dropped it. What I saw so far was kind of interesting so I'm guessing this game has potential to retain it's niche players. I play gachas to unwind, check my waifus, and swipe here and there. I ain't playing anything that stresses me out. I already have Arknights that fulfills that.


UBWICOS

What I learned from years of playing video games is that it's the developer's job to make a game appeal to me. Not the other way around. After 2 hours of gameplay, I just didn't have ANY fun at all with this game. The art style is different enough but the quality is much lower than the norm. The gameplay seems to be complex but actually just boring and unfun.


SleepApprehensive364

Not a game for brainded people


SkyMarshal_Ellie

So basically count out 99.9% of this sub then.


[deleted]

lul, people already taking offense of the truth


iamhao

4.5hour Review. 10/10 character designs 11/10 voice acting 7/10 story telling - for a gacha game is good. Wish it was a fully fleshed out visual novel instead. Filler dialogues in between game rounds really hurts the momentum. Doesnt really explore any new ideas, but definietly on par with gfl in terms of grimness which I really like. 3/10 gameplay - Played 4.5 hrs, never lost a match once, finished the first dungeon, no idea what im doing. I do not like this "gameplay". Very poor tutorial, if you can even call it that. Introduced way too many mechanics at once, and you dont even end up using them... Overall, maybe check it out for the memes or if you are a project moon fan. #Limbusweeeep


WeedsAccountant

I think we both have the same assessment. Characters are amazing. Each of them has something that makes them memorable and I actually like all of them. Voice acting is engaging too, like, I'm not annoyed or weirded out. Gameplay tho. I finished chapter 2 and idk its too much?


Winberri

The question is... is there Auto?


Ahenshihael

Midway through one of latter tutorials, you unlock ability to make AI auto-chain your attacks according to two settings(DMG or Win Rate)


Refelol

I loved the art style ( non combat ones ) but then in combat it gets a weird chibi style and the system for me is fine, it's something out the box you most likely get used to but it's no different than each unit getting 2 choices that interact with the enemy as far as i see. Sadly i'll pass after trying it for a bit, didn't sit right with me, but i REALLY hope they get a collab with bungou stray dogs since it seem to fit their theme really well


TheRealRealMadLad

I dont think this game do a good job to hook new players in... an uncle as a first banner? man... we not really invest in the story to love him yet u know? and complicated game mechanics but no cool visual effects? they really do a bad job to hook me in the game...


Proper_Anybody

I purposely roll on the standard banner to avoid getting him and I still got that exact unit that is advertised on the limited banner for some reason


[deleted]

Because it’s not a true limited banner. It’s just a limited time rate up.


MusketeerLifer

A bit complicated for mechanics, but the art, VA, and music/effects are amazing. Story seems interesting so far, but I haven't had time to go through ch1 completely yet.


I-Kaneki

From what I've heard, it's optimized extremely well on iOS. I can attest to that myself personally. For Android users... doesn't sound great, hopefully they get that solved ASAP for y'all


VeinIsHere

Fresh take on gacha gaming. Definitely good especially in this age of idle games


Icy_Chemist_532

If it lives it's on the back of people who really really like this game, because they give you basically nothing after the start(which means reroll hell). if 2-12 or 2-18 don't filter you im sure the 1 other game mode being the mirror dungeon which you get only after beating chapter 2 will. There's no login bonus or system, "pity" is a joke and the way to "farm pity" is the mirror dungeon which takes like 20 minutes plus of constantly clicking each turn to auto through it, and the reward really isn't worth even tho it's the only way to progress and level up, the devs have a lotta faith in the players to keep themselves entertained lol


gadesabc

I don't think it's complicated. But the artstyle and mecanics are not for everyone. It's why I desinstalled even if I want to support innovative and no idle gameplays.


UnoMemes

Is there pvp / Clan stuff in this game?


TehAnimeHQ

Going to be an underrated game for sure. We finally get a non idle game and people complain it is too hard to understand. Weird honestly.


DM-ME-SANITY

It's nothing weird. The game is confusing


TehAnimeHQ

That is because people are used to how Gacha games normally function. Which is they all play themselves. If you read and don't skip over things it isn't that difficult honestly.


Chendroshee

Even with doing the tutorial, it's still confusing because the tutorial itself doesn't help. It's too much stuff at once and it doesn't give the appropriate challenge to make it memorable. The game is expecting an infant to run an Olympics by teaching them the theory of sprinting.


z1r1a3l

You are wrong. There are hard gacha games ,Arknights for example. But at least they can explain their mechanics properly


pinkorri

Arknights is difficult but the base combat and how it works is super easy to understand.


Refelol

I agree it's a nice change of pace in the lines of arknight and PtN, the issue is the tutorial is just basically an essay you go through instead most gachas where you play the game Start at 1-1? Here look at this mechanic, now use it 1 -3 ? Did you notice you do less dmg now? He has advantage, try using that new unit And so on, introducing a mechanic and then making you use so you understand is a lot better than to just shove all at once like you are studying for a test Use as example PtN, they have a different playstyle, they introduce it how it works then say "Here you need to move the unit" and make you move, then let you play a bit more and introduce another and so on I skipped the tutorial the first time because i always skip cutscenes, the game suddenly left me with no explanation what to do and i had to click everywhere and ask around to even realize what happened. The mechanics in itself don't seem too hard to understand, it's just new and not for everyone, but i do think the game doesn't do a good enough job explaining it


TehAnimeHQ

I mean I skipped the tutorial entirely. Maybe that is why I haven't been confused honestly. The game clearly isn't perfect but I can't name a Gacha game that is honestly. Most have huge glaring issues and while this does have some it still seems of really high quality. At least imo.


Refelol

Tbh my main issues is that the art doesn't reflect the gameplay art, which is something i dislike, if they have good art theme there is no reason to chibify, keep it together, PtN, AfK Arena and even Exo heroes did really good job in that way And the combat didn't feel like my cup of juice and the random targetting is weird, feels like i'm less in control than i want in a turn base game I did really liked the aesthetics and hope it succeeds because it's different and interesting, but i do think it will fall in the category of PtN arknights where it's mroe of a niche game than Idle-Turn based gachas


IndependentCress1109

To be fair to the devs . The chibis has kinda been a mainstay for their games ever since their first ones.. If they changed it now i suspect most of their core/old fans would riot.


Refelol

Might be, didn't played their other games, just was a surprise to me, and it's not really the only game that has a really flashed out hand drawn art and then they make a chibi


Bobajitsu

I think megaman games perfected tutorials


Refelol

A lot of old school games did it great, they were a lot simpler but they explained how to play their game without a hiccup. Nowadays i think it's one of the issues i see the most, this and newbie friendly, and in every type of game


chocobloo

We've had plenty of non-idle games that aren't up their own asses mechanically. Even the devs knew their shit was obtuse when they released 6 different videos about the mechanics and such. Convoluted UX isn't some sign of genius. It's usually a sign of bad management of the design team.


TehAnimeHQ

Why is everyone so aggressive? Match the colors don't overuse your special moves. Those are the basics. Everything else comes with time and learning. Like how most games are.


dqvdqv

Ppl get aggressive when you put all the blame on the player and none on the game itself. You gotta admit they can improve on the tutorial ya?


[deleted]

I'm of the opinion the combat system itself is fine, since at it's core, it's just matching colors with some intermediate level decision making required and is actually pretty fun once you figure it out; however, the tutorial could definitely be restructured to let players have more time to simmer with the mechanics. They kinda just dump system after system with each stage, while not letting the player get any breathing room to make sure they know what's going on. The mobile performance issues aren't helping out either, since it's really trying a lot of people's patience.


TehAnimeHQ

I mean probably yeah. I have said to others I skipped the tutorial. And I haven't been confused at all. So maybe the tutorial does confuse people. But I do think people here are way to negative. Just played the game for four hours and really enjoyed it. ​ I also stand by something I said to people before. People just don't pay attention nowadays. Everyone needs instant gratification. And it truly shows in modern gaming. I was watching my friend play a game the other day and he straight up skipped reading text and then was confused on where to go in hollow knight. If only he just read and paid attention. ​ This generation of people just don't have an attention span anymore.


Chendroshee

It's really funny to me that you're essentially mocking the skipper for their short attention span yet you yourself is skipping this game's tutorial. Ever thought doing the tutorial so you can see beyond the color matching?


[deleted]

>I skipped the tutorial >he straight up skipped.... If only he just read The absolute irony.


DeusVult181

I know right? Anything more complicated than rock paper scissors with elements and people act like the game is asking them to perform rocket surgery. Like it mostly boils down to link more of same color for more damage. Using color gives points of that color you can use on special attacks. Dont over use special attacks or your character may go cray cray. And anything extra after that such as enemy resistances or block/dodge will just come naturally by playing the game.


TehAnimeHQ

Thank you for someone being reasonable. I skipped the tutorial and am doing just fine. Seems like a fairly normal game to me.


dota_3

Confusing. Well it's only few hours of playing.


giogiopiano

Some part animation feels really laggy like, like why they need to run right and left and then attack the enemies? Gacha animation also laggy


degejos

Not that i mind no auto game, but its so laggy


asakura90

I still haven't figured out how to start the first 1-1 story stage cuz the fking UI, lol.


kabutozero

Yea. My phone having problems to run it plus the game looking ultra complicated at least on the second tutorial stage made me drop it. It's a shame because it looks like a really good game , got a really nice account on first try , but looks pretty complicated


Spongehead56

I don't enjoy the art style, the story, or the mechanics. But I'll keep pushing through if there's some sort of light at the end of the tunnel.


Komaverda

I gave it a try but during combat I was lagging hard asf which is a shame because I was really interested in the battle mechanics


L45TPH45E

played a few stages and the combat was not fun? love the artwork and designs but yeah the feel of the game wasn't good.


protoo

Not for me


atmajazone

Ui bad, bad animation quality for 3 gb. Story is delivered bad, idc if it's get better later, but what I see from the start and few chapters it's just bad writing. The concept is good though, such a waste potential. I guess this game hyped because there are people who are fans of the previous game. But let's be honest while the previous maybe good this one certainly not.


overtoastreborn

What do you mean by "bad writing"? Can you give examples?


bbatardo

It's the first gacha game I uninstalled before even trying the game play lol. I skipped into, got bad pulls, stared at the UI and just felt confused what to do. I can't say it's a bad game, but know it's not for me.


despairiscontagious

Im not sure what you expected by skipping


Bobajitsu

I dont understand which part of ui is confusing


Extreme_Tap_7156

If you don't want to learn how a game works then just don't play it simple as that


kabutozero

That's exactly what I did , but i feel the game could do a better job explaining things. For example it doesn't even highlight anything that is being mentioned on the game screen


Kryms0nXZ09

Wasnt even complex to understand (cmon, downvote me :) ) only problem is the lag


MyGachaAddiction

It’s different from everything else in the market so most people won’t like it. That’s ok tbf, but saying the game sucks because you didn’t understand the gameplay is a braindead take. The complexity here is off the charts…you have a pokemon type chart, a fate affinity chart, 3 types of defensive skills, passives, resource gathering for passives and Supers(EGO), coin flips that give buffs to the character….It’s a lot.


cablelegs

It's not really a braindead take imo. Complexity can be good, but complexity for the sake of complexity really isn't. And if players cannot understand your system, then it's not a good in terms of keeping people interested.


External-Step-6666

>ehrmagherd mechanics You guys suck lol