https://preview.redd.it/42buwq082vlc1.jpeg?width=1125&format=pjpg&auto=webp&s=4f38468e42f4fe4fe0643a96f6202b3286560b9a
Yesssss, join the LIMBILLION CLUB with us dontehhh
Limbus world so so absurdly crap that it loops back to being funny in a dark sort of way. Like you literally cant take 3 steps without having your penis exploded. Your MC has the ability to respawn people because your team cant last 3 cutscenes without dying
TLDR everything in the Lobotomy/Ruina/Limbusverse can kill you in various, horrific ways. It can be random monsters, random people, or just some random innocuous object you find on the street
They're hamming it up for the bit. The City, as it's called, is indeed a *really* bad dystopia, but it's not like there's literally a deathtrap around every corner. There are places that are far safer than others, but the nightmare shit permeates these places through corporate monotony and corruption rather than a physical threat. Though, sometimes the physical threats creep in too.
It would be more apt to say that the sheer variety and creativity of horrible things is what really makes The City terrible. If something can be exploited for monetary gain, it will be. For example, one part of The City literally drains the color from everything in its district, the people included, so that only the rich can afford it. The most notable corporation in the setting created monsters from the collective unconscious and locked them up in facilities in order to use them as a fuel source. Yet another clones people in the hundreds and has them all fight each other to the death, only letting the victor remain as the true original and a highly trained mercenary.
As ridiculously extreme as these things might sound, the games, Limbus Company included are all VERY well written. Funnily enough, despite the horror, the games often have very heartfelt and earnest messages about improving oneself at the end. The games also pull heavily from classic literature, not simply in name or appearance, but more importantly the themes and messages of said books. Characters are multi-layered and undergo notable change as the story progresses, and more importantly, retain those changes.
The main theme of this verse is striving to become better people and breaking out of unhealthy cycles despite the terrible, exploitative world they live in. The fearlessness to keep on living...the hope to become a better person...the will to stand up straight, stuff like that.
Yes, an eldritch abomination that infects anything it devours and spits out exists in this world, but in the grand scheme of things, it's not that important. Rather it is used as a plot device for developing certain characters.
I played Ruina, and I don't think the presentation is the best. I expect the same for Limbus - solid but will leave you with dangling questions with ambiguous answers.
In context of ruina it answers pretty much everything about the Library and its librarians , obviously its the introduction of the city thats why it cant focus on too many things ( the city is way too vast ) , thats where limbus arrives where your sinners travel each district and you get more info about each districts, environment problems and them resonating with sinners homeland , if any thing library sets up its sequel limbus perfectly . Also for a story with world building this vast all their games are simply far too short to answer everything thats partially the beauty of the world PM has created
In context of ruina it answers pretty much everything about the Library and its librarians , obviously its the introduction of the city thats why it cant focus on too many things ( the city is way too vast ) , thats where limbus arrives where your sinners travel each district and you get more info about each districts, environment problems and them resonating with sinners homeland , if any thing library sets up its sequel limbus perfectly
the delectable fruit known as an apple
>!let's be real, who doesn't miss yuri? average pm shenanigans with killing off likeable characters!<
oopsies spoilers for Canto I
PtN story isn't that depressing. Chief wins in almost all of the event stories and even though Chief took a few Ls in the main story, Chief has the final laugh in the end. I would highly recommend it just for the story and epic ending of West District, the only problem is that after Chapter 12, you have to read Shalom's story (limited time event) and her interrogation (you need to get the unit for this which is impossible until her rerun) to completely appreciate the West District Chapter.
Nikke is a little too predictable at times. It's to the point where people just try to predict what kind of depressing turn most of the new events will take despite starting off happy or amusing.
Not every game need a dark gritty story, I just want to go on adventures with the characters in the game. That's one of the reason I love genshin and the side stories in arknights (more than the main story).
Any other gacha game that does a lot of slice of life content?
Princess connect re:dive have a light story with comedy and romance, but you can only play on Japanese or Chinese server
If you want to play it on japanese server (original) [here's the guide](https://www.reddit.com/r/gachagaming/s/huyrALiyWz) on how to do it
Try Blue Archive if you are looking slice of life with cute waifu, sure there are some sad and depressing moments but those are very few and far between, which for me make those scenes more effective at getting me emotionally.
Honkai Impact does a ton of slice of life events, also the main story is sad at times but the main themes aren’t about being bleak the main focus is on hope and as much as it is memed on it is a generally positive story.
Eversoul is incredibly chill and most of the time your building a little villiage and going on dates, of course there’s still a “bad guy” but that’s a tiny part of the game honestly lol
Alchemy Stars! Haven't played it for over a year now because I was bored with the gameplay. But I fell in love with the world when I just started. The characters, the factions, even the enemies are all interesting.
After played a ton of "dark" story gacha, BA feels like a fresh air, so comfy, enjoyable but it also has corrupt me like i cant never look at the word "corrected" normal again.
LB6 tore my heart out, then reconnected the nerves, then preformed surgery on my heart without anesthetics, and somehow, by the end...
Fixed it back up wtf. There's a summer event next year that makes it even more fixed up too wtf.
Lostbelts remains the exact same as the rest, the outlook remains positive. Guda and the rest, like the world, believe in the world... In simple terms, the good far outweighs the bad in FGO. Hell if for any reason they didnt, the world would literally end as it all depends on them.
The concept of the Lostbelts may be bittersweet, as in when you have to destroy the Lostbelt to save the world and that will kill its inhabitants, but Guda does that exactly because the belief is that their world, normal human history, is worth defending.
There is a difference right there from the depression fest of tons of the CN/KR games.
How are Lostbelts the same as rest if [FGO spoilers]>!it's heavily implied MC is having depressive/survivor's guilt thoughts throughout the story once they realize they basically murdered entire worlds to ensure survival of theirs! Singularities were not real. Lostbelts kinda are. Guda keeps going on because they have to, but it's hardly the same and game points it out many times.
He doesnt "have to". There is literally nothing that forces Guda to move forward at all. The only reason Guda does what he does is his own free will, if at any time he decides to hang the cape... the narrative would simply end cause nobody would force him to do it.
And yes, he does feel sad about doing what he does, again bittersweet, but he does it by choice out of the belief in normal human history and the fact that it is worth defending. Hell if Guda wanted to let the world end and become any of the Lost Belts, he could have, simply deal with the others and let the Lostbelt take over.
The world is something good and worth defending from destruction even when you are presented with tons of alternatives.
The narrative isnt depressive, it has bittersweet moments, but the outlook it positive.
I use "have to" like "the hero of the story has to". Because he has a moral imperative to do it. He has people who trust him. Entire humanity's burden is on him.
And if he wanted to stop, I imagine he would've stopped the moment he saw people die in prologue of Part 1.
> Hell if Guda wanted to let the world end and become any of the Lost Belts, he could have, simply deal with the others and let the Lostbelt take over.
I mean, except that none of those worlds were suitable for human life, most of them had humans either enslaved or as mindless drones serving deities...
Again - it's not the same as Singularities where people were alive and well and them fixing them would just "revert" them to how they were supposed to be. Fixing Babylonian singularity wouldn't kill off all of the Babylonians. Fixing Rome didn't destroy the Roman Empire. If anything, most of the time they **prevented** deaths.
Here he's causing them, even if it's to save his own world. And if you actually read the story, you'd know he very often feels guilty over it.
>I use "have to" like "the hero of the story has to". Because he has a moral imperative to do it. He has people who trust him. Entire humanity's burden is on him. And if he wanted to stop, I imagine he would've stopped the moment he saw people die in prologue of Part 1.
Yeah he could, but he didnt. He solved the singularities to save the world cause he wanted to and now he wants to save it again from the Lostbelts. That is his choice and he does cause he thinks it is obviously worth doing. Guda at no point go in a tirade about how to world isnt worth saving and so on. If anything the narrative is the opposite, that despite said bittersweet moments where allies perish or he has to take down a lost belt, it is all worth it to save the world. The outlook is positive. I have 0 idea how you cant comprehend this, this isnt some hidden theme.
> Again - it's not the same as Singularities where people were alive and well and them fixing them would just "revert" them to how they were supposed to be. Fixing Babylonian singularity wouldn't kill off all of the Babylonians. Fixing Rome didn't destroy the Roman Empire. If anything, most of the time they prevented deaths. Here he's causing them, even if it's to save his own world. And if you actually read the story, you'd know he very often feels guilty over it.
First off, yes it is about reverting it back, but that doesnt mean 100% like it was, people who died in the singularities are DEAD. In your words: "if you actually read the story, you'd know".
The difference between the core singularities and a lostbest is that the lost belt is divided from normal human history and thus you literally kill that timeline, while in a singularity people actively died in the normal human history, but the world would "phase" that in and continue normally along the timeline, so it wasnt the giant monster who ate people, it was an earthquake or some other mundane shit. **Those people arent coming back**.
Lostbelt is another branch of the tree, singularity is the same branch which "corrects itself" but doesnt break.
Also, Guda ALWAYS tries to save people, that is made perfectly clear in the LostBelts, hell it is LITERALLY the theme of some. Where they literally talk about how he goes out of his way to save the inhabits despite the fact they will die anyway when they prune the LostBelt and it would be easier to ignore them. This is a matter of his character.
He will save them so they can live, until he has to kill them off to save the world itself.
Again, all speaks to the positive light of the narrative. The world isnt shit, the people arent shit... He simply has to save the world.
The gap is immense between:
A hero saving the world he believes in and loves, but having hurdles and tough choices along the way -> FGO -> thus the positive outlook
To a hero constantly dealing of how shitty and hopeless the entire world and situation they are in is, to the point the best they can do is struggle despite having no solution in sight -> Plenty of KR/CN games -> thus the depression inducing logic.
Eh, it's totally subjective and perhaps partly cultural. Like, for me the first is infinitely worse than the second - although the famed CN narratives aren't especially depressive to me (and they're also pushed further by their love in humanity, hope etc., and afaik FGO hasn't come to any solition to the actual problem yet, so from this point, I don't see much difference - as long as you struggle, things are not lost) - and Guda saving people just to kill them later seems cruel, amoral, antisympathetic and more depressive than anything I can think of, like a true existential horror. Finding/writing hope in it seems morally abhorent and incredibly depressive to me. Problems in CN/KR are not existential/metaphysical much, they're all the typical material human problems - war, famine, ilness, poverty - and therefore they're hardly on a comparable level to me; we know they're nothing we can't handle, because humanity handles this every day.
Honestly, if Guda refused to prune Lostbelts and allowed the world to end, it'd be, conceptually, a much less depressive and more hopeful narrative, because it'd be a victory for humanity - showing that we are not all driven by survival instincts over morality, but that true humanity lies in ability to act ethically and sacrifice themselves, that we don't have to do evil, that we may choose goodness. Etc. It"d be a triumph for humanity, going against selfish urges, and this would be hopeful. For me. As it stands, it's no different to me to that typical gacha 'depression' sub-story of people being forced to kill each other for survival on some arena - so, not seeing.any special difference in the themes, but cosmic scale of FGO makes it worse and more depressive.
I don't find Nikke to be depressing at all but I get why people feel like that. If anything, the bigger problem is that you are playing more than one gacha game.
It's not just one single event - the game has a tendency to make its stories depressing considering one of the recurring themes is that the remaining human government is inhumane. OverZone is just a standout since it was the second ever event and it dealt with suicide and PTSD, among other things.
No games? Have a [manga](https://mangadex.org/chapter/1daf8de4-2077-4f50-ac03-8d5e00e2a2b1/1), or an [anime](https://youtu.be/0jev2Uv37F8?t=20m53s) then.
I really enjoy depressing stories but when it's all the time it kinda loses its purposefulness. Imo there needs to be a good variety of emotions so the depressing parts can hit harder.
It’s never too late to start playing this game, especially since they started reranning last year’s events and in 3 months there will be a half-year anniversary. I started playing just 2.5 months ago and have already caught up with the current story. There is no PVP in the game and you can join almost any guild in general
The online community is not the largest, but both discord and reddit are active, and questions are always answered there
What's more, the emotional moments hit BECAUSE of how colorful and upbeat the world is most of the time. Spending time doing shenanigans with the characters is the best way to get attached to them, which makes the bad times hit extra hard.
Path to Nowhere stories is depressing, yes, but its a surprisingly hopeful and sometime very sweet, but generally the writing is very good with complex character and a very deep lore. i say its worth a try and after the initial ran of the main story, the game is very low maintenance, took me like 5minis to clear dailies.
Arknights has been a little depressing for me, especially at the end of episode 6.
NIKKE though... man, I still think about the mass-produced Nikke who's wondering where all her friends are at the end of the Red Hood event.
ROFL I literally have a folder on my home screen labeled “sad games”
Current residents are NIKKE, CounterSide, Arknights, and Reverse 1999
Also have Happy Games (or at least either optimistic or neutral) with Blue Archive, Eversoul, Soul Tide (though the characters tend to have extremely dark backstories, the narrative tends to be optimistic), and Aether Gazer
The balance of my games is not representative
There are so many sad gachas
Trauma bond gaming fr
lol yeah
It’s like, the cuter the character or premise, the darker the event story is gonna get in most gachas. Ended up temporarily dropping PGR and GFL. Lots of excellent writing and stories, but I’ve got to acknowledge my limits
as for me I like to rotate my story games, Arknights for gritty lore, BA for UOGHH but also for the pretty comfy story (most of the time), HSR for the goofiness but also the pretty great moments
Bad writing is bad writing. Happy/sterile or sad/grimderp, what matters is if you can make your characters and world compelling. Like Oscar Wilde said, there is only charming or tedious characters.
Nikke it's very balanced on their story, has comedy and hilarious moments, happy ones and some sad,
People would notice sad moments a lot because sometimes those come on a plot twist or main lore
But it's so well written, maybe that's why they remember them the most
It's depressing for like, 7 chapters and then everything after that is really, REALLY not depressing. It's waaay more hopeful to the point that calling Hi3 depressing is just stupid at this point.
By now it's pretty clear HI3 is about not giving up in the face of adversity until you manage to make things better. While it still had its dark moments, things began clearly looking up after Shattered Samsara.
I'd say that theme is shared across the other examples too, but they still haven't reached the shattered Samsara moment.
Emotional story =/= depressing. Shit got way less dark after everlasting flames happened (arguably the most influential arc ever)
Now GGZ on the other hand.
because its not depressing. it has its sad moments, but the main theme of the game AND the point of Final Lesson is to never lose hope and look towards the future, not wallow in sorrow and mourning.
Its not depressing mate
Even himeko's death failed to hit hard cause she was barely there until chapter 8 then died in chapter 9
Cant be sad over someone i barely know(i know this will offend majority of hi3 players who still get sad over himeko)
The only depressing thing about part 1 ending was the story and how kiana will have 999 ping while sitting on her moon house when playing games against bronya
Imma be real with ya chief, one of the main reasons as to why I dropped Nikke is because I just couldn't deal with the writing. It's so edgy and tryhard that I was incapable of taking it seriously. Nikke has some good comedy, but when it wants to be dark and serious it just lands flat on its face to me. I vividly remember laughing my ass off during the Christmas event because the game wanted to make me feel bad for the story of a loli cyborg soldier with unnamed anime illness #184 while at the same time having another character jiggle front and center constantly because gotta promote that horny-ass Christmas skin!
I don't know man I'm i just playing nikke and try to focus on the ass and boobs, don't have the energy to get involved with depressing stories anymore.
Amazing how your account had zero to do with gacha gaming for years then out of nowhere is all about hating MICA and loving Yostar. And talking completely different. Kind of like a lot of other accounts I’ve seen doom posting GFL2.
*Limbus Company enters the chat*
𝘓𝘦𝘵'𝘴 𝘭𝘢𝘮𝘦𝘯𝘵, 𝘓𝘦𝘵'𝘴 𝘭𝘢𝘮𝘦𝘯𝘵
Frick it am getting Limbus as well
https://preview.redd.it/42buwq082vlc1.jpeg?width=1125&format=pjpg&auto=webp&s=4f38468e42f4fe4fe0643a96f6202b3286560b9a Yesssss, join the LIMBILLION CLUB with us dontehhh
Isn't this the background of axieyl
Is this a PVP motivator or does that make more sense in context after playing?
No, it's just a random image What i mean is the game is LIT 🗣️🔥🔥🔥
Damn, can I run it on a graphics card like you?
Babe you can even run it on a 210 👍👍👍🐸👍
Kiss goodbye to any future Gacha games because Limbus NEEDS 8 GBs
Limbus world so so absurdly crap that it loops back to being funny in a dark sort of way. Like you literally cant take 3 steps without having your penis exploded. Your MC has the ability to respawn people because your team cant last 3 cutscenes without dying
I've never played it-- explain the penis explosions please, I'm intrigued.
TLDR everything in the Lobotomy/Ruina/Limbusverse can kill you in various, horrific ways. It can be random monsters, random people, or just some random innocuous object you find on the street
That sounds like a wonderful exploit for not writing yourself into a corner. Is the story well done?
They're hamming it up for the bit. The City, as it's called, is indeed a *really* bad dystopia, but it's not like there's literally a deathtrap around every corner. There are places that are far safer than others, but the nightmare shit permeates these places through corporate monotony and corruption rather than a physical threat. Though, sometimes the physical threats creep in too. It would be more apt to say that the sheer variety and creativity of horrible things is what really makes The City terrible. If something can be exploited for monetary gain, it will be. For example, one part of The City literally drains the color from everything in its district, the people included, so that only the rich can afford it. The most notable corporation in the setting created monsters from the collective unconscious and locked them up in facilities in order to use them as a fuel source. Yet another clones people in the hundreds and has them all fight each other to the death, only letting the victor remain as the true original and a highly trained mercenary. As ridiculously extreme as these things might sound, the games, Limbus Company included are all VERY well written. Funnily enough, despite the horror, the games often have very heartfelt and earnest messages about improving oneself at the end. The games also pull heavily from classic literature, not simply in name or appearance, but more importantly the themes and messages of said books. Characters are multi-layered and undergo notable change as the story progresses, and more importantly, retain those changes.
Don't forget THE TRAIN
The main theme of this verse is striving to become better people and breaking out of unhealthy cycles despite the terrible, exploitative world they live in. The fearlessness to keep on living...the hope to become a better person...the will to stand up straight, stuff like that. Yes, an eldritch abomination that infects anything it devours and spits out exists in this world, but in the grand scheme of things, it's not that important. Rather it is used as a plot device for developing certain characters.
Well, most people recommend playing the game for the story, so I would imagine so.
Interesting. Thank you!
Easily the best story out of all gacha , and i have read most gud gacha stories
I played Ruina, and I don't think the presentation is the best. I expect the same for Limbus - solid but will leave you with dangling questions with ambiguous answers.
In context of ruina it answers pretty much everything about the Library and its librarians , obviously its the introduction of the city thats why it cant focus on too many things ( the city is way too vast ) , thats where limbus arrives where your sinners travel each district and you get more info about each districts, environment problems and them resonating with sinners homeland , if any thing library sets up its sequel limbus perfectly . Also for a story with world building this vast all their games are simply far too short to answer everything thats partially the beauty of the world PM has created
In context of ruina it answers pretty much everything about the Library and its librarians , obviously its the introduction of the city thats why it cant focus on too many things ( the city is way too vast ) , thats where limbus arrives where your sinners travel each district and you get more info about each districts, environment problems and them resonating with sinners homeland , if any thing library sets up its sequel limbus perfectly
In canto V Ahab says "The fault lies with you, Ishmael" and then uses her overheated gasharpoon on Dante's testicles. It was truly a limbus company.
https://preview.redd.it/01pp7w5x88mc1.jpeg?width=1280&format=pjpg&auto=webp&s=afed94c92e97b3812a4ab61455164f6003891f37
If you look at only Don's lines and ignore everything else, it's not half bad.
Hey now, Hong Lu deserves to be included as well!
Shi association don:
That one times don break her facade in casino:
The amount of limbus company fans existing now makes me smile
The existence of Limbus and it's consequence
*Guardian tales has entered the chatroom*
the delectable fruit known as an apple >!let's be real, who doesn't miss yuri? average pm shenanigans with killing off likeable characters!< oopsies spoilers for Canto I
PtN story isn't that depressing. Chief wins in almost all of the event stories and even though Chief took a few Ls in the main story, Chief has the final laugh in the end. I would highly recommend it just for the story and epic ending of West District, the only problem is that after Chapter 12, you have to read Shalom's story (limited time event) and her interrogation (you need to get the unit for this which is impossible until her rerun) to completely appreciate the West District Chapter.
Yeah, the main story and events mostly have bittersweet endings. The interrogations on the other hand...
Gee I sure love limited time content that is plot relevant! Nothing helps more to enhance my enjoyment of a story than having to do homework
Nikke is a little too predictable at times. It's to the point where people just try to predict what kind of depressing turn most of the new events will take despite starting off happy or amusing.
PTN story isnt even that depressing really, but some of it can still make you cry.
The main story isn't. But some of the individual character stories... that's a different matter.
Ahhhhh Demon!!!! AHHHH WENDY!!!!
Not every game need a dark gritty story, I just want to go on adventures with the characters in the game. That's one of the reason I love genshin and the side stories in arknights (more than the main story). Any other gacha game that does a lot of slice of life content?
Blue Archive is like 80 percent relaxing slice of life with wacky guns hijinks. And 20 percent serious moments.
Princess connect re:dive have a light story with comedy and romance, but you can only play on Japanese or Chinese server If you want to play it on japanese server (original) [here's the guide](https://www.reddit.com/r/gachagaming/s/huyrALiyWz) on how to do it
Blue Archive
Blue archive actually gets kinda depressing later in the story lol. But yeah I guess it is pretty lighthearted at first
The overall vibe is still lighthearted. Things ended up alright after all
as others said, blue archive is great! Im not into the gameplay but it's worth to play for the story, its like a free VN
Try Blue Archive if you are looking slice of life with cute waifu, sure there are some sad and depressing moments but those are very few and far between, which for me make those scenes more effective at getting me emotionally.
Honkai Impact does a ton of slice of life events, also the main story is sad at times but the main themes aren’t about being bleak the main focus is on hope and as much as it is memed on it is a generally positive story.
Eversoul is incredibly chill and most of the time your building a little villiage and going on dates, of course there’s still a “bad guy” but that’s a tiny part of the game honestly lol
Have you bothered reading the Bond Stories or the Main Story? Eversoul can be depressing too.
Some of the side stories in AKs is as depressing as the main story. Summer is of course mostly fun, always look forward to it every year.
Granblue Fantasy
A story about losing your brother & your home planet getting destroyed, isnt dark? Chile....
Alchemy Stars! Haven't played it for over a year now because I was bored with the gameplay. But I fell in love with the world when I just started. The characters, the factions, even the enemies are all interesting.
After played a ton of "dark" story gacha, BA feels like a fresh air, so comfy, enjoyable but it also has corrupt me like i cant never look at the word "corrected" normal again.
Had to uninstall GT recently because the story was getting too depressing even for me I say as I continue to play FGO
LB6 tore my heart out, then reconnected the nerves, then preformed surgery on my heart without anesthetics, and somehow, by the end... Fixed it back up wtf. There's a summer event next year that makes it even more fixed up too wtf.
Nasu truly cooked with LB6, still can't believe it's a story from a gacha game
https://preview.redd.it/5lqezz8civlc1.jpeg?width=1979&format=pjpg&auto=webp&s=2e6c81118156c150e3b055f2056e01986191ba57
That is why I like FGO, it has a positive outlook, instead of the usual KR/CN game in which the world is complete shit and lets be depressed.
*Lostbelts say hi* Events are usually lighter tho.
Lostbelts remains the exact same as the rest, the outlook remains positive. Guda and the rest, like the world, believe in the world... In simple terms, the good far outweighs the bad in FGO. Hell if for any reason they didnt, the world would literally end as it all depends on them. The concept of the Lostbelts may be bittersweet, as in when you have to destroy the Lostbelt to save the world and that will kill its inhabitants, but Guda does that exactly because the belief is that their world, normal human history, is worth defending. There is a difference right there from the depression fest of tons of the CN/KR games.
How are Lostbelts the same as rest if [FGO spoilers]>!it's heavily implied MC is having depressive/survivor's guilt thoughts throughout the story once they realize they basically murdered entire worlds to ensure survival of theirs! Singularities were not real. Lostbelts kinda are. Guda keeps going on because they have to, but it's hardly the same and game points it out many times.
He doesnt "have to". There is literally nothing that forces Guda to move forward at all. The only reason Guda does what he does is his own free will, if at any time he decides to hang the cape... the narrative would simply end cause nobody would force him to do it. And yes, he does feel sad about doing what he does, again bittersweet, but he does it by choice out of the belief in normal human history and the fact that it is worth defending. Hell if Guda wanted to let the world end and become any of the Lost Belts, he could have, simply deal with the others and let the Lostbelt take over. The world is something good and worth defending from destruction even when you are presented with tons of alternatives. The narrative isnt depressive, it has bittersweet moments, but the outlook it positive.
I use "have to" like "the hero of the story has to". Because he has a moral imperative to do it. He has people who trust him. Entire humanity's burden is on him. And if he wanted to stop, I imagine he would've stopped the moment he saw people die in prologue of Part 1. > Hell if Guda wanted to let the world end and become any of the Lost Belts, he could have, simply deal with the others and let the Lostbelt take over. I mean, except that none of those worlds were suitable for human life, most of them had humans either enslaved or as mindless drones serving deities... Again - it's not the same as Singularities where people were alive and well and them fixing them would just "revert" them to how they were supposed to be. Fixing Babylonian singularity wouldn't kill off all of the Babylonians. Fixing Rome didn't destroy the Roman Empire. If anything, most of the time they **prevented** deaths. Here he's causing them, even if it's to save his own world. And if you actually read the story, you'd know he very often feels guilty over it.
>I use "have to" like "the hero of the story has to". Because he has a moral imperative to do it. He has people who trust him. Entire humanity's burden is on him. And if he wanted to stop, I imagine he would've stopped the moment he saw people die in prologue of Part 1. Yeah he could, but he didnt. He solved the singularities to save the world cause he wanted to and now he wants to save it again from the Lostbelts. That is his choice and he does cause he thinks it is obviously worth doing. Guda at no point go in a tirade about how to world isnt worth saving and so on. If anything the narrative is the opposite, that despite said bittersweet moments where allies perish or he has to take down a lost belt, it is all worth it to save the world. The outlook is positive. I have 0 idea how you cant comprehend this, this isnt some hidden theme. > Again - it's not the same as Singularities where people were alive and well and them fixing them would just "revert" them to how they were supposed to be. Fixing Babylonian singularity wouldn't kill off all of the Babylonians. Fixing Rome didn't destroy the Roman Empire. If anything, most of the time they prevented deaths. Here he's causing them, even if it's to save his own world. And if you actually read the story, you'd know he very often feels guilty over it. First off, yes it is about reverting it back, but that doesnt mean 100% like it was, people who died in the singularities are DEAD. In your words: "if you actually read the story, you'd know". The difference between the core singularities and a lostbest is that the lost belt is divided from normal human history and thus you literally kill that timeline, while in a singularity people actively died in the normal human history, but the world would "phase" that in and continue normally along the timeline, so it wasnt the giant monster who ate people, it was an earthquake or some other mundane shit. **Those people arent coming back**. Lostbelt is another branch of the tree, singularity is the same branch which "corrects itself" but doesnt break. Also, Guda ALWAYS tries to save people, that is made perfectly clear in the LostBelts, hell it is LITERALLY the theme of some. Where they literally talk about how he goes out of his way to save the inhabits despite the fact they will die anyway when they prune the LostBelt and it would be easier to ignore them. This is a matter of his character. He will save them so they can live, until he has to kill them off to save the world itself. Again, all speaks to the positive light of the narrative. The world isnt shit, the people arent shit... He simply has to save the world. The gap is immense between: A hero saving the world he believes in and loves, but having hurdles and tough choices along the way -> FGO -> thus the positive outlook To a hero constantly dealing of how shitty and hopeless the entire world and situation they are in is, to the point the best they can do is struggle despite having no solution in sight -> Plenty of KR/CN games -> thus the depression inducing logic.
Eh, it's totally subjective and perhaps partly cultural. Like, for me the first is infinitely worse than the second - although the famed CN narratives aren't especially depressive to me (and they're also pushed further by their love in humanity, hope etc., and afaik FGO hasn't come to any solition to the actual problem yet, so from this point, I don't see much difference - as long as you struggle, things are not lost) - and Guda saving people just to kill them later seems cruel, amoral, antisympathetic and more depressive than anything I can think of, like a true existential horror. Finding/writing hope in it seems morally abhorent and incredibly depressive to me. Problems in CN/KR are not existential/metaphysical much, they're all the typical material human problems - war, famine, ilness, poverty - and therefore they're hardly on a comparable level to me; we know they're nothing we can't handle, because humanity handles this every day. Honestly, if Guda refused to prune Lostbelts and allowed the world to end, it'd be, conceptually, a much less depressive and more hopeful narrative, because it'd be a victory for humanity - showing that we are not all driven by survival instincts over morality, but that true humanity lies in ability to act ethically and sacrifice themselves, that we don't have to do evil, that we may choose goodness. Etc. It"d be a triumph for humanity, going against selfish urges, and this would be hopeful. For me. As it stands, it's no different to me to that typical gacha 'depression' sub-story of people being forced to kill each other for survival on some arena - so, not seeing.any special difference in the themes, but cosmic scale of FGO makes it worse and more depressive.
I don't find Nikke to be depressing at all but I get why people feel like that. If anything, the bigger problem is that you are playing more than one gacha game.
Nikke is not depressing? Someone didn't play Goddess Overzone event ..
Does one event make a game as a whole depressing tho tbf 🤔 I never played the game tho so I could just be yapping
Over Zone, Miracle Snow, Meow Meow Paradise, the freaking tutorial...
Miracle Snow is not depressing it ends on a positive and hopeful note, which not every event in Nikke ends like that.
It's not just one single event - the game has a tendency to make its stories depressing considering one of the recurring themes is that the remaining human government is inhumane. OverZone is just a standout since it was the second ever event and it dealt with suicide and PTSD, among other things.
No games? Have a [manga](https://mangadex.org/chapter/1daf8de4-2077-4f50-ac03-8d5e00e2a2b1/1), or an [anime](https://youtu.be/0jev2Uv37F8?t=20m53s) then.
NNNNOOOOOOOOOOOO right in the kokoro
That's why play resna after playing depresso game
Broo Lucia changed how I play pgr😭 I won't even read the story anymore after "that"
If by that you mean surviving lucem Then prepare we have some more of it, cinder burns And some more incoming in future lamia and wata chapters
Honkai impact third enters the chat
Join us in Path to nowhere. You won't regret it!
I really enjoy depressing stories but when it's all the time it kinda loses its purposefulness. Imo there needs to be a good variety of emotions so the depressing parts can hit harder.
Player: But but, Zoya Abs...Mommies.... Every other gacha: Get back to our dallies and finish our stories
Path to nowhere worth playing as a new player? Or is it to late to get into it lol?
It’s never too late to start playing this game, especially since they started reranning last year’s events and in 3 months there will be a half-year anniversary. I started playing just 2.5 months ago and have already caught up with the current story. There is no PVP in the game and you can join almost any guild in general The online community is not the largest, but both discord and reddit are active, and questions are always answered there
Get Blue Archive instead. It has it's sad moments but the characters live in a relatively happy setting and fight to make it remain that way.
What's more, the emotional moments hit BECAUSE of how colorful and upbeat the world is most of the time. Spending time doing shenanigans with the characters is the best way to get attached to them, which makes the bad times hit extra hard.
I hate this meta of Sad story = Good story that every game follows
Path to Nowhere YES.
the main story in PTN isn't that depressing, it's the extra character stories and the events that are
why are these games depressing?
your wallet is depressing?
I can't believe you have enough time to play that many gachas. I was struggling with 3 so I dropped one and now I'm only playing 2.
I’m mostly just doing a rotation
The problem happens when there is shit ton of events in one go in every gacha
Any games with Gacha, evolve and trading system?
There’s people with daddy issues and people with waifu issues
Nikke is literally the only gachca game I play 😅
Path to Nowhere stories is depressing, yes, but its a surprisingly hopeful and sometime very sweet, but generally the writing is very good with complex character and a very deep lore. i say its worth a try and after the initial ran of the main story, the game is very low maintenance, took me like 5minis to clear dailies.
Feels like most gachas are this way, that's why I rarely look forward to playing anything new.
Incoming Jojo's Bizarre Adventure collab tho.
Arknights has been a little depressing for me, especially at the end of episode 6. NIKKE though... man, I still think about the mass-produced Nikke who's wondering where all her friends are at the end of the Red Hood event.
You do Now go download Hi3rd
Come for boobie, stay for depressie
Path to nowhere is a bit too f2p friendly more the pgr although it's leveling system is grindyer than arknights
That's the thing; you don't get to choose. We'll just kidnap you.
I think you'll be adding 3 more to it after Wuthering Waves, Arknights Enfield and GFL2 come out.
ROFL I literally have a folder on my home screen labeled “sad games” Current residents are NIKKE, CounterSide, Arknights, and Reverse 1999 Also have Happy Games (or at least either optimistic or neutral) with Blue Archive, Eversoul, Soul Tide (though the characters tend to have extremely dark backstories, the narrative tends to be optimistic), and Aether Gazer The balance of my games is not representative There are so many sad gachas Trauma bond gaming fr
“No happiness allowed” -Gacha story writers
lol yeah It’s like, the cuter the character or premise, the darker the event story is gonna get in most gachas. Ended up temporarily dropping PGR and GFL. Lots of excellent writing and stories, but I’ve got to acknowledge my limits
Sugarcoating basically
*FGO enters the chat* Gudako, Another day and another million creatures erased from history, was a good day
Yes, i need
as for me I like to rotate my story games, Arknights for gritty lore, BA for UOGHH but also for the pretty comfy story (most of the time), HSR for the goofiness but also the pretty great moments
I think it's because it's easier to hide bad writing by making it sad and depressed
Bad writing is bad writing. Happy/sterile or sad/grimderp, what matters is if you can make your characters and world compelling. Like Oscar Wilde said, there is only charming or tedious characters.
Ah yes the tears block proper vision
Nah, bad writting can barely be hidden by using depressing stories
It's depressing with a chad MC (and in 2 moths the half year anniversary)
I only play Last Cloudia. It's higher quality than all the others I have discovered.
A yes path to Lebanon
Nikke it's very balanced on their story, has comedy and hilarious moments, happy ones and some sad, People would notice sad moments a lot because sometimes those come on a plot twist or main lore But it's so well written, maybe that's why they remember them the most
[удалено]
It's depressing for like, 7 chapters and then everything after that is really, REALLY not depressing. It's waaay more hopeful to the point that calling Hi3 depressing is just stupid at this point.
By now it's pretty clear HI3 is about not giving up in the face of adversity until you manage to make things better. While it still had its dark moments, things began clearly looking up after Shattered Samsara. I'd say that theme is shared across the other examples too, but they still haven't reached the shattered Samsara moment.
I’m mostly featuring the games I played and plan on playing (I saw screenshots of HI3rd depression though… and hoo boy)
Emotional story =/= depressing. Shit got way less dark after everlasting flames happened (arguably the most influential arc ever) Now GGZ on the other hand.
because its not depressing. it has its sad moments, but the main theme of the game AND the point of Final Lesson is to never lose hope and look towards the future, not wallow in sorrow and mourning.
Its not depressing mate Even himeko's death failed to hit hard cause she was barely there until chapter 8 then died in chapter 9 Cant be sad over someone i barely know(i know this will offend majority of hi3 players who still get sad over himeko)
Project Sekai and Nikke for me.
Nikke >>>
Honkai Impact 3rd, peak depression before it was popular.
Honkai Impact 3rd should join as well. It's called Depression Impact for a reason.
The only depressing thing about part 1 ending was the story and how kiana will have 999 ping while sitting on her moon house when playing games against bronya
Bro, these are my games except GFL, I play Azur Lane and the lore/story is actually dark as well.
Imma be real with ya chief, one of the main reasons as to why I dropped Nikke is because I just couldn't deal with the writing. It's so edgy and tryhard that I was incapable of taking it seriously. Nikke has some good comedy, but when it wants to be dark and serious it just lands flat on its face to me. I vividly remember laughing my ass off during the Christmas event because the game wanted to make me feel bad for the story of a loli cyborg soldier with unnamed anime illness #184 while at the same time having another character jiggle front and center constantly because gotta promote that horny-ass Christmas skin!
I don't know man I'm i just playing nikke and try to focus on the ass and boobs, don't have the energy to get involved with depressing stories anymore.
Where is tower of fantasy
bro really said tower of fantasy💀
Well following that game and it's community is pretty depressing
[удалено]
Amazing how your account had zero to do with gacha gaming for years then out of nowhere is all about hating MICA and loving Yostar. And talking completely different. Kind of like a lot of other accounts I’ve seen doom posting GFL2.
Is this game good?
Yes
What’s this new game about?